R-Type Longplay (C64) [50 FPS]

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  • เผยแพร่เมื่อ 29 มี.ค. 2013
  • Follow me on Twitter @ / al82_retro
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    Developed and published by Rainbow Arts in 1988
    So, here we have the properly licensed port of Irem's famous R-Type arcade game on the good ol' Commodore 64.
    Developed by Manfred Trenz, Andreas Escher, Chris Hulsbeck and Ramiro Vaca, this game really deserves a higher score than the 72% that Zzap 64 magazine gave it (although they had big gripes with the tape multi-loader; I used the disk version so was spared any pain on that front).
    If anyone watched my Katakis video, you'll see the resemblance. Although Katakis is a better game, R-Type is a lot more controllable due to the slower pace of the action, so I actually enjoyed it a lot more.
    The only complaint is the fact you have to replay the entire level from scratch if you die. Not a big problem for tool-assisted emulators, but this would have been horrible back on a real C64.
    Overall, this is a very good port and showed off what was to come from Manfred et al.
    Enjoy!
    #retrogaming
  • เกม

ความคิดเห็น • 169

  • @cothilian
    @cothilian 7 ปีที่แล้ว +38

    I would love to play the Arcade version with C64 music!

  • @fisktomte
    @fisktomte 10 ปีที่แล้ว +57

    the music is so kickass!

    • @Schleimie
      @Schleimie 5 ปีที่แล้ว +5

      Well, the music of *KATAKIS* is also great.

    • @Alienboi2005vidsandstuff
      @Alienboi2005vidsandstuff 4 ปีที่แล้ว +2

      IKR

    • @AchtungBaby77
      @AchtungBaby77 3 ปีที่แล้ว +2

      The music is beyond words - and to think this was made in 1987!!!!

    • @markduchey8785
      @markduchey8785 3 ปีที่แล้ว +3

      Chris hulsbeck music

    • @topdecker1334
      @topdecker1334 3 ปีที่แล้ว +3

      the music is so much better as the original arcade version

  • @Horzuhammer
    @Horzuhammer 5 ปีที่แล้ว +34

    This game is simply sorcery for an 8-bit port! You get pretty much the whole arcade game + awesome Hülsbeck -renditions of the music.
    The graphics don't look extremely hot in a high definition youtube-video, but when the game's running in front of you on a proper CRT, it looks bloody incredible.

    • @nicolasverdi
      @nicolasverdi 2 ปีที่แล้ว +5

      I remember looking at the first boss and thinking "well, that's the best video game graphics will ever be"

    • @axelgear666
      @axelgear666 ปีที่แล้ว +3

      Katakis was better, same programmer. Manfred Trenz is a legend.
      God's I love that SID chiptunes

    • @KurtPedersen-tg7jc
      @KurtPedersen-tg7jc 2 หลายเดือนก่อน

      On my C64C with a scart cable connected to a 32" HD screen, it looks *alot* . -Most emulators doesn't show the graphics decent enough, so that's why I'm still using original hardware.. BTW: As I *hate* scanlines/CRT screens, mine doesn't have them, and the graphics still looks *quite* alot better than this.

  • @alexanderwizard763
    @alexanderwizard763 4 ปีที่แล้ว +12

    2019 and the music is still wicked good. And crazy that this game is "only" 24 minutes long, as a teenager it was quite hard to finish and felt like hours...

    • @rufus3898
      @rufus3898 ปีที่แล้ว

      Probably one of the best game soundtracks. Still going strong in 2023!

  • @sdekaar
    @sdekaar 8 ปีที่แล้ว +29

    the musics are so cool on c64 :)

  • @matthiasbreiter4177
    @matthiasbreiter4177 5 ปีที่แล้ว +23

    Considering this port was done in such a short time - it is a masterpiece. Uses the same technology that KATAKIS used before (was created by the same guys).

    • @skykid3
      @skykid3 4 ปีที่แล้ว +2

      Sweet, I see the similarities

  • @deltamudkip
    @deltamudkip 2 ปีที่แล้ว +3

    Really dig the song arrangements here, the drums add WAY more depth than I'd expected them to.

  • @krux02
    @krux02 4 ปีที่แล้ว +13

    This version was made in 7 weeks.

    • @davelasertie4967
      @davelasertie4967 หลายเดือนก่อน

      Why?, because the crackers took two weeks to crack the game or something?

  • @alpharisc
    @alpharisc 11 ปีที่แล้ว +11

    Music is so good!

  • @matthias3175
    @matthias3175 4 ปีที่แล้ว +4

    I love this game as kid, this and katakis, thanks for the video Retrogaming. Greetings from Germany

  • @GustlikRGZ
    @GustlikRGZ 6 ปีที่แล้ว +29

    Definitely the best sounding version of R-Type ever released!

    • @Sam-yu1iy
      @Sam-yu1iy 6 ปีที่แล้ว +4

      Gustlik Retro i played all of them and totally agree...

    • @mostverticalproductions4808
      @mostverticalproductions4808 5 ปีที่แล้ว +4

      X68000 version is better imo, but that stage 1 remix is phenomenal.

    • @buttholeChecker
      @buttholeChecker 5 ปีที่แล้ว +6

      The Sega master system with the FM sound chip beats this one any day of the week. But This is a very good sounding version.

    • @ninelivecat
      @ninelivecat 5 ปีที่แล้ว +1

      You mean as a dance version to say the ports audio is superior to Irem's arcade game is disrespectful to Irem that game had an FM sound chip the SID was just a 3 channel sound chip good audio on the game for the C64 though

    • @Horzuhammer
      @Horzuhammer 5 ปีที่แล้ว +6

      Just being played through a more advanced audio chip doesn't automatically make music better. The music in the arcade version is great with its creepy vibe, but I'll take Mr. Hülsbeck's SID-arrangement any day. It gets you pumped for the hectic action in the game like no other version. Especially the level 2 theme!
      I really don't see how having such opinion could be taken as disrespect towards Irem.

  • @technischemaschinenfabrik5882
    @technischemaschinenfabrik5882 ปีที่แล้ว +2

    Nice graphic, super scrolling and a super sound. It's a top game on the C64.

  • @DerDude1977
    @DerDude1977 3 ปีที่แล้ว +9

    Great conversion. Better in my opinion than Katakis. It couldn't technically get much better on the C64. A great work!

  • @haisaid
    @haisaid 8 ปีที่แล้ว +2

    A titan among shoot-em-ups. Classic, pure and simple.

  • @AshtonCoolman
    @AshtonCoolman 6 ปีที่แล้ว +3

    The C64 came out in 1982. It was pretty badass for the time. I wish I had one as a kid.

  • @thelastactionzero5274
    @thelastactionzero5274 6 ปีที่แล้ว +3

    C 64 SID is the Stradivarius of Chip Tune :D

  • @lankymaccrazyhair264
    @lankymaccrazyhair264 6 ปีที่แล้ว +7

    Looks like a decent port. A few things are different but that's expected from the C64. And the music is awsome.

  • @KTJohnsonkidThunder
    @KTJohnsonkidThunder 6 ปีที่แล้ว +3

    This and The PC Engine CD version known as R-Type Complete have the best music.

  • @FLHilde
    @FLHilde 8 ปีที่แล้ว +6

    the Chiptune is awsome

  • @robretro1875
    @robretro1875 5 ปีที่แล้ว +4

    To even attempt that without autofire... :D Such an amazing game!

  • @Frisenette
    @Frisenette 7 ปีที่แล้ว +2

    WTF hasn't anyone fixed the multi load or made it to a cartridge image?! Apart from the loading this is an absolutely fantastic version of R-Type! Best horizontal shooter Trenz ever made.

  • @colinthomson7518
    @colinthomson7518 4 หลายเดือนก่อน

    wow that Soundtrack and a good version as well.

  • @valeriozecchinelli2555
    @valeriozecchinelli2555 6 ปีที่แล้ว +1

    Il miglior shootem up a scrolling orizzontale mai realizzato su c64 e le colonne sonore erano da paura

  • @TheWorld487
    @TheWorld487 4 ปีที่แล้ว +1

    This conversion in unbelievable good !

  • @gzayas08
    @gzayas08 3 ปีที่แล้ว +1

    OH MY GOD! My favorite soundtrack was the SNES R-Type! This is exactly the same thing in much higher fidelity WTF!?!?

  • @timbrown1834
    @timbrown1834 2 ปีที่แล้ว

    Wow this is impressive. I was definitely playing C64 games as a kid in the 80s and I never saw anything like this. Mostly I played Montezumas revenge lol.

  • @Simon0
    @Simon0 9 ปีที่แล้ว +2

    i only watched the first 2 and a half minutes but it seems liek you are shooting in time with the music! Yes?

  • @AL82RetrogamingLongplays
    @AL82RetrogamingLongplays  11 ปีที่แล้ว +1

    Oh I've certainly played them; just not done longplays of them :) I probably will get round to them at some point, but there are tons of videos of Turrican on TH-cam. I tend to pick one's that haven't been done before, or the existing videos are low quality so I can do a play-through in HD with decent cropping :)

  • @barthilhorst7551
    @barthilhorst7551 ปีที่แล้ว

    As a kid I played quite some shooters on the c64, but this looks phenomenal. Great music too.

  • @AchtungBaby77
    @AchtungBaby77 7 ปีที่แล้ว +14

    OH THE MUSIC!!!!!!!!!!!!!!!!!!!!!!

    • @Write-Stuff
      @Write-Stuff 4 ปีที่แล้ว +1

      Excellent username.

    • @AchtungBaby77
      @AchtungBaby77 3 ปีที่แล้ว

      @@Write-Stuff Thank you sir 😃✌

  • @DubwiseJunglist
    @DubwiseJunglist 7 ปีที่แล้ว +7

    The tape for this cost (my mom) $45.
    Was a great birthday Present :D

    • @komodosp
      @komodosp 4 ปีที่แล้ว +3

      $45? Zimbabwean dollars or something? I don't remember a tape ever costing more than £14! And that was for the fancy new releases - most games you could get for £5...

  • @nawletorre7136
    @nawletorre7136 6 ปีที่แล้ว +5

    c64 rtype rocks

  • @branden32210
    @branden32210 2 ปีที่แล้ว

    Wow they really had some magic on that lovely machine

  • @Sam-yu1iy
    @Sam-yu1iy 4 ปีที่แล้ว +3

    Funny fact: R-Type on C64 had the best music, compared to ALL systems...even arcade machine...

  • @adthomp
    @adthomp 8 ปีที่แล้ว

    I always made it to the 4th stage problem was I had no lives left by then LOL I loved the music on this thought it was so cool!

  • @trydowave
    @trydowave 4 ปีที่แล้ว +1

    i love this port

  • @StRoRo
    @StRoRo 6 ปีที่แล้ว +3

    And I never got past level 2 when I was younger

  • @MrLtia1234
    @MrLtia1234 2 ปีที่แล้ว

    Great conversion for the hardware. Although there's some bits from the arcade missing, the essence of the arcade game is here. I believe this had to be developed very quickly as the original attempt was never completed?

  • @MuckeMcFly
    @MuckeMcFly 10 ปีที่แล้ว +2

    Good old Rainbow Arts Games!!
    Well done AI82, R-Type was a must have game for the C64!

  • @e5m956
    @e5m956 9 ปีที่แล้ว +8

    This is the one game I would rebuy on every single console/PC.

  • @gertachimrenel595
    @gertachimrenel595 2 ปีที่แล้ว

    I love it when after 2:20 the music slows down because there are too many sprites on the screen.

  • @noaht2005
    @noaht2005 8 หลายเดือนก่อน

    This is a really good port, but the real star is the music. Holy crap that theme is amazing

  • @jimmybiggs9230
    @jimmybiggs9230 7 ปีที่แล้ว +3

    Great music for c64 standards. The thing that surprises me is the fact that c64 used so many sprites on screen. I thought the max was 32 sprites at once. Clearly this game shows more!

    • @captaincorleone7088
      @captaincorleone7088 2 ปีที่แล้ว

      "Great music for c64 standards."? The C64 has an awesome sound chip.

    • @nawletorre7136
      @nawletorre7136 7 หลายเดือนก่อน

      🤣

    • @RetroDawn
      @RetroDawn 7 หลายเดือนก่อน

      C64 can do 8 12x21x3 color/24x21x1 color sprites per scanline. Each sprite can either be multicolor or high resolution, and one sprite of each can be overlayed one on the other for high resolution with multicolor. Obviously, if you reuse a sprite before the 21 scanlines are used, then the previous sprite ends up less than 21 scanlines tall. You could get 72 full height sprites on screen at once.

    • @VIC-20
      @VIC-20 2 หลายเดือนก่อน

      Many of the bullets are character graphics not hardware sprites.

  • @Maru96
    @Maru96 7 ปีที่แล้ว +5

    While certainly inaccurate it doesn't seem bad for a C64 port

  • @maverickkanon660
    @maverickkanon660 ปีที่แล้ว

    Caspita x essere del c64 questo r-type è molto bello... nn credevo,ai tempi se lo sapevo,sicuramente l'avrei comprato 😅😅

  • @GregDaniel78
    @GregDaniel78 7 ปีที่แล้ว +2

    They worked their arses off to make this feel like R-Type. I still *love* this game but you know as the years pass, it looks more and more like a bodged reskin of Katakis. They just weren't given the time to polish this port as much though. Still has the most glorious soundtrack of ANY of the home computer ports (I include the Amiga version in that ;) ).

    • @Atombender
      @Atombender 6 ปีที่แล้ว +2

      Yeah after putting so much work into Katakis, I felt like this was completely rushed by Rainbow Arts. Chris did a a great job with the music though, as always. Curiously, the Amiga version was very close to the original, while the Amiga version of Katakis was just a half-assed attempt as well.

    • @getgle
      @getgle 2 ปีที่แล้ว

      Yeah it's a piece of shit game

  • @tatsujincorp
    @tatsujincorp 9 ปีที่แล้ว +1

    ahh memories. a great port and also my very first contact wit mighty R-Type.

  • @Simon0
    @Simon0 11 ปีที่แล้ว

    by the way did you ever play turrican and turrican 2? if not you should definitely do those!

  • @paulnick826
    @paulnick826 11 ปีที่แล้ว +3

    The Amiga version is indeed colorful, but the C 64 version includes beautiful scrolling backgrounds.

    • @afriend9428
      @afriend9428 2 ปีที่แล้ว +2

      *and music out of this world!* ⭐️

  • @thedddemon
    @thedddemon 10 ปีที่แล้ว +1

    They were called last minute by activision to make the game in 6 weeks. They probably worked day and night, amazing feat

    • @adthomp
      @adthomp 8 ปีที่แล้ว +1

      +thedddemon amazing isn't it? and now people take 4 years and people complain they get it wrong with graphics and bugs etc, we used to be so happy as gamers in the 80s now people nip pick about anything

    • @P5BDeluxeWiFi
      @P5BDeluxeWiFi 8 ปีที่แล้ว +1

      +Addy O nitpick

  • @Toasty667
    @Toasty667 2 ปีที่แล้ว

    I know the graphics in some games (this included) were better on the CPC, but I'll take smooth scrolling any day.

  • @silviobulzoni929
    @silviobulzoni929 5 ปีที่แล้ว

    great game

  • @SoundFantasy
    @SoundFantasy 5 ปีที่แล้ว +2

    Ooh did not know manfred trenz did this.

    • @worldsendace
      @worldsendace 5 ปีที่แล้ว +3

      Yep cool Story behind this. After irem saw katakis on c64 which is a clear clone of rtype , they first wanted to sue them but they asked them instead to make the official c64 Port of rtype. But they Had to make also Changes to katakis. Later the changed katakis was named denaris.

  • @Bofner
    @Bofner 5 ปีที่แล้ว

    Hey, I'm going to be making a video on R-Type at somepoint soon. Is it alright if I use some of your footage and credit you for it?

  • @P5BDeluxeWiFi
    @P5BDeluxeWiFi ปีที่แล้ว

    He did the snake thing so why not the circle turrets? Imagine if this game was given 2 years development... And a modern cartridge.

  • @doctorsocrates4413
    @doctorsocrates4413 4 หลายเดือนก่อน

    This version is incredible for the c64..better than the amiga version in my opinion..

  • @silfortytypex
    @silfortytypex 8 ปีที่แล้ว +1

    So let me guess, gamepad, with auto fire, and you have the spacebar mapped to a button on your gamepad?

    • @damirko06
      @damirko06 4 ปีที่แล้ว

      😄...i remember, sitting on my chair, Competition Pro in my hands...and my C64 on the ground so i could trigger space with my toes...what a ride 😜

    • @user-go1cm6ei7q
      @user-go1cm6ei7q 2 หลายเดือนก่อน

      Doesn't look like autofire...

  • @auritone
    @auritone 7 ปีที่แล้ว +1

    Such a shame this game was let down by the multiloader because it kicked serious ass. Trenz was a coding god.

  • @darwiniandude
    @darwiniandude ปีที่แล้ว

    Impressive that a home computer port was superior to the arcade original in some ways. (music, imo)

  • @reinforcedpenisstem
    @reinforcedpenisstem 4 หลายเดือนก่อน

    Rad game for c64

  • @Sure777
    @Sure777 6 ปีที่แล้ว +2

    The game was produced at the end of the Commodore 64's commercial adventure. The way i got games to my C 64 was me just copying blank cassettes on my double Pioneer tape recorder. It worked quite OK. 1 hour and you had 200 new games= completely impossible today. In reality nobody bought new games to their c 64, everybody was pirating. (My experience, be free to disagree)

    • @sl9sl9
      @sl9sl9 6 ปีที่แล้ว +2

      Yes most people pirated some games, cos it was so easy to do with just a double tape deck. But most pirates did also buy some games, usually because their friends didn't have that title yet or they were impatient. And games for these machines were very cheap thanks to labels like Hit Squad, often under $5 USD.

    • @glenrichards5366
      @glenrichards5366 3 ปีที่แล้ว +1

      Piracy was definitely rampant in Australia. Having said that I bought some cassettes, mostly budget titles or titles reduced to clear. The asking price for premium titles was very high compared to the US/UK, from memory.

    • @user-go1cm6ei7q
      @user-go1cm6ei7q 2 หลายเดือนก่อน

      Piracy always was, is and will be rampant mate...

  • @Marius-vw9hp
    @Marius-vw9hp 6 ปีที่แล้ว +1

    What is it about this music that makes it so good? Please comment! I want to hear peoples opinion.

    • @tonywooten596
      @tonywooten596 2 ปีที่แล้ว +1

      it's symphony music. some is scary some is triumphant

  • @rapunzel4771
    @rapunzel4771 4 ปีที่แล้ว +2

    You can tell its a reskin of Katikis, the bosses are played nothing like the arcade, the music is awesome so there is a saving grace. The fact is it was NOT done in 7 weeks, it was done in over 8 months with a hastily put out port in 7 weeks. Want to see a good 8bit R-type ? Look at the master system or ZX Spectrum

  • @vegardbell
    @vegardbell 5 ปีที่แล้ว +1

    24 minutes of gameplay :p what did this cost back in 1988?

    • @worldsendace
      @worldsendace 5 ปีที่แล้ว +3

      50 bucks. But trust me, this Video Looks easy but IT wasnt. A beginner will need time to complete this also remember If its Game over you have to start all over again.

    • @strzxgvnuvwvfld3597
      @strzxgvnuvwvfld3597 5 ปีที่แล้ว +2

      I bought it for £2.99. C64 games weren't very expensive. And it's actually a pretty tough. Twelve year-old me spent quite a lot of hours on it and never got past stage 4!

    • @damirko06
      @damirko06 4 ปีที่แล้ว +2

      TRIAL & ERROR, my friend...it took alot of time to learn enemy patterns...

  • @gunbuckybucketman4578
    @gunbuckybucketman4578 6 ปีที่แล้ว +1

    If they didn't down grade the enemies behavor so much, this would be great.

  • @Andrecio64
    @Andrecio64 2 ปีที่แล้ว +1

    im gonna be honest, the C64 bgm are one of the best ones, but still behind R-TYPE Complete CD for PC Engine CD

    • @user-go1cm6ei7q
      @user-go1cm6ei7q 2 หลายเดือนก่อน

      No. The CD tracks are trash.

  • @ninelivecat
    @ninelivecat 5 ปีที่แล้ว

    The C64 was pretty old when R-Type the arcade game came along in 1987 and wasn't so special anymore good port though considering a better 8 bit port is the Sega Master System version with the FM sound chip for enhanced audio

    • @fordprefect80
      @fordprefect80 2 ปีที่แล้ว

      The c64 has a better sound chip than the SMS.

    • @ninelivecat
      @ninelivecat 2 ปีที่แล้ว +1

      @@fordprefect80Yes but The Sega Master System had a Yamaha FM sound chip upgrade which is more advanced than the C64 SID chip with the upgrade R-Type sounds almost identical to the actual Irem arcade R-Type game well beyond the SID chip's capabilities Cheers

  • @xjester1830
    @xjester1830 3 ปีที่แล้ว +1

    C64にR-TYPE出てたのか!

  • @AlcatrazLives
    @AlcatrazLives 9 ปีที่แล้ว

    Now this is weird, and it was always a mystery to me. But I recall playing an "early demo" of this game on tape and it was totally different from this version. If anything the graphics were SPOT ON from the arcade. While this version is more complete (of course) and has superb sound. I really wish to track down the OTHER version. I am not sure if ACTIVISION was doing the other version. But I bet it was one of those games that never saw the light of day :( Where is the OTHER version?? Anyone???

    • @GregDaniel78
      @GregDaniel78 9 ปีที่แล้ว

      You're absolutely right. The graphics were much nearer the arcade standard in the demo! There was another team (hired by the same company) developing R-Type but were taking a bit too long... You can read up here: www.gamesthatwerent.com/gtw64/rtype-v1/

    • @AlcatrazLives
      @AlcatrazLives 9 ปีที่แล้ว

      Greg Daniel tks ... also read up that this one was done in 6 wks! Of course tks to the code from Katakis .... that is ....

    • @ragnargisli
      @ragnargisli 9 ปีที่แล้ว +1

      AlcatrazLives You can read about the whole thing here : bizzley.com/ even though it is focusing on the spectrum version. But Bob Pape worked closely with the other guys that were supposed to do the ST and C64 version.
      They didn't meet the deadline and the project was assigned to Rainbow Arts. So R-Type for C64 is actually a modified Katakis, which was a R-type clone. Which is ironic because Activision sued Rainbow Arts after they released Katakis, because it was too similar to R-Type(excluding the first level).
      Same here, I wish that the Activision(eletric dreams, designmake etc) version would've made it.

  • @CondemnedToBeMe
    @CondemnedToBeMe ปีที่แล้ว

    👍👍👍👍

  • @adammclaughlin845
    @adammclaughlin845 2 ปีที่แล้ว

    I thought I dreamed owning this on the C64?? When you look at 90% of space shooters on the 64, they were absolutely nowhere near this level. This is Creatures/Mayhem in Monsterland levels of programming, surely.

    • @RetroDawn
      @RetroDawn 7 หลายเดือนก่อน

      Katakis is near this (same programmer--made previous to this and this is based on that code, at least to some degree). And the Turricans are no slouches. The one that gets me the most is LuftrauserZ. Technically, Sonic the Hedgehog is impressive, if not my cup of tea.

  • @BigAngeloSantorini
    @BigAngeloSantorini 7 ปีที่แล้ว

    This game had to be always loaded again after starting a new game.

    • @skykid3
      @skykid3 4 ปีที่แล้ว

      Ouch!

    • @El_Ucca
      @El_Ucca 2 ปีที่แล้ว

      Yes if you had C64 with cassette you had to rewind and reload the game after you died

  • @florre
    @florre 4 ปีที่แล้ว +1

    That music

  • @metroidfannumber1234
    @metroidfannumber1234 10 ปีที่แล้ว

    "realized in only 6 weeks!" what does that mean/refer to?

    • @metroidfannumber1234
      @metroidfannumber1234 10 ปีที่แล้ว

      ***** classic item. Always doing some random shit which leads to making a great game

    • @metroidfannumber1234
      @metroidfannumber1234 10 ปีที่แล้ว

      ***** it does suck when the rip off is considered better than the original. But I'm sure a professional team like irem took that maturely. And sued them.

    • @stephenjones7961
      @stephenjones7961 10 ปีที่แล้ว

      The developers of this version took over the project from the original programmer who spent a year on his version (you can get the original version off the .net and compare it to this version via emulator). This version was written from scratch and took 6 weeks to complete. This is some achievement even if there are bugs.

    • @metroidfannumber1234
      @metroidfannumber1234 10 ปีที่แล้ว

      Stephen Jones well usually when you remake something its a lot easier the second time.

    • @1xWertzui
      @1xWertzui 9 ปีที่แล้ว

      *****
      Irem? Irem was in Japan, busy with arcade machines. I think it would make more sense with Electric Dreams (aka Activision), the license holder for western home computers.

  • @LieutenantWaldron
    @LieutenantWaldron 5 ปีที่แล้ว

    I always thought The Commodore 64 was supposed to be closer to the Sega Master System in quality. At points this looks kind of like what would happen if you stick the Game Boy version into the SNES or Game Boy Advance

    • @AL82RetrogamingLongplays
      @AL82RetrogamingLongplays  5 ปีที่แล้ว +1

      It's probably closer to the NES, but the quality of games fluctuated wildly.
      Check out Mayhem in Monster Land if you want to see the C64 at its best 🙂

    • @LieutenantWaldron
      @LieutenantWaldron 5 ปีที่แล้ว +1

      @@AL82RetrogamingLongplays I recall more than 2 games that you wouldn't expect the NES to do as well. Let's not act like the first Sega console was the Turbo Graphix 16, either. A comparison of their versions of R-Type can disprove that.

    • @user-go1cm6ei7q
      @user-go1cm6ei7q 2 หลายเดือนก่อน

      ​@@LieutenantWaldron...What are you even on about?

  • @marcofunke3607
    @marcofunke3607 7 ปีที่แล้ว +1

    The boss-theme sounds like the "Chuck Rock 2" boss-theme for "Mastersystem" and "Genesis".
    Not exactly the same, but also not completely different. ^^

  • @user-vd4ew9fg8l
    @user-vd4ew9fg8l 5 ปีที่แล้ว +2

    いいね👍️

  • @Simon0
    @Simon0 9 ปีที่แล้ว

    whoops nevermind it was just the drums! (feels silly).

    • @AL82RetrogamingLongplays
      @AL82RetrogamingLongplays  9 ปีที่แล้ว

      Yeah it's drums :D Although, the sound effects and gun effects do sound very similar, so it does sound like I'm shooting in time.

  • @robbiew73
    @robbiew73 5 ปีที่แล้ว

    The C64 music is actually better than the arcade's..

  • @Jayce_Alexander
    @Jayce_Alexander 3 ปีที่แล้ว +1

    9:09 Is the hit detection broken, or is the player using an invincibility cheat?

    • @AL82RetrogamingLongplays
      @AL82RetrogamingLongplays  3 ปีที่แล้ว +1

      The collision detection isn't the entire player sprite - it lets you get away with some minor overlap.

  • @Maza675
    @Maza675 2 ปีที่แล้ว

    Must admit this was an entertaining game for something I didn't think I'd like.
    I think whoever made the music was listening to lots of Frank Zappa at the time.

    • @user-go1cm6ei7q
      @user-go1cm6ei7q 2 หลายเดือนก่อน

      Not getting the Frank Zappa comparison honestly.

  • @user-nn8fj7cg1l
    @user-nn8fj7cg1l 5 ปีที่แล้ว

    良くできているけど、不気味

  • @alexandervalle525
    @alexandervalle525 4 ปีที่แล้ว +1

    I think c64 could do a little better. Action is more less ok but the sound is not so good as master system (8 bits system too).

    • @fordprefect80
      @fordprefect80 2 ปีที่แล้ว

      I just compared the two and the c64 music is superior to the SMS version.

    • @alexandervalle525
      @alexandervalle525 2 ปีที่แล้ว

      @@fordprefect80 music always SID. Besides of that there is no other fact better? SMS sounds is not down. It's a great enough spund for the game.

  • @namcojr
    @namcojr 5 ปีที่แล้ว +1

    The graphics on the spectrum look a zillion times better. Sound is much worse, but gameplay is everything. Speccy easily wins.

  • @stuarthough8440
    @stuarthough8440 9 ปีที่แล้ว

    the final boss is so disappointing he isnt even hard all final bosses should be hard

  • @sebastienjunker6907
    @sebastienjunker6907 3 ปีที่แล้ว

    Non mais purée, commodore nous a lâché de vrai bombes, les muscs du commodore 64 me laisse de marbre, même aujourd’hui, je me pose des questions? et commodore à fait faillite, pour laisser place à microsoft.m

  • @CTFC-GERMANY
    @CTFC-GERMANY 4 ปีที่แล้ว +1

    arcade games like R-Type, Midnight Resistance or Commando sounds like CRAP compared to their C64 ports !!! :D

  • @1970cgb
    @1970cgb 7 ปีที่แล้ว +2

    Original c64 version got binned because activision didn't think it would be finished in time,so gave the task to Rainbow arts .This version was inferior to the other one but got released all the same .Very poor version where was the rotating snake from the first level,even the speccy pulled that off.

    • @user-go1cm6ei7q
      @user-go1cm6ei7q 2 หลายเดือนก่อน

      The enemy behaviour's not there. But everything is more on point than the Spectrum version...

  • @predragmiletic3078
    @predragmiletic3078 6 ปีที่แล้ว +3

    dear lord.. compared to the zx spectrum version, this is just horrendous piece of sh**...

    • @predragmiletic3078
      @predragmiletic3078 6 ปีที่แล้ว +2

      its not about the framerate or huge black squares (which are really nonexistant in speccy version).. its the overall feel of the game.. speccy version is beyond playable.. unreal playability.. this c64 version is a horrendous unplayable (although it looks much better than spectrum version) piece of shit

    • @RetroSanctuary
      @RetroSanctuary 6 ปีที่แล้ว +2

      Under the circumstances of its development it was impressive, but yeah, very unpolished overall. Worst is Stage 6, which is clearly unfinished, they must've run out of time to create the stage enemies and their attack patterns, and instead ended up just dumping generic enemies flying in straight lines in it.
      Other than that the First stage wheel isn't moving, the Dobkeratops can be killed by just sitting stationary and charge-shotting (in fact the implementation of the Force Pod in general seems to be completely screwed up, making it largely worthless for anything but as a shield). The Outslay segments don't take damage, just disappear (while it keeps moving like they're still attached), and Gomander doesn't seem to explode, the scene just jarringly cuts suddenly. Level 5 boss absent (you're supposed to reveal the boss by shooting away the clouds, but in this the clouds actually are the boss). And even in this version there are sections masked off all over the place, black squares are around every corner pretty much.
      Best things are the music and the parallax. Gameplay is okay but makeshift and is missing a lot of the elements that made R-Type famous in the first place. Spectrum version may only be running at 19fps but its still more authentic and polished than this, and its pushing the hardware much better.

    • @user-go1cm6ei7q
      @user-go1cm6ei7q 2 หลายเดือนก่อน

      ​@@predragmiletic3078The framerate is really fucking important mate!