5:56 "I now believe accelerator doesn’t need a DPS buff" That’s what I’be been trying to get at for any possible accelerator reworks. It needs partial stun immunity like engineer, not more DPS. Here are some easy ideas to implement: 1. It has a shield that tanks 2 stuns, so it’ll take 3 stuns to stun accelerator. The idea is to make accelerator more stun immune against regular enemies, but the fallen king can still stun accelerators as usual. 2. It can’t be stunned when charging up. It doesn’t really matter as much when it’s cooling down, but when it gets stunned while charging up, man is it annoying. 3. Stun time is halfed. When the awakened fallen king first appears, it stuns all towers by 20 SECONDS. Let’s just say, this’ll go pretty appreciated. However, even with proper partial stun immunity, we still need to address one major issue of accelerator: The devs don’t know what it’s supposed to be. Which is crazy, considering they based accelerator off of TB’s phaser. Accelerator should be a boss killer, and yet here we are, with a tower thats mechanics add up to it just being a minigunner with extra steps. Here’s an easy solution for that: Embrace the 4 second charge-up. Accelerator’s charge-up used to be memed to death for being super long on the lower levels. But shouldn’t a long charge-up be what accelerator is known for? The earlier levels can definitely stay the same, but max level? It should be like ranger’s max level.
personally, i think implementing the stun immunity in a different way could be better: give him stun immunity, BUT everytime he gets stunned, exchange 1 second of stun to 400 damage added to the bar, that way, a 5 second stun adds 2000 damage to the charge bar. this also means that when hes near to finish the charge, a single stomp would end his attack immediately, causing him to uncharge and charge up again is this mechanic good? not really, since its kind of niche
@@TheLethal no this is pretty good, it makes his way of getting stunned actually pretty impacrtul wihtout him getting stunlocked and becoming a worse minigunner
40 Accels, 30 Enginners, 35 Rangers, 30 Brawlers, 5 Gatling Guns, 20 Mortars, 50 Persuits, 15 Turrets, 25 G Crook Boss, 75 Golden Minigunners, 5 DJ's, 20 Commanders and 10 medics will be enough to win a Hidden Wave but every enemie have Bloated, Nimble, Health Regen, Slime and 2x Spawnrate in the map Winter Stronghold?
fun fact:if theres 3 players bring dj u guys can have 3 buffs.1 dj for range 2nd dj for damage and 3rd is for discount this works i think cuz it works on the halloween event
Simple idea (Maybe not for the coding wise : P): Make accel the more it got stunned, the less charge up time it gets to compensate for the stun abuse Ofc there will be a cap for the charge up time reduction
How to make good loadouts with/without NST or a mix of both? (As well as how to balance between eco/farm and defense and what/when to place/upgrade tower) cause im not very creative and not good at it
Ideally, the loadout should look something like this: For solo: 1 economy tower (Either farm or cowboy (Can be either regular or golden) 1 early to mid game tower (If you use Cowboy, you may not need this). 1 or 2 DPS towers, depending on the specific towers you use. 2 Support towers. For Duo, you may only bring 1 support and 2 or 3 DPS towers but make sure the other player brings at least a support tower too. For trio and quad, you can bring all DPS towers or with some early to mid game tower, depending on the loadout dynamics. For balancing between economy and defense, you have to know the enemy debuts. There will be difficulty spikes here and there within a game, especially in Intermediate, Fallen and Polluted Wasteland where the spikes are strong and high. If you can remember them, you'll be able to prepare in advance. Ideally, one or 2 waves of preparation is enough if you upgrade or use the right towers. If you are not at waves with difficulty spikes and enemies are getting far into the path through your defense, you should defend instead of farm. This includes the scenario where you use Cowboy. Upgrading Cowboys, specifically and especially in mid to late game, is like farming with Farms as the extra DPS from them is just not enough at that point even if you use Golden Cowboy (albeit they can act as sub-DPS towers).
the devs said so, im not sure but one time when I try to melt fallen king defence it doesn't go down, and the wiki do said boss immunities also include not getting defense melting
Nah, it still does. It's just that the mechanic is bugged, I've only seen DJ being unable to melt Boss Defense. You can see a small frame of my cursor hovering on Awakened Fallen King at this timestamp 17:45 (u should slowdown the video around the stamp so u could see it), it showed that the boss has 10% Defense, it should've been 60% if your rule applies which it didn't. Math Jumpscare: His Defense was reduced from 60% > 40% by Freezer (33% Defense Reduction), then to 10% by Trapper Landmine (50% Defense Reduction). If you're somehow wondering why it isn't 20% defense but 10% it's cause the Defense Reduction stacks. 50% + 33% = 83% Defense Reduction, [83% = 0.83, 60% = 0.6] (1 - 0.83) * 0.6. Calculate them all, in order and you'll get 0.1 or 10% Defense.
Accelerator is literally getting out of meta (not to mention that is a fucking hardcore tower that cost 2.5k) like bros getting countered by nimble enemies pretty easy And for necromancer..
@@Renvuz1 the more sad thing is that engineer is still bad for it's cost and time that we waste on it, so we have: hyper op enemies and hyper nerfed best dps
can you give a solo hc loadout? i need engineer its my dream tower and i have no robux not a single penny soooooo please im begging i need it if you do TYSM
5:56 "I now believe accelerator doesn’t need a DPS buff"
That’s what I’be been trying to get at for any possible accelerator reworks. It needs partial stun immunity like engineer, not more DPS.
Here are some easy ideas to implement:
1. It has a shield that tanks 2 stuns, so it’ll take 3 stuns to stun accelerator. The idea is to make accelerator more stun immune against regular enemies, but the fallen king can still stun accelerators as usual.
2. It can’t be stunned when charging up. It doesn’t really matter as much when it’s cooling down, but when it gets stunned while charging up, man is it annoying.
3. Stun time is halfed. When the awakened fallen king first appears, it stuns all towers by 20 SECONDS. Let’s just say, this’ll go pretty appreciated.
However, even with proper partial stun immunity, we still need to address one major issue of accelerator: The devs don’t know what it’s supposed to be. Which is crazy, considering they based accelerator off of TB’s phaser.
Accelerator should be a boss killer, and yet here we are, with a tower thats mechanics add up to it just being a minigunner with extra steps.
Here’s an easy solution for that:
Embrace the 4 second charge-up. Accelerator’s charge-up used to be memed to death for being super long on the lower levels. But shouldn’t a long charge-up be what accelerator is known for? The earlier levels can definitely stay the same, but max level? It should be like ranger’s max level.
Give this guy a raise
This is legit an actually good idea, or maybe make it so he gets a shield every few thousand dmg he does
Or maybe yea that is fair
personally, i think implementing the stun immunity in a different way could be better:
give him stun immunity, BUT
everytime he gets stunned, exchange 1 second of stun to 400 damage added to the bar, that way, a 5 second stun adds 2000 damage to the charge bar.
this also means that when hes near to finish the charge, a single stomp would end his attack immediately, causing him to uncharge and charge up again
is this mechanic good? not really, since its kind of niche
@@TheLethal no this is pretty good, it makes his way of getting stunned actually pretty impacrtul wihtout him getting stunlocked and becoming a worse minigunner
I like how 32 accels has the same dps as 2 gatlings and 14 rangers
that's lowkey depressing 😭
Source: Engineer
he needs a huge buff ASAP because nobody paying 2500 eggs for a tower that gets beaten by a 12k coin tower
@@SomeGuyWhoLikesToPlayGameseggs?
eggs?@@SomeGuyWhoLikesToPlayGames
32 accels, 32 references
I cannot escape from it
@@theredtoppat2420 32 damage with medic you said
@@theredtoppat2420you cannot stop the children of exo
@@justaplayer8629 "Nah, we'd win."
Outpost 32?
17:12 dang bro this was amazing
Dude the edit is insanely good
17:09 the music sped up at the right moment when he awakened and its beautiful
You are an amazing youtuber with insanely well edited videos...I hope I will reach that level of editing one day.
17:12 the soundtrack is INSANE W
40 Accels, 30 Enginners, 35 Rangers, 30 Brawlers, 5 Gatling Guns, 20 Mortars, 50 Persuits, 15 Turrets, 25 G Crook Boss, 75 Golden Minigunners, 5 DJ's, 20 Commanders and 10 medics will be enough to win a Hidden Wave but every enemie have Bloated, Nimble, Health Regen, Slime and 2x Spawnrate in the map Winter Stronghold?
And a ton of baits in the opposite way of the path (I mean, the side that you would never place a single tower than farm)
idk bruh
Yea if the awakened fallen king doesn't have the health regen modifier
That question was for persons who know.
it's not accurate, but I got 167k dps
W vid!!! Also "32" :) 🐢🔥🔥
The editing is crazy good ngl
imagine you joined the army and obtaining really op lazer gun but just to get stun abused
Thats crazy
17:14 What the sigma..the change of pitch, LMAOOO, I can’t stop laughing!
It should gain a shield after each overcharge that can block stuns for once (shouldn’t be stackable to maybe balance it out)
That's a real dedication for that!
The fact that 32 accelerators struggle beating hidden wave. Accelerator needs a buff men.
Yes accel need some big buff men in it
IT'S FUCKING HIDDEN WAVE
@ ITS FUCKING 32 ACCELERATORS
@@chadblack6467 yeah and?it beat the current hardest boss in tds
@ It’s not hardest boss in tds void reaver is.
lowkey awakened fallen king thinking hes void reaver with more walkspeed while he has low hp
did they remove the bug where dj purple track slows down bosses?
Yes
yh
probably because it's a... bug?
W INTRO BRO🔥🔥🔥
Finally Not a clickbait till actually 32 Accels!
Why didn't you bring cryo, isn't he better then freezer?
fun fact:if theres 3 players bring dj u guys can have 3 buffs.1 dj for range 2nd dj for damage and 3rd is for discount this works i think cuz it works on the halloween event
i dont think the discount will help them
Whats the song?
7:09 that mystic figure is 1x1x1x1
Best moment 17:14 [bro that music timing is crazy]
accelerator sucks for HW because its stunned all the time. and everytime its stunned it needs to rev up which decreases its dps gradually.
The true accelerator's DPS is around 400. Wiki says less because of it's overcharge system, so accelerator's more op than you think
Those 2 flashes at the beginning were “I hate Gmini” and “Gmini sucks”
I enjoy the music than the actual video itself
nice editing
why is bros thumbnails so damn good
i think we need a consumable that gives towers stun immunity for a few seconds
or medic should be able to do that
we really need a medic rework... shes useless
Literally 32 accelerator 💀
"let medic do 32 damage"
Accelerator: *chuckle* Im still Worthy!
Btw you can also use trapper for stuns its very good it carried me in hidden wave
Simple idea (Maybe not for the coding wise : P): Make accel the more it got stunned, the less charge up time it gets to compensate for the stun abuse
Ofc there will be a cap for the charge up time reduction
32 accels, 32 reference, 32 damn chargers and 32 minutes of stuns
my phone is at 32%
im at 21% but im 11 minutes through the video, 21+11= 32
can u try w/ 24 engineers vs Hidden Wave and compate with 32 accelerators?
How do you upgrade towers that fast??
Crazy! Nice video
poor accelerator is cooked bro 😭
Please I need to know to get freecam in TDS?
Enjoy! *Proceeds to die immedietely*, Wow that was quick was so anti climatic
The fact that they did this after jester was nerfed
Hey rod toppat how can I play with you?
i love your editing
How old new players saw old easy mode:
I feel like the title photo changed from fallen accel to ice witch or am I delusional
its called A/B thumbnail testing
Can u try 20 golden crook vs hidden wave
How to make good loadouts with/without NST or a mix of both? (As well as how to balance between eco/farm and defense and what/when to place/upgrade tower) cause im not very creative and not good at it
Ideally, the loadout should look something like this:
For solo:
1 economy tower (Either farm or cowboy (Can be either regular or golden)
1 early to mid game tower (If you use Cowboy, you may not need this).
1 or 2 DPS towers, depending on the specific towers you use.
2 Support towers.
For Duo, you may only bring 1 support and 2 or 3 DPS towers but make sure the other player brings at least a support tower too.
For trio and quad, you can bring all DPS towers or with some early to mid game tower, depending on the loadout dynamics.
For balancing between economy and defense, you have to know the enemy debuts. There will be difficulty spikes here and there within a game, especially in Intermediate, Fallen and Polluted Wasteland where the spikes are strong and high. If you can remember them, you'll be able to prepare in advance. Ideally, one or 2 waves of preparation is enough if you upgrade or use the right towers. If you are not at waves with difficulty spikes and enemies are getting far into the path through your defense, you should defend instead of farm. This includes the scenario where you use Cowboy. Upgrading Cowboys, specifically and especially in mid to late game, is like farming with Farms as the extra DPS from them is just not enough at that point even if you use Golden Cowboy (albeit they can act as sub-DPS towers).
What’s music at 11:08
TDS : Duality (fallen king theme removed)
them nimble tanks are truly evil
Who remembers when Accelerator was actually the best DPS
I wonder what would happen if you did click the "leave button" when you activate hidden wave
0:19
"I HATE GMINI"
"GMINI SUCKS"
You could have used ranger to take out the flying enemies. At least one of the team member should have ranger at what the flying enemies.
This spam so crazy
Awakened fallen king start have damage after complete 1st half of map
Gating gun vs Hidden wave?
32 accelerators are like 16 x 2 accelerators dang.
Accidentally found u in ps thought you cooking smth I was right
32 accels, 32, outpost 32,32 medic dmg........
is frost blaster and freezer better than cryomancer??
yes, bc frost blaster does insta freeze
insane edit...
i miss when he was so op, just get accel and beat every mode
now he can just barely beat hidden wave with 32 of them
You know he was only nerfed once, and it wasn't even a huge one
@@Friend15739 but then other towers got buffed overshadowing accelerator and accelerator isn't even stun immune
But at the same time, that was just bad game design. So it is a good thing they nerfed him, even though the nerf wasn't even that significant
Accelerator was never rlly nerfed out of the meta, its just power creep
@@frostytheorymaster4175 yea
yall are sleeping on accelerator
4:48 32??
is that me in the video??
could be
Just looking at the title surely it’s impossible because of flying enemies
32 accels... 32 medic shots...
Wen episode 4 the noob to pro
guess what. Sledger is ACTUALLY good in this mode.
Actually, bosses are immune to defence melt now so pyro and other defence melting tower are useless on bosses now
Source pls?
@@Polaraiscit's in the update 1.41.0(or 1.40.0 i dont remeber) patch notes
the devs said so, im not sure but one time when I try to melt fallen king defence it doesn't go down, and the wiki do said boss immunities also include not getting defense melting
10:55 Are you sure about that?
1:37 When will the rate of fire bug will be fixed
probably never its been there for years
it can't
Brooooo please bring back noob to pro
well edited
I need help for hidden wave
Do hiden wave strat the old one is outdate
accel rlly felt off from his prime , sad
32 accelerators vs 32 awakened fallen kings with 32 suppoert towers
accelerator is no longer the meta like it used to be back in 2021
I got a Fallen Guardian on a attempt on Hidden Wave, but it was NIMBLE, AND BLOATED. Without bloated, it was 32k. 64K FOR A FALLEN GUADRIAN NIMBLE???
flying fallens
You forgot that defense melting towers can't melt bosses defense anymore
Nah, it still does. It's just that the mechanic is bugged, I've only seen DJ being unable to melt Boss Defense. You can see a small frame of my cursor hovering on Awakened Fallen King at this timestamp 17:45 (u should slowdown the video around the stamp so u could see it), it showed that the boss has 10% Defense, it should've been 60% if your rule applies which it didn't.
Math Jumpscare:
His Defense was reduced from 60% > 40% by Freezer (33% Defense Reduction), then to 10% by Trapper Landmine (50% Defense Reduction). If you're somehow wondering why it isn't 20% defense but 10% it's cause the Defense Reduction stacks. 50% + 33% = 83% Defense Reduction, [83% = 0.83, 60% = 0.6] (1 - 0.83) * 0.6. Calculate them all, in order and you'll get 0.1 or 10% Defense.
good job guy
What if there 32 wave on rework moltent 🥴🥴
ok cool now do it with 36 riot guards
Accelerator is literally getting out of meta (not to mention that is a fucking hardcore tower that cost 2.5k) like bros getting countered by nimble enemies pretty easy
And for necromancer..
@@Renvuz1 the more sad thing is that engineer is still bad for it's cost and time that we waste on it, so we have: hyper op enemies and hyper nerfed best dps
Accel fell off so hard he's getting outclassed by coins towers 🙏😭
Hi guys how’s your day going
Terrible
@@inyomanbagusputradewantara6984 what happened ?
Its funny how its 32
even with 32 max accels u barely win!
80 elf camps vs hidden wave
Wait but 40 dmg every 0.1 is 400 not 300. Or am i wrong
you aren't accounting for overcharge, accel has to cool down and charge up every burst
And ROF bug too
Accelerator needs buff:❌
Other dps needs to be nerfed to where accelerator can be good with stuns:✅
well Accel wad not meant to better then others 💀🫴
@ it should be similar power to a Gatling gun overall, worse than engi still
POST MORE NOOB TO PRO!!!
jester is the best stalling tower in the game,
This aged kinda terribly sledger got buffed lol
we need 32 accels to beat outpost 32 in the 32nter event of tds
EDWARD ROBINSON?
FUCK-
**I LOVE 32!!!**
do 24 engi
can you give a solo hc loadout?
i need engineer its my dream tower and i have no robux not a single penny
soooooo please im begging i need it
if you do TYSM