You can also plug the output of the memory cell into the generator for force stop should you have a system where main power is reinstated, it will kill the generator again
Hey man, in your next video, if you could elaborate on how this actually works, it would be very helpful. While trying to learn all this, it would help to impliment the ideas put into this build into either making it more complex or work off diff circuits. Thanks for the video though
The system I want is as follows: Battery runs the turrets. Generator turns on and charges the battery once the battery is low, but will also take over powering the turrets if the battery is destroyed. Basically this but the generator charges the battery under normal conditions, but will power the turrets if the battery is destroyed.
Add another an ebranch. Generator power out to ebranch, branch out 10 for each turret and power out to battery. In this scenario, 30 to turrets which would leave 70 charging battery. Could be wrong, new to electrical so would have to test
Using an XOR switch here feels very wrong.. should definitely be an OR switch.. since if both powers for some reason are on, the whole circuit will just turn off
once the initial battery charge is depleted, this turns into an over priced direct generator to turret , the battery never charges and the generator never shuts off
Works exactly as shown... nice I doubled it for extra backup/redundancy. How do you think a circuit could be added to tell generator beck off? Branch off main battery line and trigger to force stop with green thing.
This way work for me now instead of the last video, now my question is, when the battery is charged enough, is there a way to make the generator auto-switch off?
You could wire up a timer to do that but that would be circumstantial; you would assume that the battery is charged enough to power stuff again. You could also wire the normal output of the flip-flop to force stop of the generator but it would create an oscillation between the battery and the generator when the battery depletes. Unfortunately there is no perfect solution in Rust yet. (I'm basically an electrical engineer btw)
@@sinanaydn7907 dude i could use your help lmao i have a disaster on my hands atm me and my friend started A server to mess around in and get to learn the game and when it comes to electrical its goin over my head a bit i followed this but it aint working what im trying to achieve is auto lights when the sun goes down and back up gens when there isnt enough power from the panels so my batterys dont deplete. really just need someone to look at it tbh
When i connect it like this the battery is draining... Power incoming 160 Power useage i think 10 max (only components) What do i need to change that he first use incoming power(and charging battery) and when battery is low then use generator. And when therw is enough power that the generator shuts off ?
So my base is in a hidden, bushy place. And I want it to be silent, so I have 1 medium battery and 4 solar panels wired up to some root combiners. I want it to like, run on battery power when there's no more sun, and run on solar power when there is sun. Any idea how I can do that?
Hey mate great video, I managed to get this to work perfectly and tested it a few times now for some reason it’s no longer working when the power is being fed via the battery.I checked the power that the splitter is receiving and it is now only receiving 23 power and then each output of the splitter is only giving out 7 as a result which isn’t enough to power any of the turrets. Like I said I got it to work but now it’s messed up for some reason and I don’t know how to fix it?
lovely! ★★★★ I'm confused what the memory cell is for... wouldn't u just be able to use an OR switch? or just set it up like ppl set up lights to come on when the sun is down? (blocker)... i dunno... i haven't played around with electricity much - just feels like there should be an _easier_ way... p.s. i just uploaded my newest video 😉😉nudge nudge
@@GeVeBeGaming oooooOOoooOOoh thanks!! I'll be sending my folks to you - Always good to have ppl in the cimmunity who teach new players 'how to' stuff. Like sending ppl to Evil Wurst or Drizzza for base building! Great to meet you!
when the power comes through the first branch it is setting the memory cell to state 1, the second branch is setting it to state 2 (the inverted power that starts the generator), when the power is on, the first branch is instantly set again and the loop continues. When there is no power input, the last remaining electricity (in rust at least) travels through the second branch, putting the memory cell in state 2 (starting the generator), just before the memory cell (which is at the end of the circuit) loses power and dies.
You can also plug the output of the memory cell into the generator for force stop should you have a system where main power is reinstated, it will kill the generator again
Hey man, in your next video, if you could elaborate on how this actually works, it would be very helpful. While trying to learn all this, it would help to impliment the ideas put into this build into either making it more complex or work off diff circuits. Thanks for the video though
Saving this for a rainy day (wipe). :)
The system I want is as follows: Battery runs the turrets. Generator turns on and charges the battery once the battery is low, but will also take over powering the turrets if the battery is destroyed. Basically this but the generator charges the battery under normal conditions, but will power the turrets if the battery is destroyed.
Add another an ebranch. Generator power out to ebranch, branch out 10 for each turret and power out to battery. In this scenario, 30 to turrets which would leave 70 charging battery. Could be wrong, new to electrical so would have to test
@@nathandaniels7350 Other than not subtracting the cost of the components, this is correct.
Using an XOR switch here feels very wrong.. should definitely be an OR switch.. since if both powers for some reason are on, the whole circuit will just turn off
Thanks
you never gave us the seting for the black box what # do ech need?
once the initial battery charge is depleted, this turns into an over priced direct generator to turret , the battery never charges and the generator never shuts off
Yeah its an emergency measure designed to give you extra cover if battery is destroyed.
where do i put the power input for the battery?
Works exactly as shown... nice I doubled it for extra backup/redundancy. How do you think a circuit could be added to tell generator beck off? Branch off main battery line and trigger to force stop with green thing.
can you make it were the gen will kick on when battery gets low and recharge battery
simple explained ty
This way work for me now instead of the last video, now my question is, when the battery is charged enough, is there a way to make the generator auto-switch off?
You could wire up a timer to do that but that would be circumstantial; you would assume that the battery is charged enough to power stuff again. You could also wire the normal output of the flip-flop to force stop of the generator but it would create an oscillation between the battery and the generator when the battery depletes. Unfortunately there is no perfect solution in Rust yet. (I'm basically an electrical engineer btw)
@@sinanaydn7907 dude i could use your help lmao i have a disaster on my hands atm me and my friend started A server to mess around in and get to learn the game and when it comes to electrical its goin over my head a bit i followed this but it aint working what im trying to achieve is auto lights when the sun goes down and back up gens when there isnt enough power from the panels so my batterys dont deplete. really just need someone to look at it tbh
@@samasonichannelmanager17 I have lots of free time rn add me on steam! My friend code: 236840735
When i connect it like this the battery is draining...
Power incoming 160
Power useage i think 10 max (only components)
What do i need to change that he first use incoming power(and charging battery) and when battery is low then use generator.
And when therw is enough power that the generator shuts off ?
there is no shut off circuit in this video
So my base is in a hidden, bushy place. And I want it to be silent, so I have 1 medium battery and 4 solar panels wired up to some root combiners. I want it to like, run on battery power when there's no more sun, and run on solar power when there is sun.
Any idea how I can do that?
You'll need a blocker and a OR switch and a electrical branch.
This'll help: th-cam.com/video/s_xB3ELZs_U/w-d-xo.html
Hey mate great video, I managed to get this to work perfectly and tested it a few times now for some reason it’s no longer working when the power is being fed via the battery.I checked the power that the splitter is receiving and it is now only receiving 23 power and then each output of the splitter is only giving out 7 as a result which isn’t enough to power any of the turrets. Like I said I got it to work but now it’s messed up for some reason and I don’t know how to fix it?
hi, i would like to do something similar but instead of starting the turrets, recharging the batteries. is there a way ?
lovely!
★★★★
I'm confused what the memory cell is for... wouldn't u just be able to use an OR switch? or just set it up like ppl set up lights to come on when the sun is down? (blocker)... i dunno... i haven't played around with electricity much - just feels like there should be an _easier_ way...
p.s. i just uploaded my newest video 😉😉nudge nudge
Thanks mate, yeah probably is a better way, this was just the first method I tried that worked.P.S Liked & subbed :-)
@@GeVeBeGaming oooooOOoooOOoh thanks!!
I'll be sending my folks to you - Always good to have ppl in the cimmunity who teach new players 'how to' stuff. Like sending ppl to Evil Wurst or Drizzza for base building!
Great to meet you!
The problem I have is that although I can replicate it, I don't understand why it works and I studied electronics in college
The memory cell is a bit confusing, for sure the most confusing bit that is used in the circuit. But the memory cell is just a D type flipflop.
when the power comes through the first branch it is setting the memory cell to state 1, the second branch is setting it to state 2 (the inverted power that starts the generator), when the power is on, the first branch is instantly set again and the loop continues. When there is no power input, the last remaining electricity (in rust at least) travels through the second branch, putting the memory cell in state 2 (starting the generator), just before the memory cell (which is at the end of the circuit) loses power and dies.
How can I make this work for a battery that I have currently connected to a recharging loop?
Can u do this so 2x or more generators turn on when battery stop?
What when i have more than 1 generator? For ex. 4.
what is the electrical branches set/configured to? mine wont run off battery even tho its charged but gen kicks in when I turn the switch off?
All branches set to 2
Have you got a discord where i might be able to share my electrical builds for help and/or advice on improvements etc?
Dont use Discord but feel free to add me on steam.
Sir why XOR switch ? What if its an OR Switch.
or switch works fine too
How and why does this work?!
How to make turn off generator after battery full?
plug the output of the memory cell into the force stop on the generator
Overcomplicated. Can be done a lot simpler.
way. too. complicated. for a video game.
Electricity makes the game fun