Wwise | Unreal Engine Tutorial - Callbacks

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  • เผยแพร่เมื่อ 12 ก.ย. 2024

ความคิดเห็น • 7

  • @AdamFBuchanan
    @AdamFBuchanan 3 ปีที่แล้ว

    Another great video. thank you :)

  • @MortonSykes
    @MortonSykes 10 หลายเดือนก่อน

    How can I register with callbacks such as RegisterAudioDeviceStatusCallback which takes a AkDeviceStatusCallbackFunc.

  • @esadrebihic
    @esadrebihic 3 ปีที่แล้ว

    Hey Jake, thank you for your in depth explanations. I really enjoy watching. Your videos are great source of learning.
    Do you think it would be possible to harmonize UI sounds with radio music using callbacks, or what do you think it would be the best way to do this?

    • @charactercomposer3840
      @charactercomposer3840  3 ปีที่แล้ว +1

      Hey Esad, thank you so much! I'm really glad you enjoyed it.
      I would have to look a little more into your setup with the UI sounds and the radio music to see what might work, but callbacks are a decent possibility if you wanted to use markers on your UI sounds. You can also try using a MIDI track that plays simultaneously to the radio music.

  • @ClemensRuh
    @ClemensRuh 11 หลายเดือนก่อน

    Do you also see a way to trigger functions depending on the marker name?

  • @mikepatterson8400
    @mikepatterson8400 2 ปีที่แล้ว

    No, we need C++ integrations with AkComponents

    • @omnisepher
      @omnisepher 2 ปีที่แล้ว

      Hi Mike, if you are still looking for C++ integration of callback events, I recently uploaded a video about it
      th-cam.com/video/UFzEqMpDYRE/w-d-xo.html&ab_channel=OmnisepherGame%26Sound