Waiting for people to stop repeating “too many effects”... *I GET THE POINT AND I FULLY AGREE, STOP SPAMMING MY NOTIFICATIONS! AAAAAA!!!* (Don't actually stop, it helps get into algorithm)
@@delta8584 They don't need to accept valid criticism because they already have, and people are bringing up problems from old videos. Bringing up old mistakes, what should they do? Delete and redo the video?
Cause Portal 2 was made for those who are playing it for the first time, they gotta teach them and make it easy for them and no wonder it's looks not challenging for somebody like us who got used to, this is why we have this
6/10 1im blastered with thousands of effects this doesn’t get the closed facility vibe But it’s very grand I like the grand feeling Little interaction with Wheatley And too much fire
I feel like the community should come together to make a Portal Rebirthed where every non-storylines puzzle is remade to be harder and more complicated
This is a cool showcase and all but this isn’t “the community’s chapter 9” Loo-Kin deserves to be named for the sheer amount of time and work put into these 6 maps. also too many effects
Calm down. I think he gets it by now so there’s no need to spam ToO MaNy eFFeCts 15 times. This was made 1 year ago and I haven’t seen anyone here make anything better
Can I ask: What happend to Weathley at the end cause i can't figure out? Did he just fall in the pit? Also this boss fight could be in normal game. Good job
If you removed the conversation gel section, or streamlined it to a simple jump section, and perhaps made the buttons a tad more involved and high stakes, ex: having tubes fall and break the path forcing you to portal/use gels to get over the pits, turrets dropping in where you'd have to take them out etc, and lastly, i love the idea of you tossing Wheatley into Android hell, but the space ending is too good, maybe a hybrid where he tries throwing a bomb at you while you try and remove him, throwing you to the side, before doing the classic moon shot? Just some ideas
It kinda makes sense that the entire ceiling of Aperture would collapse considering how insanely hollow Aperture's facility is. I mean they just dug out *way* too fucking much, and made the ceiling plates way too fuckin thin.
Waiting for people to stop repeating “too many effects”...
*I GET THE POINT AND I FULLY AGREE, STOP SPAMMING MY NOTIFICATIONS! AAAAAA!!!*
(Don't actually stop, it helps get into algorithm)
too many effects
too many effects
you still have to accept valid criticism lmao
yes, it has too many effects, don't complain even tho it was long ago it's still useful to know
Why did the algorythm just start showing this now?
@@delta8584 They don't need to accept valid criticism because they already have, and people are bringing up problems from old videos. Bringing up old mistakes, what should they do? Delete and redo the video?
I'm impressed wheatly
You managed to screw up the facility so much that the sky is exposed
its simply because the salt mine got destroyed (above) due to his bad mangement
In og game the same happens
@@Guhhhhhhhhhhhhhhhhhhhhhhhhhhhh *YOUR PRECIOUS HUMAN MOON, IT CAN’T HELP YOU NOW*
@@Funrollercoaster606 we are going to steal the moon
@@Guhhhhhhhhhhhhhhhhhhhhhhhhhhhh we already did
Portal 2: Seizure Edition
Excluding the effects (yes i read the pinned comment) this actually looks like something Valve would make.
It could be used as a boss fight for some dlc if it weren't for so many glitch effects
I've seen this map before, those are _definitely_ not part of it.
its just video editing effects
@@kirbninjabruh 😂
8/10 too many effects
agreed
yes
there's too much ''glitchiness''
Agree with this much of effects it just dont look natural or normal
They are added by autor od video
nothing can beat the moonshot
Agreed
I think this ending was intresting
unless the moon doesn't exist lol
@@Zer0Ax876or its daytime
@@apple_ilev5syou can still see the moon in day time
Honestly the "detach core part" was 10/10 i love the map and the fact that almost all the building is detroyed
This one map is more challenging than Portal 2's entire campaign.
Cause Portal 2 was made for those who are playing it for the first time, they gotta teach them and make it easy for them and no wonder it's looks not challenging for somebody like us who got used to, this is why we have this
I love the feeling of desperation while the entire facility is crumbling around you.
this isnt the part where he kills you, its the part that you start living
This is the part where he revives you
The part where he makes the facility look ligit on fire and about to destroy YOU
2:20 finally got his MASHY SPIKE PLATES to spray fire at you, congrats wheatley!
The Wheatley fight but the reactor already exploded
Well someone found the filter tab. Headaches aside, pretty neat theming.
@@wheatleycored6022 now hold on a damn minute, what's that in the background?
@@wheatleycored6022 I know where the picture is, I use the same one, why didn't u just get a screenshot if you were gonna add the management rail
@@wheatleycored6022 fool
@@wheatleycored6022 on the contrary, the point still stands
Oh my god it’s battle of the Wheatleys
6/10
1im blastered with thousands of effects this doesn’t get the closed facility vibe
But it’s very grand I like the grand feeling
Little interaction with Wheatley
And too much fire
Michael Bay's got some competition right here
I feel like the community should come together to make a Portal Rebirthed where every non-storylines puzzle is remade to be harder and more complicated
Everyone's saying it's got too many effects. But it's still dope nonetheless
If Portal 3 ever comes out i want to see the mashy spike plate being used more
This is a cool showcase and all but this isn’t “the community’s chapter 9”
Loo-Kin deserves to be named for the sheer amount of time and work put into these 6 maps.
also too many effects
9/10 Bro those effects are not enough i think we need more this is sick
This is more than well made, yeah, some parts just contain too much effects and the detach core part wasn't really good, but it's awesome
Omfg this guy uses like a million effects
Ok
calm down jamal dont pull out the insane amount of times you had for the effects
rainbow shake of confusion and not seeing anything
Yes it’s bad
Dislike the overused glitch effects but WOW this is good as hell honestly, I really appreciate the quality gone into this
9.5/10, awesome, I’m pretty sure you know why it’s not a ten , so I’m not gonna say it.
Bro wtf, why are there so many filmora effects everywhere
Like damn this feels like an acid trip here lmao
Because this is from when I had no idea how to make videos.
So good, but it's so confuse, Adding that is a lot of stress part, especially for new players
Visual effects are messing up the video
Yes
Calm down. I think he gets it by now so there’s no need to spam ToO MaNy eFFeCts 15 times. This was made 1 year ago and I haven’t seen anyone here make anything better
Ok the ending was so cool ngl, like press the button in mid air then grabbing from wheatley's head is so cool
That jump through a falling chamber was actually dope as hell ngl
Could you upload this without all the effects
Can I ask:
What happend to Weathley at the end cause i can't figure out? Did he just fall in the pit?
Also this boss fight could be in normal game. Good job
Yes
I don't know why but the screen went black while I was recording, the player is meant to be catched by a funnel.
He fell into the depths of old aperture, still alive, ought to live the rest of his (battery) life down in the depths...
the voice lines match up perfectly omg
If you removed the conversation gel section, or streamlined it to a simple jump section, and perhaps made the buttons a tad more involved and high stakes, ex: having tubes fall and break the path forcing you to portal/use gels to get over the pits, turrets dropping in where you'd have to take them out etc, and lastly, i love the idea of you tossing Wheatley into Android hell, but the space ending is too good, maybe a hybrid where he tries throwing a bomb at you while you try and remove him, throwing you to the side, before doing the classic moon shot? Just some ideas
Ok but I didn't make this map.
@@Frostbyte501 realized that too late lol
Goodness gracious ! That was absolutely amazing
It kinda makes sense that the entire ceiling of Aperture would collapse considering how insanely hollow Aperture's facility is. I mean they just dug out *way* too fucking much, and made the ceiling plates way too fuckin thin.
Too much glitch effects and I know you said stop spamming but I find it funny 😈😈😈
I wish this is the real portal 2
boss fight
Omg, good job.
it looks very good
this is sick
the effects are epic
Wow this is actually super sick
evil sold his channel he sold out on you
@@ihrtjude7269 lmao I didn't really care or know, I just wanted to see how many people I can piss off
this is like, *literally fire*
“The building is about to self destruct in about 6 minutes” Wheatley I think it already did
I do say, I believe there are too many effects my good sir!
Yes
Can you give me my eyes back?
It’s kinda strange for an Open Sky when Wheatley was not Taking Care of The Reactor Core.. But I Know I Know, it was a Salt Mine that got Destroyed.
Some of the stuff he says i dont remember ever hearing in game some i do but slot of it sounds like it only makes sense after his take over
This vid is hurting my eyes
Mine too
Effects burning my eyes
This is so epic
THIS IS SO COOL!
is best community map what i watch 0_0
Nope, theres still to many to justify their existence.
theres so much glitches that im getting dizzy and having a stroke of glitch
tragic
And i died at 2:27
Wow, it's more challenging than the real Chapter 9, that's the good thing in this map
This Remember So Much Half Life 2's Final Boss
Wow, so much actions!
"Core Corruption at 100%"
CAMERA SHAKE INTENSIFIES
That... was intense.
way too many effects so im gonna play this specific map on portal 2
you are very underrated.
Impressive.
Wheatey with the mashey spike plate
*OW MY EYES JESUS*
For any people wondering the effects in the video are added in
so much stuff it's CRAZY!
i need it the crazyed wheatley boss fight >:D
seriously though why so much fire?
why is there chromatic abberation, and added screenshake on top of the in game screenshake, and dof???
Because to year ago me it looked cool, thanks for pointing it out, not like everyone else ever did.
*inhales* theres.. too.. many... effects *shockwave*
too many effects, bro
I love this level but the motion blur and affects makes it hard to focus/watch
Effects make this really hard to enjoy
where is the download for this map?
Nice cap cut glitch effects
esta muy bueno pero creo que esta muy dificil para la campaña (en mi opinion)
Nice
6/10 great concept but the effects gave me motion sickness, had to stop at 2:33
7.8/10 too much effects
If it had less camera Shake effekts it would have been cool. But still its gud
"Too many effects"
Can I download this at workshop?
gotta keep the whole spamming your notifs thing going so
"too many effects"
there seem to be a few visual effects
Many effects
The “Caroline Deleted” part wasn’t synced with the music.
I really tried to give the effects a chance, but its freaking ridiculous. Portal never had goofy ahh effects and this chapter recreation is why
why is there ten thousand effects on the video... i cant see whats going on
I must be missing something because I’m sure there’s only 2 portal games that I know of.
he’s talking about the in game chapter 9 inside portal 2
Needs more effects
Apenas si se puede ve el video con tantos efectos
his camera was just struggling because it was overheating and too much motion, not effects
looks good but kinda too many effects (yes i read the pinned comment)
Name of that level?plz i wanna play it
first time is saw this bossfight i was like "OMG THIS IS SO EPIC CAN PLAY IT? GIMME PLAY IT! *$(@&$*@$&@". maybe i just remember it like this.
wacky fx
Amazing! Amazing! Its real portal 2