Baldi should have the ability- white out, where MILK spills on the screen of every survivor, and what that STICKY, THICK, MILKY LIQUID does is it blinds for 10 seconds and slows by 50%, balanced, because it's Baldi.
By that logic neither does Samsonite. The devs said themselves that “Comedy” monsters are completely allowed in the game, and BBiEaL is a parody horror.
Genuine Baldi rework idea *Character: Baldi* *Statistics:* - *Stamina:* INFINITE - *Damage:* 30-60 - *Sprint Speed:* 75 *Abilities:* 1. *Passive Ability: Rage* - A meter that slowly fills over time and further increases with each missed question. Once fully filled, it changes Baldi's first and third moves and grants a damage boost from 30 to 60. 2. *Ability 1: MATH!* - Players must answer 2 math questions. Failing a question causes Baldi to gain speed and fill his Rage Meter while highlighting the player. Correct answers will reduce his Rage slightly. 3. *Ability 2: APPLE FOR ME?!* - Baldi eats an apple, gaining increased speed and damage (30 to 45). After the effect ends, Baldi's speed is reduced for 30 seconds (from 75 to 70.5). 4. *Ability 3: SCHOOLHOUSE!* - Summons one of four characters to aid Baldi. *Summons:* 1. *SWEEP:* - Sweep announces his presence with "IT'S SWEEPING TIME!" before rushing forward to collect players and bring them to Baldi. This also puts SCHOOLHOUSE on a 30-second cooldown and reduces the lifetime for all other summons. -Despawns on contact with baldi 2. *BULLY:* - Place BULLY in a location of your choice. BULLY will steal the most expensive item from your inventory. He must obtain an item from at least five players (dependent on server size). If you don’t have any items, you will be highlighted but gain a speed boost while within his radius. -Lasts 50 seconds 3. *PRINCIPLE:* - PRINCIPLE will scan the halls looking for rule-breakers. - Rule 1: NO CONTRABAND (e.g., Doomfist, Stephano, Flashbang, Weird Mask). - Rule 2: NO RUNNING IN THE HALLS. - If you are seen breaking any of these rules, you will be highlighted and taken to a randomly selected detention room for 20 seconds (line of sight in front of him). -Lasts 40 seconds 4. *PLAYTIME:* PLAYTIME will roam the halls looking for someone to play with. Once she touches a player, they are forced to play with her. - They must complete 2 jumps of jump rope. If successful, they earn 20 extra coins and reduce the time with her. - If they fail, they will be stunned for 3 seconds and highlighted. - Players can buy scissors (for 5 coins) or find matches with Baldi to cut her rope. This action will highlight the player but grant them a 3-second speed boost. -lasts 35 seconds
real, when they finally nerfed him a month ago I rejoiced with so much happiness and enjoyed my popcorn as i watched FK mains seethe and cry and cope and the nerfs are still not enough if they're on PDS
All you have to do with low speed vapor is just taper a few skeletons in and then fade away to teleport with demonic shift the new buff for him is crazy all they did was make him do massive amounts of damage
Did everybody just forgets that baldi has that passive where he gets more speed as time goes on he's slow at the start but gets more speed as the round's progress
As a Silver Baldi and Silver Fogborn i want to address the thing at 1:04 and 1:48 1:04 Yes, Baldi literally Require ZERO SKILL to be play I always got a Server Wipe or At least a Last Man Standing with Baldi’s With that said, here is how you play Baldi’s - Lock onto nearest player - Out-Stamina them because Baldi have Stable Speed for Some Reason - Kill - Rinse repeat until either everyone die or the time up While also Vomit Ungodly Amount of Notebook everywhere in process, You don’t even have to be careful of when or where to drop these book because it is unlimited (Like EXE Trap) and have a fairly short cooldown and a Hitbox that are Way Larger that it actual appearance and dealing 40 DAMAGE if you did not Awnser it correctly while also Speed up Baldi’s in process, and the ANTI-HEARING TAPE which is Basically a Map-Wide Scanning Ability are pretty Spammable and allow you to Jumped Someone off-guard so easily, If baldi’s want someone dead, he can make sure they are NOT getting anything but a Miserable out of that round, For the more Advanced Tip on Baldi’s it’s basically Target Nearest Player until they die and Block Out A Important or Objective with Notebook to get yourself a Speed Early on since people be glued to the task and that’s it, That’s how you Play Baldi’s, Soam Ability, Targeting, Profit, No Thought Head Empty, All for W+m1 Gameplay Tldr;Targeting Nearest Player and Spam Abilities 1:48 And for Fogborn, It’s weak if you don’t learn how to Chase People without Foggy Stare since not everytime people will fell for it and those Component Player Screen will be Glued to the Floor the entire time, For whatever, Fogborn is NOT a Weakest for sure, 4 Hit kill with a Speed that can easily stay on Survivor Tail if used correctly and a fairly generous Hitbox too, You just Full Stamina, Thunder Warp, Chase, Profit which can took you a while against component player but they were called component for a reason 2:53 Vapor, Well i will just say it's "combusted" Vapor is literally my first monster when i join this game and i server wipe when it still have 75 Damage, Whose in right mind giving it 80 Damage but i'm not complaining through because the Slim Slap hit harder than MX Stomp is funny 3:11 Yeah it took sometime to unlock stuffs but STILL BETTER THAN PET SIMULATOR 99 Taking only 20~ Hours to unlock every gameplay based thing excluded cosmetics is GENEROUS as HELL for Roblox Standard
In addition of it, Half correct for the part that Every Monster does require skill, But It all do not require equal amount of skill, Take example for Baldi's and Inkfell Also SCREW COLLECTATHON AND STRONG HOLD, PLEASE GO BURN IN THE DEEPEST HELL
Not really a hot take, but a fact: This community is the most ungrateful and childish community on roblox, every slight change or "rework" done to a character makes numerous people cry and complain about how they "gutted" their main, and whenever something isn't done the way the community demands, they'll just start comparing Pc2 to other horror games.
Yea, what Snowy said. It's not surprising that an awkwardly balanced and difficult "asymmetrical game" (1 stronger player/monster vs multiple weaker players with a usual large difficulty for the weaker ones; the only well known and often compared mainstream asymmetrical game is DBD even though they can be way different than it) with internet horror characters that's populated by kids, gamers that rage easily, and Roblox TH-camrs (especially ones like Ragerr whose content is based on calling the game bad and yelling at it) will end up like that. And no, I don't think that PC2 is bad or that all of those demographics are PC2's players. But it can be very janky with balance sometimes as PCX and other monsters have shown, and a LOT of those kinds of people play the game and cover it publicly.
Holy overexxageration. You can go into 100 different servers and not even find a singular toxic person. Half of this “complaining” is people defending blade in the discord server. Doesn’t really help when the mods dunno how to handle it and the owner made ONE channel to talk in. I’ve seen 200k+ Roblox servers be handled with less mods by simply having more channels. This community is not nearly as bad as people say, in fact PC2 is lucky they got this community over most others lol
@@wicked310you sound like the type of person to see one bad video doomscrolling and say all of humanity needs to end, over half of this community either is respectful/neutral, inactive on other pc2 media but the game, or glazes blade
3:11 new player experince does not mean being able to unlock stuf since tf does that have to do with new players joining a game they prob meant how new players just get thrown into the mix with monsters that they dont know how they dont know what to do beside survive and such pc2 does have a bad new player experince since it dont teach u nothing
@@snowy_flakey5404 oh ur one of those people ehhhh... ima explain this nicely people who dont know if they will stick with a game for a while ore continue playjg will not generaly search stuf up cus it whould be a waste if they happen to not like the game so in general the game teaching stuf to players is better for long term player sustainablility since theyl be informed about in game mechanics without the haste of doing research it will just be better for every game no matter the genre to teach people without outside sources. Olso map knowledge only helps for so long you cant always rely on map knowledge since everyones difrent the playstyles change and them knowing the map will not help that
@@snowy_flakey5404 games should teach you how to actually play the game… in the game lol. you shouldn’t have to look up guides lmao. i think a tutorial would be nice, or maybe even like practice matches where you go up against bots or smth. would be useful for new players and just to mess around with.
Again on the forsaken vs pillar chase 2 arguments: they aren’t even the same type of game. Only thing similar is that you play as either monster or survivor and have either kill or survive. But they work differently. In Forsaken, survivors have strong perks and abilities like monsters and aren’t hopeless, they can even kill the monster. You also have a smaller server and easier tasks. In pillar chase 2, it’s supposed to be deeper and less casual. The survivors are first point and are hopeless. Meeting a monster is almost certain death. You gotta be much more cautious. As the monster, you have way more interactive abilities. You also have more playstyles, though this isn’t a fair point since forsaken is not as developed. So incase you skipped the essay, forsaken is more casual and more enjoyable while pillar chase 2 is deeper and more mechanically complex with more interaction as both monster and survivor. While pillar chase 2 is one versus many, forsaken’s more survive the killer. In conclusion, they both fill in different aspects and comparing them is gonna be unfair. A better comparison will be exe disaster and forsaken.
You didn't mention them both having similar stamina systems, where you can quickly regain and lose it in chases, can use it for jokes, and have to wait some time if it drops to 0 as survivor. I just think it's a thing to bring up when comparing the two since its probably a reason why people do it, and not many other popular asymmetrical games on Roblox have stamina like it.
Also ngl, I wouldn't say Forsaken's tasks are as easier considering how time consuming the generators are if you and/or most of the other players don't really get how to do them. Meanwhile, most Pillar Chase maps have button presses or collecting items with simple minigames. The difficulty changer is the monster pressure itself rather than the objectives
2:38 As a springtrap main i can tell you that guy just sucks at the game. When i first got springtrap and played him for the first time i won on TJOC because i was actually hitting my axe throw unlike the ohter guy. Springtrap is honestly a S tier. Hes a A tier when it comes to some maps but Springtrap is a fun enjoyable character. Thats what matters.
Fella, I can tell you as someone who has got EXE to gold and other monsters to silver including Springtrap, Springtrap is the weakest monster in the game. Plus, I only use axe toss when I am confident I can hit them with the ability. Sometimes I hit and sometimes the axe misses or Roblox physics don't work and the axe starts tweaking out. He also still heavily relies on VE, so if you stay away from him, he'll never catch you ever. And in my opinion, he's not fun to play as or against. I feel like if VE got a reworked involved with a newly added mechanic exclusive to Springtrap and he had an ability to summon phantoms to pressure the survivors, I think he'd be more interesting and less weaker compared to other monsters.
@Z0RGsGlassOfPilk So a PCX Soul Split? All in all honestly Springtrap need to be less annoyinf and actually threaten now, since ventaliation error are getting convert to passive and springtrap potentially get a buff, i can see that happened
@LzeniX Well, both the phantom summoning and PCX's soul split would summon an AI to attack survivors, but that's where the similarities would end. The ability works by having Springtrap a selection pop up to choose which Phantom animatronic to summon with each of them having different ways to affect the survivors when jumpscaring them and also the ability would be longer or shorter depending on which phantom Springtrap summons.
@ That would make it actually pretty good assuming the summon doesn't limited by stamina and having more variety for different situation is just peak, The only problems, Blade is a Terrible Scripter (based on the game description).
@LzeniX True. An ability could be very challenging to code in. But this ability would be very interesting. And about the mechanic I mentioned that VE could be involved with would be a Ventilation mechanic. How it'd work is that every survivor would start with a full ventilation meter and when it's empty, the survivor will get a hyperventilation debuff. The debuff would work the same and can't go away on it's own, but survivors can get rid of it with a maintenance panel. And for VE, it would drain the ventilation meter slowly but the closer Springtrap is to a survivor, the faster the meter will drain.
Nilo should have a passive like exes but instead of sniffing every survivor he sniffs every survivor who stepped in the radiation puddle or any survivors he's hit
The problem i have with the game currently, is absolutely zero survivor progression. That, and the fact that leveling up monsters is so mind numbingly slow and boring. To start, survivors basically have no progression, its a means to an end to play as monster. But since you're going to be playing as survivor 90% of the time, there should be something to grind for. Cosmetics, extra xp for monster, other unlocks, literally anything. My other problem, is monster progression. The leveling in this game is so absolute doodoo, so sleep inducing, that after a certain point you just cant bother with it anymore. Mainly cause after a certain point with a monster, you hit a peak. You learn how to play them to near perfection, and understand them well enough, where theres basically no improvements to be made. And that happens, way, WAY before you hit level 100. So then you're faced with two options, take a break and grind someone else or stop playing, or continue playing this one monster for a ridiculous amount of time in a gameplay loop that isnt fun anymore because theres nothing new. Its gotten to a point where level 100 isnt even a show of skill, its basically screaming out to the world that you have way too much time on your hands, and should probably take a break.
Hot take that some people arent ready for it: Mr. L (Too Late.Exe) skin fits more as Exe skin than Mx skin specially bcs of the body wise both being Lanky and mostly kill animation cuz both grab the player and eat their heads
hot take, vapor is so incredibly easy to survive. If you just book it before a vapor teleports to a spider skull, you can create enough distance to escape. Still super punishing if you get hit lol, but I think that’s like his only value. Even a one shot vapor like the old version wouldn’t make him op
I'd say Vapor can be kinda RNG-y since I used to think like that, and do agree with it when you have distance/time to understand he's coming after you Only for Vapor players to start jumping me out of random corners/doors from teleports or chasing other people and turning to me after 😭
For my take. I think that diamond skins should be the same if not higher quality than ancient skins It takes so much more effort to get a monster to diamond, so I feel that the person who gets the monster to diamond should be rewarded with a better skin Bc it takes so much more effort to spend weeks grinding a monster, instead of just spending coins
Facts. Cool visual effects, unique poses for everyone and not just PCX, cooler sounding remixes of the base themes, and even custom sounds, voice work, or animations would all be amazing for diamond to actually be rewarding. They could do unique banners with custom art of the monsters too
@@lolaqwedont буквально моя первая катка на балди где единственное что я знал о нем это - догоняй ближайшего игрока. Тупо убийство всех игроков Мне даже чел опытный в чате писал. "Бро 1 уровень балди"
as a level 89 Uncle Samsonite main they need to add more ways to get XP for monsters. For example, as Uncle Samsonite, if you land your dance off you get like 50-100 XP and it can change depending on how many people you make dance that is just an idea
I already made a suggestion for baldi to change anti hearing tape into a sort of passive and an ability where you can summon members from the schoolhouse.
They should make MX be able to go to the faker form that makes him more faster,BUT would do less damage and would have other moves in the faker form,making more sense because of the fan game The old MR.Virtual theme is fire,but the new one is good too Also nice video Grace
I got one vita mimic is overpowered (best monster in the game ngl) and I have no idea why people don't complain about it I have written a several paragraph comment before on why I think he's a problem, but i'll shorten it into several concise points -vita mimic's early game is kinda a non-issue for him, considering that attack speed and dealing 25 damage most of the time instead of 15 -when the ball gets rolling with this small push, he can literally kill a survivor in under 5 seconds after initiating a chase, capable of doing more than 50 damage per m1 given proper circumstances -elder ascension is very powerful both in and out of chase (out for its unrivaled stealth, in for its speed boost [as well as stealth but to a lesser degree because the survivor will be more vigilant from chase])
this only works against new or oblivious players. Mimic is so incredibly easy to survive it’s not even funny. Honestly worst monster against SKILLED players right below uncle sam. You can still hear elder ascension moving, so you can out stam him if you just pay attention.
@ you can hear vita mimic w elder ascension coming but only if your hearing is like fucking superman, I was spectating a vita mimic and I could still barely hear his footsteps
@@SwampWater_Syrup The group design barely helps. Most people don't know it exists and run away from each other (and if you're on console and know, you can't tell others that), and his kills still boost him and make the ez win for him inevitable.
imperfect cell from dbz could be really cool and there should be an infection gamemode and they should add a map where you're on a city street also if pcx had a spin dash attack that could be cool too. Additionally, a crucifix item could be really cool, which could slow down or paralyse the monster but you cant move either
2:43 I used the old Rosemary a decent amount of times before the rework and she’s really not even that bad She’s actually pretty good in my opinion just saying. As for the new Rosemary I used her once and that’s pretty much it 🤷♂️ (I fr need to try her again oof)
Baldi actually needs skill if you play him on Pillar Drainage System map, it's just hard to hit a player on those ramps. And no Baldi shouldn't be removed, he just needs a rework. But currently, Baldi is very map dependant and needs you to ambush players if you have a player with common sense, and the only way to move around the map without anyone expecting you is while the ANTI-HEARING TAPE is on.
Actually, (not glazing) overall baldis a GREAT character, and doesn’t take much skill to use, but making him free turns him to being a good character to a MID character
The reason why people say that baldi should't be in the game is maybe because baldi is a parody of the games of terror like ao oni or fnaf,baldi is not meant to be taken seriously,so BALDI IS NOT TERROR CHARACTER.
Nilo should get a hit box and stamina buff. Just had a match where my target was literally touching my nose and it didn’t hit, meanwhile any other character in the game can hit you yards across. Free my gator-puppy.
Fr his stamina is lowkey bad ngl. You have to keep stopping during the chase to regenerate back stamina. Also his hitbox should also be bigger because vapor be hitting me from across the map.
Make it so when u die early you have the ability to become a ghost and just wander around and kinda jumpscare the monster for like a sec but u waste your monster chande by like 1 for example u die and u have 12 monster chance and u become ghost and now u have 11
Inkfell main here, Giving inkfell increased speed would be an awful change. I personally don’t think inkfell needs any changes and his current state makes him such a fun monster to play as. People who complain about him being “bad/underpowered” are people who got him to silver and thought that was good enough. Inkfell is a lot harder to play as than the other monsters, I would argue the hardest to learn. If you actually learn how to play inkfell then you can server wipe consistently!
I agree with you. I saw so much people played once as him and never play after(as an example my friends killed like 1-2 player and after started complaining that this monster is ass)
I'm an Inkfell main and I argue, rarely a server wipe. I main him because he's a monster that requires mind games but just because he requires mind game skills doesn't make him any better or balanced, I've noticed a pattern that most of my matches with him is either a clutch from the timer or a guarantee lose. But it's your opinion anyways
As another inkfell main, I think the only changes he needs are increasing the devil's rage hitbox (thankfully they are adding this) and fixing the issue whenever a portal explodes while using devil's rage and still not hitting anyone
Imo PCX was the most fun before every change he had, idk why theyd make final act happen no matter what during LMS, it would be better if he just had it as a skill like before, but if they want it to activate during LMS make it to where the survivor dies no matter what health the survivor is at. TL:DR - play chance in forsaken.
He was not that great imo. And they obviously made *Final* Act happen during LMS because of its namesake and origin. Not saying it's a good change gameplay wise, but that reason is obvious imo
I’m not trying to do tricks on Baldi‘s meat, but he requires a little bit of skill, sure he might have an insanely amount of stamina or that his abilities are really short, but it comes to where the survivors is trying to dodge you, sometimes you actually have to know where your opponents aren’t going to move or what strategy they are using that’s part of the skill is at. (I think I need to take my pills.)
well if u say baldi requires a but of skill cuz u have to hit ur attacks then mx requires skill since he has endlag with his attacks and abilities and gets "punished"
@@snowy_flakey5404 i dont rly like baldi either (i bought him and played one round and left him for fuwatti) but its cuz of how different his movement is from literally everyone else he doesnt have like MOTION motion he just has short bursts of speed so you really kinda have to "aim" or line up where ur speed burst goes to hit ur target mx (and literally every other monster) is able to just attack while moving at the same pace (except for fuwatti cause of his speedup on m1)
As a baldi's gate 3 main i do agree with the fact that baldi is really easy to play so I've came up with an idea for a rework for him (please note i am not the best at balancing so if you think something is too broken then please let me know how you would fix it) The math ability will now have easier questions if a survivor picks it up during a chase and getting a question right no longer speeds up baldi. Anti hearing tape now lasts much shorter of only 7 seconds, it also only highlights nearby players. His speed up passive now increases much slower naturally and ,as mentioned before, no longer increases when a survivor gets a math question right. New 2nd passive: I hear every door you open. Whenever a survivor: runs out of stamina, completes a objective or opens the door on some maps (the doors on baldi's schoolhouse, oni mansion, hide and seek, etc.) They will be highlighted for 3 seconds (maybe shorter if they are just opening a door)
Took me like 5 hours to get all monsters and yes i am counting to pcx, just get enough skill and youll easily get all of them in like sometime Edit: I was a noob too lol
7:49 The redesigned objectives are fine. But some of them pause your stamina regen while others don't. That's my gripe: either have them all pause your stamina regen or none of them.
Pcx should have a gameplay where it forces the person to decide who to kill later or now, what i like to call eggs in different baskets gameplay where it punishes targetting deeply while it rewards the player for killing some players while saving some for later instead of feast or famine.
Here are a few hot takes for you! 1. If PCX’s “Found You” was a completely different ability (e.g. spin dash), players wouldn’t be complaining _nearly as much_ as they do now. 2. MX is arguably the most balanced monster in the game in terms of general stats, and anyone who complains about his damage literally does not know his counterplay. 3. EXE’s traps should remain if a survivor gets killed by them and only get destroyed if someone breaks it/breaks free from a trap. 4. _Inkfell needs more speed._ 5. Forest King requires _some_ skill to use, but without a doubt Glitching Blitz carries her kit.
@@SixLNii 1. It will become it own ability soon By that i mean automatically TP to closest player and you can't control who you will hit 2. Are you joking? 3. EXE trap can now be place as much as you want to possibly make up for that 4. No, it need better Work on Devil's portal because that's the whole thing about inkfell 5. Forest King is just fun, Two Wall Piercing ability that soften down victim still get looped sometime
@ 1. That just reverts him back to his release state, and everyone complained about him then. :c 2. Nope. He is the easiest man to avoid if you know what you’re doing, it’s quite simple once you know his counterplay. Just jump when you need to and move out of the way of CD (admittedly if he uses it in a tight hallway you’re cooked). 3. It doesn’t really make up for it, but I do see why you think that. 4. The portals were the whole reason he was busted in the first place and why everyone complained about how OP he was (kinda like PCX right now >->) 5. Forest King is fun, but is simply carried by Glitching Blitz rather than her Lurking Facade heads.
Ngl. I have an idea of a 3 ability for Baldi which is "Event". When Baldi uses this ability he will pull out a remote and there will be three events being from Baldi's Basics+, flood, broken ruler and fog. Also anothere one being CU-
@@snowy_flakey5404 I did not just hear you call my sonic schoolhouse parody game boi bland when you play a character that’s designed after a single jumpscare from a 2013 game.
As a console player who's favorite map is schoolhouse. ever since they included MATH into the tasks, i couldn't even bother touch the game. It just takes WAY longer to do anything on the console keyboard + the fact that the keyboard covers the question + you have to pause and put your cursor into the type box (I'm slow af at math, especially under pressure). And Pillar drain is even worse now with the corners, you spend even more time them. And don't even get me started on Dungeon, the Chest change is welcome and doesn't make much of a difference (in time consumption as they where always time consuming), but the Paper tasks are AGONIZING. And the buttons and vents on pillars are ok, but shouldn't pause stamina regen EVER.
as a fogborn main: fogborns biggest weakness is literally fazbears fright and the best ones the forest, pillars and drains. and people who cant use fogborn and think its trash dont know how to use thunder warp or use M1s because he has insane endlag after throwing an M1 which is extremely punishing. i would always hold sprint before using M1. also this idea made me server wipe every time. also they should make it so you can see his glowing eyes and teeth from very far away which makes it even scarier
3:11 i think he meant playing the game and not grinding which considering now naturally dark the maps are, i cant really blame him. if you dont have map memorization then youre just kinda done for
My 1# fav character in PC2 is uncle samsonite bc of his TH-cam series and I genuinely just live the character concept. My 2nd fav monster is MX but come on do I even have to explain? I love how much of a juggernaut he is and he’s not boring at all .
4:36 Oh wow it’s me, I still stand by my take. You can lobby wipe insanely fast if you know how to use the gobblebombs to skip kill animation and snipe people.
to be honest just make vapor do 40-50 dmg and give him better speed or stamina then i actually might start liking him bc a starter character doing 80 dmg and have a spider skull for support is kinda wild
Inkfell’s Devil’ Rage is stupid, not op, just stupid. It can hit you through walls, and basically turns any portal into C4, as there’s no warning given to when a portal will explode. I feel like just having the portals make a bubbling sound right before they explode would make Inkfell far less cheesy.
Doomfist gauntlet should be buffed. Literally, the only tool that can buy time (since Stephano was turned practically useless now), and it doesn't do much. When reading it, it sounds fantastic and can buy you and teammates some time at the expense of it being risky. However, the thing may as well be a little push since it doesn't go far at all. Either increase the push or a short stun. Just something to make it more rewarding.
As an Exe main I feel like he should have a slight speed buff, and a faster stamina buff because the amount of times I have to wait 40 years of my life just to gain all my stamina back is ridiculous
Personally, I got Baldi because not many people seemed to be playing as him, and they felt like a fun character to play as. (They were also one of the only ones that came from a game I am familiar with) I will admit though, some of Baldi's abilities feel a little broken, namely how the anti-hearing tape makes Baldi emit no sound AND gives him xray vision on all players. So, I thought of a possible way to rework that ability. First, let's try and look at the original game for inspiration. Baldi can hear every door you open, and slowly gets faster to the point where stealth becomes a major factor. Staying far away, out of sight, and leading Baldi off your tail becomes key factors in late-game Baldi's Basics. The anti-hearing tape is designed to make Baldi forget where you are, alongside not being able to hear any sounds you make for the duration of the tape. So how can we take inspiration from that. Easy, what if Baldi could passively hear certain sounds, such as doors opening, exhausted players, or certain objectives being completed, similar to how in normal Baldi's Basics, whenever you go into a classroom to collect a notebook, he is headed straight for your location. How do we balance it? Well, what if Baldi's ruler was louder so you can hear it from further away, giving you more reaction time. Last but not least, the anti-hearing tape. What if whenever Baldi uses it, his ruler becomes silent, HOWEVER he can no longer hear the sounds that players would normally make. So the anti-hearing tape becomes a risk / reward system where YOU become silent, but the SURVIVORS become silent as well. If a survivor is being chased by Baldi, they can hit a few corners or even hide in a room if the tape is still active, similar to how you normally would if you were being chased in Baldi's Basics. Sure he is faster than you, but you can still out-maneuver him to get him off your tail.
I just thought of a third ability that could be useful in the late game. What if Baldi could use a dirty chalk eraser to summon Chalkles from BB+ to target the least active player? The way that Chalkles works in BB+ is that some rooms may have an empty blackboard in them, and Chalkles will slowly manifest on the blackboard the longer the player remains in that room. If you are in the room for too long (Around 20 seconds), Chalkles will pop out of the blackboard, locking the door and loudly laughing which attracts Baldi to your location. This will last for around 15 seconds, which is when the door finally unlocks and lets you escape. In Pillar Chase, this could be useful to determine where the last few players are if they are insistent on camping a specific area of the map. Baldi could use his ability, wait five seconds, and whoever the least active player was will get targeted, revealing their location and possibly even snaring them similar to Forest King's ability. If you are in the middle of a chase, you will not get targeted. Maybe the survivors can get warned about Chalkle's appearance slightly beforehand with a cloud of pixelated chalk, so if you are paying attention, you can dodge the snare similar to PCX's "Found You" ability. So it doesn't outright replace the anti-hearing tape ability, but it can be useful once there are only a few survivors remaining. Especially since the anti-hearing tape's rework wouldn't reveal survivor locations, and Baldi's passive wouldn't help if survivors are being too quiet. (Such as hiding in a tent or a closet)
Baldi should have the ability- white out, where MILK spills on the screen of every survivor, and what that STICKY, THICK, MILKY LIQUID does is it blinds for 10 seconds and slows by 50%, balanced, because it's Baldi.
Peak Suggestion
hell yeah
hell yeah
Actually GOOD pc2 suggestion???
now this will make baldi actually require skill
baldi hate is so forced, he's not even used that much by players to even be mad abt
Baldi is underrated
FR💀
baldi shouldnt even be in pc2
he doesnt belong in it
Its not really forced. He just doesnt work well with the game, thats why nobody really uses him
By that logic neither does Samsonite. The devs said themselves that “Comedy” monsters are completely allowed in the game, and BBiEaL is a parody horror.
"nobody gives a fuck about rosemary" while playing vapor
As a Fuwatti main, the only skill you need is a finger that can spam bite, and really good aim. Then you can server-wipe over and over.
as long as u can predict the survivors' movement an land silly rush, ur good
also once a fuwatti catches up the the survivor it's kinda just ggs
Genuine Baldi rework idea
*Character: Baldi*
*Statistics:*
- *Stamina:* INFINITE
- *Damage:* 30-60
- *Sprint Speed:* 75
*Abilities:*
1. *Passive Ability: Rage*
- A meter that slowly fills over time and further increases with each missed question. Once fully filled, it changes Baldi's first and third moves and grants a damage boost from 30 to 60.
2. *Ability 1: MATH!*
- Players must answer 2 math questions. Failing a question causes Baldi to gain speed and fill his Rage Meter while highlighting the player. Correct answers will reduce his Rage slightly.
3. *Ability 2: APPLE FOR ME?!*
- Baldi eats an apple, gaining increased speed and damage (30 to 45). After the effect ends, Baldi's speed is reduced for 30 seconds (from 75 to 70.5).
4. *Ability 3: SCHOOLHOUSE!*
- Summons one of four characters to aid Baldi.
*Summons:*
1. *SWEEP:*
- Sweep announces his presence with "IT'S SWEEPING TIME!" before rushing forward to collect players and bring them to Baldi. This also puts SCHOOLHOUSE on a 30-second cooldown and reduces the lifetime for all other summons.
-Despawns on contact with baldi
2. *BULLY:*
- Place BULLY in a location of your choice. BULLY will steal the most expensive item from your inventory. He must obtain an item from at least five players (dependent on server size). If you don’t have any items, you will be highlighted but gain a speed boost while within his radius.
-Lasts 50 seconds
3. *PRINCIPLE:*
- PRINCIPLE will scan the halls looking for rule-breakers.
- Rule 1: NO CONTRABAND (e.g., Doomfist, Stephano, Flashbang, Weird Mask).
- Rule 2: NO RUNNING IN THE HALLS.
- If you are seen breaking any of these rules, you will be highlighted and taken to a randomly selected detention room for 20 seconds (line of sight in front of him).
-Lasts 40 seconds
4. *PLAYTIME:*
PLAYTIME will roam the halls looking for someone to play with. Once she touches a player, they are forced to play with her.
- They must complete 2 jumps of jump rope. If successful, they earn 20 extra coins and reduce the time with her.
- If they fail, they will be stunned for 3 seconds and highlighted.
- Players can buy scissors (for 5 coins) or find matches with Baldi to cut her rope. This action will highlight the player but grant them a 3-second speed boost.
-lasts 35 seconds
This is actually a really creative rework ✍️
peak rework idea
@snowy_flakey5404 there is more I plan on expanding with rage i just didn't have time due to school
This is actually a pretty good rework idea
I would personally rename “schoolhouse” to “portal”
they should make it so if the killer is wyst everyone becomes a pac man ghost
Good suggestions
@mouseyah
That would be for a robux skin like Streamer Samsonite
Developers should add this for retro wyst
@@Blblbab This!!!
for the retro skin, the pelleter skin or something like that, it should do this, like how the caseoh sam skin makes everyone a cheeseburger
Forest King is overpowered and I have no clue how he’s managed to weave around getting nerfed for this long.
real, when they finally nerfed him a month ago I rejoiced with so much happiness and enjoyed my popcorn as i watched FK mains seethe and cry and cope
and the nerfs are still not enough if they're on PDS
its because nobody plays as TFK (like EXE)
fogborn is unfair, its impossible to not make eye contact because of his good looks
he cannot look that good
fr
Honestly though I love the fact he's calling baldi boring and unskilled when he mains vapor is crazy to be honest
Baldi is underrated
All you have to do with low speed vapor is just taper a few skeletons in and then fade away to teleport with demonic shift the new buff for him is crazy all they did was make him do massive amounts of damage
Never tried baldi yet so i cant agree or disagree
Vapor is kinda hard (if i remember, i didn't use him after his first buff in halloween) But yes, Baldi needs skill and it's very fun to play
Every char in the game is skilfull when compared to baldi
Did everybody just forgets that baldi has that passive where he gets more speed as time goes on he's slow at the start but gets more speed as the round's progress
@JustineMarkregencia yes
Pretty sure everyone harasses baldi because of how bad his early game is.
@@Mace865make sense
Vita needs a buff where everytime he uses the groovin pose in game you can audibly hear "sexyback" playin in the background.
Lets stop discriminating baldi mains shall we?
Fr bro
No
@@Rumor8262 yea
@@skull8062 yes
as a baldi main
yes we deserve each bit of discrimination here baldi is not that hard to play
The fact you can throw fuwatti (if there’s an Ao oni) on double trouble is just funny
PCX is 50/50
50% : Requires Skill
50% : Spamming
As a Silver Baldi and Silver Fogborn i want to address the thing at 1:04 and 1:48
1:04
Yes, Baldi literally Require ZERO SKILL to be play
I always got a Server Wipe or At least a Last Man Standing with Baldi’s
With that said, here is how you play Baldi’s
- Lock onto nearest player
- Out-Stamina them because Baldi have Stable Speed for Some Reason
- Kill
- Rinse repeat until either everyone die or the time up
While also Vomit Ungodly Amount of Notebook everywhere in process, You don’t even have to be careful of when or where to drop these book because it is unlimited (Like EXE Trap) and have a fairly short cooldown and a Hitbox that are Way Larger that it actual appearance and dealing 40 DAMAGE if you did not Awnser it correctly while also Speed up Baldi’s in process, and the ANTI-HEARING TAPE which is Basically a Map-Wide Scanning Ability are pretty Spammable and allow you to Jumped Someone off-guard so easily, If baldi’s want someone dead, he can make sure they are NOT getting anything but a Miserable out of that round, For the more Advanced Tip on Baldi’s it’s basically Target Nearest Player until they die and Block Out A Important or Objective with Notebook to get yourself a Speed Early on since people be glued to the task and that’s it, That’s how you Play Baldi’s, Soam Ability, Targeting, Profit, No Thought Head Empty, All for W+m1 Gameplay
Tldr;Targeting Nearest Player and Spam Abilities
1:48
And for Fogborn, It’s weak if you don’t learn how to Chase People without Foggy Stare since not everytime people will fell for it and those Component Player Screen will be Glued to the Floor the entire time, For whatever, Fogborn is NOT a Weakest for sure, 4 Hit kill with a Speed that can easily stay on Survivor Tail if used correctly and a fairly generous Hitbox too, You just Full Stamina, Thunder Warp, Chase, Profit which can took you a while against component player but they were called component for a reason
2:53
Vapor, Well i will just say it's "combusted" Vapor is literally my first monster when i join this game and i server wipe when it still have 75 Damage, Whose in right mind giving it 80 Damage but i'm not complaining through because the Slim Slap hit harder than MX Stomp is funny
3:11
Yeah it took sometime to unlock stuffs but STILL BETTER THAN PET SIMULATOR 99
Taking only 20~ Hours to unlock every gameplay based thing excluded cosmetics is GENEROUS as HELL for Roblox Standard
Finally a self aware baldi player
@@skull8062
Im completely aware that Baldi’s Suck but it still lowkey funny to Humiliating People with Math
@LzeniX True, im a level 41 Baldi and i can say he doesnt require skill
In addition of it, Half correct for the part that Every Monster does require skill, But It all do not require equal amount of skill, Take example for Baldi's and Inkfell
Also SCREW COLLECTATHON AND STRONG HOLD, PLEASE GO BURN IN THE DEEPEST HELL
Not really a hot take, but a fact: This community is the most ungrateful and childish community on roblox, every slight change or "rework" done to a character makes numerous people cry and complain about how they "gutted" their main, and whenever something isn't done the way the community demands, they'll just start comparing Pc2 to other horror games.
I mean what do u expect if u make a roblox game?
Yea, what Snowy said. It's not surprising that an awkwardly balanced and difficult "asymmetrical game" (1 stronger player/monster vs multiple weaker players with a usual large difficulty for the weaker ones; the only well known and often compared mainstream asymmetrical game is DBD even though they can be way different than it) with internet horror characters that's populated by kids, gamers that rage easily, and Roblox TH-camrs (especially ones like Ragerr whose content is based on calling the game bad and yelling at it) will end up like that. And no, I don't think that PC2 is bad or that all of those demographics are PC2's players. But it can be very janky with balance sometimes as PCX and other monsters have shown, and a LOT of those kinds of people play the game and cover it publicly.
idk why this community complains sm like bro be grateful that this game isn’t balanced like dead by daylight
Holy overexxageration. You can go into 100 different servers and not even find a singular toxic person. Half of this “complaining” is people defending blade in the discord server. Doesn’t really help when the mods dunno how to handle it and the owner made ONE channel to talk in. I’ve seen 200k+ Roblox servers be handled with less mods by simply having more channels. This community is not nearly as bad as people say, in fact PC2 is lucky they got this community over most others lol
@@wicked310you sound like the type of person to see one bad video doomscrolling and say all of humanity needs to end, over half of this community either is respectful/neutral, inactive on other pc2 media but the game, or glazes blade
imo Blade should add a lunge to Springtrap's mechanical slam because right now its use is a bit too situational.
That'd be neat. Why didn't I think of such a simple change for my rework concept?
Just increase its hit box to slightly reach behind you, as the grab range is doodoo
@TheSillyFrog742 Hitbox increase, lunge. It's somewhat the same anyway.
3:11 new player experince does not mean being able to unlock stuf since tf does that have to do with new players joining a game they prob meant how new players just get thrown into the mix with monsters that they dont know how they dont know what to do beside survive and such pc2 does have a bad new player experince since it dont teach u nothing
its not that hard to look up tutorials, also the game is mostly memorizing the maps so u will slowly get the hang of it
@@snowy_flakey5404 oh ur one of those people ehhhh... ima explain this nicely people who dont know if they will stick with a game for a while ore continue playjg will not generaly search stuf up cus it whould be a waste if they happen to not like the game so in general the game teaching stuf to players is better for long term player sustainablility since theyl be informed about in game mechanics without the haste of doing research it will just be better for every game no matter the genre to teach people without outside sources. Olso map knowledge only helps for so long you cant always rely on map knowledge since everyones difrent the playstyles change and them knowing the map will not help that
@@snowy_flakey5404 games should teach you how to actually play the game… in the game lol. you shouldn’t have to look up guides lmao. i think a tutorial would be nice, or maybe even like practice matches where you go up against bots or smth. would be useful for new players and just to mess around with.
@@snowy_flakey5404 I understand your reasoning, but if you must look tutorials OUTSIDE of the actual game, It's not really beginner friendly lol
@@snowy_flakey5404 This is why you were disowned
genuinely surprised that most of your takes aren't here
Again on the forsaken vs pillar chase 2 arguments: they aren’t even the same type of game. Only thing similar is that you play as either monster or survivor and have either kill or survive. But they work differently. In Forsaken, survivors have strong perks and abilities like monsters and aren’t hopeless, they can even kill the monster. You also have a smaller server and easier tasks. In pillar chase 2, it’s supposed to be deeper and less casual. The survivors are first point and are hopeless. Meeting a monster is almost certain death. You gotta be much more cautious. As the monster, you have way more interactive abilities. You also have more playstyles, though this isn’t a fair point since forsaken is not as developed. So incase you skipped the essay, forsaken is more casual and more enjoyable while pillar
chase 2 is deeper and more mechanically complex with more interaction as both monster and survivor. While pillar chase 2 is one versus many, forsaken’s more survive the killer. In conclusion, they both fill in different aspects and comparing them is gonna be unfair. A better comparison will be exe disaster and forsaken.
Agreed
In pc2 it’s more fun to be the monsters but in forsaken its more fun to be the survivor
You didn't mention them both having similar stamina systems, where you can quickly regain and lose it in chases, can use it for jokes, and have to wait some time if it drops to 0 as survivor. I just think it's a thing to bring up when comparing the two since its probably a reason why people do it, and not many other popular asymmetrical games on Roblox have stamina like it.
Also ngl, I wouldn't say Forsaken's tasks are as easier considering how time consuming the generators are if you and/or most of the other players don't really get how to do them. Meanwhile, most Pillar Chase maps have button presses or collecting items with simple minigames. The difficulty changer is the monster pressure itself rather than the objectives
Forsaken is far more complex 😭
2:38 As a springtrap main i can tell you that guy just sucks at the game. When i first got springtrap and played him for the first time i won on TJOC because i was actually hitting my axe throw unlike the ohter guy. Springtrap is honestly a S tier. Hes a A tier when it comes to some maps but Springtrap is a fun enjoyable character. Thats what matters.
Fella, I can tell you as someone who has got EXE to gold and other monsters to silver including Springtrap, Springtrap is the weakest monster in the game. Plus, I only use axe toss when I am confident I can hit them with the ability. Sometimes I hit and sometimes the axe misses or Roblox physics don't work and the axe starts tweaking out. He also still heavily relies on VE, so if you stay away from him, he'll never catch you ever. And in my opinion, he's not fun to play as or against. I feel like if VE got a reworked involved with a newly added mechanic exclusive to Springtrap and he had an ability to summon phantoms to pressure the survivors, I think he'd be more interesting and less weaker compared to other monsters.
@Z0RGsGlassOfPilk
So a PCX Soul Split?
All in all honestly Springtrap need to be less annoyinf and actually threaten now, since ventaliation error are getting convert to passive and springtrap potentially get a buff, i can see that happened
@LzeniX Well, both the phantom summoning and PCX's soul split would summon an AI to attack survivors, but that's where the similarities would end. The ability works by having Springtrap a selection pop up to choose which Phantom animatronic to summon with each of them having different ways to affect the survivors when jumpscaring them and also the ability would be longer or shorter depending on which phantom Springtrap summons.
@
That would make it actually pretty good assuming the summon doesn't limited by stamina and having more variety for different situation is just peak,
The only problems, Blade is a Terrible Scripter (based on the game description).
@LzeniX True. An ability could be very challenging to code in. But this ability would be very interesting. And about the mechanic I mentioned that VE could be involved with would be a Ventilation mechanic. How it'd work is that every survivor would start with a full ventilation meter and when it's empty, the survivor will get a hyperventilation debuff. The debuff would work the same and can't go away on it's own, but survivors can get rid of it with a maintenance panel. And for VE, it would drain the ventilation meter slowly but the closer Springtrap is to a survivor, the faster the meter will drain.
Hot take:
The devs will never drop the uncle samsonite rework.
It has been reworked fy mean
@lucastheodoro4188 i meant the doors showing where they will bring you rework
@Frank-winI mean what About the hide and seek map
@Therealfogborn
When you go to your domain.
You will be able to see where you will go.
The doors getting numberd .
Im talking about that rework.
@ ik but that was in the hide and seek map
Nilo should have a passive like exes but instead of sniffing every survivor he sniffs every survivor who stepped in the radiation puddle or any survivors he's hit
As a nilo main he just needs like 55 stamina or he regenerates stamina faster.
There is no way this mf is saying Baldi requires no skill as a Vapor main when his whole play style revolves around planning for late game
What
@@snowy_flakey5404 i love how people will hate on vapor, like thanks for telling me you're ass at stamina management
People who hate vapor are morons who don't know how to manage their stamina 😭
@ or they're a poor mobile player that struggles to break a spider-skull while running backwards simultaneously 💔
@@HockeyM.M. it's not too hard to do tbh. Just takes a bit to get used to
The problem i have with the game currently, is absolutely zero survivor progression. That, and the fact that leveling up monsters is so mind numbingly slow and boring. To start, survivors basically have no progression, its a means to an end to play as monster. But since you're going to be playing as survivor 90% of the time, there should be something to grind for. Cosmetics, extra xp for monster, other unlocks, literally anything. My other problem, is monster progression. The leveling in this game is so absolute doodoo, so sleep inducing, that after a certain point you just cant bother with it anymore. Mainly cause after a certain point with a monster, you hit a peak. You learn how to play them to near perfection, and understand them well enough, where theres basically no improvements to be made. And that happens, way, WAY before you hit level 100. So then you're faced with two options, take a break and grind someone else or stop playing, or continue playing this one monster for a ridiculous amount of time in a gameplay loop that isnt fun anymore because theres nothing new. Its gotten to a point where level 100 isnt even a show of skill, its basically screaming out to the world that you have way too much time on your hands, and should probably take a break.
2:06 it looks like some people couldn’t outrun the monster with the MOST PUNISHING end lag after attacking.
Hot take that some people arent ready for it: Mr. L (Too Late.Exe) skin fits more as Exe skin than Mx skin specially bcs of the body wise both being Lanky and mostly kill animation cuz both grab the player and eat their heads
✍️✍️✍️
1:39 is real dog shi-, PC2 make a VERY COOL Design Monster/Killer, Meanwhile forsaken still has Block Torso Killer
hot take, vapor is so incredibly easy to survive. If you just book it before a vapor teleports to a spider skull, you can create enough distance to escape. Still super punishing if you get hit lol, but I think that’s like his only value. Even a one shot vapor like the old version wouldn’t make him op
I'd say Vapor can be kinda RNG-y since I used to think like that, and do agree with it when you have distance/time to understand he's coming after you
Only for Vapor players to start jumping me out of random corners/doors from teleports or chasing other people and turning to me after 😭
That his true he is easy to avoid and dodge but very punishing
For my take. I think that diamond skins should be the same if not higher quality than ancient skins
It takes so much more effort to get a monster to diamond, so I feel that the person who gets the monster to diamond should be rewarded with a better skin
Bc it takes so much more effort to spend weeks grinding a monster, instead of just spending coins
Facts. Cool visual effects, unique poses for everyone and not just PCX, cooler sounding remixes of the base themes, and even custom sounds, voice work, or animations would all be amazing for diamond to actually be rewarding. They could do unique banners with custom art of the monsters too
hot take: every monster can be very OP. you just have to be skilled enough with them to reach that.
Except Baldi's.
True, even past rosemary could be OP if used well
@LzeniXdude why baldi
@TheSillyFrog742 yep! ive met some!
@@lolaqwedont буквально моя первая катка на балди где единственное что я знал о нем это - догоняй ближайшего игрока.
Тупо убийство всех игроков
Мне даже чел опытный в чате писал. "Бро 1 уровень балди"
as a level 89 Uncle Samsonite main they need to add more ways to get XP for monsters. For example, as Uncle Samsonite, if you land your dance off you get like 50-100 XP and it can change depending on how many people you make dance that is just an idea
My guy a level 100 MX is basically unstoppable
Ao Onis lucious curves will always make me main it
I already made a suggestion for baldi to change anti hearing tape into a sort of passive and an ability where you can summon members from the schoolhouse.
They should make MX be able to go to the faker form that makes him more faster,BUT would do less damage and would have other moves in the faker form,making more sense because of the fan game
The old MR.Virtual theme is fire,but the new one is good too
Also nice video Grace
I got one
vita mimic is overpowered (best monster in the game ngl) and I have no idea why people don't complain about it
I have written a several paragraph comment before on why I think he's a problem, but i'll shorten it into several concise points
-vita mimic's early game is kinda a non-issue for him, considering that attack speed and dealing 25 damage most of the time instead of 15
-when the ball gets rolling with this small push, he can literally kill a survivor in under 5 seconds after initiating a chase, capable of doing more than 50 damage per m1 given proper circumstances
-elder ascension is very powerful both in and out of chase (out for its unrivaled stealth, in for its speed boost [as well as stealth but to a lesser degree because the survivor will be more vigilant from chase])
I think if players actually grouped together Vita Mimic would be a lot easier to deal with. But Elder and this damage late game is pretty busted.
this only works against new or oblivious players. Mimic is so incredibly easy to survive it’s not even funny. Honestly worst monster against SKILLED players right below uncle sam. You can still hear elder ascension moving, so you can out stam him if you just pay attention.
@ you can hear vita mimic w elder ascension coming but only if your hearing is like fucking superman, I was spectating a vita mimic and I could still barely hear his footsteps
@@SwampWater_Syrup The group design barely helps. Most people don't know it exists and run away from each other (and if you're on console and know, you can't tell others that), and his kills still boost him and make the ez win for him inevitable.
@ That's why I said IF. I know nobody does that.
I'm going to be real with this, I only watched your video cuz your avatar is Miss Grace, and I was a little "Freaky" in that moment.
🗿
6:06 Uncle Samsonite you say? You'll never guess what monster I've diamonded..
imperfect cell from dbz could be really cool and there should be an infection gamemode and they should add a map where you're on a city street also if pcx had a spin dash attack that could be cool too. Additionally, a crucifix item could be really cool, which could slow down or paralyse the monster but you cant move either
2:43 I used the old Rosemary a decent amount of times before the rework and she’s really not even that bad
She’s actually pretty good in my opinion just saying. As for the new Rosemary I used her once and that’s pretty much it 🤷♂️ (I fr need to try her again oof)
Baldi actually needs skill if you play him on Pillar Drainage System map, it's just hard to hit a player on those ramps. And no Baldi shouldn't be removed, he just needs a rework. But currently, Baldi is very map dependant and needs you to ambush players if you have a player with common sense, and the only way to move around the map without anyone expecting you is while the ANTI-HEARING TAPE is on.
Yes he just needs a rework but saying delete him feels right
1:15 OMG IT ME!!!!! :D
2:28 i really wanna see this cuz i know its gonna be a shitshow lol
Burn trap got that oversized cartoony ass crowbar.
Actually, (not glazing) overall baldis a GREAT character, and doesn’t take much skill to use, but making him free turns him to being a good character to a MID character
The reason why people say that baldi should't be in the game is maybe because baldi is a parody of the games of terror like ao oni or fnaf,baldi is not meant to be taken seriously,so BALDI IS NOT TERROR CHARACTER.
5:44 bro has never played more than 2 matches with fogborn 😭😭😭
The PFP my dude has for his channel is a FPE Character, So ofc he has Baldi is the worst monster 💀🙏
Fr☠️. Crazy that FPE is inspired by Baldi
stupid or dumb
Both @@waterawesome
He's onto something.
I agree, its crazy how the fanbase is trying so hard to make FPE alive but its slowly dying or FPE is dead already, like just let it go already 🙏😭
5:31 Ty for that advice because I don't have friend to play pc2
Nilo should get a hit box and stamina buff. Just had a match where my target was literally touching my nose and it didn’t hit, meanwhile any other character in the game can hit you yards across.
Free my gator-puppy.
Fr his stamina is lowkey bad ngl. You have to keep stopping during the chase to regenerate back stamina. Also his hitbox should also be bigger because vapor be hitting me from across the map.
brother baldi's good what are you talking about 😭
spingtrap has a good theme, you have time to hear it. (sry im biased bc im a springtrap main)
Make it so when u die early you have the ability to become a ghost and just wander around and kinda jumpscare the monster for like a sec but u waste your monster chande by like 1 for example u die and u have 12 monster chance and u become ghost and now u have 11
3:21 a couple of hours to get a monster who you don’t even know is good or bad
There should be (in double trouble) more Monsters combinations!! As example like Ao Oni and Fuwatti (where you can throw fuwatti as ao oni),
Heres mine:
For the yellow rabbit skin for springtrap, instead of saying "i always come back" for his intro, it should say "symmetry my friend".
W
Think that'd need to be an ancient to have his movie voice and a movie quote since his audio is from the games, not custom voice acting
@@gizmoray721 well pcx ultimate has custom chase music
snowy_flakey: "Baldi is no-skill!"
Also snowy_flakey on latest tier list video: (messes up playing him and rates him D-tier)
I think Vapor's orb should be placeable by vapor, like, i hate that it can randomly be re placed and waste demonic shift.
Nilo technically just needs a damage buff and he’s good
Still good either way.
Yea why dont we make him deal 50 dmg make him lore accurate👍
i whole heartedly agree with baldie being boring but hes a huge staple in horror game history so his spot is expected just make him less boring
I want whatever this guy's on its clearly good quality
Inkfell main here,
Giving inkfell increased speed would be an awful change. I personally don’t think inkfell needs any changes and his current state makes him such a fun monster to play as. People who complain about him being “bad/underpowered” are people who got him to silver and thought that was good enough. Inkfell is a lot harder to play as than the other monsters, I would argue the hardest to learn. If you actually learn how to play inkfell then you can server wipe consistently!
I agree with you. I saw so much people played once as him and never play after(as an example my friends killed like 1-2 player and after started complaining that this monster is ass)
In my HUMBLE opinion he should add time like nilo with his portals but like 2 seconds
I'm an Inkfell main and I argue, rarely a server wipe.
I main him because he's a monster that requires mind games but just because he requires mind game skills doesn't make him any better or balanced, I've noticed a pattern that most of my matches with him is either a clutch from the timer or a guarantee lose.
But it's your opinion anyways
Even tho i kinda agree with you(as a main inkfell LV 70) i still kinda think he needs atleast 1-2 Sprint speed buff
As another inkfell main, I think the only changes he needs are increasing the devil's rage hitbox (thankfully they are adding this) and fixing the issue whenever a portal explodes while using devil's rage and still not hitting anyone
Niloticus and Inkfell is one of the best combos in the game for double trouble, change my mind
Nilo and Exe
as a springtrap main whos about to gold him, i think his new rework of completely removing vent error is actually pretty fine.
the vapor glazing is crazy 😭😭😭
Idc if Baldie if skilled or under skilled, he’s underrated and that’s why I like him
5:16 His passive is so dumb because Nilo himself makes a shitton of noise making the heartbeats hard to hear. They need to tone down his sound effects
Fr, his loud ass feet will scare the survivor before you can even reach them and his stamina needs to be a little bit higher
At least forsaken devs know how to make a "found you" ability.
Imo PCX was the most fun before every change he had, idk why theyd make final act happen no matter what during LMS, it would be better if he just had it as a skill like before, but if they want it to activate during LMS make it to where the survivor dies no matter what health the survivor is at.
TL:DR - play chance in forsaken.
I agree with the tldr. Forsaken > pc2 🙌
@@runningoutofnames3CS in the state pc2 is in currently absolutely😭🙏
@@Mement0MoRi- blade needs to lock in cuz for the past week or two I’ve been seeing forsaken having a lot more players than pc2 now 😭
Playing against him was not fun
He was not that great imo. And they obviously made *Final* Act happen during LMS because of its namesake and origin. Not saying it's a good change gameplay wise, but that reason is obvious imo
I’m not trying to do tricks on Baldi‘s meat, but he requires a little bit of skill, sure he might have an insanely amount of stamina or that his abilities are really short, but it comes to where the survivors is trying to dodge you, sometimes you actually have to know where your opponents aren’t going to move or what strategy they are using that’s part of the skill is at. (I think I need to take my pills.)
well if u say baldi requires a but of skill cuz u have to hit ur attacks then mx requires skill since he has endlag with his attacks and abilities and gets "punished"
@@snowy_flakey5404 i dont rly like baldi either (i bought him and played one round and left him for fuwatti) but its cuz of how different his movement is from literally everyone else
he doesnt have like MOTION motion he just has short bursts of speed so you really kinda have to "aim" or line up where ur speed burst goes to hit ur target
mx (and literally every other monster) is able to just attack while moving at the same pace (except for fuwatti cause of his speedup on m1)
As a baldi's gate 3 main i do agree with the fact that baldi is really easy to play so I've came up with an idea for a rework for him (please note i am not the best at balancing so if you think something is too broken then please let me know how you would fix it)
The math ability will now have easier questions if a survivor picks it up during a chase and getting a question right no longer speeds up baldi.
Anti hearing tape now lasts much shorter of only 7 seconds, it also only highlights nearby players.
His speed up passive now increases much slower naturally and ,as mentioned before, no longer increases when a survivor gets a math question right.
New 2nd passive: I hear every door you open.
Whenever a survivor: runs out of stamina, completes a objective or opens the door on some maps (the doors on baldi's schoolhouse, oni mansion, hide and seek, etc.) They will be highlighted for 3 seconds (maybe shorter if they are just opening a door)
Its funny that some killers have weapons but baldi has a ruler, bet theyre gonna make a kill animation of an ass whoopin for baldi 😭
real
2:50 Menawhile me with rosemary 100:
I think EXE has one of the best passives in da game (just an opinion)
You are totally right
true
uncle samsonite is gambling like it is so fun when you hit the jackpot
Took me like 5 hours to get all monsters and yes i am counting to pcx, just get enough skill and youll easily get all of them in like sometime
Edit: I was a noob too lol
1:44 He's VERY strong, this person just doesn't know how to use Fogborn.
7:49 The redesigned objectives are fine. But some of them pause your stamina regen while others don't. That's my gripe: either have them all pause your stamina regen or none of them.
6:05 I looped a level 100 Samsonite for 2 minutes in hide and seek lol.
Pcx should have a gameplay where it forces the person to decide who to kill later or now, what i like to call eggs in different baskets gameplay where it punishes targetting deeply while it rewards the player for killing some players while saving some for later instead of feast or famine.
Here are a few hot takes for you!
1. If PCX’s “Found You” was a completely different ability (e.g. spin dash), players wouldn’t be complaining _nearly as much_ as they do now.
2. MX is arguably the most balanced monster in the game in terms of general stats, and anyone who complains about his damage literally does not know his counterplay.
3. EXE’s traps should remain if a survivor gets killed by them and only get destroyed if someone breaks it/breaks free from a trap.
4. _Inkfell needs more speed._
5. Forest King requires _some_ skill to use, but without a doubt Glitching Blitz carries her kit.
@@SixLNii
1. It will become it own ability soon
By that i mean automatically TP to closest player and you can't control who you will hit
2. Are you joking?
3. EXE trap can now be place as much as you want to possibly make up for that
4. No, it need better Work on Devil's portal because that's the whole thing about inkfell
5. Forest King is just fun, Two Wall Piercing ability that soften down victim still get looped sometime
@
1. That just reverts him back to his release state, and everyone complained about him then. :c
2. Nope. He is the easiest man to avoid if you know what you’re doing, it’s quite simple once you know his counterplay. Just jump when you need to and move out of the way of CD (admittedly if he uses it in a tight hallway you’re cooked).
3. It doesn’t really make up for it, but I do see why you think that.
4. The portals were the whole reason he was busted in the first place and why everyone complained about how OP he was (kinda like PCX right now >->)
5. Forest King is fun, but is simply carried by Glitching Blitz rather than her Lurking Facade heads.
I have a friend that easily server wipes with inkfell, that's enough to convince me to not think they need too buff inkfell
Ngl. I have an idea of a 3 ability for Baldi which is "Event".
When Baldi uses this ability he will pull out a remote and there will be three events being from Baldi's Basics+, flood, broken ruler and fog. Also anothere one being CU-
Bro anything would work for baldi he is so bland
@@snowy_flakey5404wdym so bland
@@snowy_flakey5404 I did not just hear you call my sonic schoolhouse parody game boi bland when you play a character that’s designed after a single jumpscare from a 2013 game.
As a console player who's favorite map is schoolhouse. ever since they included MATH into the tasks, i couldn't even bother touch the game. It just takes WAY longer to do anything on the console keyboard + the fact that the keyboard covers the question + you have to pause and put your cursor into the type box (I'm slow af at math, especially under pressure). And Pillar drain is even worse now with the corners, you spend even more time them. And don't even get me started on Dungeon, the Chest change is welcome and doesn't make much of a difference (in time consumption as they where always time consuming), but the Paper tasks are AGONIZING. And the buttons and vents on pillars are ok, but shouldn't pause stamina regen EVER.
My hot take is that upgrades like runner, greddy and flimsy, does’nt need a debuff for the player
As a MX main (which likely invalidates my opinion), I have quite a bunch of fun with him tbh. Like, playing as and going against.
last man standing should give you more stamina
Yea and it should not reveal you to the killer for that long either
as a fogborn main: fogborns biggest weakness is literally fazbears fright and the best ones the forest, pillars and drains. and people who cant use fogborn and think its trash dont know how to use thunder warp or use M1s because he has insane endlag after throwing an M1 which is extremely punishing. i would always hold sprint before using M1. also this idea made me server wipe every time. also they should make it so you can see his glowing eyes and teeth from very far away which makes it even scarier
3:11
i think he meant playing the game and not grinding which considering now naturally dark the maps are, i cant really blame him.
if you dont have map memorization then youre just kinda done for
My 1# fav character in PC2 is uncle samsonite bc of his TH-cam series and I genuinely just live the character concept. My 2nd fav monster is MX but come on do I even have to explain? I love how much of a juggernaut he is and he’s not boring at all
.
4:36 Oh wow it’s me, I still stand by my take. You can lobby wipe insanely fast if you know how to use the gobblebombs to skip kill animation and snipe people.
to be honest just make vapor do 40-50 dmg and give him better speed or stamina then i actually might start liking him bc a starter character doing 80 dmg and have a spider skull for support is kinda wild
Inkfell’s Devil’ Rage is stupid, not op, just stupid. It can hit you through walls, and basically turns any portal into C4, as there’s no warning given to when a portal will explode. I feel like just having the portals make a bubbling sound right before they explode would make Inkfell far less cheesy.
I don't know why people say M X is boring For me it's kind of fun to use some different tricks on people in the game
Doomfist gauntlet should be buffed. Literally, the only tool that can buy time (since Stephano was turned practically useless now), and it doesn't do much. When reading it, it sounds fantastic and can buy you and teammates some time at the expense of it being risky. However, the thing may as well be a little push since it doesn't go far at all. Either increase the push or a short stun. Just something to make it more rewarding.
My take: I think that whenever a new monster comes out. There should also be a new upgrade/survivor item to balance things out
As an Exe main I feel like he should have a slight speed buff, and a faster stamina buff because the amount of times I have to wait 40 years of my life just to gain all my stamina back is ridiculous
Hot take or more of a prayer PLEASE buff Fogborns hit box blade they be in the green and they still don’t take damage like wtf 🙏😭
Personally, I got Baldi because not many people seemed to be playing as him, and they felt like a fun character to play as. (They were also one of the only ones that came from a game I am familiar with)
I will admit though, some of Baldi's abilities feel a little broken, namely how the anti-hearing tape makes Baldi emit no sound AND gives him xray vision on all players. So, I thought of a possible way to rework that ability.
First, let's try and look at the original game for inspiration. Baldi can hear every door you open, and slowly gets faster to the point where stealth becomes a major factor. Staying far away, out of sight, and leading Baldi off your tail becomes key factors in late-game Baldi's Basics. The anti-hearing tape is designed to make Baldi forget where you are, alongside not being able to hear any sounds you make for the duration of the tape. So how can we take inspiration from that.
Easy, what if Baldi could passively hear certain sounds, such as doors opening, exhausted players, or certain objectives being completed, similar to how in normal Baldi's Basics, whenever you go into a classroom to collect a notebook, he is headed straight for your location. How do we balance it? Well, what if Baldi's ruler was louder so you can hear it from further away, giving you more reaction time.
Last but not least, the anti-hearing tape. What if whenever Baldi uses it, his ruler becomes silent, HOWEVER he can no longer hear the sounds that players would normally make. So the anti-hearing tape becomes a risk / reward system where YOU become silent, but the SURVIVORS become silent as well.
If a survivor is being chased by Baldi, they can hit a few corners or even hide in a room if the tape is still active, similar to how you normally would if you were being chased in Baldi's Basics. Sure he is faster than you, but you can still out-maneuver him to get him off your tail.
I just thought of a third ability that could be useful in the late game. What if Baldi could use a dirty chalk eraser to summon Chalkles from BB+ to target the least active player?
The way that Chalkles works in BB+ is that some rooms may have an empty blackboard in them, and Chalkles will slowly manifest on the blackboard the longer the player remains in that room. If you are in the room for too long (Around 20 seconds), Chalkles will pop out of the blackboard, locking the door and loudly laughing which attracts Baldi to your location. This will last for around 15 seconds, which is when the door finally unlocks and lets you escape.
In Pillar Chase, this could be useful to determine where the last few players are if they are insistent on camping a specific area of the map. Baldi could use his ability, wait five seconds, and whoever the least active player was will get targeted, revealing their location and possibly even snaring them similar to Forest King's ability. If you are in the middle of a chase, you will not get targeted. Maybe the survivors can get warned about Chalkle's appearance slightly beforehand with a cloud of pixelated chalk, so if you are paying attention, you can dodge the snare similar to PCX's "Found You" ability.
So it doesn't outright replace the anti-hearing tape ability, but it can be useful once there are only a few survivors remaining. Especially since the anti-hearing tape's rework wouldn't reveal survivor locations, and Baldi's passive wouldn't help if survivors are being too quiet. (Such as hiding in a tent or a closet)