Thanks for the Update on Compatibility to Foundry Version 10. I really enjoyed this vid. The GM can just place a treasure chest token in the room aka plain and simple as just any other stuff in the background and when a player does inspect/search the chest the GM switches the Item-Pile-Container to visible ;D Please keep this series of yours "..Learn the Basics with #Module-Name" up.
Working my way through your content. Great stuff and thanks for the detailed overviews. Funny you mentioned voice work , when I first heard your voice it really reminded me of a local PA announcer / radio personality / voiceover artist named Bruce Cunningham in Maryland.
One thing to know before you add this module to a large, asset heavy world. This module adds code to all non-linked actor tokens you own. Probably not a big deal if you are good at keeping your imported assets lean, but it’s just one more thing that has to be loaded into your game for yourself and for each player.
@@asmodeah there are many really nice and unique tools this module offers but there is some functional redundancy to weigh. With Monk’s active tiles, I can already (1) assign an image of a chest to the tile, (2) automatically have the looting player make a skill check to unlock the chest, and if that roll is successful, (3) automatically make a secondary skill check to identify and disable a trap, and if that check is also successful, then (3) open the chest and place specific items into their inventory as loot. With Forien’s module, I can “mystify” the objects being looted from the chest, which would then require an identify spell, or locating an expert in the city, etc. All the player will know, is that they looted a very fancy looking dagger from the chest. The DM can even unlock only one or two features of an item at a time. You can also mystify mundane items too, that way you maintain suspense about what the item Is.
@@asmodeah I love all Foundry videos, as I learn new things every time! You present great stuff and I know your channel will grow. Another recent thing I learned about monks active tiles is that you can lock a chest that requires a certain key to be in that players inventory for it to be unlocked. If they don’t have the right key, it can’t be opened, they’ve got to find the right key! How cool is that?!
@@roberttschaefer I don't know why I didn't see this comment from you before. I love it! I'd like to know more about that - and maybe even do a video on it! Tell me more!!
Yes.. it's COMPLETELY changed how I build out my maps. And let us know if you have any questions. Feel free to join our Discord server if you need help.
Hey there, Brent. So, it's super easy and is just a matter of the artwork used. Not sure I can make a new video to put up. But, if you join our Discord server (HTTP://discord.asmodeah.com) and then message me (Lord Gyarth), I'd be happy to do a screen share and show you how it works!
So, currency is typically controlled (on player character sheets) by the game system type. I.e., DND 5e, Pathfinder, etc. That said, you can certainly configure currency settings to "match" the positions of the basic currency positions (platinum, gold, etc., ) and replace them with your own settings. I hope that helps - feel free to reach out to me on Discord( HTTP://discord.asmodeah.com) if you have any more questions. Happy to help!
Thanks for the Update on Compatibility to Foundry Version 10.
I really enjoyed this vid.
The GM can just place a treasure chest token in the room aka plain and simple as just any other stuff in the background and when a player does inspect/search the chest the GM switches the Item-Pile-Container to visible ;D
Please keep this series of yours "..Learn the Basics with #Module-Name" up.
Hi Artawe - just a quick FYI to let you know that Item Piles is fully functional with v10 of Foundry VTT now. Hope this helps!
Working my way through your content. Great stuff and thanks for the detailed overviews.
Funny you mentioned voice work , when I first heard your voice it really reminded me of a local PA announcer / radio personality / voiceover artist named Bruce Cunningham in Maryland.
Heh.. yes.. I get that a lot. Glad you're finding our content helpful!
“Without further ado” is, itself, further ado.
You are SO right.. lol!
One thing to know before you add this module to a large, asset heavy world. This module adds code to all non-linked actor tokens you own. Probably not a big deal if you are good at keeping your imported assets lean, but it’s just one more thing that has to be loaded into your game for yourself and for each player.
That's an excellent point! Thanks for sharing that.
@@asmodeah there are many really nice and unique tools this module offers but there is some functional redundancy to weigh. With Monk’s active tiles, I can already (1) assign an image of a chest to the tile, (2) automatically have the looting player make a skill check to unlock the chest, and if that roll is successful, (3) automatically make a secondary skill check to identify and disable a trap, and if that check is also successful, then (3) open the chest and place specific items into their inventory as loot.
With Forien’s module, I can “mystify” the objects being looted from the chest, which would then require an identify spell, or locating an expert in the city, etc. All the player will know, is that they looted a very fancy looking dagger from the chest. The DM can even unlock only one or two features of an item at a time. You can also mystify mundane items too, that way you maintain suspense about what the item Is.
@@roberttschaefer Thanks Robert! That's some great information. Hopefully our viewers will be helped by this. Thanks again! :)
@@asmodeah I love all Foundry videos, as I learn new things every time! You present great stuff and I know your channel will grow. Another recent thing I learned about monks active tiles is that you can lock a chest that requires a certain key to be in that players inventory for it to be unlocked. If they don’t have the right key, it can’t be opened, they’ve got to find the right key! How cool is that?!
@@roberttschaefer I don't know why I didn't see this comment from you before. I love it! I'd like to know more about that - and maybe even do a video on it! Tell me more!!
very handy i'll give er a try
Yes.. it's COMPLETELY changed how I build out my maps. And let us know if you have any questions. Feel free to join our Discord server if you need help.
Great video, very helpful. Would it be possible to show how module works when a monster is killed and then looted vrs a chest?
Hey there, Brent. So, it's super easy and is just a matter of the artwork used. Not sure I can make a new video to put up. But, if you join our Discord server (HTTP://discord.asmodeah.com) and then message me (Lord Gyarth), I'd be happy to do a screen share and show you how it works!
Is there a compendium you drag an item pile into in order to save it?
Hello Ryan. I'm sorry - I'm not sure I understand your question.
does changing the currency change the currency displayed on the player sheets?
So, currency is typically controlled (on player character sheets) by the game system type. I.e., DND 5e, Pathfinder, etc. That said, you can certainly configure currency settings to "match" the positions of the basic currency positions (platinum, gold, etc., ) and replace them with your own settings.
I hope that helps - feel free to reach out to me on Discord( HTTP://discord.asmodeah.com) if you have any more questions. Happy to help!
Woulda been better with time stamps