As Someone who loves Beam and has way too many hours spent in it, i found drift with sport or standard tires is best to get abit more feel for what things are doing. yes the standard tunes are Garbage they also use a REALLY OLD tire called the drift tire and i find it REALLY hinders the experience but it can be fixed in the tuning menu and changing out the tyres
I personally love driving in beamng, but removing power steering is a must have really for me. That's what makes force feedback more responsive and alive.
@@unrenownedc i mean you still can drive with power steering on, but in enviroment with limited perception like simrig, if you don't have motion rig, bass shakers, wind simulators etc steering wheel is usually only thing that let you feel road and your car. For me personally it's too light with power steering, but I bet that in future updates, when BeamNG will get new tires, that's when it should feel better.
Customization absolutely makes the handling of a car. It's my personal favorite thing to do in BeamNG, but there's only a couple of cars that I haven't been able to drift... the pigeon, wigeon, soliad, and the stambecco, rest I've drifted.
One problem I had with beamng is that it didn't always countersteer fast enough, even on DD, but after bumping up the force feedback, it works a lot better now, so now I'm a fair bit more confident than before. Also, street drift bx is hella smooth, unlike the pro drift bx, which will have your ffb peak when going full lock in a drift for some dumb reason I want the devs to fix
@@omerbayraktar1953 nope, alignment is fucked. I played around with the setup and i made it driftable, it's just angle kit that is literally shit. Btw the tires rubbing isn't simulated
Ngl I just came across this channel and I have to say, after watching a couple videos, that this form of content is so much better than your main channel, I would actually watch more of this stuff. It’s probably because of the editing style not being so in my face, but this is much better imo.
in beam i usually try to drift with a bx. it is very hard and when you fuck up even a little your car gets destroyed, but when you do get it right it's really rewarding and that's what i love about it
I think at one point the devs mentioned the car setups are done for controller users, but given how bad they tend to be they probably shouldn't. The bigger issue is any setup change you make you have to save the car as a different configuration, which inflates the already inflated configuration lists.
something to consider to improve the tire physics: tire wear and thermals redux, it works on every car and really improves the way the grip is simulated
Beam: Car is dead after being on limiter for 30 seconds Real Life: 350z is woken up once a month to go spend the weekend on limiter and runs flawlessly
Beaming (BeamNG) is the best and only car simulator. So versatile, surprisingly lightweight, accurate. Why bother with other games. Give this one all the help it needs!
Assetto's tyre and suspension physics just feel right. If i casually want to fuck about with cars I'll play Beam, but for anything that's competitive/needs precision, AC is the go-to
Sadly Asseto Corsa isn't in active development. BeamnNG has many many many features to come, and the tire model is just a *simple* coding change. Asking nicely and giving useful feedback to the developers is how it can be fixed.
beamng is great but their configs are horrible, and if you build a car you have to do the alignment yourself before you drive it or its gonna be terrible. quite literally open up the debug tool that shows the live alignment specs of the car, park it on a flat surface and tune it. i even sometimes roll the car around and park it again to double check. You can go drifting, rallying, racing, rock crawling just fine in beamng if you actually set the car up right, its not gonna be easy but its not bad in any way at all.
The one big thing for me is changing the gas pedal curve, setting it at 1.2 or something gives it a J-shaped curve. This is more accurate for simulating real throttlebody movement and sorts the snappy overrotation ive fought. Another thing is i play around with the Drivers G-force multiplier, it goes up to 20% but can be increased more if its changed in the inputmaps file for your wheel.
I generally find just getting the drift steering (for the angle) is the biggest thing you can do to any beam car to make it way more drift-able. Then tune to your preference from there.
finally someone who doesn't blindly glorify the game, while still mention the things it excells at. the game's really fun, but I'm quite tired of people trying to prove that it's categorically the best driving sim with the best driving physics.
for real, beam simulates a lot, but not much well i don't think. i came here expecting to see someone on controller but hoped to learn something, and it's actually a neat and realistic take on the game. not just some kid who's never driven a car saying it's best game because cars crash in entertaining ways
that’s the most realistic you can get, nothing wrong with that 99.99% of us aren’t ever going to get to drive a high horsepower v8 mega grip drift car so drifting shitboxes is very fun
To me it looks like you have the "drift tires" equipped. Personally I can get a lot more feedback from the sport tires or even standard tires, depending on the power you have.
I think how good the FFB is in Beam depends a lot on framerate. Whenever I'm not getting 60 FPS, it’s basically worse than useless. When it's running well, it's one of my favorite games to drift in.
yeah its best at 120 found that the hard way after a year of trying to drift in beam ng and it literally says that 60 minimum in the ffb settings something like 60
car setup is really important, but i personally love drifting the stock 200bx in the turbo version. Both with wheel and controller, it's a bit hard but more than totally possible. As i said though you need to know what to touch on the setup
Beamng is currently lacking tyre thermals, even though it is actually coming sooner than we think, but still i feel like many people mistake beamngs handling by comparing it to arcade games while not having ever tried driving in real life. One good beamng yt called CarMighty actually tried drifting irl after years of drifting and driving in beamng and his conclusion confirmed that beamngs simulation was actually pretty accurate and realistic and he was able to use the skills he had earnt in beam in real life
most of what you said is only half true. carmighty didn't show that it was pretty accurate, he showed that it was accurate-ish. it still doesn't compare to learning to drift in assetto corsa or any other games. not to mention, that he sim races and enjoys racing in general, which makes it easier for him. also, having driven in real life, beamng isn't really that realistic, at least it doesn't excell at it. it's realistic enough to be called a driving sim, just not realistic enough to be called a good driving sim. I'm not saying it's not fun, but it just really isn't that good of a sim to learn any sort of racing on, especially comparing it to iracing or assetto.
@@joinz8544 True! Carmighty has lots of sim racing experience and he recalled that beamng represents drifting accurately but not perfectly enough. Beamng has the ability to accurately represent vehicle physics when it comes to suspension, deformation, engine functioning... but still it hasn't fully worked on more racing focused aspects probably due to the fact that it covers many other branches as well and it's not solely dedicated to racing. So yeah beamng might not be the BEST option to learn realistic drifting or racing just YET.... still it is wayyyy better than any arcade crap like forza and others
@@joinz8544 assetto and iracing its shit compared to beamng, I have driven high powered tuned cars and from this 3 games beamng gives me more detalis and feels much better, If you drove a new souless car, that doest count as driving you never feel something from those cars. Try a 90s car without abs, tc, and a big turbo and then comment.
@@David55-02, I wouldn't call a 250hp subaru soulless, but ok. you, on the other hand, drive an audi a3. or you might even not, since what you just said is such a stupid thing. anyone who's driven in real life can tell you, that beamng doesn't even compare driving physics wise.
My dude try the new pro drift BX, I found it far easier than any other car. No worry about dropping out of the power band with that V8, proper suspension setup (the geometry is an exact copy of real S13 geometry), tons of angle.
I’m on a Logitech g923, been using it for almost 3 years on beam and the drifting is my favourite of any game I’ve played and drifted in, on a wheel. I use 330% ffb and no power steering and it feels amazing, responds great too
I don't know why ppl say it's impossible or too hard to drift in BeamNG, you can drift perfectly fine on any controller, wheel, mouse, keyboard, joypad ... I think ppl are just used to "drift mods" that are made for easy drifts. The only problem i have with BeamNG is that my 2gb gpu can't handle it 😂
After drifting in real life, and real racing sims for 10 years, BeamNG just doesn't feel totally right. Even in purpose-built drift cars made for easy drifts. Same with trying to hotlap a car around a circuit. Lots of work still to be done on the tyre models.
I recently saw a Roblox BeamNG ripoff called Quartz's chassis testing and I gotta say, for a game that actually runs on my laptop (unlike Beam which since it's PBR update I couldn't run it smoothly even though I have still played it for a lot of hours since) it's very fun and realistic although it lacks a cool map to use the cars on, and it lacks car tuning and variety overall. Still, if you're one of the people who wants to play Beam, but can't, try that, you'll like it!
@The_One_Over_There there used to be a time when the BeamNG official cars had perfect force feedback, but the Automation imports didn't. Then the Beam cars had less feedback but the Automation imports had usable feedback. Now it's all gone
i have the cammus C5 and it did not come with a clutch pedal i have been strugling so damn hard learning to drift this looks so good dude goos luck with your channel @tsrb+
Some decent drift setups www.beamng.com/resources/omnoms-drift-configurations.26737/
As Someone who loves Beam and has way too many hours spent in it, i found drift with sport or standard tires is best to get abit more feel for what things are doing. yes the standard tunes are Garbage they also use a REALLY OLD tire called the drift tire and i find it REALLY hinders the experience but it can be fixed in the tuning menu and changing out the tyres
I personally love driving in beamng, but removing power steering is a must have really for me. That's what makes force feedback more responsive and alive.
facts
same
that defeats the main realism aspect, everything is supposed to function like an actual car. for older cars sure, or have it in the config menu.
@@unrenownedc i mean you still can drive with power steering on, but in enviroment with limited perception like simrig, if you don't have motion rig, bass shakers, wind simulators etc steering wheel is usually only thing that let you feel road and your car. For me personally it's too light with power steering, but I bet that in future updates, when BeamNG will get new tires, that's when it should feel better.
@@_skrzypo True. Honestly it should be an option in the config menu
Customization absolutely makes the handling of a car. It's my personal favorite thing to do in BeamNG, but there's only a couple of cars that I haven't been able to drift... the pigeon, wigeon, soliad, and the stambecco, rest I've drifted.
In my opinion both the soliad wendover and lansdale are okay to drift with the RWD transfer case because of their medium-long wheelbase
The Stambecco is impossible to drift without mods imo, the vanilla engines just don't provide enough power to get the tires to let go.
Soliad is hard for me because i can never get enough front grip with max offset
Yup.... if you dont setup a car on beamng you cant suit it up to you.
One problem I had with beamng is that it didn't always countersteer fast enough, even on DD, but after bumping up the force feedback, it works a lot better now, so now I'm a fair bit more confident than before. Also, street drift bx is hella smooth, unlike the pro drift bx, which will have your ffb peak when going full lock in a drift for some dumb reason I want the devs to fix
Caster angle plays a big role in this. if you want quicker self steer, just crank it over to the right.
@@-aid4084 this, you just max the caster out and every car will self steer perfectly
I guess in pro drift version tire scrubs to the inner fender thats why it becomes heavy near full lock
@@omerbayraktar1953 nope, alignment is fucked. I played around with the setup and i made it driftable, it's just angle kit that is literally shit. Btw the tires rubbing isn't simulated
@@scottex. you may be right, i never use drift setups on beam i always drift stock road cars feels almost real and pretty easy.
Ngl I just came across this channel and I have to say, after watching a couple videos, that this form of content is so much better than your main channel, I would actually watch more of this stuff. It’s probably because of the editing style not being so in my face, but this is much better imo.
This map is i guess Tsukuba fruit lines, one of the best maps in touge hands down!
I recommend swapping from drift tires to sport tires or standard tires, it makes a world of difference for handling
Yep I was about to say that as well! haha the drift tires are just too icy..
in beam i usually try to drift with a bx. it is very hard and when you fuck up even a little your car gets destroyed, but when you do get it right it's really rewarding and that's what i love about it
I think at one point the devs mentioned the car setups are done for controller users, but given how bad they tend to be they probably shouldn't. The bigger issue is any setup change you make you have to save the car as a different configuration, which inflates the already inflated configuration lists.
something to consider to improve the tire physics: tire wear and thermals redux, it works on every car and really improves the way the grip is simulated
Once beam has accurate tires like wear and temp it will be the best driving sim imo
Beam: Car is dead after being on limiter for 30 seconds
Real Life: 350z is woken up once a month to go spend the weekend on limiter and runs flawlessly
man the wheel and pedal cams are awesome ahahahh
Beaming (BeamNG) is the best and only car simulator. So versatile, surprisingly lightweight, accurate.
Why bother with other games. Give this one all the help it needs!
no, assetto corsa is more accurate
Asseto, CarX: am I a joke to you?
Assetto's tyre and suspension physics just feel right. If i casually want to fuck about with cars I'll play Beam, but for anything that's competitive/needs precision, AC is the go-to
Sadly Asseto Corsa isn't in active development. BeamnNG has many many many features to come, and the tire model is just a *simple* coding change.
Asking nicely and giving useful feedback to the developers is how it can be fixed.
@@Splarkszter "tire model is just a simple coding change" now that's a bold statement
beamng is great but their configs are horrible, and if you build a car you have to do the alignment yourself before you drive it or its gonna be terrible. quite literally open up the debug tool that shows the live alignment specs of the car, park it on a flat surface and tune it. i even sometimes roll the car around and park it again to double check. You can go drifting, rallying, racing, rock crawling just fine in beamng if you actually set the car up right, its not gonna be easy but its not bad in any way at all.
The one big thing for me is changing the gas pedal curve, setting it at 1.2 or something gives it a J-shaped curve. This is more accurate for simulating real throttlebody movement and sorts the snappy overrotation ive fought.
Another thing is i play around with the Drivers G-force multiplier, it goes up to 20% but can be increased more if its changed in the inputmaps file for your wheel.
I generally find just getting the drift steering (for the angle) is the biggest thing you can do to any beam car to make it way more drift-able. Then tune to your preference from there.
finally someone who doesn't blindly glorify the game, while still mention the things it excells at. the game's really fun, but I'm quite tired of people trying to prove that it's categorically the best driving sim with the best driving physics.
for real, beam simulates a lot, but not much well i don't think. i came here expecting to see someone on controller but hoped to learn something, and it's actually a neat and realistic take on the game. not just some kid who's never driven a car saying it's best game because cars crash in entertaining ways
I like drifting stock low horsepower cars in beam by just sending it. I am a little insane.
that’s the most realistic you can get, nothing wrong with that
99.99% of us aren’t ever going to get to drive a high horsepower v8 mega grip drift car so drifting shitboxes is very fun
Beam just needs a proper modding community, like in Assetto
Highly recommend using street or sport tires instead of the dedicated drift tires. The dedicated drift tires are SUPER slippery
To me it looks like you have the "drift tires" equipped. Personally I can get a lot more feedback from the sport tires or even standard tires, depending on the power you have.
The only thing I miss about beamng is an internal camera that moves in conjunction with the steering wheel
I think how good the FFB is in Beam depends a lot on framerate. Whenever I'm not getting 60 FPS, it’s basically worse than useless. When it's running well, it's one of my favorite games to drift in.
yeah its best at 120 found that the hard way after a year of trying to drift in beam ng and it literally says that 60 minimum in the ffb settings something like 60
Beam is amazing. Its my go to for everything except rally. The crash physics remind me to keep myself in check when I'm driving my real car
im glad people finally get it
you also need to run the sport tires you get on the etk 73 wheels, that helps a ton
it's crazy, i cant drift at all in assetto corsa but i can drift quite well in beamng.
for the tyre physics you can download mods that are pretty realistic
car setup is really important, but i personally love drifting the stock 200bx in the turbo version. Both with wheel and controller, it's a bit hard but more than totally possible. As i said though you need to know what to touch on the setup
3:45 I AM THE PERFECT HERO!
Beamng is currently lacking tyre thermals, even though it is actually coming sooner than we think, but still i feel like many people mistake beamngs handling by comparing it to arcade games while not having ever tried driving in real life.
One good beamng yt called CarMighty actually tried drifting irl after years of drifting and driving in beamng and his conclusion confirmed that beamngs simulation was actually pretty accurate and realistic and he was able to use the skills he had earnt in beam in real life
most of what you said is only half true. carmighty didn't show that it was pretty accurate, he showed that it was accurate-ish. it still doesn't compare to learning to drift in assetto corsa or any other games. not to mention, that he sim races and enjoys racing in general, which makes it easier for him.
also, having driven in real life, beamng isn't really that realistic, at least it doesn't excell at it. it's realistic enough to be called a driving sim, just not realistic enough to be called a good driving sim. I'm not saying it's not fun, but it just really isn't that good of a sim to learn any sort of racing on, especially comparing it to iracing or assetto.
@@joinz8544 True! Carmighty has lots of sim racing experience and he recalled that beamng represents drifting accurately but not perfectly enough.
Beamng has the ability to accurately represent vehicle physics when it comes to suspension, deformation, engine functioning... but still it hasn't fully worked on more racing focused aspects probably due to the fact that it covers many other branches as well and it's not solely dedicated to racing.
So yeah beamng might not be the BEST option to learn realistic drifting or racing just YET.... still it is wayyyy better than any arcade crap like forza and others
@@joinz8544 assetto and iracing its shit compared to beamng, I have driven high powered tuned cars and from this 3 games beamng gives me more detalis and feels much better, If you drove a new souless car, that doest count as driving you never feel something from those cars. Try a 90s car without abs, tc, and a big turbo and then comment.
@@David55-02, I wouldn't call a 250hp subaru soulless, but ok. you, on the other hand, drive an audi a3. or you might even not, since what you just said is such a stupid thing. anyone who's driven in real life can tell you, that beamng doesn't even compare driving physics wise.
@@joinz8544 The a3 is old car mate now i got an m5 and e30 💀😂
My dude try the new pro drift BX, I found it far easier than any other car. No worry about dropping out of the power band with that V8, proper suspension setup (the geometry is an exact copy of real S13 geometry), tons of angle.
This came out a day ago, but I noticed you're using an older version of the game?
what gives it away
I’m on a Logitech g923, been using it for almost 3 years on beam and the drifting is my favourite of any game I’ve played and drifted in, on a wheel. I use 330% ffb and no power steering and it feels amazing, responds great too
Funny how the steering wheel and pedal cam are in beamng not irl lol
i can drift non drift specs in beamNG, on a wheel.
@@toosideways4u sick 👌
me too
oh i never knew this channel existed
Will you have a new video about the update? Force feedback has been updated supposedly
"got more crabs than your mom. She still drifts tho!''...
Wow I should stop skipping ahead lol. Zero context and my mother gets insulted. Great video!
I gotta say, I love the wheel and pedal cam. Curious how you did that
It's possible to drift in beam, even with 200hp...
THE WALLRIDE LMAOOOOOOOOO
Casual TSRB W
i drift on beamng and my profile picture is a c6 or c7 corvette that drifts smoothly on keyboard
I can't get my wheel or pedals to work it's all messed up
if you set it up decent it actually feels better then assetto
I don't know why ppl say it's impossible or too hard to drift in BeamNG, you can drift perfectly fine on any controller, wheel, mouse, keyboard, joypad ... I think ppl are just used to "drift mods" that are made for easy drifts. The only problem i have with BeamNG is that my 2gb gpu can't handle it 😂
After drifting in real life, and real racing sims for 10 years, BeamNG just doesn't feel totally right. Even in purpose-built drift cars made for easy drifts. Same with trying to hotlap a car around a circuit. Lots of work still to be done on the tyre models.
@@TSRBplus Yes tires, downforce and many other things, but still really easy to drift.
What mod is this, the map I mean.
I recently saw a Roblox BeamNG ripoff called Quartz's chassis testing and I gotta say, for a game that actually runs on my laptop (unlike Beam which since it's PBR update I couldn't run it smoothly even though I have still played it for a lot of hours since) it's very fun and realistic although it lacks a cool map to use the cars on, and it lacks car tuning and variety overall. Still, if you're one of the people who wants to play Beam, but can't, try that, you'll like it!
Man can you give the link to maps under this series I'd like to check them out myself
techeyy.gumroad.com/l/touge
map link ?
do you use any particular wheel settings?
what is the map
great driving
try tandems very satisfying
whats the map and good video
WHERE ARE HIS HANDS
Damn i just noticed its the ingmae wheel xd
@@CrackedMB 💀
the handling physics are as realistic as it gets
Idk I never liked the super light feeling of Beamng
Is it just my problem or does BeamNG not have force feedback
PS: I'm using a TM T248
I've got the same problem, and using the same wheel.
It's a bit of a bummer every time i play
@The_One_Over_There there used to be a time when the BeamNG official cars had perfect force feedback, but the Automation imports didn't.
Then the Beam cars had less feedback but the Automation imports had usable feedback.
Now it's all gone
Try small drift island 2.0 map
I would've said "just don't crash, lmao", but that kinda defeats the point of BeamNG
well its because that is the point of beamng!
you get bored of crashing after the hours start to rack up, so you try to not crash anymore
its not that their badly setup their just setup better for keyboard/controller players
Beam is horrible for drifting. It’s a great crash simulator. And that’s about as far as I’d go.
agree to disagree
i wouldn't say it's underrated, drifting in this game feels off
the title does go hard though
i have the cammus C5 and it did not come with a clutch pedal i have been strugling so damn hard learning to drift this looks so good dude goos luck with your channel @tsrb+