Your comments on traps illustrated a problem with a lot of D&D games. Traps are always just...there. In my imagination, dealing with traps is a careful process with lots of mechanical elements to figure out, like a little mini-puzzle. In video games, and even in bog-standard tabletop D&D, traps are usually just "detect then disarm" with nothing else involved. I think the 3d Fallout games are one of the few examples where you actually have to keep an eye out for traps in a realistic way i.e. looking for tripwires and pressure plates naturally.
Great point! I wouldn't say 3D Fallouts did it 'perfectly', but dealing with traps is definitely a far more meaningful thing to do in them than in Infinity games (or 2D Fallouts), because it kind of introduces a personal, non-abstract skill element that you learn.
Great Job Hexaboo! Keep it up!
Your comments on traps illustrated a problem with a lot of D&D games. Traps are always just...there. In my imagination, dealing with traps is a careful process with lots of mechanical elements to figure out, like a little mini-puzzle. In video games, and even in bog-standard tabletop D&D, traps are usually just "detect then disarm" with nothing else involved. I think the 3d Fallout games are one of the few examples where you actually have to keep an eye out for traps in a realistic way i.e. looking for tripwires and pressure plates naturally.
Great point! I wouldn't say 3D Fallouts did it 'perfectly', but dealing with traps is definitely a far more meaningful thing to do in them than in Infinity games (or 2D Fallouts), because it kind of introduces a personal, non-abstract skill element that you learn.
Hi you gonna make unity of command 2 Videos again as the Berlin Dlc got announced
Sadly, no, because I'm one of the people making it. I don't cheat THAT much :)
"Promo sm"