I'm so glad that you found this guy. He obviously plays games, he has enough imagination to "guess" some plossible sci-fi features, like electromagnetic accelerators on a double barrel, etc. There are some experts who stick in their judgments only to real facts about weapons and not considering that game takes place in future and theres probably gonna be some tech we have yet to invent. Glad he's not like that!
Yeah he seems like a cool person. You can tell he understands video games in other videos. He talked about playing Modern Warfare and about low poly models in older games. It's nice to get the opinion of an expert in firearms that isn't some person that has never even played a video game.
He even mentions game balance here and other videos like in one of the Call of Duty videos he mentions that one of the rifles is actually select fire. The reason you can't change the fire mode? Probably because no one would pick any other gun if you could.
To be fair, though, he's a firearms person in that he has a post-graduate degree and multiple published research pieces in the field. That's a bit more than a collection of movie props.
This guy is the only person that actually nails these "expert reacts to videogame stuff" videos. Theres a million of these out there but the ones with him are actually really good and informative.
yeah, a lot of experts just go "this is stupid, that's stupid, here's 82 reasons why". While this guy is like "okay, this doesn't make sense in real life, but I can entertain the thought"
Actually smart weapons in the original source material, when you pressed the trigger the gun would communicate with your eye augmentation and they would guide your arm augmentation to aim the gun.
I'm guessing in game it would be even more broken than the smart guns that are in the game. With the ones present you have to at least have some small dose of skill, but with the PNP ones, it's basically aimbot.
The understanding he shows for the game is refreshing for a firearms expert. He's obviously playing games. Very enjoyable video. Would like to see more videos with him, about cyberpunk specifically. I'm sure there are a few more weapons he could take a look at. Maybe after release? :)
I once saw a video where the drill sergeant said he plays world of warcraft. Games are for everyone and there is probably someone in every profession that plays games. Its pretty nice to see that.
@@Fanthomas1742 That's not too surprising though. Drill Sergeants are usually young guys, around 30-ish, they have to be fitter than fit. WoW released in 2004, of course they played that, that's pretty much the right age for games. ;) I agree though, there's gamers in every profession.
he knows the subject and he knows games, he knows how balance is important and what considerations movies/games have to take in their design which is why this video is great
He found the various sights more interesting than the fact, that he is looking at a personal railgun. Futuristic, but still sooner to come than smart weapons as shown in the game :p
It’s also a blade that (in theory) will never dull. Hitting armor or even flesh and bone with a regular sword enough will dull its blade, over time. A sword that relies on high heat would have that as less of an issue,
@@StOrmZIsoNItZWaY That was poorly worded on his part. The pay-off would be a bit low for what resources are required to power a thermal blade, keep it contained and safe for the wielder and the environment (don't wanna be an accidental arsonist), and actually construct a metal alloy capable of ridiculous, sustained high heat. (Even steel can get soft WELL before its melting points).
@@StOrmZIsoNItZWaY I would guess that it is a Tungsten alloy blade, which kind of make sense, if you want to keep your blade practical in high temperatures, and doesn't actually need to be that hot, the Tungsten melting point is something like 2000 °C, considering it is a treated alloy, maybe it could reach something like 1500 °C, which is quite a good ideia, Tungsten is hard, it breaks easily, when heated the blade became a little softer but it can be heated to high temperatures which made it quite capable as a heated blade, enough to cause some damage against other metal parts like... Bionic arms, armors, guns...
@@scm6545 I would like to say that pretty much any pistol that was made to complete with the Glock (striker fired, polymer frame, high capacity semi-auto 9×19mm pistols) in that price range have outdone it these days. Glocks don't really improve much from model to model, and they've been outclassed by the S&W M&P9 2.0, Walther PPQ, HK VP9, Canik TP9, SIG-Sauer P320, CZ P10 and so on and so forth, with many of the manufacturers above having other quality options alongside the models I mentioned by name.
Maybe get Jonathan to take a look at the weapons in hunt: showdown, would be interesting to hear the history behind old western ear guns and their variants
someone has probly already mentioned this John but Budget arms in the lore produce low end disposable weapons that anyone can aford, there sold in vending machines (no im not jokeing) so yes there going to be useing very low end tech, so them producing an old style pump action shot gun is not a surprise.
The pistol sights are a lot like the ones on the Steyr M series of pistols and make me think of the ASP pistol in CoD Black Ops. Forgotten Weapons covers the latter in detail
So the carnage shotgun is more or less based around the idea of the KS23 shotgun with it's massive 4 gauge chamber with a California compliant stock. 😂
Not Cali compliant. California doesn't let thumbhole stocks slide anymore (at least for semi-autos and other AWB restricted items), you'd either need a traditional stock or a filled in thumbhole for you to ride your thumb on the same side as the rest of your hand. Then again, this is rendered moot by it being a fucking 4 gauge. No way they wouldn't classify it as a destructive device, especially with a scary name, given their track record...
@@stevenbobbybillsthat's absolutely insane... How is a thumbhole a problem too 😂 I'm just waiting for the day California defects to being a British colony at this point.
@@jkalash762 honestly? California is about two steps away from having worse firearms laws than the United Kingdom. If they left the US, they wouldn't join the UK back, they would start a dictatorship, but officially this time.
Love this format of video, where an expert breaks down a scene or aspect of a video game. Vanity fair and several other outlets do it for movies, but I haven't seen it for video games yet. Good on ya GameSpot.
About the thermal katana, if it's something like a Tungsten alloy it's comprehensive, doesn't even need to be that heated, something along the 1000°C to 1500°C is more than enough to make it quite deadlier and a problem to any steel parts like, bionic arms, guns and even armour, Tungsten itself is quite breakable due to hardness of the metal itself, but if you make it softer by heating it well... That's a quite viable weapon, not very user friendly or safer, and I don't know how they would heat something like Tungsten in a blade but, nice concept to have some fun. About the APDS, steel is not ideal indeed, but it's cheaper, even cheaper than lead (that's why most conventional bullets uses steel core), the ideal would be Tungsten again, the thermal properties of Tungsten made it a very reliable armor piercing material, the same I used to explain the blade.
Jonathan is so fucking calming to listen to. Knows his stuff and isn't so fact driven that he gets upset when guns don't work accurately nowadays. LOVE THESE VIDS
Really interesting video, remember guys Cyberpunk is not a history textbook and games should value aesthetics and gameplay over realism. Very cool to have Ferguson on!
I never give games like this shit for adding unrealistic weapons. Just big triple A games that actually have a historical connection to real world events.
2:17 🤔 so Wi-Fi guns currently exist??!! Bloody hell, what rock have I been living under? 😳 Cartel Boss- Why did the target get away? Hitman- My Wi-Fi was out of range, sir. Cartel Boss- Next time use your hotspot!!!!!
It makes sense that he would use the more widely used term, especially since in the US, shotguns shell measured in terms of "bore" like the .410 bore shells that are compatible with the Taurus Judge are on the smaller side, unlike a massive 4 gauge shell.
I looked this up one time. The only difference is back in like the 1700-1800s gauge was used for shotguns and bore was used for rifles. Now, they're pretty much interchangeable though mostly because no one really makes or uses rifles big enough to be measured on that scale any more.
1980's retro futurism. Blade runner 1982. Its all what your parents used to dream of when they were Kids. I get the Same vibes as when listening to some modern synthwave hits
Thought it was gonna be another weapon reveal, but getting an actual firearms expert looking it over is even better! Edit: fun fact about the Carnage -the current largest extant (edit: pump-action) shotgun is 6.27 gauge, aka 23 millimeter. CDPR went out of their way to surpass it.
Outlaw By Nature I meant it’s the largest existing pump-action shotgun, anyway. ...and that according to American and British standards it’s 6.27 gauge.
Outlaw By Nature I do know that.... but the 23mm pump shotgun I’m talking about is actually used by the Russian (and kazakhstani) governments. It’s called the KS-23! ...though Defeated Antagonist is right, 23mm is 4-gauge by Russian standards.
@@fluffywolfo3663 they have a semi-auto version, and it's pretty amazing that they made the guns recycling AA gun barrels, also those rounds are quite capable to deliver some ordnance, like mini gas grenades and even some explosive versions and it's cheaper than the AA12 micro rocket.
So, the Greebles he indicated on the pistol in the beginning literally match the layout of certain levers on my S&W handgun. The furthest back is the slide catch lever and the furthest forward is likely the slide release lever, going by the function of the identical "greeble" on mine.
Cyberpunk 2077 is literally a mixture of all Total Recall (old and new), Fast and the Furious, Mad Max, Altered Carbon, Ghost in the Shell, and Blade Runner 2049 plus original. It seems like a mosh pit of chaos, but we need something like this for the times we are in right now.
Whilst watching, this all im thinking when i see the swords on the shelf, is they are from the original highlander films. "In the end the can be only one."
This guy's videos have been the best of the experts react genre. He doesn't just say "no thats not how it works" but he understands the designs and ideas and just says it could be possible or its just impractical but cool and balanced for a game. Love this guy
I reckon the shotgun is Electro Thermally Enhanced - dump electricity into the expanding gases from a conventional firing sequence, cause the gas to expand radically. It's mostly an artillery thing in RL, iirc.
I'm thinking the APDS rounds have to be steel (or similar) since they'll be accelerated by the same things we saw on the shotgun that you thought might be accelerating the round like a rail gun(which need to be magnetic to work). The chargeable tag just before the APDS might support that as well.
Heating the blade makes it easier to cut through things...was a little trick I learned as a chef too lazy to sharpen your knife just dip it in the deep fryer for a few secs.
4:00 in the world of cyberpunk 2077 almost everyone had some kind of metal arm or sensors in their limbs and bodies so it would make sence that a sword that is glowing hot would go true easyer
Idk, some people still prefer simplicity & novelty in their guns & I am absolutely think the same for Cyberpunk world. We still have revolvers & lever action guns to this day, so I am pretty sure a pump action shotgun will always be there in the IRL future. Also, Cyberpunk is al about "high tech low life" themes, so make sense if people who couldn't afford expensive guns would use old guns or simply "budget" arms for their weapons.
With the original Cyberpunk 2077 trailer we had with the mantis-armed girl and the chopper it had super strong Black Magic M66 vibes which was Masamune Shirow's first animated work. And many of the other cybernetics remind of Briarios from Appleseed. Ghost in the Shell too but only later on once the whole brain dance thing made it into the narrative.
Even as a child watching Star Wars battles and shit, when ever there in a small room fighting I just imagine the longer they fight the hotter the ambient air would get to the point of both party’s giving up from the heat.
Cyberpunk tabletop rpg had different smart weapons. User had a cybereye with right upgrade and neural jack. They plug gun into their neural jack, lock onto target with cybereye, user pulls down trigger and waves gun at enemy, gun only fires when gun is pointed at enemy, it takes trajectory, etc... into account. Basically same as Smartgun from Alien 2.
The smart gun looks like a combination of that DARPA experiment and the Gyrojet "rocket guns" The devs say smart guns do NOT have the same projectile speed as normal bullet-firing firearms which leads me to believe they are indeed rocket guns like the Gyrojet I imagine the advancements in nanotechnology allows them to cheaply (relatively) implement guidance systems into each individual rocket round, and the lower projectile speed from the rocket projectile principle allows for the bullets to more effectively be steered
The one thing I'd like to point out- Although I am unsure if you'll see this, is that as a Sci-fi setting there are certain internal consistency bits to consider. Like, in this setting, even common street wear is made out of bullet resistant materials and future tech nonesense. No one just wears cotton anymore because it's really just that dangerous to just walk down the street. Certain types of cybernetic enhancements are also pretty common, like subdermal armor. Unsurprisingly, this leads to a lot of future guns being large caliber and high energy. To clarify ingame terms- Tech weapons all use magnetic accelerators. Yeah, that'd include the Nekomata. Smart guns are, in fact, bullets with guidance systems. They actually talk about it in some of the in game codex's. Basically, the guns computer networks with your own cybernetics to select targets and guide projectiles. If you're wondering, you do need some specialized cyberwear to get good results. You mentioned that a thermal Katana shouldn't be any better than a steel one- That's even true in game. It's mostly for cool factor, although, there are some edge cases where the target is particularly vulnerable to heat. (Not really relevant, but in game I'd still recommend pretty much any steel katana over any 'exotic damage" type katana. Drones have a tendency to explode when you hit them with their weakness, electricity, and so being close to them while that happens is inadvisable, plus, heat is only useful against a couple things, but is weak against others.)
All the weapons will have a mod system that allows you to add things like advanced sights and extended mags. The first gun V has there is the one you start with, a rare but standard pistol with no mods.
Nice insight into the weapons. Quite impressed to know that this guy knew about weapons in games like DOOM II, must be a gamer. Keep those CP2077 videos coming, Gamespot👍
To me the smart weapons look like they fire guided gyrojets, rather than conventional ballistic ammo, you can see small exhaust trails coming from the back of the projectiles
Just want to add the positivity! So glad to have a guy like Jonathan doing these dumb little reviews! I love how enthusiastic and genuine he is. Clearly plays the games or is at least interested. Love to see people enjoying what they do!
Counterpoint FOR the Thermal Katana. Normally you wouldn't want something hot enough to cauterize a wound, against a normal modern human. However if you started integrating technology (armor, weapons, microchips, cameras, etc.) Into a person's body, extreme heat in a melee weapon could cause extra damage to those enhancements that sharp cold steel wouldn't. Just a thought. I'm not the professional.
I'll make a couple points about the sword then. first off, it's heated metal as far as i know. Heated metal, like any other material, will get kinda melty or at least more easily bendable, so so if you hit something hard, say, another person's blade, some bone, any of the armour people will be wearing your sword's now pretty much lost it's edge and is now a heated bludgeoning stick. You might be able to future tech your way around this with a magnetic field or something holding the blade at it's correct shape, but then you run the risk of magnetizing your blade to someone's armour or picking up extra material while going through said armour, thus continuing to make the blade less effective. as for the cauterization, yes, but not in the way you think. i don't think there's enough time for a cut to cauterize a wound that it made, and getting cut with something that hot would definitely be incredibly painful, hell it might even cause more weird internal damage as the molecules move around more, the problem is when you don't cut them. see unlike undead skeletons, bone that's still inside a living person is incredibly hard to cut, It's wet because you know, 70% water and all, as well as being held in by a lot of squishy muscles and such, thus making it more dense and more likely to flex instead of break or sever, and if you've already lost momentum from cutting through however much flesh and armour was on top of the bone, there's a pretty good chance that if you even do cut it, you only cut it partway and get stuck. your superheated blade is now sitting inside the guy, perpetually cauterizing itself into him. good luck getting that back in time to deal with anyone else.
Since you mentioned water in human body and weird internal damage - a super hot tip of a stabbing weapon might be interesting (and nasty) fictional futuristic thing - imagine the damage caused by high-pressure vapour... Another one for the list of potential problems: sooner or later weapon's handle will get very, very hot. And a chance is, it (heating) can accidentally turn on inside its sheath.
@@randomnobodovsky3692 i think i know what would be the most practical for this. a long enough shaft so that it won't burn you, a pointed weapon for maximum armour penetration and the aforementioned pressure damage, doesn't really matter if it deforms slightly, good leverage so you can yank it out if it does cauterize itself in, maybe a dead man's switch for the whole sheathing thing. Yeah, i got it. Thermal warpick.
For a thermal katana, all you would need is some sort of good, conductive ceramic composite that could hold a basic edge. Push charge through the material and you will get a glowing hot blade... Look up the hacksmith here on youtube and you will see that he did very similar things in his quest to make a real life lightsaber... and oddly enough he friggin did it... ( well as close as we will get any time soon.)
I was soo angry back when they said it would only be First Person, after playing Doom I'm happy they went that way. Shooting and moving fast will feel so much better in FP.
I wish it had the deus ex system. First person for shooting and exploring, third person for cover and conversations. Seems a waste of the character creation to be wholly first person.
Heating up a blade - like the Thermal Katana... That color seems to be like quenching temperature - so about 840-850 C (1550 F) This however would soften up the blade, and make it bend (warp even) on the first strike, also destroying the edge...
Regarding the thermal blade, I can imagine the blade works sort of similarly to the 'Vibro blade' in the Start Wars EU cannon or the 'Nano blade' in Deus Ex. They both vibrate at a molecular level to 'part' molecules apart, kind of like when you wiggle your hand through sand. The added bonus of being hot enough to melt most types of metal could just be a bonus?
I respect him because he is more open to 'game concepts' but still he needed to be slightly briefed. Budget arms are vending machine guns, one pump chump made as cheaply as possible from lumps of steel. So they are made to hit Hard, empty the magazine and throw away. Kinda like the oh today crap going down in my area buy a $10 shoty to protect me for the night
This series is absolutely fantastic. For a more historical and realistic setting, major vote goes to "Hunt: Showdown". 1890's setting. Sharps rifles and Winchester's etc. Would love to hear more about these from an expert.
I was expecting to see a guy talking how fake guns in a game are fake and will never work. But he saw it as a video game so he criticized it as a video game. This guy is awesome
The pistol we saw at the start was a bit odd to me because there's no ejection port for the empty shells to come out of. The part of the slide that splits open has a viewpoint for the barrel but no ejection port seen. which is rather impractical. If it shoots bullets you'd have to manually remove the used shells. and if it fires lasers then there's no point in racking the slide.
I'm sure the concept artists at CDPR informed themselves and created some plausible designs. I do see your point but we don't know much about the weapon yet.
@@frostsoul4199 "Modern caseless ammunition consists of a solid mass of propellant (originally nitrocellulose) cast to form the body of the cartridge. Cavities exist in the body to accept the bullet and a primer (both of which are glued into place). The completed cartridge might also contain a booster charge of powdered propellant to help ignite the body and provide initial thrust to the bullet.[1]" a nice breakdown on caseless ammo from wiki.
Mass effect touch on this topic pretty well, the idea of reloading a weapon seems obvious because unlimited ammo sounds unrealistic but the idea of creating a gun that fires out slivers of a metallic elements able to shave off a couple layers of atoms to use as a projectile make a lot of sense understanding the volume of matter available to be used effectively.
8:00 its possible the reason its steel rounds is because it seems to be some variant of a railgun, so the devs might have assumed it had to be ferromagnetic, but I doubt they would make that simply of a mistake. its more likely its just meant to be cheap armor piercing ammo since that gun type's perks in game seem to be shooting through walls.
I think the pistol controls are as follows: rear top is your slide catch, which is supported by seeing the slide catch cutout on the slide directly in front of it, then you have your slide release on the top front, I would imagine you push that in, vs a glock where it slides down, or almost any other semi auto handgun where it twists, and finally on the trigger you have your actuation for a laser or flashlight. Anyways just my $0.02
I'm so glad that you found this guy. He obviously plays games, he has enough imagination to "guess" some plossible sci-fi features, like electromagnetic accelerators on a double barrel, etc. There are some experts who stick in their judgments only to real facts about weapons and not considering that game takes place in future and theres probably gonna be some tech we have yet to invent. Glad he's not like that!
Yeah he seems like a cool person. You can tell he understands video games in other videos. He talked about playing Modern Warfare and about low poly models in older games. It's nice to get the opinion of an expert in firearms that isn't some person that has never even played a video game.
@@sovereigndark7792 yeah, totally agree! I watched all of his videos on this channel. Extremely likable dude
@@CreateAccountPlease He could totally go off and make his own channel based on that :D
AceCustomz i would definitely subscribe
He even mentions game balance here and other videos like in one of the Call of Duty videos he mentions that one of the rifles is actually select fire. The reason you can't change the fire mode? Probably because no one would pick any other gun if you could.
"im not a melee weapons guy but pay no attention to the stack of swords sitting behind me"
Hahaha yeah 👍
har har har
Probably cheap china stuff for cool decoration
I waa gonna say something about tht
Oh good, I'm not the only one who noticed.
"Here we have an arm gun or gun arm however you look at it" theres only 1 way to look at it. It's a hand cannon.
Or is it a cannon hand?
except the actual barrle is in your arm, not your hand, the hand folds down out of hte way to fire...so it is a gun arm.
Or a fireARM
@@ravencomplex1129 i bow before your mastery of the pun oh great one
@@ravencomplex1129 sekiro: *heavy breathing*
"The modern trend is very much toward red dot sights on pistols" THIS GUY GETS IT
Yep some red dots even todag are good enough that you don't need iron sights at all.
Yea but those iron sights looked pretty cool.
@@owenlastname.3500 Those irons were friggin lasers to form the triangle for the sight. Dope.
If you had the eye and hand implants you have a cross hair built in with lore friendly reasoning instead of handwavium.
When battery less red dot sights get cheaper there going to be relatively rare.
"I'm not really a melee person..."
*has four swords sitting behind his chair*
Lmao yeah
To be fair, though, he's a firearms person in that he has a post-graduate degree and multiple published research pieces in the field. That's a bit more than a collection of movie props.
Lol, it seems he is into blades casually and into guns professionally.
This guy is the only person that actually nails these "expert reacts to videogame stuff" videos. Theres a million of these out there but the ones with him are actually really good and informative.
and he'll mention other video games, so we know that he plays shooters too.
yeah, a lot of experts just go "this is stupid, that's stupid, here's 82 reasons why". While this guy is like "okay, this doesn't make sense in real life, but I can entertain the thought"
Actually smart weapons in the original source material, when you pressed the trigger the gun would communicate with your eye augmentation and they would guide your arm augmentation to aim the gun.
That's pretty rad
I'm guessing in game it would be even more broken than the smart guns that are in the game. With the ones present you have to at least have some small dose of skill, but with the PNP ones, it's basically aimbot.
basically aimbot
@@qw8277 when you just riding around night city and some dudes got aim bot
@@qw8277 *literally
The understanding he shows for the game is refreshing for a firearms expert. He's obviously playing games. Very enjoyable video.
Would like to see more videos with him, about cyberpunk specifically. I'm sure there are a few more weapons he could take a look at. Maybe after release? :)
I once saw a video where the drill sergeant said he plays world of warcraft. Games are for everyone and there is probably someone in every profession that plays games. Its pretty nice to see that.
@@Fanthomas1742 That's not too surprising though. Drill Sergeants are usually young guys, around 30-ish, they have to be fitter than fit. WoW released in 2004, of course they played that, that's pretty much the right age for games. ;)
I agree though, there's gamers in every profession.
@@Cyan37 i mean it was years ago that i saw that video but what you said still applies
@@Fanthomas1742 exactly you got Vin Diesel and Terry Crews who are the biggest buff geeks in existence
guy: I'm not a melee weapon person
the 4 blades behind his back: i agree to disagree
he knows the subject and he knows games, he knows how balance is important and what considerations movies/games have to take in their design which is why this video is great
He found the various sights more interesting than the fact, that he is looking at a personal railgun. Futuristic, but still sooner to come than smart weapons as shown in the game :p
Ian from forgotten weapons uploaded a couple videos recently of him using a real lifr handheld railgun
Prosthetic arm weapons? So your telling me they have Handguns.
*_literal_* handguns
Transhumanism go brrr
Google it
@@SteviePonder123 Kyberpunkte be like
More like armed and dangerous 😁
I think the concept of the thermal katana case that it was designed to cut through soft body armor that a normal katana would have no effect on
Like he said though, unless it was ridiculously hot à la the sun, it's not really going to make much difference compared to just normal steel.
@@StOrmZIsoNItZWaY lets just assume it is then
It’s also a blade that (in theory) will never dull.
Hitting armor or even flesh and bone with a regular sword enough will dull its blade, over time. A sword that relies on high heat would have that as less of an issue,
@@StOrmZIsoNItZWaY That was poorly worded on his part. The pay-off would be a bit low for what resources are required to power a thermal blade, keep it contained and safe for the wielder and the environment (don't wanna be an accidental arsonist), and actually construct a metal alloy capable of ridiculous, sustained high heat. (Even steel can get soft WELL before its melting points).
@@StOrmZIsoNItZWaY I would guess that it is a Tungsten alloy blade, which kind of make sense, if you want to keep your blade practical in high temperatures, and doesn't actually need to be that hot, the Tungsten melting point is something like 2000 °C, considering it is a treated alloy, maybe it could reach something like 1500 °C, which is quite a good ideia, Tungsten is hard, it breaks easily, when heated the blade became a little softer but it can be heated to high temperatures which made it quite capable as a heated blade, enough to cause some damage against other metal parts like... Bionic arms, armors, guns...
This dude looks like he could be a magician
A magician that uses magic-based guns
@@deathrex007 A Freischütz
Or a drug dealer with all those swords in the background
He's a gunmancer
DYNAMO magician
I like how the pistol's design is clearly inspired from a Glock but he refrains himself from using the brand haha.
But the glock example did show up
@@scm6545 I would like to say that pretty much any pistol that was made to complete with the Glock (striker fired, polymer frame, high capacity semi-auto 9×19mm pistols) in that price range have outdone it these days.
Glocks don't really improve much from model to model, and they've been outclassed by the S&W M&P9 2.0, Walther PPQ, HK VP9, Canik TP9, SIG-Sauer P320, CZ P10 and so on and so forth, with many of the manufacturers above having other quality options alongside the models I mentioned by name.
A striker fire?
In game the trigger, grip and frame of that pistol look more CZ-ish with the glock slide. Its pretty cool looking honestly
I will watch any video y'all put out with this guy. Seriously, he's great. He should make his own channel!
Maybe get Jonathan to take a look at the weapons in hunt: showdown, would be interesting to hear the history behind old western ear guns and their variants
Great idea
someone has probly already mentioned this John but Budget arms in the lore produce low end disposable weapons that anyone can aford, there sold in vending machines (no im not jokeing) so yes there going to be useing very low end tech, so them producing an old style pump action shot gun is not a surprise.
"There it is. An arm-gun... or a gun-arm, depending on your point of view."
So, you could call it a fire-arm...
underrated pun
The pistol sights are a lot like the ones on the Steyr M series of pistols and make me think of the ASP pistol in CoD Black Ops. Forgotten Weapons covers the latter in detail
I think they are called guttersnipe sights
Yeah the front triangle it is like that
So the carnage shotgun is more or less based around the idea of the KS23 shotgun with it's massive 4 gauge chamber with a California compliant stock. 😂
Not Cali compliant. California doesn't let thumbhole stocks slide anymore (at least for semi-autos and other AWB restricted items), you'd either need a traditional stock or a filled in thumbhole for you to ride your thumb on the same side as the rest of your hand.
Then again, this is rendered moot by it being a fucking 4 gauge. No way they wouldn't classify it as a destructive device, especially with a scary name, given their track record...
@@stevenbobbybillsthat's absolutely insane... How is a thumbhole a problem too 😂 I'm just waiting for the day California defects to being a British colony at this point.
the bolt on the carnage almost looks like it came off a Sjogren inertial for some reason
@@jkalash762 honestly? California is about two steps away from having worse firearms laws than the United Kingdom. If they left the US, they wouldn't join the UK back, they would start a dictatorship, but officially this time.
@@stevenbobbybills agreed, California has pretty much done whatever they want with laws for quite a while now and managed to get away with it.
"I'm not really a melee weapon person"
*has a sword rack right behind him, looking ever so lovely*
Love this format of video, where an expert breaks down a scene or aspect of a video game. Vanity fair and several other outlets do it for movies, but I haven't seen it for video games yet. Good on ya GameSpot.
Mike L. Gameology channel dude.
@@adamg8400 haven't heard of it. Thanks for the patronizing suggestion fam.
@@Mike_L. F A M
@@venomsnake225 bruh
@@G-Mastah-Fash hrub
About the thermal katana, if it's something like a Tungsten alloy it's comprehensive, doesn't even need to be that heated, something along the 1000°C to 1500°C is more than enough to make it quite deadlier and a problem to any steel parts like, bionic arms, guns and even armour, Tungsten itself is quite breakable due to hardness of the metal itself, but if you make it softer by heating it well... That's a quite viable weapon, not very user friendly or safer, and I don't know how they would heat something like Tungsten in a blade but, nice concept to have some fun. About the APDS, steel is not ideal indeed, but it's cheaper, even cheaper than lead (that's why most conventional bullets uses steel core), the ideal would be Tungsten again, the thermal properties of Tungsten made it a very reliable armor piercing material, the same I used to explain the blade.
Jonathan is so fucking calming to listen to. Knows his stuff and isn't so fact driven that he gets upset when guns don't work accurately nowadays. LOVE THESE VIDS
Really interesting video, remember guys Cyberpunk is not a history textbook and games should value aesthetics and gameplay over realism. Very cool to have Ferguson on!
I personally love racing sim but aside from that agreed
Yes!
@@shaolinmaster8583 I read that as "racism sim" and I was wondering what you were on about lmao.
I never give games like this shit for adding unrealistic weapons. Just big triple A games that actually have a historical connection to real world events.
Especially considering the game is set in 2077.
2:17 🤔 so Wi-Fi guns currently exist??!! Bloody hell, what rock have I been living under? 😳
Cartel Boss- Why did the target get away?
Hitman- My Wi-Fi was out of range, sir.
Cartel Boss- Next time use your hotspot!!!!!
It doesn't use wifi, but close enough
Put ultima shotgun in YT search, its made by kalashnikov and has bluetooth and wifi connectivity with usb ports also i think.
@@weebay6166 yeah, the ultima is pretty dope. Integrated camera too, so you can record some nice guncam footage.
Interesting that he spoke about shotgun gauge, not bore (which is how shotguns are measured in the UK).
that is interesting, maybe he got most of his firearm education abroad?
@@tallerlamp385 or could be that he's using the more known terms so people understand more easily
he seems to be versed in worldwide weapon knowledge (if you watch the other gamespot videos hes in) so it makes sense
It makes sense that he would use the more widely used term, especially since in the US, shotguns shell measured in terms of "bore" like the .410 bore shells that are compatible with the Taurus Judge are on the smaller side, unlike a massive 4 gauge shell.
I looked this up one time. The only difference is back in like the 1700-1800s gauge was used for shotguns and bore was used for rifles. Now, they're pretty much interchangeable though mostly because no one really makes or uses rifles big enough to be measured on that scale any more.
I’m surprised at how fascinated I was by this! Some awesome insights shared
Who here feels enlightened for knowing Greebles were a word for movie gun cosmetics? 😁
isnt it just any prop not guns specifically?
Pretty certain it can pertain to any unnecessary but decorative bits on things, at least it did when I looked it up.
Ah yes, the rail-shotgun.
I'm i the only that feels like im living in the past whenever i watch Cybperpunk 2077 lore?
1980's retro futurism. Blade runner 1982. Its all what your parents used to dream of when they were Kids. I get the Same vibes as when listening to some modern synthwave hits
The game is heavily inspired by blade runner
Thought it was gonna be another weapon reveal, but getting an actual firearms expert looking it over is even better!
Edit: fun fact about the Carnage -the current largest extant (edit: pump-action) shotgun is 6.27 gauge, aka 23 millimeter. CDPR went out of their way to surpass it.
I thought that 23 mm is 4 Gauge BUT I'm according to russian rules of firearms naming, in wich 12 GA is default and most common shotgun caliber
Outlaw By Nature I meant it’s the largest existing pump-action shotgun, anyway. ...and that according to American and British standards it’s 6.27 gauge.
Outlaw By Nature I do know that.... but the 23mm pump shotgun I’m talking about is actually used by the Russian (and kazakhstani) governments. It’s called the KS-23!
...though Defeated Antagonist is right, 23mm is 4-gauge by Russian standards.
@@fluffywolfo3663 they have a semi-auto version, and it's pretty amazing that they made the guns recycling AA gun barrels, also those rounds are quite capable to deliver some ordnance, like mini gas grenades and even some explosive versions and it's cheaper than the AA12 micro rocket.
Henrique Souza I tried telling people it was semiauto but no one believed me XD
The weapons and their design ideias are crazy cool in this game.
So, the Greebles he indicated on the pistol in the beginning literally match the layout of certain levers on my S&W handgun. The furthest back is the slide catch lever and the furthest forward is likely the slide release lever, going by the function of the identical "greeble" on mine.
Cyberpunk 2077 is literally a mixture of all
Total Recall (old and new), Fast and the Furious, Mad Max, Altered Carbon, Ghost in the Shell, and Blade Runner 2049 plus original.
It seems like a mosh pit of chaos, but we need something like this for the times we are in right now.
You mean to be prepared for 2021? 😅
mentugo you don’t?
Whilst watching, this all im thinking when i see the swords on the shelf, is they are from the original highlander films. "In the end the can be only one."
I love how he says he's not a melee person but then has a range of katanas and broad swords behind him LOL
This guy's videos have been the best of the experts react genre. He doesn't just say "no thats not how it works" but he understands the designs and ideas and just says it could be possible or its just impractical but cool and balanced for a game. Love this guy
The reason behind old mechanics in futuristic weapons is because cyberpunk style is retrofuturistic, a vision of future born in the 80's
I reckon the shotgun is Electro Thermally Enhanced - dump electricity into the expanding gases from a conventional firing sequence, cause the gas to expand radically. It's mostly an artillery thing in RL, iirc.
I'm thinking the APDS rounds have to be steel (or similar) since they'll be accelerated by the same things we saw on the shotgun that you thought might be accelerating the round like a rail gun(which need to be magnetic to work). The chargeable tag just before the APDS might support that as well.
The sabot is probably steel so it can be accelerated by the EMs, the penetrator could be tungsten/DU
A lot of these weapons will be entirely fictional but based on designs of real weapons of today.
Hella cool to see an expert react to this.
When COD AW came out the arsenal was futuristic variants of real world firearms.
I really respect the fact that this guy makes it clear when he doesnt know something, and doesnt try to teach people nonsense.
Heating the blade makes it easier to cut through things...was a little trick I learned as a chef too lazy to sharpen your knife just dip it in the deep fryer for a few secs.
This dude just explained that shotgun with the gubbins so well. I literally put the design down to just Sci fi future, but he gave it purpose to me
The Origin of the Legendary JOHNATHAN FERGUSON
4:00 in the world of cyberpunk 2077 almost everyone had some kind of metal arm or sensors in their limbs and bodies so it would make sence that a sword that is glowing hot would go true easyer
But it has to be super super super super super hot
Idk, some people still prefer simplicity & novelty in their guns & I am absolutely think the same for Cyberpunk world. We still have revolvers & lever action guns to this day, so I am pretty sure a pump action shotgun will always be there in the IRL future.
Also, Cyberpunk is al about "high tech low life" themes, so make sense if people who couldn't afford expensive guns would use old guns or simply "budget" arms for their weapons.
Every time I see trailers for this game, I think of the anime series ghost in the Shell.
Jackie is pretty much a hispanic Batou
Funny enough they are partnering with Studio Trigger to make an anime.
Blade runner and ghost in the shell are the actual influences for the game.
With the original Cyberpunk 2077 trailer we had with the mantis-armed girl and the chopper it had super strong Black Magic M66 vibes which was Masamune Shirow's first animated work. And many of the other cybernetics remind of Briarios from Appleseed. Ghost in the Shell too but only later on once the whole brain dance thing made it into the narrative.
@@PyroSeeker People who haven't read Neuromancer don't really know cyberpunk in my opinion.
Even as a child watching Star Wars battles and shit, when ever there in a small room fighting I just imagine the longer they fight the hotter the ambient air would get to the point of both party’s giving up from the heat.
Cyberpunk tabletop rpg had different smart weapons. User had a cybereye with right upgrade and neural jack.
They plug gun into their neural jack, lock onto target with cybereye, user pulls down trigger and waves gun at enemy, gun only fires when gun is pointed at enemy, it takes trajectory, etc... into account. Basically same as Smartgun from Alien 2.
I kinda want to see some real life guns appear in the game,like the AK47 and AUG.
The smart gun looks like a combination of that DARPA experiment and the Gyrojet "rocket guns"
The devs say smart guns do NOT have the same projectile speed as normal bullet-firing firearms which leads me to believe they are indeed rocket guns like the Gyrojet
I imagine the advancements in nanotechnology allows them to cheaply (relatively) implement guidance systems into each individual rocket round, and the lower projectile speed from the rocket projectile principle allows for the bullets to more effectively be steered
“I’m not really a melee weapon or edge weapon person.”
This man has four swords on the bookshelf behind him.
Very refreshing to see an expert review with someone who obviously has experience with games and stuff
The one thing I'd like to point out- Although I am unsure if you'll see this, is that as a Sci-fi setting there are certain internal consistency bits to consider.
Like, in this setting, even common street wear is made out of bullet resistant materials and future tech nonesense. No one just wears cotton anymore because it's really just that dangerous to just walk down the street. Certain types of cybernetic enhancements are also pretty common, like subdermal armor. Unsurprisingly, this leads to a lot of future guns being large caliber and high energy.
To clarify ingame terms- Tech weapons all use magnetic accelerators. Yeah, that'd include the Nekomata.
Smart guns are, in fact, bullets with guidance systems. They actually talk about it in some of the in game codex's. Basically, the guns computer networks with your own cybernetics to select targets and guide projectiles. If you're wondering, you do need some specialized cyberwear to get good results.
You mentioned that a thermal Katana shouldn't be any better than a steel one- That's even true in game. It's mostly for cool factor, although, there are some edge cases where the target is particularly vulnerable to heat. (Not really relevant, but in game I'd still recommend pretty much any steel katana over any 'exotic damage" type katana. Drones have a tendency to explode when you hit them with their weakness, electricity, and so being close to them while that happens is inadvisable, plus, heat is only useful against a couple things, but is weak against others.)
All the weapons will have a mod system that allows you to add things like advanced sights and extended mags. The first gun V has there is the one you start with, a rare but standard pistol with no mods.
Nice insight into the weapons. Quite impressed to know that this guy knew about weapons in games like DOOM II, must be a gamer. Keep those CP2077 videos coming, Gamespot👍
"I'm not an melee weapons type of guy". Uh, an stack full of swords says otherwise! Cyberpunk 2077 weapons sounds insane, but will be fun to use.
that forearm launcher gives "armed and dangerous" a whole new meaning
Jonathan Ferguson’s written a lot of excellent stuff on firearms, it these videos piqued your interest I’d definitely reccomend looking his work up.
I like this guy. He should go through Call of Duty Advanced Warfare Weapons
Glad he mentioned the EXACTO project, though not by name. It was the first thing I thought of when the guided ammunition was brought up.
I couldn't stop looking at the swords and models behind him
Exacto Rounds, DARPA's been working on those for years. They're really cool actually
edit : Fixed the spelling on round title
This guy is cool. You should get him to do more game weapons!
Thank God this guy takes into account that it's a video game and doesn't just say everything's not possible
To me the smart weapons look like they fire guided gyrojets, rather than conventional ballistic ammo, you can see small exhaust trails coming from the back of the projectiles
Just want to add the positivity! So glad to have a guy like Jonathan doing these dumb little reviews! I love how enthusiastic and genuine he is. Clearly plays the games or is at least interested. Love to see people enjoying what they do!
The content in this place has been pretty solid lately. There must be new management in town right
Counterpoint FOR the Thermal Katana. Normally you wouldn't want something hot enough to cauterize a wound, against a normal modern human. However if you started integrating technology (armor, weapons, microchips, cameras, etc.) Into a person's body, extreme heat in a melee weapon could cause extra damage to those enhancements that sharp cold steel wouldn't.
Just a thought. I'm not the professional.
I'll make a couple points about the sword then.
first off, it's heated metal as far as i know. Heated metal, like any other material, will get kinda melty or at least more easily bendable, so so if you hit something hard, say, another person's blade, some bone, any of the armour people will be wearing your sword's now pretty much lost it's edge and is now a heated bludgeoning stick.
You might be able to future tech your way around this with a magnetic field or something holding the blade at it's correct shape, but then you run the risk of magnetizing your blade to someone's armour or picking up extra material while going through said armour, thus continuing to make the blade less effective.
as for the cauterization, yes, but not in the way you think. i don't think there's enough time for a cut to cauterize a wound that it made, and getting cut with something that hot would definitely be incredibly painful, hell it might even cause more weird internal damage as the molecules move around more, the problem is when you don't cut them.
see unlike undead skeletons, bone that's still inside a living person is incredibly hard to cut, It's wet because you know, 70% water and all, as well as being held in by a lot of squishy muscles and such, thus making it more dense and more likely to flex instead of break or sever, and if you've already lost momentum from cutting through however much flesh and armour was on top of the bone, there's a pretty good chance that if you even do cut it, you only cut it partway and get stuck. your superheated blade is now sitting inside the guy, perpetually cauterizing itself into him. good luck getting that back in time to deal with anyone else.
Since you mentioned water in human body and weird internal damage - a super hot tip of a stabbing weapon might be interesting (and nasty) fictional futuristic thing - imagine the damage caused by high-pressure vapour...
Another one for the list of potential problems: sooner or later weapon's handle will get very, very hot. And a chance is, it (heating) can accidentally turn on inside its sheath.
@@randomnobodovsky3692 i think i know what would be the most practical for this. a long enough shaft so that it won't burn you, a pointed weapon for maximum armour penetration and the aforementioned pressure damage, doesn't really matter if it deforms slightly, good leverage so you can yank it out if it does cauterize itself in, maybe a dead man's switch for the whole sheathing thing. Yeah, i got it.
Thermal warpick.
Future dirty sprite 2 is the best trap album ever made and second best is savage mode
Im glad someone brought this up on such a relevant video. I do also think dirty sprite 2 is easily a classic trap album and will be remembered as sucj
Zydaking exactly dirty sprite 2 will be what Illmatic was too the NYC rap scene in like 20 years
YOUR FAVORITE SPORK Future created a bubble that popped and now is apart of every new rapper today in some way
Rodeo >>>
How is this relevant to cyberpunk lmao. With that said DS2 is def up there with the best trap albums
For a thermal katana, all you would need is some sort of good, conductive ceramic composite that could hold a basic edge. Push charge through the material and you will get a glowing hot blade... Look up the hacksmith here on youtube and you will see that he did very similar things in his quest to make a real life lightsaber... and oddly enough he friggin did it... ( well as close as we will get any time soon.)
I was soo angry back when they said it would only be First Person, after playing Doom I'm happy they went that way. Shooting and moving fast will feel so much better in FP.
First person is the way to go.......This is the way!
I wish it had the deus ex system. First person for shooting and exploring, third person for cover and conversations. Seems a waste of the character creation to be wholly first person.
@@Etheral101 there are 3rd person scenes and actions (riding a motorcycle)
@@hopefulmayhem5744 Aww thats good then. Want to see me Femme Fatale up close lol
@@Etheral101 yeah that's a good example of 1st and 3rd person balance
Heating up a blade - like the Thermal Katana...
That color seems to be like quenching temperature - so about 840-850 C (1550 F)
This however would soften up the blade, and make it bend (warp even) on the first strike, also destroying the edge...
The lore says Smartguns use Gyroget projectiles which steers the bullet midflight.
You get a vote from me I like this guy when he has 3 of the highlander swords plus blades sword behind him
0:36 I have a lot of the same models behind Johnathan 😂
Could we get titanfall guns. Most gun in titanfall have digital sight. Some the guns have holosight
Love Ferguson. Hes so perfect for this series.
TOZ-123 is a 4 gauge shotgun based on KS-23 and it holds four rounds! And Tsunami Nekomata can be smt like GM6/Gepard or IWS 2000.
Regarding the thermal blade, I can imagine the blade works sort of similarly to the 'Vibro blade' in the Start Wars EU cannon or the 'Nano blade' in Deus Ex. They both vibrate at a molecular level to 'part' molecules apart, kind of like when you wiggle your hand through sand. The added bonus of being hot enough to melt most types of metal could just be a bonus?
In CP2020 those were called "Mono-sectional crystal blade". Very easy to shatter but incredibly sharp.
All I can think of when I see the Carnage shotgun is BORDERLANDS! "Guns guns guns! Remember, don't die! I need your business!"
I’d love to see Johnathan’s reaction to the weapons used in the tv series Ultimate Force as supposedly they are all weapons really used by UKSF SAS.
I first came across this guy from his collaborations with the forgotten weapons channel! I would love to visit the museum , he has a dream job!!
I respect him because he is more open to 'game concepts' but still he needed to be slightly briefed. Budget arms are vending machine guns, one pump chump made as cheaply as possible from lumps of steel. So they are made to hit Hard, empty the magazine and throw away. Kinda like the oh today crap going down in my area buy a $10 shoty to protect me for the night
Anyone else notice the DeLorean in the back from back to future. I love this channel yo.
In some locations semi auto shotguns are not legal, so I don't think pump shot guns are going away for now.
I love to hear Jonathan talk about sci-fi weapons! You should do more of these for other games
This series is absolutely fantastic.
For a more historical and realistic setting, major vote goes to "Hunt: Showdown". 1890's setting. Sharps rifles and Winchester's etc. Would love to hear more about these from an expert.
I was expecting to see a guy talking how fake guns in a game are fake and will never work. But he saw it as a video game so he criticized it as a video game. This guy is awesome
That guided rifle sounds like the gun you give to the one guy in the squad that just doesn't understand trigger discipline
this guy is now my favorite firearms expert
The pistol we saw at the start was a bit odd to me because there's no ejection port for the empty shells to come out of. The part of the slide that splits open has a viewpoint for the barrel but no ejection port seen. which is rather impractical. If it shoots bullets you'd have to manually remove the used shells. and if it fires lasers then there's no point in racking the slide.
I'm sure the concept artists at CDPR informed themselves and created some plausible designs. I do see your point but we don't know much about the weapon yet.
I don't think it would be unreasobnable for it to use caseless ammuniton.
@@creature3628 I guess we'll find out more next Wednesday night/Thursday.
@@creature3628 how does that work?
@@frostsoul4199 "Modern caseless ammunition consists of a solid mass of propellant (originally nitrocellulose) cast to form the body of the cartridge. Cavities exist in the body to accept the bullet and a primer (both of which are glued into place). The completed cartridge might also contain a booster charge of powdered propellant to help ignite the body and provide initial thrust to the bullet.[1]" a nice breakdown on caseless ammo from wiki.
Mass effect touch on this topic pretty well, the idea of reloading a weapon seems obvious because unlimited ammo sounds unrealistic but the idea of creating a gun that fires out slivers of a metallic elements able to shave off a couple layers of atoms to use as a projectile make a lot of sense understanding the volume of matter available to be used effectively.
8:00 its possible the reason its steel rounds is because it seems to be some variant of a railgun, so the devs might have assumed it had to be ferromagnetic, but I doubt they would make that simply of a mistake. its more likely its just meant to be cheap armor piercing ammo since that gun type's perks in game seem to be shooting through walls.
I remember the movie Getaway from the 80s, Gene Simmons had the gun with self correcting tracking rounds.
I think the pistol controls are as follows: rear top is your slide catch, which is supported by seeing the slide catch cutout on the slide directly in front of it, then you have your slide release on the top front, I would imagine you push that in, vs a glock where it slides down, or almost any other semi auto handgun where it twists, and finally on the trigger you have your actuation for a laser or flashlight.
Anyways just my $0.02