Starting Area Duoing: Cleric & Fighter; pre-stress test smoketest

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  • เผยแพร่เมื่อ 1 ก.พ. 2025

ความคิดเห็น • 23

  • @UFO-zi2bp
    @UFO-zi2bp หลายเดือนก่อน +4

    From what I got to play today, MNM is doing everything right. The sound design, spell animations, character identity, and overall ambience blew me away. Keep it up.

  • @ClassNCool
    @ClassNCool หลายเดือนก่อน +1

    Woot happy to be here 🎉 I missed you guys!

  • @asingularturtle
    @asingularturtle หลายเดือนก่อน +1

    Haven't seen this game till today, but the graphics are itching a specific spot in my brain. I await when the streamers blow it up on a launch due to the mmo revival scene happening. 🐢

  • @jaydeering7989
    @jaydeering7989 หลายเดือนก่อน +1

    12-21-24 stress-test was awesome...you all are doing some big things and it makes me happy

    • @dragons10000
      @dragons10000 21 วันที่ผ่านมา

      has that ended? i really want to try it out

  • @scrago100
    @scrago100 หลายเดือนก่อน

    Thoroughly enjoyed today's stress test. I played a dwarf paladin and my kids played an elf druid and an ogre beastmaster. We only had an hour to play, as our schedule was busy, but we got to level 2 almost 3 just killing the mobs outside north gate. We were able to mem spells without lag and turn in our newbie notes to complete those quests. Great work on the servers. They felt better than they have on previous stress tests. Looking forward to the next journey. Keep up the good work everyone.

  • @TheElendix
    @TheElendix หลายเดือนก่อน +1

    It was a blast!

  • @Rougar00u
    @Rougar00u หลายเดือนก่อน +2

    My body is ready

  • @Hylebos75
    @Hylebos75 หลายเดือนก่อน

    The stress test was so fun!! I think the only bug that I saw happen multiple times was when changing zones, saw it happen with multiple group members and myself but it was mostly just zoning from the west gate area to the wyrmbane zone

    • @MonstersMemories
      @MonstersMemories  หลายเดือนก่อน

      We have a fix for that, but it didn't make it into this stress test's build. Hopefully, it'll be better next time.

  • @arcavius4498
    @arcavius4498 หลายเดือนก่อน +1

    Yay!!!!!

  • @whiskeyhoarder9587
    @whiskeyhoarder9587 หลายเดือนก่อน +1

    obligatory thumbs up. m&m lets gooo

  • @TrueBasementGoblin
    @TrueBasementGoblin หลายเดือนก่อน

    This is a game and a world I'd love to explore! Only thing that makes me go hmm maybe not for me is the combat - clicking an enemy once until it dies is not very engaging. Id love for it to be more dynamic. Give it a thought

    • @MonstersMemories
      @MonstersMemories  หลายเดือนก่อน +1

      Most classes should have some abilities you can leverage even early on. That increases the number of choices you can make during combat. But yeah, overall the combat will be slower, more tactical, and less twitchy.
      Feel free to hit us up more in Discord with your thoughts.

    • @HallyVee
      @HallyVee หลายเดือนก่อน +1

      Remember that the term dynamic doesn't actually have any specific content, it doesn't actually mean anything specific. For example it doesn't mean more action-packed, or more tactical.
      Secondly, these games get more complicated as they go, and so you will be weighing more tactical or efficiency type decisions the higher level you are. But typically the APM stays the same, it's not fortnite or whatever.

    • @TrueBasementGoblin
      @TrueBasementGoblin หลายเดือนก่อน

      ​@@HallyVee My original response to M&M's comment seems to not have been saved but here is a summary: I totally get the vibe they are going for and really like it! I myself prefer slow paced progression and systems as these make games feel much more rewarding to me - so I am not necessarily a fan of twitchy. That being said I do think that clicking on an enemy, in theory being able to win every battle by just clicking your left mouse button and chugging a potion to heal, is not very engaging. I propose a simple telegraphing system akin to what the game WildStar offered - not much changes except now you actually get to plan your next move. I think telegraphing is a great opportunity to add a neat challenge to each enemy encounter. The combat difficulty scales organically in this way too: The more enemies you fight at once, the more challenging and engaging combat gets. My two cents!

  • @kennethquinnies6023
    @kennethquinnies6023 หลายเดือนก่อน

    This reminds me of one of the areas outside of one of the cities in EQ I played in in the 1990's

    • @joecuster6926
      @joecuster6926 28 วันที่ผ่านมา

      Freeport or Oasis 😂🎉

  • @dragons10000
    @dragons10000 21 วันที่ผ่านมา

    can we try it out? is there tests going at some intervals ?
    game looks awesome

    • @MonstersMemories
      @MonstersMemories  20 วันที่ผ่านมา

      We've been running periodic tests. Expect more this year before Early Access in 2026.

    • @dragons10000
      @dragons10000 20 วันที่ผ่านมา

      @@MonstersMemories is this going be a no map, no minimap, no quest trackers, aka ultra old school like pantheon?

  • @ray-ray_jackson2k5
    @ray-ray_jackson2k5 12 วันที่ผ่านมา

    So compared to the obvious Pantheon, this one looks to try and emulate original EQ even moreso it looks like.

    • @MonstersMemories
      @MonstersMemories  10 วันที่ผ่านมา

      EQ is a great foundation. We wanted to take a lot of those systems further, while adding concepts that compliment them.