The hunter camp part, how many families should you set if you have that policy that increase breed rate or whatever? At times in spring I set 4 families on two hunter camps, but think maybe only in spring 1 family each, at 4 hunting camps?
"Honey can go **** itself" Lmfao. There are other YT'rs that explain how broken Honey production actually is. Basically, what I've learned from watching all these videos, is that any food production source is viable, so long as you learn to do it correctly. Thanks for the video! Well done
@Midgeman For feedback, I would recommend changing the thumbail in this one though. I skipped it like twice before watching because I thought it was only about pig extensions. Also I would refrain from using crowd sound FX, takes away the authenticity!
@AmrothEldarion thanks for the heads up on the thumbnail - the CTR is alright but nothing compared to the other guides on the channel so it might be something we do once we push more MLs content
Love the dig at honey. It’s such a shame at the moment. I’m blown away by the sheer scale of how some of you build I never feel like I have enough of anything to pull that off. However!, I’m realising after discovering I need more than one lumber camp for example (no store house usage) that I’m very much a noob discovering what to do on my own. Thanks for the guide.
Seems like we need more than the 6 max development points! One of my pet peeves with the game is the oxen often do strange things when plowing a field.
The dev has to put morgen size indicator when placing burgages for the benefit of vegetable plots. Also after placing my burgage points, I'd like to move them around to fine tune the shape and size of the burgage before commiting to the building.
For berries I like to build 4 huts and a dedicated granary. 6 gatherers and 1 worker in the granary will maximize the output and get everything put away without filling the hut pantries.
To maximize the berry output, it should be sufficient to keep the berry source from reaching the maximum. Looks like 2 or 3 gatherers can do that. Please correct me if I'm wrong.
@BiglerSakura Yep, it's key to keep the berries from ever getting to their max. Also, make sure the forager huts don't get full either. It often takes a granary close by.
Berries produce 440 normal and 880 rich deposit. This is irrespective of if the Berry perk is taken or not. So if you have enough workers to completely harvest each tick of Berry growth (11 ticks of 40 or 80) it is pointless to get the perk. I usually have 6 forager huts for normal and 12 huts for rich deposit with one family in each hut all producing herbs too. Thus is combined with some general granary work. Most important thing now is to get everything into the granary ASAP to avoid spoilage. Can add dyers workshop to convert them to non spoiling product...
Honey is surprisiungly very effective at your maed production cause you can do the trickle down effect for your taverns and traders from what I remember
Thank you for giving us a very easy to understand guide and I love the way you display each category. What I don’t love. Vegitable… did it not autocorrect you? 😂😂
man... I was looking specifically for veggies guide, and you explained it perfectly but pls adjust description so that more people can see it when searching, not only those who search for meat...
Honestly check out my most recent honey guide it goes further. But the main reason for not covering veggies as much is because Meat was the most updated from the previous food guide
a strat that im doing is manor lords, is to get a deep iron mine and sell armor, its quite profitable and i just import food, but it can be anoing early game
Food hasnt changed too much but logistics have massively - we're working on an updated mega guide but it'll be a little while before we have the full data!
The illegitimate baron to the north wiped out the camps early and took a territory next to me before I could grow enough to take the camps on. Then I got the early invasion from the outlaws and the mercenaries I could hire were all gonna spawn on the other side of the map so I think I'm screwed... I guess I'll find out how well the manor garrison can defend.
I think 0.6 to 1.0 is the best size for farmland. They should be 5 times longer than wide if using oxen to plow. Using early harvest in August, you can double the amount of farmland your workers can support. Just make sure you have enough to harvest that your workers are still harvesting and plowing when September hits - you do not want them to start sowing before September.
Great video thanks. Just one question: 9:50 You recommend picking up all Farming Upgrades. Uhm, there are 7 upgrades in that section, but only 6 upgrades available for the entire game?
Yes! I believe it was clearer in the first guide, that I suggest avoiding the irrigation upgrade for droughts as it does the least compared to the others
@@Midgeman Ah okay got it, thank you very much. BTW. I watched your guides and it boosted my in-game performance tremendously. It helps a lot when one knows how the game actually works. lol Thanks again, you're a Legend!
And what with an animal pen *and* the butcher? (If you have an animal pen you can click also on 'Butcher' and the animals do not disappear). Is ist then "adaptiv"?
8:34 That's a lot of development points... is it modded, or have just never gotten far enough to get that many? I thought 6 was the max. In my current playthrough I have recently bought/claimed 3 surrounding regions, but haven't expanded past my first home region yet, and only have 4 dev points so far. I was under the impression that dev points are region specific, so if you spend pointws on upgrades in one region they don't tranfer to others, which is a bit of a bummer and a major bottleneck imo.
Why does every video say fish is a low producing early game resource. Any game I’ve had a fish deposit be by worked is giving me hundreds and hundreds of fish. You don’t even need the perk, I get so many fish it lasts through the winter season. I can completely ignore all other foods in the beginning because fish support years of growth
Its an early game resource as you cant expand the resource through industrial means to increase the yield. Compared to Meat or Breadmaking which can be expanded exponentially
i struggled with poverty and hunger so much in fertile land (waldbrand) and prosperous but fuel keeps running out in nutrition deprived land (immenreuth) this game is too funny
Dude you’re sleeping on honey. It’s one of the easiest ways to get another food source. Not an early game need but mid game honey is great. The guide hasn’t been update for whatever reason but honey kills it.
Legitimately my bad, I was running on really old info it seems. Apparently, honey hives can actually be built and have effect more than the in game tooltips reflect? (They still say max two per region) Either way thanks to you and other commenters I need to make an honey video
Farmers do more than one half of the year absolutely nothing, don't they? They harvest, plow and saw from September on until the end of November and they plow and saw again up from March. But if they are not finished until the end of April, if is nearly too late to grow enough until September. So from start of Dezember to the end of February and from beginning of May until the end of August, farmers do nothing at all.
brah honey is insane to use. I think its 21 apiaries and u sit around 800+ honey all year round. rev honey/apples and vegetables and u are set for food
@@Midgeman bruh... you said you were "testing" the game. Never got the idea to "test" whether the tooltips are accurate? 20+ apiaries with 1 family each, surrounding a dedicated "honey only" granary staffed with enough workers, gives insane amounts of honey, and the best thing about honey? It cannot spoil.
Yeah. It true. I have heard a rumour that Honey is capped at 2 per day total. That's 720 a year. One apiary produce 6 honey a month. So just need 12 to be safe but 11 maxes production. That's 12 families that can be taken from the veggie plots because veggies require labor so put the apiary by the veggies.
It's okay I already feel dumb enough 😂 honestly I mostly focused on testing meat production and re-testing every other food type following the comments on my previous guides - before this I hadn't had any info come my way to even trigger testing honey; so I just took the tool tip at face value again
Which upgrades do you mean in particular? This is by no means a "how to get started guide" but a mechanical explanation moreso. If you have the game on steam, there's a great "how to get started" guide by Hooded Horse on the steam community hub for the game!
Love the dig at honey. It’s such a shame at the moment. I’m blown away by the sheer scale of how some of you build I never feel like I have enough of anything to pull that off. However!, I’m realising after discovering I need more than one lumber camp for example (no store house usage) that I’m very much a noob discovering what to do on my own. Thanks for the guide.
Thank you so much for watching! What are your Top Manor Lords Tips? - Remember to Subscribe to help us Grind to 100K!
The hunter camp part, how many families should you set if you have that policy that increase breed rate or whatever? At times in spring I set 4 families on two hunter camps, but think maybe only in spring 1 family each, at 4 hunting camps?
sorry to bother, but how did u use console commands?
@blocoes2757 it's a mod that unlocks the developer console! Check out Nexus Mods
@@Midgeman oo, ima have a look, thanks!
No problem!!
"Honey can go **** itself" Lmfao. There are other YT'rs that explain how broken Honey production actually is. Basically, what I've learned from watching all these videos, is that any food production source is viable, so long as you learn to do it correctly. Thanks for the video! Well done
Thank you! We actually have a honey video that followed this one, it also included a sustainable Hamlet guide
Criminally high production quality in this video :x needs more views.
Thank you! 🫣 We've been really trying with all our videos
@Midgeman For feedback, I would recommend changing the thumbail in this one though. I skipped it like twice before watching because I thought it was only about pig extensions.
Also I would refrain from using crowd sound FX, takes away the authenticity!
@AmrothEldarion thanks for the heads up on the thumbnail - the CTR is alright but nothing compared to the other guides on the channel so it might be something we do once we push more MLs content
Love the dig at honey. It’s such a shame at the moment. I’m blown away by the sheer scale of how some of you build I never feel like I have enough of anything to pull that off. However!, I’m realising after discovering I need more than one lumber camp for example (no store house usage) that I’m very much a noob discovering what to do on my own. Thanks for the guide.
Seems like we need more than the 6 max development points!
One of my pet peeves with the game is the oxen often do strange things when plowing a field.
I definitely feel that's the case, and I maintain we'll get more or an option to uncap development points in he future. For now, there's always mods
@@Midgeman Any mod recommendations for expanded development points?
Good ol' Manor Lords, how i miss you dearly. Amazing vid as always
Glad you enjoyed!
Great in depth info. Appreciate the tips, especially the "assign chicken plot house workers to labor intensive jobs," never thought about that!
Glad it helped!
The dev has to put morgen size indicator when placing burgages for the benefit of vegetable plots. Also after placing my burgage points, I'd like to move them around to fine tune the shape and size of the burgage before commiting to the building.
A more free form plot designer would be lovely
with fish introduced i wonder when we will get a coastal map?
Great vid! I really need this to help my game. I was so into it and then told honey to go F itself. I’m still crying.Lol!
You earned a sub just for the honey comment! I'm dying!!
For berries I like to build 4 huts and a dedicated granary. 6 gatherers and 1 worker in the granary will maximize the output and get everything put away without filling the hut pantries.
I'll have to give this a try!
To maximize the berry output, it should be sufficient to keep the berry source from reaching the maximum. Looks like 2 or 3 gatherers can do that. Please correct me if I'm wrong.
@BiglerSakura Yep, it's key to keep the berries from ever getting to their max. Also, make sure the forager huts don't get full either. It often takes a granary close by.
Berries produce 440 normal and 880 rich deposit. This is irrespective of if the Berry perk is taken or not. So if you have enough workers to completely harvest each tick of Berry growth (11 ticks of 40 or 80) it is pointless to get the perk. I usually have 6 forager huts for normal and 12 huts for rich deposit with one family in each hut all producing herbs too. Thus is combined with some general granary work. Most important thing now is to get everything into the granary ASAP to avoid spoilage. Can add dyers workshop to convert them to non spoiling product...
No it is 4 gatherers and 2-3 granary workers as the gatherers rarely take their harvest to the granary.
Honey is surprisiungly very effective at your maed production cause you can do the trickle down effect for your taverns and traders from what I remember
Love the lotr reference 🤘
Thank you for giving us a very easy to understand guide and I love the way you display each category.
What I don’t love. Vegitable… did it not autocorrect you? 😂😂
Nope, it didn't.
just how some people pronounce it. It's much more common than the American pronunciation in many European countries.
man... I was looking specifically for veggies guide, and you explained it perfectly but pls adjust description so that more people can see it when searching, not only those who search for meat...
Honestly check out my most recent honey guide it goes further.
But the main reason for not covering veggies as much is because Meat was the most updated from the previous food guide
Oooooo More Manor Lords! This is gonna be fun!
Heck yeah!
a strat that im doing is manor lords, is to get a deep iron mine and sell armor, its quite profitable and i just import food, but it can be anoing early game
Excellent, straight-to-the-point guide
Thank you very much!
love your entertaining and still informing style
Thank you!
Thumbnail is very british politician coded.
Do this Pig. Alright, im not old money so I cant.
Just in time for me to start playing again 😮
Absolutely good time to start
Totes needed to rewatch this after two failed games
Did not expect the honey comment 🤣. Hat's off to you, sir. You have earned my sub. 🫡
Watching this video, I’m guessing it’s best to have different productions per region, ie one region focus on meat and another on crops
In short yes, best way to plan it at the start is to check fertility
This is excellent!
High quality information, well produced video.
Is it still valid following Upgrade 4? (I'm just starting the game)
Food hasnt changed too much but logistics have massively - we're working on an updated mega guide but it'll be a little while before we have the full data!
"wheat and wheat by-products" Is that a Night Vale reference I hear!
YES YOURE THE FIRST PERSON TO GET IT
Thank you!!!
Gow do you assign a family from a specific burgage plot to a specific job?
thankyou, this game is kicking my ass!
Glad we could help!
The illegitimate baron to the north wiped out the camps early and took a territory next to me before I could grow enough to take the camps on. Then I got the early invasion from the outlaws and the mercenaries I could hire were all gonna spawn on the other side of the map so I think I'm screwed... I guess I'll find out how well the manor garrison can defend.
How do you get so manny development points? Don’t you max out after like 4
How to get the sheep to wonder in the middle of your field? Don't they need their own fance?
I think 0.6 to 1.0 is the best size for farmland. They should be 5 times longer than wide if using oxen to plow.
Using early harvest in August, you can double the amount of farmland your workers can support. Just make sure you have enough to harvest that your workers are still harvesting and plowing when September hits - you do not want them to start sowing before September.
Interesting, will have to test the oxen thing!
Love this game!!!
8:29 How did you manage to spend more than six development points?
As I said at the beginning, we used a slightly modded game state to build our rest scenario.
Specifically in this case we used the console command mod
Thank you so so so much, you help me in this game
Glad to hear it!
@Midgeman bravo 👍👍👍
I don't know how do you assign a specific family for a job
just commenting to comment, cool vid dod
Glad you enjoyed
I need Manor Lords to come to console
That would be sick
Great video thanks. Just one question:
9:50 You recommend picking up all Farming Upgrades. Uhm, there are 7 upgrades in that section, but only 6 upgrades available for the entire game?
Yes! I believe it was clearer in the first guide, that I suggest avoiding the irrigation upgrade for droughts as it does the least compared to the others
@@Midgeman Ah okay got it, thank you very much. BTW. I watched your guides and it boosted my in-game performance tremendously. It helps a lot when one knows how the game actually works. lol Thanks again, you're a Legend!
And what with an animal pen *and* the butcher? (If you have an animal pen you can click also on 'Butcher' and the animals do not disappear). Is ist then "adaptiv"?
Yush!
Do pigs give 2 meat per family or per plot?
Plot
Poor honey 😢
8:34 That's a lot of development points... is it modded, or have just never gotten far enough to get that many? I thought 6 was the max. In my current playthrough I have recently bought/claimed 3 surrounding regions, but haven't expanded past my first home region yet, and only have 4 dev points so far. I was under the impression that dev points are region specific, so if you spend pointws on upgrades in one region they don't tranfer to others, which is a bit of a bummer and a major bottleneck imo.
As we mentioned in the intro, we use a modded gamestate to set up our testing scenarios
@@Midgeman Gotcha. Must have missed that part.
optimize the logistic of big town pls
Will look into it, logistics is getting reworked though
Subbed
Nice thank you 😊
🥓
🐷
MEAT; MEAT; MEAT!!!
so what about the honey? :OO
Honey hasn't changed from the previous version of this guide and sadly, it doesn't do enough to be worth developing for
I have had better success with honey when building about 4-8 beehives. I would not get the next perk though as you cannot make candles yet.
Honey is op
Urgh why didn’t you tube find this video 48 hours ago for me.
I'd also recommend the most recent video on honey 💪🏻
How do I get v0.8.400?? I thought the latest was 0.8.004
I might have typoed...
Why does every video say fish is a low producing early game resource. Any game I’ve had a fish deposit be by worked is giving me hundreds and hundreds of fish. You don’t even need the perk, I get so many fish it lasts through the winter season. I can completely ignore all other foods in the beginning because fish support years of growth
Its an early game resource as you cant expand the resource through industrial means to increase the yield. Compared to Meat or Breadmaking which can be expanded exponentially
I have 120 families and can't feed them all, theyre all dying of starvation and i dont know why.
Odd... I recommend checking out my most recent guide as it's got a very decent foot set up guide within it!
Make sure your growing vegetables and eggs through your level 1 burgage plots. Rich resources of fish ponds are also broken for food
poor honey😂
Honeys fine it got its own video
❤🔥
🤩
I’m guessing honey sucks?? 😂
Nah honey got its own video
'Lamb' doesn't come from literal lambs. It's just what the meat is called. Sheep are fully grown when they're slaughtered for meat.
A lamb is less then a year old a sheep over a year. Lamb the meat comes from lambs. The meat from sheep (over a year) is called mutton.
Wild how I just watched the same video content from a different dude...
Eh?! What do you mean?
Can't make honey and eggs. Damn, is there a secret I dunno?
hahahah the honey
please talk about annual taxes next
I am -17k in debt to the king, sorry king
Turn the royal taxes off at the begining
Yeah the taxes are really really borked at the moment - just leave them off (I too am in debt but the king doesn't care)
10🐏/10
Why the same game I played is not like yours game?
Every gmae time I'm struggling to survive,to made food, to gather firewood.....
i struggled with poverty and hunger so much in fertile land (waldbrand) and prosperous but fuel keeps running out in nutrition deprived land (immenreuth) this game is too funny
I definitely recommend checking out the Honey is OP video I recently made as I go into detail about the perfect village set up for sustainable food
Wrong about honey. I promise you.
Dude you’re sleeping on honey. It’s one of the easiest ways to get another food source. Not an early game need but mid game honey is great. The guide hasn’t been update for whatever reason but honey kills it.
Legitimately my bad, I was running on really old info it seems. Apparently, honey hives can actually be built and have effect more than the in game tooltips reflect? (They still say max two per region)
Either way thanks to you and other commenters I need to make an honey video
@@Midgemannot only are they an excellent food resource they’re also a passive food resource.
Honey 😂
Honey changes so often rn, it ended up getting it's own guide
hand-pink-waving
Honey hahahah
Farmers do more than one half of the year absolutely nothing, don't they? They harvest, plow and saw from September on until the end of November and they plow and saw again up from March. But if they are not finished until the end of April, if is nearly too late to grow enough until September. So from start of Dezember to the end of February and from beginning of May until the end of August, farmers do nothing at all.
Honey is OP whatchu on about dawg?
I have a whole separate video on honey im SORRY I WAS WRONG
brah honey is insane to use. I think its 21 apiaries and u sit around 800+ honey all year round. rev honey/apples and vegetables and u are set for food
Wait they uncapped them? The tool tips still say theres a maximum of 2 per region in terms of use
@@Midgeman bruh... you said you were "testing" the game. Never got the idea to "test" whether the tooltips are accurate?
20+ apiaries with 1 family each, surrounding a dedicated "honey only" granary staffed with enough workers, gives insane amounts of honey, and the best thing about honey? It cannot spoil.
Yeah. It true. I have heard a rumour that Honey is capped at 2 per day total. That's 720 a year. One apiary produce 6 honey a month. So just need 12 to be safe but 11 maxes production. That's 12 families that can be taken from the veggie plots because veggies require labor so put the apiary by the veggies.
It's okay I already feel dumb enough 😂 honestly I mostly focused on testing meat production and re-testing every other food type following the comments on my previous guides - before this I hadn't had any info come my way to even trigger testing honey; so I just took the tool tip at face value again
Bawk bawk bawk. (nonsense comment for lolz)
The sheep🐑 💩🤣🤣
THE SHEEP
comment
Comment
I like bacon..don't hate me
You're fineeee
I don't follow this guy. He jumps around way too fast. It take forever to make these upgrades.
Which upgrades do you mean in particular? This is by no means a "how to get started guide" but a mechanical explanation moreso. If you have the game on steam, there's a great "how to get started" guide by Hooded Horse on the steam community hub for the game!
Love the dig at honey. It’s such a shame at the moment. I’m blown away by the sheer scale of how some of you build I never feel like I have enough of anything to pull that off. However!, I’m realising after discovering I need more than one lumber camp for example (no store house usage) that I’m very much a noob discovering what to do on my own. Thanks for the guide.