This game DISAPPEARS if you pause it!

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  • เผยแพร่เมื่อ 27 ธ.ค. 2024

ความคิดเห็น • 1.4K

  • @nyphakosi
    @nyphakosi หลายเดือนก่อน +3770

    for that last bit you can just half close one eye and it works the same!

    • @Ciytheprotogen
      @Ciytheprotogen หลายเดือนก่อน +17

      Follow up: what if I’m cross eyed?

    • @H_fromDiscord_real
      @H_fromDiscord_real หลายเดือนก่อน +283

      i can do it without doing anything

    • @the_untextured
      @the_untextured หลายเดือนก่อน +45

      @@H_fromDiscord_real same

    • @H_fromDiscord_real
      @H_fromDiscord_real หลายเดือนก่อน +3

      @@nyphakosi also wait what hi nyphakosi!!

    • @aaronspeedy7780
      @aaronspeedy7780 หลายเดือนก่อน +14

      @@Ciytheprotogen I'm cross eyed and I saw it without doing anything
      edit: wait is it like that 3D shit everyone talks about?

  • @fgryson
    @fgryson หลายเดือนก่อน +7509

    This would work really well for a horror game as it would preserve the creatures unknowable nature, can't pause to study the enemy

    • @v0idbyt3
      @v0idbyt3 หลายเดือนก่อน +395

      Alr bet hopping on my PC rn and trying (probably gonna fail because I'm stupid) to make a horror game with that

    • @hanneskarlbom6644
      @hanneskarlbom6644 หลายเดือนก่อน +100

      @@v0idbyt3 Tell us if you succeed.

    • @v0idbyt3
      @v0idbyt3 หลายเดือนก่อน +141

      @@hanneskarlbom6644 I'm being honest idk how to implement it, like should the whole screen be random noise and have that effect? That's the only good idea I have rn

    • @ITHrealXD
      @ITHrealXD หลายเดือนก่อน

      @@v0idbyt3wait 1 frickin second you were on my video and i just hearted it and now you’re here too

    • @hanneskarlbom6644
      @hanneskarlbom6644 หลายเดือนก่อน +106

      @@v0idbyt3 You can try something like rain or fog? Motion blur might work too.
      There are also those blind games where you use a scanner/LIDAR or sound to see, it might give some inspiration.
      The effect is basically that we see a contrasting movement, but when nothing is moving there's no contrast to be seen.
      Something like Super Hot(The game), time/the environmental effects only move when you don't or do move or look around allowing you to see it, you could also add some extra flavour of being able to move slowly to sneak but the environment/time won't move so you won't be sure where it is.
      You can also make it so the ¨monster¨ can still move when invisible by having the effect only apply to its texture like a chameleon.
      You could put in the effort to make it FP or just make something like Pacman.
      Hope this helps.

  • @Magnative
    @Magnative หลายเดือนก่อน +5489

    0:06 When you pause sound also disappears too!

    • @jadencomics
      @jadencomics หลายเดือนก่อน +346

      that's crazy!! i guess this effect also applies to sound or something!1

    • @MAGNETO-i1i
      @MAGNETO-i1i หลายเดือนก่อน +176

      If you pause, time stops
      Einstein would have been so proud

    • @zyansheep
      @zyansheep หลายเดือนก่อน +57

      SOUND IS STOP

    • @JRunnerE
      @JRunnerE หลายเดือนก่อน +28

      😱

    • @BigAssBalls
      @BigAssBalls หลายเดือนก่อน +4

      any second now someone's going to recreate it in source engine

  • @petier184
    @petier184 หลายเดือนก่อน +385

    "guys how do I fix this?" **sends a screenshot**

    • @ATypicalLand327
      @ATypicalLand327 16 วันที่ผ่านมา +1

      screenshots dont work on it.

    • @goodfunnisbadart
      @goodfunnisbadart 15 วันที่ผ่านมา +8

      @ATypicalLand327
      Whoooooooosh

    • @ATypicalLand327
      @ATypicalLand327 15 วันที่ผ่านมา +1

      @goodfunnisbadart oh...

    • @CrystalChlo-l7b
      @CrystalChlo-l7b 12 วันที่ผ่านมา +1

      Bash it with a hammer :D

  • @xXSpiceyduckXx87
    @xXSpiceyduckXx87 หลายเดือนก่อน +1749

    Good use of "baba is you" music. Works very well for tech demos.

    • @KarminsLynn
      @KarminsLynn หลายเดือนก่อน +65

      PUSH IS WIN

    • @WackoMcGoose
      @WackoMcGoose หลายเดือนก่อน +57

      BITRATE ON STATIC IS DEFEAT

    • @BraveJ28
      @BraveJ28 หลายเดือนก่อน +28

      flag is defeat

    • @MaxricoQuen
      @MaxricoQuen หลายเดือนก่อน +23

      Skull Is Push

    • @fluffsquirrel
      @fluffsquirrel หลายเดือนก่อน +20

      Push Is Pull

  • @DivineRevelationsSpiritlessons
    @DivineRevelationsSpiritlessons หลายเดือนก่อน +906

    This is what is needed for the next level of Captcha, if you can program it. It would be difficult, even for AI, to see what is being shown.

    • @tecnicraze
      @tecnicraze หลายเดือนก่อน +135

      This is a really good example of text that computers aren’t able to analyze as easily as current computer vision technologies prosess video one frame at a time.

    • @V530-15ICR
      @V530-15ICR หลายเดือนก่อน +122

      A computer could be able to tell which pixels changed.

    • @williamsmith6921
      @williamsmith6921 หลายเดือนก่อน +92

      ​@@tecnicrazeComputers can calculate value deltas, would not be that effective. They analyze things frame by frame, but can keep the context of previous frames in memory for comparison

    • @PinkeySuavo
      @PinkeySuavo หลายเดือนก่อน +20

      ai can literally draw a shape basing on changing pixels and then analyse it

    • @starchy_
      @starchy_ หลายเดือนก่อน +42

      take 2 frames, compare the difference, boom instant picture of the thing to food to an algorithm. only useful if its obscure so people dont bother writing somenhing for it

  • @rafaelsantinosupertux
    @rafaelsantinosupertux หลายเดือนก่อน +1084

    the donut no desappears if the quality is 360p or 240p or 144p

    • @ajserok7687
      @ajserok7687 หลายเดือนก่อน +28

      SODA NE!! DONUTO NO FUKKATSU!!

    • @_zeeblo
      @_zeeblo หลายเดือนก่อน +32

      yeah I noticed it too at 480p

    • @YoutubeWatcherIg
      @YoutubeWatcherIg หลายเดือนก่อน +4

      It does

    • @civilisedzombie
      @civilisedzombie หลายเดือนก่อน +86

      I think that may be due to compression artifacts that are spread out by a set number of pixels, therefore becoming less prevalent at higher resolutions. That means it might not be there if you played the project instead of watching the video.

    • @Domo3000
      @Domo3000 หลายเดือนก่อน +19

      ​@@TH-camWatcherIg on mobile I still see it thanks to compression artifacts

  • @leafgem
    @leafgem หลายเดือนก่อน +989

    Now we need someone to animate bad apple using this

    • @y0yle_st4rz..27
      @y0yle_st4rz..27 หลายเดือนก่อน +146

      someone already did, its like bad apple but its in noise or something

    • @y0yle_st4rz..27
      @y0yle_st4rz..27 หลายเดือนก่อน +68

      its called bad apple but its magic eye

    • @icebergmm
      @icebergmm หลายเดือนก่อน +14

      here's the earliest I can find watch?v=WnecZgwhHVg

    • @Gardengap
      @Gardengap หลายเดือนก่อน +1

      th-cam.com/video/Myeatl2Q3wM/w-d-xo.htmlsi=AeFFxKlaVSX5Lz8h close enough

    • @SeraphicSolicitor
      @SeraphicSolicitor หลายเดือนก่อน +19

      I think I've already seen three Bad Apple implementations of this 😂

  • @Nako3
    @Nako3 หลายเดือนก่อน +625

    Not me pausing 300 times trying to find a single mistake!

    • @fractalgem
      @fractalgem หลายเดือนก่อน +59

      I can juuuust barely make out some of the distortion of the donut when paused.

    • @alexprach
      @alexprach หลายเดือนก่อน +20

      It's probably really good for TH-cam algorithm, lots of engagement

    • @extrapathos
      @extrapathos หลายเดือนก่อน +2

      Code doesn't make mistakes.

    • @ayangjibrut
      @ayangjibrut หลายเดือนก่อน +1

      take a screenshot on every pauses

    • @Neervaanistan
      @Neervaanistan หลายเดือนก่อน +16

      @@extrapathosThen you don’t know code that well.

  • @Princess-y4g
    @Princess-y4g หลายเดือนก่อน +197

    The effect being taken advantage of here is called persistence of vision. Your eyes aren't like your phone camera, taking individual frames. Instead, your eyes are more like a radio sending a continuous analog signal to your brain. But there's billions of radios, one for each of your rods and cones. This allows for a certain degree of "smearing" in our vision which allows us to see patterns over time that a frame by frame image won't capture

    • @SINDRIKARL1
      @SINDRIKARL1 หลายเดือนก่อน +14

      Also takes advantage of the human brain's amazing ability to detect subtle changes very effectively, makes the thing pop out when it's not paused.

    • @PinkeySuavo
      @PinkeySuavo หลายเดือนก่อน +6

      I believe some animals actually see only the change (or see it much better). It would make sense that some animals stand still not to be detected. Movement in general is easy to see

    • @extrapathos
      @extrapathos หลายเดือนก่อน +6

      This is the basis behind animation too. In this case, we can differ the part that moves as the foreground, and the static part as the background (or vice versa). When paused, everything is static so there's nothing to differentiate.
      If you look deep into the B&W object, that'll become the background.

    • @IISveirII
      @IISveirII 27 วันที่ผ่านมา +1

      i believe it is actually debated whether our perception is "continuous" or if it happens in "discrete frames". it's been a while since i read any research on that though, so i don't remember the arguments for it other than the "wagon wheel effect" (the whole "a wheel in motion appearing to slow down or move backwards). it's not a great argument though as i believe it is mostly explained by lighting conditions

  • @R.B.
    @R.B. หลายเดือนก่อน +97

    As a child I discovered the Pulfrich Effect by accident. As my parents were driving on long trips, I had a pair of sunglasses. Looking out the passenger seat window at the passing scenery, if I covered one eye with one of the lenses, I saw what I could only explain as covering my right* eye everything looked smaller, yet closer, while covering my left eye everything looked giant and further away -- that is except for cars which were driving alongside us.
    * I may have the eyes flipped as to which caused things to look near or far, as this was something I discovered several decades ago.
    Years later, some TV shows used this effect to create 3D. They had 3-D glasses you could get from 7-11 before the show which were effectively the same thing, tinting only one eye. The show was staged so that foreground movement moved left to right while background movement moved right to left. Static elements of the set or actors were centered in the depth field. This gave the sense that there was actual depth in a scene by making parts of the stage appear closer to the camera or further away.
    It's a really neat effect and it's great that you've used it. If you really want to explore it, you can have the static moving faster or slower depending on the depth in the scene, and have the static for objects which extend outward going the opposite direction. To really take advantage of this, you can apply that shift on things like the spinning donut, so that the velocity of the static changes at different depth of the surfaces and control the overall depth by changing it as the object moves closer and further in the field.

    • @brantagames
      @brantagames  29 วันที่ผ่านมา +15

      Thank you for the comment! I'll have to try doing that next time I'm on a long drive. I'll play around with the shader and see if I can add more depth to the effect. I feel like a side scrolling game would be really good with this. The player could be on a moving train, the background could move in one direction, and a train in the foreground could move in the other

    • @TheBeatfox
      @TheBeatfox 26 วันที่ผ่านมา +1

      There's a Doctor Who / Eastenders crossover charity special from 1993 that made use of the effect using judicious camera movement and VFX animation. It's up on TH-cam - "Doctor Who: Dimensions in Time". That's how I learned of the effect several years ago... very entertaining!

  • @isaacwalters747
    @isaacwalters747 หลายเดือนก่อน +43

    I would love to see the "edges" of a room also have this effect applied to them. I think it would really help to retain a sense of depth.

  • @Monkeymario.
    @Monkeymario. หลายเดือนก่อน +417

    0:06 I paused it and still see it because of compression artifacts

    • @tyagagerson
      @tyagagerson หลายเดือนก่อน +6

      @@Monkeymario. same

    • @psyskip6709
      @psyskip6709 หลายเดือนก่อน +26

      The idea is it's not visible if you screenshot the game itself, not a recording of the game.

    • @mattshu
      @mattshu หลายเดือนก่อน

      omg delete this video it's been a lie!

    • @thederpydude2088
      @thederpydude2088 หลายเดือนก่อน +1

      Woah neat, when I turn the resolution down it also makes it subtly visible when paused

    • @Glitchywastakenagain
      @Glitchywastakenagain หลายเดือนก่อน

      Yep

  • @niterlock
    @niterlock หลายเดือนก่อน +240

    1:24 paused here and it didnt disappear. sad.

    • @anything1456
      @anything1456 หลายเดือนก่อน +5

      yes it does?

    • @leenathomas2039
      @leenathomas2039 หลายเดือนก่อน +24

      It only works with higher resolution youtibe crunches moving part making moving area slightly gray

    • @_Sami__
      @_Sami__ หลายเดือนก่อน +1

      I don’t see it

    • @edwardblair4096
      @edwardblair4096 หลายเดือนก่อน +5

      Yeah good catch. (The answer has nothing to do with TH-cam artifacts).

    • @pizzaman1720
      @pizzaman1720 29 วันที่ผ่านมา +20

      Guys I think he was talking about the red square…

  • @ChrisBLong
    @ChrisBLong หลายเดือนก่อน +32

    Awesome work, Jack, and thanks for linking to my videos in your description. What you've done here is way more sophisticated than my simple XOR-based code and gives a really interesting effect. Looks like maybe I need to learn Godot now!

    • @brantagames
      @brantagames  หลายเดือนก่อน +6

      Thank you so much! Your videos were actually the first time I saw the effect and I knew I wanted to try and make it myself! I'm glad you liked it I didn't expect to see you here

    • @ChrisBLong
      @ChrisBLong หลายเดือนก่อน +1

      @@brantagames This video just popped up in my feed, I guess TH-cam figured out the connection. I'm subscribed, I'll look forward to seeing what else you come up with 🙂

  • @ooqui
    @ooqui หลายเดือนก่อน +85

    I'd suggest to consistently use hue, saturation and value as terms. If you use "color" for "hue" it will quickly become confusing.

    • @brantagames
      @brantagames  หลายเดือนก่อน +36

      Yes you're absolutely right about that. I'll try my best to be more concise in the future!

    • @pcenero
      @pcenero 28 วันที่ผ่านมา +4

      *precise, though hue is shorter than color.

    • @ooqui
      @ooqui 28 วันที่ผ่านมา

      @@pcenero What do you mean by "hue is shorter than color"?

    • @thepastarat
      @thepastarat 27 วันที่ผ่านมา

      ​@@ooqui hue has 3 letters and color has 5 lol

    • @ooqui
      @ooqui 27 วันที่ผ่านมา

      @@thepastarat I don't understand why you're mentioning this. What does the length of the words have to do with the comment?

  • @Yellowsam4145
    @Yellowsam4145 หลายเดือนก่อน +53

    Secret documents... unless you make a .gif

    • @JorgetePanete
      @JorgetePanete หลายเดือนก่อน +4

      Specifically a .gif with more than 1 distinct images.

  • @michaelwarnecke3474
    @michaelwarnecke3474 หลายเดือนก่อน +213

    Doesn't work, paused at 0:24 and could still see the cubes

    • @mepizzasmangled
      @mepizzasmangled หลายเดือนก่อน +109

      Hi, this is because the cubes are not part of the effect. Hope this helps.

    • @GreatDynamics
      @GreatDynamics หลายเดือนก่อน +69

      Hi, this is because the cubes are not part of the effect. Hope this helps.

    • @Triangle1234
      @Triangle1234 หลายเดือนก่อน +52

      Hi, this is because the cubes are not part of the effect. Hope this helps.

    • @Hazzanger
      @Hazzanger หลายเดือนก่อน +46

      Hi, this is because the cubes are not part of the effect. Hope this helps.

    • @TheSquideeeena648
      @TheSquideeeena648 หลายเดือนก่อน +40

      Hi, this because the cubes are not part of the effect. Hope this helps.

  • @SimonClarkstone
    @SimonClarkstone หลายเดือนก่อน +32

    This reminds me of a mini game / tech demo years ago called _Lost in the Static_. It was basically impossible to screenshot because any screenshot was black-and-white pixels, and I expect video compression would have struggled greatly too.

    • @q00u
      @q00u หลายเดือนก่อน +4

      That's what I thought this video was going to be about. _Lost in the Static_ was a trip, but so short

    • @an_asp
      @an_asp 28 วันที่ผ่านมา +1

      Yeah, I looked through the comments to see if the video author was aware of it, and they mentioned liking it a lot on a previous video. It's one of those games that really sticks with you just because of how novel it is.

  • @AB39
    @AB39 หลายเดือนก่อน +14

    3:02 holy album art generator

  • @Griffury
    @Griffury หลายเดือนก่อน +27

    3:46 i mean i can see it normaly without any sunglasses

    • @malorobin7980
      @malorobin7980 25 วันที่ผ่านมา +1

      Same here

    • @vladthe_cat
      @vladthe_cat 24 วันที่ผ่านมา +4

      Same- is there a subset of people who see otherwise?

    • @NG-VQ37VHR
      @NG-VQ37VHR 24 วันที่ผ่านมา +7

      With the sunglasses, the text appears raised slightly from the background, giving the image a 3d appearance.

    • @Griffury
      @Griffury 24 วันที่ผ่านมา

      @@NG-VQ37VHR intresting

    • @snickerdoooodle
      @snickerdoooodle 23 วันที่ผ่านมา

      He doesn't say that the text is invisible unless you have sunglasses. He just says that it pops out more, which it does kind of pop out when I tested this.

  • @Oliepolie
    @Oliepolie หลายเดือนก่อน +68

    3:42 the text is still visible even without closing an eye, using sunglasses, or doing weird handtricks others have pointed out. I wonder why this is?

    • @DaRealMaus
      @DaRealMaus หลายเดือนก่อน +44

      It's not about the text not being visible without doing those things, it's about the text seemingly popping out of the screen (like a 3d movie with 3d glasses) when you do.

    • @PinkeySuavo
      @PinkeySuavo หลายเดือนก่อน +2

      It's called Pulrich effect, you can kinda feel depth/3D if you use sunglass to your right eye. If you make a small hole with your fingers and put it on your right eye to make your view darker, you will feel the depth

  • @Kazner0h
    @Kazner0h หลายเดือนก่อน +4

    Very cool! the stylistic implications of this are very exciting.

  • @Qr0567
    @Qr0567 27 วันที่ผ่านมา +34

    1:04 MY EYES!!!!

    • @MaxiCubi
      @MaxiCubi 20 วันที่ผ่านมา

      It's most likely your brain, since the total brightness is lower, for you brain tho it makes a lot more contraste and information to process.

  • @Speed-TV
    @Speed-TV หลายเดือนก่อน +26

    Really cool stuff, my fellow Godot user! Keep doing what you love, and post when you feel like it. Let the world see this wonderful art of yours.

    • @brantagames
      @brantagames  หลายเดือนก่อน +2

      Will do!

  • @that1ghost423
    @that1ghost423 5 วันที่ผ่านมา +1

    This would be epic for a horror game like the concept is when you were a kid and would get mesmerized by the old TV static so much you would almost catch shapes and figures in the static. except this time there WOULD be ACTUAL shapes and figures in the static! Would you survive?!?

  • @EverRusting
    @EverRusting หลายเดือนก่อน +27

    Oh my I'm dumb, I paused and the circle went away and resumed then it came back and I was gonna comment "it doesn't work" but it was just because it's only supposed to disappear while paused >_

  • @woowooNeedsFaith
    @woowooNeedsFaith หลายเดือนก่อน +12

    3:23 - I don't have sun classes, but I get the same effect by forming a pinhole with my fingers (with two thumbs and index fingers) and looking through the hole with my right eye. Through the hole my right eye sees only small part of the picture (2 to 4 or 5 letters at once), and somehow it excites the 3D effect. If I make the hole larger i.e. see larger area at once, at some point the image flattens again.

    • @terdragontra8900
      @terdragontra8900 หลายเดือนก่อน +2

      Woah, you’re right, it is bizarre

    • @ketaminefairy
      @ketaminefairy หลายเดือนก่อน +1

      Hah! Love this

    • @dado__
      @dado__ หลายเดือนก่อน +1

      The sunglasses thing doesn't work at all, but this does! You've taught me one of the only things I've seen that makes 3D effects work for someone with esotropia like me.

    • @alejrandom6592
      @alejrandom6592 28 วันที่ผ่านมา

      I don't have sun classes either, but I did the same thing and it kinda works

    • @woowooNeedsFaith
      @woowooNeedsFaith 28 วันที่ผ่านมา +1

      @@dado__ Thanks. Nice to hear.

  • @specsoneye
    @specsoneye 28 วันที่ผ่านมา +4

    0:11 "And if you stay till the very end, I'll show you a really cool 3D pop-out effect"
    Me: **Skips to the very end**

  • @hritviknijhawan1737
    @hritviknijhawan1737 หลายเดือนก่อน +5

    If you pause the video, sometimess you will see the donut while paused due to the slight blurring of the Pixels in the area where the donut was. But then that's because of the fps.

    • @SeanCMonahan
      @SeanCMonahan หลายเดือนก่อน

      It's probably because video compression uses similarities between nearby frames to reduce how much data is needed. Things that don't change for multiple frames in a row end up keeping more details, and changing parts end up losing details.
      If a chunk of pixels is the same for multiple frames in a row, the video compressor doesn't need to duplicate that information. It can basically encode, "this block of 32×32 pixels in this frame are the same as last frame," using a few bytes instead of the 3096 bytes it takes to exactly describe it the first time in full, 1024 pixels × 3 colors/pixel × 1 byte / color.
      If you limit how much data the video compressor is allowed to use to describe each frame, duplicated blocks have their full quality retained with a few bytes, but changed blocks are only able to be described approximately.
      The compression algorithm has different techniques for describing a block in less data, and it tries to pick the ones that give the closest approximation balanced with how much size that approximation takes for a given block. The smaller the data budget, the more noticeable the sacrifices in quality are. If you only give it a couple words to describe each block, some of them end up as "mostly red-ish green with the top half being darker than the bottom half", or if even shorter, just "red-ish green."
      As a result, changing parts of the video get blurrier. When you pause, then, you can tell which parts of the image have changed recently because the video compression has smeared those sections. (Sorry if I'm not explaining it well.)

  • @bluebaconjake405
    @bluebaconjake405 หลายเดือนก่อน +4

    If you dont have sunglasses for the ending part, use one hand in front of your eye and move it up and down quickly. Look through the gaps between your fingers and it should darken what you see on one eye. Works surprisingly well.

  • @IsakAidee
    @IsakAidee 17 วันที่ผ่านมา

    I was NOT prepared for that 3D thing. It looks like it's about 1cm in depth. Pretty cool!

  • @AntiSkeppyClone
    @AntiSkeppyClone 29 วันที่ผ่านมา +28

    ngl I only watched until 0:35, my eyes started hurting like hell

    • @asmrunwind7884
      @asmrunwind7884 26 วันที่ผ่านมา

      Yeah I stopped there too, but mine was from motion sickness. Ugh.

    • @kitrod
      @kitrod 23 วันที่ผ่านมา +1

      Weak

    • @AntiSkeppyClone
      @AntiSkeppyClone 22 วันที่ผ่านมา +1

      @@kitrod GET OUT-

    • @_Cragon_
      @_Cragon_ 22 วันที่ผ่านมา

      How are you in every vid im watching lmao do we have the same algorithms

  • @whitehawk4099
    @whitehawk4099 หลายเดือนก่อน +2

    I can still see the donut when it's paused at, for example, 2:01.
    When it's facing sideways I mostly can't see it, but when it is showing the donut I don't have an issue.

  • @aadenboy
    @aadenboy หลายเดือนก่อน +18

    yooo baba is you music

    • @nathansos8480
      @nathansos8480 หลายเดือนก่อน

      why do I see you everywhere!?

    • @aadenboy
      @aadenboy หลายเดือนก่อน

      @ magnets

    • @nathansos8480
      @nathansos8480 หลายเดือนก่อน

      @@aadenboy ikr

  • @Tenshi_Kira666
    @Tenshi_Kira666 27 วันที่ผ่านมา +2

    He's sort of right about the doughnut, but I still see it when it's paused

    • @bryede
      @bryede 25 วันที่ผ่านมา

      I can only tell where it is because of compression artifacts. The video codec is very sharp on the non-changing pixels and little softer on the ones that change.

  • @jeffgoat
    @jeffgoat หลายเดือนก่อน +10

    I thought that this was a channel with 100k + subscribers, keep up the great work!

  • @vaendryl
    @vaendryl 25 วันที่ผ่านมา +1

    I bet you could use this in a VR game to make something only visible to the player when they move their head, but invisible when they don't. it'll also make people super sick but that's their problem.

  • @SnowmanSixtyFour
    @SnowmanSixtyFour หลายเดือนก่อน +10

    I'll become your 29th subscriber, because in reality you deserve 29 000 000! This is fantastic!!! I can't even process how you managed to do it! Hopefully some day I will though, as I want to learn computer programming to it's full power :)

  • @mollykins8h
    @mollykins8h 23 วันที่ผ่านมา

    That really cool, 3D pop out effect also works if you look through your fingers!

  • @tamaz88
    @tamaz88 หลายเดือนก่อน +5

    I love the Baba is you ost

  • @Preston241
    @Preston241 หลายเดือนก่อน

    I’d love 10 hour loop of these effects. It would make an awesome game for my cat.

  • @FieryZaneStudios
    @FieryZaneStudios หลายเดือนก่อน +20

    Paused at 0:46 and could see it, what a scam (jk this is cool)

    • @xNightblue
      @xNightblue หลายเดือนก่อน

      Lol

    • @snowtale7776
      @snowtale7776 29 วันที่ผ่านมา

      Idiot he was showing it going wrong

    • @TheOddInfluencer
      @TheOddInfluencer 20 วันที่ผ่านมา

      Usually cause internet is bad.

  • @bungercolumbus
    @bungercolumbus 24 วันที่ผ่านมา +1

    Aaah. Fellow baba is you music enjoyer. You have my respect.

  • @blekitYT
    @blekitYT หลายเดือนก่อน +7

    3:34 if you also see it without sunglasses, reply (so i know if im weird, or hes lying)

    • @Eli-lw7jo
      @Eli-lw7jo หลายเดือนก่อน +1

      i saw it too lol

    • @togglinho
      @togglinho หลายเดือนก่อน +2

      Yeah i don't think you really need sunglasses

    • @itsmakar2412
      @itsmakar2412 หลายเดือนก่อน +1

      Too :/

    • @CowdenFamliyMedia
      @CowdenFamliyMedia หลายเดือนก่อน +1

      same

    • @snickerdoooodle
      @snickerdoooodle 23 วันที่ผ่านมา

      He doesn't say that the text is invisible unless you have sunglasses. He just says that it pops out more, which it does kind of pop out when I tested this.

  • @Ogaitnas900
    @Ogaitnas900 หลายเดือนก่อน

    This must be how a trex feels when you stop moving. Cool demo, very simple rules for the effect.

  • @sonicwaveinfinitymiddwelle8555
    @sonicwaveinfinitymiddwelle8555 หลายเดือนก่อน +5

    the bitrate explodes my pc ☠☠💀💀

  • @LezardValeth-nn2gl
    @LezardValeth-nn2gl 26 วันที่ผ่านมา

    gotta appreciate this video not getting destroyed by bitrate, thats astounding.

  • @name_unbekannt9976
    @name_unbekannt9976 หลายเดือนก่อน +2

    BABA IS YOU MUSIC 🔥🔥🔥

  • @greasybunz4169
    @greasybunz4169 23 วันที่ผ่านมา

    This is actually such an awesome aesthetic, it’s like futuristic retro

  • @bibibutona
    @bibibutona หลายเดือนก่อน +18

    If I pause at 3:02 I see it, smh my head

    • @stx_1
      @stx_1 หลายเดือนก่อน +2

      Shaking my head my head

  • @Rowan_cc
    @Rowan_cc 24 วันที่ผ่านมา +1

    The donut is using a trick that has to do with motion not the donut itself, what you are observing is the donuts motion not a donut so when you pause it the pixels become static with it and blend in.

  • @1KiloDepartment
    @1KiloDepartment หลายเดือนก่อน +5

    Cool to see GODOT be used like this! I my self experimented with creating a "fractal flight-sim" after watching a random YT recommendation which was about the cool feedback loop effect you get when you point a camera at a screen which displays what the camera sees!
    I started it with a Control scene, that is set to scale with the viewport. Then I added 3 siblings: a Camera 3D, a WorldEnvironment and a TextureRect.
    I set the sky on the WorldEnviroment as Canvas, and created a script for the TextureRect so that it copies the image from the root viewport, and additional controls for rotating, scaling and moving the TextureRect (note: To fly, the rect should be slightly bigger than the viewport/game window. Though making it smaller gives other cool effects!).
    Then I added two, black and white, plane meshes so that they are at the bottom and to of the visible area of the camera.
    By moving the rect away from the white mesh (or in the POV of a plane, turning towards it), you can start the feetback loop from there and hopefully see some fractals form, that you can "fly" into!
    Oh and if you need to display anything in top of all this, just parent the whole scene on a SubViewportContainer's SubViewport, and parent whatever you want to display as a sibling of the SubViewportContainer!
    Otherwise any labels and such would be caught in the feedback loop too!

    • @brantagames
      @brantagames  29 วันที่ผ่านมา +1

      That's really cool! I've never thought about using viewports in a recursive way like that! I wonder what kind of gameplay you could get with that

    • @1KiloDepartment
      @1KiloDepartment 20 วันที่ผ่านมา

      @@brantagames That is what I'm wondering too! It is also the reason why I did this in 3D, as I was hoping that by randomly putting objects for one frame onto the world, it would allow me to draw trees and such!
      Though it has its own problems, such as that: As the camera never rotates, any 3D object in the world wouldn't match where the "ground" or "sky" is in the feedback loop.
      It would probably be a lot easier to program a shader that can detect where the point between "ground" and "sky" is to draw them, which means you could do all this in 2D!
      Another problem are the filtering options for textures. I used the Nearest option before, but it creates these "chunks" when you don't move, which cause the most center one to not update in anyway (best seen in person!).
      For the other options, it creates a blurry image that takes over, so you no longer have pure black and white as sky and ground. But by giving the Camera3D a CameraAttributesPractical, and setting the Auto Exposure on, fixes this! (Also would probably allow for some other cool effects! Just gotta fiddle around with it to see what)

  • @jamxiety4672
    @jamxiety4672 28 วันที่ผ่านมา +1

    This would be absolutely BONKERs for a puzzle game

  • @The7humpwump
    @The7humpwump หลายเดือนก่อน +6

    The epic-ness grows with each new video…

  • @karjalasta
    @karjalasta 28 วันที่ผ่านมา +1

    Looks like an 90's game! Ah those good days...

  • @HexDeck
    @HexDeck หลายเดือนก่อน +3

    3:41 I could already read it so I’m confused

    • @snickerdoooodle
      @snickerdoooodle 23 วันที่ผ่านมา

      He doesn't say that the text is invisible unless you have sunglasses. He just says that it pops out more, which it does kind of pop out when I tested this.

  • @n40k1
    @n40k1 25 วันที่ผ่านมา

    Very good choice of music haha, love Baba!

  • @gamingnoobdev
    @gamingnoobdev หลายเดือนก่อน +5

    this is just amazing, great work

  • @Kasakuja
    @Kasakuja หลายเดือนก่อน +1

    you should make a very long video, your voice is so relaxing to listen to

  • @tyagagerson
    @tyagagerson หลายเดือนก่อน +7

    i see the donut when i paused the video 😅😅😅

  • @jeffwatkins72
    @jeffwatkins72 หลายเดือนก่อน +1

    One of my cats really enjoyed the spinning ring, she was pawing it as it moved around.

  • @NobodyYouKnow01
    @NobodyYouKnow01 หลายเดือนก่อน +7

    The real magic, when you think about it, isn’t in the software. It’s in the human mind.

  • @zhabiboss
    @zhabiboss หลายเดือนก่อน +1

    The spinning donut will disappear, because it will no longer spin, it will just be a donut

  • @lochlanbell3883
    @lochlanbell3883 หลายเดือนก่อน +5

    3:45 I Didn’t Need Sunglasses To See It, It Says
    Like
    Comment
    Subscribe

    • @traugdor
      @traugdor หลายเดือนก่อน +2

      The 3d popout effect was lost to you then. I used sunglasses and it popped out at me. You should try it next time before posting a comment like this.

    • @WolfieSixteen
      @WolfieSixteen หลายเดือนก่อน

      @@traugdoragreed

  • @ET.A12
    @ET.A12 28 วันที่ผ่านมา +1

    Optical illusion perspective
    When the donut (or othe shape of pixels) move u are differentiate between the ones that's movie and the ones that aren't or moving in other direction, but when u pause everything blends in,
    But in HQ and if u pause in yhe right time u would still see a lil Boarder between the shape of the donut and the other pixels

  • @halfbee7886
    @halfbee7886 29 วันที่ผ่านมา +3

    My low IQ brain just assumed that the animation would be gone from the video even after I’ve replayed it. It turns out I misunderstood the instruction completely.

  • @I_am_a_human_not_a_commodity
    @I_am_a_human_not_a_commodity 23 วันที่ผ่านมา

    This is really cool! Thanks for the video :D

  • @stanshatter3875
    @stanshatter3875 หลายเดือนก่อน +4

    An MRI scan would look terrifying done with this.

  • @ChrisPikula
    @ChrisPikula หลายเดือนก่อน +1

    If you want to return to the original background static, I recommend having a single-pixel (or larger, depending on your step size), wide stroke around each object. You'll have to remember the original pixel values, but this way you can make the randomization happen in the stroke area, and use those values for the 'rotation'. Stepping out of the stroke area, you return back to your normal value. Stepping into the stroke area from inside the object, you randomize as well, btw. Has to go both ways.
    This can be useful when you want to, say, show an 'invisible' creature moving through an area. Set your randomization to have some severe constraints on the input values, vary about those points, and it'll look like something isn't there when it's not moving. :-D

  • @Leon_the_Amateur
    @Leon_the_Amateur 12 วันที่ผ่านมา

    "Keep absolutely still. It's vision is based on movement."

  • @Dcyaboi33
    @Dcyaboi33 หลายเดือนก่อน

    This is like looking at the bumps on the popcorn ceiling, and once you look away from a certain spot, the shape you saw disappears

  • @JakaW1
    @JakaW1 23 วันที่ผ่านมา

    Bro this is insane, I find it fascinating that no matter how hard you try you can't recover the image while paused but it slowly fades out

  • @angryherbalgerbil
    @angryherbalgerbil 25 วันที่ผ่านมา +1

    Nah, I can still see it when paused. There's a blur effect on the pixels where it's "in motion".

  • @notlistening6499
    @notlistening6499 หลายเดือนก่อน +2

    This hurts my brain a lot and I love it

  • @kos256
    @kos256 23 วันที่ผ่านมา

    the showcase part of the video feels like im watching a posy video

  • @YudokunaSekai
    @YudokunaSekai 21 วันที่ผ่านมา

    I don’t think this video could’ve found me at a better time

  • @TechnoKnight2520
    @TechnoKnight2520 26 วันที่ผ่านมา +1

    I paused the video and I still see the donut.

  • @technoschnauzer4327
    @technoschnauzer4327 27 วันที่ผ่านมา

    Only 20 seconds in but have to comment this is the first one of these I’ve seen where I actually can’t see the shape when I pause, other ones I’ve always still been able to make out the outlines and find the edges, this time I couldn’t and it’s really cool to experience the real deal

  • @loganstynes8738
    @loganstynes8738 27 วันที่ผ่านมา

    never really understood when people would say a creature's "eyesight is based on movement" but tbh this helped me understand perfectly how a creature could see like this

  • @AMTunLimited
    @AMTunLimited หลายเดือนก่อน

    The 3D effect will also work if you use your thumb and index finger to make a "pin hole"

  • @jasmijnwellner6226
    @jasmijnwellner6226 หลายเดือนก่อน

    I had a similar idea for a survival horror game mechanic years ago, cool that you actually implemented this!

  • @RodriguezReel
    @RodriguezReel 23 วันที่ผ่านมา

    Earned a subscribe, this is mind blowing

  • @maszugsh9009
    @maszugsh9009 หลายเดือนก่อน

    This solves a massive issue with secure terminals where a screen capture can be used to compromise the user endpoint. Thank you!

    • @Quaternality
      @Quaternality หลายเดือนก่อน +2

      All they would need is 2 screenshots instead of 1 for a differential, or better yet a video feed

  • @guspaz
    @guspaz 29 วันที่ผ่านมา

    I find it massively more comfortable (and easier to see the objects) when the background pixels are moving and the pixels of the objects are not.

  • @Bentroen_
    @Bentroen_ หลายเดือนก่อน

    What a deceptively simple but awesome concept!

  • @GrouchyGander
    @GrouchyGander หลายเดือนก่อน

    Thanks you TH-cam video compression, the donut is still kinda there!

  • @bennypika3575
    @bennypika3575 23 วันที่ผ่านมา

    now I know how cat feels when they thought they saw something when suddenly somebody stop moving

  • @kuboskube
    @kuboskube หลายเดือนก่อน

    I almost never get motion sick, but when the whole screen started shaking at 2:40 along with the absurdly cool effects you've been showing off, I got just a tinge of the ill feeling in my stomach.
    Not that it's a bad thing, just found it interesting.

  • @olbluelips
    @olbluelips 29 วันที่ผ่านมา

    Just awesome work man! Love it

  • @aaronbredon2948
    @aaronbredon2948 หลายเดือนก่อน +1

    The spinning donut does NOT disappear, it just becomes hard to see. It is composed of edge effects in the static, and it is hard to see a slight shift in a chaotic pattern.

  • @exactspace
    @exactspace หลายเดือนก่อน +1

    These kinds of effects would be great for a music video. The thumbnail would just look like noise.

  • @panomaniac5399
    @panomaniac5399 3 วันที่ผ่านมา

    Part of the fun of this is that when paused the shapes don't disappear instantly, they fade out. This shows gives me a clue how much of the illusion is in the eye and the brain.

  • @briansrandomstuff411
    @briansrandomstuff411 หลายเดือนก่อน

    This is a REALLY COOOL effect!
    Interesting how the human eye works.

  • @theleviathan3902
    @theleviathan3902 หลายเดือนก่อน

    the video was so low quality for me that I could still see the ring from the blurry pixels

  • @Lexyvil
    @Lexyvil หลายเดือนก่อน

    Watching this video frame by frame is pretty cool!

  • @Amphibiot
    @Amphibiot 29 วันที่ผ่านมา

    Seems useful for "For your eyes only" information. If anyone attempts to take screenshot of confidential information, they end up with nothing.

  • @EliasWolfy
    @EliasWolfy 28 วันที่ผ่านมา

    I already knew that the human brain identifies lighting better than colors, but this video showed me what that means

  • @torzukki
    @torzukki หลายเดือนก่อน

    Yoo I just saw your post on reddit about this yesterday! Did not expect it to show up in my youtube recommendations!

  • @samuraijackson241
    @samuraijackson241 29 วันที่ผ่านมา

    This is reminding me of another video that talk about pixels, where how simple static on and off of pixels can create an "illusion" of moving object in our eyes.