Why I Don't Play World of Warcraft: Battle for Azeroth.

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  • เผยแพร่เมื่อ 16 ต.ค. 2024
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ความคิดเห็น • 837

  • @nerdSlayerstudioss
    @nerdSlayerstudioss  6 ปีที่แล้ว +96

    Clarification, I realize I heavily implied that Azerite Armor is random within each piece of gear. That is actually not true. The gear piece itself doesn't have a random Azerite selection, it's a finite one that can be predicted. But the main criticism is not that it's random, it's that you can't really target the piece of gear you want in any realistic way due to gear itself being randomized and hidden behind RNG progression-like mechanics. Sorry if I mislead any of you in that way, but it's important I point out the distinction.
    Also if you want more info on Azerite Armor please check out this video th-cam.com/video/1XnNR_4e-sw/w-d-xo.html&t

    • @jklhuhggyhh
      @jklhuhggyhh 6 ปีที่แล้ว

      Wait - so can you clarify for the audience whether you are or are not still playing this game?

    • @Ziegeri
      @Ziegeri 6 ปีที่แล้ว +2

      But is it necessary a bad thing? Is the min/max only way to go? Or could this reduce the gear elitism to some point due to the difficulty of getting the best possible combination of stats? You can always compensate the gear with some brains and little bit of skill.
      Tbh i don't know, haven't played wow for awhile, but the gear centric thinking in many mmos is stupid - mostly by worshipping ilvl which often doesn't even really mean anything.

    • @hansbansor5170
      @hansbansor5170 6 ปีที่แล้ว +2

      I think its a strange critique - all other slots are perfectly targetable, and even the azerite gear in raids and on 340 on mythic dungeons are targetable. I think theres nothing wrong with a little bit of randomness to make players adapt to their gear instead of everyone just doing what guides say. Also you get a lot of azerite gear, chances are very good to get good traits since all traits exist more than once on different pieces. I dont know a single one in my guild who have bad azerite gear because they were unlucky (although most claim they are, but when you look at their gear, its not bad at all).Additionally the dps increase from best to worst trait is about 1k dps when you play perfectly. So its not like the legendary system in legion, where you had a chance every few weeks to get an extremly important item which decide if you are even viable. You can do very well with non-bis traits on azerite gear.

    • @docw85
      @docw85 6 ปีที่แล้ว +2

      In my opinion, the problem with azerite gear is not how you acquire it, but how utterly meaningless and boring it's traits are. They are 99% passive things that happen by chance and thus add nothing to the gameplay.

    • @hansbansor5170
      @hansbansor5170 6 ปีที่แล้ว +1

      @docw85 yes - thats also my biggest problem especially since the passive ones are often even better than interactive ones which tend to complicate ur rotation sometimes.

  • @Jaigarful
    @Jaigarful 6 ปีที่แล้ว +97

    Every system in the game has been designed to manipulate the player into playing the game more. None of it is about players having fun. Its about squeezing as much playtime out as possible.

  • @Fulmork
    @Fulmork 6 ปีที่แล้ว +338

    WoW will always have a place in my heart.
    But as it is now, it doesn't have a place on my hard drive.
    The days of Burning Crusade and WotLK were amazing, but when I came back at the end of Legion, I quit in about 2 - 3 months.
    I was looking forward to allied races, but it was gated by reputation. Not a big deal. Except the ways to earn reputation were themselves timegated. I wanted to play a new race and class, level them up, with a demonhunter as an alt. But I couldn't. For the money I paid, I would have to go through at least a month of rep grinding to have the experience I wanted.
    Together with DH being essentially a 3 button class with 5 more situational buttons, I got burned out pretty quick.
    The game feels artificially gated on all sides and is missing a lot of the complexity it used to have.

    • @xenoblad
      @xenoblad 6 ปีที่แล้ว +3

      Well the reputation gate is there to give context to why they join your faction.
      Keep in mind that all pre BFA allied races, we're helped by both factions, so without context it would seem really weird to suddenly see, say the nightborne, join any side.
      There's also the complaint of the game being too easy, so it's kind of odd to want a reward being more immediate.

    • @The_Order_Of_William_Marshal
      @The_Order_Of_William_Marshal 6 ปีที่แล้ว +5

      wow is really starting to show its age. I've always thought it held up quite well thanks to the artstyle but not even that is saving it anymore. I left when TBC came out, tried every so often but i just find the gameplay sooooo boring niq

    • @Fulmork
      @Fulmork 6 ปีที่แล้ว +11

      I'm gonna give a bit more detail to avoid confusion.
      Demon hunters were a hero class and I had no issues needing a higher levelled char before playing them. The DH was meant to be an alt for me, so I didn't care much. He was there to access the Legion content quickly, so that I can get the Nightborne race, allowing me to take my time levelling them.
      Concerning the Nightborne, a race I was interested in, I wouldn't mind having to get rep for access. I was prepared to work for attaining them. But the means of getting that rep were what ticked me off.
      Though the main storyline of Suramar and the Nightborne race, the rep gains were very small, or non-existent.
      We had to farm world quests and emissary quests. Those are time gated by cooldowns and had very little variation in them.
      If it was combined better, by giving you more rep for playing the main story, followed by some rep grinding to finish, I would be more forgiving. It would make more sense thematically as well. You are helping the Nightborne in various ways, infiltrating the city, dealing with the addicted zombies etc. but no rep.
      Throw stuff into a big pot and jump on it every few days - rep gains.
      It just too long to get the race not because the grind was tough. It took long because Blizz decided to put a timer on it. Just like energy in F2P mobile games.
      I didn't want to progress super far on the DH, he was just there to unlock features and have fun in quick BG's.
      I wanted to play a Nightborne Hunter, as I was always a melee class and wanted to see what ranged was about. I wanted to explore old content, read quests, take my time and work my way up.
      But I couldn't, because of timers. I was willing to invest time, I don't need free stuff. But making it arbitrarily long is BS when I'm paying a sub.

    • @kyotheman69
      @kyotheman69 6 ปีที่แล้ว +2

      problem is they went for story driven game, but doing so making it roller coaster (theme park) game instead we are stuck to take the ride, instead going out the world doing things with are "own choice" wow lost the feature with xpacs after cata, WoD pretty sealed its fate with this concept, and WoD was bad

    • @Fulmork
      @Fulmork 6 ปีที่แล้ว +5

      @@kyotheman69 I wouldn't mind a story focused Rollercoaster, I played a lot of sandbox mmos already. It's a bit annoying on alts, but whatever.
      But some of their decisions weren't the best. You unlock very little during the actual story, a lot of the stuff is hidden behind timer walls, or RNG (pvp equipment).
      Together with the fact that all classes are dumbed down to a few buttons, the gameplay suffers. Especially grinding at max level using the same abilities on everything.
      I wasn't there during WoD or MoP.
      I knew a different game, and the current WoW just doesn't scratch my itch.

  • @naelynn8354
    @naelynn8354 6 ปีที่แล้ว +167

    Did everyone forget that alliance has a STARSHIP with ORBITAL BOMBARDMENT capability in their hands thanks to end of legion? Just another dissonance to add to this...

    • @sonofriggnarok9320
      @sonofriggnarok9320 6 ปีที่แล้ว +11

      Wow is full of mages, warlock, giant demons, and gods. Orbital bombardment doesn't sound or look so OP when a God with a giant sword stabs a planet. Who knows what they will make up for the Horde next. lol Not like they're just gonna end the game this expac and lose out on money. It will be back and forth forever.

    • @xenoblad
      @xenoblad 6 ปีที่แล้ว +7

      I think the seal of the triumvirate kind of short circuited the power level of the Genadar(they seem to lose the shiny bits escaping sargeras's giant hand). They also lost a Nar'ru after illadan was sexually abused.
      The lightforged can't willy nilly start later bombing stuff like in legion due to them going full throttle on Argus.

    • @TheBlarggle
      @TheBlarggle 6 ปีที่แล้ว +1

      Umm that style and theme has been around since the Burning Crusade.

    • @samiraperi467
      @samiraperi467 6 ปีที่แล้ว

      Do they? Or did the draenei crash it?

    • @Nersius
      @Nersius 5 ปีที่แล้ว +2

      @@emarskineel TBF, that's been true since the inception of WoW.
      Forsaken Undead and Humans have no reason to fight.
      NE could be on any side (only beef with Grom w/ the Orcs).
      Draenei chilling, only destroyed on Draenor due to KJ.
      BE's only had beef with a few Alliance higherups (rot in hell Garithros)
      Thrall (Orcs) had a powerful friend in the Alliance and Dalaran (Jaina)
      Darkspear Trolls and Tauren have no real beef with anyone
      The only race that should be at war and removed from the face of Azeroth are the Gnomes.

  • @williamarthurfenton1496
    @williamarthurfenton1496 6 ปีที่แล้ว +133

    World of Warcraft just isn't an MMORPG anymore. Unfortunately it's mostly thanks to the loot whore players-- LOOT LOOT LOOT, SCREW RPG! SCREW IMMERSION! SCREW SOCIALISING OUTSIDE OF RAIDS! I mean just look at the forums and Q&As. All people talk about is Azerite Armour not being perfectly balanced or how their class is 'useless' because it doesn't have the utility of others.
    WoW is a 'Co-op Raid Game '. There is no real open world social game with your character as an avatar like a MASSIVELY multiplayer ROLE playing game should.

    • @GitGudFox
      @GitGudFox 6 ปีที่แล้ว +14

      Blizzard seemed self aware and took at stab at those people in WOTLK with the "loot crazed peons" in Borean Tundra trying to farm currency for Hemet Nessingwary to get their next piece of gear, but that wound up becoming the reality. WoW is basically Diablo 3, a gear grinder, and one with few options to grind your gear on.

    • @pg40987
      @pg40987 6 ปีที่แล้ว +8

      Thank god. Someone else who sees that.

    • @kevinjones5169
      @kevinjones5169 6 ปีที่แล้ว

      Yeah fuck the players who want to play the game alone and have no options to get gear the way they want just so ppl like you can boss others around.

    • @bakeojiisan7626
      @bakeojiisan7626 6 ปีที่แล้ว +8

      Yep, pretty much how it is no. If you're not interested in gear or raiding there's just no point for you to play this game anymore. At most you might pay for a one month sub each time a new expansion is launched and go back to play the old one to get to experience the zones. But any kind of fun and adventure is long dead. This game really is tailored to get people to log in for 1hr a day, do their dailies, do some dungeon, and then log off. Disgusting.

    • @apfelnudel2
      @apfelnudel2 6 ปีที่แล้ว

      Sticky this comment!

  • @AceDreamer
    @AceDreamer 6 ปีที่แล้ว +288

    WoW in 1 sentence: *"artificially increasing playtime"*

    • @CosmicCleric
      @CosmicCleric 6 ปีที่แล้ว +2

      Blizzard is very stingy with our recreational time, vs their quantity of content created for us to experience time/expense.

    • @TheBlarggle
      @TheBlarggle 6 ปีที่แล้ว +10

      Sometimes I wonder if it isn't just easier to come up with engaging and fun gameplay as it is to come up with ways to trick people into playing longer.

    • @joeymiller7753
      @joeymiller7753 6 ปีที่แล้ว +7

      +TheBlarggle It's mosr cost efficient for them to trick people into playing more. That's why they took away flight and only give it back ifwe met their requirements. I saw this coming when Bliz added "achievements" and people ran around doing them like squirrels on crack. We've been getting less and less content and more grind.

    • @jake3283
      @jake3283 6 ปีที่แล้ว

      Every MMO does this I think wow does it well IMO Everquest how ever did not they put "artificially increasing playtime" behind tons of down time with EXP loss and slow HP / Mana regen.. I would rather have gated content and have the expansion last 2 years then have to dish out 50 bucks every 6 months because you kids these days are like veronica from charlie and the chocolate factory and just want it NOW NOW NOW. .. The Game will be fine without you and BFA was WOWS fastest selling Expac there is plenty of content to do weekly and the strongest playerbase ive seen in years.

    • @joeymiller7753
      @joeymiller7753 6 ปีที่แล้ว

      as for what EQ did. I read, in a WOW forum, that some of it was because a certain raiding fanatic ( from the Heaven's Fire guild or something like that) constantly demanded that the EQ devs make more raid content for his guild. That meant that the devs had less time/resources to commit to open world content. I read that he would even threaten the devs ( No joke, an old EQ player even copied one of the letters) whenever they failed to keep up with his raiding obsession. That guy become one of WOW's head honchos. So if the forums are to be believed, it wasn't all EQ's fault.

  • @brandonpetersen5710
    @brandonpetersen5710 5 ปีที่แล้ว +13

    World of Warcraft.
    What it used to be:
    . Exploring new themed zones, travelling the world cautiously, where stepping off the road even 3 levels under the nearest beast or enemy could lead to your demise.
    . Joining a thriving guild and constantly communicating and working with your family of players to overcome group quests, too obtain that sweet new Rare weapon that's going to carry you through the next 10 levels.
    .Whispering random players in your local zone and asking for assistance in defending yourself from the enemy factions players who are attacking you while in a hostile zone.
    . Using local defence (3)
    . General Chat regulars
    .professions feeling like a unique offering for the community
    .gathering a party of likeminded individuals looking for an extra challenge to do a regular dungeon
    .traversing hostile lands in order to reach said dungeon.
    What it is now?
    .LFG
    .LFR
    Dailys -check
    Rep -check
    Profession- Check
    raid- Check
    WQ's - check
    Everythings done, alright cool, guess i can log off now.
    .

    • @Noxtorious
      @Noxtorious 5 ปีที่แล้ว

      Eh eh! Gotta go through all my alts now and check their world quests!... God I think the raids are good in bfa, but all of this pugging... I cant take it anymore.

  • @GamingYooler
    @GamingYooler 4 ปีที่แล้ว +22

    The narrative and story was trash. Anyone who's been keeping up with the lore knows just how bad it is. It's actually my biggest issue with the expansion, most of what's going on is nonsensical, Blizzard's marketing just makes it look better than it actually is under the surface.

    • @WhiplashSL
      @WhiplashSL 3 ปีที่แล้ว +2

      The retcons. My god, all the retcons...

    • @GamingYooler
      @GamingYooler 3 ปีที่แล้ว

      @@WhiplashSL Retcons everywhere. Unending.

    • @BlindBison
      @BlindBison 3 ปีที่แล้ว +1

      I hate the retcons so much

  • @gaunterodimm3606
    @gaunterodimm3606 6 ปีที่แล้ว +38

    I played WoW from late in vanilla to Cata heavily and up trough Legion in passing. There are so many mistakes made by the second wave of Blizz devs leading into MoP and even a while before. They miss the opportunity to make a neutral faction instead of just adding new races to play with WothLK and Cata. They snubbed their noses at the RPG crowd by gutting professions and killing the talent tree system and making many classes more similar to try to balance PvP easier instead of actually taking proper time for balancing. They started hiding stats and hurt the abilities for people that enjoyed gearing and gear balancing. Though I was a PVEer primarilyc, I know they also made plenty of mistakes with PvP too.
    I have no interest in WoW any more and am not interested in BFA. As an PvEer they killed a lot of the game that I enjoyed Cata and prior. I have no faith in the devs that came post Vivendi, Activison/Blizzard as they have churned out some what shallow, grindy, and boring content.

    • @0ctothorp
      @0ctothorp 4 ปีที่แล้ว +1

      I think my favorite change they made was for Blood DKs, they were doing too much damage in PVP, so they reduced their strength by 20% in PVP instead of reducing their damage, a lot of their tanking abilities were based on strength, so they became useless because they would just die. That's new blizzard, they solve a problem by creating a new problem.

  • @aestheticdoge793
    @aestheticdoge793 6 ปีที่แล้ว +32

    The lack of communication is another reason players are fed up this expansion, myself included. I don't see a point in playing a mmo where feedback isn't taken/dodged. I think blizzard has the mentality of "everything we do is correct because we are at the top." And they just aren't acknowledging their flaws in any way.

  • @georgeblair2486
    @georgeblair2486 6 ปีที่แล้ว +45

    Friends don't let friends play wow.

    • @BeyondDaX
      @BeyondDaX 6 ปีที่แล้ว +2

      Friends don't let friends Bandwagon either WOO! TROLLING BBY

  • @Kino333
    @Kino333 6 ปีที่แล้ว +45

    Warfronts are not PVP content.

    • @mikenotta7079
      @mikenotta7079 5 ปีที่แล้ว +1

      They would have been better had they been pvp!

    • @krazer9515
      @krazer9515 5 ปีที่แล้ว

      The would have been more interesting for sure. And this is from someone who hates pvp. More then anything though they needed to build an interesting mechanic system into the fight. Something that would encourage taking different areas, make resource gathering interesting or have more of an impact, create choke points in the landscape instead of just a giant open area. Last I played it was just another hand hold, step by step, giant raid where individual skill or even actions had almost no impact and the "unique" aspects of the warfront could be completely ignored as long as a few people did the mandated upgrades. Most of my experience was exactly that, 5 people grabbing resources and upgrading, while everyone else just swarmed the middle fight area until they were forced to wait on the upgrades.

    • @benbecic7401
      @benbecic7401 4 ปีที่แล้ว

      I was hoping they would be a beefed up wintersgrasp

  • @TevyaSmolka
    @TevyaSmolka 6 ปีที่แล้ว +78

    Honestly I gave up on world of Warcraft a long time ago

    • @BeyondDaX
      @BeyondDaX 6 ปีที่แล้ว

      Bandwagoning as far as I can see

    • @TevyaSmolka
      @TevyaSmolka 6 ปีที่แล้ว +6

      not really its just the truth

    • @BeyondDaX
      @BeyondDaX 6 ปีที่แล้ว +1

      Probably so, still bandwagoning. Its so easy of an answer to say. I mean just say 'Wow sucks' and you get so many likes. I mean that is about as much effort as BFA boy

    • @TevyaSmolka
      @TevyaSmolka 6 ปีที่แล้ว +4

      again i wan't bandwagoning i was just stating my opinion on why i gave up on WOW a long time ago also the last time i tried wow i got so bored and that i just couldn't care but that's just me if you disagree cool more power to you i won't stop you.

    • @SomePeon
      @SomePeon 5 ปีที่แล้ว +5

      gave up on blizz entirely. imo they havent brought a single really good title to the table last 5 years.

  • @GamerLord821
    @GamerLord821 6 ปีที่แล้ว +24

    At this point it's really hard to believe WoW is the King of MMO's still. We haven't heard about sub numbers since what? Pandaria? and since then we had 2 WOD level failures as expansions while FF14 keeps growing and growing.

    • @CaptmagiKono
      @CaptmagiKono 6 ปีที่แล้ว +4

      I do think it comes down to many people who played these MMOs as kids and teens now have other commitments to deal with and can't sink much time as they could before into a single MMO. Also that none of these currently available MMOs (even many of the ones still being made) want to take any risk and make something more experimental, and maybe not an instant hit of 5 million players, but a slow but steady increase of interest and play numbers over months and years.

    • @johntitor4573
      @johntitor4573 6 ปีที่แล้ว +3

      jesus you delusional FF weebs, please post proof of FF "growing and growing"

    • @keepmymindpreoccupied2892
      @keepmymindpreoccupied2892 4 ปีที่แล้ว

      I dont like modern day wow but nobody plays that lame ff14 crap.

  • @AlternateKek
    @AlternateKek 5 ปีที่แล้ว +10

    Retail WoW in one sentence: "stop talking in the dungeon before I kick you"
    Blizzards design philosophy has devolved the game into a silent dps race. Not fun, not engaging. I convinced them to refund my Legion and BFA game after having zero fun when I bought them as a combo together to try WoW out again. Ill wait for classic, maladath awaits.

  • @Evirthewarrior
    @Evirthewarrior 6 ปีที่แล้ว +30

    Current WoW is instances within instances with an instant teleport button that puts you with 4 NPCs that you do content with. Or you can raid with 9-29 NPCs that have limited interaction options.

    • @dragoonduneman4161
      @dragoonduneman4161 6 ปีที่แล้ว +2

      I was there when Cross realm was added and a dungeon teleport..... I saw the death of warcraft. I was like ok at least Raid are still server progression....Nope They did the worst thing LFR. just because Player couldnt make time to do raid and see story unfold on day 1. SO now you have no server pride at all what so ever.... and when Mist and panda came out....I just lost my mind. Because Panda was suppose to be an april fool joke and that Chen was a misnomer. And this Gay ass oh lookie everyone can be a Panda... on both sides...I was actually hoping for a 3rd faction like Panda/goblin/etc. You know since they were about peace and tranquility and more in-tune with the nature. and didnt align at all with the alliance or horde since they favor War and conquest and protecting themselves.

    • @dyinhope6840
      @dyinhope6840 6 ปีที่แล้ว

      cross realm with group finder is with wrath is certainly why I quit and never looked back.

    • @jake3283
      @jake3283 6 ปีที่แล้ว +2

      LFR is not raiding it is a way for casual gamers to feel important and see the content of the game. Real progression still requires an actual guild with players who know how to play.

    • @Evirthewarrior
      @Evirthewarrior 6 ปีที่แล้ว +1

      @@jake3283 "real raiding" when I played last in WoD people were pugging heroic raids. The only thing that takes a guild is mythic. And yo get into those raids you just needed have enough item level and you got an instant invite, you didn't even need voice coms

    • @dancemattdanceify
      @dancemattdanceify 5 ปีที่แล้ว

      Or you can actually not be a baddie and do mythic progression.

  • @TCPolecat
    @TCPolecat 6 ปีที่แล้ว +65

    I will note one simple thing: Blizz would have lost a majority of their current playerbase if they'd forced PvP on us. I play WoW, but I avoid PvP in all forms (sorry, I find pvp intensely dislikable in MMOs, if I want PvP I'll play an FPS). They can't appeal to both (PVP and non-pvp players) anymore... too many options out there, and if they try to appeal more to the PVP base, they will lose those of us who don't like pvp. If they focus on us (the non-pvp crowd) they will further alienate the pvp crowd. It's really a no-win situation as they struggle to get more players, and really the only audience anymore are those former players who have left for more focused/niche MMOs.

    • @deathtoke6640
      @deathtoke6640 6 ปีที่แล้ว +7

      PVP in an MMO is the best part. Solo-ganking is rewarding beyond any FPS achievement.

    • @tekkaoz
      @tekkaoz 6 ปีที่แล้ว +10

      Completely agree. I loath open world PvP, my guildies constantly mock me for having war mode turned off, but frankly I want nothing to do with that toxic mess and I'd be happy if they cut PvP out of WoW completely and focused exclusively on PvE which always has been better anyway.

    • @milenmilen3201
      @milenmilen3201 6 ปีที่แล้ว +7

      A new player, wanting PVE... and get killed by max-level-enemy-player wandering in the low level PVE zones, guarding your corpse and pissing you off. Woooow!

    • @Khurzan72
      @Khurzan72 6 ปีที่แล้ว +4

      We ask the same question about PvPer's who continually gank a lower level, and corpse camp.

    • @TCPolecat
      @TCPolecat 6 ปีที่แล้ว

      To be fair, it's a difference in preference. I find killing enemies in MMOs to be boring regardless. I enjoy the story and the feel of exploration. That's why I play MMOs, combat is a distant third, possibly even last, place for me. It's all in the reasons you play.

  • @ryanblake9271
    @ryanblake9271 6 ปีที่แล้ว +36

    Would definitely enjoy a "Why i play" series rather then a Why i don't.

  • @seelx
    @seelx 6 ปีที่แล้ว +6

    The disconnect is in thinking that all players want the same kind of experience. When trying to discuss what I liked in the older MMORPG games the younger people don't get it. When they tell me what they want, all I hear is MOBA or Arena. It's obvious we want different things. And the newer/younger players aren't wrong for wanting what they want. It's just not what I want. WOW simply shifted from what I liked to what they like.

    • @joshhayes3433
      @joshhayes3433 5 ปีที่แล้ว

      This is probably the most concise explanation of why the game has changed so much over the years. I began to really take notice of the change when they introduced the SELFIE camera.

  • @ranticore2
    @ranticore2 4 ปีที่แล้ว +1

    I quit WOW when "Mists of Pandaria" came out. It wasn't anything BliZz did or did not do. I just couldn't go with the formula anymore: level to max with quests and dungeons, get better gear through expert dungeons, raid. New expansion a year later? Level to max with quests and dungeons, get better gear through expert dungeons, raid. New expansion? Rinse and repeat. Never really was a PVPer, so I can't speak on that aspect. I've enjoyed PVP, but more a PVEer. It's really the same reason I no longer play MMORPG's period now a days. The formula is too repetitive to the point where I question what exactly the point of it is. Fun, yes. But, meh.

  • @Visteus
    @Visteus 6 ปีที่แล้ว +30

    I came back to the game and pre-purchased the BFA expansion so I could unlock some of the new races and get the limited-time mounts. The combination of the pre-launch Horde questline along with some of the early cinematics actually really turned me off of the experience. They were making Sylvanas' Horde look like a reskin of Garrosh in Mists, but arguably with less depth and/or motivation. I get they were going for shock value and tried to make it "morally gray," but it ended up, at least to me and my friends, as a "Sylvanas bad, Alliance and small rebellious part of Horde good," which, like I said, seems like the second coming of Garrosh. Plus it seemed like the murder of Sylvanas' character; yes, she has been ruthless and her #1 concern is for the survival of her people (the Forsaken), but ruthless =/= reckless. The burning of Teldrassil made me stop playing for a week, and after not seeing/hearing anything that seemed to assuage these concerns, I just canceled my subscription.
    But since I unlocked 2 of the new races, I couldn't get a refund for my pre-purchase, even though I tried to get said refund before launch. Customer Service referred to the 10min questlines and the grind to unlock said quests for the new races were "part of the experience," even though 95% of it occurred in old, Legion content. Ever since the Activision aquisition/merger/whatever I feel like the game has gone downhill.
    The real final nail in the coffin for me though, was the further dumbing down and nerfing of two of my favorite specs in the game, Fury and Arms warriors.
    Arms feels like slapping people with wet noodles and the bleed hardly seems worth it since you can't stack up the damage, leading to a forcefully slow and boring playstyle where you babysit a weak bleed debuff.
    Fury was always tied to crits for the enrage, leading to a significant improvement in the flow of the class once you got high-end raid gear, though now it seems to play more or less the same at any level of content.
    Goodnight sweet prince, I will remember the good times, but I don't think there's anything left for me in WoW as it is today

    • @xenoblad
      @xenoblad 6 ปีที่แล้ว +2

      Dude, Sylvanas was always like this. In cataclysm, she plague bombed Gilneas in an unprovoked attack, just for more ports.
      She kidnapped a tortured a famous bloodelf death knight in WOTLK for Intel even though he already swore fealty to the horde.
      She's always so cold and logical, that she fails to think that others aren't always full throttle ruthless and calculating. She just assumes people will always try to one up each other.

    • @kyotheman69
      @kyotheman69 6 ปีที่แล้ว +1

      did the same i really just wanted play those alliance races, BFA is garbage i want my money back blizz

    • @thenerdbeast7375
      @thenerdbeast7375 6 ปีที่แล้ว +2

      Sylvanas was "morally grey" before, now she is just evil.

    • @mattdayne2585
      @mattdayne2585 6 ปีที่แล้ว +1

      As a fellow Warrior, I agree with your perspective on Arms and Fury. I dearly miss the old Arms warrior with our self-heals from being stunned or immobilized and the stacking bleed (talent trees as well). Arms is a shell of its former self, its more fun the fury is at least for me currently. Fury is weird now, its just a 3 button rotation majority of the time. Fury without warmode is way more boring since you can talent to keep enrage up longer. But as a die hard Warrior fan since BC (an alt but I always loved the playstyle throughout the years).

  • @Havmik808
    @Havmik808 6 ปีที่แล้ว +59

    BFA...yea....So, when are Classic servers going live?

    • @Havmik808
      @Havmik808 6 ปีที่แล้ว +2

      Kinda missed my point...but, "meh"

    • @Climax1988
      @Climax1988 6 ปีที่แล้ว +2

      Comparing WoW Vanilla with WIldstar is meh. Nobody plays Vanilla WoW for the "Challenge"....

    • @thevito1091
      @thevito1091 6 ปีที่แล้ว

      Zeus Zeus I love people who think classic will fail. Watch and see when classic releases. It will have more concurrent players and have way more ppl playing over the long run than retail.

    • @kimrasmussen7188
      @kimrasmussen7188 6 ปีที่แล้ว

      i am watching....so far , all they have made, are a few sentences, and nothing to back it up
      dont let the hype get you, or youre in for a nasty surprise

    • @kingofheavymetal
      @kingofheavymetal 5 ปีที่แล้ว

      @@thevito1091 lul

  • @noosetime9423
    @noosetime9423 6 ปีที่แล้ว +44

    youre not even criticising pvp. Open world pvp is dead, and it's been dead since patch 1.5. World pvp was never actual pvp and was for the most part just people killing lower levels.

    • @NickStrife
      @NickStrife 6 ปีที่แล้ว +5

      False and wrong on many lvls.. Switch your Warmode on and then come plz and tell me honestly World PvP is dead if you can..
      Oh w8.. You can't.. And that's because WPvP couldn t be more allive.. Warmode is amazing.. I am killing Hordes in the open world every day (and of course I die a lot as well)

    • @NickStrife
      @NickStrife 5 ปีที่แล้ว

      @Arawn Well if you turned PvP off you can't blame blizzard though.. They gave us a nice tool to have PvP in the Open World.. Could the community use it wisely and have fun? OF COURSE NOT!!
      Rumour has spread that Alliance is outnumbered by the Horde in general so when an Alliance player gets ganked, in his naive mind this rumour is getting confirmed, thus, he turns WM off.. (you are a fine example yourself)
      Truth is that Horde is getting outnumbered quite often as well, even now.. And I have friends in Horde side complaining that sometimes they can't muster the numbers to counter Alliance groups in the open world..!
      If players cared more about having fun instead of boosting their pathetic low egos WM would be even more successful than it is now.. (yes, personally I am still having fun with WM on)

    • @NickStrife
      @NickStrife 5 ปีที่แล้ว

      @Arawn You call my post dumb.. And the audience who play Alliance more casual cause of the racials.. And you keep blaming blizz because you turned off your WM like a pussy..! Also, you prefer solo action in the open world but you think you can have an opinion in World PvP.. Laughable...
      All the above are just few of the reasons I believe I shouldn't take you seriously at all.. I disagree with you 99% and If I were to write why it would take a post three times your last one.. Something you are not worth of getting.. I believe you are a lost case..
      But I will tell you the one thing I agree with.. Shard system is a flawed system.. Yes, you are right in that regard.. But the FACT is no other MMO game made a better system for the Open World EVER..! Either you like it or not that's the harsh reality..
      Do what you will, at the end of the day, I don't give a fuck.. In the meantime, I find and kill bounties everyday while I gank people and help fellow Alliance players to defend themselves.. I am having fun so I win.. End of the story..! You can keep blaming Blizzard like a loser.. You are no better than the people who want Blizz to get rid of Russians in Epic BG queues though (just because Russians play them the right way)..

  • @AnArchyRulzz
    @AnArchyRulzz 6 ปีที่แล้ว +30

    Sorry to say Nerdslayer, but if you came back to wow thinking this was somehow a "PvP expansion" you were duped. I don't know what suggested that in the marketing. Most stuff they showed off was clearly PvE if you did any research into it. Fact is wow is a PvE game where anything with PvP is not touched by vast majority of players. And I say this as someone who enjoys his PvP more than PvE.

    • @ScootaReader
      @ScootaReader 6 ปีที่แล้ว +6

      "if you came back to wow thinking this was somehow a "PvP expansion" you were duped. I don't know what suggested that in the marketing."
      Probably that slogan in the ads: "It matters." With the prominently displayed sigils of the Alliance and the Horde as the theme. They effectively said in their marketing material that the player's faction matters again. When has the faction ever mattered for PvE content? It communicated heavily to me that the factions were going to feel like they were at war again.

    • @AnArchyRulzz
      @AnArchyRulzz 6 ปีที่แล้ว +1

      @@ScootaReader if you thought the PvE game WoW was just going to have a PvP expansion than you are just fooling yourself.

    • @ScootaReader
      @ScootaReader 6 ปีที่แล้ว +4

      @@AnArchyRulzz I didn't state that it was. The promotional materials made it very clear that faction loyalty was going to be clearly represented, though. This didn't really manifest on any level--not even in the new PvP material, which is the easiest place to represent it.

  • @chiefbool
    @chiefbool 6 ปีที่แล้ว +64

    personally I think BfA is the worst state the game has ever been. Worse than WoD tbh

    • @kevinjones5169
      @kevinjones5169 6 ปีที่แล้ว +12

      Lmao yeah right. There was nothing to do but sit on my ass in my garrison, send fallowers on missions, do TWO daily quest for a mediocre amount of crystals for gear that asked for an absurd amount of Crystal's. Worst then WoD my ass.

    • @sarielheavensborne9921
      @sarielheavensborne9921 6 ปีที่แล้ว +6

      It's telling when I genuinely believe the game is in a worse state than it was in the travesty that was WoD

    • @willyphallicus9958
      @willyphallicus9958 6 ปีที่แล้ว +17

      You got garrisons and mission tables in Legion and BFA. They just changed the names and you fell for it.

    • @ryberry7104
      @ryberry7104 6 ปีที่แล้ว +6

      You're not playing the game then, you're just browsing Reddit all day or have the shortest memory ever. BFA isn't great but WoD's content drought was unbelievable.

    • @captaincourage8357
      @captaincourage8357 6 ปีที่แล้ว

      @KevIn Jones: when did we get the prunning ?? if we got it after WOD then WOD wasn't the worse expac ! Cause that shit was stupid as fuck to make our characters feel so damn boring and easy not to mention we got GCD ! how can u make a stupid ass move like that and re make characters like that 2 so few buttons that till this day is LAUGHABLE !!.
      Shit crippled many classes and made ROGUE KING with the damn mother fucking toolkit that shit kept !! the game now is just fucking disgusting ! my motto," let me make the game easy for myself, don't make the game easy for ME !" i'll deal with learning to play with the game difficulties if i love the game, but don't dumb it down when ur greedy ass HAD millions of players from all around the world that played and enjoyed the game for what it was...HENCE, the reason ppl are bitching for WOW CLASSIC NOW !

  • @naejimba
    @naejimba 5 ปีที่แล้ว +1

    We could also talk about the effects of pruning on PvP. Look at all the abilities removed, and then count how many of those were very useful in PvP. Ignoring the fact that too much overall was pruned, it seems they focused heavily on PvE when deciding which abilities should be cut. This leads to less of a feeling of chess, and more of a feeling of tic-tac-toe, where fights are predictable and there is not much room to outplay an opponent.
    Also, continuing with the analogy of chess, the focus is on strategy. Strategy doesn't just require choices (and consequences for the choices made) but requires MULTIPLE ways to accomplish the same goal. While an action combat MMORPG focuses on reaction time and execution, the strength of tab target and the slower speed is the ability to focus on strategy. If you don't have multiple ways to respond to what the opponent is doing, then there is only one way to handle it. There are pros and cons to every design choice, and they are not focusing on the strengths of the design choice, but actively working AGAINST it.
    Sure, MoP had a bit of bloat, CC was really getting out of control, and class homogenization was at an all time high (which practically everyone agrees is not ideal for a game based on character classes), but it was one of the best expansions for PvP simply because of the large toolkit available, and multiple options to choose.
    For instance, looking at a removed spell like Spectral Guise for a Shadow Priest, and imagining you are fighting a warrior, there are lots of ways to use it. If your reaction time is good enough, you can use it as the opponent charges, ignoring the root effect and allowing you to gain some distance. If you are keeping track of their CDs, you could use it at a time where they do not have another gap closer, meaning you create an opportunity to do damage. You could instead use it when your casted dot Vampiric Touch falls off, giving you the opportunity to refresh it and keep the pressure up (very important for the match up). You can also use it to ensure you land a fear (every second fear is not able to be countered with Berserker Rage), and then use that time to either heal if needed or refresh dots.
    This is in addition to choosing when to use other CC effects, like Void Tendrils (removed) which warriors are particularly susceptible to, Psychic Horror (which at that time had a disarm and could be used to counter burst), let alone various CDs like PW:S, Dispersion, and other abilities which can be used defensively and/or offensively, like Devouring Plague which did damage AND healed. Using DP at the correct time, especially when paired with a PW:S and Vampiric Embrace (which heals you for damage done) can negate a large amount of damage... so there was a choice of when to use it that had consequences for how you chose to do so. Using that instead of Dispersion could end up saving your life if you need it at a critical point. If you save Dispersion you won't have to blow a trinket when he goes for a stun, etc. How you CHOOSE to handle what the opponent is doing has consequences for how it turns out.
    As soon as you move to fights with 2v2 or higher, the choices become much more interesting. Do I use Spectral Guise to "eat" a large damaging spell from a caster (like Chaos Bolt, causing him to lose a large amount of his resources), or do I use it to perfectly position a fear on both targets? Do I use Psychic Horror to disarm a melee and reduce damage to myself or a teammate, or do I use it as part of a CC chain after purging a target to go for a kill? Do I use Void Tendrils to give myself breathing room from a melee, or use it as an opportunity to put dots back up, OR maybe they slipped up and are out of line of sight of a healer, meaning the healer either falls behind or puts themselves in a riskier position which can be punished? There isn't a "right" answer that can be applied to every situation, which makes it more interesting and no two matches play out the same. Removing these options is frustrating for a player; instead of thinking "what could I have done differently" it turns into "what was I supposed to do? I only have 2 options and used both."
    In general, they do not consider PvP when making decisions on pruning or reworking of classes (it shows), they barely ever put new content into the game for PvP, and they fail to innovate on core parts of how PvP combat works. For example on the latter, CC got out of control.... since everyone has some form of CC. It feels really bad if you don't have a way to respond though. Players will make hyperbolic comments about how long they can be CC'd for, or say "I spend 80% of the time not playing my character." The players are telling you the issue lies in how long and how often a single character can be CC'd for. So why not rework the system from the ground up, and do something similar to what they did in SWtOR? Where all CC categories are merged and everyone has a bar underneath their health that everyone else can see? This would limit how long and how often individual players can be CC'd while not removing the complexity it provides for group play. Sure, you can't just throw the SWtOR bar on WoW and call it a day (it would break PvP), but this is a MUCH better starting point to build a system around... and since it is unique to players and CC from players, would not effect PvE in the slightest. It also has the upside of being something transparent, instead of having to keep track of what CC has been used (at one point there were 28 different types of stuns; some had DR others did not), how many times (eventually they become immune), and trying to estimate if it has been long enough for a DR to reset. It would take work, but besides changing DR categories NO major changes have been made to how CC works since they started adding diminishing returns in vanilla wow. It's about fucking time they did something.

  • @xden
    @xden 6 ปีที่แล้ว +3

    To clarify azerite armor, the traits the armor comes with are predetermined and not random at all. Each piece of armor is designed a certain way. That said, I still think Azerite armor has a lot of things to criticize. Taliesen & Evitel said it best.

  • @zomgl2pnoobffs
    @zomgl2pnoobffs 5 ปีที่แล้ว +6

    If you want WORLD of Warcraft PvP (actually in the world)? Go to Stranglethorn Vale on a vanilla private server. Still the best. Will Classic recapture it? I'm not holding my breath.

  • @neurohackstv5723
    @neurohackstv5723 6 ปีที่แล้ว +39

    Just let the game die, it had a good run, a great run for 14 years. All good things must come to an end, stop playing out of habit.

    • @CaptmagiKono
      @CaptmagiKono 6 ปีที่แล้ว +5

      That's what most people playing are doing honestly, just playing because they have nothing else to give them those quite dopamine rushes for half hour chunks of time, it's basically a more active monthly sub facebook game.

    • @dyinhope6840
      @dyinhope6840 6 ปีที่แล้ว +5

      THIS x10. wish people would let this game die. then we could probably finally get a Warcraft 4, or maybe a world of Warcraft 2 after learning from their mistakes for 14 years. or hell maybe even a starcraft mmo. that would be somethin. for now I'll stick to conan exiles. game is amazing as fuck. it's like a survival mixed semi with action combat aka have to actually aim bow and swings, while collecting resources to build a camp eventually a fort, all set in conans dark medieval universe. epic. oh can't forget to mention, cam raid/kill other people. otherwise what's the point? :-P

    • @invinciblereason1618
      @invinciblereason1618 6 ปีที่แล้ว +2

      @@dyinhope6840 you are gonna be waiting a long time. Millions keep coming back every expansion and play it on a daily basis. If you are hoping for it to die so you can get a warcraft 4 or some starcraft mmo then i wouldn't hold your Breath. Legion was the best selling expansion iirc, don't know if bfa outsold legion but what I'm saying is that it's been going for 14 years and while it's best days are behind it it shows no sign of dying anytime soon or the near future.

    • @brotherbain2721
      @brotherbain2721 6 ปีที่แล้ว

      this game will be around at least another 8 to 10 years as it slowly dies, they will reduce staff as needed and push back exp releases as need to continue to milk the community of money. Seen it on other mmorpgs, also they will introduce a full f2p platform at some point down that road. With increased microtransactions and a sub option kinda like Eso i would guess. again this is all way down the road tho. For now enjoy the game for what it is.:)

    • @BeyondDaX
      @BeyondDaX 6 ปีที่แล้ว +2

      @Dyin Hope It cannot die. You kids don't understand that the hardcore fans of that game remain. Give it twenty years for the devs to end up retiring.

  • @TheBasicViewer
    @TheBasicViewer 6 ปีที่แล้ว +28

    I think Legion started to take steps into the right direction by adding more things to do into the game, but BFA feels like it takes many steps back and removes a large portion of the activities, on the baseline it's all the same with World Quests and the like, but imagine if BFA took a step forward and made it so you had to fight for zones to unlock World Quests in that zone, actually promoting frequent PvP combat, esp. if the rewards were better therein. How good would it be if you didn't need the Azerite levels at all and you could just pick what you wanted from your azerite gear? I've been playing it a lot with my friends and my HoA is at 23 and I can barely get 3 upgrades on the items I'm getting! It's a shame too because (and I know I'll receive some flak for this) the PvP balancing seems really good right now, they do small trickle nerfs and hotfix something overpowered in 2-3 days at a time, the tank trinkets were the biggest blunder and they got fixed after 1 tournament, which shows that they're engaging with the PvP community (3v3 arenas anyway). Uldir however is the worst raid they have put out in a looooong time, it only has 2 worthwhile bosses imo (Mythrax and MOTHER) that are fun to do and the rest are trash. It put me off from progressing Mythic further with my guild.

    • @SignalWarden
      @SignalWarden 6 ปีที่แล้ว +4

      Blizzard changes up every expansion for the sake of change and that really bit them in the ass this expac. Artifact weapons were grindy but overall people enjoyed them. They could have introduced Azurite weapons that would function the same with QoL improvements and grind reduction. Instead they scrapped the system. People really enjoyed legendaries but didn't like the rng to get the pieces you want. They could have refined the rng. Instead they scrapped them. I haven't ever heard a single complaint about order halls. They were interesting, fun, they gave each class fantasy and flavor and made your character important without hitting the overall story too hard. They killed it and kept the table. One table. For everyone. They added Island Expeditions but they have one game type and it's a race to the finish with the only interesting loot obtainable only if you play them in the opposite manner that they were designed to be played. Warfronts are super boring and don't even allow you to queue as a guild which should have been a no brainer.
      The main story is really good but really doesn't make a lot of sense at times. Even with itself and certainly not with Legion. Mythic dungeons and dungeons and raids in general are still great but if you can't do high level M+ dungeons or raids, they don't have much replay value. Allied races are cool, but they were, in my opinion done very wrong. Lastly, Alliance rep gained mounts are a fucking joke. 3 expensive ass horses that reuse existing assets. Doubly insulting when they showed with the pre-order horse mount, how good a horse can look if done right.

    • @kyotheman69
      @kyotheman69 6 ปีที่แล้ว +1

      legion was blizzard was actually listening, BFA feels like WoD all over again shitty content, terrible system, nothing to do (well things to do but they get boring fast)
      but i noticed that blizzard has us on leach, I actually want classic servers, i want choice back i want more rpg elements back.

    • @catdabill
      @catdabill 6 ปีที่แล้ว +3

      I liked exploring quite a bit. legion was full of caves behind waterfalls and stuff. Two years in, I was still finding caves full of laser traps. I haven't been surprised once in BofA.

  • @Faenyrs
    @Faenyrs 5 ปีที่แล้ว +3

    I just recently found your channel today and I have been watching your DOAG videos and your content is fantastic! I would also love to hear about what games you are currently playing. Do you stream or talk about that anywhere? Thank you again for making great and interesting content :)

  • @irongrin99
    @irongrin99 6 ปีที่แล้ว +1

    Each node on a specific azerite gear is NOT random. If you have a shoulder item slot called Shoulder of Giant Proportion that drop from a boss, that same item will always have the same azerite traits for your specific class. You can even use the dungeon journal in game to check each azerite armor and their traits so you know which one to target. Just thought I'd clarify. The problem lies in the fact that blizzard wants you to farm more gear to have for each current spec/thing you try to do instead of reforging which costs more each time you do it. So instead of having one set of azerite gear you then reforge if you want to go from Balance druid to Guardian druid, you should instead have an azerite gear specific to each spec (this is mostly because only the spec specific traits are any good at all).

  • @godgod5139
    @godgod5139 4 ปีที่แล้ว +1

    But what DO you play ?

  • @senhorkorracha
    @senhorkorracha 6 ปีที่แล้ว +4

    I don't have friends to play with. My social circle changed as I grew up and I ended up without irl company in-game. In Legion I tried joining guilds, pick up a new role and try to learn it, but holy shit are people difficult. When I heard BFA felt like an earlier iteration of Legion, I didn't even bother to buy it. Legion was kinda fun, but most of my multiplayer experiences consisted of hating crossing paths with people while questing or detesting to group because you're never up to other people's expectations. Add that to the monthly payment (nowadays it's twice as expensive for me to play compared to BC/WotLK/Cata) even though Blizz charges basically half the price for my country) and I just don't even consider playing anymore.

    • @TheElendix
      @TheElendix 6 ปีที่แล้ว

      stop sucking lol

    • @senhorkorracha
      @senhorkorracha 6 ปีที่แล้ว

      @@TheElendix 4Head

    • @TheElendix
      @TheElendix 6 ปีที่แล้ว

      @@senhorkorracha dude its not my fault you couls not be good enought for shit players in the easiest mmo ever lol

    • @senhorkorracha
      @senhorkorracha 6 ปีที่แล้ว

      @@TheElendix you're right, pal! two thumbs up for you! I'm now fuming because of how right you are! You read me like a book!

  • @parsastrife6629
    @parsastrife6629 6 ปีที่แล้ว +24

    Waiting for "Why I don't play ESO"

    • @milenmilen3201
      @milenmilen3201 6 ปีที่แล้ว +1

      Because the game needs so many mods to be playable. Without the mods and with the beta-state, the game is empty :(

    • @spacejigglypuff2175
      @spacejigglypuff2175 6 ปีที่แล้ว +2

      Milen Milen Really? You need like one addon to unfuck the user interface and one to display your dps. Anything else is just helpers for trading/crafting. When I got emperor I did it without any addons just because. If you really want to complain about eso complain about the lag, loadtimes, bugs, balance, certain monetization features and overall incompetence of the devs to understand what their own playerbase wants. Things like sloads, zaan, earthgore, rune cage, frags nerf and the now impeding nerf to all major expedition are what makes the gameplay unenjoyable to me. And then they release the patchnotes for nerfmire and contains soldier of anguish, cast time for shields and a whole lot of other nonsense. All of them ideas that are completly incompatible with the core gameplay. That is why I don't play ESO anymore.

  • @Dazen101
    @Dazen101 6 ปีที่แล้ว +3

    9:30
    Well, remember WoW's life span is supposed to be over by now. But, Project Titan became Overwatch.

  • @zionbard9922
    @zionbard9922 6 ปีที่แล้ว +6

    I stopped play bfa as awell the reason I did. Is something I don’t see people talking about . In every expac every time you lvled your char felt stronger . Maybe got a new skill or talent. But I. Bfa lvl didn’t feel like it matter. Each lvl form 110 to 120 felt the exact same . Why increase the lvl cap if each lvl the only real change was the number by your char name. I quit shortly after feeling like in this expac nothing felt like it mattered I’m not a wow fan boy but I do enjoy the lore and something we the people but it’s not enough anymore to keep me in the game and pay for it . I am starving for a mmo. But there’s just no good ones out there

    • @J479fstknvds
      @J479fstknvds 6 ปีที่แล้ว

      Zion bard I started playing rift and neverwinter they are free and i’m having fun with them so far

  • @nerfedtroll
    @nerfedtroll 6 ปีที่แล้ว +14

    I feel like you focused a bit much on the pvp side, as there are many other issues on the plate. To sum it up so it won't take long, the horde warchief actions have made horde players feel like villians while the alliance feel ineffective against them, The Player characters fell like typical grunts instead of the demon-slaying, legion's end badass that they are, poor class balance, bad end-game content, poor communication with devs (Or just meme-worthy lies *coughmorallygreycoughcough*) and just not seeming to take any lessons from previous expanisons. Which frustrates and upsets me.
    I'd go on, but I don't feel like writing an essay about it. "Blizz should of just Let this bake in the oven for a couple of months" is probably the best way to put it.

    • @thenerdbeast7375
      @thenerdbeast7375 6 ปีที่แล้ว +2

      But when the player was treated like the special snowflake savior of azeroth people complained! Blizzard was trying to rectify that!

  • @Daealis
    @Daealis 5 ปีที่แล้ว

    I played from Closed Beta to Cataclysm, then returned for a two-month spurt in WoD. And I was disappointed when I returned, even though friends who had been constantly playing since Vanilla swore up and down that WoD (and the expansion that followed) were the best Blizzard had churned out. In Lich King I already had the issue of everything feeling like a grind. That was WoW in the early days as well, but the focus of that grind had shifted: In Vanilla and TBC, you had to do favors and quest lines to factions to get the items that allowed you access to the raid. Then once that was completed, you were free to attend the weekly raids with the upkeep costs of raiding.
    In Lich King however, the grind became to get the faction reputation high enough that would enable you to then go into raids to get the tokens, that you could then trade in for gear. But only if you had the reputation high enough. It didn't offer any lore excuses, somehow killing the biggest bad fucker around wasn't enough for this useless vendor in town. He wanted you to collect a billion bear asses before he'd grace you with his inventory that you could always see, taunting you.
    At the same time, overall difficulty of the raids went down slightly. Average raids didn't require a min-maxed team of players that all knew what they were doing like TBC bosses. Difficulty was more inline with Vanilla Molten Core, after you already clear BWL on a weekly basis. They did come up with interesting, mechanics focused raids, but the vast majority bosses still relied on the old-as-time idiot check of "don't stand in shit".
    Shifting grind to appease vendors instead of lore filled quests, lowering general difficulty to make it easier for everyone to "experience" the content, and finally partially my own fault: Making the game too easy. I was playing a restoration druid. At the end of Lich King, I was running HC dungeons in boomkin spec, doing more damage than the randoms we had(running with a familiar tank), and healing on the side. I was single handedly healing 25 man Vault of Archavon, splitting the raid into two and pulling more than one boss to keep me busy. Outside of raiding the latest raids and hunting achievements in specialty runs, the game was too easy. So I put the game down for a few expansions and didn't look back until WoD.
    Rumors were that there were big revamps. Classic baddies were returning and raids looked fun with Mythic difficulty. I was ready for that end-game grind!
    Truth was, the gameplay hadn't changed one bit. Day to day gameplay was even more dull than before, now that you had to tend to your garrison and everything was on timers. You logged in, cleared your mailbox, sent new idiots to do new things, logged out. Raids had a new, even lower tier, LFG. You could forget half your raid group outside of the boss arena and still kill the bosses just fine. And any guild that was raiding required you to get that itemlevel before they would take you on the normal raids, which were barely an upgrade, which then had a huge jump to the only interesting and challenging gamemode left, Mythic raiding. And those bosses felt like the desperation moves of old TBC, where you simply couldn't outgear the fight at all, and in the end it was just dependent on everyone doing their part and not fucking up.
    I bought two months of game time with the expansion. It took me 40 days to get my gear to mythic raiding ready. Then I went on mythic raids for three weeks, got a single piece of gear, ran out of game time and never looked back. The game had zero pull anymore.

  • @sforsayn
    @sforsayn 6 ปีที่แล้ว +20

    Great Video. Only mistake in your elaboration I found: Azerite gear traits are not random. They are predetermined.

    • @nerdSlayerstudioss
      @nerdSlayerstudioss  6 ปีที่แล้ว +3

      I Actually realize that at the very end, but I still think my point mostly applies.

    • @sforsayn
      @sforsayn 6 ปีที่แล้ว +1

      Keep up the good work.

    • @micaiahstevens8840
      @micaiahstevens8840 6 ปีที่แล้ว

      FIRE UP the Ion Cannons!

    • @TheBlarggle
      @TheBlarggle 6 ปีที่แล้ว

      Hey. If you spell your name a stupidly pretentious way, people are going to mispronounce it.

  • @dawnkiller
    @dawnkiller 3 ปีที่แล้ว +1

    this aged well

  • @PossumsFor
    @PossumsFor 5 ปีที่แล้ว

    I used to farm cultists in silithus for literal hours getting stacks of encrypted twilight texts, and for those hour i was always on edge, a lurking rogue or maybe a gank squad was around. That is what made that experience fun. I quit in cata due to boredom and came back for legion but didnt even make it 2 max level before i quit. Not only has the essence of the game changed, we have changed. p.s i wont be playing classic i just don't have the time anymore.

  • @GitGudFox
    @GitGudFox 6 ปีที่แล้ว

    My gameplay does not share the same experience as others in BFA because I like to farm gold, and there is no road map to farming gold. You can farm pets and transmog in any expansion, in any dungeon, in any overworld location. You can sit in town and play the market all day if you like. You can craft with tradeskills across many alts for your own factory process. You can craft gear from old expansion to sell. You can do the WoD garrison if that's your thing. You can do the MoP farm. The entire world is your playground if you make gold farming your thing.
    And your end game? Buy whatever Blizzard stuff you want with gold. Buy entire games with gold. Buy cosmetics in other games with gold. Buy future games with gold, an end game far more interesting than raiding and PvP.

  • @FairyRat
    @FairyRat 6 ปีที่แล้ว +3

    Just couldn't agree with you more. I personally got bored during leveling to the cap this time. I probably wouldn't be throwing my money at WoW anymore in my life. It seems like for the last several expansions they were desperately trying to recapture the old magic of WoW but falling flat every single time with every new feature and change they implement. WoW simply doesn't work like that anymore and they should just concentrate on pleasing the new player base which I am not a part of.

    • @mattdayne2585
      @mattdayne2585 6 ปีที่แล้ว

      I honestly think that they are moving in the direction of pleasing the new player base. Which is why they are moving the game further and further from what it was. At least thats been my impression since Legion, starting with class prunings, creating basic 2-4 button rotations and now increased GCD. I wouldnt be surprised if down the road they release it on phones and tablets.

  • @poeterritory
    @poeterritory 6 ปีที่แล้ว +1

    I really loved WoW and played it for 8 years. But when it came out, it was fresh, exciting and the way you interacted with other people in that virtual world has not gotten old yet. It was really the MMO part of WoW that made it fun, and the fact it was a fun, addictive game to boot made it all the more compelling.
    WotLK was somehow the best time I ever had playing that game. However, once the group finder was introduced.. something shifted. And it never really returned.
    Great game but in the end, it felt more like a job then entertainment.

  • @IBradFrazer
    @IBradFrazer 6 ปีที่แล้ว +3

    For me, I decided to end my 12 year reign with Legion, as my journey started with The Burning Legion, and so I thought it right to end it with The Burning Legion. My friends who quit WoW many years ago always asked why I still played the game? and everytime I could not answer. I didn't know why I continued to play despite hating Cata, Mists, Warlords, and Legion. I guess I was just holding out hope for Blizzard to make WoW great again:( After finishing Legion, I finally unsubscribed, uninstalled the game, and started looking for a new MMO to play! Then, Blizzard announced a CLASSIC server lol. Just when I thought I was out, Blizzard finds a way to pull me back In. I am trying to get some of the guys from 06 to return for Classic, but they all have full-time jobs and or families now, so that's most likely not going to happen /cry. Does anyone know what the price is going to be? will Classic be included with retail or be a separate subscription?

    • @BeyondDaX
      @BeyondDaX 6 ปีที่แล้ว

      @!BradFrazer Just go play Warframe like every other bandwagoner

  • @Mercurio2435
    @Mercurio2435 5 ปีที่แล้ว +1

    The problem is one you already addressed, in that the game is focused on random gear acquisition, not on making the content actually fun to play. They pad the length of the content by making everything totally random. They forget the joy of hard work and think "work" should be "keep trying over and over until you get that thing you want."

  • @DrPluton
    @DrPluton 6 ปีที่แล้ว +3

    I quit WoW (again) after trying Legion for a while. If I could play an older expansion again, it would be The Burning Crusade because I liked that Blizzard tried to make specs other than healing ones work for hybrids. I raided as a tanking paladin and on my mage back then. That's the World of Warcraft I wish I could have back instead of Classic WoW. I like having choice and working specs.

    • @klocka88
      @klocka88 6 ปีที่แล้ว

      I actually belive that they will move into TBC after the content of Classic is done

  • @Arynex
    @Arynex 6 ปีที่แล้ว +3

    The moment they were starting to mess with leveling just before the expansion i knew what what was coming.. played until the very last minute of Legion and loved every second of it.. then canceled my subscription and decided i'm not giving 50$ for another disappointment. At this point they should just give it for free and be happy anyone pays the sub.

  • @iantru9929
    @iantru9929 4 ปีที่แล้ว

    Its easy to make pvp relevant.
    1.two faction fight for control of a map. This map allow you to farm end game dungeon for gears/loots.
    2. The dungeon reset once a week meaning u can only run it once per week.so the faction that wins the territory gets first dips and better drop chance.
    3. You can fight for territory everyday. People that already gotten to the dungeon most likely won't fight so it gave chances for others to participate.

  • @Bukaj_Choljew
    @Bukaj_Choljew 6 ปีที่แล้ว

    TBH problem with current wow and blizzard is their lack of communication with players. Ppl where giving them FEEDBACK since early alpha about classes, bugs, azerite traits, pvp etc. and they just didint red them OR didint give a single fuck. The whole expansions seems hardly rushed, that's why we have tones of time gating, lack of content and the highest amount of bugs since vanila. And I am not even sure if game will be ANY GOOD in 8.1 (nearly half of year after realese of expansion). Even WoD was better imo.

  • @Ziminator200
    @Ziminator200 5 ปีที่แล้ว +1

    I started playing WoW back in cataclysm and immediately fell in love. Unfortunately, since that expansion I haven't been able to recapture that magic and continue to have a on/off-again relationship with the game. I decided to give BFA a try only to stop after a couple weeks. I'm sad to say I finally uninstalled the entire blizzard library and it's launcher last week.

    • @joshuaroe1402
      @joshuaroe1402 5 ปีที่แล้ว

      ian ainsworth Classic is really fun.

  • @BarokaiRein
    @BarokaiRein 4 ปีที่แล้ว +1

    Ny far the biggest reason for me is the players. I play classic wow now and the community is fucking awesome. Last night I came back to BFA just for a bit to do their 15th anniversary stuff and here's what happened in the ''classic AV'' the launched. I was running with 5 other BG members as a mage,I just sapped and all 5 of them just fucking ran past me and didn't turn to help me. Then the rogue proceeded to stunlock my ass and 3 other team members ran past me before I died. Not a single one of these 8 players helped me,their teammate in a pvp match.
    Then I pointed this out in the chat and someone just said ''Helping you won't give me points towards the mount'' referring to the Alteract valley wolf mount with updated model,which you get after doing something like 10 classic AV matches. Modern wow players are so fucking focused on rewards nowadays that they don't even really play the game,they simply grind points to get the thing they want,most of the time literally. When doing quests that actually require a group they will always fuck off the second their quest is done,even if rest of the party still needs 2 more kills.
    Meanwhile in classic wow basically everyone helps everyone with absolutely fucking everything and not a single party member leaves until everyone is done with every quest,even if they just joined the group for the single named NPC the group killed like 30 minutes ago,because that's what do you for your fellow horde members.

  • @Samladdy
    @Samladdy 4 ปีที่แล้ว

    As a on and off WoW player who recently got back into WoW to unlock and play as the Vulpera in the next patch, the amount of time I put into the game just to grind my time through constant checkpoints just to unlock world quests to then go through another long grind period to get Exalted for the Volundai to unlock the Vulpera is ridiculous. I spend at least 2-3 hours a day going through the same routine of farming world quests and finding any modifiers to speed up the process just so I can unlock a ridiculously cute fox race and ignoring the rest of the BFA content since I don't want to burn myself out. I would like to think it is worth it in the end and hope to get more involved in WoW after the upcoming patch but I have seen how the grind is for people in BFA for gear and other achievements (flying, reputation etc) and it's daunting, I do enjoy working towards something as I have been recently but when do I feel like I actually accomplished something and able to do raids at end level.

  • @-The-Stranger-
    @-The-Stranger- 6 ปีที่แล้ว +4

    It never felt like the Horde and Alliance was at war. Nobody at war gets together and plays "capture the flag" lol That's a war game that's used to teach concepts to soldiers, not an actual way to fight a war. lol The game has been silly from start to finish and never ever took itself seriously. This is why a lot old school MMOers are hungry for something that takes itself seriously, doesn't have to retcon it's lore every 2-3 expansions, and doesn't make fun of the player-base it's attempting to serve. Which is why we're now seeing a market for more old school MMOs making a comeback, like Pantheon: Rise of the Fallen and Camelot Unchained.
    Don't misunderstand, I beta tested WoW, I bought it over EQ2, and I enjoyed my time in it, but I never took it seriously, because the game just felt like it wouldn't allow you to. Especially once you saw a motorcycle riding away from you with "PWN" on the license plate, and after they butchered their lore with their very first expansion, I knew in my heart that it was going to be a long time before we saw another game like EQ or DAoC. (edit to fix spelling errors)

    • @-The-Stranger-
      @-The-Stranger- 6 ปีที่แล้ว

      Thank you. Yeah, it's far from the game for "everyone" that it tries to be. You attempt to serve too many masters and in the end you ultimately fully please no one.

  • @thomasemment9291
    @thomasemment9291 6 ปีที่แล้ว +66

    Swear you repeat everything 3 times could have been a 4 min video 😂

    • @AnaICarnaval
      @AnaICarnaval 6 ปีที่แล้ว +15

      gotta make 10 minutes video

    • @xTheWolfman1991
      @xTheWolfman1991 6 ปีที่แล้ว +3

      Need that ad rev. No one needs to make a 10+ minute video explaining why they don't play a game. I'm not entirely sure how he even convinced himself that anyone would even *care*.

    • @elijahgarcia2145
      @elijahgarcia2145 6 ปีที่แล้ว +13

      People obviously care, since his other 'Why I don't play' videos have over 100k views each, lol

    • @fenisreyes
      @fenisreyes 6 ปีที่แล้ว +1

      He wouldn't be able to leech money off of wow in 4 mins good riddance shit players like this clown contribute nothing to the game all they do is cry because they too shit in WM prolly got raped (happens to everyone) now decides to bash a game he hasn't played in years.

    • @Kanggaxx
      @Kanggaxx 6 ปีที่แล้ว +1

      The ''intro'' of him explaining what the title of the video meant for over a minute, was fucking egregious.

  • @thescarydoor3580
    @thescarydoor3580 6 ปีที่แล้ว +1

    World of Warcraft's player base is a dichotomy. The reason these features after all these years still fall shorty (either partially or entirely) is because the player base is so divided. On one had you have a large portion of players who want to experience the game to it's fullest, on the other hand there is at this point I think a decreasing amount of players who want to get rewards for minimal effort. Neither of which are bad per say but are contradictory in nature. The biggest issue is Blizzard itself, they see these "casual" players are easy money regardless if they stick with the game or not. As proven by several expansions making content easier and easier to the point where you could sit at your garrison in WoD and get almost a full set of gear, even though throughout the years it's been the diehard players that are more willing to invest time and therefore more money into the game. Whether it be through long term subscriptions or in game services. I myself have been playing since vanilla, and while I can see certain people's appeal to the "good old days". If you sit back and objectively look at those day you find they wern't that good. I do agree that they've gone in the wrong direction, over the past two expansions they have made strides to improve the narrative and gameplay both of which they have succeeded in. It's not the holy grail in a dying genre these days but it is a steadfast presence that can continue to be criticized. Yet it continues to be successful year in and year out. There is a reason for that, the core of the game is still there. Wow's experience isn't about the world, at this point that's more of a means to an end. Sure they could do better to fix that but with 120 levels do you really want to experience the same amount of time required to level in vanilla? From a pve standpoint this is one of the most balanced times the game has ever experienced. Mythic raids are stilt challenging and mythic plus dungeons are on an exponential difficulty curve, something that's rarely seen in a multiplayer landscape. WoW is first and for most a pve game, sure pvp is part of it but it's never been at the center. Should there be more emphasis on pvp? Sure, for the people who want it. Imo it should be almost a completely separate entity from pve. But after almost 20 years of development and 14 years of a playable game the engine must be at its limits by now. It's not a game for everyone anymore, but it's miles better than it has been for years. People are quick to judge because they don't get the one thing they're looking for. If Blizzard has proven anything it's that over the years when they focus on one specific vision instead of something broader in nature it's doomed for failure.

  • @Wisconsen
    @Wisconsen 6 ปีที่แล้ว +3

    I don't comment often, and i always love your content. But it really feels like you missed the mark with BFA. And, that might not entirely be your (or anyone else caught the same way)'s fault. The names "Battle for Azeroth" and "Warfronts", etc. Were never marketed as PvP focused things. which i think is the largest disconnect. Warmode, is really just a re-working of the PvP server system, Warfronts, are 100% PvE, and the War-Story is told via the PvE quests and instances. I really feel you expected way too much PvP focused content that was never promised outside of nomenclature, which granted is a problem. Just a different Problem.
    As for Azerite Armor, RNGloot, and some other points. I completely agree. The slot-machine of warforge/titianforge, sockets, and triatary stats is disgusting. The Azerite armor sysem, while usage, IMO is a huge failure. And the largest thing, something you didn't touch on, the crafting professions in BFA look like they were designed by a 1st year intern on starbucks napkins between coffee runs.
    All that said BFA does do some things really well. The storytelling improves every xpack, and is actually really excellent for MMO standards. the Drustvar zone and storyline alone are amazing as an alliance player. The Raid content is good, especially for a first tier raid. Uldir is, imo, the best first teir raid we've had mechanically in a long time, possibly ever. And, running M+ with a static group pushing keys can really feel like a 5man raid.
    It's not all doom and gloom, not is it all sunshine and rainbows. BFA has some really serious flaws, but it also has a lot of promise and does quite a bit really good.

  • @zatrosplayyard2889
    @zatrosplayyard2889 6 ปีที่แล้ว

    I was a Blizz fan boy once and agree with most of your points, but you summed up WoW's current state perfectly with "Lobby LFG". The lack of more open world content followed by them introducing LFG/Raid killed a lot of the social aspects that made some of the previous expansions great. Which you are on point with mentioning how BFA could have been a great expansion, if they had released it further back before/after WotlK, before they started dumbing down combat, skill tree's, pvp etc. to the point it is at now.

  • @markblick5464
    @markblick5464 6 ปีที่แล้ว +1

    "BFA was an ode to classic WoW"
    People say this about literally EVERY expansion. I remember hearing this a bunch about WoD.

  • @av193
    @av193 6 ปีที่แล้ว +1

    I love your videos, nerdSlayer, but WoW was never about PvP and even less about world PvP. And yes, I played WoW from 2005 on PvP server. PvP in WoW was always a crutch and afterthought, the only MMORPG that had enjoyable PvP for me was Warhammer Online.

  • @dadaistcritic8139
    @dadaistcritic8139 6 ปีที่แล้ว +1

    yeah, i'll admit that I bought into the hype and enjoyed playing through the story, hell even met a cool guild to hang with. but once I hit max and had to start winding down on my build, I realized the level of grind I had to do, just to be able to be sufficient enough with the rest of my guild, felt demotivating with the level of RNG. Ended up not resubbing after the first month and told my guild to just kick me out since I won't be coming back anytime soon. I already have enough RNG based games on my plate, and I just can't see the reason in adding another one.

  • @SomePeon
    @SomePeon 5 ปีที่แล้ว

    i just miss finding quest and dungeon buddies with a buff and a nice chat. this is how all the great WoW stories started

  • @patrickgono6043
    @patrickgono6043 4 ปีที่แล้ว

    I remember running around in Classic or BC, meeting other people questing, joining a party, talking to the players, meeting up in front of dungeons, then getting wiped several times. The server really felt like a community. It was annoying sometimes, true, but also very endearing.
    I greatly enjoyed WotLK, but already here, with the dungeon finder and daily dungeons, I spent most of the endgame just grinding dungeons, with a few raids here and there. Flag as healer, wait a few minutes, sprint through dungeon (it was like the hundredth time for everyone), maybe one of the players would get salty, but I never met most of them and noone talked to each other.
    And when I recently tried the latest version of WoW, I was saddened to see that the game feels even more dead. Didn't get to the endgame content, because I quit while leveling up.

  • @Farore36
    @Farore36 6 ปีที่แล้ว +3

    I've played since Vanilla, I really love this game. That being said B.F.A. has been, in every front except narrative, horrible for me. Azerite gear is both horrible to try an obtain and worse to figure out what traits are good or not due to vague descriptions. Class balance is terrible both in raids and pvp. Some classes/specs are just straight up unusable if you want to remain competitive. (Looking at Warlock and Shaman). Meanwhile Blizz just seems to ignore or gloss over player feedback. I've been thinking long and hard about canceling my sub, and when I do I will probably uninstall with it.

    • @luketfer
      @luketfer 6 ปีที่แล้ว +1

      That seems to be the general consensus, the art, music and leveling were really good, the Jaina Narrative arc was amazing (the War Campaign not so much, felt a bit bland to me)...everything else is ranges from 'meh' (Island Expeditions...could not give less of a shit about them for example) to 'blech' (the entire Azerite Armour design for example).

  • @Donkong569
    @Donkong569 6 ปีที่แล้ว

    legion and BfA felt like playing destiny with a warcraft paint. its like getting badass so rare that even the gods themselves only forged once loot that everyone has

  • @Roger-uw1pj
    @Roger-uw1pj 6 ปีที่แล้ว +7

    I agree. I don't pvp (much), don't raid, hate to do dungeons more than once. It's okay to do them once or twice to see the content, story etc etc. But to repeatedly grind through bad camera angles with increased difficulty in the hopes of getting a random item is just... not for me. Since this is basically "The meta" for WoW, I'm out of luck. Pun intended. WQ's give crap loot and are boring AF. WF's were interesting for like.. 20 minutes.. no thanks.

    • @Pop_A_Chaderall
      @Pop_A_Chaderall 6 ปีที่แล้ว +3

      If you dont like pvp, raids, or dungeons.... what do you do?

    • @Roger-uw1pj
      @Roger-uw1pj 6 ปีที่แล้ว +2

      Usually open world content, leveling, crafting. But usually you run out of stuff to do, and leave for something else. Last time I had fun raiding was in wrath, basically.

    • @milenmilen3201
      @milenmilen3201 6 ปีที่แล้ว

      In the Lich, we player only and only The last raid instance (The Lich king's tower or whatever) and we were wiping on the later bosses because of the poor levelling design (on easy you can complete the raid, but on hard - it's impossible).. and the only way to go on hard, it's to gring years for one random a little better item... and when I was ready for the hard mode... Cataclyam came with a little higher level-cap and... every normal story weapon was way better than my new gear from years of grinding... The same thing with Pandaria...

    • @TheElendix
      @TheElendix 6 ปีที่แล้ว

      @@milenmilen3201 wtf dude you never played wow LOL

  • @DerortLightBringer
    @DerortLightBringer 6 ปีที่แล้ว +1

    After Legion being such a great expansion pack, especially with the Mage Tower, which had solo challenges rewarding exclusive cosmetic rewards that I loved, BfA feels like a real letdown.

  • @cabal_2
    @cabal_2 6 ปีที่แล้ว +4

    I can't stomach the rep grind
    I wanted to try the Allied races but not for grinding weekly
    Otherwise I just lost the will to play in general, it's just boring

    • @J479fstknvds
      @J479fstknvds 6 ปีที่แล้ว

      FurorTeutonicus agree everything is rep locked

  • @benblueforge1357
    @benblueforge1357 6 ปีที่แล้ว +1

    Lore wise was enough to turn me off. But I agree with the idea of this expansion feeling out of place in the timeline. It would have been more suitable after WotLK when Alliance and Horde were both in there peak. The Horde looks like it's just going to keep dissolving at this point. Sylvanas in charge just looks like a second civil war within the Horde when it really didn't need to be.

    • @GitGudFox
      @GitGudFox 6 ปีที่แล้ว +1

      The Horde is currently facing the 2 major components of its existence: evil and honor. Sylvanas represents the Horde as its traditionally evil motivations from WC1 Orcs and Humans while Saurfang represents what the Horde of WC3 was supposed to be: a band of outcasts of similar values joining for survival.

  • @DurinFolk6313
    @DurinFolk6313 6 ปีที่แล้ว +1

    Having a blast leveling my alts in legion content. Quit bfa content ages ago.

  • @Movie_Games
    @Movie_Games 6 ปีที่แล้ว

    Will there ever be a challenging MMO made again?

  • @ryuudrako86
    @ryuudrako86 6 ปีที่แล้ว

    I personally love flying mounts, but i think i know a way to make it so you still have to do the content, and it feels more like a reward.
    You need flying charters for every area you go into. You need to contribute enough to be able to be allowed to fly. And if it is opposing faction territory, or equally contested area, you either can't fly or you get easily shot down. You still have the freedom, but it's not a good idea.

  • @strangerunderyourbed6411
    @strangerunderyourbed6411 6 ปีที่แล้ว +17

    I loved wow until wotlk.Imo nowadays it has lost it's identity and turned into something that simply looks like any other mmo that you can play right now, there's nothing that makes it stand out from the rest anymore...
    I think that Blizzard will never invest in making another big mmo game until WoW finally dies off.

    • @lostsanityreturned
      @lostsanityreturned 6 ปีที่แล้ว +1

      It was though, it was casually accessible everquest... It was one of their design goals dude.

    • @xenoblad
      @xenoblad 6 ปีที่แล้ว

      Meh, I find the pve content challenging if you choose to do the challenging ones, I.e. mythic + 5 man's or heroic/mythic raiding.

    • @lalas198
      @lalas198 6 ปีที่แล้ว +3

      Honestly, all MMOs can be summed up as either Ultima Online sandbox clones or Everquest clones (with some hybrids in-between, like SW Galaxies and Archeage) .
      Nobody cares who invented the wheel, what does matter is the end product and whether or not if it's enjoyable. Wow beat out Everquest because people eventually had grown bored with the "hardcore-ness" of Everquest and didn't want to grind 18 hours daily in order to experience end game (especially teenagers who later became full-adults with heavy work schedule).
      And considering the fact that wow's peak subs are 11mil vs EQ's 500k (or so) subs , *wow was a ground breaking thing* .

    • @Ziegfried82
      @Ziegfried82 6 ปีที่แล้ว

      @@lalas198 yes you are correct, WoW was a polished/streamlined/easy version of EQ. But I would argue WoW has led to a serious crisis in the MMORPG world where everybody tries to copy WoW and fails, sometimes spectacularly. Personally I prefer the old 18 hour soul grinder version to the new "improved" MMOs that require almost zero time and effort. Quick and easy sounds great, till ya get bored.

    • @lostsanityreturned
      @lostsanityreturned 6 ปีที่แล้ว

      @@lalas198 leage of legends is huge, it doesn't mean it was an innovator. That would be DotA.
      WoW didn't really change much other than make itself less punishing and have next to no grind (for the time). Also, there are plenty of MMOs that have changed formulae enough to not be considered derivatives of EQ or UO. Even good old runescape is different enough.
      I don't care if someone likes it (it was a well implemented game) but WoW was never good because of inovation and creativity.

  • @codencecoudini
    @codencecoudini 6 ปีที่แล้ว +1

    You hit the nail on the head. I think if you know what you're getting in to from the get go it can be fun, but doing world quests for a piece of gear only to not have that gear rewarded because of randomness to the loot chests is absurd.

  • @Hunter-fs1nj
    @Hunter-fs1nj 4 ปีที่แล้ว +1

    So I guess what I think of BfA..... I'm more in the game for the rp and story elements and really only focus on gearing for those sweet transmogs and for the fun of going to the raid rather than the grind. Usually the things I will grind for are aesthetic things or mounts. I do love pvp in WoW but I came in after the era of open world pvp and only experienced it in classic and gotta say; it was fun but way to frustrating to level in a zone when the other faction sends all its lvl 60's to hunt you down. I do miss the difficulty of leveling in the open world and actually needing to get help though.

  • @bodhisfattva7462
    @bodhisfattva7462 5 ปีที่แล้ว

    love your vids man. good stuff

  • @ippollite
    @ippollite 5 ปีที่แล้ว +1

    Superb point on narrative incongruity. I'd never really thought of that, but it gets to the heart of why the announcement of bfa never quite captured me. That narrative, tied in with vanilla wow would have been a superb second step (sitting between wow and the burning crusade). But now, it just feels like a filler for the next main event. If we think of a cut off from wotlk, the expansions seem to follow a pattern: disappointing, good (yes, i genuinely think panda was a decent expansion, but i didnt join it until late 5.2), disappointing, good, disappointing. Its all a bit star trek movies. Perhaps we'll get one more and they realise its time to call it a day.
    As for playing the game at the moment, restarted my sub last month just to see, and honestly, i dread every hub. It's the same thing: three quests, come back, get two more. find some random quest giver, do their two quests, go back to the hub, get two more quests, then congrats! you finished that hub, off to the next one. It's so lacking imagination. The hamster wheel (always present throughout wow - its an mmo after all), is very quickly in view this time around. Im not even at 120, still in my first zone at 115. It bothers me just how formulaic it is.

  • @tubetorius
    @tubetorius 4 ปีที่แล้ว +1

    Hey now I'll have you know that I've played a lot of BFA and been enjoying it so... you're entitled to your opinion based on your play style and though I've been enjoying the game I can see why others might have concerns that make it so you don't feel like playing the game. There's a plethora of titles out there and I hope you find the game that scratches your particular itch.

  • @Feast_
    @Feast_ 3 ปีที่แล้ว +1

    Looking back at BFA, leveling was great, the Alliance zones were superb...
    But that was it. I had a hard time getting into the raid scene. Uldir was bad and having a bad guild at the time really stung. Coming back for Nyalotha though... Was still bad. Found a better guild but the raid was just so fucking insufferable I couldn't do it too much. N'zoth was the worst endboss I faced in quite a long time
    So far having a decent time with Shadowlands, but I don't miss BFA at all

  • @KiruMiru90
    @KiruMiru90 6 ปีที่แล้ว +1

    @nerdSlayer The traits on Azerite Armor are not random... The WoW community has a bunch of complaints surrounding the Azerite Armor system, and we're not happy. However, let us not spread misinformation.
    There is no more RNG in World of Warcraft than any other MMORPG with a loot table. A lot less, in most situations. And there IS a PvP vendor, making targeting pieces very simple. Yes, you always get a footlocker for a victory in a battleground containing a piece of random gear, that gear is not Conquest gear, so any "real" PvPer as you would put it, still gets to choose which pieces to target and in what order through Conquest Points.
    A "Dread Gladiator's Silk Hood" will always have the same traits on it no matter how many of the same item you acquire.

    • @nerdSlayerstudioss
      @nerdSlayerstudioss  6 ปีที่แล้ว

      Well not random in the sense that certain pieces have certain selections, I wasn't actually aware of that until after (it's the pinned comment).
      But you clearly aren't being objective based on your second statement YIKES.

    • @nerdSlayerstudioss
      @nerdSlayerstudioss  6 ปีที่แล้ว

      There also isn't a vendor, so it's ironic you came here attempting to debunk me and have made false claims.

  • @Relbl
    @Relbl 6 ปีที่แล้ว

    I think every single old world contested zone in the game should have been a 'Warfront' and they should be up contested one week, taken over by one faction based on who won the Warfront for a week, then contested again, etc. THAT would've been fucking fantastic! and beat the hell outta M+ and WQs

  • @memebeam1483
    @memebeam1483 6 ปีที่แล้ว

    Probably a minor complaint to most people, but what turned me off the game was the fact that we're repeating the 'Warchief is actually evil' plot line again. They even had her blow up the same stupid tree.

  • @undertalebob3207
    @undertalebob3207 6 ปีที่แล้ว

    Waiting for Burning Crusade servers to open up. WoW classic back in the day had poor pvp. Theres a reason rogues were so OP back in the day. They always killed you from 100 to 0 before you got out of their first stun. Burning crusade did pvp balance soooo well. They introduced Diminishing Returns, Resilience, Doubling the base hpto even out damage to hp ratios. Was all real nice

  • @stinkbanana2522
    @stinkbanana2522 5 ปีที่แล้ว

    I actually came back to WoW after not playing since BC and honestly, I like it a lot. World quests and the warfront (the series of world quests, not the thing you que for) gives a bunch of people from both factions a reason to be in the same place and with War Mode on huge brawls constantly break out that I've seen escalate as far as 2 Raids groups vs 2 raids groups. Vanilla world PvP was okay, but it never gave a lot of people a reason to be in the same place at once. It was either run into someone by chance or and organized city raid. The PvE stuff is okay, but I'm mostly a PvP player and arena/BGs are better than ever too.

    • @cloyd1234
      @cloyd1234 5 ปีที่แล้ว

      Well sometimes I get the feeling that wow players are the most demanding people around. I mean yea BFA has problems even though a lot of them have been fixed since launch and 8.2 looks really promising. So we have M+, raids, world quests, RBGS, arenas. Island expeditions and warfronts are semi-content but it's still something that you enjoy doing once a week. Back in the day people were happy with one raid but now there are people who say that BFA its worse than WOD(lol, wod had only decent raids and horrible apex farming). At the same time, there are people who play pay to win BDO where ,as nerd stated and I have experienced, your only content is grinding in hopes of pvping.... In my point of view wow players will never be happy whatever happens with the game. And the majority of people who are crying are not even active players who think that vanilla was perfect or something...Anyhew. Have a nice day everyone.

  • @user-cz1ex7kf2g
    @user-cz1ex7kf2g 6 ปีที่แล้ว +3

    It's boring. World of Warcraft was a fitting name a long time ago, now not so much.

    • @rockarolla272
      @rockarolla272 6 ปีที่แล้ว +1

      fuck exactly, boring, frustrating and unfun

  • @Snoozems
    @Snoozems 6 ปีที่แล้ว

    I think the most telling of Blizzard’s new attitude toward its customer base is how now when you cancel your sub, they don’t even ask why.

  • @sasaki8765
    @sasaki8765 6 ปีที่แล้ว

    I'd want "Classic WoW" to actually be WoW up to WoTLK, flying mounts permanently excluded, Dungeons be made way less of a focus, and balancing with new content the community gets to vote on being slowly added to the game.
    I don't want the game in a completely classic unchanged state with no iteration.
    The most fun I ever had in WoW was back when nobody even knew what a raid was for months and spent time falling in love with the open world and all there was to do in it. If I have that back, I'll come back.

  • @claytownusa7008
    @claytownusa7008 6 ปีที่แล้ว

    I've been playing World of Warcraft for around 8 years now and I have to say that my interest in the game has never been lower than it is in BFA. It just feels like a shadow of the amazing game I used to know and has become so mainstreamed and simplistic that I dont want to play at all anymore which is a shame considering I probably have well over a 1000 hours in the game with multiple max level characters and all kinds of rare mounts and gear.

  • @Severn1633
    @Severn1633 5 ปีที่แล้ว +1

    Spot on. Painfully easy. Like every expansion since MoP.

  • @JosephClymer
    @JosephClymer 6 ปีที่แล้ว

    I started being a hardcore WoW player during BC and played consistently until the beginning of Cata. And I would agree with you about BFA. Blizzard has spent so much time trying to cater to more casual players, that they forget that the numbers that keep them alive, are veteran players who will stay til "End-Game" content comes out.
    BFA sounded really good too, like they were trying to reconnect to their "Classic" roots, but as you said with this time-gating, it's just absurd. What they're doing to the game just makes it even more tedious and monotonous, I honestly don't know if I'll even resub before end-game, or classic comes out.

  • @Alowne00
    @Alowne00 5 ปีที่แล้ว

    From the black temple scene meme >> I rememeber world of warcraft for what it used to be, not the abomination it has become, but when the time comes.... the betrayer, shall become... betrayed

  • @vanhohenheim9249
    @vanhohenheim9249 6 ปีที่แล้ว

    All I do (did) in wow is just play arenas and explore and collect stuff a little bit. I really enjoy pvping on a personal lvl , the button mashing , saving your CDs and the overall feeling of it. Nonetheless I still believe blizzard could have been more gutsy and go with open pvp areas on the world map and with temporary changes on the world accordingly (retaking Stromgarde for example) which could do wonders for pvpers without sacrificing anything for the rest of the players to be honest.

  • @chrisharris5597
    @chrisharris5597 6 ปีที่แล้ว

    "possibly be the best over arching narrative so far" fucking lol'd at that

  • @chiyuryuu2687
    @chiyuryuu2687 6 ปีที่แล้ว +1

    The idea that they want to keep fighting each other after dealing with a almost worldwide destruction event doesn’t seem plausible. It seems pushed to satisfy the masses or yeah introduce a new theme park ride. I guess if you really like the game yeah go for it, have fun. I personally am not chasing the carrot on this one.

  • @jiminysmegit3684
    @jiminysmegit3684 6 ปีที่แล้ว

    It feels like Blizzard looked at everything that people liked about Legion and then delivered a watered down version of the same thing. Mission tables are still there but by this point have been so dumbed down that I would consider it even a fairly shallow Facebook game. Artifacts got turned into Azerite, with an alternate xp grind that made alts a thing of the past and a weird RNG system that just makes the whole process unbearable, which is compounded by the stupidity of having to farm a different set for every different goddamn spec (seriously?). Some of the classes are completely unfinished too after the artifact gutting, which is criminal considering that Blizzard used to have a reputation for quality.
    Its such a shame because the new zones are beautiful, the art department knocked it out of the park. The story on both sides is pretty well crafted too, if a little bland and completely out of sync with the pre-launch war cinematics. WoW is obviously not going to die any time soon but it really feels like the only way is down from here.

  • @RQS321
    @RQS321 6 ปีที่แล้ว +2

    You won't get a better theme park than WoW, and it should always really be treated as a theme park. I still play WoW, but i'm hoping for a great Sandbox game to take over, it may never happen.. But SWG Used to be just that.. Some day... Someone has to replace what SWG was.. Theres just such a big market for it. I know it! :p

    • @stoves5877
      @stoves5877 6 ปีที่แล้ว

      As much as I love SWG there really isn't a big market for Sandbox MMOs. At SWG peak it still had fewer players then SWTORs lowest point. Sandbox players prefer survival games it seems like Minecraft, Ark or Conan Exiles.
      Every Sandbox MMO has failed pretty big.

  • @jereXIX
    @jereXIX 6 ปีที่แล้ว

    I’m having fun in BfA. I play about 20-30 hrs a week and run Heroic/mythic raids, mythic + dungeons, and island expeditions with a great guild/raid team. It’s a game so I never have and will never allow myself to get too upset over anything. If it gets to a point where I feel it has nothing to offer me or that the devs are BSing me I’ll stop playing. It’s just that simple. Already did that with SWTOR in 2015 before I moved to WoW. There are too many other ways to spend my time in this world both gaming and with other activities.
    I’ll never understand the raging over perceived slights and “issues.” That Metacritic rating is a joke and should be taken about as seriously as a 5 year old’s opinion on what car your family should buy. The vast majority of ratings are 1 (game killed my dog and ruined my life) or 10 (game gives me orgasms and every time I log in a $100 deposit is made to my bank account.) There is no rational thinking found there.

  • @Planeta1951
    @Planeta1951 5 ปีที่แล้ว +1

    As you said in the begining, it is your opinion. Bliz has clear vission of casualizing the content in general to be able to compete with mobile market...

  • @NecroticRampage
    @NecroticRampage 6 ปีที่แล้ว

    Blizzard is currently not offering a product I want to consume, and I find it unfortunate as I used to love World of Warcraft.
    Blizzard rushed their beta. This caused half baked class design and grossly imbalanced gear to make it to the release of the expansion. Rapid patches made the game difficult to progress in as what was best constantly changed. Players have to use external simulation programs to have any idea of what is best for their characters even though Blizzard said they wanted what was best for a character to be simple. Blizzard is now hiding game mechanics from in game resources so that new players will not know what some abilities do even if they read their in game description.
    When the game's player count was highest it had consistent progression towards pre-defined goals such as tokens for gear and small pools of known drops from bosses. The more you played, and the more difficult the content you could overcome the more and better rewards you would receive. Currently the game's progression systems are based on random chances at gear which has a random chance at being more powerful than normal to a random degree with some significant rewards only coming from wide pools of randomized potential items. Now the players which get the best items are chosen randomly by the game with far decreased correlation between time investment and difficulty overcome and reward.
    Finally a poem: I wonder why world quests now take longer, Island Expeditions and Warfronts are disarrayed, if you wanted my money you should have beta tested, soon shall be static my /played.