Arcadion M3S Guide - AAC Light-Heavyweight M3 Savage (Brute Bomber) - FFXIV

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  • เผยแพร่เมื่อ 4 ม.ค. 2025

ความคิดเห็น • 55

  • @Shabadadu
    @Shabadadu 5 หลายเดือนก่อน +20

    I'm so happy to see my pastebins helped people and are now inspiring better strats/guides, thanks for the guide Rinon!

  • @aarongrey7123
    @aarongrey7123 5 หลายเดือนก่อน +2

    Excellent savage video my liege.

  • @Taruchia
    @Taruchia 5 หลายเดือนก่อน +2

    Nice thanks, I like Rinon-guides ^^

  • @SPAZnHD_
    @SPAZnHD_ 4 หลายเดือนก่อน

    good guide i really liked seeing all the mechanics

  • @zy-x
    @zy-x 5 หลายเดือนก่อน +36

    Don't mind me, throats a bit parched... 💣

    • @TheZorkas
      @TheZorkas 5 หลายเดือนก่อน +1

      is that why he went to the grocery store, i wonder?

  • @Raionhardt
    @Raionhardt 5 หลายเดือนก่อน +1

    great video man thanks!

  • @Asch_Ente
    @Asch_Ente 5 หลายเดือนก่อน +8

    think its a bit weird in fuse or foe you sent a healer NW. i think its easier to remember that healers swap their marker with melee everytime and that way the swapping is confined to 4 players

    • @slimfastsubaru2043
      @slimfastsubaru2043 5 หลายเดือนก่อน +4

      the thing i find strange is he doesn't even do this in the video example, he still goes sw. watch in again and you can see it lmao.

    • @groin83
      @groin83 5 หลายเดือนก่อน

      Yeah, the diagram shown in the video is inconsistent with the video footage. Why would only 1 range player swap?

    • @_muse__
      @_muse__ 4 หลายเดือนก่อน

      if you watch at 9:20 h1 pov is SW, lol. He obviously made a mistake while doing the diagram. And yes I 100% agree with you. Better for just heals and melee swap clock spots for that mechanic.

  • @Ellenoah3
    @Ellenoah3 5 หลายเดือนก่อน +1

    Thank you so much for this guide Rin! My static started progging this fight yesterday and this guide is invaluable o7

  • @wezzco_br8169
    @wezzco_br8169 5 หลายเดือนก่อน +3

    why do you swap ranged in the fuse or foe/infernal spin?
    cant you achieve the same just swapping healers with melees? (Less people swapping their clockspot)

  • @Khado_Mills
    @Khado_Mills 5 หลายเดือนก่อน +1

    This looks a lot better than the bin going around pf, thanks for putting this together!

  • @winstonlin7643
    @winstonlin7643 5 หลายเดือนก่อน +15

    I don't agree with the 3-bomb cluster in fusedown being relative north as in this video and accompanying raidplan because anyone on standard movement would naturally be looking out away from the 3-bomb cluster for their next spot rather than in towards it.

  • @AbsurdHeroine
    @AbsurdHeroine 4 หลายเดือนก่อน +1

    There's a brainless way to find the second safe spot in tag team. Find the first spot you need, then go across the arena whilst staying on the same side your clone just hit. This always resolves correctly.

  • @iammarokk
    @iammarokk 5 หลายเดือนก่อน +1

    This came out just in time, thanks!

  • @slimfastsubaru2043
    @slimfastsubaru2043 5 หลายเดือนก่อน +6

    pf strat for fusefield is better imo, as a melee player this strat is really bad unless under very specific situations. Pf's strat is good in most situations.the only time this strat is good is if melees get N/NE short which is very unlikely.

    • @RinBanana
      @RinBanana  5 หลายเดือนก่อน

      why is it really bad? As short, you pop your fuse and move back to the rear, and as long, you chill on the rear, then pop your fuse and come back to it? there's no need to be stood on your fuse aside from when you pop

    • @andrizza8746
      @andrizza8746 5 หลายเดือนก่อน +2

      @@RinBanana Why not RMMR? It would make this compatible with using the snake based priority used by PF.

    • @slimfastsubaru2043
      @slimfastsubaru2043 5 หลายเดือนก่อน +5

      @@RinBanana even then why take the extra step of making the melee run all the way back north? instead of just having them already back there, everything you are saying as a reason for mmrr also works if its rrmm except the melees are already on a positional spot (most of the time.) tbh i think snakes prio is superior in every way tho.
      melee being south for positonals then running north to pop

  • @subject_9875
    @subject_9875 4 หลายเดือนก่อน +1

    Unless Im missing something, the raidplan linked shows bomb configuration that will never appear. First set outer bomb safe areas will always be NE and SW, second set will be NW and SE. I think this is confusing alot of people.

    • @Zyphel
      @Zyphel 4 หลายเดือนก่อน

      Youre not wrong. North + West being safe at the same time is impossible since the only variance is long bombs in mid being NE or SW

  • @VashimuXIV
    @VashimuXIV 5 หลายเดือนก่อน +4

    Took me longer than I like to admit to understand the simple concept of Clockwise around the A marker for Fuesfield’s explanation, but now it makes perfect sense whilst doing it with Snake Priority. Solid guide Rinon, I’m looking forward to doing Arcadion Prog

    • @RandomFaux
      @RandomFaux 4 หลายเดือนก่อน

      idk, it seems to be just over-complicating it by making melee go NE. You could of just had clock spots then shuffle CW/CCW as needed so melees have their positionals. I get the idea is to let melee pop first so they are free to move back south but its a lot of unnecessary movement that would led to someone popping a fuse by accident.

  • @madily
    @madily 5 หลายเดือนก่อน

    woah is that koh kageezer

  • @mapleXIV
    @mapleXIV 5 หลายเดือนก่อน

    wouldn't it be more intuitive to keep m2/r2 south/east, m1/r1 west/north for fusedown?

    • @Nem_FFXIV
      @Nem_FFXIV 5 หลายเดือนก่อน

      they lose boss range on half the patterns. It would be more intuitive but less up time. In triple ranged comps though you only have to flex 1 melee and 1 healer

    • @mapleXIV
      @mapleXIV 5 หลายเดือนก่อน +1

      @@Nem_FFXIV The letter waymarks are all the same distance from the boss when centered... theres no difference in uptime. M1 is SW clock, M2 is SE clock, it makes no sense to send M2 across the arena to NW letter markers when M1 can go there and M2 stays SE.

  • @lumeiruart
    @lumeiruart 5 หลายเดือนก่อน

    this guy sure likes his three cans of Monster energy a day💣

  • @Layazeroda
    @Layazeroda 5 หลายเดือนก่อน

    3:30 the boss smashing is synched with the music here and I can't stop laughing at it

  • @SuperShesh2
    @SuperShesh2 4 หลายเดือนก่อน

    Hilariously, he dopes at the same time as raid buffs the first time lmao

  • @obamaorb7426
    @obamaorb7426 5 หลายเดือนก่อน +2

    pf is so clapped for this one man :c

  • @hail3185
    @hail3185 5 หลายเดือนก่อน

    What are those discord name lol.

  • @wolfnighteyes7610
    @wolfnighteyes7610 4 หลายเดือนก่อน

    rinnon when are you gonna raid with me huh?

  • @Anna.K..
    @Anna.K.. 5 หลายเดือนก่อน

    Are You the American Savage Guide? For American FF14 Servers? For examble, American waymarks are staying at the Same place Like Europe but numbers are in Other Places. For examble in EU yellow 2 on NE. AM red 1 on NE.
    Why do Americans has different waymarks then? So for examble P9S Europe as H2 my color partner is east/right to me (healer on B). And AM my Partner is left/West to me. Why to make it so difficult? Why Not one everywhere

    • @andrizza8746
      @andrizza8746 5 หลายเดือนก่อน

      cw vs. ccw markers

    • @_DarkMoves
      @_DarkMoves 4 หลายเดือนก่อน

      europe is mostly hector guide btw

  • @selesiars420
    @selesiars420 5 หลายเดือนก่อน

    Great guide, may I pray pf attaches to this instead of something else

  • @syllawblood
    @syllawblood 5 หลายเดือนก่อน +1

    No bruv, where is the Pheromones 1 guide for M2S lol

    • @heiral7773
      @heiral7773 5 หลายเดือนก่อน

      Just run in a circle. It is quite literally that easy.

    • @drake2631
      @drake2631 5 หลายเดือนก่อน +1

      @@heiral7773you would think…

    • @heiral7773
      @heiral7773 5 หลายเดือนก่อน

      @@drake2631 Gotta fight for those fake internet numbers that hold zero significant value to real life!! Oh lawd what have we done.

    • @_DarkMoves
      @_DarkMoves 4 หลายเดือนก่อน

      if u want a good strat, here's how we avoid deaths alltogether:
      melee north, ranged south, both groups rotate clockwise if possible and dodge mid occasionally when not possible
      pop knockback immunity halfway through the mechanic just in case, and u'll sometimes find urself dodging to mid at the end of the mechanic

  • @HunterMask1507
    @HunterMask1507 5 หลายเดือนก่อน

    bottom text

  • @arulleach1351
    @arulleach1351 5 หลายเดือนก่อน

    bla

  • @RingoFreakingStarr
    @RingoFreakingStarr 5 หลายเดือนก่อน

    I'll never understand why so many people don't knockback immune the Barbarous Barrage mechanic.

    • @silvertayuun
      @silvertayuun 5 หลายเดือนก่อน +8

      Better to use on the jumps

    • @PKcrash
      @PKcrash 4 หลายเดือนก่อน

      The knock back is also very easy

  • @vergil443
    @vergil443 5 หลายเดือนก่อน +4

    Cut down on the intros. They aren't necessary.

    • @Xion-Rotti
      @Xion-Rotti 5 หลายเดือนก่อน +2

      Go away

    • @Zakkusu41
      @Zakkusu41 5 หลายเดือนก่อน +2

      the vid has timestamps for a reason

    • @vergil443
      @vergil443 5 หลายเดือนก่อน +1

      @@Zakkusu41 no, he needs to be better at editing

    • @MayHugger
      @MayHugger 5 หลายเดือนก่อน

      ⁠@@Zakkusu41They’re being very blunt about it, but they’re kinda right, people don’t come to guides for the quirky TH-cam personalities, they come for the guides, so it would be nice if the guide part started instantly.
      We understand that guides will be refined later, that doesn’t need to be stated. If there is stuff that must be said aside from the guide, it would be better to have that saved until after the guide part is over.