Manor Lords Efficient Farming & Food Guide

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  • เผยแพร่เมื่อ 5 มิ.ย. 2024
  • Easiest Methods Of Food Production In Manor Lords. Discover the ultimate guide to mastering farming and food mechanics in Manor Lords! This comprehensive "Manor Lords Efficient Farming & Food Guide" is your go-to resource for optimizing your agricultural efforts and ensuring your settlement thrives. Whether you're just starting out or looking to refine your strategies, this guide covers everything from the basics of food production to advanced building techniques. Dive into detailed walkthroughs and tutorials that explain how food works in Manor Lords, and implement top strategies to enhance your playthrough. Perfect for beginners and seasoned players alike, this guide not only explains the mechanics but also offers practical tips for building and expanding your estate effectively. Equip yourself with the knowledge to excel in Manor Lords with our essential starting guide and deepen your understanding of the game's food mechanics and strategy. Get ready to transform your manor into a prosperous and efficient powerhouse with our expert Manor Lords guide!
    Membership - Join this channel to get access to perks:
    / @tacticatgaming
    PC & Recording Setup
    docs.google.com/spreadsheets/...
    00:00 Intro
    00:20 Berries
    00:57 Farms - Wheat & Barley
    02:30 Vegie Plots
    04:21 Apple Plots & Plot Sizes
    07:20 Conclusion
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ความคิดเห็น • 158

  • @Jimbobiscuit
    @Jimbobiscuit 24 วันที่ผ่านมา +60

    Yanno I probably would've given up on this game if it wasn't for your videos. The game is hella enjoyable but there's so much it doesn't tell you, and there's no way I would've figured half this stuff out on my own. So thanks a lot dude you've kept me playing this fantastic game 👍

  • @hubertET
    @hubertET 24 วันที่ผ่านมา +25

    I love such "efficiency nerds" videos.
    They show me what others enjoy and experiment with.
    And I may learn from those experiences.
    Thanks to your videos I can overcome food issues "in-game" while playing MY way.
    Keep them coming pls.

  • @kenabbott8585
    @kenabbott8585 23 ชั่วโมงที่ผ่านมา +1

    The issue oxes have turning is actually historically accurate.
    An acre was generally considered the area that a team could plow in a day, but the general shape was a furlong by four rods (Metric sucks, guys, we ain't never gonna use it!).
    You've probably heard the term 'furlong' used in horse-racing, but it's generally an eighth of a mile--and the the name is from the Old English for "furrow-length". That's how far you could push your team of oxen before they needed a rest.
    Then you'd turn the plow around, which was difficult, and go back the other way.
    Long story short, the typical medeival acre was 220 yards long, and 22 yards wide.
    (for those curious, it was generally figured a team of eight oxen could plow 120 acres in a season.)

  • @Paurames
    @Paurames 22 วันที่ผ่านมา +5

    I encountered low food >>> low donation >>> low influence. The yellow got all the other lands. You efficiency guides helped me a lot. THANKS BRO

  • @Vomarik
    @Vomarik 24 วันที่ผ่านมา +24

    Ah yes, the corpse pit. Another addition to freedom measuring units. I want ghost building feature so bad 😅.

    • @Aggies44
      @Aggies44 24 วันที่ผ่านมา +1

      1 corpse pit = 2.5 freedoms hahahaha

    • @andyv2209
      @andyv2209 24 วันที่ผ่านมา +1

      All length measurements are arbitrary.

  • @JiangXina
    @JiangXina 22 วันที่ผ่านมา +21

    The vegan lords

  • @comicmoniker
    @comicmoniker 24 วันที่ผ่านมา +6

    I don't know if it was intentional, but apparently the awkwardness of turning an ox around was exactly why medieval farms tended towards that exact same long-and-thin shape you mentiom here

    • @jonfindlay7838
      @jonfindlay7838 18 วันที่ผ่านมา

      Time spent maneuvering is time not spent plowing. It's pretty frustrating to watch your ox-guide spend 5 seconds plowing and then 15 seconds walking around to start a new row next to where they started the last.

  • @KG-1
    @KG-1 24 วันที่ผ่านมา +5

    Applying W. Edwards Deming and the Toyota Production System-Lean Manufacturing to Medieval Germany.
    Excellent.
    Eggs work some now or at least better.
    Have to use 2 CP's next time and the house line rule. I've been using .7-.8 morgan on fields, designing off a .5 morgan base to be able to feed people and take a 15% tithe for influence, but am seeing now the tithe just seems to take bread.
    Very helpful as always.

  • @MrMartinSchou
    @MrMartinSchou 24 วันที่ผ่านมา +4

    Just to add to the usefulness of the corpse pit - its footprint is perfect for two double plots with workshops.

  • @ramiz9817
    @ramiz9817 24 วันที่ผ่านมา +4

    I've seen lots of ppl videos no one think about deid distance.. Great job dude keep it up... Cannot waiting for new patch going live to back to the game with your new tips.. Will be great adventure

    • @johan8969
      @johan8969 23 วันที่ผ่านมา

      My first playthrough was a mess when I realised how much down time of just walking my peasants had. Its been a min max game of non walking instead of resource gathering since

  • @mattn7415
    @mattn7415 24 วันที่ผ่านมา +1

    Love the information you are sharing with the community. I was using Log Camps as my measurement unit but switched to Corpse Pits yesterday with the Perfect City Road Layout.
    I read a comment about assigning Veggie Families to Farms and had some success.
    And my army got stuck in the veggie farm roads which could be useful for designing a Rimworld style killzone 😂

  • @vl4581
    @vl4581 24 วันที่ผ่านมา +3

    This is a game changer for me. You have just saved the game for me.

  • @chickenassasintk
    @chickenassasintk 24 วันที่ผ่านมา +1

    thank you. Excellent video. new about not building the veg patches that big but never worked it out around the farms. thanks lol :D

  • @mcmann7149
    @mcmann7149 24 วันที่ผ่านมา +1

    Learned that long burgage inefficiency the hard way after starving a village to death. Great video, love it.

  • @thereal_onelargemammal
    @thereal_onelargemammal 24 วันที่ผ่านมา +10

    I hit 500 pop, 100% efficiency easy using your SQUID. Cheers mate!

  • @DavidKnight33
    @DavidKnight33 24 วันที่ผ่านมา +1

    Awesome updates. Thanks for your hard work figuring things out.

    • @ketsi3079
      @ketsi3079 24 วันที่ผ่านมา

      thanks for creating this beatiful game dude!

  • @chadtopia
    @chadtopia 9 วันที่ผ่านมา +1

    This is really helpful, thank you for the video

  • @Glizzy9284
    @Glizzy9284 20 วันที่ผ่านมา +2

    I did some testing, each family in the farm house should be assigned 0.75 morgan maximum, any more than that they wont be able to plough, sow and let the last sowed seed on the plot get to 5% growth before winter arriving. If that last seed sowed doesn't get to 5% growth, then the crop will be destroyed by the cold.dont forget not total crop groth but last seed sowed growth.
    So for an 8 family farm house, i would make a polt of 5.9 Morgan as i dont want to hit 6 Morgan due to inefficacys with family members job rolls through the months(ie. Water drinking, praying and transporting firewood to there houses.
    Hope this helps

  • @jimp9458
    @jimp9458 23 วันที่ผ่านมา +1

    I really enjoy your ML content. Can you do a "Manor/Castle" planner building guide.

  • @moe1747
    @moe1747 24 วันที่ผ่านมา +1

    Thank you !

  • @retroboomer
    @retroboomer 24 วันที่ผ่านมา +1

    Thank you so much for this. My berries are way too far away from my village so I might reroll.

  • @wollinger
    @wollinger 24 วันที่ผ่านมา +5

    They should have an tech point to unlock baskets.

  • @itaknieogarniasz
    @itaknieogarniasz 22 วันที่ผ่านมา +2

    Thx 😊

  • @playitbyear5312
    @playitbyear5312 23 วันที่ผ่านมา +1

    I was punished severely for my grid design to city planning… thank you for showing me this.

  • @davidquezada50
    @davidquezada50 22 วันที่ผ่านมา +1

    Ha I was doing this accidentally. I noticed right away that long was bad. They weren't reaching thr end. Good video

  • @Just_another_nobody.
    @Just_another_nobody. 24 วันที่ผ่านมา +4

    The game is definitely more enjoyable after the patch.
    Do you plan on doing (step-by-step) guides for the Steam achievements? In particular "Mercenary Captain" and "Challenge accepted"? I kinda burned out trying to get those done. The patch made me wanna play again but I am not really motivated to go for those achievements without having a game plan.

    • @TacticatGaming
      @TacticatGaming  24 วันที่ผ่านมา +1

      I might - I’ve never been a steam achievement seeker though lol

  • @ob1983
    @ob1983 24 วันที่ผ่านมา +1

    Great video, Super useful :)

  • @andrefritzsche-rr4ic
    @andrefritzsche-rr4ic 22 วันที่ผ่านมา +1

    It's a shame if it isn't played as a medieval simulation - no village in the Middle Ages looked like that. Still, nice suggestions for efficiency. Maybe you can do both?

  • @tdotfun
    @tdotfun 24 วันที่ผ่านมา +1

    Interesting stuff.
    Farming. Is that 3 farmhouses, 24 workers, 6 mules for 20 fields (1 morgan each)? So you only start farming after your a large town? after how many people? etc.
    How do you start-up efficiently as a farming town would be interesting.
    Patch1 observations (2 quick runs):
    * it is looking like you get bonus yield if you hit a "strange" number. Ex. my 2 morgan plots=140-160 barley; but my 2.1, 2.2. 2.3 morgan plots yields=250-290)
    * crop rotation may have less down sides now, but still inefficient. At certain points, I could double my yearly yields by forcing everything and having spare fields to sow.
    * mules are slower then people on big plots (rectangle, square, or weird shape fields )
    * 3 fields, 8 families were optimal (assigning 1 mule was slower, assigning 2 mules ruined everything).

  • @_deerock_
    @_deerock_ 24 วันที่ผ่านมา +3

    Restarting new game.

  • @davido9076
    @davido9076 24 วันที่ผ่านมา +1

    Liked & subscribed!😃

  • @odycz
    @odycz 24 วันที่ผ่านมา +1

    BDW Work area on farms was fixed.(not for ox). Best automatic system for farm what i found is to have farmhouse in the middle and 3x 2.4 morgan fields around it. i like most the 4 workers and follow-follow-barley. but it is possible to use 8 workers for fallow-Wheat-barley. Do not use heavy plows because they are problematic if you don't have small fields Also build burgage plots for these workers just on side of the field and allocate them manually to the farmhouse. biggest problem in September is travel time.

    • @odycz
      @odycz 24 วันที่ผ่านมา

      like this 4 workers can make +-170 barley and you do not need to spend point on heavy plows. Also build it as compact as possible and use work area restriction if you have more than one farm.

    • @odycz
      @odycz 24 วันที่ผ่านมา

      Also nice trick is to make a square 3 corps pit x 3 corps pit put farmhouse in the middle and rest of area split to 3 parts +-0.6 morgan fields each. and you have exactly what one family can make in one year if you use follow-follow-barley. (again build for that family house just on the edge of that field. because travel time in September is killer)

  • @XxLastYetixX
    @XxLastYetixX 18 วันที่ผ่านมา +1

    awesome video, i just got the game and i am already hook. quick question whenever i build veggie plots, i cant get a family assign to work the veggies (games says its not a valid work assignment) so i leave the family that lives in the house unassigned, but since unassigned workers prioritize construction, no one works the veggies. what am i missing here?

    • @TacticatGaming
      @TacticatGaming  18 วันที่ผ่านมา

      They will harvest when it’s ready- you don’t have to do anything - it’s automatic

  • @kristijangrgic9841
    @kristijangrgic9841 24 วันที่ผ่านมา +1

    My problem is not production I got plenty but distribution. Some houses dont get the stuff altough I have more than enogh. I am now reasigning workers to jobs close to their homes to see if this will fix it.

  • @leoashura8086
    @leoashura8086 25 วันที่ผ่านมา +7

    I just buy food once I’m able to sell a bunch of weapons with an iron rich deposit

    • @grga1vk
      @grga1vk 24 วันที่ผ่านมา

      Yup, thats my go to strategy. Iron rich economy. I export iron slabs and switch between the weapons i sell and make decent money.
      I struggle with food so i just import it. Won first game on normal dificulty last week.

    • @TopODaMernin
      @TopODaMernin 24 วันที่ผ่านมา

      Are you playing the new beta version?

    • @leoashura8086
      @leoashura8086 24 วันที่ผ่านมา

      @@TopODaMernin haven’t played the new beta

    • @TopODaMernin
      @TopODaMernin 24 วันที่ผ่านมา

      @@leoashura8086 the trading is significantly different early game with the beta. You should check it out

    • @LowHangingFruitForest
      @LowHangingFruitForest 24 วันที่ผ่านมา

      That was easy until the cost of every food item was increased by 5 lol

  • @albertserramontmany
    @albertserramontmany 24 วันที่ผ่านมา +1

    I think by now TH-camrs may know more about how the game works than the developer himself

  • @Anima19925
    @Anima19925 10 วันที่ผ่านมา +1

    At 1:03 in the video, how did you toggle on that view where you can see your crop yield?

  • @shawnduffy279
    @shawnduffy279 24 วันที่ผ่านมา +1

    People also need to remember that if you have a massive veggie plot, any families that live on that plot need to leave their job(s) to harvest that plot. So not only is harvesting the plot inefficient your losing workforce from other jobs.
    *Tacticat I know you know this but thought I would add it for new players who were unaware they lose families during veggie harvest and I guess apple orchards too* 👍

    • @TacticatGaming
      @TacticatGaming  24 วันที่ผ่านมา +1

      Thank you - !

    • @wasbra
      @wasbra 24 วันที่ผ่านมา

      Can anyone confirm this, is this true?....I heard that it doesn't matter, it will harvest first then go back to their assigned job regardless if you unsigned them or not

    • @shawnduffy279
      @shawnduffy279 24 วันที่ผ่านมา

      ​​​@@wasbra That's what I mentioned. Families need to leave their assigned job to go home and care for their veggie plot. By leave I don't mean "unassign" them from w/e job you have them assigned to, IE Forester, Hunter etc, I mean they will automatically stop doing said job and go home, harvest then return to their assigned job. It's totally automated and you can not pause them from the plot like an Artisan. They will go home no matter what.
      Even those building will stop to process their vegetable plot.

  • @Nagastudillo
    @Nagastudillo 14 วันที่ผ่านมา +1

    Will increase the production of food in burgage plots if a choose to upgrade them with a second family living in the same yard?

    • @TacticatGaming
      @TacticatGaming  14 วันที่ผ่านมา

      More families will yield faster - really depends on the size of the plot

    • @Nagastudillo
      @Nagastudillo 14 วันที่ผ่านมา +1

      @@TacticatGaming Does it work with eggs and leather?

    • @TacticatGaming
      @TacticatGaming  13 วันที่ผ่านมา +1

      Nope - not yet

  • @drzdeano
    @drzdeano 23 วันที่ผ่านมา +1

    how do you make the veggie plot keep its size with only 2 corner points , every time i try this it becomes a triangle

    • @drzdeano
      @drzdeano 23 วันที่ผ่านมา +1

      you have to surround the area you want the plot built within with roads .

  • @Saphire_Throated_Carpenter_Ant
    @Saphire_Throated_Carpenter_Ant 24 วันที่ผ่านมา +3

    Can the game keep going and going so you can keep building your town/towns or does it always end upon meeting a certain condition?

    • @helmetfire5973
      @helmetfire5973 24 วันที่ผ่านมา +2

      When you setup a playthrough, there is an option for endless mode.

  • @Meloo118
    @Meloo118 23 วันที่ผ่านมา +1

    How do you make home slots like!? I cant ever figure out how people are making them that size with only one house

    • @TacticatGaming
      @TacticatGaming  23 วันที่ผ่านมา

      I go over that in this video unless you’re taking about something else

    • @Meloo118
      @Meloo118 22 วันที่ผ่านมา

      @@TacticatGaming Im curious how you made a single home with a massive plot in order to have the veggies like that

  • @Sparticulous
    @Sparticulous 24 วันที่ผ่านมา +2

    Thank you! My last town looks more like a aztec god wearing a skirt instead of your squid with how i had to orient my town. Rich berry and game so i had to build around the barely arable land i had.

    • @TacticatGaming
      @TacticatGaming  24 วันที่ผ่านมา

      Yeah the skirt works too, just make sure your roads are fantastic.

  • @VicRaptor2589
    @VicRaptor2589 24 วันที่ผ่านมา +1

    I dont know if is a bug or i am doing something wrong, the families dont move the veggies to market or granary. They are always complaining their house is full of veggies.... I build two granaries and still food is not being moved around... any idea what i am doing wrong?

    • @TacticatGaming
      @TacticatGaming  24 วันที่ผ่านมา

      A lot if fixed in the beta patch - current version doesn’t empty till 90% full

  • @danielriley3494
    @danielriley3494 24 วันที่ผ่านมา +1

    How many granary do you need to keep all of the food stalls full?

    • @TacticatGaming
      @TacticatGaming  24 วันที่ผ่านมา +1

      3 fully staffed and I’m making a 4th for market efficiency with just 2

  • @heliopkad
    @heliopkad 24 วันที่ผ่านมา +1

    wish they release the update to all platforms, playing on gamepass here.

  • @johanneswaldherr9242
    @johanneswaldherr9242 24 วันที่ผ่านมา +1

    I'm not sure if I should invest a Point in bakery's. Does more effective production mean you get the same amount of bread in a shorter time with less workforce, or do you get more bread out of the same amount of flour. For example 2 instead of 1.
    Have you done any testing in this subject?It will be very nice if you can share your conclusions here.

    • @TacticatGaming
      @TacticatGaming  24 วันที่ผ่านมา

      The workers are locked to that job with that skill but they produce 2x faster- if you have nothing better to do with that point I’d say go for it. Personally I have more people than I need so it’s easy to scale bakeries for me

    • @johanneswaldherr9242
      @johanneswaldherr9242 24 วันที่ผ่านมา

      Ok thanks a lot, that is the answer I was hoping for.👍 So no bakery's then.
      Have a great day 🌞

    • @AttiliusRex
      @AttiliusRex 24 วันที่ผ่านมา +3

      ​@@TacticatGaming from what i read, no, its not that they produce faster, its that artisan bakeries create 2 bread for 1 flour, making them twice as resource efficient.
      its a late game powerbuild.

    • @TacticatGaming
      @TacticatGaming  24 วันที่ผ่านมา +2

      @@AttiliusRex I will need to look at that again - if that's true - my mind just got blown

    • @KG-1
      @KG-1 24 วันที่ผ่านมา

      @@AttiliusRex so 1 Wheat = 4 bread with artisanal bakeries.

  • @Claude-Vanlalhruaia
    @Claude-Vanlalhruaia 24 วันที่ผ่านมา +1

    "play around with yourself"- TactiCat 2024

    • @TacticatGaming
      @TacticatGaming  24 วันที่ผ่านมา

      I could run for president on that

  • @zagmazmatron
    @zagmazmatron 19 วันที่ผ่านมา +1

    Corpse Pit Strat is the phrase of 2024.

  • @kevinmahoney4067
    @kevinmahoney4067 19 วันที่ผ่านมา +1

    what do you mean when you say "One Morgan"?

    • @TacticatGaming
      @TacticatGaming  19 วันที่ผ่านมา

      One morgen

    • @kevinmahoney4067
      @kevinmahoney4067 19 วันที่ผ่านมา +1

      @@TacticatGaming I know it is a unit of measurement... HOW DO YOU KNOW IT'S ONE "MORGEN"??

    • @TacticatGaming
      @TacticatGaming  19 วันที่ผ่านมา

      @@kevinmahoney4067 with no context i have no idea what you are specifically asking. How do you know one potato is one potato?

  • @Cheesybark
    @Cheesybark 16 วันที่ผ่านมา +1

    How do i know when the apple trees are fully grown (i didnt count the years)

    • @TacticatGaming
      @TacticatGaming  16 วันที่ผ่านมา

      3 years

    • @Cheesybark
      @Cheesybark 16 วันที่ผ่านมา

      @@TacticatGaming Thx

  • @thomaslastname3070
    @thomaslastname3070 8 วันที่ผ่านมา +1

    Man... I had a Barley field, yield was shown to be 300+. 6 families get to harvesting: SIX pieces of Barley. WTF. Also, on another field (2 Morgan - way too big), Wheat, fully plowed, fully sown, fully grown, then harvest season comes around and poof, it turns into the Fallow phase. TWO Morgen full of possible yummy bread, all gone. IDK how that happened. I'm gonna try make smaller fields tho.

    • @TacticatGaming
      @TacticatGaming  8 วันที่ผ่านมา

      Drought maybe?

    • @thomaslastname3070
      @thomaslastname3070 8 วันที่ผ่านมา

      @@TacticatGaming no I have drought turned off

  • @jona826
    @jona826 24 วันที่ผ่านมา +1

    I can't do that "pick a corner and go one over..." thing. Just never works for me.

  • @SmokeGSU
    @SmokeGSU 23 วันที่ผ่านมา +1

    Waaaaait a minute.... corpse pits are supposed to be used to fertilize fields?!

  • @jemwings
    @jemwings 24 วันที่ผ่านมา +2

    Why does everyone always got map with a lot of fertility?mine always generate barren land 😢

    • @TacticatGaming
      @TacticatGaming  24 วันที่ผ่านมา +2

      You have to keep rolling till you get a region with one rich deposit vs 2. Those regions have high Fert

    • @jemwings
      @jemwings 24 วันที่ผ่านมา

      @@TacticatGaming i see, then which rich deposit do you think would really be beneficial?

    • @TopODaMernin
      @TopODaMernin 24 วันที่ผ่านมา +2

      @@jemwingsiron or clay, something NOT food and NOT rock lol

  • @pulp5084
    @pulp5084 24 วันที่ผ่านมา +1

    Aren't apples still bugged? Like the granary doesn't pick them up from the plots at all.

    • @TacticatGaming
      @TacticatGaming  24 วันที่ผ่านมา

      you have to wait till the pantry is 90% full to be emptied - so apples have always”worked”. The beta patch fixes those issues completely.

    • @pulp5084
      @pulp5084 24 วันที่ผ่านมา +1

      @@TacticatGaming Apple Orchards being viable now is probably the best update so far now.

  • @NickFallon88
    @NickFallon88 16 วันที่ผ่านมา +1

    What does a corpse pit do? Do you have to kill people for fertilizer

    • @TacticatGaming
      @TacticatGaming  16 วันที่ผ่านมา

      Just used for consistency

    • @NickFallon88
      @NickFallon88 16 วันที่ผ่านมา +1

      @@TacticatGaming thanks got it now it's a unit of measurements

  • @wizzarin424
    @wizzarin424 24 วันที่ผ่านมา +1

    OK question: What is a "Morgan" ? I know I should know this but having a brain fart. Also thank you so much for your videos, they are very useful.

    • @TacticatGaming
      @TacticatGaming  24 วันที่ผ่านมา

      It’s the unit farm plots are measured in

    • @wizzarin424
      @wizzarin424 24 วันที่ผ่านมา +1

      @@TacticatGaming OK so a Morgan is a little over three Corpse Pits then?

    • @TacticatGaming
      @TacticatGaming  24 วันที่ผ่านมา

      Morgen is about 4 pits

    • @MorshuArtsInc
      @MorshuArtsInc 23 วันที่ผ่านมา

      In real life terms, Morgen is German and Dutch for morning, so it was the area one ox could plough within the morning hours, which could be between 1900 and 11780 square meters, but usually not more than 5000 square meters, so it's almost equal to one acre in the Imperial system. Every region had pretty much its own standard.

    • @wizzarin424
      @wizzarin424 22 วันที่ผ่านมา +1

      @@MorshuArtsInc That is a great answer and thank you.

  • @2KXMKR
    @2KXMKR 24 วันที่ผ่านมา +1

    Petition to replace "Morgen" with "Corpse pit's worth"

  • @Denek_23
    @Denek_23 24 วันที่ผ่านมา +1

    5:40, i need to pick my jaw from the foor

  • @ashlandky62
    @ashlandky62 24 วันที่ผ่านมา +2

    Now all we need are hogs so we can have bacon!

    • @shawnduffy279
      @shawnduffy279 24 วันที่ผ่านมา

      And chickens to be viable.
      What do y'all think about adding a "Smokehouse" for things like pigs, goats, wild game etc?
      Allows jerky to be made and used for like lean times. Say a drought and you lose veggies/farms or raiders burning your crops.
      Idk. It just came to me.

    • @ashlandky62
      @ashlandky62 24 วันที่ผ่านมา

      Lots could be in Greg's mind but he has to consider performance too. I'm using I5, 3060ti, 64GB without hurting fps with 2100 peeps but very slow loading time.

    • @shawnduffy279
      @shawnduffy279 24 วันที่ผ่านมา

      ​​@@ashlandky62 I'm wondering if they will switch off UE 4 and start using 5.4.
      The things that have been done to UE 5 would reduce a lot of those performance issues.
      If you think the game looks great now, imagine if the current landscape was done with nanite technology? * If you're unfamiliar check a few videos. *
      As for Greg and the Dev Team, I'm not worried about what content will be added. It's early access and reducing issues currently occuring is a better use of their time. Once you address those base issues, you can add content.

    • @KG-1
      @KG-1 24 วันที่ผ่านมา

      @@shawnduffy279 doesn't make sense you get hides out of goats now, but no meat. I could see them getting 1 meat for 2 hides. Eggs going to 2, or optionally 1 egg 1 meat.
      Sister has about half dozen chickens and gives away and uses them. Might be a better system and make more sense, if goats-veggies-chickens offset one food/clothing requirement and then supply a smaller amount to larger market. Kind of silly that now all that gets collected to go to a granary, then to a market to be redistrod back to the initial producer.

    • @KG-1
      @KG-1 24 วันที่ผ่านมา +1

      Also, it's Germany. If you don't have pigs, you can't get sausage products like Bratwurst.

  • @SpearHead1011
    @SpearHead1011 24 วันที่ผ่านมา +1

    How do you get that many berries in one year?

    • @TacticatGaming
      @TacticatGaming  24 วันที่ผ่านมา

      by collecting them in growing season with lots of workers

    • @SpearHead1011
      @SpearHead1011 24 วันที่ผ่านมา +1

      @@TacticatGaming So i fill up one hut or make multiple, fil them up during the growing season is when the arrow is there right? Is that from a rich deposit only with the berrie perk?

    • @TacticatGaming
      @TacticatGaming  24 วันที่ผ่านมา

      3 forager huts at 2 workers is ideal - rich and no perk. Or a normal with perk

    • @SpearHead1011
      @SpearHead1011 24 วันที่ผ่านมา

      @@TacticatGaming Great thx for getting back with me... I have been doing just 1 with max workers.

  • @roshee5573
    @roshee5573 24 วันที่ผ่านมา +2

    While these types of videos are nice once your city is well developed but my problem is getting things up and started effectively 😢

  • @joebobrosen
    @joebobrosen 24 วันที่ผ่านมา +1

    I don’t understand how you harvest so many berries. I always run out….

    • @warmesuppe
      @warmesuppe 24 วันที่ผ่านมา

      The trick is too harvest with a lot of people when the are growing.
      The max out at 64 or 128 but before that they grow infinitely. So just go with 8 families in two berry huts.

  • @Tiitsari2501
    @Tiitsari2501 10 วันที่ผ่านมา +1

    bro ive been trying everything and every time my citizens just starve and idk what im doing wrong, everything else is going fine btw

    • @TacticatGaming
      @TacticatGaming  10 วันที่ผ่านมา

      focus on berries early game

    • @Tiitsari2501
      @Tiitsari2501 10 วันที่ผ่านมา

      @@TacticatGaming ok ill try

  • @coltoncyr2283
    @coltoncyr2283 15 วันที่ผ่านมา +1

    I still don't understand fields. Even more fun, last night I had 3 fields get to 100% growth, and cut them down, aaaaaaaand got absolutely no yield, 0 stock, for all fields LOL. Ummmmm yeah im done, ill just import flour/flax and make bread etc from that honestly. Cut the work/transitions/time out and bring it in from trade.
    Has this ever happened??

    • @TacticatGaming
      @TacticatGaming  15 วันที่ผ่านมา

      New patch in beta released today supposedly fixed a ton of field issues

    • @coltoncyr2283
      @coltoncyr2283 15 วันที่ผ่านมา +1

      @@TacticatGaming released today, alright, lets see if this changes. This was the first time this has happened, but i also chose an impossible yield map, almost all red and orange LOL. I wanted to test the "fallow" and see what i could do, it does nothing haha.

  • @JuanchisLopez
    @JuanchisLopez 19 วันที่ผ่านมา +1

    holy shit, how do I get so much people? Im just geting like 15 families, tops....

    • @TacticatGaming
      @TacticatGaming  19 วันที่ผ่านมา

      mass produce food and fuel and you're golden

  • @UncleHam1337
    @UncleHam1337 24 วันที่ผ่านมา +1

    Veggies are op

    • @patrickkelly6691
      @patrickkelly6691 24 วันที่ผ่านมา

      How about you explain exactly how they are 'op' ?

    • @UncleHam1337
      @UncleHam1337 24 วันที่ผ่านมา

      @@patrickkelly6691 They can solve your food problems for years forward as soon as the game starts, it only costs 15 gold to make them. If you build only veggiefarms and wood industry, the surplus is so big you can import literally everything else.

    • @helmetfire5973
      @helmetfire5973 24 วันที่ผ่านมา

      It's stupid easy to make wayyyyyyyy to many veggies. I'm at the point where I occasionally demolish a storagehouse just to let the inventory rot on the ground.​@patrickkelly6691

    • @UncleHam1337
      @UncleHam1337 24 วันที่ผ่านมา

      @@patrickkelly6691 Hmm, I already answered but somehow the answer is missing..But yeah, like Helmetfire said, you can build huge veggie farms when the game starts and forget your food issues for the rest of the game. Also exporting them and importing everything else is (was) too easy.

  • @onizuka
    @onizuka 24 วันที่ผ่านมา +2

    foods always been easy, what the issue and problem always was.
    the ai keeping it stocked.
    ai is dumb as bricks. 25 food stalls, only 3-4 used. 30 firewood stalls, only 3-5 really used.
    etc dumb broken ai

  • @soppingclam
    @soppingclam 24 วันที่ผ่านมา +1

    Really, has a lot of stupid hidden bugs requiring stupid amount of time to counter dumb AI

  • @FrostRare
    @FrostRare 4 วันที่ผ่านมา +1

    It looks so weird lol

  • @edsoncampos8947
    @edsoncampos8947 24 วันที่ผ่านมา +1

    My game is super bugged.. production sucks

    • @TacticatGaming
      @TacticatGaming  24 วันที่ผ่านมา

      The beta patch fixed a ton of

  • @edsoncampos8947
    @edsoncampos8947 24 วันที่ผ่านมา +1

    My berries run out super fast with just one gathering post. And they just gather the number it says there 40 or 50. How the f you got 1k???????!

    • @AttiliusRex
      @AttiliusRex 24 วันที่ผ่านมา +4

      the trick is to gather them in spring, as they grow crazy quickly
      if you dont harvest them fast enough, they stop growing

  • @KG-1
    @KG-1 20 วันที่ผ่านมา +1

    TactiCat. Listened to this again just yesterday. Am sure a budding agronomist like yourself would appreciate. It's Germany in the 20th Century, not Franconia, but Baden-Wurtemburg, and its farming and the struggle with it after WW1, that had some far reach in influence.
    "Unsettled Lands: the interwar crisis of agrarian Europe"
    th-cam.com/video/11p6VNP96NE/w-d-xo.html
    For the record, think you'd have a fine & successful career at the UN promoting the squid tendril farming concept 🙂. Walking distance is walking distance. Although we'll need more technology for the teleportation chambers and zero-point energy power supplies at the food stalls.

    • @TacticatGaming
      @TacticatGaming  20 วันที่ผ่านมา

      I essentially gave the same speech but I just said squid design in place of lucid tangible sentences.

    • @KG-1
      @KG-1 20 วันที่ผ่านมา +1

      @@TacticatGaming Along with Timothy Snyder and Stephen Kotkin, Adam Tooze is one of my favorite scholars to listen to. One of the things about playing Manor Lords and Ostriv, kind of like reading the valid parts of Guns, Germs, and Steel, is you'll never look at bowl of cornflakes again the same way, or a pair of shoes - - bread doesn't come from the store. It comes instantaneously to your house from the market place!! 🤣.

    • @TacticatGaming
      @TacticatGaming  20 วันที่ผ่านมา

      Lmao

  • @SuperPope69
    @SuperPope69 24 วันที่ผ่านมา +1

    The beta works differently