FMOD Studio for UE4 Video 6 - Dynamic Car Engine
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- เผยแพร่เมื่อ 25 ส.ค. 2024
- In this video we'll create a vehicle sound using engine loops and autopitch modulation. We'll also use Blueprint to generate parameter values to drive our sound.
Download FMOD Studio for UE4 and the tutorial assets from www.fmod.org/do...
Just wanted to let you know that I have watched the whole UE4 FMOD "tute" series and I loved it, thanks so much for making these. The videos are very well done, good video and sound quality which makes it fun to watch and easy to follow. I hope there are more to come, thanks again Sally-anne !
Just started working on my first big project with fmod, you and your videos are life savers!
An updated version of setting up a car engine would be very appreciated. The new version of FMOD is different to this video and I can't find the Attenuation settings anywhere, so my engine sound always sounds 2D in UE5.
I recently released my own version of this tutorial, made for UE5.0: th-cam.com/video/wo3kNR-WRQQ/w-d-xo.html
Quick question...
You included an engine start-up sound in this tutorial.
How can I incorporate an engine shut-down sound/event into this?
Thanks, Chris.
thanks so much for this video! it helped me a lot with my car racing game
It worked both for my character and the bots!
is there anything cooler in FMOD than building engine sounds! So much fun...
"4.5 will becoming out soon would love to do a new tutorial" Just went through this on 4.21
Unreal Engine Version 4.20 - Working!
Thanks A LOT!
:)
This is an absolutely excellent tutorial, it's made the fear of programming an engine sound look almost trivial and to be honest I could listen to you telling me the detailed steps on how to wiggle your toes (or something mundane like that) 😂
Great Series. I hope there is more coming up.
I don't understand. At 15:30 you saved the file and some how these sounds were imported right into UE4 to use in FMOD audio. Whenever I added the FMOD audio component to my car there were no audio events available. Am I doing something wrong? How do I import these sounds into unreal?
After a million hours i figured it out. The newer version of FMOD requires you to validate FMOD in UE4 (at least I needed to). To do this you simply go to the help tab at the top left, click it and select the validate option. After validation you go back to FMOD Studio and build again and wallah! the deed is done. Geesh so much trouble to add sounds. Hopefully things will float my way now.
The Event Graph stuff is amazing - but I need a lot of practice before I've a bloody clue how to do this from scratch haha, so much to leaaarn
Hey good one Sally. Nice sounds too! :P
In Latest Version of Fmod studio there is an example project where the complete audio is already made
Where did you get se soundpack?
what if i have no last speed?
If your sounds dont show up in ue4 try validating Fmod from ue4 help menu
Great video. Thanks. :)
There is no autopitch modulator available for me: just Random, AHDSR, and Sidechain. I made sure I am working within the RPM parameter. Is this a bug, or am I missing something?
Does Fmod Studio have any specific speech tools? (database management, string support, localization, etc). How about Interactive Music? If so, could you provide a tutorial vid?
Hi Jesse, dialog and music are on our list videos topics TODO. Stay tuned!
Still works in UE 4.25 and FMOD 2.00.11
Thanks a lot, but I don't understend, why we didn't listen original car sound at first? I cant make smooth prm-parameter sound
Thank you !
Hi Sally, good!
P. S.
You have a beautiful and nice voice.
can you pleas do anther video
I did everything exactly as the video shows, but when I hit play, all the samples are starting to play at once :S I am using Fmod Studio 1.09.01
How come when you press play on the RPM section of your engine, your first audio clip automatically plays? Mine doesn't. I have to forcefully move my rpm knob on FMOD to get it to trigger any sound. Because of this, I have no engine idle sound in my game. Fix?
set idle's minimum pitch to 1 in Fmod
Hi I've seen your videos but i don't find where i can find engine samples in fmod. I look for car engine sounds like onload, offload... I need wav sample. thanks a lot
check the audio bin, you can find them on disk from there
thanks but i don't find this on my hard disk. I have installed Fmod Designer and Fmod Studio 1.07.05
they are in the FMOD Studio examples project. The latest version is 1.08
I´ve got a serious problem with Fmod: any sound files I import sound strange after importing,looping and autopitching them.Is there any special method to keep the sound original?
Sounds strange isn't very descriptive. Write to support@fmod.com and we should be able to help you out!
could i use this for making engine sound only for assetto corsa ?
2022......
Can you make a video update...
in particular for vehicle engine there is only 2 video in internet,
one have 7 years and other have 4 years...
and maybe can you explain son features and integration whit unity..thanksssss
New videos are coming
I recently released my own version of this tutorial, made for UE5.0: th-cam.com/video/wo3kNR-WRQQ/w-d-xo.html
Wow thanks.. Since eu5 I'm use it..
@@Andy-bo1rs You're welcome, I hope that this helps. Funny thing is that I'm totaly n00b for UE, I'm a Unity developer.
The download link is not working. Help.
Great vids, thanks very much for posting! Question though, what happened to the Vehicle Audition tool in Fmod Designer? This was a great way of previewing engines using more realistic physics properties before going into the game.
An equivalent to vehicle audition is coming soon. In the meanwhile, you can use a control surface to drive RPM and Load simultaneously. Also with live update, you can make changes to the event in FMOD Studio while driving around the level.
FMODTV cool, thanks!
Jesse Lyon
Hey Jesse, get into it fella! :)
I personally still use Designer for auditioning until Studio gets this sorted.
Have you ever noticed how when you're driving in a car and go from an open space to a space where there are reflections - say buildings or rocks on the rise of the road - the sound reflects off these surfaces. How would you add this to FMOD or Unreal?
+Ryan Ashton (Ryan Ash) that's called reverb, and its implemented into FMod. I don't know how to do this myself unfortunantely
+Cristian Roque haha. Yeah - right. Reverb. I wasn't sure if you'd know the name. I'm a music producer. Thanks for the reply.
+Ryan Ashton (Ryan Ash) In game engines, 99% of the time "ambient zones" or "reverb zones" (depending on the engine used) are implemented. In Unity and Unreal engines these are done in-engine in the audio settings. You can just add an ambient zone and tweak the settings accordingly, then whatever emitters you have in that zone are affected dynamically in real time.
does anyone know where i can find the audio samples used in this tutorial?
link is in description
Hi. I am on FMOD 1.07.02, the most recent version, and nothing happens when you click on the parameter tab. Is it his a bug in the new version? I don't know how to view my parameter properties. It works on older versions of FMOD. Is it just me or is it a bug in the 1.07.02? Thank you!
+Wes Devore Music Hi Wes, please note our response on this one in the FMOD Q+A. This functionality was changed in 1.07.02 so that parameter properties can be reached by clicking on the parameter name in the transport control above the tabs. www.fmod.org/questions/question/parameter-properties-not-showing-up
+FMODTV Hey Sally! Thank you so much for responding to my question on all 3 forums!!! :)
dividing last speed with delta is not giving a value when you see thru a print string it always comes back zero is there something else im missing i followed thru every step as the video. Or is there another way of figuring out the load? can someone collaborate..
Did you ever figure this out? I can't find any info anywhere. I'm so close, yet so far away.
@@jacobkirkpatrick1791 Im working on something but i put it on hold until i polish my vehicle Ai, if you want sub to my channel and ill let you know about the solution i came up with ok, take care.
dont work on 2.24 :c
Awesome tutorials! Do you have one on creating an NPC Dialogue System? Would be super helpful.
Dialogue system is simply calling the audio file before generating the text. Then either tweaking text values to make it generate one word at a time, or just the whole thing. Its not very complicated. You usually have a trigger volume parented to the character you want to speak with, and reference the action key to activate the dialogue box and disable movement controls.
If programming: do it as an IF statement, so IF dialogue box Image = true disable movement. or else just enable movement. Play around with it man. Would be good practise for an artist to mess with blend-shapes.
Hello! you can create a tutorial for unity3d?I have a lot of recorded sounds ready to use, but do not understand how to implement it in unity3d!
are these files still available? I cant find them
Hi, did you look on the download page? They are right there. Under the integrations tab.
Ahh, thank you.
Can u please make a tutorial ror "SUBSURFACE SHADING MATERIAL"in UnrealEngine... pertucular for biological organic creature/organinsm .....Actually there are some tuts on net but not convincing with desire so if u will do this for me i will be thank full to u sir .....!!!
Hi Sally + the FMOD team,
awesome job with the FMOD tutorials for UE4. Can't tell you how useful they are :-).
I've come across a problem though... I tried and double-checked everything, and maybe I'm just
blind, but I can't seem to get the "Set Last Speed" variable in UE4. It just doesn't exist and I don't seem
to have created it in the process.
Can you help?
Thank you very much!
- Til
+Albatros NCS Better late then never... but you need to create a new variable (float) yourself in UE4 (My Blueprint/Variables) and name it LastSpeed. Then you can set this and use it elsewhere in the blueprint. It wont show up as a component in the list until you create the new variable. Hope this helps.
that the part im stuck on video complete misses the most important step just making variable that says Last Speed wont work there more to it than that ...no idea how to
@@JesseLyon13 thanks, this helped me!
what does offload and onload mean?
+Graham David Southern offload means off throttle (there is no load on the engine), onload means on throttle (engine is fully loaded).
@@JesseLyon13 thankyou! the tutorial really missed this key info
pronouncing every phrase as a question is a bit annoying, great video anyway ;)
This is classic Australian girl talking. Speech therapists call it 'High Rising Terminal' Americans call it 'Uptalk'. en.wikipedia.org/wiki/High_rising_terminal
😂 classic straya
God i love her voice :/
CAr xDDDDD