Yes, me making a base living means I am the same as corporate greed. Dear lord please don't watch my videos anymore with this horrible argumentation skill, it's actually insulting. @@KaiObelisk
I was the third GM for this game back in 2006, going by "Janica". (my normal char was sarysa) Back in the day they were headquartered in San Jose, CA. I remember driving up from the LA area, interviewing while having been awake for some 30 hours straight, driving home thinking I botched the interview and sleeping for like a whole day straight after. Was pretty damn poor at the time and I took a huge risk doing so. Couldn't afford a hotel and was afraid I'd oversleep and miss the interview. Found out a couple days later that I got the job, moved into a crappy house-turned-apartment with ern..."noisy" neighbors, and worked for Gala-Net for about 10 months. Most of my time was spent in Flyff, but near the end I spent some time with Rappelz as well. It got my foot in the door in the games industry, so I'll always appreciate it for that. Thanks for taking me down memory lane with this one, Nerdslayer. :)
@@Red-in4fx Heck I barely remember anything about it except it having a more realistic style. There's an old expression to not get high off your own supply, and that goes for staff who happen to be MMO addicts. 😹 Once you peek behind the curtain the magic is lost.
I remember when the game first kicked off here, there was a GM (one of the first ones I think) who got fired because he was always giving away loot and would spawn stuff for his friends and people who worshipped him, etc. I remember it being a big deal after they got rid of him. It was less than a year after that the game went full cash shop-dependent. I remember them messing with the dice % so much at that point it became a necessity to buy the cash shop protections or else you were guaranteed to lose whatever you were trying to upgrade.
All the boys in my class played Flyff religiously. It literally brought us all together and stopped the bullying. We were all brothers in arms and even had our own guild which became quite successful. After months of dedication, we even managed to kill Clockwork regularly. I miss those simple and good times. I'll cherish them forever.
Hello, I am currently working as a FlyFF GM in US/EU server. Glad to be introduced by Death of a Game series. Thanks! I am trying to make the game better and better, and I do admit that the game is pretty old.. Still, we are trying to develop as much as we can and give nostalgic and great experience to the remaining players. I hope this video tingles something old players had in their heart, and I do hope players come back and feel how the game was compared to their childhood. Thank you again for NerdSlayers Studios for making the video. See you in Madrigal! Flyfferings!
You want only money, you cant levelling because xp is very bad. Just fix your game, not works properly. Try to steal some idea from WoW, please. Before years quest items was pet food, now we have pick up pets and you need real money for it. Pay Pay Pay PFlyff
Flyff also was the first MMO that got a pretty big playerbase through banner ads on Newgrounds. Most ads at the time in the banners were completely disregarded by the community, but Flyff caught people their attention and gathered quite some playerbase... man I miss all my friends from Newgrounds and playing whatever was the latest MMO from the ads. Flyff, Maplestory, 9Dragons
Holy shit this gave me a legit brain blast. I was wondering how I even found this game as it was my first mmo. I was like 9-10 years old playing games on newgrounds lmao
Newgrounds was something truly special-music, games, and videos. Almost all of was user generated. Never seen anything like and probably never will again.
This one hits hard for me. I played it while in middle school. I started out as a Billposter then moving on to Ringmaster. This game still brings back memories for me. Used to love standing in the arena tanking Asal from BPs as a Ringmaster. When they nerfed the skill that allowed us to do that , I kinda just took a long break.
When you'd be standing in the Arena and see a BP running up to you wearing lvl 1 gear, you knew it was stacked full of mp and the Asal was gonna be brutal. 😅
I never played Flyff, but I remember seeing the banner ads for it on flash game sites and Newgrounds in particular. Being in Southeast Asia, there were even posters advertising it in internet cafes and malls. Somehow, I'm glad to see that it's still kicking, albeit mostly in a different form. So many games that you cover on your channel die in a way that feels tragic, for greed or mismanagement or just the passage of time taking players away to newer cooler games, so it's nice to have the occasional happy ending.
I'm just glad there is portuguese subtitles to this video, FLYFF was a huge success in brazil and it was my childhood game, i started playing with my brother in law at the time and a while after he quit and gave me his RM i used to play with that account buffing my BP and it was so fun, recently i tried the web version for nostalgia but at the end of the day i just don't have enough time to grind like i used to but i left with a lot of good memories! Ty for this video
Thanks for covering a game I spent a very long time in since the US closed beta! I played the game since October 2005 and at one point even became one of the official moderators (direct content with the GM team at the time) Though I feel like a lot was skimmed through. Sorry this will end up being a long comment. For example, before being a MMO the game was originally being developed as a single player PC game as a passion solo project. The creator is the same who would go to lead another game project called "Arcane" later and he left pretty early before Aeonsoft merged with nFlavor to make GalaLab, and he had some pretty ambitious plans about group airships and expanding air combat (the game used to have a very unfinished aerial combat before it was completely removed later) which were scrapped when he left. The game does feature a couple "endgame" features in form of Guild Sieges that happened once a week and Secret Room runs, both which were exclusive to Guilds. The decline of the game's player activity also started because of bizarre design decisions like forcing server wide PK on every server during the game's then cancelled Version 8 which got enough backlash to make them eventually limit PK to one specific server (Demian in case of US, which would forever be the most "dead" despite having 2x exp and drops). That mess pretty much caused the first small wave of vets leaving, then it happened again in larger amount when they introduced the Awakening system (RNG based easy to apply random stat boots to any gear with wide range) which threw a huge wrench into the game's semblance of class and build balance. Ever since then (Version 11) pvp in particular became extremely broken with a handful of builds (Asaal BPs know what I mean) being the only way for a Guild to stand a chance due to absurd amounts of damage awakening provided. The game was always p2w, but it started making the free content increasingly more punishing with updates, with every new feature added being just a vehicle to push their cash shop sales. Like introducing the Master->Hero system knowing full well players would have a hard time grinding the Master levels normally, thus it came with the introduction of the first "Premium" leveling area, with a free equivalent being filled intentionally drastically tougher monsters to tempt players into leaning towards the real premium area tickets. Some small corrections as well: 1. US Flyff didn't open with 8 servers right away. It started with 2 upon ending its closed beta: Lawolf and Aibatt, each with 4 channels. The subsequent servers would open over the course of 2~4 years since. 2. The first mergers happened during the gpotato era. IIRC 8 US servers became 5. Then there was another one a couple years later due to the decreased player activity. I remember it very vividly because there was a whole system about preserving your character name and such. And I'd argue there were two other additional main factors in the game's loss of player interest and fall from spotlight: 1. Severe lack of money sink combined with rather large amounts of money (penya, not real cash) being generated through the many pve areas meant the economy of every new server opened got very inflated very quickly. I remember in the US servers before Flyff Universe towards the V19 era when majority of the trades were impossible to be done through private shops since everything was costing billions of penya. 2. Before Flyff Universe seemingly fixed this Flyff was full of loopholes in its coding that allowed for very easy to replicate duping and crazier exploits. Pretty much every server in US went through at least 1 mass duping crisis. I remember a lot of vets just quitting at some point due to the lack of confidence in security too, and how poorly the duping was handled by staff. 3. Western players felt like their feedback was not listened to - further corroborated by GMs flat out admitting to mods that the developers would reject 90% of suggestions and struggled fixing the simplest of the bugs. 4. The game became full of bugs, skills that didn't work as they should, etc, a few minor ones that took developers YEARS to fix. Overall you're really not wrong about the items listed for its downfall. I just think a lot more could be said about the game's problems. I've been following this channel for a while though and love this type of content so thank you again for bringing this game to people's attention!
i fully relate to this. i also started playing very early on (it was either ver4 or ver5 that i started playing. i'm european though so i was on a different server) i remember the change from v8 wich actually made me extremely anxious playing because i am one of those unlucky people that always ended up on a server where high level players just decided to camp a low level area (from what i remember they only added the PK limiter later on aswell as even Flarine was a breeding ground for higher level trolls that would bully low level players to a point where they eventually made Flaris PK free and put a level 20 tag on it.) i also remember them rolling out some events here and there eventually that gave some limited use items along with teleports to event/paid areas that gave more exp grinding than the regular areas.
back then when i was very young casual player and meta-pvp stuff didnt rly affect me at all. there was still a thing that pushed me away from flyff... it was a "fix" that prevented you from creating a desync that let you attack from very long range on other player screen. (you could press move with mouse in some direction and instantly press "S" to stop your char on YOUR screen. the problem was that on server side u would still run to the place u clicked... so now if u would give a command to auto attack something behind you on your screen it would look perfectly normal but on server side and other ppl screens u would shoot from that place u clicked with your mouse... not from place where u canceled the movement by pressing "S"... that could end up with crazy situations like you shooting with 4x bigger range... and that bug also worked with melee) fix was deserved for sure but it caused another bigger bug that affected pretty much every player that use melee char. if your char would not stand near its target on server side it would cause you to miss every attack you make till u will get in proper range... so now everything looks fine on your screen but you are missing your attacks for like 1-4secs till server will catch up that u are actually standing in correct distance from your target... cause internet back then was not rly perfect it was RLYYYYY getting bad if u got ping above 70-120 and it was still affecting ppl with "perfect" ping anyway. most melee builds were just auto attacking for whole game so with that update they made grinding experience rly fking terrible
@@Zamoxino The melee bug reminds me of when servers were having this constant position lag making your character teleport several steps back at random. That was the point I gave up playing forever lol
@@gameoverhell ye thats the part of that bug as well. back then b4 fix it would make your char attack from very far range and ignore position desync. after the fix u would miss the monsters and then get teleported to the place where server think u should be when u will finish your action. if u would try to do the exploit i explained above with new patch u would stand in place on your screen after pressing "S" and then after few secs u would probably get teleported to the place where u clicked... in old patch it would teleport the server side char to the place where u were standing on your screen
That was my first and only MMORPG I ever played, what an amazing game I named myself BattleRM and I wasn't even a battle ringmaster :D I was a normal INT one, and renaming yourself was so expensive Had a good close friend in Aibatt server called SnowFlake which was an archer, was cool. I exploited the hell out of that free Gpro Spro Apro for people who logged in, became rich af after I held them for years and resold for like x4 the price they were at that time. Good game, sadly it will never be the same as it was, we all grew up
Amazing game. Flyff was the first MMO game I was introduced to with my older brother, it was truly some good days and bonding with him and random players online. I was like 8 around that time, growing up with this game definitely changed me as a person and I always return to it year after year. I'm 23 now... time really goes fast, I miss it so much.
The most painful memory for me was seeing everyone slowly go offline throughout the years. No goodbyes, no updates or any sign of leaving... I really wish them well.
Are we the same person? Lol, my brother showed me and I was around 7 or 8 I think. 24 now. It became a big thing when I showed all of my friends in the neighborhood. BP was my fav overall. Psykeeper's hovering mechanic was so satisfying. I think a psykeeper was the first I got to 60. This was the game I've probably devoted the most to in my life.
I thought Flyff was pretty well-known, I heard of it a lot back during my MMO days, though I never gave it a try myself. My main MMO used to be Jade Dynasty, which I would say is a lot less well-known. It wasn't all that great, but the community always kept me going back. R.I.P. JD, at least the private servers still live on.
Played this game a TON in middle school and I had a great partner in crime I would level with, share accounts with, and we even built a third shareable account between the two of us. Felt like we had the game mastered even though we never did clockworks or anything but grind. I vividly remember some long into-the-night hours-long conversations with people who I wonder about even today. Special game to me and got me through a hard part of my life also.
I grew up playing Flyff and really enjoyed it. Hearing that these days you don't even need to download the game, I actually played it a little bit yesterday night and this morning through the web browser :) It's still pretty fun actually and the music bring great nostalgia!
I am French and I can confirm that in France in 2005 the game was a hit like no other, it was my first mmorpg and my favorite mmorpg today, just a shame that it was never modernized like WOW which it is modernized all the time, while flyff for fun, the more time passes, the more the game becomes more like nothing. Same when gpotato and all the players left, no one at the end of the 2000s was still motivated to stay on the game which was dated on all levels. Honestly it was a joy and I will remember this mmorpg all my life! It's clear to me that other MMORPGs today are just 100 times better.
Ah I remember playing this a whole lot back in the day, really digged the flying hoverboards. Not many games with that. Felt even back then that it suffered from the eastern MMO problem of 'Kill x quests' where X is a big number of enemies places in the vicinity...
First off: Excellent video. Really wonderful job, perfect narration, stellar research. Second: I want to write a comment on Flyff but I can't because I feel this weird blend of overwhelming emotions in my stomach. Something about the game is simply magical. Its distinctive style, the font, the colors, the UI, the early armor and class design, they absolutely nailed everything IMO.
Did not expect to see a nerdslayer studios death of a game series on the first MMO that i played as a kid. One I found community and joy in, where I made so many friends over the years I played. A game that genuinely shaped who I grew up to be through interactions with so many different people from different walks of life and different countries all over the world. Gods, the memories of playing FlyFF with my friends and guildmates and even strangers sticks with me to this day, a decade and a half later.
holy smokes, your channel was not being recommended to me in the algorithm till today, and looking over your catalogue, ive missed so much! ive got a lot of catching up to do, and when deciding on which video to watch next,.i find that you covered flyff?? that's wild! me and my best friend played this game so much for a short period of time, there was just something so charming about it as a korean grinder, and the hover boards was such a unique mount system that gave the game its own personality. a lot of grinding in a short window, we had a lot of fun w this one while we were flying for fun.
May i suggest rappelz for this series ? The pet system is iconic and lives rent free in my head. I was around when the first angel and cerebus was tamed, it was such a flex
This game was so cool! My cousin introduced me this game a long time ago! Unfortunately time does not sit weel with this, but sad that Flyff 2 was not even mentioned on video.
What killed flyff for me back in 2006 was the grind. You'd pull an entire spawn's worth of enemies and get .08% XP for them and wait 5 mins for the respawn. And if you died you'd lose 3-5% of your XP. Flyff was my "gateway drug" to wow though which I've played off and on for the last 17 years.
This game was my eye opener to MMORPG, I remembered going to an internet cafe I was may 10, and saw someone playing, I was so amazed. This game will always be in my heart.
Someone gave me a heads-up that I appeared on the video :o Thank you so much for crediting my work, the video itself is great! It sums up the rise and fall of the game seamlessly ^^ Luckily Flyff Universe has brought the original game a lot of justice. It's built around the version which everyone knew it the best from while bringing in features from earlier/later releases that people also liked and comes with a lot of quality of life changes. It also emphasizes grouping a lot more through added content and changes, which really makes the community feel a lot more vibrant. Some premiums can also be farmed without paying although at a slow rate, but allowing players of all shapes and sizes to involve themselves with the market! The game's pretty true to its original form in both the good and bad, but that's also what people loved it for. And even after all these years, I love Flyff :)
Finally someone making a vid on Flyff. This was my first MMORPG ever and one of the first PC games I’ve played. It was incredible as a kid realising I can play a game with so many people at the same time just doing their thing and you get to meet them. I remember I would know most people farming the same mobs in the area since it took really long to level up in flyff. I wish modern MMOs go back to the levelling and the journey than the speedrun to end game.
Server Merges actually first happened in 2011, not 2019 There are still more than 2 Servers globally active 4 in the west of which at least 3 have somewhat of a playerbase left (NA, FR, DE). There is also the korean server still running, a chinese/taiwanese server and the chinese version of flyff. Yes most dont have that many players left, but enough to still keep going. Flyff Universe launched globally on June 14, not July the 5th. Prior on May 19th the early access on the asia servers started and the progress there was not reset so any of those 2 dates are the first launch of the game. The original Flyff actually received a content update (V22) in 2022 and there are active moderators and gamemasters trying to still bring new stuff to the game. A big reason to still play the original flyff would be nostalgia, legacy and also the huge amount of time that many players put into their accounts in the past 2 decades, which many cant just leave behind and move on from. Kinda sad that you had to include almost half of the gameplay from private servers and even gave a shoutout to one in the end. A big reason for the failure of flyff is the bad situation of the company back in 2012/13 when development of "flyff 2" was stopped and at the same time no more major updates where planned for the original game. They shifted their focus on many different mobile games which didnt allow much time or money to go into the further development of Flyff. The biggest reason tho is definetely the never resolved problem of item duping which completely destroyed multiple servers and markets to this day. Bots are also a big problem in the original Flyff and Flyff Universe.
6:26 wow... These songs and esp this one takes me back... I used to play this with my older sister during my childhood. I am 32 now and this still hits hard 😊
Ahhh sooo many fond memories. The battle theme and the busy streets of Saint Morning, partying at level 40+ at those marionette mobs alongside the totems and those waterbulls. There was a time when mobbing was still legit even for a mage especially for an elementor. those nasty dual wielders during guild vs guild and psykeepers who root you for days. but above all, it's the consta-party that reached level 100+ while making friends along the way as we level up together.
Man I was on Flyff alot back when it was version 6-8 I believe. My ex bf got me into it around the time I was finishing up college. Back at Version 6 you didn't have points to put into your tree of abilities. You had to use them and that is how you maxed them out. I was what people called a Ringmaster on there. Every day I would see other Ringmasters spamming heal on themselves in town constantly. Then when in I believe it was either version 7 or 8 they added the putting points into the ability trees. They made everyone change to that setting. To me was a weird move cause you had less points to spend on abilities and seeing as most Ringmasters had them maxed at this point, made it significantly harder to find someone to lvl with. I had a Knight that turned me down cause I didn't have max buffs/heals. Which to me you have to now be lvl 120 (or whatever lvl it is) to get maxed on all your abilities. To me I thought using the abilities was a great way to max them rather than spending points. At that time it was actually unique for a MMO to do. Most of them had the skill tree stuff or lvling to get there to that ability. Also I noticed when Flyff Gold came out here, they also changed some quests. So in the older versions of Flyff when you would go and get your flying mount, they had it to where you had to build the broom to fly on. You had to find 3 pieces to do so and it was quite a fun little quest at first. When Flyff Gold came out though they changed it to where they practically tell you how to fly and hand you the flying mount ability. Kinda made it so dumbed down and more like "here you want to fly right? have a broom/board and get out of my face." One thing I have to point out, yes there is a story. Though unlike most MMO's the story is just readable on their website (well least it use to be). It was about these 4 clowns that ruled over the lands or something. Trying to recall the full story, but they were evil and one of the events back in version 6 had one of the NPC's (Bill) was kidnapped by one of the clowns of the world and we had to go find and save him. Though where we went to rescue him was in a cave where there was hordes of boss monsters that were spawned (including the big one Clockworks). Well it was loads of fun back in the day. The GameMasters (or some of the devs at the time for the US version) would come in and make appearances and also one of them was the forum moderator. Yeah those were the days...Though I hear they do that now in the newer one, which I am glad cause that also made it a bit more special than just another grinding game. The one big flaw of Flyff IMO was the theft. So it wasn't hard to log in or transfer items to other players. I got hacked all the time sadly and lost my Cash shop Items. I had that buff pet shown there that was X900 evil tron that was taken. I bought it one year for my birthday and about a year later it was gone. They didn't have items locked to the account so it was so easy to take things. You had to either constantly changed passwords or always be on to not be hacked. Other than that I didn't think cash shop items were that bad really on there. Other than the buff pet I just had cosmetic items and sometimes the full shouts for a month. I liked playing hide and seek sometimes or trying to get a trivia game together. Yeah I liked coming up with random stuff to do. Heck I could go on and on gushing how I had an amazing Guild in the game and the music. I was apart of the guild GodHunterZ and I was one of their main Ringmasters. I would help the guild leader on many lvling excursions, and also he just hung out with us in the old PVP arena outside Saint Morning. Considering this was a free to play game, I had tons of great fun over the years. I even at one point had an idea for a game that was simular to flyff in many ways, but I never created it. Also I dunno what it is, but I don't mind the style they went with for their MMO. It could just be me though.
I remember playing classic FlyFF a lot when I started high school. Whenever a "Dropbox Event" started, I got up an hour before I had to go to school, and just grind out monsters till I got a dropbox. I remember opening one box near the end of the an event and scoring a Pick Up Pet! I never forgot that special gaming moment! (BTW, that pick up pet was a kitty!)
My childhood. Flyff was the first eastern MMO I ever played. It also exposed me to a huge genre of music with songs like the SaintMorning field theme in your vid. Good times with this game I remember leveling up and unlocking psykeeper and regretting not going elementor
I love that you made this content bro. Thank you so much for taking the time to prepare and execute. I thoroughly enjoyed this and learned a lot about a game I truly love and play til this day. You'r eawesome!
I still remember grinding with my friend as Billposter and Ringmaster class. I nearly played every mmo at those times but I played the Flyff, Knight Online and Tales of Pirates mostly.
I played this game for some time when it started in Germany. This game hit a certain spot - it had an anime-style, you could fly (for fun) and the setting was somewhat relaxing. It was a fun experience and I had some nice experiences. But after a while the game has become a grind-fest which lost me and I continued my MMORPG travel to new horizons and games. I tried this game a few years ago after changing their publisher but the magic was simply gone.
This was such a pleasant surprise to see in my feed!!! Flyff was my life throughout my younger days alongside Gunz The Duel. I'm SO stoked that you've now since covered both of the games (and in such delightful regards too!) on your series. Both these games made so many fond memories for me as well as pals I still have to this day. Between checking out a bunch of mmos over the years, my time was always spent after-school gun-slinging in Gunz and then chilling out in Flyff and vice versa. Rinse and repeat ♥ To this day I still kill some time on Gunz private servers once in a blue moon and always go back to enjoy Flyff's incredibly nostalgic music with a quick youtube search and vibe out ❤
This game is full of nostalgia for me and my early teen years. I hated the grind, but the community was one of the best I've ever played in an mmo with such cool and fun systems. It's a shame you didn't touch upon the music, because of how good it was, and iirc Flyff was one of if not the first mmo that had it's own seperate battle tracks that would fade in and out of combat.
Man. FLYFF... I remember playing it in computer cafes and trying really hard to reach level 30 or something I forgot--to be able to fly with the hoverboard. Once I was able to fly, I just lost interest slowly cos I was happy nyooming around xD Def one of the few games that allows combat while flying.
Im happy to be playing this game again with unlimited time at home, no more paying to cafes but I miss all my childhood friends. Im now level 40 while working full time in corporate lol
I remember having very little patience for the grinding back in the early days. But whenever I go chilling in the game, I would go listening to its music and just look at pretty aesthetics.
Funny how this video didn't age that well. I would argue that this game is far from being dead. Especially with the Seasonal FWC Servers on Flyff Global. The game seems more alive with these then ever before.
My brother, friends and I loved this game since our childhood. It's our fun past time game even until our adulthood. We even got addicted to private server like Insanity flyff. Not until I got banned from that server saying that I'm selling items for real money without justifying myself. My friends and I just play it for fun. Ever since I got banned, I lose my interest in playing the again but still love all the memories my friends and I made. Thank you so much for the creator of this game!
Flyff was my first MMO. I never could afford the pay parts, but I had so much fun making characters and discovering classes. I never knew they frontiered Flying tho, thats super cool. Excellent research as always.
2006. I was 16. It was the first 3D game and MMO I have played. On level 15 with this game you could FLY. It was so cooooooool. I played for like until 2009 and got very strong with spending hundreds of dollars. Until I was hacked and I quit entirely. You are using Flyff music This just brings back old nostalgia feeling of being young, carefree and FUN life.
I cant forget powerleveling using Knight's Power Stomp on top of a mushroom while a mob of Mushpoie are gathered below. A very simple game yet a lot of fun. Good times.
FWC server made a lot of people come back to the game this year. I do wonder what the future holds for flyff universe after the event server is done tho, great video!
AHHHHH. I saw the RO one and knew you’d have this one. I played this with my younger brother, we had a blast and we bonded so much over it. Lots of good memories ❤
I just randomly remembered about Flyff today and googled it, was interesting to know it's (kind of) still available to play, so many memories coming after school hopping on a Skype call with my classmates and flying around grinding mobs. Loved the video and gonna watch more of the Death of a Game series
Honestly, the best Private server MMO experience was in Flyff, if you found one with okay ish rates which would make it playable without endlessly grindy, and not (too) pay to win mechanics, you could do so much with the game. Having different types of characters and builds, meeting amazing people and create parties and guilds as the game really rewarded grinding as a group.
I absolutely LOVED this game during my high school era. I wanted to play it sooo badly, until I realize sadly the game isn’t the same anymore. Anyone have any recommendations of similar games to play nowadays? Looking for that traveling around worlds completing quests, killing different lvl monsters, some of them dropping some crazy stuff, the parties , the market etc… not a big connoisseur of this type of games so anything helps. Thank you!
I'm also looking for mmo game recommendations, in my time I played flyff, grand fantasia, aura kingdom, dragon nest I have wanted to play another game of this genre, but it doesn't have one that catches my attention. although I haven't really made the effort to look for one either.
Nostalgia lol. First game that made me actually buy a Video card to play it on and set me in the path of learning how to build PCs. I bought a GT8800 to play this game and didn't know you had to plug BOTH power connectors and I was wondering why the game and my pc was running shit. Brought it to Best Buy's geek squad and got told I had the wrong power supply and they were surprised my pc didn't blow up. After that I researched and learned lol.
One of the few games that left a lasting impression on me. I still think about FlyFF every now and then and I'm glad to see it hasn't met a depressing end like most old online games. It's a weird, bittersweet feeling hearing you say the game lives on in various capacity. It's like seeing an old friend - whom you used to be super close with, but just naturally drifted apart - is doing well.
Exactly. Private servers are keeping this game alive and should've included more of it in the video. Passionate devs are working hard to make this game feel like it's not an 18y.o game.
5:36 I remember going to interview with them when I was younger. I got caught on the question of "What would you do if someone yelling in game chat "Im going to *delete* myself and logged off".
I'm not joking when I say this, but I started playing Flyff when I was 5 or 6 years old, and it was an mmo that me, my dad, and my brother played religiously at the time (my dad put a lot of money into it IIRC). It was also my first exposure to an anime artstyle. Even the simple stuff like the item/skill icons make me feel nostalgic. For these reasons, it will always have a place in my heart
God damn, the music from this game took me right back. I remember my brother introducing me to this game, and I spent the entire summer indoors on the computer grinding away. Left if for a long long time then one lonely day at Uni I was checking out private serves, starting play DopeFlyff and then before soon was a GM there for a few years. (Shoutout to anyone who remembers Dopeflyff).
I played this for several years, f2p avoiding PVP servers. I stopped after a major update changed how skil levels worked, from individual skill exp based on times cast to points based on level. To the best of my knowledge it was from 2006 to 2009. The mobile/browser version really feels the same (as the update that made me drop)
I've been coming back to flyff every now and then since I was introduced to it in 2008. No MMO has ever caught me as much as this one even if the grinding gets too much at some point, it's always fun to start again
I remember all the ads on sites like Newgrounds back in the day, but I never played. Nevertheless, it's good to hear a story about an MMO that has flown gracefully into the sunset.
oh man this game i remember play this a lot, highest i got was a lvl 68 elementor that had a tank focus(could rivel knights) with how much i shoved into health. infact this game was where i created my current username and have made it my focus user name for a long time now. i even still remember a lot of the 1-70 spawns vary destinctly because of doing it more then a few times. the game did suffer from a intense amount of grind that for like 5 mins of work wasnt even 1% a lvl in the later portions of the game, and experiencing the Pservers says that it just got worse considering the 130 range is when it felt like how the 60 range was on the main server. their are a few things that i do still fondly remember like you interact with the combo system, being able to setup unique effects with what you feel is needed gave it much more intrege even without the forced combo structure of some because it gave increased cast speed for what you put in the combo
I remember this game fondly. It was back when I was still in high school when MMORPGs were becoming rampant. While it was on a private server, it had a rather large player base. The flying mechanic certainly needed work, and the PVE content was average. It also fell a little flat on its progression. There were no branching paths, no progression in story or any meaningful mini-games. Everyone had to go through the same story missions regardless. But once you get through the tutorial section, a larger world opens up to you. Still, it didn't bring much other than the flying mechanic. But it was a game that had its charm. And I remember spending months on that game, which is pretty long considering that time.
I played for round 5 years in the middle school . I remember i was in guilds, parties and friends round the world. Was super exited to get HERO. Me and my cousin were playing together. I was a jester with yoyo, he was a ringmaster. We loved playing together. Doing CW, Fight in the arena and just handing our there. Creating shops at night haha, Its been 16 years ago and the game still rocks! (Iceped)
I played Flyff since Steamwalker and Gpotato times. I must have been around 12-13 back then. I am now 28. Over the years i managed to play Flyff whenever i felt the nostalgia again and i always was able to reactivate my accounts. This feeling of nostalgia usually came every 2 years in winter and it was always fun to dive in for 2-3 months again and play with my old homies. Now that the publisher has changed and I no longer have all my accounts, I've unfortunately had to admit to myself that I no longer have any desire to play the game and will now leave it in the past for the very last time. It was a good time, but I'm not going to invest so much money in this game again to start from scratch.
I loved this game...I could solo big bosses collect rare drops and people would pay offline for the most rare equipment. Not sure why I stopped playing... Maybe got bored of the constant grind?
I played Flyff as a child. It was my first MMORPG after RuneScape. The anime styling hooked me and i plaued for years. When the classic version was released, i even came back to gaming after a 4-5 year break. I'm now proud to play this game, even with it's looming P2W concerns. I hope good things are on the horizon.
This was my first ever mmo I played, I absolutely loved it, the community it had was amazing, I used to have some of the best rm buffs on the server and used to hang out at bang hill with my other friends helping newbies by buffing them
I loved this game when I was a kid. It's grindy as all hell but it was my first "podcast" or "listening to music" game. The original community was a lot of fun in my memory, I tried a few private servers through the years when I feel nostalgic but I never found one that's very active. Still better than the wasteland the original game is.
Man I remember this game back then when I'm still a kid, haven't played it though only watched my older cousin and his friends play. Man early 2000's is so nostalgic.
This game was pure joy, you actually get to interact with random players. The flying was so satisfying and I did more flying than fighting sometimes lol.
I’ve been playing Flyff again, and it’s so convenient how u can just play on the internet browser. I love experiencing the nostalgia, reminds me of when I was a kid. I got to meet with other players who played the original versions as well. And we made a guild! I recommend u guys give it a shot
Stopped playing when my mom died, i was 13... This hits so hard in the feels, my early teen years just feel so far. Maybe i'll go back to it with the revanped universe version...
Horizons or as it's known today Istaria: Chronicles of the Gifted had a dragon race you could play that could fly. Horizons was built in 2003 based on input from bulletin-board input. It was cool to play and featured housing. The dragon race was wildly different from humanoid races, inventory and stuff was limited.
I was gonna mention this too. Loved Horizons. Been playing for, oh gods, nearly two decades now. I still keep my sub, and I still log in to play with my lair. The dev team is small, but they continue to plug away at the game. :)
@@Nayukhuut I contributed quite a bit to the bulletin board discussions when they were in design phase including enabling strafing with A & D key when right mouse button is down shared by both Everquest and Quake 2. I also was responsible for introducing mouselook strafing to Star Wars Galaxies, I was selected for the early beta team.
@@Nayukhuut Another cool feature of Horizons that we suggested on the bulletin boards was to have marked roads and paths boost your running speed, such attention to detail in the game.
@@brianlhughes Nice. Honestly great that that kind of back and forth is still going on in the game too. You are able to suggest things to the devs, and some of them even get added. Sadly I joined about a year after release. Back when it was still Artifact Entertainment. I watched it go from that, to Tugla, to the lightbulb that will not be named, and finally to Virtirum. It's been a wild ride. I am glad it is still around, and that I am still able to fly with my dragon and build my lair. I have had the same lair since it came out, and I am not moving, darn it. :)
Go to tryfum.com/NERDSLAYER and use code NERDSLAYER to save an additional 10% off your order today.
i dont know about this. Encouraging breakup from smoking/vaping...by using another enhalant product???
No thanks i don't want to die of lung cancer
lol, some real pearl clutching grandma's in here.
@@KaiObelisk it's not vaping and doesn't have nicotine, although i'm very skeptical (to say the least) that it's actually not harmful
Yes, me making a base living means I am the same as corporate greed. Dear lord please don't watch my videos anymore with this horrible argumentation skill, it's actually insulting. @@KaiObelisk
I was the third GM for this game back in 2006, going by "Janica". (my normal char was sarysa) Back in the day they were headquartered in San Jose, CA. I remember driving up from the LA area, interviewing while having been awake for some 30 hours straight, driving home thinking I botched the interview and sleeping for like a whole day straight after. Was pretty damn poor at the time and I took a huge risk doing so. Couldn't afford a hotel and was afraid I'd oversleep and miss the interview.
Found out a couple days later that I got the job, moved into a crappy house-turned-apartment with ern..."noisy" neighbors, and worked for Gala-Net for about 10 months. Most of my time was spent in Flyff, but near the end I spent some time with Rappelz as well.
It got my foot in the door in the games industry, so I'll always appreciate it for that. Thanks for taking me down memory lane with this one, Nerdslayer. :)
Rappelz! That's a game I haven't heard of in a long time.
@@Red-in4fx Heck I barely remember anything about it except it having a more realistic style. There's an old expression to not get high off your own supply, and that goes for staff who happen to be MMO addicts. 😹 Once you peek behind the curtain the magic is lost.
Thanks for taking me down memory lane! I remember you as well as the first GM - Chris! also recall FeeLz! Did you ever work with them?
@@rafayb FeeLz was probably after my time. Chris and Jax were the only other GMs during my tenure.
I remember when the game first kicked off here, there was a GM (one of the first ones I think) who got fired because he was always giving away loot and would spawn stuff for his friends and people who worshipped him, etc. I remember it being a big deal after they got rid of him. It was less than a year after that the game went full cash shop-dependent. I remember them messing with the dice % so much at that point it became a necessity to buy the cash shop protections or else you were guaranteed to lose whatever you were trying to upgrade.
All the boys in my class played Flyff religiously. It literally brought us all together and stopped the bullying.
We were all brothers in arms and even had our own guild which became quite successful. After months of dedication, we even managed to kill Clockwork regularly.
I miss those simple and good times.
I'll cherish them forever.
What server ?
@@D3lgadosensei It was on the german server Steamwalkers I think.
omg respect
Same, i literally played this with two of my prior bullies......So amazing how that works right?
What an amazing memory! Cherish it forever, its so beautiful!
Hello, I am currently working as a FlyFF GM in US/EU server.
Glad to be introduced by Death of a Game series. Thanks!
I am trying to make the game better and better, and I do admit that the game is pretty old..
Still, we are trying to develop as much as we can and give nostalgic and great experience to the remaining players.
I hope this video tingles something old players had in their heart, and I do hope players come back and feel how the game was compared to their childhood.
Thank you again for NerdSlayers Studios for making the video.
See you in Madrigal! Flyfferings!
Doing God's work 🙏
@@Armadan7 Hi GM Doda! Glad to see you here!
nah not going to play such a p2w game, if there are way better games out there such as FFXIV.
YOOOO add gunslinger
You want only money, you cant levelling because xp is very bad. Just fix your game, not works properly. Try to steal some idea from WoW, please. Before years quest items was pet food, now we have pick up pets and you need real money for it. Pay Pay Pay PFlyff
Flyff also was the first MMO that got a pretty big playerbase through banner ads on Newgrounds. Most ads at the time in the banners were completely disregarded by the community, but Flyff caught people their attention and gathered quite some playerbase... man I miss all my friends from Newgrounds and playing whatever was the latest MMO from the ads. Flyff, Maplestory, 9Dragons
It’s funny that you mention that because that’s how all three got me. The flash game to mmo pipeline was real.
lmfao i also played all these, i never realized how effective those ad banners used to be...
shoutouts to Miniclip and Newgrounds
Nice.
Holy shit this gave me a legit brain blast. I was wondering how I even found this game as it was my first mmo. I was like 9-10 years old playing games on newgrounds lmao
Newgrounds was something truly special-music, games, and videos. Almost all of was user generated. Never seen anything like and probably never will again.
out of all the games that this series have covered, this one is the one that hurts the most for me
Shouldnt hurt you can literally load up right now.
This one hits hard for me. I played it while in middle school. I started out as a Billposter then moving on to Ringmaster. This game still brings back memories for me. Used to love standing in the arena tanking Asal from BPs as a Ringmaster. When they nerfed the skill that allowed us to do that , I kinda just took a long break.
I think the skill was called “prevention” which would trigger on low hp amd got nerfed.
When you'd be standing in the Arena and see a BP running up to you wearing lvl 1 gear, you knew it was stacked full of mp and the Asal was gonna be brutal. 😅
@@spuddy98Asalraalaikum never scaled off int or mp consumption.
@@Sweetluckk The amount of mp you had when casting asal did scale the damage. The simplified formula was str/10 times by mp then +3000 +attack.
An unexpected one, but I'm curious to hear about this one. I have fond memories of playing this with my brothers
This one hits home especially. Thank you for this episode.
I never played Flyff, but I remember seeing the banner ads for it on flash game sites and Newgrounds in particular. Being in Southeast Asia, there were even posters advertising it in internet cafes and malls. Somehow, I'm glad to see that it's still kicking, albeit mostly in a different form. So many games that you cover on your channel die in a way that feels tragic, for greed or mismanagement or just the passage of time taking players away to newer cooler games, so it's nice to have the occasional happy ending.
I'm just glad there is portuguese subtitles to this video, FLYFF was a huge success in brazil and it was my childhood game, i started playing with my brother in law at the time and a while after he quit and gave me his RM i used to play with that account buffing my BP and it was so fun, recently i tried the web version for nostalgia but at the end of the day i just don't have enough time to grind like i used to but i left with a lot of good memories! Ty for this video
Thanks for covering a game I spent a very long time in since the US closed beta! I played the game since October 2005 and at one point even became one of the official moderators (direct content with the GM team at the time) Though I feel like a lot was skimmed through. Sorry this will end up being a long comment.
For example, before being a MMO the game was originally being developed as a single player PC game as a passion solo project. The creator is the same who would go to lead another game project called "Arcane" later and he left pretty early before Aeonsoft merged with nFlavor to make GalaLab, and he had some pretty ambitious plans about group airships and expanding air combat (the game used to have a very unfinished aerial combat before it was completely removed later) which were scrapped when he left. The game does feature a couple "endgame" features in form of Guild Sieges that happened once a week and Secret Room runs, both which were exclusive to Guilds. The decline of the game's player activity also started because of bizarre design decisions like forcing server wide PK on every server during the game's then cancelled Version 8 which got enough backlash to make them eventually limit PK to one specific server (Demian in case of US, which would forever be the most "dead" despite having 2x exp and drops).
That mess pretty much caused the first small wave of vets leaving, then it happened again in larger amount when they introduced the Awakening system (RNG based easy to apply random stat boots to any gear with wide range) which threw a huge wrench into the game's semblance of class and build balance. Ever since then (Version 11) pvp in particular became extremely broken with a handful of builds (Asaal BPs know what I mean) being the only way for a Guild to stand a chance due to absurd amounts of damage awakening provided.
The game was always p2w, but it started making the free content increasingly more punishing with updates, with every new feature added being just a vehicle to push their cash shop sales. Like introducing the Master->Hero system knowing full well players would have a hard time grinding the Master levels normally, thus it came with the introduction of the first "Premium" leveling area, with a free equivalent being filled intentionally drastically tougher monsters to tempt players into leaning towards the real premium area tickets.
Some small corrections as well:
1. US Flyff didn't open with 8 servers right away. It started with 2 upon ending its closed beta: Lawolf and Aibatt, each with 4 channels. The subsequent servers would open over the course of 2~4 years since.
2. The first mergers happened during the gpotato era. IIRC 8 US servers became 5. Then there was another one a couple years later due to the decreased player activity. I remember it very vividly because there was a whole system about preserving your character name and such.
And I'd argue there were two other additional main factors in the game's loss of player interest and fall from spotlight:
1. Severe lack of money sink combined with rather large amounts of money (penya, not real cash) being generated through the many pve areas meant the economy of every new server opened got very inflated very quickly. I remember in the US servers before Flyff Universe towards the V19 era when majority of the trades were impossible to be done through private shops since everything was costing billions of penya.
2. Before Flyff Universe seemingly fixed this Flyff was full of loopholes in its coding that allowed for very easy to replicate duping and crazier exploits. Pretty much every server in US went through at least 1 mass duping crisis. I remember a lot of vets just quitting at some point due to the lack of confidence in security too, and how poorly the duping was handled by staff.
3. Western players felt like their feedback was not listened to - further corroborated by GMs flat out admitting to mods that the developers would reject 90% of suggestions and struggled fixing the simplest of the bugs.
4. The game became full of bugs, skills that didn't work as they should, etc, a few minor ones that took developers YEARS to fix.
Overall you're really not wrong about the items listed for its downfall. I just think a lot more could be said about the game's problems. I've been following this channel for a while though and love this type of content so thank you again for bringing this game to people's attention!
i fully relate to this. i also started playing very early on (it was either ver4 or ver5 that i started playing. i'm european though so i was on a different server) i remember the change from v8 wich actually made me extremely anxious playing because i am one of those unlucky people that always ended up on a server where high level players just decided to camp a low level area (from what i remember they only added the PK limiter later on aswell as even Flarine was a breeding ground for higher level trolls that would bully low level players to a point where they eventually made Flaris PK free and put a level 20 tag on it.) i also remember them rolling out some events here and there eventually that gave some limited use items along with teleports to event/paid areas that gave more exp grinding than the regular areas.
back then when i was very young casual player and meta-pvp stuff didnt rly affect me at all. there was still a thing that pushed me away from flyff... it was a "fix" that prevented you from creating a desync that let you attack from very long range on other player screen. (you could press move with mouse in some direction and instantly press "S" to stop your char on YOUR screen. the problem was that on server side u would still run to the place u clicked... so now if u would give a command to auto attack something behind you on your screen it would look perfectly normal but on server side and other ppl screens u would shoot from that place u clicked with your mouse... not from place where u canceled the movement by pressing "S"... that could end up with crazy situations like you shooting with 4x bigger range... and that bug also worked with melee)
fix was deserved for sure but it caused another bigger bug that affected pretty much every player that use melee char. if your char would not stand near its target on server side it would cause you to miss every attack you make till u will get in proper range... so now everything looks fine on your screen but you are missing your attacks for like 1-4secs till server will catch up that u are actually standing in correct distance from your target...
cause internet back then was not rly perfect it was RLYYYYY getting bad if u got ping above 70-120 and it was still affecting ppl with "perfect" ping anyway.
most melee builds were just auto attacking for whole game so with that update they made grinding experience rly fking terrible
@@Zamoxino The melee bug reminds me of when servers were having this constant position lag making your character teleport several steps back at random. That was the point I gave up playing forever lol
@@gameoverhell ye thats the part of that bug as well. back then b4 fix it would make your char attack from very far range and ignore position desync.
after the fix u would miss the monsters and then get teleported to the place where server think u should be when u will finish your action.
if u would try to do the exploit i explained above with new patch u would stand in place on your screen after pressing "S" and then after few secs u would probably get teleported to the place where u clicked...
in old patch it would teleport the server side char to the place where u were standing on your screen
Damn, I remember playing this game with friends INSTEAD of studying for my exams. Good memories.
Same😂
That was my first and only MMORPG I ever played, what an amazing game
I named myself BattleRM and I wasn't even a battle ringmaster :D I was a normal INT one, and renaming yourself was so expensive
Had a good close friend in Aibatt server called SnowFlake which was an archer, was cool.
I exploited the hell out of that free Gpro Spro Apro for people who logged in, became rich af after I held them for years and resold for like x4 the price they were at that time.
Good game, sadly it will never be the same as it was, we all grew up
Amazing game. Flyff was the first MMO game I was introduced to with my older brother, it was truly some good days and bonding with him and random players online.
I was like 8 around that time, growing up with this game definitely changed me as a person and I always return to it year after year. I'm 23 now... time really goes fast, I miss it so much.
The most painful memory for me was seeing everyone slowly go offline throughout the years. No goodbyes, no updates or any sign of leaving... I really wish them well.
Are we the same person? Lol, my brother showed me and I was around 7 or 8 I think. 24 now. It became a big thing when I showed all of my friends in the neighborhood. BP was my fav overall. Psykeeper's hovering mechanic was so satisfying. I think a psykeeper was the first I got to 60. This was the game I've probably devoted the most to in my life.
I thought Flyff was pretty well-known, I heard of it a lot back during my MMO days, though I never gave it a try myself. My main MMO used to be Jade Dynasty, which I would say is a lot less well-known. It wasn't all that great, but the community always kept me going back. R.I.P. JD, at least the private servers still live on.
flyff has some of the best mobbing ever. you could run around tapping monsters and drag them all together and then aoe them all down
Played this game a TON in middle school and I had a great partner in crime I would level with, share accounts with, and we even built a third shareable account between the two of us. Felt like we had the game mastered even though we never did clockworks or anything but grind. I vividly remember some long into-the-night hours-long conversations with people who I wonder about even today. Special game to me and got me through a hard part of my life also.
I knew Flyff stood for “fly for fun” but I always thought you were supposed to pronounce it “fliff” lmao
That's how I pronounced it and how I believed how most people did.
Nah, many people say Flyff not "fliff" its basically how you grew up pronouncing it@@goldman77700
I did the same bro
Fliff is always how I pronounced it
Same here, but closer to "Flife" for me, like "Fly-life." Got a life of flying ahead of you after all
Watching this while playing Flyff Universe! I originally played it from 2006. -2008. Good times.
Wow, the nostalgia is real.
i played Flyff since 2006
Thank you for the video
I grew up playing Flyff and really enjoyed it.
Hearing that these days you don't even need to download the game, I actually played it a little bit yesterday night and this morning through the web browser :)
It's still pretty fun actually and the music bring great nostalgia!
the music is sooooo good bro i actually listen to the soundtrack from time to time xD
Flyff was basically the first MMORPG i've ever played so many great memories
I am French and I can confirm that in France in 2005 the game was a hit like no other, it was my first mmorpg and my favorite mmorpg today, just a shame that it was never modernized like WOW which it is modernized all the time, while flyff for fun, the more time passes, the more the game becomes more like nothing. Same when gpotato and all the players left, no one at the end of the 2000s was still motivated to stay on the game which was dated on all levels. Honestly it was a joy and I will remember this mmorpg all my life! It's clear to me that other MMORPGs today are just 100 times better.
Ah I remember playing this a whole lot back in the day, really digged the flying hoverboards. Not many games with that. Felt even back then that it suffered from the eastern MMO problem of 'Kill x quests' where X is a big number of enemies places in the vicinity...
First off: Excellent video. Really wonderful job, perfect narration, stellar research.
Second: I want to write a comment on Flyff but I can't because I feel this weird blend of overwhelming emotions in my stomach. Something about the game is simply magical. Its distinctive style, the font, the colors, the UI, the early armor and class design, they absolutely nailed everything IMO.
I just say, there will never ever be another MMO game like flyff
Did not expect to see a nerdslayer studios death of a game series on the first MMO that i played as a kid. One I found community and joy in, where I made so many friends over the years I played. A game that genuinely shaped who I grew up to be through interactions with so many different people from different walks of life and different countries all over the world.
Gods, the memories of playing FlyFF with my friends and guildmates and even strangers sticks with me to this day, a decade and a half later.
Flyff, Dragon's Nest, MU online, Ran Online, RF online, Ragnarok Online. The era I love.
holy smokes, your channel was not being recommended to me in the algorithm till today, and looking over your catalogue, ive missed so much! ive got a lot of catching up to do, and when deciding on which video to watch next,.i find that you covered flyff?? that's wild! me and my best friend played this game so much for a short period of time, there was just something so charming about it as a korean grinder, and the hover boards was such a unique mount system that gave the game its own personality. a lot of grinding in a short window, we had a lot of fun w this one while we were flying for fun.
was WAITING since discovering your channel for this one
May i suggest rappelz for this series ? The pet system is iconic and lives rent free in my head. I was around when the first angel and cerebus was tamed, it was such a flex
This game was so cool! My cousin introduced me this game a long time ago! Unfortunately time does not sit weel with this, but sad that Flyff 2 was not even mentioned on video.
What killed flyff for me back in 2006 was the grind. You'd pull an entire spawn's worth of enemies and get .08% XP for them and wait 5 mins for the respawn. And if you died you'd lose 3-5% of your XP. Flyff was my "gateway drug" to wow though which I've played off and on for the last 17 years.
The grinding destroyed the game in general. from 48 to 60 was a pain in hell anyway. Many friends just stopped playing because the grind was too much.
This game was my eye opener to MMORPG, I remembered going to an internet cafe I was may 10, and saw someone playing, I was so amazed. This game will always be in my heart.
Someone gave me a heads-up that I appeared on the video :o
Thank you so much for crediting my work, the video itself is great! It sums up the rise and fall of the game seamlessly ^^
Luckily Flyff Universe has brought the original game a lot of justice. It's built around the version which everyone knew it the best from while bringing in features from earlier/later releases that people also liked and comes with a lot of quality of life changes. It also emphasizes grouping a lot more through added content and changes, which really makes the community feel a lot more vibrant. Some premiums can also be farmed without paying although at a slow rate, but allowing players of all shapes and sizes to involve themselves with the market!
The game's pretty true to its original form in both the good and bad, but that's also what people loved it for. And even after all these years, I love Flyff :)
Finally someone making a vid on Flyff. This was my first MMORPG ever and one of the first PC games I’ve played. It was incredible as a kid realising I can play a game with so many people at the same time just doing their thing and you get to meet them. I remember I would know most people farming the same mobs in the area since it took really long to level up in flyff. I wish modern MMOs go back to the levelling and the journey than the speedrun to end game.
Server Merges actually first happened in 2011, not 2019
There are still more than 2 Servers globally active 4 in the west of which at least 3 have somewhat of a playerbase left (NA, FR, DE). There is also the korean server still running, a chinese/taiwanese server and the chinese version of flyff. Yes most dont have that many players left, but enough to still keep going.
Flyff Universe launched globally on June 14, not July the 5th. Prior on May 19th the early access on the asia servers started and the progress there was not reset so any of those 2 dates are the first launch of the game.
The original Flyff actually received a content update (V22) in 2022 and there are active moderators and gamemasters trying to still bring new stuff to the game. A big reason to still play the original flyff would be nostalgia, legacy and also the huge amount of time that many players put into their accounts in the past 2 decades, which many cant just leave behind and move on from.
Kinda sad that you had to include almost half of the gameplay from private servers and even gave a shoutout to one in the end.
A big reason for the failure of flyff is the bad situation of the company back in 2012/13 when development of "flyff 2" was stopped and at the same time no more major updates where planned for the original game. They shifted their focus on many different mobile games which didnt allow much time or money to go into the further development of Flyff.
The biggest reason tho is definetely the never resolved problem of item duping which completely destroyed multiple servers and markets to this day.
Bots are also a big problem in the original Flyff and Flyff Universe.
6:26 wow... These songs and esp this one takes me back... I used to play this with my older sister during my childhood. I am 32 now and this still hits hard 😊
Ahhh sooo many fond memories. The battle theme and the busy streets of Saint Morning, partying at level 40+ at those marionette mobs alongside the totems and those waterbulls. There was a time when mobbing was still legit even for a mage especially for an elementor. those nasty dual wielders during guild vs guild and psykeepers who root you for days. but above all, it's the consta-party that reached level 100+ while making friends along the way as we level up together.
Man I was on Flyff alot back when it was version 6-8 I believe. My ex bf got me into it around the time I was finishing up college. Back at Version 6 you didn't have points to put into your tree of abilities. You had to use them and that is how you maxed them out. I was what people called a Ringmaster on there. Every day I would see other Ringmasters spamming heal on themselves in town constantly. Then when in I believe it was either version 7 or 8 they added the putting points into the ability trees. They made everyone change to that setting. To me was a weird move cause you had less points to spend on abilities and seeing as most Ringmasters had them maxed at this point, made it significantly harder to find someone to lvl with. I had a Knight that turned me down cause I didn't have max buffs/heals. Which to me you have to now be lvl 120 (or whatever lvl it is) to get maxed on all your abilities. To me I thought using the abilities was a great way to max them rather than spending points. At that time it was actually unique for a MMO to do. Most of them had the skill tree stuff or lvling to get there to that ability.
Also I noticed when Flyff Gold came out here, they also changed some quests. So in the older versions of Flyff when you would go and get your flying mount, they had it to where you had to build the broom to fly on. You had to find 3 pieces to do so and it was quite a fun little quest at first. When Flyff Gold came out though they changed it to where they practically tell you how to fly and hand you the flying mount ability. Kinda made it so dumbed down and more like "here you want to fly right? have a broom/board and get out of my face."
One thing I have to point out, yes there is a story. Though unlike most MMO's the story is just readable on their website (well least it use to be). It was about these 4 clowns that ruled over the lands or something. Trying to recall the full story, but they were evil and one of the events back in version 6 had one of the NPC's (Bill) was kidnapped by one of the clowns of the world and we had to go find and save him. Though where we went to rescue him was in a cave where there was hordes of boss monsters that were spawned (including the big one Clockworks). Well it was loads of fun back in the day. The GameMasters (or some of the devs at the time for the US version) would come in and make appearances and also one of them was the forum moderator. Yeah those were the days...Though I hear they do that now in the newer one, which I am glad cause that also made it a bit more special than just another grinding game.
The one big flaw of Flyff IMO was the theft. So it wasn't hard to log in or transfer items to other players. I got hacked all the time sadly and lost my Cash shop Items. I had that buff pet shown there that was X900 evil tron that was taken. I bought it one year for my birthday and about a year later it was gone. They didn't have items locked to the account so it was so easy to take things. You had to either constantly changed passwords or always be on to not be hacked. Other than that I didn't think cash shop items were that bad really on there. Other than the buff pet I just had cosmetic items and sometimes the full shouts for a month. I liked playing hide and seek sometimes or trying to get a trivia game together. Yeah I liked coming up with random stuff to do.
Heck I could go on and on gushing how I had an amazing Guild in the game and the music. I was apart of the guild GodHunterZ and I was one of their main Ringmasters. I would help the guild leader on many lvling excursions, and also he just hung out with us in the old PVP arena outside Saint Morning.
Considering this was a free to play game, I had tons of great fun over the years. I even at one point had an idea for a game that was simular to flyff in many ways, but I never created it. Also I dunno what it is, but I don't mind the style they went with for their MMO. It could just be me though.
I remember playing classic FlyFF a lot when I started high school. Whenever a "Dropbox Event" started, I got up an hour before I had to go to school, and just grind out monsters till I got a dropbox. I remember opening one box near the end of the an event and scoring a Pick Up Pet! I never forgot that special gaming moment! (BTW, that pick up pet was a kitty!)
My childhood. Flyff was the first eastern MMO I ever played. It also exposed me to a huge genre of music with songs like the SaintMorning field theme in your vid. Good times with this game I remember leveling up and unlocking psykeeper and regretting not going elementor
I love that you made this content bro. Thank you so much for taking the time to prepare and execute. I thoroughly enjoyed this and learned a lot about a game I truly love and play til this day. You'r eawesome!
I know I already commented, but hearing all the music brought out some core memories and damn, I really should find a pserver to play around in.
I still remember grinding with my friend as Billposter and Ringmaster class.
I nearly played every mmo at those times but I played the Flyff, Knight Online and Tales of Pirates mostly.
I played this game for some time when it started in Germany. This game hit a certain spot - it had an anime-style, you could fly (for fun) and the setting was somewhat relaxing. It was a fun experience and I had some nice experiences. But after a while the game has become a grind-fest which lost me and I continued my MMORPG travel to new horizons and games.
I tried this game a few years ago after changing their publisher but the magic was simply gone.
This was such a pleasant surprise to see in my feed!!! Flyff was my life throughout my younger days alongside Gunz The Duel. I'm SO stoked that you've now since covered both of the games (and in such delightful regards too!) on your series. Both these games made so many fond memories for me as well as pals I still have to this day. Between checking out a bunch of mmos over the years, my time was always spent after-school gun-slinging in Gunz and then chilling out in Flyff and vice versa. Rinse and repeat ♥ To this day I still kill some time on Gunz private servers once in a blue moon and always go back to enjoy Flyff's incredibly nostalgic music with a quick youtube search and vibe out ❤
This game is full of nostalgia for me and my early teen years. I hated the grind, but the community was one of the best I've ever played in an mmo with such cool and fun systems.
It's a shame you didn't touch upon the music, because of how good it was, and iirc Flyff was one of if not the first mmo that had it's own seperate battle tracks that would fade in and out of combat.
Just the music... Goosebumps everywhere. This was my youth.
Man. FLYFF... I remember playing it in computer cafes and trying really hard to reach level 30 or something I forgot--to be able to fly with the hoverboard. Once I was able to fly, I just lost interest slowly cos I was happy nyooming around xD Def one of the few games that allows combat while flying.
Im happy to be playing this game again with unlimited time at home, no more paying to cafes but I miss all my childhood friends. Im now level 40 while working full time in corporate lol
I remember having very little patience for the grinding back in the early days. But whenever I go chilling in the game, I would go listening to its music and just look at pretty aesthetics.
Funny how this video didn't age that well. I would argue that this game is far from being dead. Especially with the Seasonal FWC Servers on Flyff Global. The game seems more alive with these then ever before.
My brother, friends and I loved this game since our childhood. It's our fun past time game even until our adulthood. We even got addicted to private server like Insanity flyff. Not until I got banned from that server saying that I'm selling items for real money without justifying myself. My friends and I just play it for fun. Ever since I got banned, I lose my interest in playing the again but still love all the memories my friends and I made. Thank you so much for the creator of this game!
Flyff was my first MMO. I never could afford the pay parts, but I had so much fun making characters and discovering classes. I never knew they frontiered Flying tho, thats super cool.
Excellent research as always.
This game was one of the first games i ever played back in like 2006 along with runescape warcraft 3 and later league of legends. good times
2006. I was 16. It was the first 3D game and MMO I have played. On level 15 with this game you could FLY. It was so cooooooool. I played for like until 2009 and got very strong with spending hundreds of dollars. Until I was hacked and I quit entirely. You are using Flyff music This just brings back old nostalgia feeling of being young, carefree and FUN life.
I cant forget powerleveling using Knight's Power Stomp on top of a mushroom while a mob of Mushpoie are gathered below. A very simple game yet a lot of fun. Good times.
or elementor tanking like 20 mobs in dungeons that were 20+ levels above while turning to throw an attack before running again
FWC server made a lot of people come back to the game this year. I do wonder what the future holds for flyff universe after the event server is done tho, great video!
My first mmo ever always go back to it now and then for the nostalgia. nice video!
AHHHHH. I saw the RO one and knew you’d have this one. I played this with my younger brother, we had a blast and we bonded so much over it. Lots of good memories ❤
I just randomly remembered about Flyff today and googled it, was interesting to know it's (kind of) still available to play, so many memories coming after school hopping on a Skype call with my classmates and flying around grinding mobs. Loved the video and gonna watch more of the Death of a Game series
Honestly, the best Private server MMO experience was in Flyff, if you found one with okay ish rates which would make it playable without endlessly grindy, and not (too) pay to win mechanics, you could do so much with the game. Having different types of characters and builds, meeting amazing people and create parties and guilds as the game really rewarded grinding as a group.
I absolutely LOVED this game during my high school era. I wanted to play it sooo badly, until I realize sadly the game isn’t the same anymore. Anyone have any recommendations of similar games to play nowadays? Looking for that traveling around worlds completing quests, killing different lvl monsters, some of them dropping some crazy stuff, the parties , the market etc… not a big connoisseur of this type of games so anything helps. Thank you!
I'm also looking for mmo game recommendations, in my time I played flyff, grand fantasia, aura kingdom, dragon nest
I have wanted to play another game of this genre, but it doesn't have one that catches my attention.
although I haven't really made the effort to look for one either.
Nostalgia lol. First game that made me actually buy a Video card to play it on and set me in the path of learning how to build PCs. I bought a GT8800 to play this game and didn't know you had to plug BOTH power connectors and I was wondering why the game and my pc was running shit. Brought it to Best Buy's geek squad and got told I had the wrong power supply and they were surprised my pc didn't blow up. After that I researched and learned lol.
One of the few games that left a lasting impression on me. I still think about FlyFF every now and then and I'm glad to see it hasn't met a depressing end like most old online games. It's a weird, bittersweet feeling hearing you say the game lives on in various capacity. It's like seeing an old friend - whom you used to be super close with, but just naturally drifted apart - is doing well.
Flyff was built from the ground up to be pay to win which is why if want to truly enjoy it u have to play private servers
Exactly. Private servers are keeping this game alive and should've included more of it in the video. Passionate devs are working hard to make this game feel like it's not an 18y.o game.
5:36 I remember going to interview with them when I was younger.
I got caught on the question of "What would you do if someone yelling in game chat "Im going to *delete* myself and logged off".
I swear, I would never have known about half of these games if it weren't for this channel. Great work as always, NS!
I'm not joking when I say this, but I started playing Flyff when I was 5 or 6 years old, and it was an mmo that me, my dad, and my brother played religiously at the time (my dad put a lot of money into it IIRC). It was also my first exposure to an anime artstyle. Even the simple stuff like the item/skill icons make me feel nostalgic. For these reasons, it will always have a place in my heart
God damn, the music from this game took me right back.
I remember my brother introducing me to this game, and I spent the entire summer indoors on the computer grinding away.
Left if for a long long time then one lonely day at Uni I was checking out private serves, starting play DopeFlyff and then before soon was a GM there for a few years. (Shoutout to anyone who remembers Dopeflyff).
Tears of Sadness and Joy, thank u for covering this, this game was my childhood
I played this for several years, f2p avoiding PVP servers.
I stopped after a major update changed how skil levels worked, from individual skill exp based on times cast to points based on level. To the best of my knowledge it was from 2006 to 2009.
The mobile/browser version really feels the same (as the update that made me drop)
I've been coming back to flyff every now and then since I was introduced to it in 2008. No MMO has ever caught me as much as this one even if the grinding gets too much at some point, it's always fun to start again
20 years from now this game is still my jam, classic will always be classic.
Man, thanks for making this video. This was the game that made me an MMORPG player. Shoutout to the FLYSWATTER guild in the PH server!
I remember all the ads on sites like Newgrounds back in the day, but I never played. Nevertheless, it's good to hear a story about an MMO that has flown gracefully into the sunset.
the soundtrack is so good it keeps me coming back 15 years later
how ironic that this video comes out a week after i try playing the mobile version of flyff and drop it XD
I miss this game all the time but remember the grind, so I stop missing it.
Thank you for crediting my little video and for your nice work, very interesting ! See you in Universe ! 😄
No problem 👍
Subscribed to the channel years ago waiting on this one (that pipe dream type beat) and its finally here 😮
oh man this game i remember play this a lot, highest i got was a lvl 68 elementor that had a tank focus(could rivel knights) with how much i shoved into health. infact this game was where i created my current username and have made it my focus user name for a long time now. i even still remember a lot of the 1-70 spawns vary destinctly because of doing it more then a few times. the game did suffer from a intense amount of grind that for like 5 mins of work wasnt even 1% a lvl in the later portions of the game, and experiencing the Pservers says that it just got worse considering the 130 range is when it felt like how the 60 range was on the main server.
their are a few things that i do still fondly remember like you interact with the combo system, being able to setup unique effects with what you feel is needed gave it much more intrege even without the forced combo structure of some because it gave increased cast speed for what you put in the combo
I remember this game fondly. It was back when I was still in high school when MMORPGs were becoming rampant.
While it was on a private server, it had a rather large player base. The flying mechanic certainly needed work, and the PVE content was average.
It also fell a little flat on its progression. There were no branching paths, no progression in story or any meaningful mini-games.
Everyone had to go through the same story missions regardless. But once you get through the tutorial section, a larger world opens up to you.
Still, it didn't bring much other than the flying mechanic.
But it was a game that had its charm. And I remember spending months on that game, which is pretty long considering that time.
I played for round 5 years in the middle school . I remember i was in guilds, parties and friends round the world. Was super exited to get HERO. Me and my cousin were playing together. I was a jester with yoyo, he was a ringmaster. We loved playing together. Doing CW, Fight in the arena and just handing our there. Creating shops at night haha, Its been 16 years ago and the game still rocks! (Iceped)
I played Flyff since Steamwalker and Gpotato times. I must have been around 12-13 back then. I am now 28. Over the years i managed to play Flyff whenever i felt the nostalgia again and i always was able to reactivate my accounts. This feeling of nostalgia usually came every 2 years in winter and it was always fun to dive in for 2-3 months again and play with my old homies.
Now that the publisher has changed and I no longer have all my accounts, I've unfortunately had to admit to myself that I no longer have any desire to play the game and will now leave it in the past for the very last time. It was a good time, but I'm not going to invest so much money in this game again to start from scratch.
I loved this game...I could solo big bosses collect rare drops and people would pay offline for the most rare equipment. Not sure why I stopped playing... Maybe got bored of the constant grind?
I do love learning about these lesser known games that completely passed me and anyone I know by, but had pretty strong cult followings.
I played Flyff as a child. It was my first MMORPG after RuneScape. The anime styling hooked me and i plaued for years.
When the classic version was released, i even came back to gaming after a 4-5 year break. I'm now proud to play this game, even with it's looming P2W concerns. I hope good things are on the horizon.
This game was the first MMO I actually really got into when I was a kid. Thanks for this video, it brought back a lot of memories.
This was my first ever mmo I played, I absolutely loved it, the community it had was amazing, I used to have some of the best rm buffs on the server and used to hang out at bang hill with my other friends helping newbies by buffing them
I loved this game when I was a kid. It's grindy as all hell but it was my first "podcast" or "listening to music" game. The original community was a lot of fun in my memory, I tried a few private servers through the years when I feel nostalgic but I never found one that's very active. Still better than the wasteland the original game is.
Man I remember this game back then when I'm still a kid, haven't played it though only watched my older cousin and his friends play. Man early 2000's is so nostalgic.
This game was pure joy, you actually get to interact with random players. The flying was so satisfying and I did more flying than fighting sometimes lol.
I sometimes just tryed to "find new places" 😂 i was sure there was More land over the clouds in the maps 😂 oh the good old days
Used to play this with my family, I barely remember anything about it but I have huge nostalgia for this game.
I’ve been playing Flyff again, and it’s so convenient how u can just play on the internet browser. I love experiencing the nostalgia, reminds me of when I was a kid. I got to meet with other players who played the original versions as well. And we made a guild! I recommend u guys give it a shot
Stopped playing when my mom died, i was 13...
This hits so hard in the feels, my early teen years just feel so far.
Maybe i'll go back to it with the revanped universe version...
Flyff, literally my childhood, but now only private server are good to play
Horizons or as it's known today Istaria: Chronicles of the Gifted had a dragon race you could play that could fly. Horizons was built in 2003 based on input from bulletin-board input. It was cool to play and featured housing. The dragon race was wildly different from humanoid races, inventory and stuff was limited.
I was gonna mention this too. Loved Horizons. Been playing for, oh gods, nearly two decades now. I still keep my sub, and I still log in to play with my lair. The dev team is small, but they continue to plug away at the game. :)
@@Nayukhuut I contributed quite a bit to the bulletin board discussions when they were in design phase including enabling strafing with A & D key when right mouse button is down shared by both Everquest and Quake 2. I also was responsible for introducing mouselook strafing to Star Wars Galaxies, I was selected for the early beta team.
@@Nayukhuut Another cool feature of Horizons that we suggested on the bulletin boards was to have marked roads and paths boost your running speed, such attention to detail in the game.
@@brianlhughes Nice. Honestly great that that kind of back and forth is still going on in the game too. You are able to suggest things to the devs, and some of them even get added.
Sadly I joined about a year after release. Back when it was still Artifact Entertainment. I watched it go from that, to Tugla, to the lightbulb that will not be named, and finally to Virtirum. It's been a wild ride. I am glad it is still around, and that I am still able to fly with my dragon and build my lair. I have had the same lair since it came out, and I am not moving, darn it. :)