Baldur's Gate · 1998 · Y2K Game Retrospective · Part 2

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  • เผยแพร่เมื่อ 3 ธ.ค. 2024

ความคิดเห็น • 6

  • @LeafMeBeBro
    @LeafMeBeBro 10 หลายเดือนก่อน +3

    Great Job Hexaboo! Keep it up!

  • @Kirbyoto2098
    @Kirbyoto2098 2 หลายเดือนก่อน

    Your comments on traps illustrated a problem with a lot of D&D games. Traps are always just...there. In my imagination, dealing with traps is a careful process with lots of mechanical elements to figure out, like a little mini-puzzle. In video games, and even in bog-standard tabletop D&D, traps are usually just "detect then disarm" with nothing else involved. I think the 3d Fallout games are one of the few examples where you actually have to keep an eye out for traps in a realistic way i.e. looking for tripwires and pressure plates naturally.

    • @Hexaboo
      @Hexaboo  หลายเดือนก่อน

      Great point! I wouldn't say 3D Fallouts did it 'perfectly', but dealing with traps is definitely a far more meaningful thing to do in them than in Infinity games (or 2D Fallouts), because it kind of introduces a personal, non-abstract skill element that you learn.

  • @diallod357
    @diallod357 4 หลายเดือนก่อน

    Hi you gonna make unity of command 2 Videos again as the Berlin Dlc got announced

    • @Hexaboo
      @Hexaboo  4 หลายเดือนก่อน +1

      Sadly, no, because I'm one of the people making it. I don't cheat THAT much :)

  • @araminge2860
    @araminge2860 9 หลายเดือนก่อน

    "Promo sm"