Thank you for this! I had no idea about the automatic speed button. I recently started mixing frame rates and had no idea that feature was on FCPX. It instantly fixed the footage I was using 😬 🤘
This was an AMAZING tutorial! It was sooo helpful seeing them all play out like that. Thank you so much! Seriously - the most helpful tutorial I found on this topic!
I liked and subscribed man. Solid video, thanks for putting the time in. I'm a new at all this and simple explanations are so important. So again, thanks.
Thanks so much, I LITERALLY just watched a real estate video using a Slo-Mo, and I never knew that command in Final Cut Pro. I just need to figure out how to do a quick speed up within a Slo-Mo clip….
I'm still a little confused. What is the difference between playing a 60fps clip in a 24fps timeline at 100% speed and a 24fps clip in a 24fps timeline at 100% speed if FCPX is removing the unneeded frames in the 60fps clip anyway?
To my knowledge yes, if you don’t slow the footage down it will still look fine after exporting because it will drop out extra frames, but may not be as smooth and natural as if you shot in 24fps with the 180 degree shutter rule to begin with. There are ways to convert the footage before export while editing as well. If you shoot everything in 60fps and want parts of it not slowed down in the video you will likely be fine, but if you have the time during a shoot and can control what you want slowed down and what you don’t, I personally like to choose the correct frame rate if possible for the best outcome. I’m also not an expert by any means so don’t hesitate to research further, haha. I’m just hoping to be helpful from a general stand point from what I’ve learned over the years.
Does shutter speed factor in? The general rule is to shoot at 1/2(frame rate). But what if you're going to effectively change the frame rate by slowing down the clips in editing? In that case would it be better to shoot at a slower shutter speed?
The general rule is to keep your shutter speed at double your frame rate. This will give you what is considered to be the most natural looking motion. Example if you shoot at 60fps in camera, your shutter speed should be 1/120. Slowing down your footage for slow motion properly just think about the frame rate and your editing timeline. If you film in 24fps in camera and then put that footage onto a 24p timeline in your editor, there is no additional frames to correctly stretch your footage out for slow motion, therefore it will look like bad and choppy. Now if you film in 60fps in camera and then apply that footage to a 24p timeline, you can now slow that footage down up to 40% speed for nice & smooth slower motion footage. If you shoot in 120fps and apply that footage to a 24p timeline you can slow that down up to 20% speed for really slow motion. I hope that was helpful and makes sense. Maybe I will make another video with more examples soon!
Hey Kyle, great video. I have clips shot in 120fps however I don't think FCP is properly reading the clips as 120fps. In a 60fps timeline I am able to slow it down to 25% and it plays fine in slow motion, even though the Automatic Speed should be 50%.In the top left it shows the clips as 120fps, however in the right Properties tab it shows it as only 60fps. Am I missing something when importing these clips?
I'm slightly confused, but if clips are shot in 120fps it should show that in your browser (top left) when you click on a clip. Once applied in the timeline it will show the timeline fps regardless. If the timeline is 60p then the 120fps clips should playback back smoothly at 50%. Are you sure your timeline wasn't 30fps? If you click on the project box in your browser and then select "modify" on the right side in your inspector window it should pull up your project info to double check. Sorry for 3 months lat reply, haha. I hope you have it figured out!
hello sir this is shiva from Bharath I want to know how to trim multiple Clips in FCP I mean to Trim In & Out of multiple clip 1 or 2 Seconds at a time.
Hey Kyle ! Great video and thanks, I am wandering if there is a way to do this process before importing the clips into your timeline. I just switched to fcpx, but when I was using premiere from the project folder you could change each clip speed to go at 1fps, so once imported into the timeline they’d be naturally at 24 fps or 60fps. It was a very quick process. Is it possible in fcpx ? Or do I just have to select all clips in the timeline ctrl + A and change the speed ? Thanks in advance, good videos !!
Hey Tom, sorry I missed your comment. I hope you have it figured out already, but honestly I am unsure if there is a way to change them prior to the timeline. I know like you said, you can change multiple or all in the timeline, but I've never tried. After a quick search still not seeing anything on it. Let me know if you figure it out!
very helpful video! I've got one question tho! What if i shot something at 60fps or more but end up wanting it in real time? Like not as a slomo shot even tho i filmed it in higher frame rate. Is there a way to reduce it to 24fps in post?
If you put your 60fps footage in a 24p timeline and export without slowing the footage down, it will be fine. The software will basically get rid of the extra frames. It just slightly might now look as natural as if you shot in 24fps and put in a 24p timeline. I always try to shoot based on what my intentional speed will be in post, but if you're filming something like a wedding and you're getting shots you might want to slow down, but you're aren't for sure, I would film mostly still film in 60fps to be safe so you have the option later. That's what I like to do.
Hi Art, I think your best option would be to make a couple presets on your camera. One would be filming in either 24fps or 30fps for natural motion and plan to create your project timeline in FCPX for 24fps or 30fps (whichever you decide to film in for natural motion. Sports are normally filmed in 30fps.) Then put presets on your camera for 60fps and another on 120fps ready to go so you can switch and film in this more quickly because these frame rates you can slow down in post and will look better this way. However, if you didn't want to miss any potential moment for slow motion, you could film in 60fps most of the time, or the whole time to keep it simple. I believe the software will try to throw away frames to match your project timeline and should be okay upon export, but potentially could look more jittery or less natural. Also, to avoid larger files it might be best to film only some parts of the game in the higher frame rates. Depending on your camera's capabilities 120fps will give you a much slower effect if you're at all going for that at any point in the game. Just know if your project timeline is 30fps and you film in 30fps, that will look the most natural. Then if you film parts of the game in 60fps, you can slow that down 50% in the 30fps timeline. If you film parts of the game in 120fps, you can slow that down 25% in a 30fps timeline. Hope this helps!
Sweet vid bro, could easily watch to the end. Kept it simple and easy to learn, thank you for teaching me! By the way been looking for some help. I use a timeline of 24p and recently shot 240 fps on my RC trucks. When I add these clips to my timeline, it plays fine. But when I try to add a cross disolve or any transition between clips, it starts getting choppy. Any idea how to fix this? (If I slow down the two clips I'm joining together to 10% which is 240 fps on a 24p timeline's natural playback the transitions work perfectly however I don't want to be sitting here all day speed ramping each clip's ends to add a transition). There has to be a better way. Thank you!!
Hi Micah, thank you for the compliments! As for your situation, my guess is that when 240fps is not slowed down in the timeline there are too many frames the software is trying to get rid of during play back and adding a transition in the mix is too much. Maybe try rendering the clips or see if it’s still choppy after exporting. Also make sure the two clips you have selected that the transition goes between are in a storyline together. If not, you can select both clips, right click and select create storyline. If I get a chance to look further into it or test it out with a better answer I will let you know. Hope anything helps!
@@kyleboxey Heck yeah bro! Thank you very much. I realised that I turned off auto render for my FCPX to help me edit faster. Its just like you thought, it plays back shoppy during the transitions but once exported it plays flawlessly. I didn't try the rendering since I got excited and started editing away but I'm pretty sure the render will solve it as well. Much appreciated bro!
Thank you for this! I had no idea about the automatic speed button. I recently started mixing frame rates and had no idea that feature was on FCPX. It instantly fixed the footage I was using 😬 🤘
This was an AMAZING tutorial! It was sooo helpful seeing them all play out like that. Thank you so much! Seriously - the most helpful tutorial I found on this topic!
Big respect Kyle, very useful. Great tutorials. Thanks!
thank you soooo much for this. I watched a few other videos with tips that worked a tiiiiny bit but this did the trick. appreciate it so much!
what would the 24 FPS footage look like in a 30 FPS project on final cut pro? Thanks so much this has been very helpful
I liked and subscribed man. Solid video, thanks for putting the time in. I'm a new at all this and simple explanations are so important. So again, thanks.
Thank you, this was just what I needed.
Perfect explanation. Thank you very much. Very helpful.
thanks bro never found that AUTOMATIC SPEED BUTTON b4 you showed me !
Wow this helped so much!! Thank you!
Thanks so much, I LITERALLY just watched a real estate video using a Slo-Mo, and I never knew that command in Final Cut Pro. I just need to figure out how to do a quick speed up within a Slo-Mo clip….
well explained - thank you
So you can edit or cut your footage and then adjust speed as needed?
Thank you 🙏
Thanks, brother
I'm still a little confused. What is the difference between playing a 60fps clip in a 24fps timeline at 100% speed and a 24fps clip in a 24fps timeline at 100% speed if FCPX is removing the unneeded frames in the 60fps clip anyway?
To my knowledge yes, if you don’t slow the footage down it will still look fine after exporting because it will drop out extra frames, but may not be as smooth and natural as if you shot in 24fps with the 180 degree shutter rule to begin with. There are ways to convert the footage before export while editing as well. If you shoot everything in 60fps and want parts of it not slowed down in the video you will likely be fine, but if you have the time during a shoot and can control what you want slowed down and what you don’t, I personally like to choose the correct frame rate if possible for the best outcome. I’m also not an expert by any means so don’t hesitate to research further, haha. I’m just hoping to be helpful from a general stand point from what I’ve learned over the years.
Does shutter speed factor in?
The general rule is to shoot at 1/2(frame rate). But what if you're going to effectively change the frame rate by slowing down the clips in editing? In that case would it be better to shoot at a slower shutter speed?
The general rule is to keep your shutter speed at double your frame rate. This will give you what is considered to be the most natural looking motion. Example if you shoot at 60fps in camera, your shutter speed should be 1/120. Slowing down your footage for slow motion properly just think about the frame rate and your editing timeline. If you film in 24fps in camera and then put that footage onto a 24p timeline in your editor, there is no additional frames to correctly stretch your footage out for slow motion, therefore it will look like bad and choppy. Now if you film in 60fps in camera and then apply that footage to a 24p timeline, you can now slow that footage down up to 40% speed for nice & smooth slower motion footage. If you shoot in 120fps and apply that footage to a 24p timeline you can slow that down up to 20% speed for really slow motion. I hope that was helpful and makes sense. Maybe I will make another video with more examples soon!
Thank you
Hey Kyle, great video. I have clips shot in 120fps however I don't think FCP is properly reading the clips as 120fps. In a 60fps timeline I am able to slow it down to 25% and it plays fine in slow motion, even though the Automatic Speed should be 50%.In the top left it shows the clips as 120fps, however in the right Properties tab it shows it as only 60fps. Am I missing something when importing these clips?
I'm slightly confused, but if clips are shot in 120fps it should show that in your browser (top left) when you click on a clip. Once applied in the timeline it will show the timeline fps regardless. If the timeline is 60p then the 120fps clips should playback back smoothly at 50%. Are you sure your timeline wasn't 30fps? If you click on the project box in your browser and then select "modify" on the right side in your inspector window it should pull up your project info to double check. Sorry for 3 months lat reply, haha. I hope you have it figured out!
hello sir this is shiva
from Bharath
I want to know how to trim multiple Clips in FCP
I mean to Trim In & Out of multiple clip 1 or 2 Seconds at a time.
Hey Kyle ! Great video and thanks, I am wandering if there is a way to do this process before importing the clips into your timeline. I just switched to fcpx, but when I was using premiere from the project folder you could change each clip speed to go at 1fps, so once imported into the timeline they’d be naturally at 24 fps or 60fps. It was a very quick process.
Is it possible in fcpx ?
Or do I just have to select all clips in the timeline ctrl + A and change the speed ?
Thanks in advance, good videos !!
Hey Tom, sorry I missed your comment. I hope you have it figured out already, but honestly I am unsure if there is a way to change them prior to the timeline. I know like you said, you can change multiple or all in the timeline, but I've never tried. After a quick search still not seeing anything on it. Let me know if you figure it out!
Thank you!!!!
very helpful video! I've got one question tho! What if i shot something at 60fps or more but end up wanting it in real time? Like not as a slomo shot even tho i filmed it in higher frame rate. Is there a way to reduce it to 24fps in post?
If you put your 60fps footage in a 24p timeline and export without slowing the footage down, it will be fine. The software will basically get rid of the extra frames. It just slightly might now look as natural as if you shot in 24fps and put in a 24p timeline. I always try to shoot based on what my intentional speed will be in post, but if you're filming something like a wedding and you're getting shots you might want to slow down, but you're aren't for sure, I would film mostly still film in 60fps to be safe so you have the option later. That's what I like to do.
If I am shooting a sports game video and want some occasional slow motion, what FPS should I shoot at and what's the best final cut setting?
Hi Art, I think your best option would be to make a couple presets on your camera. One would be filming in either 24fps or 30fps for natural motion and plan to create your project timeline in FCPX for 24fps or 30fps (whichever you decide to film in for natural motion. Sports are normally filmed in 30fps.) Then put presets on your camera for 60fps and another on 120fps ready to go so you can switch and film in this more quickly because these frame rates you can slow down in post and will look better this way.
However, if you didn't want to miss any potential moment for slow motion, you could film in 60fps most of the time, or the whole time to keep it simple. I believe the software will try to throw away frames to match your project timeline and should be okay upon export, but potentially could look more jittery or less natural. Also, to avoid larger files it might be best to film only some parts of the game in the higher frame rates. Depending on your camera's capabilities 120fps will give you a much slower effect if you're at all going for that at any point in the game.
Just know if your project timeline is 30fps and you film in 30fps, that will look the most natural. Then if you film parts of the game in 60fps, you can slow that down 50% in the 30fps timeline. If you film parts of the game in 120fps, you can slow that down 25% in a 30fps timeline.
Hope this helps!
@@kyleboxey Wow! Thanks so much for the detailed helpful response!
Sweet vid bro, could easily watch to the end. Kept it simple and easy to learn, thank you for teaching me! By the way been looking for some help. I use a timeline of 24p and recently shot 240 fps on my RC trucks. When I add these clips to my timeline, it plays fine. But when I try to add a cross disolve or any transition between clips, it starts getting choppy. Any idea how to fix this? (If I slow down the two clips I'm joining together to 10% which is 240 fps on a 24p timeline's natural playback the transitions work perfectly however I don't want to be sitting here all day speed ramping each clip's ends to add a transition). There has to be a better way. Thank you!!
Hi Micah, thank you for the compliments! As for your situation, my guess is that when 240fps is not slowed down in the timeline there are too many frames the software is trying to get rid of during play back and adding a transition in the mix is too much. Maybe try rendering the clips or see if it’s still choppy after exporting. Also make sure the two clips you have selected that the transition goes between are in a storyline together. If not, you can select both clips, right click and select create storyline. If I get a chance to look further into it or test it out with a better answer I will let you know. Hope anything helps!
@@kyleboxey Heck yeah bro! Thank you very much. I realised that I turned off auto render for my FCPX to help me edit faster. Its just like you thought, it plays back shoppy during the transitions but once exported it plays flawlessly. I didn't try the rendering since I got excited and started editing away but I'm pretty sure the render will solve it as well. Much appreciated bro!
Life saver
What about slowing down 24fps footage in a 23fps timeline ?
You likely wouldn’t see any difference.
@@kyleboxey ok so how would I slow down 24fps footage and what time line ?
JUST now finding out about this smh 😅