EU4 - Full Colonization and Trade Company Guide (No DLC & Full DLC 2020)

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  • เผยแพร่เมื่อ 20 พ.ค. 2024
  • Here's a revamp of the previous colonization guide. One that's hopefully more useful and better prepared.
    00:00 Introduction
    00:56 Beginning
    02:02 Exploration
    03:41 Colonization
    09:23 Colonial Subjects
    13:17 Trade Companies
    15:55 Strategy
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ความคิดเห็น • 212

  • @QuarbitGaming
    @QuarbitGaming  3 ปีที่แล้ว +19

    Thanks for watching! Don't forget to subscribe🔔 for more guide videos in the future, and dropping a like👍 is hugely appreciated!
    Addendum (will be added to):
    Expelling is a useless mechanic and doesn't actually change original province culture or religion.
    The Treaty of Tordesillas will only fire if you have a good relationship with the pope!

    • @TK-js7yz
      @TK-js7yz ปีที่แล้ว +1

      Of course it is not useless: it is a way to bring development from the Old World 🌍 to the New One 🌎

  • @someinsignificantguy4433
    @someinsignificantguy4433 3 ปีที่แล้ว +479

    I guess the biggest advantage of colonial nations is, that tey can expand by themselves

    • @CountArtha
      @CountArtha 3 ปีที่แล้ว +34

      ...especially if you subsidize them. 2 ducats per colonists to underwrite their expansion.

    • @juliussaume9474
      @juliussaume9474 3 ปีที่แล้ว +70

      No, the biggest advantage is more merchants from cn with 10 cities or more.

    • @hoseadavit3422
      @hoseadavit3422 3 ปีที่แล้ว +38

      @@juliussaume9474
      I say having a vassal without wasting a relation slot is very useful especially if you go influence and diplomatic ideas then you wouldn't worry about colonial independence.

    • @christian9125abd
      @christian9125abd 3 ปีที่แล้ว +18

      @@hoseadavit3422 and you get basically a gigantic army for free wich will fight your wars

    • @Muck006
      @Muck006 3 ปีที่แล้ว

      Dont forget the trader you get for each of them (so having several small ones is better than one big one), because these traders allow you more control over the flow of global trade ... and you can spare the precious trader to collect from an end node where you just have a bit of influence and a few provinces (like England collecting in the Mediterranean nodes).

  • @kaeios9455
    @kaeios9455 3 ปีที่แล้ว +304

    2 more things to consider:
    1. If a colonial nation doesn't colonize, there is an interaction with the colony called "block settlement growth". Then it wont use it's colonists to develop it's provinces.
    2. If you don't want to be bothered with native uprisings, Armies have an interaction called "attack natives". It will kill all natives which means no uprisings and when the colonist finishes the colony, it get's your primary culture and religion. This is also true for trade company colonies, so no conversion or assimilation is needed, but it will of course reduce the added production.

    • @MrThefoxyone
      @MrThefoxyone 3 ปีที่แล้ว +26

      That block settlement growth interaction is broken, it doesn't always work.

    • @TheXan57
      @TheXan57 3 ปีที่แล้ว +7

      "block settlement growth" is not working.

    • @QuarbitGaming
      @QuarbitGaming  3 ปีที่แล้ว +50

      Good points. Also, I think you have to resend a colonist once the native population reaches 0 for it to change religion and culture properly.

    • @Jayako12
      @Jayako12 3 ปีที่แล้ว +4

      @@QuarbitGaming Just kill them before he arrives

    • @nibiru2026
      @nibiru2026 3 ปีที่แล้ว +3

      yeah i was playing with castile and i told to portugal not colonize since i made them my junior partner in a union. they keep colonizing lol

  • @kemita
    @kemita 3 ปีที่แล้ว +142

    As a noob with almost 5000 hours into EUIV, I can say that this guide is good. I've finally understood how Trade Companies work.... So... Thank you for this video!!!

    • @theevilduckytater6425
      @theevilduckytater6425 3 ปีที่แล้ว +11

      You played 208 days of EU4. What the actual fuck

    • @kemita
      @kemita 3 ปีที่แล้ว +43

      @@theevilduckytater6425 Time you enjoy wasting is not time wasted! ... or so I tell myself every night when I cry myself into sleep

    • @sovietz99
      @sovietz99 2 ปีที่แล้ว +2

      @STALIN simply legend behavior

  • @dr0g_Oakblood
    @dr0g_Oakblood 3 ปีที่แล้ว +173

    5:33 - also the expel minorities also no longer makes the original province your state culture and religion. All it does now is make the colonization free for the cost of some dev. Really not worth it in the long run if you can afford to run the colony. (except for the achievement)

    • @QuarbitGaming
      @QuarbitGaming  3 ปีที่แล้ว +72

      Found out about that recently and now I question the sanity behind the decision.

    • @dr0g_Oakblood
      @dr0g_Oakblood 3 ปีที่แล้ว +22

      @@QuarbitGaming I can understand nerfing it a bit since it was basically a combo conversion for just a bit of diplo before, but now it's literally worthless lol.

    • @texdillinger6173
      @texdillinger6173 3 ปีที่แล้ว +11

      @@QuarbitGaming Because it was OP, I was able to convert all of russia to Swedish culture in like 150 years. No wonder they nerfed it.

    • @user-fi2fk2ei7o
      @user-fi2fk2ei7o 3 ปีที่แล้ว +2

      i thought it's a bug just like horde can't get gold from raze province

  • @brandonlyon730
    @brandonlyon730 3 ปีที่แล้ว +243

    I’m still not a fan of the fact colonial nations no longer convert natives anymore. Converting culture I might somewhat understand (though personally they should try to focus on converting there own colonial culture rather then by random event), but it’s ridiculous that Inca and Nauhata religions still exist well into the 1800’s because of the stupid religious tolerance thing they are forced to have now.

    • @cageybee7221
      @cageybee7221 3 ปีที่แล้ว +101

      especially since IRL colonial nations were actually extremely intolerant.

    • @lusciouslocks8790
      @lusciouslocks8790 3 ปีที่แล้ว +1

      @@cageybee7221 is your pfp young Stalin

    • @chungus816
      @chungus816 3 ปีที่แล้ว +7

      I mean the religious tolerance thing makes sense towards other christians, so I guess maybe adding some events that make colonial nations convert natives would help ?

    • @rikrob5172
      @rikrob5172 3 ปีที่แล้ว

      But natives get convert to x once they reform as a decision

    • @rikrob5172
      @rikrob5172 3 ปีที่แล้ว +3

      Native religions should get some sort of syncretism. Christianity is practiced so differently when it gets adopted.

  • @eddyheaddrascal1858
    @eddyheaddrascal1858 3 ปีที่แล้ว +77

    There is one way I know to "fix" colonial nations colonizing out of their colonial zones:
    While you have two formed colonial nations: colonize the provinces that border each other on both sides of the colonial zone at the same time. Doing so will "set" the border for the two colonial nations in that area. Their own provinces will stop them, so no matter how fast either one colonizes, one can't expand too fast towards the other, because they're already touching.
    There is also an event that makes one colonial nation cede up to 5 provinces that aren't in their colonial zone to the other colonial nation of yours.

  • @user-vv6df8uk9s
    @user-vv6df8uk9s 3 ปีที่แล้ว +47

    Portugal is so broken, you can reach Malacca before 1500 and explore entire world. You just have to attack with no cb and vassalize someone from Madagascar and boom - road to Malacca opened.

    • @raxevonapbwd8769
      @raxevonapbwd8769 2 ปีที่แล้ว +1

      Please, tell me more...

    • @thehistorynerd8537
      @thehistorynerd8537 2 ปีที่แล้ว

      @@raxevonapbwd8769 Portugal's flagships can have a bonus of increasing naval range, making it very easy to explore at the start of the game

  • @joshschat2695
    @joshschat2695 3 ปีที่แล้ว +49

    The pope won't give treaty of tordesillas to excommunicated nations, learned that the hard way as tuscany

    • @flosama007
      @flosama007 3 ปีที่แล้ว +7

      I did not know that!
      ...also, I wonder why I was surprised by that. The point of excommunication kind of is not to be treated as a proper catholic anymore, right?

    • @user-qi3ow9vm8e
      @user-qi3ow9vm8e 2 ปีที่แล้ว +1

      Not only excommunication but if he straight up doesn't like you

  • @jangajdos1693
    @jangajdos1693 3 ปีที่แล้ว +15

    You deserve more attention on the TH-cam dude.
    Nice guide.👍👌

  • @noxtrin1878
    @noxtrin1878 3 ปีที่แล้ว +130

    If you combine the French idea (-50% native assimilation and -50% uprising) and the Colonial Expansion policy (20+ settler increase and -50% uprising) can you then take the native repression for the +20 setter increase without natives rising up?

  • @xxyxxyyyx
    @xxyxxyyyx 11 หลายเดือนก่อน +1

    I really really want to thank you for this video, great explanation and with examples

  • @bench-xpre55
    @bench-xpre55 2 ปีที่แล้ว

    I respect the effort put into making this guide.

  • @SubSpace-bs5fr
    @SubSpace-bs5fr 3 ปีที่แล้ว +11

    A few notes:
    1. If you colonize a province adjacent to a core province of yours {In trade company regions} it will become primary religion and culture. (Say Kumasi colonizes the gold coast, it will become said culture and religion of Kumasi)
    2. If natives rise in a province with a population bellow 1000, instead of an army of 500 infantry, it will ALWAYS autocorrect to a 1000 infantry stack.
    3. The Tready of Tordesillas will be granted to a CATHOLIC colony, this means that the overlord can be ANY religion as long as the colonial subject is Catholic. (IE: Andalusia sends minorities to cuba and gets their foreign provinces to be Catholic, thus spawning a Catholic nation as Religion and Culture are based on highest dev province in said colonial region.
    If you have any corrections or questions simply ask me!

  • @Njordin2010
    @Njordin2010 2 ปีที่แล้ว +4

    Subbed because of sections. There is no excuse for not doing them. Good guide.

  • @PavltheRobot
    @PavltheRobot 2 ปีที่แล้ว +1

    Great guide. Speaking from a perspective of a complete beginner, it's very useful for me

  • @frizzykid100
    @frizzykid100 3 ปีที่แล้ว +7

    Just want to add one QOL thing to the trade companies you didn't mention, you can click the trade node and there is a button that you can click that will turn all applicable provinces in that node into trade companies.

  • @Owlr4ider
    @Owlr4ider 3 ปีที่แล้ว +41

    While generally true that trade company regions benefit you a lot more than colonial nations, there are still times when you will want to create colonial nations. As a colonizer nation like Portugal for example colonizing the New World is very easy and since most of the colonizers remain Catholic locking down the Caribbean and Brazil colonial regions greatly hampers the AI from competing with you in the New World. Moreover if your play style is more laid back and building tall rather than painting the map with your color you don't necessarily want to invest that much into your military nor declare war on the other colonizers to steal their colonies away. Don't get me wrong, it's very possible and even easy if you know what you're doing, but you can choose a different play style if only to alleviate the boredom of using the exact same blobbing strategy in every single campaign. So in that regard colonizing the New World can be worth it. Moreover the fact that colonial nations colonize on their own is important, as for the investment of 5(or maybe a few more to give your colonial nation a head start) provinces you will ultimately get a heck of a lot more for free. Also if your own colonial nation is strong it will make wars against other colonizers with weaker colonial nations easier as you can just focus on Europe and let your big, strong, colonial nation dominate the AI's weaker one. At the end of the day though it's true, and sad to be honest, that colonial nations are so much weaker than trade company regions as a whole.

    • @alternateaccount4673
      @alternateaccount4673 3 ปีที่แล้ว +2

      Too long didn't read, still liked for effort

    • @bioemiliano
      @bioemiliano 3 ปีที่แล้ว +7

      "and since most of the colonizers remain Catholic"
      England: Fuck that mate

    • @Owlr4ider
      @Owlr4ider 3 ปีที่แล้ว

      @@bioemiliano You do know that most doesn't mean all, right...? Portugal, Castile/Spain and France generally remain Catholic, and along with England they're the 4 main colonizers. 1/4 not being Catholic is still most. Even if you include the Netherlands which typically isn't Catholic it's still 2/5 not being Catholic or 3/5 being Catholic, which is still most.

    • @bioemiliano
      @bioemiliano 3 ปีที่แล้ว +4

      ​@@Owlr4ider Why do you take a joke so seriously dude? I just commented that cause England always tries to colonize over Portugal and Castille.

    • @SJ-xb7lg
      @SJ-xb7lg 3 ปีที่แล้ว +3

      increase tariffs to 100 build manufactories in colonies on good trade goods and watch your money sky rocket.

  • @bjornaert6754
    @bjornaert6754 3 ปีที่แล้ว +7

    In my Spain run I rushed Mexico and Peru and let Portugal do the rest, since you get a PU over them. Then I colonized the important parts of west Africa and the cost of South Africa and a charter company in coromandel by 1525

  • @Martin-sf8nx
    @Martin-sf8nx ปีที่แล้ว

    I have around 3000 hours on EU4 and yet i'm still very happy to have learned a few things, tbh after a while we just click some buttons just by habit and not bevause we're actually know perfectly the impact of it, so thanks for all the infos on trade companies :) I was hoping you'd go a bit further into TC buildings because i'm not really aware of their functions lol

  • @williamguzman48
    @williamguzman48 3 ปีที่แล้ว +12

    Keep up the good work buddy!

  • @That_IT_Trainer
    @That_IT_Trainer 2 ปีที่แล้ว

    Please make more tutorials I love the statement you made in the beginning about how bad the last one was. Made me laugh😊 keep it up!

  • @Rachitoi
    @Rachitoi 3 ปีที่แล้ว +12

    Good vid! I like collonizing , i saw that u adviced to take key provinces for good trade development BUT i prefer fast and agressive way: i "hunt" provinces with adiacent natives for very fast way. In my latest run i formed 5 collonial nations in the same time with others struggling for one. I started with Brazil near Potiguara tribes, landed 2 colonies there, conquered 3 moved south to Plata and to Colombia near natives as well. As for Colonial Mexico i just landed one colonist, fabricated the claim, took 5 provs ,cored them and formed Col Mexico before finishing mine. Why i rush things?! Cuz its easier to form Colonial Nations, usually they start colonizing with 2 colonists, so If u have more colonies more land u get and u can focus on going east without involving more in new world.

  • @aidanscott5224
    @aidanscott5224 3 ปีที่แล้ว +4

    I’m commenting, liking, and subscribing so you have to make more guides

  • @OlujaDoTokija
    @OlujaDoTokija 3 ปีที่แล้ว +16

    Great tutorial, it explained a lot! Can you please make one about personal unions (how the inheritance works and stuff)?

    • @liborkozak8938
      @liborkozak8938 3 ปีที่แล้ว +1

      I think Zlewikk made video about this try checking that out

  • @cloj63
    @cloj63 3 ปีที่แล้ว +2

    It is a nice video; but would like to see a rundown of Territory vs Trade Company; now that you can create Trade Company almost everywhere. There is some really big min/maxing to do there

  • @lightassassin8751
    @lightassassin8751 9 หลายเดือนก่อน

    Finally someone that caters to non dlc users, you’re legend mate!

  • @theflemishclonetrooper9665
    @theflemishclonetrooper9665 3 ปีที่แล้ว +3

    I love that your colonist is called Philip Gilbert, he is a famous Belgian cycler haha

  • @alphariusfuze8089
    @alphariusfuze8089 3 ปีที่แล้ว +1

    Colonies or Dominions are very useful and helpful as long as they are loyal to you :D
    Usually I only saw Ai colonies revolt, under my management they are happy I guess, remember to help your colonies develop

  • @RealDanteS01
    @RealDanteS01 2 ปีที่แล้ว +2

    Something you didn't mention: native uprising chance not only affects the chance that natives appear in your active colonies, but also in uncolonized land that your armies are on. With -100% chance, you only need to put a conquistador on a 1k stack, which can help save some manpower and force limit if those are a big concern. Your 1k stack could still get wiped out from native rebellions as it explores through their countries though, but the chances of that are relatively low.

  • @randomstuffc.j.o1408
    @randomstuffc.j.o1408 3 ปีที่แล้ว

    I mostly set up 2 to 3 colonials and prop them to have 10k stacks for extra help in wars after that I pivot towards Africa and Asia(as portugal)

  • @jonmarkusringen1067
    @jonmarkusringen1067 3 ปีที่แล้ว +3

    wow, I have almost 4k hours in the game and still learned something new. I thought the only downside to attacking natives was mil points, but turns out goods produced is negatively affected too. Will keep that in mind for my next global trade empire :)

    • @mccw1203
      @mccw1203 3 ปีที่แล้ว

      Natives based on population give goods produced it's meh unless you have over 10k if I remember right
      Also hover over the natives pop in the province to read the buff

    • @jonmarkusringen1067
      @jonmarkusringen1067 3 ปีที่แล้ว

      @@mccw1203 I mean every little bit counts. Also Paradox likes describing every little modifier, it is just crazy how many modifiers there are and differente ways to gain them.

  • @bjornaert6754
    @bjornaert6754 3 ปีที่แล้ว +2

    You can also min-max the hell out of the merchant bonus. You can for example get Portugal to colonize Hispaniola and some extra islands, while you as Spain takes Cuba and some extra islands, giving you 2 merchants instead of 1 in each colonial region

    • @mccw1203
      @mccw1203 3 ปีที่แล้ว

      Could you take land and give it to them to get them five in a region too?

    • @bjornaert6754
      @bjornaert6754 3 ปีที่แล้ว

      @@mccw1203 If you have two established colonial nations in a region, I guess it would work that way

  • @MahsaKaerra
    @MahsaKaerra 3 ปีที่แล้ว +2

    With the "trade flow reversed" mod, the AI European nations don't even bother colonising the Americas because all the trade would be flowing out of them as a result, they'll do the exploration but that's it. Native nations wanting to reform will have to hope someone from Asia picks the appropriate ideas and crosses the Pacific to make contact.

  • @FVMCRAFT
    @FVMCRAFT 3 ปีที่แล้ว +3

    I like rushing to africa then asia because they are not becoming colony(which means all the lands belongs to you) and in africa has lots of gold mines. Also you can attack africans and get their lands so easily, when you reach india you are pretty much being immortal. Because the ivory coast having ton of trade value on it and if you can control ivory coast and your own main trade, you will start getting more than 100 dukats only from trade in 17th century(1600)
    The only problem will be governing capacity if you rush to african countries.

    • @QuarbitGaming
      @QuarbitGaming  3 ปีที่แล้ว

      The ivory coast itself typically doesn't hold much trade value. But the trade steering and merchant chains usually amplify value coming from Asia.
      It's ideal to conserve governing capacity early by only turning 51% of the province trade power into trade companies, so you can get many merchants as early as possible.

  • @blakerobinson8
    @blakerobinson8 2 ปีที่แล้ว

    Treasure fleets give you a really significant early game economic boost

  • @yungwaifu
    @yungwaifu 10 หลายเดือนก่อน

    Hey man I know this is a bit old of a video but I was just wondering how you got that flag on england??? my england flag is just the three lions with no fleur de lys even though I've successfully held onto Maine and even conquered Paris and other French counties yet my flag doesn't represent my claim as king of France

  • @clouder7207
    @clouder7207 3 ปีที่แล้ว +18

    I wished you explained the trade company buildings.

    • @fedmcfederalson
      @fedmcfederalson 2 ปีที่แล้ว +1

      they are pretty simple. Theres not much to explain besides what their modifiers mean

  • @Spawnofktulu007
    @Spawnofktulu007 3 ปีที่แล้ว +15

    I'm not sure if this was something I was doing wrong but I noticed when I Expelled Minorities it never changed the culture or religion of the province I was expelling them from.

    • @derpi686
      @derpi686 3 ปีที่แล้ว +11

      It was a 1.30 patch change iirc. It just now steals the development from the province you're expelling from and apparently gives it to the colony. So essentially this mechanic became useless now

    • @kaeios9455
      @kaeios9455 3 ปีที่แล้ว +3

      You're doing nothing wrong, but i'm not sure Expel Minorities is working as intended.

    • @MrThefoxyone
      @MrThefoxyone 3 ปีที่แล้ว +4

      They changed it in 1.30. it steals dev from the province you're expelling, it's a useless mechanic now.

    • @QuarbitGaming
      @QuarbitGaming  3 ปีที่แล้ว +2

      Something's been bugged with it I think. I've been having the same problem.

    • @MrThefoxyone
      @MrThefoxyone 3 ปีที่แล้ว +4

      @@QuarbitGaming Not a bug, its a patch change for the Emperor update, it was in one of the dev diaries, it no longer just gives dev for free, it takes dev from A and gives it to B. It's a bad change overall

  • @loopyguy7611
    @loopyguy7611 3 ปีที่แล้ว +1

    I wish colonizing felt better. At least make colonizing via proxy less efficient Good video explaining things!

  • @kova1577
    @kova1577 ปีที่แล้ว

    4:57 that’s all you had to say to make me want to buy the expansion 😂

  • @fedmcfederalson
    @fedmcfederalson 2 ปีที่แล้ว

    Is there any benefit to Removing trade company modifiers from a province? Such as when you own every single province in a trade node, as shown in your mega italy footage

  • @wachtwoorden2
    @wachtwoorden2 3 ปีที่แล้ว

    I have a question? I'm playing a game as Austria and recentrly conquered all of the balkans and anatolia and most of eastern europe. I put all of the provinces in a trade company yet I don't have extra merchants? Is it because my trade companies are in Europe?

  • @infernalstan886
    @infernalstan886 3 ปีที่แล้ว +1

    Yes plz make more vids

  • @satyardaei1245
    @satyardaei1245 3 ปีที่แล้ว

    Very nice

  • @ruslanmamedaliyev3912
    @ruslanmamedaliyev3912 ปีที่แล้ว

    Can trade companies revolt or want independence, or smth like nornal subjects?

  • @Saverbeeeel2349
    @Saverbeeeel2349 2 ปีที่แล้ว +1

    4:42 Bro I'm playing as Castile and took Cabo Verde to colonize America. My colonial map shows Brazil in green but I still can't colonize it because "it's too far away from my core province (cabo verde). Any ideas? Thanks G

  • @Determinor
    @Determinor 3 ปีที่แล้ว +3

    I think you kind of skipped over the stacking snowballing effect of having as many colonial nations as possible. There are 12 trade regions and 10 are relatively easy to form in the new world. Just by taking 10 colonial nations to 10 provinces, you get 50% bonus trade, lots of force limit, and most importantly, 10 merchants. If you're only collecting on the home trade node, using all 10 to steer trade nets you 100% trade power. Add that all up and you have a net 150% trade income increase.
    Also, I plan to make some small guides and the first on my mind is an aggressive colonial nation forming guide. Can I link your guide when I make min? Mine will mainly be about strategy while yours is full explanation of the topic.

  • @bluetalon704
    @bluetalon704 ปีที่แล้ว

    The other thing to note is that if you expel a culture that is the same a Colonial nation they will get very unhappy with you as the overlord.

  • @devrimboga8584
    @devrimboga8584 ปีที่แล้ว

    You can change your capital some provinces and colonial nation can not pop up too.

  • @spectorofcomm
    @spectorofcomm 2 ปีที่แล้ว

    The main critique I have is that if you're going to put arrows on a screen you need to go into detail to explain them. You are making a guy your job is to explain the thing. For example you said some of these buildings for trade companies are better than others why what do they do what's the point is there a particular way I should build these buildings in order? Another thing is are there certain countries or idea groups or national modifiers that make better colonizers or trade company play styles. Like I said if you're going to make a guide these are the things that I expect of a guy the process of how to do the thing the reason for doing it and how that impacts the gameplay. I mean when I start the game I've got all these countries on the map and if I want to do some trading stuff what am I looking for to make that go if I'm looking for colonizing what am I looking for to make that go

  • @cageybee7221
    @cageybee7221 3 ปีที่แล้ว +1

    can you make trade company colonies in the new world, or is it just asia? because they way you described it made it sound like it's only colonial nations in the new world..

    • @QuarbitGaming
      @QuarbitGaming  3 ปีที่แล้ว +4

      Colonies = new world. Trade companies = old world. They're mutually exclusive

  • @prosteteddys
    @prosteteddys ปีที่แล้ว

    Hey,
    I'm a first time EU4 player playing anbennar mod .. I just made a colony .. I tried to core it, but there's no option to ... only the option to make it into a state and core it after .. which unfortunately resutls in 50% min autonomy that can't be further decreased. I've scoured the internet and everyone says I should be able to core the province first, then turn it into a state and then core the state to get rid of the autonomy modifier all together.
    Can anyone help me please?
    /e Before making the province into a state .. when I open the core menu and spam click on it, this happens ... The option is there, it just instantly disappears?
    /e2 according to this link, colonies on the same continents are capped at 50 autonomy. Could that be the problem here? Is this island considered part of the EOA continent?

  • @Lawrance_of_Albania
    @Lawrance_of_Albania 3 ปีที่แล้ว

    I have a question, do we rly need to discover land to colonize
    For example, i am playing ironman serbia, i beated the ottomans and hungarinas by the end of the 15th century, and to me Egypt seems like potential beautiul colony

    • @QuarbitGaming
      @QuarbitGaming  3 ปีที่แล้ว +3

      That doesn't count as a colony in the traditional sense. Using a colonist to claim uncolonized land is what it means to colonize in EU4

  • @Melker63
    @Melker63 2 ปีที่แล้ว

    What's the difference between trade company and charter company? I'm still not sure about how to actually establish a trade/charter company, once all the requirements are fulfilled. Do one physically send soldiers to conquer the territory - or is it enough just to point and click?

    • @QuarbitGaming
      @QuarbitGaming  2 ปีที่แล้ว +1

      charting a province creates a trade company out of the province you bought. you can also add any province in a trade company region to a trade company by clicking the button in the bottom left of the province menu. you have to conquer the territory first, in that case.

    • @Melker63
      @Melker63 2 ปีที่แล้ว

      @@QuarbitGaming Thanks.

  • @hidupsehat5205
    @hidupsehat5205 3 ปีที่แล้ว

    I liked it

  • @mikkelmahler7628
    @mikkelmahler7628 3 ปีที่แล้ว

    So should I make Trade Companies everywhere possible? Add all provinces or just the ones with Trade bonuses? Currently playing as Spain, going for a WC, have just started colonizing. What about a one faith run?

    • @QuarbitGaming
      @QuarbitGaming  3 ปีที่แล้ว

      Make them in areas with good trade goods and trade power bonuses if you're short on GC. Converting a province before turning them into trade companies helps to get rid of the negative goods produced modifier from intolerance. You can one faith as normal, just TC the provinces after you've converted them. You can always remove a province from a TC if you accidentally didn't convert it yet.

    • @MickMackMikkel
      @MickMackMikkel 3 ปีที่แล้ว

      @@QuarbitGaming Right, that's exactly what i thought. So let's say ive colonized some provinces in the ivory coast, or conquered some in the spice islands. Then the strategy is to add just enough good tradepower provinces to TC, to get the merchant, but first convert if possible. Other than that, i should not be adding a whole heap of land to TC's, except if i want to save some governing capacity, or if i'm having heavy troubles with unrest. That's if i'm reading this right.

  • @sentimentallcorp
    @sentimentallcorp 3 ปีที่แล้ว +5

    this is why hoi4 should've had open season on antartica, so mechanics like this can make its way back into the paradox games

    • @luis4390
      @luis4390 3 ปีที่แล้ว

      What would be the point though because they are two compleatly different games. I mean in 1936 the world was discoverd so getting attrition from unexplored sea regions would be irritating and practically useless.

  • @joaomorato4351
    @joaomorato4351 9 หลายเดือนก่อน

    I know this is an old video but how can I get explorers and colonizers? I also don't understand how to unlock the New World mission

    • @TeamJella
      @TeamJella 3 หลายเดือนก่อน

      Colonizers you can get via ideas. I don't know what the max is, but I'm currently at 4.

    • @spatrk6634
      @spatrk6634 หลายเดือนก่อน

      new world missions you get after getting first idea in exploration idea set.

  • @realhuman7911
    @realhuman7911 9 หลายเดือนก่อน

    If im in a PU with spain as england as a senior partner and integrate them, what happens to their colonial subjects , do they gain independence, become my subjects or what?

    • @spatrk6634
      @spatrk6634 หลายเดือนก่อน

      they become your colonial subjects.
      that is the thing in eu4.
      even if you are not colonial power. you can always force vassalize or PU other colonial nations so they will basically colonize for you.
      you can play aragon and get castille and portugal as subjects easily.
      and you can continue conquering europe while they colonize new world.
      if you are lucky you can also get pu over england

  • @tristangruetter3005
    @tristangruetter3005 3 ปีที่แล้ว +2

    Trade companies have made many nations sooo overpowered. Especially nations like russia, venice or aragon, now that thet dont have to convert or fully state their routes of expansion (siberia, middle east, north africa etc.)

    • @lordvaderiffic8598
      @lordvaderiffic8598 3 ปีที่แล้ว

      I want them to change trade companies to how they were before emperor

    • @sergeydoronin1579
      @sergeydoronin1579 3 ปีที่แล้ว

      I think that trade companies should be changed, so they can be created only in the states that have trade centers.

    • @SJ-xb7lg
      @SJ-xb7lg 3 ปีที่แล้ว

      @@sergeydoronin1579 well you should only have one trade company per trade node to maximize efficiency and trade goods produced.

  • @hidupsehat5205
    @hidupsehat5205 3 ปีที่แล้ว

    Good video, HRE for noobs would be a good one, I can declare war on other hre? What’s the emporers role if he’s not your master ,? Etc etc , I bet you I’m not the only one who avoids playing there because I don’t know how it works

    • @user-mo2fu7de9b
      @user-mo2fu7de9b 3 ปีที่แล้ว

      HRE is very strange thing. All i know: If u annex HRE province, Emperor may call u to return province and if u refuse province will get debuff and u will get worse relations with empire(then i got marriage and ally with Austria, he didn't call me to return provinces); If u declare on member of HRE Emperor may join in war (or not if u have good relations with emperor and if emperor doesnt like object of war)

    • @user-mo2fu7de9b
      @user-mo2fu7de9b 3 ปีที่แล้ว

      P.S: Emperor can do reforms and reforms to centralization or decentralizaton. Also, emperor can destroy HRE. Then Reformation era begins, countries can join in Catholic or Protestant League.

  • @davidricketts9403
    @davidricketts9403 2 ปีที่แล้ว

    new to game, started playing a week or so ago, how can I get troops to my colony as it grows as my colonists end up as lunch trying to build it

    • @Talonidas7403
      @Talonidas7403 2 ปีที่แล้ว +1

      Transport ships, you can build them in the port just as any other ship, hover over a ship to see it's description, the transport ship will say it has the ability to transport 1 regiment

  • @williamsessions4110
    @williamsessions4110 3 ปีที่แล้ว

    I'm still unsure about how to use trade companies, are you just expanding trade or are you expanding territory?

    • @frizzykid100
      @frizzykid100 3 ปีที่แล้ว

      Trade companies are both. Trade companies can be formed in any territory you've expanded to outside your home continent, and they increase the trade power from a province.
      When a trade company is generating your country 51% trade power in a node, you get an extra merchant
      and a trade company also allows you to upgrade center of trade without stating.
      IMO: Any province that you can form a trade company in should be made a trade company. One thing that the creator of the video left out was that if you click on any trade node, you can establish trade companies with all available provinces in that node by clicking the button that looks like a shield with a + next to it.

    • @MickMackMikkel
      @MickMackMikkel 3 ปีที่แล้ว

      @@frizzykid100 "Trade companies can be formed in any territory you've expanded to outside your home continent" - except from the Americas!

    • @mccw1203
      @mccw1203 3 ปีที่แล้ว

      @@MickMackMikkel it's sub continent now I think

  • @TheLegendTyler
    @TheLegendTyler 3 ปีที่แล้ว +1

    i wish there was an explore all available areas button ~_~

  • @sandstorm9305
    @sandstorm9305 3 ปีที่แล้ว +1

    >Uses repression policy
    >Plays at England

  • @WeirdViking
    @WeirdViking 3 ปีที่แล้ว +2

    Sat thru the 20mins without getting answer to my one and only question... how worth are trade companies considering they have higher governing capacity use than normal territory

    • @IlikePineApple123
      @IlikePineApple123 3 ปีที่แล้ว

      With the investments and boosted production better, i only would make provinces with high value (3+) and trade centers into trade companies

    • @IlikePineApple123
      @IlikePineApple123 3 ปีที่แล้ว

      For the governing capacity you'll build counting houses there. Most of the time you have to delete building like churches, sailors and army stuff

  • @galaktoza
    @galaktoza 3 ปีที่แล้ว +4

    What dlc is giving you a merchant after 51% trade power? It's a really unfair advantage when you don't get merchants from that 😢

    • @bioemiliano
      @bioemiliano 3 ปีที่แล้ว +1

      Unfair? It's singleplayer...

    • @SJ-xb7lg
      @SJ-xb7lg 3 ปีที่แล้ว

      @@bioemiliano lol

    • @MyUsersDark
      @MyUsersDark 3 ปีที่แล้ว

      And you have to have the *trade company* have that, not just yourself in any trade node

  • @bluetalon704
    @bluetalon704 ปีที่แล้ว

    I always found it bettter to focus on asia then just take the CN by war with the exception of Australia

  • @sirmanni4534
    @sirmanni4534 ปีที่แล้ว +1

    How did they create maps of the continents without the ability of flying?

  • @almighty5839
    @almighty5839 2 ปีที่แล้ว

    How did you get it to the 1600s

  • @hagalathekido
    @hagalathekido 3 ปีที่แล้ว

    one caviat, stating colonial regions is worth it BUT you shouldnt do the "extra" core'ing

  • @leroyhargreaves2882
    @leroyhargreaves2882 3 ปีที่แล้ว

    '' I was rly bad at making realistic guides, since, I didn't think anyone was going to watch them '' - Quarbit Gaming 2020

  • @lucidfirework5947
    @lucidfirework5947 ปีที่แล้ว

    What is the dlc for expel minorities?

  • @juno6523
    @juno6523 3 ปีที่แล้ว

    i have a question i was playing as the ottomans all dlc and i made a trade company in persia i have 100% of the trade power and the provinces why wont it give me a merchant

    • @vernond3515
      @vernond3515 3 ปีที่แล้ว +1

      check the vassals tab and hover over the merchant symbol, whether its greyed out or not and what the tooltip says

  • @brandonprendergast8342
    @brandonprendergast8342 ปีที่แล้ว

    Thanks I'm gonna go move the Sàmi to Barbados

  • @StevenSmith-mk5fg
    @StevenSmith-mk5fg ปีที่แล้ว

    I came back to the game after a couple of years and quite a bit has changed including colonisation. The AI in north America is super aggressive now. The American nations begin to attack your colonies more or less the moment they become a subject. I've even had more than one nation declare on my colony and the issue is that your colonies don't pull you in and you can't join them. You have to declare yourself and this means having your own claims. It makes it allot harder to knock out your competition on the European continent as you have to focus a lot more on your colonies. More often than not, north America isn't worth your time. Your effort would be better spent taking out your colonizing rivals in Europe e.g. Spain/Portugal/England

  • @harsi5097
    @harsi5097 2 ปีที่แล้ว

    Hey guys!
    I made a mistake. Im with Netherlands and i colonized the Cape of good hope and that area, but before it change to my colony i made states from those territories. Can I make it back and can I make a colony from that area?

  • @k-Gonzo
    @k-Gonzo 3 ปีที่แล้ว

    You should also mention that natives have a ridiculous amount of army tradition, since they are considered by the game to be a single nation and therefore accumulate a lot of tradition, since losing a battle gives more tradition than winning a battle.

  • @ege2769
    @ege2769 2 ปีที่แล้ว

    My colonies always lose to native tribes and I have to take them back myself. What can I do to avoid this?

    • @CodaTV2010
      @CodaTV2010 ปีที่แล้ว

      theres an option with soldiers to kill all natives in the area so you dont have to deal with uprisings

  • @SafalThapaChhetri
    @SafalThapaChhetri 3 ปีที่แล้ว

    I don't have option to make trade company

  • @Skeltcher
    @Skeltcher ปีที่แล้ว

    You didnt talked about the different types of colonial nations (Crown, Private, Self-Governing)

    • @QuarbitGaming
      @QuarbitGaming  ปีที่แล้ว +1

      Those features were added 2 years after this video

    • @Skeltcher
      @Skeltcher ปีที่แล้ว

      @@QuarbitGaming oh damn really? Sorry xD
      Time for a new video then? :D

  • @_J4ckazz_
    @_J4ckazz_ 6 หลายเดือนก่อน

    I have Europa universalis 4 from Epic games stories, and there are no trade companies

    • @spatrk6634
      @spatrk6634 หลายเดือนก่อน

      trade companies are part of dlc
      i forget which.
      i think one of them is dharma

  • @LLMCxDak
    @LLMCxDak 3 ปีที่แล้ว

    For the algorithm

  • @kubikrubik2215
    @kubikrubik2215 3 ปีที่แล้ว

    You didn`t mention that your colonial nations fights outside of America pretty well in the last patch. So that`s a reason to make them :)

    • @lusciouslocks8790
      @lusciouslocks8790 3 ปีที่แล้ว

      Does it work the other direction as well (Europeans fighting in America)? Over last summer I saw a religious league war drag on for about a decade after total victory in Europe because none of the AI would transport troops over to siege 4 provinces in Canada and so they “only” had 99 warscore.

  • @user-ip5yc7bg2k
    @user-ip5yc7bg2k 2 ปีที่แล้ว

    Me after playing for 3000 hours on this game: Interesting

  • @liamnacinovich8232
    @liamnacinovich8232 3 ปีที่แล้ว

    Should I make my ‘colonies’ out of vassals on the new world. I was playing as the ottomans and I didn’t take any colonial ideas. Instead of colonizing conventionally I set out into Mexico and vassalized a native nation. I then proceeded to give that nation a lot of Mexican land. I feel as though if you took that vassal ideas you’d make an insane amount of money if you just had 1 large vassal in America

  • @Jayako12
    @Jayako12 3 ปีที่แล้ว +5

    You didn't even talk about killing natives...

  • @emailwilliamgrobanmanageme928
    @emailwilliamgrobanmanageme928 3 ปีที่แล้ว

    I wasn't actually expecting my profit from Austin today.too good to be true but I just earn from Austin platform..

  • @dogguy8603
    @dogguy8603 3 ปีที่แล้ว +3

    Well Spain already colonized south Africa as well as Australia, and Scotland colonized the ivory coast, time to go to war i guess lmao

    • @lusciouslocks8790
      @lusciouslocks8790 3 ปีที่แล้ว

      Spain colonized Australia!?!
      Interesting…
      I’m used to it being Egyptian

  • @thedodobird1709
    @thedodobird1709 3 ปีที่แล้ว

    2:51 Sus

  • @Gabyissoawesome
    @Gabyissoawesome 3 ปีที่แล้ว

    I have 2k hours into this game idk why i watched this

    • @richhistory6085
      @richhistory6085 3 ปีที่แล้ว

      Good for you

    • @SJ-xb7lg
      @SJ-xb7lg 3 ปีที่แล้ว +1

      I have 2k hours in this video idk why i play eu4.

  • @isaacshryock2807
    @isaacshryock2807 3 ปีที่แล้ว

    My only complaint is you downplayed the new world a bit, when all the trade is pushed from the America’s it is a significant amount. In my colonial France game I was making 1k a month off trade from controlling the new world by 1600.

    • @QuarbitGaming
      @QuarbitGaming  3 ปีที่แล้ว

      If we use the assumption that you're indeed a good enough player to get 1k from trade just in the new world, I'd say your skills would get you double that if you invested your time into Asia. However, 1k a month (income, not revenue) is almost impossible to achieve by 1600, even when taking the better trade path (into Asia) and a mix of some colonial income. The numbers just don't add up here.

    • @artyomarty391
      @artyomarty391 2 ปีที่แล้ว

      in my england game i control via cn like 75% of the new world and my english trade node is only worth 280 in total in 1650. I am not a pro, but I cannot fathom how you would get 1k off of new world alone by 1600

    • @willydawiller
      @willydawiller 2 ปีที่แล้ว

      @@QuarbitGaming oh quarbit you have so much to learn before making such statements as something being nigh impossible, England can have 1k income before 1500s, not from trade alone of course, but i'd go as far as to say you're doing something very wrong if your colonial england isn't making 1k income at its worst in 1600.
      You are aware of the multiplicative effects from trade traveling through trade nodes? And the ridiculous trade efficiencies possible

    • @danielh4295
      @danielh4295 ปีที่แล้ว

      @@artyomarty391 Just make sure you are stacking trade efficiency and planting merchants from your colonies along all the trade nodes that flow into the channel. The trade value multiplies every time it hits a downstream node with a merchant until tEC.

  • @tzkro
    @tzkro 10 วันที่ผ่านมา

    i dont see the benefits..

  • @generalsarvida9745
    @generalsarvida9745 2 ปีที่แล้ว

    I am very new to the gamei don't understand your video

  • @Felix-ix7ic
    @Felix-ix7ic 2 หลายเดือนก่อน

    Never mentions trade companies get -100% tax and manpower. Some guide 🙄

    • @QuarbitGaming
      @QuarbitGaming  2 หลายเดือนก่อน

      Ah, forgot this video existed. Yeah I certainly don't recommend my older stuff as far as "useful guides" go

  • @Billious
    @Billious 10 หลายเดือนก่อน

    As a noob I can say this was 0% helpful, I didn’t learn a thing about how to make colonial subjects just what situations would “allow” me to make colonial subjects and the pros and cons of doing so. which is like a recipe that’s just the ingredients list and a paragraph about what the food tastes like

  • @thelandofthebears8170
    @thelandofthebears8170 2 ปีที่แล้ว

    This didn't explain anything you added concepts in like we should know everything

  • @1estel1ch.42
    @1estel1ch.42 3 ปีที่แล้ว

    Man this feature is severely disappointing. No way for full annex? :C

  • @dannidiller814
    @dannidiller814 ปีที่แล้ว +1

    This is the worst toturial i have ever seen in my life