Optidice

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  • เผยแพร่เมื่อ 10 ก.พ. 2025

ความคิดเห็น • 75

  • @jgf4224
    @jgf4224 3 ปีที่แล้ว +205

    A blessing from the algorithm

    • @Flymerick
      @Flymerick 3 ปีที่แล้ว +4

      All hail the algorithm

    • @IshCaudron
      @IshCaudron 3 ปีที่แล้ว +2

      All hail the algorithm

    • @rubixtheslime
      @rubixtheslime 3 ปีที่แล้ว +2

      All hail the algorithm

    • @lukxi99
      @lukxi99 3 ปีที่แล้ว +1

      All hail the algorithm

    • @AaronRotenberg
      @AaronRotenberg 3 ปีที่แล้ว

      May the algorithm be upon thee

  • @thenthson
    @thenthson 3 ปีที่แล้ว +91

    I once played with a guy who used dice made from machined steel. They were beautiful. Ten thousand rolls with near perfect distribution across the board. I wish I knew whwre he got them from.

    • @thenthson
      @thenthson 3 ปีที่แล้ว +11

      @@lindenhoch8396 as even as the ten thousand rolls.

  • @trimeta
    @trimeta 8 หลายเดือนก่อน +3

    I just received my set of OptiDice, which inspired me to check how numerically balanced the rest of my dice were. I was shocked how other than OptiDice, every dice set has 5-8 on the same side of the d8 and 7-12 on the same side of the d12. And a few sets didn't even make sure opposite sides added to 9 or 13 (respectively)! Numerical balancing needs to become the standard.

  • @paegr
    @paegr 3 ปีที่แล้ว +72

    For the D20, I wonder if it would be possible to do some weird calculus magic to figure out the exact area of the regular, non-hexagon-font number indentations then change the sizes of those so each side is the same weight
    actually nevermind that sounds like a CAD nightmare

    • @paegr
      @paegr 3 ปีที่แล้ว +16

      @@bearweston8350 No

    • @admiralbees1690
      @admiralbees1690 3 ปีที่แล้ว +10

      The CAD for that wouldn't actually be that hard. There are functions to provide the volume and area of objects, a font would be nothing different. Might look weird with all the different sizes, but its very doable.

  • @MushookieMan
    @MushookieMan 7 ปีที่แล้ว +73

    I'm imagining that the indented numbering adds an absolute error, and simply inking the hexagons on the surface would be better.

    • @KingShinyRotom
      @KingShinyRotom 3 ปีที่แล้ว +14

      @SECRETS An imparity in ink will be less impactful than an imparity in material, as way less ink is necessary to convey the number than material that has to be removed.

  • @ramongonzalezfernandez8904
    @ramongonzalezfernandez8904 3 ปีที่แล้ว +4

    I was looking at the 6's (because they are the 8's minus one dot) and saw the issue, but I'm glad you fixed it

  • @Flymerick
    @Flymerick 3 ปีที่แล้ว +9

    Hexagons are the bestagons

    • @IshCaudron
      @IshCaudron 3 ปีที่แล้ว +1

      Truth has been spoken

    • @figo3554
      @figo3554 3 ปีที่แล้ว +2

      A cgp grey fan I see

    • @Flymerick
      @Flymerick 3 ปีที่แล้ว +1

      @@figo3554 the fun part is I haven't even watched that video (^-^ )
      I only read the title and it stuck with me

    • @figo3554
      @figo3554 3 ปีที่แล้ว +1

      @@Flymerickit's a fun watch. Check it out lol

  • @melody_florum
    @melody_florum 3 ปีที่แล้ว +14

    If you can find a font with variable boldness you could use some sort of area calculator and slowly change the boldness of each of the numbers until they all match, equal area should mean equal material

    • @Leadvest
      @Leadvest 3 ปีที่แล้ว +3

      The hexagons are for ease of proving the sides are equal. Even the triangle version in the top comment could be proved fairly quickly with just isometric graph paper and a pencil.

    • @melody_florum
      @melody_florum 3 ปีที่แล้ว

      @@Leadvest I get the methodology behind the hexagons but using variable size and/or boldness or even just etching extra designs around the outside of the numbers would look far better and have the same effect

    • @Leadvest
      @Leadvest 3 ปีที่แล้ว

      I had the same thought about borders.

  • @voidify3
    @voidify3 2 ปีที่แล้ว +2

    For some reason my d8 is numbered with opposing pairs not adding up to 9.
    1 and 2 are opposite, 3 and 4 are opposite, 5 and 6 are opposite, 7 and 8 are opposite.
    All my other non-d4 dice from the same set follow the rule (if we treat the 0 on the d10 as a 0 rather than 10 for the maths) so I have no idea why this is set up like this.

  • @robbabcock_
    @robbabcock_ 2 ปีที่แล้ว

    I still need to get a set of these!

  • @donaldasayers
    @donaldasayers 3 ปีที่แล้ว +4

    Use a two shot moulding with the numbers in one coloured plastic an the body in an identical plastic of a different colour, no balance problems.

  • @mohamedazadabdulrahman3226
    @mohamedazadabdulrahman3226 2 ปีที่แล้ว

    You forgot the new designs. For the d4's case, it is supposed to be a truncated tetrahedron, made from hexagons for the triangles and triangles for the vertices of regular tetrahedra. You may still keep the number of hexagons the same on all sides so it stays fair.

  • @coreblaster6809
    @coreblaster6809 3 ปีที่แล้ว +22

    The D20 looks pretty bad by looking so different from the others. Even if you couldn't be exact you still should've had a hexagonal font.

  • @quantumpotato
    @quantumpotato 3 ปีที่แล้ว +1

    Great project! How do these compare to Casino Dice?

  • @oramihi
    @oramihi 2 ปีที่แล้ว

    Wouldn't one way to address the D20 be to use 01, 02, 03, 04, 05, 06, 07, 08, 09 for the first 9 numbers? It still wouldn't be perfectly balanced, but seems like it would be *more* balanced?

  • @Kai-lo2bl
    @Kai-lo2bl 3 ปีที่แล้ว +1

    Only dice i personally trust for dnd.

  • @williambarnes5023
    @williambarnes5023 3 ปีที่แล้ว +1

    Instead of taking out some number of hexagons, can't you just scale all the numbers to have the same area and thus remove the same amount of material, and then center their mass on the face? That way you can get easily legible non blocky numbers even at small scales.

  • @Arsonist42
    @Arsonist42 6 ปีที่แล้ว +5

    dye sublimation ?

  • @NerdBryant64
    @NerdBryant64 2 ปีที่แล้ว +1

    Why not just cut the hexagons in half to make 19?

  • @PERIX_QR
    @PERIX_QR 3 ปีที่แล้ว

    the two d10s are: 0-9 and 1-10.
    Am i right?

    • @dapperbrick7516
      @dapperbrick7516 3 ปีที่แล้ว

      Yep, a d10 and a d%.
      Can roll between [0,1] and [9,10] for a total of 1% or 100% (or anything in between)

    • @dapperbrick7516
      @dapperbrick7516 3 ปีที่แล้ว

      If you had them both as D10s, which you can, you'd need to remember to take 10 from the total to prevent the maximum from being 110%, and the minimum from being 11%

  • @fewilcoxYT
    @fewilcoxYT 2 ปีที่แล้ว

    I can't convince The Game Crafter that their d12s aren't mathematically balanced, so I have to sell my d12-based games sans dice, which has brought complaints. Hopefully this video will convince them like I couldn't.

  • @jensing6889
    @jensing6889 3 ปีที่แล้ว

    Thank you for soothing me to 😴

  • @taffyadam6031
    @taffyadam6031 3 ปีที่แล้ว

    “Hexa-guns”

  • @brooksfaucette296
    @brooksfaucette296 3 ปีที่แล้ว +1

    you shouldnt have rounded the edges for better balanced dice

  • @Evilpolar
    @Evilpolar 7 ปีที่แล้ว +3

    I go to the website and I only see d10's

    • @henryseg
      @henryseg  7 ปีที่แล้ว +3

      We'll have the website updated in a couple of days!

    • @Evilpolar
      @Evilpolar 7 ปีที่แล้ว +5

      Thanks! I can't wait to play some pathfinders with these.

  • @edgarmatias
    @edgarmatias ปีที่แล้ว

    Laser the legends and there’d be no perceptible difference in weight of each side.

  • @thatsaladprophet7051
    @thatsaladprophet7051 3 ปีที่แล้ว +1

    Is someone going to make a d100 like in isaac?

    • @kramenisfalling
      @kramenisfalling 3 ปีที่แล้ว +4

      There are d100's. They just aren't usually used because they tend to be hard to read because it can be difficult to tell exactly which surface is at the top.

    • @Fieari
      @Fieari 3 ปีที่แล้ว +6

      @@kramenisfalling I have one... heck, they're fun to have, so everyone in my group has bought one at one time or another. The trouble isn't reading the top face... it's that they're nearly spherical and have trouble stopping. You roll it, and it just keeps rolling, and rolling, and rolling. It's nearly like rolling a golf ball.

    • @acidset
      @acidset 3 ปีที่แล้ว +1

      @@Fieari it would stop in a dice tray

    • @DavidZMediaisAwesome
      @DavidZMediaisAwesome 3 ปีที่แล้ว +7

      @@Fieari they’re also quite biased and aren’t nearly as fair as a percentile die and a d10

  • @swancrunch
    @swancrunch 3 ปีที่แล้ว

    why even bother with hexagonal designs? just calculate the area of the number and thicken it accordingly. finding a center of mass of a 2d shape is easy enough too.

  • @MuradBeybalaev
    @MuradBeybalaev 3 ปีที่แล้ว

    Cool.

  • @KuaEtus
    @KuaEtus 3 ปีที่แล้ว

    Nice, algorith coment

  • @incription
    @incription 3 ปีที่แล้ว +4

    instead of 10 hexagons why dont you just use infinite so its smooth i dont know why you chose 10

    • @sirk603
      @sirk603 3 ปีที่แล้ว

      🤔

    • @Known_as_The_Ghost
      @Known_as_The_Ghost 3 ปีที่แล้ว +4

      ...
      Weight distribution.

    • @dapperbrick7516
      @dapperbrick7516 3 ปีที่แล้ว +1

      bruh he explained why its a fixed number

    • @incription
      @incription 3 ปีที่แล้ว

      @@Known_as_The_Ghost you can still distribute the weight with as many points as you like

    • @Known_as_The_Ghost
      @Known_as_The_Ghost 3 ปีที่แล้ว

      @@incription The video already explained.
      I'm not going to be dealing with your ignorance, sorry.

  • @ashleyraffaelli326
    @ashleyraffaelli326 6 ปีที่แล้ว +3

    I was the 100th like WOOOOOO

  • @scottbruckner4653
    @scottbruckner4653 3 ปีที่แล้ว

    Okay.
    But.
    Make the 20 look the same as the rest.

  • @noobtube7344
    @noobtube7344 4 ปีที่แล้ว +2

    inb4 someone makes RGB dice

    • @logandunlap9156
      @logandunlap9156 3 ปีที่แล้ว

      d&d night boutta look like a pride parade