The ONLY Base Guide You Need in Kenshi
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- เผยแพร่เมื่อ 26 มิ.ย. 2024
- Building a base marks an important step towards distinguishing your faction from others in Kenshi. But, the path to setting up a successful base is riddled with danger, and getting the resources together for such a task can be costly. In this guide, we'll break down how to set up a booming settlement and beat the odds so you can carve out your place in the wasteland.
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Start: 0:00
Squad Preparation 0:40
Buying Property 1:37
Tech Preparation 2:19
Gear Preparation 3:30
Starting Equipment 4:03
Day 1 5:05
Black Dragon Ninja Attack 6:45
Day 2 9:42
Day 3 10:20
Day 4 10:58
Day 5 & Beyond 12:25
Looking Forward 15:40 - เกม
Really glad you touched upon one of the most important issues right at the gate:
Settling too early.
I think most ppl are introduced to Kenchi by streamers and let's plays, which usually do some hardcore start right at the gate for content
But the frustration, from those deaths and lost progress, are I think one of the things that put most ppl off by this wonderful game, even though it's completely avoidable
Yeah this game is not a building game at heart, even though I love to build. If you can't protect it, you will lose it, and maybe your lives.
I think there is one TH-camr who said it perfectly, in that the best weapon in Kenshi that beats even Martial Arts (which is the most OP combat stat in the game) and even the game itself (constant loading screens) are your legs 😂.
@@arcadius2569 yes. i always build too early and then the black dragons come and stay at my base for an hour or so at a time. instead of me either not building, or just leaving the base for the encounter.
@@tooslow4065skill issue
The most important in preparation part,is to buy for every your squad member a Holy Flame,so may Okran save you!
They only talk to one person so one per squad that contain a Greenland male
@@Surmise_This why, exactly, would you ever have any squad members that aren't greenland males?
@thisisaname5589 why? Only to spread the word of Narko of course! 😇
@@thisisaname5589took me a second to get it 😭
This is a delightful guide! I’d like to suggest a sequel idea for it: how to best re-settle/move to a new base.
This sounds like a great idea! I second this!
black scratch is THE best place for early game you can do everything in there, big library 3 iron nodes in front of the town for strenght training ,constant attacks to improve combat skills slave camps nearby for recruits, close to gut if you are in need for food
*close to Gut if you are in need of becoming food
@@Arbaaltheundefeatedthis
IMO, the fun and most difficult part of the game is the roaming stage before a base. Getting those ancient books and engineering research is always easier when you don't have to worry about a raid on your base. You'll be leveling up your squad when adventuring and I always level my armorsmiths in town.
I have setup just an iron processing base outside squinn before just to level up weaponsmithing, and just run back to squinn to my house in town when theres a raid. Once you get your armorsmiths and weaponsmith leveled up, it is much easier because your squad has good gear. Throw lvl 4 or 5 tech on top of that, and only then I settle a base.
this is the first game i played mostly blind from start to finish. in many years.
my and i had 0 regrets doing it that way. great game.
my biggest disapointment was the shop feature didnt work.
Yeah it works only inside cities, if you have a public house there
But still, NPCs usually have no money so it's very poorly implemented
Glad you mentioned waiting to settle. Maintaining a base is a fairly full time commitment, even if you plan to just dodge raids.
I'd also add that The Hub makes a fair city to bootstrap in. The local supply of stuff like building materials is a little weak, but you can strike out to Squin, Stack and the Hive from there, it has a shinobi tower and the building selection for purchase in the Hub is pretty wide (recommend storm House, not small shack).
I'd also recommend people keep a super close eye on food. If your squad is a fair size then you need to get the food industries going the moment you have walls up (probably simultaneous with building supply/iron plate infrastructure)
Problem I have with the Hub is the power generation limits production facilities. Squin actually has a season that lasts something like 1/2 the year where it gets no wind.
and yes, food is a big limit for squad size, even if you have strong fighters that can afford to buy food from shops just off selling loot some towns won't restock enough food to keep a large pop going. This is a big hurdle for those squad limit expanded runs with recruitable prisoners mod players that get huge numbers early on and no food production backbone. xD
Farmers also get VERY productive when their skill maxes out so get training 1-2 farmers asap.
@@PerfectDeath4 that's a good point, The Hub power grid needs some help if you wanna go even to mid tech tiers. Solvable, but costs you most of your rooftops for small turbines.
Worst power grid goes to World's End which barely meets its own demand and contains enough tech to eat through your batteries if you do try and shore it up.
It's one of those double-edged swords in Kenshi. Basing in a city means you run off their power grid 😀. But on the flipside, basing in a city means you run off their power grid 😞
@@celem1000 Yeah, that is why I love Mongrel, plenty of power from fuel generators.
Slightly older video, but I've been playing this game for years and a few habits that I've picked up might be helpful to someone.
In no particular order:
1. Have a stealth robot medic/scientist with a high strength score. Using him, you can train up combat bulls in the Fog Islands. Combat bulls are great in areas with poorly armored enemies like cannibals or spiders. Bulls are better at combat than rabbit camels (garu) with their nasty aoe charge attack, are only slightly worse at being a pack animal, and are better at stealth without a pack lamp.
2. Your stealth medic/scientist robot is a good rescue option for downed characters/animals, especially is he's a martial artist/crossbowman with speed legs. He's also a great scout that doesn't need food. Other races and classes will work for this, but I've had the best luck with high-speed ninja nerd skeletons.
3. It's not a terrible idea to make a few general storage boxes at prospective base locations. These will mark them on your map so you can find them later, and you can stockpile supplies over multiple trips if you're lacking in carry capacity.
4. Having stockpiled supplies allows you to build up defenses immediately, at bare minimum, two houses facing each other so you can shoot at bandits in a kill alley.
5. I usually don't close my gate, only building walls so my characters wander off a little less often. Because of this, I usually settle immediately after having enough blue/green high coverage armor for my entire squad. Selling armor plates while leveling smiting on two characters is enough to buy all your books anyway.
6. Having guard bulls at your gate allows you to buy out needed supplies from caravans with a lot less micromanagement.
7. I rarely settle in a region unless I'm going to war with or have allied with the local major faction. It's annoying when any of the big boys break down your gates, and you have no idea why.
These tips are clutch! I LOVE wild bulls. They're highly efficient against large groups of enemies.
@@paulrogersgaming You have a great channel, I'm looking forward to your kenshi 2 videos when it finally drops.
I’ve been playing kenshi for years and only now found your channel thank you so much for making super high quality tutorials like this, even me who has 600 hours find them super valuable
It's understandable. The first or even second time you try building a base (even with locations guides on TH-cam) you are merely just experimenting AND learning the game's mechanics, jank, and limitations.
I personally like to build a small to medium-sized base with a simple square or rectangle layout that is suitable for a 6-12 crew, including pack animals.
Anything beyond that squad number just becomes micromanagement hell for me because the characters would sometimes stop responding due to pathfinding or job automation issues.
I'm at a squad of 20 at the moment and the combat power is nice but, food, healing items, and equipment management become quite a hassle.
@@lukmaanpratomo6866 yea I went into overkill on my last playthrough I had a fuckin massive triple gated city with like 67 characters multiple squads for attacking, defending, trading/economy, and food/production. With all that plus my mods my pc couldn’t handle it, which is sad bc I had a LOOT more to do. Basically got my base set up and then my pc was like this is too much homie. Which is a travesty
It depends on both your PC specs and personal management skills to be perfectly honest.
Installing performance mods does certainly help first and foremost. This is because simply due to how "old" the base game engine is.
Generally speaking, I like to keep my base design and layout as simple as possible with 1 gate to avoid NPC issues and to ensure a smooth "job automation" as much as possible.
You can certainly do it with 20+ characters and a complicated base design, but you'll be treading at or near the engine's limit by that point, even with performance mods.
You can somewhat remedy this issue with "city building related" mods such as that mod which lets you place copper and iron nodes literally anywhere (flat areas are recommended), or no research automated machines mod which usually requires 1 to 2 characters to operate.
It may feel cheaty, but it helps in reducing micromanagement and npc issues in the long term.
@@lukmaanpratomo6866 yea my setup was just way too ludacris for my pc shit was struggling w my 50+ workers and the settlers i had in my base, gonna have to downsize somehow
I have 900 hours in Kenshi I love your videos and watch them as they release. Until now I have not gotten any thing new from them. “Still fun to watch “. But what you did at the 5:20 mark. Were you put all the materials on the ground when you got to the base. That is a priceless practice. I have no idea why I have never thought of that before. You have my thanks for that.
Good find! That turned into a habit after I realized the ground is a valid storage container (just don't leave the area or the items disappear).
Glad you're enjoying these as an experienced player. I've noticed some viewers are experts at Kenshi while some are very new. I'll see if I can add more niche information in future videos for all the pros out there.
Thanks for another good video! Always look forward to 'em.
Thank you. Your guide pushed me to build a base in stobe's garden and it is fun.
I'd like to add that you can hold the Left Bracket Key to force your buildings to level out.
Ayo, that’s amazing. Thank u 🙏
I settled my first (my fist base on my first playthrough) in that location from one of your videos recommendations!
Its so peaceful once you wipe out the dust-bandits and the ninjas. The HN can be an issue, but the waystation nearby is great. What sucks is on my playthough the shopkeeper somehow died so i cant buy stuff from them anymore.
You can import the save and make unique NPCs respawn. That, of course, makes the Ninjas and Dust Bandits reset too. But since you already wiped them out once, that shouldn't be an issue for you.
This is definitely the biggest issues with being near towns is collateral damage builds up inevitably. Import your save and make sure to tick off dead npcs so they can all come back.
only thing i'd add is that players try to get a few skeletons in the beginning. then you put them on turret duty and they can stay there the entire play through. dont need to feed them
Two great places to buy your first property for beginner research. The Waystation in Grey Desert for any race, or city in Dead Lands if you are a skeleton.
Both are centrally located on the map.
Oh my god the true capstone base building video. Im so ready for this
Good video broski. The audio is so much better than the past videos. Keep up the good work!
THANK YOU HAMMMOND FOR HELPING ME IN MY KENSHI GAMETHROUGH
My favourite Kenshi channel
I have a suggestion on the looting the black dragon ninjas part: build a crossbow locker or a weapon cabinet to store and collect all the looted blades before going to sell, that way you get double money when selling them due to the effect of the "stolen" tag
16:57 Our boy Ato really isn't feeling the passion for farming today it seems.
Good tips
Great great work! And yes, settling a base should be "late game" at best, especially on your first playthrough.
My first base was too early and I got destroyed by raids within the first week. A learning experience for sure.
I'm really good at this game. I have played, thousands of hours.
Admag is a great place to have a home before setting up a base too. It's not as good with nearby resources as Squin is, but on the other hand it has all the same shops plus a Thieves' Guild, and there's two Watchtowers for sale.
I have started base with no tech and a small shack and it is viable but starting with storm house tech at least is more comfortable. Even having a small shack where you can dump loot early game is kind of nice and a door that shuts keeps the critters out
This is huge
its much more efficient to buy iron plates, building mats and have people in the swamps crafting bandanas, using their farms, which can be automated, but this is too cheesy imo, but its the best way, just more micro for trading caravans
Seeing an image of Ball (/Hammond) overlaid on a Kenshi video thumbnail was not something I was expecting
My channel is a fever dream sometimes... I've learned to accept it 😅
Started building my fourth base in the Grey Desert. It's going well. Found a great location I liked. Then I realized the worst mistake... The water fertility is capped at 20% in the immediate area I chose...
kinda crazy hammond decided to teach me how to play kenshi after diffing me in comp
"Tank diff" probably the most common diff in Overwatch with there being only one now 😵. Back in my day, "DPS diff" was the norm!
mustve been tough i guess, im not ow1 player
:3 nice vid
You can pick up a npc called Greenthumb or something like that at the fishing village near the cannibal plains he starts with good farming skill i always get him before starting a base.
There's a female greenlander in Shark with good farming, which you can pick up for free.
Man, im redoing my kenshi game (its slightly modded, some of those mods led to many free recruits before) and ive limited myself to my start of 5 nobodies, maybe i'll let myself go up to 10 before i go for a base. Never did a base really before, i think one time i tried the wells i had had didnt work so i kinda stopped playing after awhile when fixing it didnt work. Hopefully this advice helps me this time, specially cause your example is in the megabase example from your BZ guide (if im remebering right)
I do the exact opposite by setting up as early as possible but staying at the base only temporarily. Seems that when you get invaded and no ones at the base nothing happens. Slowly over time my base becomes strong enough for permanently settle. I do still use a small house in a city for basic tech research though.
play with only hivers or skeletons, build in the deadlands and build a maze entrance to your door through an acid pool so that human invaders have to swim through acid to raid you, you never get raided because bandits just die before they can get to your gate, ez gg
It is definitely an issue for new players and even veteran players to get bogged down in early base building under a constant loop of getting raided, trying to heal up after the fight, only to get raided again. Meanwhile base progression happens at a crawl but eventually a persistent player can get their base strong enough to allow for expeditions. It does knock the wind out of a playthrough for MANY hours.
This is exactly why it can be nice to have a property set up to do some research and production training done while the bulk of the group explores, fights, etc.
I usually take a bit longer before setting up a base, my benchmark is if my squad can take on an entire dust bandit camp with basically no one getting KO'd.
This does mean the squad is already leveled enough to the region so I end up making the base in a more difficult area instead of the borderlands.
If you can sell cactus rum for good profit to the swamp villages (I didn't know that), do that and buy all their hashish stock. Run over to Flats lagoon next and sell it there. With a trading run like that you should have plenty of money to buy decent equipment in the shops of Flats lagoon.
Shoot, that sounds like a great idea. The gear in Tech Hunter cities is much better than with other factions.
@@paulrogersgaming if the cactus rum sells for enough cats to buy all the hashish available you should be able to gear up your entire settlement in two or three runs and get a couple of thousand surplus cats. You just need a strong and fast runner to not get caught by bandits or beak things.
First time I played the first thing I did was creating one single small shack close to the hub, 10 minutes in and my base was raided by black dragon ninjas and my character lost an arm later dying from blood loss because I didn't have another character to aid him
Meanwhile there I am preparing myself to take out the Dust King at level 80 in all combat stats
You don't need any wall for your base. Just build your stuff and welcome all bandits to come over so that you can gain xp.
I see I'm not the only one to name my garru Garry. Anyone else naming beak thing Becky?
Hi Mr.Rogers
You also left out mods. You clearly have "slopeless," I also consider "animals can enter buildings" and the flipped buildings mod, I can't think of the name of right now, essential.
I just know I'm never setting up in the Swamp again... I crave visibility. And a computer that doesn't sound like a jetliner taking off.
To be fair, you only really need crossbow turrets, makeshift walls, a gate and stormhouses to make a pretty defensible base. How? I put a gate between two stormhouses, as high up as i can raise them, flush with the farthest back walls of the SHs, and then wall off the base. Basically I've created a gatehouse killbox that is very hard to assault. Also nobody breaks down the walls
Enemies will break your walls they do it all the time if there is only 1 layer of walls but your gate has a second, closed, gate cordoned off behind it.
Nah... I usually settle using starting Freedom seekers start and accept the pain.
Ruka is so hot bro
Omg yes!
For the algorithm
Hero
When we needed a hero, kelleybell showed up for us!
I disrespectfully disagree with the first half of the video. The only thing you need to set up base are 1-2 people with 60 athletics and backpacks, makeshift walls with 2 gates on the opposite sides of the base, res for iron ref and stone ref. and one building.
If you can do that, you don't need a guide.
@@arcadius2569 I have thousands of hours in the game. I just like hamsters videos and also trolling in the comments...
@@speurtighearnamacterik8230 There are zones where you will get swarmed from all directions. You need gate as a funnel. You can try making base without walls in the swamp and then you can teach me :D
@@speurtighearnamacterik8230 I think that by now i have build base pretty much everywhere except for The Gut and Ashlands. The Swamp is pretty good, it has pros and cons. Pros being res, fertility, water, shops and most of the raids against your base get eaten on the way. Cons being wind and things that eat those raids :D If not for the foliage it would be one of my favorite places.
@@speurtighearnamacterik8230 That is funny. Did not think about that but now i have to.