Hey man, I've been playing along and I just lost my character to legendary act 2 telkine. Got one shot by that beam of sunlight. I had 17k hp those things are no joke.
Yeah they'll kill you quick. I did mention them in one of the earlier episodes, you just need to find a safe place to stand and never move. Sorry to hear about your character! Thanks for watching too.
@@LughSamildanach Thanks for your response. I might try it. Im definitely focusing more on health and dexerity for my builds in future. Whats your opinion on a warden build for this run, with a throwing weapon and shield? The fact you can get positive poison resistance easily and chance to dodge projectiles and amazing DA, could work maybe?
@@moleyboy9650 Great for shields, DA, OA, armor etc. Just lacks a little in resistances overall because no vitality, elemental etc. Still, a very good combo for staying alive. Max Wood Lore early on and you'll have an easy time in normal. Pump health and dex, very strong. Only other issue is that, because you want to use throwing, it doesn't benefit from the shield passive attacks, which are very strong skills. Maybe you could try two weapon set-ups, with your weapon swap. Use shield+throwing when at a distance and shield+spear at close.
@@LughSamildanach yeh, thats a good idea possibly. I also learnt today how amazing the skeletal darts are early game!! If you can't find the blue weapon you had before. It also showed me how important the vitality resistance is as it took out 60% of my health, as Im on minus numbers currently lol
@@moleyboy9650 Yeah skele darts are amazing! Really strong when enchanted with a relic. Speaking of the 60% of your health, by the time you're in act 3, there is a very small chance that regular enemies will roll with items that can do 100% of your health! That's why vitality is so important.
Hey man, I've been playing along and I just lost my character to legendary act 2 telkine. Got one shot by that beam of sunlight. I had 17k hp those things are no joke.
Yeah they'll kill you quick. I did mention them in one of the earlier episodes, you just need to find a safe place to stand and never move. Sorry to hear about your character!
Thanks for watching too.
Do you play on fast or very fast btw? I think very fast is nearly getting me killed lol
@@moleyboy9650 I play very fast. You could lower the speed until you feel safer.
@@LughSamildanach Thanks for your response. I might try it. Im definitely focusing more on health and dexerity for my builds in future. Whats your opinion on a warden build for this run, with a throwing weapon and shield? The fact you can get positive poison resistance easily and chance to dodge projectiles and amazing DA, could work maybe?
@@moleyboy9650 Great for shields, DA, OA, armor etc. Just lacks a little in resistances overall because no vitality, elemental etc. Still, a very good combo for staying alive. Max Wood Lore early on and you'll have an easy time in normal. Pump health and dex, very strong.
Only other issue is that, because you want to use throwing, it doesn't benefit from the shield passive attacks, which are very strong skills. Maybe you could try two weapon set-ups, with your weapon swap. Use shield+throwing when at a distance and shield+spear at close.
@@LughSamildanach yeh, thats a good idea possibly. I also learnt today how amazing the skeletal darts are early game!! If you can't find the blue weapon you had before. It also showed me how important the vitality resistance is as it took out 60% of my health, as Im on minus numbers currently lol
@@moleyboy9650 Yeah skele darts are amazing! Really strong when enchanted with a relic. Speaking of the 60% of your health, by the time you're in act 3, there is a very small chance that regular enemies will roll with items that can do 100% of your health! That's why vitality is so important.