User Input | Monogame Tutorial Ep. 3 Thanks for watching! Monogame's Official Website monogame.net Join my Discord! / discord Support me on Patreon! / codingwithsphere
thanks for making this series, trying to make a pong clone to start with so this is super helpful in order to learn how to properly do it with classes rather than put everything in the game class like some tutorials. keep up your great work !
I'm getting really confused with these tutorials, you sometimes get rid of all the code from the last one and other times you pull up scripts that you continued to work on alongside never showing all of the using statements in the animations video making it take way too long so I keep getting stuck
With this tutorial series, I typically start with a blank MonoGame project + any code that can help from previous tutorials. I always state the preexisting code I'm using at the beginning of the video. I don't mention imports because the editor I'm using finds them automatically as do most. Most of the time, you just need to import MonoGame or one of its submodules. For example, in this video, there's no extra code needed. I only used the Sprite class to show an application of the input we learned previously.
you underated man can't wait for all the episodes to come out!!
thanks for making this series, trying to make a pong clone to start with so this is super helpful in order to learn how to properly do it with classes rather than put everything in the game class like some tutorials. keep up your great work !
Excellent Tutorial
Cool!
Will learn Monogame
Please, I need to see the collision Episode.
It's posted!
I'm getting really confused with these tutorials, you sometimes get rid of all the code from the last one and other times you pull up scripts that you continued to work on alongside never showing all of the using statements in the animations video making it take way too long so I keep getting stuck
With this tutorial series, I typically start with a blank MonoGame project + any code that can help from previous tutorials. I always state the preexisting code I'm using at the beginning of the video. I don't mention imports because the editor I'm using finds them automatically as do most. Most of the time, you just need to import MonoGame or one of its submodules. For example, in this video, there's no extra code needed. I only used the Sprite class to show an application of the input we learned previously.