Bonkahe
Bonkahe
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Getting Side-Tracked Fixing Terrain - Open World RPG Devlog (November)
A little late this month, but better late than never, went down a massive rabbit hole getting my terrain rebuilt this month, hopefully next month is a little bit more gameplay focused.
No timestamps today I think, I am rather tired, and it is all about terrain mostly anyways, love you all, have a wonderful end of the year.
มุมมอง: 3 949

วีดีโอ

Making Actual Gameplay - Open World RPG Devlog (October)
มุมมอง 14K2 หลายเดือนก่อน
And we're back! I'll be keeping it short, so as to get back to work on the game. Next month we'll be going into survival systems and more AI options for AI that don't just attack everything. -Timestamps- 00:00 - Intro 00:18 - Addressing inventory tutorial series. 00:35 - Month overview 01:08 - Combat explanation 02:27 - Progression and Attributes system 03:05 - Initial Play-Test feedback. 04:24...
Channel Update
มุมมอง 1.3K4 หลายเดือนก่อน
Well this sucks, but we'll be back.
Basic Inventory System [Part 4] - Godot 4.x
มุมมอง 1.6K5 หลายเดือนก่อน
A little bit of stuff that just needed to be wrapped up, nothing too crazy. Hope you all are having a wonderful time of it~ Github Repo: github.com/Bonkahe/Basic-Inventory-System-Godot4 ~TimeStamps~ 00:00 - Intro 01:28 - Inventory Slot Changes 02:49 - Inventory Handler Changes 04:57 - Setup and Testing 05:56 - Wrapping up, thanks for watching!
Basic Inventory System [Part 3] - Godot 4.x
มุมมอง 3.9K5 หลายเดือนก่อน
This part was actually a lot of fun to do, love drag and drop stuff. Github Repo: github.com/Bonkahe/Basic-Inventory-System-Godot4 ~TimeStamps~ 00:00 - Intro 02:01 - Inventory Slot Changes 04:21 - Inventory Handler Changes 07:58 - Implementation
Channel Update / Intermission
มุมมอง 8655 หลายเดือนก่อน
Twitter: x.com/BonkaheDev Inventory Github: github.com/Bonkahe/Basic-Inventory-System-Godot4 Sorry about constantly missing tutorials, life just comes along sometimes xD
Basic Inventory System [Part 2] - Godot 4.x
มุมมอง 3.4K5 หลายเดือนก่อน
Nothing super complicated, but definently necessary. Github Repo: github.com/Bonkahe/Basic-Inventory-System-Godot4 ~TimeStamps~ 00:00 - Intro 00:22 - Plan Breakdown 02:01 - Various Updates 03:50 - Inventory Slot Code 05:11 - Inventory Handler Code 07:20 - Scene Setup and Testing 08:42 - Wrapping up
Intermission
มุมมอง 1.3K5 หลายเดือนก่อน
Just wanted to put something out there for everyone as there will be no tutorial this week, hope you all have a wonderful week!
Basic Inventory System [Part 1] - Godot 4.x
มุมมอง 6K6 หลายเดือนก่อน
Beginning down the road of making a basic inventory system, today we're just implementing some basic interaction, but we're just getting started. Github Repo: github.com/Bonkahe/Basic-Inventory-System-Godot4 ~TimeStamps~ 00:00 - Intro 00:46 - Scene Setup 02:33 - Interactable Item Script 03:17 - Item Data Resource Script 03:51 - Player Interaction Handler Script 09:04 - Implementation 11:04 - Te...
Environmental Interactions Implementation Tutorial
มุมมอง 2.3K6 หลายเดือนก่อน
Went ahead and threw together a tutorial for you guys on how to get this going in your project, if you have any questions feel free to drop them in the comments and I'll answer as I see them~ Github (Implementation in video): github.com/Bonkahe/DetailCharacterEffectsImplementation Github (Base Plugin): github.com/Bonkahe/DetailEnviromentInteractions Godot: godotengine.org ~timestamps~ 00:00 - I...
Environmental Interactions in Godot 4 (Grass, Terrain, Water Simulation)
มุมมอง 6K6 หลายเดือนก่อน
A long put off project that I wanted to go ahead and make, took a surprisingly short amount of time to get it functional in engine, so probably shouldn't have put it off so long! xD Next week we get some sort of tutorial I think... Github: github.com/Bonkahe/DetailEnviromentInteractions Godot: godotengine.org
Basic Shader Tutorial - Vertex Displacement
มุมมอง 2K6 หลายเดือนก่อน
Moving right along, hopefully this isn't too boring for anyone, I wanted to make sure we were all on the same footing before moving on to more complex subjects. Github: github.com/Bonkahe/ShaderBasics Godot: godotengine.org Visual Shader Documentation: docs.godotengine.org/en/stable/tutorials/shaders/visual_shaders.html ~timestamps~ 00:00 - Introduction 00:18 - Scene Setup 00:39 - How it's made...
Basic Shader Tutorial - Math
มุมมอง 1.3K7 หลายเดือนก่อน
Bit rushed on this one, sorry for the slightly choppy editing xD Still gotta get back in the swing of things, we'll get all the kinks worked out~ Github: github.com/Bonkahe/ShaderBasics Godot: godotengine.org Visual Shader Documentation: docs.godotengine.org/en/stable/tutorials/shaders/visual_shaders.html ~timestamps~ 00:00 - Introduction 00:48 - Fragement world position 01:39 - Sine Wave 02:51...
Channel Update : Terrain Overview, What Tutorials are Next and More
มุมมอง 1.8K7 หลายเดือนก่อน
Welcome back! Sorry for the lack of tutorials this week, but we're back! Very excited for what's coming~ Edit: by request I'm gonna throw performance data here: System Info: RTX 3070 Ryzen 5 5600x 32 gb memory Results: Between 200-110fps depending on distance to ground, lots of data is streamed in the closer I get so performance worsens, Between 2million and 4 million primitives on screen at an...
Basic Shader Tutorial - Textures
มุมมอง 2.2K9 หลายเดือนก่อน
Slightly shorter format with this one, we'll see how it resonates, if you like it/dislike it I would love to hear why in the comments, I'll respond to all of them if I'm able. Thanks! Github: github.com/Bonkahe/ShaderBasics Godot: godotengine.org Textures Used: www.textures.com/download/PBR0233/133289 Visual Shader Documentation: docs.godotengine.org/en/stable/tutorials/shaders/visual_shaders.h...
Pretty Much Everything About GPUParticles in Godot 4
มุมมอง 17K9 หลายเดือนก่อน
Pretty Much Everything About GPUParticles in Godot 4
Basic Post Processing in Godot 4
มุมมอง 9K10 หลายเดือนก่อน
Basic Post Processing in Godot 4
The Last Episode of FPS Horror Project (Wrapup + audio) | 20
มุมมอง 1.5K10 หลายเดือนก่อน
The Last Episode of FPS Horror Project (Wrapup audio) | 20
Menus and Transitions! - FPS Horror Project (GDScript) | 19
มุมมอง 76210 หลายเดือนก่อน
Menus and Transitions! - FPS Horror Project (GDScript) | 19
Menus and Transitions! - FPS Horror Project (C#) | 19
มุมมอง 38710 หลายเดือนก่อน
Menus and Transitions! - FPS Horror Project (C#) | 19
Player Damage Overlays and Health Systems - FPS Horror Project (GDScript) | 18
มุมมอง 55611 หลายเดือนก่อน
Player Damage Overlays and Health Systems - FPS Horror Project (GDScript) | 18
Player Damage Overlays and Health Systems - FPS Horror Project (C#) | 18
มุมมอง 50311 หลายเดือนก่อน
Player Damage Overlays and Health Systems - FPS Horror Project (C#) | 18
Godot 3D - Floor Independent Pathfinding Part 2 - FPS Horror Project (GDScript) | 17
มุมมอง 38211 หลายเดือนก่อน
Godot 3D - Floor Independent Pathfinding Part 2 - FPS Horror Project (GDScript) | 17
Godot 3D - Floor Independent Pathfinding Part 2 - FPS Horror Project (C#) | 17
มุมมอง 31411 หลายเดือนก่อน
Godot 3D - Floor Independent Pathfinding Part 2 - FPS Horror Project (C#) | 17
Godot 3D - Floor Independent Pathfinding Part 1 - FPS Horror Project (GDScript) | 16
มุมมอง 59311 หลายเดือนก่อน
Godot 3D - Floor Independent Pathfinding Part 1 - FPS Horror Project (GDScript) | 16
Godot 3D - Floor Independent Pathfinding Part 1 - FPS Horror Project (C#) | 16
มุมมอง 46511 หลายเดือนก่อน
Godot 3D - Floor Independent Pathfinding Part 1 - FPS Horror Project (C#) | 16
Godot 3D - Ragdoll and Dissolve into Particles Cleanup - FPS Horror Project (GDScript) | 15
มุมมอง 94611 หลายเดือนก่อน
Godot 3D - Ragdoll and Dissolve into Particles Cleanup - FPS Horror Project (GDScript) | 15
Godot 3D - Ragdoll and Dissolve into Particles Cleanup - FPS Horror Project (C#) | 15
มุมมอง 1.5K11 หลายเดือนก่อน
Godot 3D - Ragdoll and Dissolve into Particles Cleanup - FPS Horror Project (C#) | 15
Year End Review
มุมมอง 497ปีที่แล้ว
Year End Review
Godot 3D - Implementing AI spawning triggers and Aggro! - FPS Horror Project (GDScript) | 14
มุมมอง 786ปีที่แล้ว
Godot 3D - Implementing AI spawning triggers and Aggro! - FPS Horror Project (GDScript) | 14

ความคิดเห็น

  • @lmptfysim
    @lmptfysim 4 ชั่วโมงที่ผ่านมา

    Ketchup 😆

  • @BesideTheVoid
    @BesideTheVoid 4 วันที่ผ่านมา

    You should mention the easiest animation tree: deleting AnimationTree and setting Default Blend Time on the AnimationPlayer instead. It's fine if you just need to blend from current to next "play" call.

  • @BaconEggsRL
    @BaconEggsRL 9 วันที่ผ่านมา

    Would love more info about collisions with GPUParticles Edit: Bro thank you though this tutorial is amazing, keep coming back to it Can I use the smoke particle effect in my game? What is the license? Thank you

  • @BazanOffMates
    @BazanOffMates 10 วันที่ผ่านมา

    How do I get a reference to a name of an item that I picked up for the Inventory slot script? I can't figure out how to use these items now. A little script example would be really nice.

    • @BazanOffMates
      @BazanOffMates 10 วันที่ผ่านมา

      or at least how to keep names like <CompressedTexture2D#-9223371998468504193> consistent so I can just use those.

    • @BazanOffMates
      @BazanOffMates 5 วันที่ผ่านมา

      I figured it out)

  • @GytisAtmanavicius-f4n
    @GytisAtmanavicius-f4n 17 วันที่ผ่านมา

    Looks like awesome archery system

  • @KonRK4
    @KonRK4 19 วันที่ผ่านมา

    Notion is unlimited free use you must have accidently switched it to a teamspace which is very limited

  • @axilirate
    @axilirate 23 วันที่ผ่านมา

    big thanks for contributing to the engine along the way

  • @AndroChimera
    @AndroChimera 24 วันที่ผ่านมา

    i'm a 3D/2D freelancer artist, i do models, character designs, concept art, UI/HUD and all sorts of things, HIRE ME! lol sorry i'm desperate for work, can you share your email with me so i can send you my art? youtube doesn't allow me to share links for some reason.

  • @killfae
    @killfae 29 วันที่ผ่านมา

    hey I followed through the tutorial and everything seems to work (the item highlights when I approach, it disappears when I click on it) but for some reason the PlayerInteractionHandler script (im using gdscript) always prints "item not found" to the console. has anyone else experienced this?

    • @killfae
      @killfae 28 วันที่ผ่านมา

      okso i actually got it working! I forgot to mention that instead of a test cube i was trying to add an imported glb asset to the array, and im still new to importing assets so i think something about the way i was making an inherited scene with the asset might have caused the issue? (not totally sure tbh, with the glb object i was still able to pick it up but the console would just print "no item found") after i cleared out the array & made a test cube like how you did, it worked just like in the video & printed the correct item to the console! thanks for this video series btw :)

  • @cullsans
    @cullsans หลายเดือนก่อน

    Super helpful, Thank you!

  • @fy8798
    @fy8798 หลายเดือนก่อน

    I keep going back to this video to find the propertied because I can't for the live of me find anything in the particle stuff in the UI. :D

  • @me551
    @me551 หลายเดือนก่อน

    wow this is so awesome this seriesreally helped thank you!. can you please do a tutorial about crafting using the inventory?

  • @ColorauGuiyino
    @ColorauGuiyino หลายเดือนก่อน

    Your terrain looks very nice. Congrats.

  • @HammerheadStudioII
    @HammerheadStudioII หลายเดือนก่อน

    As archery goes you could make it so the aiming is stable while the circle is getting smaller and only after it has reached its final stage it starts to sway. So players are rewarded for great timing and punished for missing the *skill check*. After all, I believe developers should make the game rewarding and fun rather than trying to make it punish the player for everything. overall, great progress! I will keep up with all your updates, love the project:)

    • @Bonkahe
      @Bonkahe หลายเดือนก่อน

      First of all thank you for your feed back! So this is a super complex problem, everything I'm doing is a push and pull between wanting my own ideas out there, and being as open and inviting as possible (specifically for my wife xD ), I think someone else on here had a similar idea to yours, and another had an idea that would have been even more harsh than the one I currently have (immediately burn stamina on start of pull then a little bit of a pause, then slow burn, then burn some on release), and all I can really say is I have to test them, I need to revisit this but I've been very slowly pushing through some of the systems that are required for the core conceit of the game. That being said I did actually implement a similar system to what your proposing, when you draw now there's a slight pause (I think 0.2 seconds atm), before any sway takes place, this is irrespective of your stamina, and it blends into the sway after that, and I 100% agree that it's an improvement. I want the game to be as little punishing for players as possible, while still selling the world as being this alien world that is dangerous, which is.... Exhausting sometimes xD

    • @HammerheadStudioII
      @HammerheadStudioII หลายเดือนก่อน

      @@Bonkahe 100%. All ideas sounds great but for sure test everything out and pick the best one. But I agree with you that it should make easy to use all mechanics for all people. So, no one feels like they cant do something. But it should always leave space for those who want to master mechanics and be better than others. Good luck with the process:)

  • @SevenStonesStudioOfficial
    @SevenStonesStudioOfficial หลายเดือนก่อน

    Nice work! Playtests really seem to help developers work out the kinks in their early builds!

  • @MAYKOSHARKO
    @MAYKOSHARKO หลายเดือนก่อน

    the terrain looks incredible, i wanna go on a hike through it so bad lol

  • @supapaw
    @supapaw หลายเดือนก่อน

    I feel this is the only video I need on the matter. Absolute legend.

  • @NorinDev
    @NorinDev หลายเดือนก่อน

    This is very impressive and looks great. Most of terrain generation goes over my head, I'm barely know how to use gpu instancing to put some grass on a plane

  • @valotharion
    @valotharion หลายเดือนก่อน

    First devlog I watch of yours. So I don't know anything about the project! But - can't the far LOD enemies/wildlife use some interpolation in their positions instead? Looks a bit choppy to me to just reduce the update rate to like every 0.3 seconds.

    • @Bonkahe
      @Bonkahe หลายเดือนก่อน

      Oh yeah they can, right now I've been mostly focused on ironing out the bugs more than making them look good, it will be pretty easy to add in interpolation, but I actually need them to be choppy right now so I can visualize their update rate easily during run time. Glad to have you watching! Hope you enjoyed the first devlog~

  • @AndreezyDev
    @AndreezyDev หลายเดือนก่อน

    Are you going for a zelda botw style?

    • @Bonkahe
      @Bonkahe หลายเดือนก่อน

      Kind of in a way, very different gameplay for sure, but leaning towards stylized visuals in that direction. ty for watching~

  • @j5300
    @j5300 หลายเดือนก่อน

    The terrain system is looking very impressive, seems pretty flexible and visually everything looks very smooth and cohesive. Looking forward to seeing more on this project.

  • @Miralupa42
    @Miralupa42 หลายเดือนก่อน

    The rendering compositor will simplify our lives sooo much !!!! Soon we'll be able to use common state of the art GPU techniques for foliage.

  • @yvanvan3729
    @yvanvan3729 หลายเดือนก่อน

    Nice progress on your game ! Keep it up ! I look forward to test a demo of this game. Have a wonderful day and a wonderful end of year.

    • @Bonkahe
      @Bonkahe หลายเดือนก่อน

      Thank you so much! still a little ways out, but at some point I gotta force myself to go ahead and get stuff out there, if I don't I'll just infinitely perfect things, and never actually get it out into the world.

  • @Oliver_Connell
    @Oliver_Connell หลายเดือนก่อน

    Great video! Huge help. Would love to see a specific tutorial for particle3D. Like "How to make different explosion particle 3D godot 4.3" or "How to make sparkles particles godot". Keep going <3

  • @kairu_b
    @kairu_b หลายเดือนก่อน

    Great job

  • @theslimyone
    @theslimyone หลายเดือนก่อน

    Keep up the great work!

  • @byNades
    @byNades หลายเดือนก่อน

    I've been noticing more survival games implementing the optional eating system where eating different level food will give you a stamina/hp buff (on a timer), generally allowing you to stack 3 food items at a time until it wears off. I like this system.

    • @Bonkahe
      @Bonkahe หลายเดือนก่อน

      Yeah me too! I think it works best for a lot of these style of games, cause while I love more hardcore survival, I'm also getting older, and my time keeps getting more limited throughout the day. More flexible systems like what you mentioned gives you all the same incentives, without hamstringing you if you don't devote hours to grinding or something, kind of what got me out of Dayz was all that. Also the stacking 3 food items is a great idea, I think I've seen that, but I've never realized it? if you know what I mean, like it's entirely subconscious, which is usually a sign of good game design, I'll have to give it a shot! Thank you for the feedback~

    • @pizzarella985
      @pizzarella985 หลายเดือนก่อน

      Was Valheim the first to handle it this way?

    • @Bonkahe
      @Bonkahe หลายเดือนก่อน

      I want to say yes, but I am certainly not the authority on it, it's certainly the first time I've seen a similar system. Very cool game all around.

  • @pewpeee
    @pewpeee หลายเดือนก่อน

    Pretty smart!

  • @darknetworld
    @darknetworld หลายเดือนก่อน

    Very cool and keep working to your pace.

  • @GamedevDev
    @GamedevDev หลายเดือนก่อน

    So cool

  • @relvean5626
    @relvean5626 หลายเดือนก่อน

    Getting side-tracked? Now that's something that would never happen to me. Which reminds me of that one time where I spent 35 minutes manually rotating the individual finger bones of a character into place because I wanted to make a shot of two characters holding hands (with fingers interlinked) for my first game only to then have that mostly covered up by the dialogue box. Anyhow, what was I talking about? Must have gotten side- damn it!

    • @Bonkahe
      @Bonkahe หลายเดือนก่อน

      xD I once spent a month working on an interaction system similar to vr, but entirely programmatic for fps style gameplay, then I realized I didn't have a game attached to it and gave it up. Side tracks are the anchor of all indie game devs.

    • @relvean5626
      @relvean5626 หลายเดือนก่อน

      @@Bonkahe Maybe that's why John Carmack works 6 days a week. It's not that he's better than us mere mortals or anything (couldn't be), it's just that he works enough to offset his getting side-tracked. Anyhow, awesome work and happy holidays!

  • @harimrlocal
    @harimrlocal หลายเดือนก่อน

    When will be we are getting next part in inventory system

    • @Bonkahe
      @Bonkahe หลายเดือนก่อน

      Unfortunately I need to focus on my game project for now, I will be revisiting it as I have time, and I do intend to complete it, it's just secondary to actually getting a MVP going for my project. Sorry about that, I just gotta prioritize this right now.

  • @moonwarmth124
    @moonwarmth124 หลายเดือนก่อน

    when I put the inventory slot as a child of the GridContainer it looks really small, even though its size is bigger. is there something to toggle on the GridContainer to fix this?

  • @AndreezyDev
    @AndreezyDev หลายเดือนก่อน

    4:23 literally saved me, i had no idea i had to enable the filters

  • @IAMMAT87
    @IAMMAT87 หลายเดือนก่อน

    Hey. Can you make more please. I would love too see keyboard/joypad commands to move item slots and use item slots. Maybe when you click a item, a box appears where you can choose what to do (Use,Equip,Remove) Thank you for these videos

  • @flass.l.delgado6913
    @flass.l.delgado6913 หลายเดือนก่อน

    animation_tree["parameters/anime_mover/blend_position"]=direction pon eso y listo

  • @grundxgames
    @grundxgames หลายเดือนก่อน

    Your video does not show up when i search for bokahe godot clouds, just thought that might be relevant

    • @Bonkahe
      @Bonkahe หลายเดือนก่อน

      Lol try *Bonkahe* godot clouds, works for me. Also no worries if it doesn't I'm ok with not growing super fast, I'm still a long way out from completing what I'm working on, so it's probably prudent to go slow and steady.

  • @diogenesnascimento6433
    @diogenesnascimento6433 หลายเดือนก่อน

    you're so talented dude, thanks for the material

  • @JohnStonexDj
    @JohnStonexDj หลายเดือนก่อน

    your script works fine on a CharakterController The Grass layes down and stand up smooth, so you have the nice trace but my Grass stand up instand when I use a MeshInstance3D O.o can you help me?

    • @JohnStonexDj
      @JohnStonexDj หลายเดือนก่อน

      Chat GPT helped me

  • @j5300
    @j5300 หลายเดือนก่อน

    What is the reason for using an array in GDScript vs a list in C#? Is there something about the way arrays or lists function in GDScript that makes them need to be used differently than in C#?

    • @Bonkahe
      @Bonkahe หลายเดือนก่อน

      To be completely honest no, this was some time ago and I was not used to working with Godot Arrays in C# at the time, ultimately they do just fine, I do still prefer to use C# generic lists/dictionaries/arrays etc, as they have slightly better support in C#, but it's more or less just preference at this point.

    • @j5300
      @j5300 หลายเดือนก่อน

      @@Bonkahe Thanks for the reply. I had a look into it and if I'm understanding correctly, GDScript doesn't have lists, and what it calls arrays function mostly like standard C# lists?

    • @Bonkahe
      @Bonkahe หลายเดือนก่อน

      Sorry for the delay, yes they function interchangably.

  • @mudinlange
    @mudinlange หลายเดือนก่อน

    Man, your tutorials are the best! A noob question about shaders: when I want to add a shader to a mesh that already has a material applied, do I need to "recreate" the material? I have a small town that I built some time ago, and I want to add some shader effects to it (cell shading, water effects, etc.). Do I need to create a "shader material" and reapply the textures inside this "shader material," or is it possible to add these effects on top of the existing materials?

    • @Bonkahe
      @Bonkahe หลายเดือนก่อน

      Thank you so much for the kind words! No you can convert any standard material to a shader, if you right click that material you should have an option to convert to shader material, just make sure to save the shader out to disc afterwards otherwise if you delete that scene you may lose your work~

  • @sosigwithnobucks4636
    @sosigwithnobucks4636 หลายเดือนก่อน

    I'm trying to get this to work, but it shows "Invalid access to property or key 'ID' on a base object of type 'Dictionary'.". I've rewatched your video many times but couldn't figure out how to fix the problem, it shows up in both the drag and drop function

    • @Bonkahe
      @Bonkahe หลายเดือนก่อน

      Hmm, send me a message on discord, you can find me on the Godot cafe under the name Bonkahe, I think your issue might be somewhere else in your code, I'll have to look at all of it to get an idea for the issue.

    • @sosigwithnobucks4636
      @sosigwithnobucks4636 หลายเดือนก่อน

      @Bonkahe 'ight I'll text you

  • @craigf7343
    @craigf7343 หลายเดือนก่อน

    The camera work is nauseating

  • @bingbingcai-g1q
    @bingbingcai-g1q หลายเดือนก่อน

    how can i detect sword collision? the sword is a static body or rigid body or anything else?

    • @Bonkahe
      @Bonkahe หลายเดือนก่อน

      The super simple way would be to attach an area3D to the sword, and when you spawn it you via code connect to the onbodyentered signal, there should be documentation on how to connect signals via code somewhere, google that and add GDscript (or c# if your using that) and you should be able to turn something up. Good luck!

  • @gameinglizard6984
    @gameinglizard6984 2 หลายเดือนก่อน

    Hey so I'm having an issue with the buttons, they are just acting weird. There not showing up on the grid container and then when i pick the item up the icon gets huge. I was having an issue with the buttons on the first minute LOL. PLEASE HELP

    • @Bonkahe
      @Bonkahe หลายเดือนก่อน

      That's a pretty diverse set of problems, I don't think I'll be able to help you much through text here, why don't you go to the Godot cafe discord and ask for someone in voice there to help you? They are usually very helpful and kind there, also very knowledgeable. If you @ me on there and I'm available I'll join into the discord chat and see if I can help you directly, this tutorial has stumped quite a few people xD

    • @gameinglizard6984
      @gameinglizard6984 หลายเดือนก่อน

      @ I finally figured it out. Thank you

    • @sosigwithnobucks4636
      @sosigwithnobucks4636 หลายเดือนก่อน

      ​​@@gameinglizard6984I was too slow, damm. Anyways, was it the size of the buttons?

    • @gameinglizard6984
      @gameinglizard6984 หลายเดือนก่อน

      @@sosigwithnobucks4636 yeah

  • @TheFarukbih
    @TheFarukbih 2 หลายเดือนก่อน

    Is the character editor doable with the tutorials you have already made or is there more to it? About to start making my own as soon as I'm done with the part I'm sitting with right now, and yours just looked so awesome!

    • @Bonkahe
      @Bonkahe หลายเดือนก่อน

      It's not really gone over too much in the videos I have thus far, but a lot of people have been asking for it, honestly it's not super complicated, you have to have blend shapes, and an array of names for them then generating a list of sliders using packed scenes which are returning data out to those blend shapes, the colors are similar but using instance shader variables, I will have to do a video about it at some point. Regardless go for it! I bet you can get something going pretty easy, mind you I do go over blendshapes in general in the animation tutorial series (don't remember which episode off the top of my head, but it's definently in there), so that's a starting point. Good luck!

    • @TheFarukbih
      @TheFarukbih หลายเดือนก่อน

      @@Bonkahe Thank you^^ And fun seeing your progress and not just the tutorials. Good luck to you too^^

  • @JohnStonexDj
    @JohnStonexDj 2 หลายเดือนก่อน

    WOW... I love you ....<3 thank you so much!

  • @HattoriStudios
    @HattoriStudios 2 หลายเดือนก่อน

    Bro check out my game im working on, its a open world ninja jrpg. Currently its just me working on it. Lets collab!

  • @kiyasuihito
    @kiyasuihito 2 หลายเดือนก่อน

    Dude, this is all in Godot?! Awesome 👌 💐

    • @Bonkahe
      @Bonkahe 2 หลายเดือนก่อน

      Thank you! Yeah it's been a heck of a journey and a lot of underlaying changes to make it possible, even pushed a couple changes to the engine github for some of the more recent compute shader stuff.

  • @Uforik64yt
    @Uforik64yt 2 หลายเดือนก่อน

    Fantastic. Amazing work.