Builders Workshop dh5 oneshot final strategy | By: Promario

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  • เผยแพร่เมื่อ 22 ก.พ. 2023
  • Builders Workshop dh5 oneshot final strategy | By: Promario
    #coc #clashofclans #clancapital #clancapitalraid #raidweekend #whitewolvesnl
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ความคิดเห็น • 20

  • @whitewolvesnlraids
    @whitewolvesnlraids  ปีที่แล้ว +7

    This oneshot is for capital 10, and you need at least 7 spell slots, and 240 army camp space.
    I haven't tested it with anything but maxed level troops, but it might be possible if you miss some levels.
    The army consists of:
    7 barbarians, 2 giants, 7 battle rams, 1 superwizzard, 2 skeleton barrels, 7 hogs, 1 inferno dragon, 1 heal, and 2 graveyard spells.
    If you only have 240 or 245 army camp space, you can remove 1 or 2 barbarians, since those are only for backup.
    Step 1:
    - Place the heal on the normal spot (like in every other BW oneshot), place one graveyard on the dh5 blastbow, and the other at the airdefense behind the 6oc giant cannon.
    You can choose to place the spells during the attack to not waste time, but I prefer to start with my spells to make sure they are placed accurately.
    Step 2:
    - Place the ram on that specific tile such that it goes to the multicannon, and triggers all 3 log traps. Sometimes it will trigger them all at the same time, but in most cases it will trigger the logtrap on the left first, and the 2 at the top after the ram hits the wall.
    Step 3:
    - Send 4 hogs to the multicannon, and 1 to the wizard tower. This is slightly better then sending 5 hogs to the multicannon, but that does also work fine but seems impossible in some clans for some reason.
    Step 4:
    - Place a ram once the deployment zone has expanded, and place a barbarian after the ram destroys the wall. If the giant canon is not distracted by the graveyard, place the barbarian slightly lower than the ram. If the giant canon is distracted, you can place it in the same place as the ram. The barbarian should destroy the spear thrower and trigger the zap trap. [If this does not happen, place a second backup barbarian].
    Step 5:
    - Place another barbarian to destroy the air defense. The giant canon should be distracted by the graveyard. If this is not the case, and the airdefense survives with low health, this is not a big issue, and can be solved in step 7.
    Step 6:
    - Place 2 hogs at the specific tiles to trigger the log trap and stun the spear thrower at 9oc as soon as the other hogs destroy the leftmost spear thrower on the right side of the river. If you see the 2x2 tiles of the deployment area at 9oc, I try to place one hog exactly in that center, and 1 hog a bit closer to the spear thrower. But placing 2 hogs in that center is also fine.
    - Place a giant on the bridge such that he walks towards the wizzardtower, to tank the giant cannon for the hogs.
    Step 7:
    - Place a giant at the 6oc corner such that he does trigger the zap trap outside the wall, and tanks for the giant cannon. If the airdefense from step 5 is still alive, you can place the giant such that he will destroy the air defense first, and then walk towards the giant cannon.
    - Place 2 barbarians towards the canon, and a super wizard behind them.
    Step 8:
    - Place the ram after the giant cannon is destroyed. The ram will aim for the canon behind the wall, and the small barbarians will trigger the 2 bombs. The super wizard with some barbarians and graveyard skeletons will destroy the canon. Then the super wizard will destroy the 2 crushers and rapid rockets.
    Step 9: (This step may be before step 8 depending on your timing)
    - Place a barbarian on the second bridge from the right, after the hogs destroy the giant cannon.
    Step 10:
    - Place 2 rams in the corner of the deployment area, after the hogs cleared all the defense at 9oc, and the barbarian has destroyed the 2 huts.
    Try to place them in a way that the giant canon can only hit one of them. They should at least trigger the logtrap and tank for the giant cannon, but preferably also trigger the zap trap. [If you feel like you have very few hogs left, you can choose to use 3 rams, and use 1 backup barbarian instead of the last ram]
    The hogs should clear the entire 12oc compartment now.
    Step 11:
    - As soon as the super wizard has destroyed the crushers and rapid rockets, place a ram in the corner to tank against the blast bow.
    Step 12:
    - As soon as the super wizard has destroyed the hut in between the blastbow and the 6oc corner, place 2 skeleton barrels in the upper-right corner of your deployment area. If you do this quick enough you might keep your superwizzard alive, although this is not needed. The ram should have cleared the logtrap and the small bomb. [If this is somehow not the case you can place a backup barbarian]
    Step 13:
    - As soon as the blastbow is destroyed, place a ram [or backup barbarian, if you had to use your last ram earlier] of the leftmost tile behind the blastbow. The ram will trigger the log trap.
    Step 14: (some of these situations can happen before step 13)
    - The graveyard in the back should have destroyed the blastbow, and the spear thrower and 2 huts, there might even have been some skeletons on the left side of the base who helped with distracting the defenses at 12oc for step 10. The barbarian from step 9 should have cleared all huts on the left side of the map. If he died earlier, there should be graveyard skeletons to destroy these buildings. [If this is both not the case, place a backup barbarian to clear those buildings].
    - The hogs have split after they destroyed the 12oc compartment. Some will go to 9oc and die, the others will go to the canon in the center of the map. This hogsplit is basically random, but even with the worst hog split, in the case where 0 hogs go to the middle, it is still possible. [If you have 2 or less hogs you can place a back-up barbarian at the bridge on the top-left side of the middle lake. The barbarian will probably aim for the canon. If he aims for the barracks, you need to place another backup barbarian at this spot to make sure the cannon gets destroyed]. If you have 3 or more hogs left who go to the center, they will destroy the cannon (this depends on their health obviously, but these numbers are safe assumptions). And the barbarian from step 9 [Or a backup barbarian] should destroy the district hall.
    Step 15:
    - As soon as the skeletons have destroyed the rapid rockets, place the inferno dragon such that he destroys the tesla first, and the spear thrower second. (Same placement as for dh4)
    If you don't have time to wait until the rapid rockets is destroyed, you can also place it as soon as the air defense is destroyed, slightly above the range of the rapid rockets. But this is unreliable and you should only do this if it would have been a timefail otherwise.
    Optional step 16:
    Step 1-15 should be enough to destroy the entire base, but you might have backup barbarians left. Some ways to use them are: at the district hall, at the tesla, or multicannon, when the skeletons are distracting them (but make sure to not let the 9oc giant cannon fire). Or the huts behind the 9oc giant cannon, to save some time and tank the giant cannon before the inferno dragon has destroyed it, if you have some hogs, barbarians and skeletons left. This not only saves time, but also gives you a little bit more bonus gold.

    • @christianwijaya6906
      @christianwijaya6906 ปีที่แล้ว +1

      I try this Builder Workshop Strategy 1 Shot for 4 Months and works pretty well against 9,5k_10k Districts ,And you're right at least we used 240 Troops

    • @whitewolvesnlraids
      @whitewolvesnlraids  ปีที่แล้ว

      @@christianwijaya6906 Yes it seems like the strategy hasn't changed in the last months. This is still the strategy most people use.

  • @elhamsadiqi5979
    @elhamsadiqi5979 ปีที่แล้ว +2

    Share 2 shots attack too and also if you can share some good layouts for clan capital that's much appreciated

    • @whitewolvesnlraids
      @whitewolvesnlraids  ปีที่แล้ว +1

      We will share some more good 2 shot hits this weekend! But we are not really a basebuild channel. And defense also doesnt matter that much.

  • @spaghetti1383
    @spaghetti1383 ปีที่แล้ว +1

    nice swag

  • @meritocratik
    @meritocratik ปีที่แล้ว +1

    you are the best!

    • @whitewolvesnlraids
      @whitewolvesnlraids  ปีที่แล้ว +1

      Thanks!

    • @awildfurry2548
      @awildfurry2548 ปีที่แล้ว

      ​@WhitewolvesNL Raids I like your clan capital base and I think you're raids are cool and I was just wondering if I could join?

    • @whitewolvesnlraids
      @whitewolvesnlraids  ปีที่แล้ว

      @@awildfurry2548 Are you Dutch? and O.P.?

    • @awildfurry2548
      @awildfurry2548 ปีที่แล้ว +1

      I'm kind of good but I'm not Dutch

    • @awildfurry2548
      @awildfurry2548 ปีที่แล้ว +1

      @@whitewolvesnlraids my town hall is 12 with 3 stars

  • @garvitb2358
    @garvitb2358 ปีที่แล้ว

    Can someone from outside your clan also do raid weekend from your clan I have done 30k loot from capital hall 9 can share screen shot

  • @garvitb2358
    @garvitb2358 ปีที่แล้ว

    Can someone from outside of your clan can play raid weekend from your clan?

    • @whitewolvesnlraids
      @whitewolvesnlraids  ปีที่แล้ว +1

      No sorry we only play with people in our clan

    • @garvitb2358
      @garvitb2358 ปีที่แล้ว

      @@whitewolvesnlraids it’s ok bro

  • @terrancekuphal
    @terrancekuphal ปีที่แล้ว

    Promo sm