New EPIC Standard Loadout Cards from Paul Heaver and the X-wing Alliance!
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- เผยแพร่เมื่อ 15 ก.ย. 2024
- #Epic has been left out of the #XwingMiniatures game for years now, and #PaulHeaver has mentioned multiple times that he wants to bring it back, add some #StandardLoadout (!) #PilotCards PLUS roll out usable pilots for all seven factions!
I especially enjoyed these not just for what they are, but as a glimpse into the design philosophy that's going in to the current development of the game!
Infinite Arenas Facebook, where I got the card images from:
Nickel City X-wing teaser: • XWA: A Tactical Update...
Image source: kickassmailord...
#StarWars #Xwing #DarthVader #LukeSkywalker #LandoCalrissian #SoontirFel #AMG #FFG #AtomicMassGames #FantasyFlightGames #TabletopGaming #TabletopGames #TabletopMiniatures #XwingMiniatures #InfiniteArenas #JimBob
Would love for you to do some videos on Snap Ships Tactics!
What's that?
This is the Internet, I'll look it up 😂
@@casualdadgames it’s like X-Wing mixed with Lego’s. The creator of Heroes of Aturi Cluster is the head dev of it, it’s a great game!
Epic did have pilots for each faction under the 200 points system. The 4 newest factions were just generic pilots though and there was only 1.
Nice, thank you for that! I did poke around for this video, but had a really hard time finding clear information
For those of you not on Facebook or otherwise trying to find these images, they WILL be on Infinite Arenas officially, but for the moment they're parked here: infinitearenas.com/xw2/images/quickbuilds/?fbclid=IwY2xjawE9YUpleHRuA2FlbQIxMQABHS9lsUTy44QNzklPz0EYC-ohs44s5gTB2w58zYKKurcHnKARL9pE1sxXKA_aem_ZJj7v7uleggCKeecmb7jBQ
On the Spectre of Nayr at 20:15, how does that Bonus Attack [ Target Lock ] interact with with Ghost Company? You need a target lock to fire it but Ghost Company requires a different defender to recover the energy. Do you need to have two target locks to fire at a different target to get the bonus energy? I don't understand how that would work because of the [ Target Lock ] requirements on the Point Defense Battery.
That's a good point, so you may have to have wingmates that are able to pass over Locks. Since these are SLs they can't take an upgrade I found that allows them to hold multiple target locks. So you would shoot a target you *don't* have Locked, Bonus attack one you do, recover one Energy - I/we are just missing whatever would allow you to use the other Bonus Attacks
Found the rules doc! This changes quite a few of my reactions, especially about Jam on front-arc ships like Broken Horn: docs.google.com/document/u/0/d/16PW1iELfsw73MDWL9J24xg4XrKjjrwGWckC2s9kZYUA/mobilebasic
Never stopped playing epic, 2.5 ruined the game and lead to it eventually dying. Why people still push 2.5 is confusing. I guess they are hoping that someone picks up the game and the people running it now can get jobs.
To each their own, of course - and congrats on having a play group for Epic!
Personally I've mostly just kept playing whatever the "current/officially supported" version is, but in some important fundamental ways I think 2.5 really added to X-wing as a game