PSX Week - Ninja - Shadow of Darkness

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  • เผยแพร่เมื่อ 19 ธ.ค. 2024

ความคิดเห็น • 4

  • @Crylar44
    @Crylar44 9 วันที่ผ่านมา +2

    One thing I miss about this era is that 3D games was not all figured out yet, every time you popped in a new demo disk you had no idea how the next title would control.

    • @rekkimaru7
      @rekkimaru7  9 วันที่ผ่านมา +2

      That's true. Sometimes it was a good thing. Sometimes not so much xD
      But one thing this era didn't lack was originality. So many gems.

  • @s4kiko_
    @s4kiko_ 9 วันที่ผ่านมา +1

    Old games just have a vibe to them the way the levels are designed the unique enemies that modern games lack the controls do look a bit awkward lol but still looks like a fun game

    • @rekkimaru7
      @rekkimaru7  8 วันที่ผ่านมา +1

      It is fun hitting and punching stuff in this game. I think the thing that helps is that the game uses fixed cameras so the controls aren't as clunky as with other early 3D games. It's a but more like a traditional beat'em up, platformer.
      What's missing is some kind of lock on system that would help aiming.