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Great video, thanks man, i was stuck learning godot with C# which had nearly to zero documentation and no tutorials, i guess Unity is the way to go for me.
Trying all engines is huge waste of time and in the end you’ll be at the same place as you start…it’s much better to pick one and stick with it. A little pre-picking research goes a long way to narrow down which is best for you. I would stay away from using anything but the big 3. The reason is lack of documentation/tutorials/support. Anyone starting out…which if you are watching this video you most likely are, needs as much supporting knowledge as possible to help speed up the learning journey.
I just did it. I put 200+ hours in Godot, 100+ hours in Unreal and 100+ hours in Unity. My takeaway:- Godot: Too many issues. Too many bugs. GDScript falls apart in large projects, C# support always lags behind GDsScript. It's good for short games but not for medium to large games. You can't get job in game industry in future if you want to. The entire godot community revolves around creating prototypes, big projects are rare or hard to find. Unreal Engine 5: Too many features. As a solo dev you'll not use most of them. The engine is good, stable and works fine. It is suitable for bigger studios and medium to large teams. Solo devs will struggle. Unity: Best of Godot and Unreal engine. The features are limited. Good for solo dev and small teams. Very easy to export projects on almost all platforms. You can easily get a job in future in game dev if you want to. IMO Unity > Godot > Unreal, if you are a solo dev
That was a big challenge for you to undertake and congrats on putting that much time into each to come up with that assessment. I think that will be helpful to a lot of people…I would not recommend everyone do this tho. Those 400+ hours that went into 3 different engines could be put into one engine and be that much further along mastering one. In the end, a game can be made in any of the three. So mastering one is most important.
Want to LEARN Game Dev? Go here: https: //www.skool.com/tenth-legion-games/about
Want to START Your Game Dev Career? Go here: www.skool.com/tenth-legion-elite/about
A future block buster ... I see what you did there!
Honestly, that was completely unintentional but now that you pointed it out I wish I intentionally edited it that way lol
Great video, thanks man, i was stuck learning godot with C# which had nearly to zero documentation and no tutorials, i guess Unity is the way to go for me.
none just try all of them and select one you like there are more than just the big 3
Trying all engines is huge waste of time and in the end you’ll be at the same place as you start…it’s much better to pick one and stick with it. A little pre-picking research goes a long way to narrow down which is best for you. I would stay away from using anything but the big 3. The reason is lack of documentation/tutorials/support. Anyone starting out…which if you are watching this video you most likely are, needs as much supporting knowledge as possible to help speed up the learning journey.
I just did it. I put 200+ hours in Godot, 100+ hours in Unreal and 100+ hours in Unity.
My takeaway:-
Godot: Too many issues. Too many bugs. GDScript falls apart in large projects, C# support always lags behind GDsScript. It's good for short games but not for medium to large games. You can't get job in game industry in future if you want to. The entire godot community revolves around creating prototypes, big projects are rare or hard to find.
Unreal Engine 5: Too many features. As a solo dev you'll not use most of them. The engine is good, stable and works fine. It is suitable for bigger studios and medium to large teams. Solo devs will struggle.
Unity: Best of Godot and Unreal engine. The features are limited. Good for solo dev and small teams. Very easy to export projects on almost all platforms. You can easily get a job in future in game dev if you want to.
IMO Unity > Godot > Unreal, if you are a solo dev
That was a big challenge for you to undertake and congrats on putting that much time into each to come up with that assessment. I think that will be helpful to a lot of people…I would not recommend everyone do this tho. Those 400+ hours that went into 3 different engines could be put into one engine and be that much further along mastering one. In the end, a game can be made in any of the three. So mastering one is most important.
Slow down on the stock videos.
Make the clips longer or use less? Or both?
@@louisdesimone9191 use less. it's unrelated anyway.
Thanks for the input. There’s actually not much stock video in this video. And It was all pretty much related to the topic.
German video description and title and then speaking only english?
It’s an auto translation for the title. There should be German CC with it.
@@louisdesimone9191 oh didn't know about this feature in TH-cam. Thanks for the explanation