I played a bard and his courageous anthem was no joke lol. Good summary of all the magic classes. As someone relatively new I didnt know there were prepared casters that had to find the rest of their spell lists so that was very interesting
Yeah, Wizards and Witches get 2 spells for free every time they level (I think) but otherwise have to find and learn more. I've always found it weird that Witch actually gets to pick their tradition but still has to find and learn spells, even if they pick Divine or Primal - something that Druids and Clerics don't have to worry about, even though they're prepared casters too! I mean, it makes sense for the class but always seemed a bit strange to me.
Yeah, it was great as usual, specially for us noobs. As for your question, I have always been an arcane caster player the few times I have been able to play (forever DM I'm afraid) and Wizard used to be my favourite because how not? Specially the control aspect of it (I reckon sorcs are better at nuking). Now that "occult" is a thing tho I feel divided. I really need to analyze which one I love the most. Oracle for some reason tingles my brain.
@@miguelcamaragallego1140 I've always been someone that likes having the option to support and heal, so Arcane has always felt "meh" to me. With that said, whenever I look at a class in PF2e, even one I'd normally dislike, I do get a little excited thinking of the possibilities. Primal and Occult are my favourite in PF2e... getting a spell list that has Fireball and also Heal (without having to take certain deities or subclasses to get both) was one of those "holy shit, I LOVE this system" moments for me in PF2e! I'm a forever GM too BTW so I feel your pain! I get around it by making fun NPCs that join the party for a bit and then run away. And thanks for the kind words!
@@TheDominomicon I totally get you. What I like about wizards is the lore, being a former academic myself. In MMOs I always end up playing a healer because I'm more comfortable supporting others (it must be the whole forever DM thing). Yeah, probably divine or occult would be better fit for me. Also about the classes thing you are totally right. There are very few that I look and don't say "damn I would love top play this class". I only dislike clases like Swashbuckler, Barbarian, Bard...
I really enjoy watching your videos! They are very well structured and to the point. I hope your channel grows, you absolutely deserve it. You've already become one of my favorite Pathfinder content creators!
Here's my attempt at explaining Act Together: Summoners are have four actions on their turn, but are limited in how they spend them. They and their Eidolon must share, you can't have one of them spend all four actions on their own. Also, if you use a three action activity, such as a summoning spell, you lose the fourth action, and you can't use two two action activities. That means your actions must be split 2-1-1 or 1-1-1-1. Typical turns include: Boost Eidolon (Summoner) + Stride into melee (Eidolon) + Strike twice (Eidolon) to start off an encounter, Demoralize (Summoner) + damaging Cantrip (Summoner) + Strike (Eidolon) for big single target damage, or Step / Stride away (Summoner) + a control spell (Summoner) + Grab / Trip (Eidolon) to get a dangerous enemy away from your squishy Summoner.
The examples are something I wish they'd done more of in the actual description of the ability. I love that they have two examples, but they're both 2-action examples, which... doesn't really help! Your version is definitely better than theirs, though. I guess they had to save space in the book so did it that way.
To ask, would like to see a follow-up on how to make Clerics, Wizards & other casters 'as effective as possible' at lower levels (6 & under) - as they seem extremely under-powered compared to other classes. Real advice & specific tips that go beyond the obvious 'here is what they get per level'. Yeah 'it depends on the situation' but still ... Also key to this advice is - what are your expectations on the level of magic and/or gp per level to enable being effective. (e.g. 'they are great, but you're assuming X#/power of items and/or gp to buy enabling 'stuff')
Okay, these videos are pretty neat. I've played a summoner before, and it was an experience learning how they work. Probably my favourite class out of spellcasters. Though calling kineticist a spellcaster is a stretch. They are more of a magic based martial in my opinion. Closest to a monk. You enter a stance, which gives you access to specific attacks
@@Deathwhisper2 Sure, but most of their attacks are save based and they literally get spells like Protector Tree, and lots of AoE abilities, ranged heals, control abilities etc, and they can fly and turn invisible. You can play them as a martial and even build them that way, but I imagine most would play them similarly to a caster, hence why I put them in this video.
@@Deathwhisper2 You aren't wrong, BTW. I think the Kineticist was built kinda like a martial, but I felt as though (especially for new people to PF2e) they seem a bit more "caster-ish" and tend to have more in common with casters than they do martials, so chose to put them here instead.
Kineticists sit so weirdly on the boundary of martial/spellcaster. I polled my group recently and it was 50/50 on if they're a martial or a spellcaster! Interestingly most of the caster players said they were a martial and all the martials said they were a caster, so I almost wonder if they should be labeled as a special third thing.
@@torifort717 This is kinda were I sit with them at the moment. They're pretty much a hybrid between the two and you can build it more as a martial or as a caster, which in hindsight is something I probably should've mentioned in the video. The only Kineticists I'd played as though were ranged "caster" types and so I've only ever viewed them through the lens of "caster-types with some martial abilities if you want that", rather than the weird hybrid, martial/caster they actually exist as. I do think that, on the surface, they seem more caster than martial, as most Impulses can be seen as pretty similar to spells (and some of them literally are); just spells you can cast as often as you want.
I played a bard and his courageous anthem was no joke lol. Good summary of all the magic classes. As someone relatively new I didnt know there were prepared casters that had to find the rest of their spell lists so that was very interesting
Yeah, Wizards and Witches get 2 spells for free every time they level (I think) but otherwise have to find and learn more. I've always found it weird that Witch actually gets to pick their tradition but still has to find and learn spells, even if they pick Divine or Primal - something that Druids and Clerics don't have to worry about, even though they're prepared casters too! I mean, it makes sense for the class but always seemed a bit strange to me.
New video and just after I purchased my Secrets of Magic!
This morning cannot get any better
Yeah, it was great as usual, specially for us noobs.
As for your question, I have always been an arcane caster player the few times I have been able to play (forever DM I'm afraid) and Wizard used to be my favourite because how not? Specially the control aspect of it (I reckon sorcs are better at nuking). Now that "occult" is a thing tho I feel divided. I really need to analyze which one I love the most. Oracle for some reason tingles my brain.
@@miguelcamaragallego1140 I've always been someone that likes having the option to support and heal, so Arcane has always felt "meh" to me. With that said, whenever I look at a class in PF2e, even one I'd normally dislike, I do get a little excited thinking of the possibilities.
Primal and Occult are my favourite in PF2e... getting a spell list that has Fireball and also Heal (without having to take certain deities or subclasses to get both) was one of those "holy shit, I LOVE this system" moments for me in PF2e!
I'm a forever GM too BTW so I feel your pain! I get around it by making fun NPCs that join the party for a bit and then run away.
And thanks for the kind words!
@@TheDominomicon I totally get you. What I like about wizards is the lore, being a former academic myself. In MMOs I always end up playing a healer because I'm more comfortable supporting others (it must be the whole forever DM thing). Yeah, probably divine or occult would be better fit for me.
Also about the classes thing you are totally right. There are very few that I look and don't say "damn I would love top play this class". I only dislike clases like Swashbuckler, Barbarian, Bard...
I really enjoy watching your videos!
They are very well structured and to the point.
I hope your channel grows, you absolutely deserve it.
You've already become one of my favorite Pathfinder content creators!
It's comments like this that help me keep going! Thanks so much!
I second all of this!
This is super useful, thank you!
You're very welcome, and cheers!
Thanks for the content.
You're very welcome. Thanks for checking it out!
Here's my attempt at explaining Act Together: Summoners are have four actions on their turn, but are limited in how they spend them. They and their Eidolon must share, you can't have one of them spend all four actions on their own. Also, if you use a three action activity, such as a summoning spell, you lose the fourth action, and you can't use two two action activities.
That means your actions must be split 2-1-1 or 1-1-1-1. Typical turns include: Boost Eidolon (Summoner) + Stride into melee (Eidolon) + Strike twice (Eidolon) to start off an encounter, Demoralize (Summoner) + damaging Cantrip (Summoner) + Strike (Eidolon) for big single target damage, or Step / Stride away (Summoner) + a control spell (Summoner) + Grab / Trip (Eidolon) to get a dangerous enemy away from your squishy Summoner.
The examples are something I wish they'd done more of in the actual description of the ability. I love that they have two examples, but they're both 2-action examples, which... doesn't really help!
Your version is definitely better than theirs, though. I guess they had to save space in the book so did it that way.
To ask, would like to see a follow-up on how to make Clerics, Wizards & other casters 'as effective as possible' at lower levels (6 & under) - as they seem extremely under-powered compared to other classes. Real advice & specific tips that go beyond the obvious 'here is what they get per level'. Yeah 'it depends on the situation' but still ...
Also key to this advice is - what are your expectations on the level of magic and/or gp per level to enable being effective. (e.g. 'they are great, but you're assuming X#/power of items and/or gp to buy enabling 'stuff')
played in a game and the witch was so far in the back line they were out the combat XD. manifesting a friendship is just pulling a keg out XD
I guess that's kinda magic now I think about it...
Okay, these videos are pretty neat. I've played a summoner before, and it was an experience learning how they work. Probably my favourite class out of spellcasters. Though calling kineticist a spellcaster is a stretch. They are more of a magic based martial in my opinion. Closest to a monk. You enter a stance, which gives you access to specific attacks
@@Deathwhisper2 Sure, but most of their attacks are save based and they literally get spells like Protector Tree, and lots of AoE abilities, ranged heals, control abilities etc, and they can fly and turn invisible. You can play them as a martial and even build them that way, but I imagine most would play them similarly to a caster, hence why I put them in this video.
@@TheDominomicon Yeah. Fair enough. I guess when you throw spell like abilities it is kinda in the spellcasting territory.
@@Deathwhisper2 You aren't wrong, BTW. I think the Kineticist was built kinda like a martial, but I felt as though (especially for new people to PF2e) they seem a bit more "caster-ish" and tend to have more in common with casters than they do martials, so chose to put them here instead.
Kineticists sit so weirdly on the boundary of martial/spellcaster. I polled my group recently and it was 50/50 on if they're a martial or a spellcaster!
Interestingly most of the caster players said they were a martial and all the martials said they were a caster, so I almost wonder if they should be labeled as a special third thing.
@@torifort717 This is kinda were I sit with them at the moment. They're pretty much a hybrid between the two and you can build it more as a martial or as a caster, which in hindsight is something I probably should've mentioned in the video. The only Kineticists I'd played as though were ranged "caster" types and so I've only ever viewed them through the lens of "caster-types with some martial abilities if you want that", rather than the weird hybrid, martial/caster they actually exist as.
I do think that, on the surface, they seem more caster than martial, as most Impulses can be seen as pretty similar to spells (and some of them literally are); just spells you can cast as often as you want.
NICE! you don't need to stick with the book content though, You can make your videos go in unexpected directions.
Sure. Do you have any suggestions for non-book content? Always happy to absorb ideas for my channel!
@@TheDominomicon how about that "Tome of Psionics" 100+ page "paywhatyouwant" (aka $0)