Gaming's Unnecessary Obsession With Graphics

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  • เผยแพร่เมื่อ 1 ต.ค. 2024

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  • @damienlarson4145
    @damienlarson4145 ปีที่แล้ว +5645

    Realism is temporary. An art style is eternal.

    • @GreggyAck
      @GreggyAck ปีที่แล้ว +344

      Was looking for this comment. So true. I appreciate “realistic” graphics, but it ages so fast. A great art style just gets better with age.

    • @damienlarson4145
      @damienlarson4145 ปีที่แล้ว +22

      @@joeyondakeys I don't personally see it.

    • @djillusii7333
      @djillusii7333 ปีที่แล้ว +55

      I thought you said racism instead of realism

    • @MrLachapell
      @MrLachapell ปีที่แล้ว +64

      Original Wind Waker still looks great

    • @keithprice1950
      @keithprice1950 ปีที่แล้ว +10

      That's why I can still boot up Borderlands 1 and it looks fantastic.

  • @LegioXXI
    @LegioXXI 2 ปีที่แล้ว +4903

    The biggest problem with „realism“ is, that it lacks personality.

    • @Hauntaku
      @Hauntaku 2 ปีที่แล้ว +316

      Unity Asset Land 5: Return of the Evil Guy who does Evil Things

    • @PixelHeroViish
      @PixelHeroViish 2 ปีที่แล้ว +105

      @@Hauntaku I loved that one, easy 10/10 GOTY for sure 😋

    • @Silver-Kaitou
      @Silver-Kaitou 2 ปีที่แล้ว +16

      Agreed.

    • @jaijoerik6233
      @jaijoerik6233 2 ปีที่แล้ว +38

      Rdr2

    • @johnpett1955
      @johnpett1955 2 ปีที่แล้ว +120

      I think that if all video games were cartoony like with legend of zelda windwaker it would also keep things aging well. Because with windwaker, when people complained about the graphics Nintendo made twilight princess which was more realistic and aged a lot worse.

  • @midnightdrearyy1658
    @midnightdrearyy1658 2 ปีที่แล้ว +3337

    I like when developers are creative with their graphics. Looking impressive is cool but I’m not trying to see a dude in game that I could walk by on the street irl. It needs to give escapism.

    • @InternetPitstop
      @InternetPitstop  2 ปีที่แล้ว +335

      Escapism is key !!

    • @Watermelon_Man
      @Watermelon_Man 2 ปีที่แล้ว +82

      This is a horrible comment for such a broad range. There are 100% games that NEED realism to better emphasize the experience that the game is supposed to give the player.

    • @dubemudeze8156
      @dubemudeze8156 2 ปีที่แล้ว +285

      @@Watermelon_Man Honestly no. I think games should try to hit that perfect balance of creative art styles and graphical fidelity. Like literally any of the Paper Mario inspired indie games that are planning to come out soonish I think. If that can't be achieved, shoot for creative art styles, most of the time they age better compared to realistic looking games.

    • @Hauntaku
      @Hauntaku 2 ปีที่แล้ว +190

      @@Watermelon_Man Focusing too much on the graphics will destroy the gameplay. You can pump Minecraft full of shaders and 4K and raytracing but then the game will almost always run like molasses and crash.

    • @peytonroyall1787
      @peytonroyall1787 2 ปีที่แล้ว +59

      @@dubemudeze8156 If a game is set in a realistic setting than the characters should be realistic. Not every games story fits into a non realistic world with non realistic characters.

  • @AnnB97
    @AnnB97 ปีที่แล้ว +509

    Some video games don’t feel like video games… just interactive movies 😕

    • @copingflower1909
      @copingflower1909 ปีที่แล้ว +76

      And thats why Indies have become so much more popular in recent years, its because AAA companies have completely lost the soul reason people played games back in the day, its also why even though I enjoy a lot of gaming from now, I'm on the side of people who play videogames at all who also appreciates and respects the hell out of also what came before thaf got us to where we are now

    • @edwardhoffenheim3249
      @edwardhoffenheim3249 ปีที่แล้ว +5

      That's exactly how I feel

    • @blood-reaper
      @blood-reaper ปีที่แล้ว +1

      ​​@@copingflower1909 yeah thay are only few AAA game company's that are actually care

    • @roytore5062
      @roytore5062 8 หลายเดือนก่อน +12

      That’s the modern “gamer”, like the twitch girls

    • @AnnB97
      @AnnB97 8 หลายเดือนก่อน

      @@roytore5062 what?

  • @daniaaal
    @daniaaal 2 ปีที่แล้ว +1541

    Interestingly, Nintendo’s focus on user experience rather than graphics is spot on. The fact that they’re still competing with sony and microsoft shows that games dont have to rely on chasing realism to be fun

    • @BlueEyedVibeChecker
      @BlueEyedVibeChecker 2 ปีที่แล้ว +149

      @Dwi Agreed, I'd choose a game that stands out like Zelda, Sonic, Ratchet and Clank etc. over Saints Theft Dogs of Duty Part 2 where they all look and feel virtually the same.
      I like realism in games, but it's so overdone. Like yeah, The Last of Us Part 1(for the third time) or Tony Hawks Pro Skater 5 look amazing, but I'd take a Jet Set Radio over those anyday. The former have good graphics but lack style.

    • @ijustbevibin0425
      @ijustbevibin0425 2 ปีที่แล้ว +5

      @@BlueEyedVibeChecker Zelda is underwhelming to me I just got it and I’m not liking it half as much as I thought I would

    • @ijustbevibin0425
      @ijustbevibin0425 2 ปีที่แล้ว +4

      @@BlueEyedVibeChecker maybe it’s just cause I’m getting lost to much but it’s killing my vibe over and over

    • @CNS-BH
      @CNS-BH 2 ปีที่แล้ว +59

      @@ijustbevibin0425 well i liked being lost, but i like it even in real life, hope ya find something that you will enjoy :)

    • @Troller500000lololol
      @Troller500000lololol 2 ปีที่แล้ว +48

      @HeartlessIGuess this take really doesn't make any sense, they might be different compared to the other platforms, but they are still direct competitors to sony and microsoft.

  • @mamasadie5219
    @mamasadie5219 ปีที่แล้ว +1141

    A realistic game will age like milk yet a game with an stylistic artstyle will age like fine wine

    • @rmv9194
      @rmv9194 ปีที่แล้ว +31

      I dont think that Will be the case anymore

    • @Mash_Potatoes
      @Mash_Potatoes ปีที่แล้ว +54

      @@rmv9194 how though?

    • @cadenadelreino1442
      @cadenadelreino1442 ปีที่แล้ว +8

      Sort of…I am stuck at Rainbow Six Vegas graphics and don‘t need anything better so everything since Rainbow Six Vegas aged like wine for me

    • @gamer-px5cu
      @gamer-px5cu ปีที่แล้ว +35

      Uncharted 4 has aged like fine wine.
      That's one example.

    • @ConservativeJuggaloPodcast
      @ConservativeJuggaloPodcast ปีที่แล้ว +5

      Idk I played both of tlou remastered and tlof part 1 PS5 version and not only were the graphics way better but the mechanics were way better. I actually didn’t like the remaster much

  • @brittanyjoson3630
    @brittanyjoson3630 2 ปีที่แล้ว +1007

    FINALLY someone mentions art direction. As someone who worked as an art director for a very small unknown game, it was frustrating to me when people point out "good graphics" when they mean good art direction. Art direction really needs more credit especially all the artists that work together to make it.

    • @ZenMonkeyGod
      @ZenMonkeyGod 2 ปีที่แล้ว +18

      I certainly hope this small unknown game gains a huge following. The passion evident just from your post here is what comes from devs who actually care and deliver a genuine high quality experience.

    • @brittanyjoson3630
      @brittanyjoson3630 2 ปีที่แล้ว +48

      @@ZenMonkeyGod Sadly I've already left that company we made the game for. Even though it was unknown, it was still run by a clueless corporation who exploited our passion. Although, my friends and I are still working on our own games independently.

    • @invertebrado
      @invertebrado ปีที่แล้ว +11

      @@brittanyjoson3630 that's very cool! Do you have a twitter where people could follow you to get some update? I would love know more about

    • @jstange2381
      @jstange2381 ปีที่แล้ว +3

      We need more thinkers like you in the industry. Especially with internet 3.0 and the rmtaverse being realized, we want a world that’s an escape,not a reminder that we’re escaping reality.

    • @invertebrado
      @invertebrado ปีที่แล้ว +14

      @@jstange2381 you need to escape your escapism and touch some grass.

  • @itzepik4615
    @itzepik4615 ปีที่แล้ว +423

    I always wanna play new games but I HATE when games have “realistic” graphics they seem like they are trying to be realistic but look gross and fake. And when we have all the tech in gaming we can make the world look however we want it doesn’t just have to look like real life!

    • @GadgetsGearCoffee
      @GadgetsGearCoffee 8 หลายเดือนก่อน +10

      and people are going to complain anyway

    • @thatguynar
      @thatguynar 8 หลายเดือนก่อน +9

      Idk what games you playing but the ones I do play that have “realistic” graphics are all good.

    • @damndanieI
      @damndanieI 8 หลายเดือนก่อน +9

      This is how i feel about call of duty. The old cods had these nice colorful filters while the new cod look realistically ugly

    • @nexus8824
      @nexus8824 8 หลายเดือนก่อน

      ​@@damndanieI honestly i like the new style for cod, i just dont like how the older cods had so much shine on it.

    • @daniel8181
      @daniel8181 8 หลายเดือนก่อน +2

      Remember - Alan wake won best art direction.

  • @guyWSonicpicture
    @guyWSonicpicture 2 ปีที่แล้ว +976

    Art direction is eternal, we're slowly reaching a point where graphics won't be able to go any further, I think that trying to focus on realism just makes games lesser than what they truly can be.

    • @nobafan7515
      @nobafan7515 2 ปีที่แล้ว +106

      I agree. I get why everyone obsessed over graphics with polygon counts and resolution during the 90s and 2000's, but at this point, it's not worth it anymore. Now we should be discussing on whether or not the art direction was good or not.

    • @guyWSonicpicture
      @guyWSonicpicture 2 ปีที่แล้ว +50

      @@nobafan7515 yeah exactly games already look pretty much like real life, we gotta use that now to create incredible worlds that bend reality not just reproduce it

    • @nobafan7515
      @nobafan7515 2 ปีที่แล้ว +22

      @@guyWSonicpicture I'm reminded of gta parody videos that look boring because the gameplay focuses on mundane things.

    • @pian-0g445
      @pian-0g445 2 ปีที่แล้ว +10

      Cause even when graphics looks photo real, it’s only going to hook people of it has an interesting art direction. The map design and aesthetics. Colour grading. Etc etc.
      Beyond just the actual realism of the graphics is the art direction.
      Realism is good for games as that in itself is one part of an art direction, but it’s mostly used for the same aesthetics over and over.
      The guardian of the galaxy game is a beautiful realistic looking game with the world design and enemies

    • @Malhonn
      @Malhonn 2 ปีที่แล้ว +47

      >plays games to escape reality
      >wants games to look like reality
      Me: visible confusion

  • @charmingpeasant9834
    @charmingpeasant9834 ปีที่แล้ว +920

    Realism has really hurt character design in particular. Most major game these days have the same, average looking, ''ultra-realistic'' characters.
    Iconic characters have been hurt by it too, Lara Croft for example now looks really plain and doesnt stand out anymore.

    • @VeritabIlIti
      @VeritabIlIti ปีที่แล้ว +61

      What Ive noticed nowadays is that when devs try for uber-realistic, the more likely result is just the uncanny valley. Except for the really big budget stuff, most games who try that can give some really unsettling vibes from character faces

    • @Ragitsu
      @Ragitsu ปีที่แล้ว +30

      @@VeritabIlIti All these "realistic" graphics are sending me back to the old games with their more, shall we say..."abstract" visuals.

    • @toasty7553
      @toasty7553 ปีที่แล้ว +13

      I can see where you're coming from, so many "photo-realistic" models for game characters and other things at the same time look 'same-y', actually look unrealistic as heck (it is easier to tell the difference between newer character models and real life than Barney from Half Life 2 in 2004 and an actual photo) and for the character models, they look almost no different from late-2000's/early-2010's models - at least that's the way it looks from my POV.

    • @Ragitsu
      @Ragitsu ปีที่แล้ว +8

      @@toasty7553 I think this is an unfortunate (and possibly unintended?) side-effect of game developers and/or consumers wanting their video games to resemble movies.

    • @toasty7553
      @toasty7553 ปีที่แล้ว +2

      @@Ragitsu That would be true, at least for games like God of War.

  • @MilosCsrb
    @MilosCsrb ปีที่แล้ว +735

    we should be more obsessed with physics

    • @inazumarai7690
      @inazumarai7690 ปีที่แล้ว +41

      this comment is my favourite

    • @VeritabIlIti
      @VeritabIlIti ปีที่แล้ว +71

      Valve would like to know your location

    • @woofer3284
      @woofer3284 ปีที่แล้ว +65

      Gta 4 fans be like

    • @grinderpun
      @grinderpun ปีที่แล้ว +115

      We should be more obsessed with gameplay.

    • @gundy-guy
      @gundy-guy ปีที่แล้ว +7

      AGREE

  • @royolaniye6643
    @royolaniye6643 10 หลายเดือนก่อน +207

    The thumbnail is even funnier now after TLOU2 Remastered was announced

    • @koolkid9k
      @koolkid9k 8 หลายเดือนก่อน +13

      It’s literally the same game with ps5 features with some game modes nobody wants to play and this coming from someone who played both versions

    • @jtjan6559
      @jtjan6559 8 หลายเดือนก่อน +1

      @@koolkid9ki like the no return mode

    • @koolkid9k
      @koolkid9k 8 หลายเดือนก่อน

      @@jtjan6559 same I’m taking about the others

    • @JohnWall-lj1mx
      @JohnWall-lj1mx 7 หลายเดือนก่อน +8

      @@koolkid9klast of us fanboys eat it up tho “ohhh but they have new outfits and cut content areas where you do nothing but walk around in😱”

    • @theviniso
      @theviniso 4 หลายเดือนก่อน +6

      I feel like every graphical improvement made in the last 5 years has been a complete waste of power. We should've stopped at, like, RDR2's graphics, it looked good enough. The fact that we now need absurdly more powerful systems to run slightly better looking games than that one is insane to me.

  • @blgctyo632
    @blgctyo632 2 ปีที่แล้ว +537

    The other issue with hyper realistic graphics, and something I noticed playing both FF7 Remake and Resident Evil 3 remake, is that those two games look very similar in certain areas - whereas respective originals would look nothing like the other. The realism in FF7 Remake also makes suspension of disbelief more difficult - why are these wanted fugitives able to run around when Shinra has surveillance equipment, guns, etc (I actually forget the context of the story but still)? In the original the crude graphics separate you from the realism and allow it to make sense in its own universe whereas having realistic graphics removes that separation and opens the logic to scrutiny

    • @InternetPitstop
      @InternetPitstop  2 ปีที่แล้ว +107

      Great point it also creates unnecessary bloated content for example in the og ff7 that while crane section was just a background visual bit in the remake it’s an entire agonizing section that isn’t interesting to play at all

    • @blgctyo632
      @blgctyo632 2 ปีที่แล้ว +94

      @@wetdon591 lol well it is a personal opinion so… yes?

    • @Watermelon_Man
      @Watermelon_Man 2 ปีที่แล้ว +24

      If you can’t separate fictional logic and real life logic because the game looks a little like real life, then you actually have a problem. There are so many fundamentally unrealistic things with FF7R that make it easy to dissociate for the average person.

    • @franciscor390
      @franciscor390 2 ปีที่แล้ว +24

      @@blgctyo632 FF7 remake IS a bloated game though, with many meaningless side quest that ad absolutely nothing to the story.

    • @blazmatic1216
      @blazmatic1216 2 ปีที่แล้ว +26

      @@Watermelon_Man you misunderstand what he is saying
      if something is clearly more unrealistic in its artstyle its easier to forgive stuff such as that security issue than if it was realistic because the suspension of disbelief is stronger

  • @BurritoDon
    @BurritoDon 2 ปีที่แล้ว +651

    Over the past few days I’ve seen so much beautiful shit in elden ring, and it’s crazy to think that people are disappointed in the graphics. I’d take elden ring’s art over an overly realistic game any day 😭

    • @InternetPitstop
      @InternetPitstop  2 ปีที่แล้ว +78

      You get it my guy you get it

    • @blinkachu5275
      @blinkachu5275 2 ปีที่แล้ว +16

      Hmm, not sure what beautiful shit you're referring to? I don't care much for super realistic graphics or not, but man... Elden Ring with its washed out look is not what I'd call beautiful. Play a game like Journey for instance, that's beautiful. There's color, vibrancy.

    • @Bramagon
      @Bramagon 2 ปีที่แล้ว +126

      @@blinkachu5275 Journey looks amazing, but to call Elden ring washed out......... bro get a better tv/monitor or something lmao

    • @rac1equalsbestgame853
      @rac1equalsbestgame853 2 ปีที่แล้ว +48

      Over the last couple of months I have played Persona 5 pretty much non stop and to think there are people that think it is bad because if you look closely you can count the poligons is just... disheartening

    • @nick_galfi9312
      @nick_galfi9312 2 ปีที่แล้ว +33

      @@rac1equalsbestgame853 its almost like video game models are made of polygon graphics! Oh my god!!

  • @seannapier2298
    @seannapier2298 ปีที่แล้ว +274

    What I’m mostly tired of in gaming is not only the obsession with realism, but that most games take place in the real world with bleak colors and gray architecture and it just zaps my want to play them.

    • @traviscunningham7062
      @traviscunningham7062 7 หลายเดือนก่อน +7

      That’s the main reason why I prefer Wind Waker over Twilight Princess. The first one is stylized as a playable cartoon while the latter is stylized as bland realism.

    • @therealwhite
      @therealwhite 7 หลายเดือนก่อน

      Amen. And they all look the same.

    • @traviscunningham7062
      @traviscunningham7062 7 หลายเดือนก่อน +1

      But most of its textures are kinda muddy nowadays compared to Wind Waker.

    • @TarsonTalon
      @TarsonTalon 29 วันที่ผ่านมา +1

      Yeah, corporations tend to forget that we play games for ESCAPISM, because the world they've created in real life is boring and bland, with a side of existential dread.

  • @photosynthescythe2939
    @photosynthescythe2939 2 ปีที่แล้ว +537

    I just found your channel. I was trying to find videos that talked about atmosphere in video games and stumbled upon your take. I think you’re an absolutely phenomenal creator, and extremely relatable to my particular age group and demographic. The part about Halo: Reach in that video out my thoughts into words. Your editing is extremely clever and well done like how you turned the Mario pipe from 2d into 3D in the beginning of this video. I think if you keep doing what you’re doing you’ll find some great success in the future

    • @InternetPitstop
      @InternetPitstop  2 ปีที่แล้ว +37

      Yo thank you for enjoying my stuff I loved making that video so much only thing that worried me was that ppl wouldn’t like relate to it because it’s such a niche topic And hearing that you could relate to that halo like agh man that really made me happy lol and thank you obviously I’m inspired by nakeyjakey but I’m glad you could still appreciate the little details I put that in because I love little details like that hut definitely wasn’t expecting anyone to point it out I really appreciate this comment ! Consider yourself pinned ! 🌊

    • @NEONsky0.5
      @NEONsky0.5 2 ปีที่แล้ว +4

      @@InternetPitstop I see you are also a kingsfield 4 enjoyer

    • @InternetPitstop
      @InternetPitstop  2 ปีที่แล้ว +5

      @@NEONsky0.5 lol I’m in the middle of trying to play I’m not the biggest enjoyer of first person gaming in general so it’s a bit tough for me but one thing cannot be denied, that soundtrack slap lol

    • @cristoferaguirre7742
      @cristoferaguirre7742 2 ปีที่แล้ว +6

      Nakey jakey coo too

    • @iceydiver
      @iceydiver 2 ปีที่แล้ว +1

      @@InternetPitstop you heavily remind me of naked jakey and I love it

  • @jdogbemple1
    @jdogbemple1 2 ปีที่แล้ว +517

    The older I get, the less triple AAA crazy graphics games I buy and the more nostalgic/art driven indie games I buy. Gimme five Cupheads/Hollow Kinghts before every RDR/Last of Us sequel.

    • @Hauntaku
      @Hauntaku 2 ปีที่แล้ว +13

      "The Cruel King and the Great Hero" has a beautiful storybook art style with a charming voice-over

    • @peytonroyall1787
      @peytonroyall1787 2 ปีที่แล้ว +10

      I would way rather play rdr not only for the world but the gameplay is much more interesting to me.

    • @rossreisman
      @rossreisman 2 ปีที่แล้ว

      Same

    • @genericname1944
      @genericname1944 2 ปีที่แล้ว +28

      my man have you even played RDR2?? his story, character and the world is beautiful and no is not because of the graphics is just so good i love BOTW and Cuphead BUT RDR2 is better than BOTW in story , gameplay(debatable depens on what you like) and a little bit more in characters

    • @diglo123
      @diglo123 2 ปีที่แล้ว +7

      Cuphead is literally just a platformer. It's cool I guess but rdr2 literally is one of the best games ever made.

  • @DxityDoo
    @DxityDoo 2 ปีที่แล้ว +206

    I love when a game has such a strong aesthetic that you can show someone a single screenshot of a random location without any characters and, based on the art style alone, you can tell what game it is. Some of my favourite games recently haven’t had the most realistic visuals but just have really good art. Hollow Knight is so recognisable. Breath of the Wild, as you mentioned, is distinctive. Minecraft is probably the most recognisable game to be honest and that’s not really artistic, that’s just got a particular style. Sometimes, I can’t tell the most recent triple-A games apart from each other coz they don’t really have any identity other than “good graphics”. And don’t get me wrong, I do love seeing what technology can do. I love seeing how realistic graphics have become and I do genuinely think that they look good. I’m just more likely to remember the art style of a game like Ori or Ni No Kuni over any of the more realistic games.

    • @rac1equalsbestgame853
      @rac1equalsbestgame853 2 ปีที่แล้ว +7

      One of my favorite parts of P5 is how easy it is to tell any random asset is from it even on out of engine screenshots

    • @AdventVFX
      @AdventVFX 2 ปีที่แล้ว +12

      triple a games should start focusing on art direction, imagine a Call of Duty map with pretty neon lights everywhere with a beautiful night sky with cell shading.

    • @justanotheryoutubechannel
      @justanotheryoutubechannel 2 ปีที่แล้ว +4

      One of my favourite games ever is like this, Deus Ex Human Revolution, it’s burned golden hue combined with unusual cyberpunk architecture and amazing roofs gives it an incredibly unique look unlike anything else, I wish any other game came close to looking that cool both in terms of architecture and colour/lighting.

    • @MrNoot39449
      @MrNoot39449 2 ปีที่แล้ว +1

      Yeah, a few rounds of GuessTheGame will show you that's true, most of the games I have trouble with are AAA games with good graphics

    • @tawagotoCage
      @tawagotoCage 2 ปีที่แล้ว

      fax

  • @rajgus7638
    @rajgus7638 8 หลายเดือนก่อน +75

    That thumbnail aged so well

    • @traviscunningham7062
      @traviscunningham7062 8 หลายเดือนก่อน +6

      Even Toon Link agrees that art direction is better than 4k realistic graphics. You know what they say? You can’t rush art- Geri from Toy Story 2

  • @Mudan
    @Mudan 2 ปีที่แล้ว +170

    God damn, I love Ultimate Spiderman, would use to swing around for hours without even doing any missions because the swinging mechanic slapped so hard

    • @InternetPitstop
      @InternetPitstop  2 ปีที่แล้ว +25

      Bro yes! Honestly Spider-Man swinging is probably my favorite way to traverse a open world in a game

    • @AlmostLakai94
      @AlmostLakai94 2 ปีที่แล้ว +10

      I spent an unnecessary amount of time eating people as Venom 🤣

    • @prashil3k594
      @prashil3k594 2 ปีที่แล้ว +2

      The machine himself.

  • @MR2000nX
    @MR2000nX ปีที่แล้ว +525

    Feel like ghost of Tsushima is the perfect balance of everything you talked about in this video. Realism but with a clear art style/ art direction. Unique setting but still very grounded. I wanna see more games follow that

    • @Jay9966
      @Jay9966 ปีที่แล้ว +32

      GoT is a generic open-world action game with a decent story and good art. Art aside, there is literally nothing that good about it. 10 hours into the game, the combat just gets boring, it's just rock paper scissors with extra steps. You don't even get to unlock that many cool skills. So it's basically Assassin Creed Odyssey but with Samurais.

    • @SmoothAsFelt
      @SmoothAsFelt ปีที่แล้ว +9

      @@Jay9966 It was a bit overly ambitous I think. Stuff like trailing quests just seemed made to pad out gameplay. I love the artstyle, and I think we both agree it is nearly perfect visually. Hopefully with that work being done, if they make another game they can spend more time refining the gameplay.
      Alternatively, maybe artists from that company will be hired to make similarly impressive art for other games. I always think of Spintires when I see good terrain physics, like your wheels leaving grooves in the snow or something. That game didn't do a whole lot, it was basically a glorified tech demo, but after it came out future games started getting so much better with terrain physics and I'm hoping that games like GoT can serve a similar purpose. Get people talking about this art, even if the game itself isn't the best, and show other companies that if they have really good direction it will generate attention and therefore money. Make it so even great gameplay games can also have amazing artstyles as well (obviously they exist, but it's clear that not as many big companies think it's worth investing so much in compared to graphical fidelity)

    • @Jay9966
      @Jay9966 ปีที่แล้ว +2

      @@SmoothAsFelt I think the problem is that open world games are at a plateau right now. There isn't any innovations made to them. Right off the bat, open world games have some of the worst mission set pieces in the industry, because you're free to explore, it's hard to have big set pieces like perhaps Uncharted 4.
      One game I think has made a change that I haven't seen in recent games is Gotham Knights. Yeah people trash on that and love GoT, but Gotham Knights in terms of gameplay is similar to GoT. It also mixes linear set pieces into the open world genre, which makes cooler boss fights.
      I do agree that GoT's art design is very good. But the problem is, other gamers think somehow it's the best game ever made, when it's at best 7/10 or whatever score Assassin Creed Odyssey deserves.

    • @ShallBePurified
      @ShallBePurified ปีที่แล้ว +24

      Ghost of Tsushima is the first PS4 game where I said, "This game is pretty." I've played other PS4 games like Uncharted 4 and Horizon, but I never thought those games were "pretty." They were graphically impressive, but the style being "realistic" did not appeal to me in the slightest. Ghost of Tsushima actually did something special with its visual design that makes it visually appealing beyond being realistic.

    • @joaogarcia6170
      @joaogarcia6170 ปีที่แล้ว +8

      It still follows the ubisoft gameplay loop, which is why i couldn't bring myself to finish it, ever since far cry 3 it's been the same damn mechanic.

  • @Allplussomeminus
    @Allplussomeminus 2 ปีที่แล้ว +422

    I agree 100%. I'm sometimes disappointed at myself for not being impressed with realistic graphics, but this video perfectly justifies that. I'd look at GTA 5 and get bored fast, but boot up BotW and be enchanted.

    • @InternetPitstop
      @InternetPitstop  2 ปีที่แล้ว +17

      Thanks bro ! I love to hear that my video can help justify a feeling someone has thank you for the comment my guy !

    • @iminyourwalls8309
      @iminyourwalls8309 2 ปีที่แล้ว +50

      But what can GTA and TLOU do about it? They can't improve their art direction, they're meant to be as realistic as the technology lets them be. It's also really weird that Wind Waker is constantly brought up in contrast to the "dark and realistic" Twilight Princess, even though TP has amazing stylization that holds up just as well. Realism and Abstraction are tools that devs use according to what they need. Just saying "Lol art direction better than graficks no matter what" is as reductive as "All games need to be real life". Ultimately some people just don't like crazy art styles, like how you don't like realism. It's 100% subjective.

    • @rasenseinshin5061
      @rasenseinshin5061 2 ปีที่แล้ว +19

      @@iminyourwalls8309 yknow, despite me always loving different artistic styles and bla bla bla. You raised a very good point! Like genuinely I can agree and respect it.

    • @Hauntaku
      @Hauntaku 2 ปีที่แล้ว +6

      Even though I hate BOTW, it's still a beautiful game.

    • @gars129
      @gars129 2 ปีที่แล้ว +8

      @@iminyourwalls8309 i used to be hard on Twilight Princess for the humans being kinda ugly, but when you're not seeing Links face and facial animation, the game still looks insanely good for a GameCube game. Playing the game with a texture pack on Dolphin really shows even more how good this game still looks.

  • @ChristianFlores31461
    @ChristianFlores31461 ปีที่แล้ว +161

    The skyboxes and art style of Doom Eternal is unbelievable beautifully, especially for a fast-paced game where you kill and zoom past everything in your path.

    • @king_poyo64
      @king_poyo64 9 หลายเดือนก่อน +16

      I feel like the entire DOOM franchise has a good sense of atmosphere that tends to go unnoticed or under appreciated. DOOM can genuinely be pretty scary at times, but it’s hidden behind the humor and violence of it all. Only when you slow down and start to take it in how terrifying that wall with the many faces screaming in agony, or the intestinal looking floor is. It seems like you’re only meant to GO GO GO, but the devs still took time to build an atmosphere that peels back on how horrific this all is for anyone who isn’t the main character. It’s persistent too, it peaks in DOOM 64, but it’s still there in modern DOOM. Especially ETERNAL.

    • @DARK_AMBIGUOUS
      @DARK_AMBIGUOUS 8 หลายเดือนก่อน +2

      Yooooooo Doom Eternal is my favorite game, Doom 2016 is my second favorite, I also loved this game called Scorn and also Rage 2. Also in Doom 2016 and Doom Eternal, you can find surfaces that are like clear with condensation on the inside and they look sooooo visually stunning and also the soundtracks are amazing

  • @XeoTheFreshReindog
    @XeoTheFreshReindog ปีที่แล้ว +386

    This is why indie games have been blowing up more and more as time goes on. I rarely even play AAA games now because of how unmemorable they've become while indie games generally go for unique art style and fun gameplay. Glad that indie games got our back

    • @MooshroomBrosGaming
      @MooshroomBrosGaming ปีที่แล้ว +33

      That's how the world works. When big corporate companies or the extremely rich think they can control a market or something, its the masses that upthrow that exact thing.

    • @1stflower834
      @1stflower834 ปีที่แล้ว +7

      I am worried about indie games on UE5. One reason is optimization, even AAA devs can't optimize their games properly (the witcher remake has 20 fucking 80 in it's MINIMAL specs), another, individuality. Indie comes from this word

    • @1stflower834
      @1stflower834 ปีที่แล้ว +3

      @3rd Way if the game has 2080 in it's minimal specs, it must show us this level of graphics. But there is no footage of it, so I am hoping for the best

    • @Schizobateman
      @Schizobateman ปีที่แล้ว +10

      99% of indie games are boring 2d side scrollers

    • @R3TR0J4N
      @R3TR0J4N ปีที่แล้ว

      And this is why AA titles are underated

  • @doublekey8931
    @doublekey8931 ปีที่แล้ว +683

    14:24 Truly a man of culture. This is what I always thought: Wind Waker still holds up to this day and looks stunning because of its artstyle. It's so unique and charming and that's why I also absolutely adore Breath of the Wild. Botw brought back the cel-shading and more "cartoony" look that I think fits Zelda better.

    • @darklugia7
      @darklugia7 ปีที่แล้ว +21

      BoTW is amazing. It’s just a shame it doesn’t even run in 1080p, a standard introduced in 2007. Hardware constraints in action.

    • @eramos8916
      @eramos8916 ปีที่แล้ว +59

      ​@@darklugia7 but does that really break the enjoyment? For me it didn't

    • @AntonioLopez-rn4to
      @AntonioLopez-rn4to ปีที่แล้ว +3

      Top comment. Hands down.

    • @clobbyhardy
      @clobbyhardy ปีที่แล้ว +8

      Plus playing those stylized games at higher resolution look way better than the realistic games at higher res.

    • @IgnoringSilver95
      @IgnoringSilver95 ปีที่แล้ว +6

      Nintendo switched back to cel shading for botw because the switch can't display realistic graphics in an open world. It's sad OOT, MM, and TP are probably going to be the last more mature art style. I think botw has the worst art style of any 3d Zelda unfortunately. Ugly game at times imo

  • @timefire2586
    @timefire2586 2 ปีที่แล้ว +93

    The same thing is also happening in a lot of movies, where CGI is used for more and more things simply because it's cheaper (rip at all the poor people who have to crunch to get the latest Marvel movie or whatever out) instead of using physical set dressing or puppets/animatronics etc. In a couple of years that CGI is going to look bad and outdated, while puppets would still just look like puppets. It's like you said, realism lacks character, while a certain style can make a game/movie memorable
    Some of the most beautiful games I've encountered (that you haven't mentioned) are The Witness, Abzu and Dead Cells. Running around in the sunny fields of Witness or starting up Abzu for the first time, or unlocking a new area in Dead Cells are all experiences that I'm not going to forget anytime soon, simply because the games look so pleasant and unique. Meanwhile with most AAA games there's the inital "woah, this looks realistic" and then I'm just running around in that world, encountering bugs and staring at the minimap to get to my next mission.
    I feel like it's also worth mentioning Minecraft here because it's about as far away from a realistic style as you can get, while still being one of the best and most beloved games to this date because of the endless possible ways to play it and mod it

    • @SairinEarthsea
      @SairinEarthsea 2 ปีที่แล้ว +5

      Same thing is happening to animation, hand drawn is an art style yet it's pretty much completely gone now and when someone mentions it other people and animators just reply "it's cheaper/ stop living in nostalgia/ cgi looks exactly like hand drawn".

    • @schmecklin377
      @schmecklin377 2 ปีที่แล้ว +5

      @@SairinEarthsea it will always take hard work to make something good. People (mostly companies looking for profit) are always looking for the easiest and cheapest ways to make something. With technological advancements, mediocrity becomes easier. Cgi and digital art is capable of looking amazing but it's cheaper to just make it look like shit.

    • @Horatio787
      @Horatio787 2 ปีที่แล้ว +3

      It's actually not cheaper to cgi stuff later, it's just a crutch director's (and rushing studios) fall in to so you don't have to meticulously plan out your filming schedule so the props work. Look at how expensive movies are now even adjusted for inflation.

    • @commscan314
      @commscan314 2 ปีที่แล้ว +5

      @@SairinEarthsea One small nitpick; CGI is rarely used to substitute for rotoscoping or hand-drawing, it's almost always used to substitute for practical effects. The Battle of Hoth is a fucking masterpiece, and it only uses a bit of rotoscoping; the laser blasts. The explosions are slow motion real explosions, and even when Rogue 2's T-47 gets shot down, the embers are all from a model exploding as ILM filmed it on a wire in front of a blue screen.

    • @blueblaze5160
      @blueblaze5160 2 ปีที่แล้ว +2

      This is absolutely proven right by one trilogy of movies: The Lord of the Rings trilogy, and later, The Hobbit movies. Notice how in the original LotR trilogy, the orcs still look amazing and realistic due to meticulous costume design and practical effects. When compared to the orcs in The Hobbit movies, we see that the CGI orcs now look jarring, smooth, and clean, which makes it harder to suspend disbelief, as they just look fake, because they are. Even though the CGI in The Hobbit movies looks good enough to have not aged too poorly yet, it certainly will in the years to come. The original trilogy’s orcs won’t age, because of the design being entirely real, no computer technology used for them (except in VERY large and wide shots, such as an aerial view of two armies clashing.)

  • @thehardshellgang8793
    @thehardshellgang8793 9 หลายเดือนก่อน +22

    This is why Hi-Fi Rush was such a breath of fresh air.
    Edit: Having Jet Set Radio music in the backround is dope.

  • @dashyburd
    @dashyburd 2 ปีที่แล้ว +465

    Having studied and done 3D modeling in college, I can tell you that it's really easy to mess up a model or make it look wrong if you're going for realism. But if you're going for a cartoony kind of style? That might just add to the charm!
    It takes much less effort and time to make a stylized model look good, which not only looks more unique, but goes easier on the developer team and lets them focus on other things like refining gameplay.

    • @rac1equalsbestgame853
      @rac1equalsbestgame853 2 ปีที่แล้ว +19

      THIS. I just got into Persona 3 and the low polyness of the game straight up adds to it's elegance and timelesness.

    • @sheelaflower
      @sheelaflower 2 ปีที่แล้ว +11

      That's why realistic organic objects such as humans, animals and trees are usually not modelled, but sculpted, reopoto-ed and then brought back to detail with deplacement maps (if you're prerendering. Real-time render engines aren't strong enough to handle deplacement maps yet.) Sculpting something to look realistic is much easier than modeling it, and also much easier than going full cartoon (easiest for sculpt is a semi-cartoon style tho.) What you're not taking into consideration is how almost all programs focused on modeling or simulation (think houdini or speedtree), as well as texture programs (think substance painter), render engines and lighting options, are all created in a way that making things realistic is leagues easier than making it cartoonish. Which might seem like a fault, but it's not. Because realism is the basis of everything. When we decide on a cartoony style, we do that by taking the realistic thing and breaking it down into a caricature. That's how it works in 3D as well, meaning that 3D programs already give you everything you need for the realism, because realism is always the same, and then you need to break it down into whatever style you want. Making smth look realistic is therefore much, much easier than making smth look cartoonish.
      Plus, the people making the look of the game and the people making the gameplay are rarely the same people unless you go to really tiny indie companies, so what the look dev team does makes little difference to the coders.
      Don't get me wrong, I too am tired with realsitic graphics. Have been since the PS3 era. But saying that making realism is harder because the polymodeling is more difficult is just flatout wrong.

    • @Twiddle_things
      @Twiddle_things 2 ปีที่แล้ว +3

      Tf2

    • @pc-9826
      @pc-9826 ปีที่แล้ว +1

      American games never match Japanese games. especially when corporate wokeness ruin games these years

    • @litjellyfish
      @litjellyfish ปีที่แล้ว

      @@sheelaflower i agree with what you write. Just want to say that modeles does not need to be referred to polymodeling. A sculpt is also a model. I think with mess up he mean the design. If something is off with realism it more spotted than on a non realistic design. Regardless in which way it was created.
      Also I agree that realism is not always harder. Usually coming up with the concept and design of a style and a character takes a lot of time even if the production of the modem might be quicker. With realism also today you have the benefits of reference images. Scanned textures and models etc. so sometimes making start to end a stylized model can take same or longer than a realistic one (also with “Clíp art” 3d. Meta humans realism stsrt to ge mkre and more to assemble pieces together than making it all from scratch )

  • @RetroLiminal99444
    @RetroLiminal99444 2 ปีที่แล้ว +207

    Cuphead is by far the best game visually.
    Heck my grandpa tried to figure out what cartoon I was watching.
    He said “I don’t recognize that cartoon”
    Hell the dlc is confirmed to have used more frames than the base game.

    • @insertnamehere2746
      @insertnamehere2746 ปีที่แล้ว +16

      @@joeyondakeys Bro that is an absolutely dumb take 🤣 Most of the discussion around Cuphead is its difficulty and gameplay. Yes it has fantastic art and music but it's gameplay as a run and gun side scrolling platformer makes it fun as hell. The bosses are all unique and it is objectively very responsive from a control standpoint. Only an idiot would say that Cuphead's gameplay is "slightly above average".

    • @Jay9966
      @Jay9966 ปีที่แล้ว +7

      @@insertnamehere2746 The best sidescrolling shooters imo, is Metal Slug, those fucking games were made in the 90s or something but goddamn, the fucking characters are somehow more animated than most of the pixel games we have today.

    • @TarsonTalon
      @TarsonTalon 29 วันที่ผ่านมา

      I hope his mind was blown when you told him it was a video game...

    • @RetroLiminal99444
      @RetroLiminal99444 29 วันที่ผ่านมา

      @@TarsonTalon he was

  • @guitartruong3981
    @guitartruong3981 2 ปีที่แล้ว +299

    I think this trend is the singular thing that absolutely killed any interest in AAA games (aside from the multiple editions and season passes etc.) for me. As a relatively low spec gamer, not only do I not have the choice with my limited hardware, but striving for realistic graphics makes most of the AAA releases blend together. Most of my fondest experiences came from steam summer sales where I stumble across a metroidvania pixelart bullethell game made by a small Taiwanese studio. These experiences are absolutely magical. I can't say I've felt anything resembling it trying my hands on AAA releases years later.

    • @Hauntaku
      @Hauntaku 2 ปีที่แล้ว +13

      Meanwhile, the original Shantae is still a glorious masterpiece in all its pixel glory!

    • @leonardokalauz3246
      @leonardokalauz3246 2 ปีที่แล้ว +2

      @@Hauntaku only shantae I have yet to 100% amazing franchise indeed

    • @naikyou
      @naikyou 2 ปีที่แล้ว +7

      Taiwanese metroidvania pixelart bullethell game? Rabi-Ribi is a banger game, agreed. The devs impressed me a lot by just adding a couple of fan suggestions, fixes and more content for free after the initial release. It was perfectly playable but things like the easter egg hunt, special bosses and some QoL did a lot. Alongside a really solid basic framework for varied additional playthroughs and some incredibly creative achievement requirements. Probably one of my top metroidvanias, really.

    • @Manic_Panic
      @Manic_Panic 2 ปีที่แล้ว +10

      Realistic graphics has unironically brought this industry to its knees. During the PS3 era, middleware companies couldn't keep up with the graphical advancements so they disappeared. Meanwhile on the AAA side, they went creatively bankrupt just to make repetitive sequels that looked good but lacked all the substance and even then, it wasn't enough, microtransactions and lootboxes were required. Reusing assets became the norm as well so big studios started to take so many years now to bring out a new title and if you don't like it... tough luck, wait another 5 years or so because they ain't doing another game anytime soon.
      I think early 360 graphics were completely fine and acceptable... without the exaggerated bloom effect games used to have those days and we would have a lot more games, creativity and a lot more risks.
      If a company like Sony has only managed to come out with measly 5 exclusives for 2 entire years... imagine how bad this will be when the PS6 comes out.

    • @murkfv
      @murkfv 2 ปีที่แล้ว +9

      if you’re into retro-esk shooters i’d recommend trying dusk and ultrakill, they are both made by the same indie studio, and aren’t made to look good. they both look kinda cartoony and also run on low end ass pcs. ultrakill even has an option to make it look like a ps1 game. highly recommend, one of my best gaming experiences recently

  • @histhoryk2648
    @histhoryk2648 ปีที่แล้ว +12

    I'm in that minority that thinks that XBOX360/PS3 Graphics are enough and could just stay at that level and don't require powerful hardware
    Raytracing? It's overhyped, nobody uses that, requires overpriced GPU, only works for specific 3D games and heavily impacts performance

    • @kanayanfantv
      @kanayanfantv ปีที่แล้ว

      That's why DLSS was implemented to begin with... lol

  • @matthewvalenti1348
    @matthewvalenti1348 ปีที่แล้ว +173

    There’s a time and place for different graphic styles. Realism for Red Dead works because it’s so rooted in a way of life and time period that actually existed. But when you’re going for a fantastical setting or style of game, the art direction and style needs to match. The Okami example was a perfect one.

    • @eriklagergren7124
      @eriklagergren7124 ปีที่แล้ว +16

      Yes, photorealistic games have their place

    • @IIIceFly
      @IIIceFly 6 หลายเดือนก่อน +1

      I totally agree, idk why nobody has said this. It depends on the vision

    • @Squimblink
      @Squimblink 6 หลายเดือนก่อน +1

      The Western vibe makes it better too, it's part of the uniqueness of the game instead of ooo big city with cool lights like every other AAA game

  • @AbbyLeaf101
    @AbbyLeaf101 ปีที่แล้ว +675

    The art direction for Hades is absolutely gorgeous. There are whole sections of that game I want as prints & several elements I want as tattoos

    • @KEVBOYMUSIC
      @KEVBOYMUSIC ปีที่แล้ว +15

      Every Supergiant game. Jen Zee is amazing.

    • @albertalberto2288
      @albertalberto2288 ปีที่แล้ว +7

      Quirky ahh

    • @saricubra2867
      @saricubra2867 ปีที่แล้ว +1

      It's so pre-BOTW Zelda or Diablo-like.

    • @thestoneyone06
      @thestoneyone06 ปีที่แล้ว +2

      I still love the Psychonauts style just because of how well it holds up in the grand scheme of art direction

    • @luichinplaystation610
      @luichinplaystation610 ปีที่แล้ว

      A better Diablo game than Activision Blizzard

  • @ganonman8
    @ganonman8 2 ปีที่แล้ว +429

    Another thing I have a seething hatred for in this argument of “more polys = better” is that higher graphical fidelity also greatly inflates the size of the game. I don’t want to waste 70GB of space for a graphically impressive game just to wind up deleting it later when I want to install something new, and then argue with myself over whether or not to reinstall it later.
    One could argue “just buy more space duh” but then why is that something I /should/ do? If I can enjoy Switch games smaller than 15GB and retro games less then a gig, why waste more development time/money/stress trying to push for fidelity that ultimately adds nothing more than a passing “oh that looks cool” comment?

    • @kinghades3356
      @kinghades3356 2 ปีที่แล้ว +8

      because switch games run at 15-30 fps at 720p
      your ancient standards dont match with ours 😂

    • @ganonman8
      @ganonman8 2 ปีที่แล้ว +87

      ​@@kinghades3356 Framerate doesn't necessarily dictate file size, but I'm glad you brought that up because you give me a perfect example of how this spiraled out of control:
      Remember back when the PS4/XB1 first launched and the biggest boon of getting cross-generation games on them was that stuff that ran on PS3/360 would run at 1080p 60fps? Remember how barely 3 years later (4 for Xbox), they had to release the PS4 Pro and Xbox One X because games started running like garbage, and yet the filesizes kept increasing? Remember how Cyberpunk 2077 was 100GB on PS5 but ran worse in PS5 mode than in PS4 Pro mode?
      It's even worse on PC because people expect you to go out and get an RTX graphics card and 1TB SSD, so most of the dev time is spent cranking out unnecessary graphical options rather than optimizing and compressing the data.
      Conversely, you have a lot of indie games like Hades, Call of the Lamb, and Sifu which are fun and replayable, still look incredibly beautiful, and don't take up nearly as much space as a lot of AA and AAA games because just like what this video said, their focus on artistic style over graphical fidelity gives them more freedom to work on tight mechanics rather than whether or not you can see individual fibers on someone's shirt.
      I only brought up Switch games because its weaker hardware forces developers to actually try and optimize their games on it instead of being complacent with the current hardware people work with. You still get fantastic looking indie and first party games that run great on the system (I'd guess that around 80% or so of their first party games run at 60fps), and guess what? They aren't half as large as games on other systems, which was my original point.

    • @kinghades3356
      @kinghades3356 2 ปีที่แล้ว

      @@ganonman8 optimised to the point it becomes shit
      get it, mr troglodyte?

    • @justanotheryoutubechannel
      @justanotheryoutubechannel 2 ปีที่แล้ว +27

      Honestly it’s so true, maybe I’m just old but I don’t really play modern games since I rarely have a 100gb free on my drive and installing a modern game just fills it completely. I usually stick to older stuff that often stays belong 30gb, despite sometimes being better games for a fraction of the “cost”. There’s also download times too, depending in the source it takes a good few hours to download a 10gb game, 100gb would require more than a full day of dedicated download time with my pc running without playing any games as that slows it down.

    • @ellanimation816
      @ellanimation816 2 ปีที่แล้ว +21

      @@kinghades3356 native switch games like Mario kart and breath of the wild run at 60 and look beautiful and only take up 10 gigs each

  • @gred8864
    @gred8864 2 ปีที่แล้ว +107

    Hyper Light Drifter is probably my favourite art direction in a game hands down, all by using pixel art

    • @leftovernoise
      @leftovernoise 2 ปีที่แล้ว +4

      Best pixel art I've ever seen

    • @bonbob9512
      @bonbob9512 2 ปีที่แล้ว

      Hyper Light Breaker better be good. that low poly artstyle makes me nut

    • @grimmquote6682
      @grimmquote6682 2 ปีที่แล้ว +4

      I agree!
      Hyper light drifter is such an interesting game too, in terms of how it relates to its creator and his team.

  • @lazarusblackwell6988
    @lazarusblackwell6988 4 หลายเดือนก่อน +4

    I rather play a Suikoden 2 game today than any modern game.
    Hate the hyper realistic graphics.

  • @shinra05
    @shinra05 2 ปีที่แล้ว +171

    i don't wanna take away from the hard work a lot of people put into high quality games but i just feel like "the best graphical" games lack soul, it feels computer generated, where as unique artstyles feel like people are having fun and making something unique, also now with the high graphical games being common, arcade like games becoming rare which makes me sad. (elden ring haters + L + ratio + the game has berserk refrences)

    • @InternetPitstop
      @InternetPitstop  2 ปีที่แล้ว +25

      Hard work will always be hard work and deserves praise I just wish it was put into something more interesting looking I guess Lol hell yeah anything Miyazaki does is gonna have berserk references that team should be making a berserk game in the dark souls style

    • @Malhonn
      @Malhonn 2 ปีที่แล้ว +1

      the problem is that the hard work comes from the programmers and artists and such, and they probably want to make something unique and fun, but the people in charge making the decisions like the directors are the ones that are just coasting at the "just make generic pretty and ship it"

  • @critlettuce9606
    @critlettuce9606 ปีที่แล้ว +436

    You can only go so far with realism but artstyles will forever truly stand the ends of time when it comes to video games

    • @ASTR0TALKSPHILOSOPHY
      @ASTR0TALKSPHILOSOPHY ปีที่แล้ว +19

      Tell that to any modern gamer who loves the PS5

    • @TheOnlyPedroGameplays
      @TheOnlyPedroGameplays ปีที่แล้ว

      @@ASTR0TALKSPHILOSOPHY yeah fair point, there’s just so many dumbasses, too many

    • @spider-man773
      @spider-man773 ปีที่แล้ว +4

      And Xbox paluers too

    • @copingflower1909
      @copingflower1909 ปีที่แล้ว +2

      I love the PS5, but I also love Nintendo and Xbox, though I think I understand your point

    • @ASTR0TALKSPHILOSOPHY
      @ASTR0TALKSPHILOSOPHY ปีที่แล้ว +11

      @@copingflower1909 There's only few good games for the PS5 and so much of them are remakes of older titles, those remakes don't even add anything special to the game.
      The PS2 is the greatest console of all time because it had hundreds of great games.

  • @agroed
    @agroed 2 ปีที่แล้ว +217

    Mirror's Edge and Eternal Sonata have stunning unique art styles as well, and because of it, they both look like they could have come out yesterday.

    • @IIIISai
      @IIIISai 2 ปีที่แล้ว +3

      Yes I agree, the colouring is godlike, but idk how they did it but the graphics on the buildings and objects is sooooo good, but jeez the character models outside the Mc faith, are so bad, look like ps1

    • @b.heaven9234
      @b.heaven9234 ปีที่แล้ว +3

      Eternal Sonata, now that's a game I haven't heard in like... forever. Gotta say the game does look pretty, because its problems are... well, elsewhere. (I still liked it tho)

    • @ronkie15
      @ronkie15 ปีที่แล้ว

      Mirror edge what? Not the 1st one😂

    • @vagamer522
      @vagamer522 ปีที่แล้ว +2

      If you play Mirrors Edge on Series X with Dolby Vision it looks like a whole new remaster of the game.

    • @guidorussoheck2100
      @guidorussoheck2100 ปีที่แล้ว

      @@IIIISai its the lighting, its all about the light, the Same with AC Unity, is good cause of the light, Same with MGSV

  • @KrazyEngima
    @KrazyEngima 5 หลายเดือนก่อน +9

    I permanently stand my ground that if we went back to late ps2-early ps3 graphics we would have so many more amazing games with so much more meaningful content to them instead of them just looking good and feeling like shit

    • @JonathanWillow-zz7rb
      @JonathanWillow-zz7rb 4 หลายเดือนก่อน +2

      I would take a PS1 its library over a PS5 and its library any day.

  • @happy_crustacean7104
    @happy_crustacean7104 ปีที่แล้ว +225

    Team Fortress 2 is the ultimate example of what to do when it comes to graphics personality

    • @reptilechurrasquero9048
      @reptilechurrasquero9048 ปีที่แล้ว +33

      Also character wrinting, they are so unique and lunatic it fits the game so well and are iconic aswell, but the whole game is held by some spaghetti code and a coconut image lol

    • @hatti...
      @hatti... ปีที่แล้ว +33

      There's a reason you hear about TF2 characters and their recognizable silhouettes ad nauseum, because it really is genius design not only making a nice aesthetic with pleasing colors, but also being extremely good with visual clarity and practically no clutter that would make it hard to read what's happening (crazy cosmetics barely change this though i get why some complain)

    • @reptilechurrasquero9048
      @reptilechurrasquero9048 ปีที่แล้ว +2

      @@hatti... it might not change the silhuette that much, but when people play sniper it really fucks their aim, especially with the big ones, im glad that the monoculus is haloween restricted and free

    • @hatti...
      @hatti... ปีที่แล้ว +2

      @Reptile Churrasquero id say spies having the same hitbox even when disguised messed with aim more, but as of right now a lot of people aren't too supportive of sniper rights these days 💀

    • @delayedplayer
      @delayedplayer ปีที่แล้ว +8

      @@reptilechurrasquero9048 it's actually the 2fort cow holding the game together

  • @stuffedsomething1699
    @stuffedsomething1699 2 ปีที่แล้ว +68

    For all the times I taught someone how to make stylized shaders and create stylized assets, I'm sincerely hoping we see them put a lot of that to use.

  • @elizac.7845
    @elizac.7845 2 ปีที่แล้ว +53

    Disco Elysium is my top game graphically no contest. They make the world look like a messy oil painting that’s been coated in sleaze, grime, and seawater for years, but still has some of the most beautiful colors you’ve seen underneath the muck. Both the 3D environment and the individual character portraits give this same uneasy yet silently gorgeous vibe. Absolutely impeccable.
    Great video as always man, bangers every time!!

  • @vikingnoise
    @vikingnoise ปีที่แล้ว +15

    Windwaker is timeless. I also really liked the art design of Hob, although the game itself is kind of broken. The Xenoblade Chronicles games also have a good mix of anime and shiny metal bits, XC2 being my favorite in overall cohesion.

    • @Eichro
      @Eichro 8 หลายเดือนก่อน +1

      I'd argue the GC version looks better than the HD remaster, ironically enough.

    • @ralphiecifaretto8961
      @ralphiecifaretto8961 8 หลายเดือนก่อน +2

      I hated Wind Waker at the time. Now I really appreciate what it looks like. I think the only thing I really didn't like about it and still don't, is Link's giant Disney Eyes. If his face looked more like it did in Ocarina of Time and Twilight Princess, I think there would have been allot less complaints.

    • @traviscunningham7062
      @traviscunningham7062 8 หลายเดือนก่อน

      Agreed. The HD Wii U version looks too bright imo.

  • @whiplash6548
    @whiplash6548 2 ปีที่แล้ว +70

    I really like the art style of splatoon. It combines this fun and cartoony style, with modern street culture in a way that makes it so unique, there is truly no other game like it. And with splatoon 3 coming the slapped together wear and tear cities, look better than I could've ever imagined. And the way it pairs with the music is just beautiful

    • @jase276
      @jase276 2 ปีที่แล้ว +2

      The use of fashion in Splatoon, too, really caugh tmy itnerest. Had to buy the artbook as well

    • @Drstrange3000
      @Drstrange3000 2 ปีที่แล้ว +1

      Splatoon is oozing with style. I love it!

    • @ressljs
      @ressljs ปีที่แล้ว +2

      @@jase276 I'm 50 years old and always envious of my inklings wardrobe. I don't know if that counts as praise for the game or a self-own on my part.

    • @PathfinderfromSplatoon
      @PathfinderfromSplatoon ปีที่แล้ว

      Splatoon W

  • @4valongaming388
    @4valongaming388 ปีที่แล้ว +57

    I wish more people thought like this and talked about it. I feel like too much games try to be realistic nowadays and gameplay, story or other key elements are hurt cause of it. If we made it clear for companies that realistic graphics aren't what sell games, we would have a lot of more ambitious and creative productions. Too many "gamers" these days are people who would never get into gaming 20 years ago, cause their favourite part of gaming is what makes games - games.
    And personally I'm done with 'games' that make me press A while munching pop-corn and watching cutscenes that are smh called gameplay cause you kinda do stuff in them.. but not really.
    I hope companies that still produce games that makes you want to PLAY them, not just own them and wind through, and smaller indie teams that do amazing creations don't go way of big corporations producing real life sim pseudo action games.

    • @creative_soul-recolo
      @creative_soul-recolo ปีที่แล้ว +1

      I just stick to the pre-2010 games.
      Especially the 16-bit all the way to the PS2 era of gaming.
      The only game(s) to impress me over the past 10 years was GTA V, Uncharted 4.

    • @XZ-III
      @XZ-III ปีที่แล้ว

      Either I'm playing too many games or you're not playing enough because there are a shit ton of nonrealism games that have been coming since switch 2017 early 2018

  • @flowerbloom5782
    @flowerbloom5782 2 ปีที่แล้ว +57

    Puppet combo is such a cool developing team, they do retro style horror and man the less graphics adds to the horror and aesthetic.

    • @Hauntaku
      @Hauntaku 2 ปีที่แล้ว +3

      The quirky art style of "Agatha Knife" and "MechaNika" suits the 18+ game pretty well.

    • @demonking41-l8j
      @demonking41-l8j 2 ปีที่แล้ว +2

      Yeah... And then you go deaf by playing their games with Puppet Combo's obsession with loud = scary.

  • @scarvello
    @scarvello ปีที่แล้ว +4

    Gameplay over graphics

  • @Trianull
    @Trianull 2 ปีที่แล้ว +54

    Part of the reason I love Zelda: Skyward Sword as much as I do is because of its immaculate art style and atmosphere. It made a much bigger impression on me than Ocarina of Time ever did.
    I'm a game developer myself, and I plan to make a 3D game at some point. I don't think I'll go anywhere over the capability of the Wii, partly because I kinda like when you can still tell that a game is indeed a game, but also because it really isn't necessary in order to make something that's fun.
    I remember seeing this demo during E3 of this super high fidelity game that seamlessly went in and out of cutscenes, but the entire time I could not for the life of me see to playing that as fun whatsoever.
    I play games to take a fun break from reality, not to be reminded of it.

    • @Hauntaku
      @Hauntaku 2 ปีที่แล้ว +10

      Some may called Twilight Princess's graphics "muddy" but it suits the fantastical and dark nature of the game. It's truly mystifying.

    • @Trianull
      @Trianull 2 ปีที่แล้ว +4

      @@Hauntaku That, and if you play the game on a CRT it all just works. Things blend nicely together and you very infrequently notice a lack of polygons or low-fidelity textures.

    • @legrandliseurtri7495
      @legrandliseurtri7495 2 ปีที่แล้ว +1

      @@Hauntaku I would say so yeah. It made it genuiely hard for me to motivate myself to play, at times.

    • @thehyperstar123
      @thehyperstar123 2 ปีที่แล้ว +1

      Yeah, I’m thinking of making a 3D platformer in the future, and the art style will be inspired by Super Mario Galaxy. Not only will it be beautiful, but it will be able to hit 60fps even on low-end pc/switch.

    • @traviscunningham7062
      @traviscunningham7062 7 หลายเดือนก่อน +1

      Finally someone who adores Skyward Sword! It’s a huge guilty pleasure of mine!

  • @InternetPitstop
    @InternetPitstop  2 ปีที่แล้ว +820

    Hey everyone just wanted to make sure it got across! There’s obviously a place for realism in game visuals,My point was more to say that gaming companies and fans at times obsess with the idea of hyper realistic graphics like those games and think it’s the only idea of a great looking game to the point where saying something like Jet Set Radio looks better to me than gta would be considered crazy to a lot of ppl. Hyper realism obviously has a place in gaming but not every game needs to have hyper realism.

    • @E-Lad
      @E-Lad 2 ปีที่แล้ว +29

      Facts bro

    • @anathemasoul8393
      @anathemasoul8393 2 ปีที่แล้ว +19

      the perfect example of how you can get a point across way better in person than through text lol

    • @cadencedavis7510
      @cadencedavis7510 2 ปีที่แล้ว +9

      Got this in my recommended! 😁 TH-cam did something right 👌
      *This could tie into another really good tangent on re-releases remasters and remakes. I've always found HD ports to be sort of an odd concept. Like I think wind waker HD is too bright, and with some titles you can hardly even notice a difference (TP HD). With older games, another neat fact is the graphics mattered less because things were literally being displayed less clear. So sometimes the HD ports often look worse cuz they show underdeveloped or ugly textures that weren't a concern at the time. A great example is resident evil 4. For me that game was the peak of graphics, that is still likely my climax for what feels and looks the most real and I enjoy it because of that. In HD it's painfully clear what are models and what sticks out as muddy and ugly. Ocarina of time doesn't look too hot in (fanmade) HD either (though Majora's mask has not aged so poorly graphically, they made that game look stunning). Fingers crossed for re4 remake.
      I'll start looking through your library of vids, but I also wonder what your thoughts are on emulation.

    • @AccurateBurn
      @AccurateBurn 2 ปีที่แล้ว +3

      How was elden ring internet pitstop? Or should I rephrase it, how is elden ring?

    • @InternetPitstop
      @InternetPitstop  2 ปีที่แล้ว +11

      @@AccurateBurn still playing every now and then! Waiting for dlc played through it with like 5 different characters first play through was like over 100 hours such a great world full of unique experiences to find my guy omg

  • @kukukachu
    @kukukachu 2 ปีที่แล้ว +35

    While graphics don't have to matter, they can definitely enhance the experience. I look no further than Monster Hunter World. I LOVE that they added the 50gb texture pack. I love that they gave me an option to have a really beautiful game, however, they didn't make it mandatory to everybody else. That is, I believe, how graphics should be treated. Have your art style, have your focus, but for the snobs that do love graphics, give them what they want as an optional pack as well.

    • @InternetPitstop
      @InternetPitstop  2 ปีที่แล้ว +6

      Oh no don’t take this vid in a way of like oh I never wanna see games with realistic graphics but lore like keep them but also don’t treat them as if their the end all be all of good looking games that both art style focused games and hyper realistic games can both be considered top tier in terms of games visuals

    • @kukukachu
      @kukukachu 2 ปีที่แล้ว +5

      @@InternetPitstop
      I agree. Enter the Gungeon (a great example) looks absolutely amazing, even though it's not realistic graphics. It's got so much personality and pizazz. It's art style is aesthetically pleasing as well as charming and fun.
      It's a game that will be remembered for decades and will continue looking just as good as it did when it was released. Realistic games age a lot more quickly because as you said, they try to make something realistic and not something that is stylish or artistic. Stylish and artistic, age a lot more gracefully because it IS art.
      Anybody that claims that video games aren't art are naive, foolish and haven't played the right games. While some games are made just for profits, there are a many where the developers poured their hearts into it. Your video on the different Pokemon generations showed just that. Same goes for your atmosphere video as well.
      I would highly recommend (if you like your own content) to check out a youtuber called Manely Reviews. He made a really great video on what makes a great video game ( the title of the video is calle "A 10/10 Game Isn't Perfect: Making a Masterpiece") As much as graphics can be an enhancer, it's about the game being more than the sum of its parts.

    • @minisculex3
      @minisculex3 2 ปีที่แล้ว +1

      I think realism graphic applies well to monster hunter as no one has seen a up close realistic dinosaur to dragon design

    • @AndreJr9
      @AndreJr9 2 ปีที่แล้ว

      MHW was the only game in my life I stopped playing because of the graphics. It looked horrible on Xbox One, blurry as hell, I felt like I was going blind.

    • @kukukachu
      @kukukachu 2 ปีที่แล้ว

      @@AndreJr9 Bro, you gotta try it on PC with the texture pack...it's looks SO good.

  • @KHfan0011
    @KHfan0011 11 หลายเดือนก่อน +15

    Ori, Child of Light, Bloodborne, Bioshock, and Kingdom Hearts all come to mind as games with beautiful styles that really resonate with me

  • @stormcutter59
    @stormcutter59 2 ปีที่แล้ว +143

    Just been playing Xenoblade 3 and MAN does it illustrate so much to why I still play on so called "inferior hardware"! The reason Nintendo has remained such a successful brand is cause of the pure, unrequited passion for the artistry that they sell to people. Graphics don't make the games, the GAMES make the games and when you aren't trying to be impressive visually by stretching the high end graphics chip to its maximum, that's where the talent and the skill come in. That's where the game takes center stage, the gaming experience, no distractions or complications coming in the way of that. Just pure, unadulterated, video game goodness. It's really great still, but becoming such a dying occurrence as time goes on and it scares me to see this modern day business model slowly swallow up the industry more and more every day.

    • @adam145
      @adam145 2 ปีที่แล้ว +24

      Yeah honestly I think that Switch games look good enough for me to not care about new generations. Sure they could use higher resolution and smoother framerate, but I don't need to see every strand of hair on a character because I don't care.
      I just put 140 hours into Dragon's Dogma and it's just fun to play. Meanwhile I was bored after 10 hours of Assassin's Creed Valhalla because it was the same old shit just better looking.

    • @stormcutter59
      @stormcutter59 2 ปีที่แล้ว +1

      @@adam145 Great comparison of what I mean. I got a ton of PS5 games that I just don't play cause at best they want to look good before they play goof and that hurts the replayability. Meanwhile I play an old game or a Switch game and get more bang for my buck.

    • @DaakkuuYRS
      @DaakkuuYRS 2 ปีที่แล้ว +23

      Really. The Xenoblade games look amazing. They have some of the most unique landscapes in any game. I'll take any day graphics like Xenoblade instead the dead and realistic Far Cry.

    • @AdventVFX
      @AdventVFX 2 ปีที่แล้ว +16

      switch hardware only sucks cause some games drop so many frames, emulating them on FHD with 60fps still maintains its art direction without sacrificing performance is all most people ask for. Nintendo is unique as they don't embrace realism but their hardware really needs to be more relevant.

    • @cademaston9270
      @cademaston9270 2 ปีที่แล้ว +1

      ​@@adam145 Completely agree with you in regards to graphics on the switch however it would be nice to have a higher fps count

  • @zhotaotai7
    @zhotaotai7 2 ปีที่แล้ว +95

    Imagine.
    People pushing graphics is just another way to escape reality, but also have the graphics be realistic to where (ironically) it’s actually “reality” but twisted to fit the idea they wish they could have…
    VR…
    Damn… it really is copium…

  • @khlonoaa
    @khlonoaa 2 ปีที่แล้ว +25

    This is why I play Nintendo games, I remember trying call of duty modern warfare and thinking, graphically that the game looked stunning, but gameplay wise was quite boring. I turned off the game after about 12 minutes to go play Pokémon instead and those games look horrible but are quite fun.

    • @MJ-uk6lu
      @MJ-uk6lu ปีที่แล้ว +1

      I actaully tried it out last year and it was incredibly boring. Even CoD 1 was more fun to play.

    • @HDGaminTutorials
      @HDGaminTutorials ปีที่แล้ว +1

      But Nintendo games offer negative zero challenge is my only problem every game is piss easy

    • @lorenplays3548
      @lorenplays3548 2 หลายเดือนก่อน

      What modern warfare? the ps3 ones or the new revamped ones?

  • @AlbertLarter
    @AlbertLarter 7 หลายเดือนก่อน +2

    some games strongly benefit from realism, rdr2 for example needed realism to tell such a brutal story about nature, death and family, etc. not every game needs realistic graphics, but some benefit.

  • @Asmodea01
    @Asmodea01 2 ปีที่แล้ว +29

    I have to totally agree here. Still remember how Zelda: Wind Waker was slammed for its "childish" cel-shaded look back in the day. Elden Ring is basically Evergrace 2.0, another From Software game, which uses a similiar color-palette. There was not much going on in this game and the translation was horrible. But despite all that, Evergrace had an amazing atmosphere. Same goes for SMT: Nocturne, Valkyrie Profile, Shadow Hearts, Baten Kaitos etc..
    There is also this other thing, which I don´t like about the hyper-realistic-graphics-trend: PORES. Video game characters do NOT need pores, their skin doesn´t need to breath. A well done realistic style choice was implemented in the Front Mission: Borderscape trailer. The characters look realistic, while still maintaining some stylized features such as the eyes, hair and skin.

    • @FenrirAmon
      @FenrirAmon 2 ปีที่แล้ว

      I don't want rain in my video games, the plants are not real, they don't need water.

    • @legrandliseurtri7495
      @legrandliseurtri7495 2 ปีที่แล้ว +1

      @@FenrirAmon Rain is beautiful tho.

  • @Mesa97
    @Mesa97 2 ปีที่แล้ว +35

    Finally someone who shares my opinion on game graphics. I'm so sick and tired of all those super realistic games 😮‍💨 Retro/ stylised graphics are so much more engaging and beautiful to me

    • @rac1equalsbestgame853
      @rac1equalsbestgame853 2 ปีที่แล้ว +3

      I'd love to see some game dev try to capture the low poly elegance of Persona 3 someday. That game looks so timeless

    • @ruiK774
      @ruiK774 ปีที่แล้ว +1

      @@rac1equalsbestgame853 and even p5 which is like 7 or 8 yrs older than p3 doesn't focus too much on the realism of the graphics. Honestly atlus games impress me with how well they can do cool stuff with simple models (in gaming standards)

    • @rac1equalsbestgame853
      @rac1equalsbestgame853 ปีที่แล้ว +1

      @@ruiK774 In the PS3 version especially, it doesn't even have AA yet looks so cool.
      Though ngl I prefer the P3/4 artstyle

    • @KirbyZilla
      @KirbyZilla ปีที่แล้ว +1

      Yeah like mario

  • @SeddyAm
    @SeddyAm 2 ปีที่แล้ว +23

    The reason I stick with Nintendo games because of art style makes me feel alive with different vibrant color like windwaker still hold special into me since my childhood.
    And the reason I stop halfway on ps games due to hyper realistic graphic that I got bored midway sometimes just like my life in irl boring when you look at that realistic places where you see alot outside. Sometimes I play for fun not to immerse myself back to reality because it often disappointing and the reason why most west AAA games are dying fast due to that kind of obsession power and graphics.

  • @alialmuhanna4938
    @alialmuhanna4938 11 หลายเดือนก่อน +15

    14:36
    “A bowl of cereal in hand” that made me smile. Thank you for the nostalgic trip.

  • @matthewabsher2764
    @matthewabsher2764 ปีที่แล้ว +143

    Let's also not forget Persona 5. Keep in mind it was also a cross platform ps3/ps4 title. It's saving grace, in addition to other aspects, was the art direction. Everything from the menus, character designs, color palette, etc. was immaculately designed. It's definitely one of those games that will still look great in decades to come.

    • @ibleminen
      @ibleminen ปีที่แล้ว +12

      Same witt Persona 4, looks nettet than most ps2 era games.

    • @aaronbellas7938
      @aaronbellas7938 ปีที่แล้ว +13

      But it doesn't look realistic. Which is the one thing that video games need to do! When was the last time a game with a STORY was good?!

    • @skybluenerd219
      @skybluenerd219 ปีที่แล้ว +8

      ​@@aaronbellas7938Agreed bro. How am I supposed to know a game is good if the graphics aren't to the point where I can see each individual cell in a character's skin?? Seems pretty un-immersive >_>

    • @DDViking
      @DDViking ปีที่แล้ว +4

      It was so good even Masahiro Sakurai was inspired by the Ui for Smash Ultimate

    • @gyrozeppeli00
      @gyrozeppeli00 ปีที่แล้ว +3

      you...
      NEVER SEE IT COMING!!!!!

  • @Noblemumin
    @Noblemumin ปีที่แล้ว +52

    Wow.
    That was a really nice video man.
    Really liked the way you explained the art direction over graphical fidelity.

  • @hyperlink1998
    @hyperlink1998 2 ปีที่แล้ว +30

    The graphics of Chrono Trigger and Chrono Cross still hold up so well imo. Granted, they were both heavily limited by the technology they were on but the art style just shines through to make them gorgeous. Chrono Trigger has stunning pixel art and quirky animations stand out as some of the very best in the 16-bit era (along with all the other things the game nails lol). Chrono Cross goes for a very different style but I love how its vibrant colours and painted backgrounds create this lush tropical island environment that really feels alive. Some of my favourite aspects of video games are how the limitations on software in the early years brought about the coolest stylistic choices. I think now that technology isn't such a limiting factor, a lot of developers try to make a game as realistic as possible instead of being creative and making something that stands out.

  • @Honed-
    @Honed- 17 วันที่ผ่านมา +4

    This video aged like fine wine, expesually after the ps5 pro just was announced.

  • @SocksFCGameArchives
    @SocksFCGameArchives ปีที่แล้ว +48

    Sonic Frontiers open world does look generic most of the time, but areas such as the glowing volcanoes of Chaos Island and the Cyberspace levels do look really good imo. I’d love for the artstyle of CD or Heroes combined with graphics

    • @Marc-rw3dd
      @Marc-rw3dd ปีที่แล้ว +3

      Frontiers definitely has a lot of missed potential in terms of artstyle and level design. We've already seen tree vines used as rails in other sonic games, there's no reason why frontiers had to keep the rails looking bland in every area.

    • @Marc-rw3dd
      @Marc-rw3dd ปีที่แล้ว

      Its so sad. Cyberspace looks great but it has a bunch of reused stages that we've seen a million times already

    • @SocksFCGameArchives
      @SocksFCGameArchives ปีที่แล้ว +2

      @@Marc-rw3dd I always used to think the Cyberspace levels would take an appearance similar to the Digital Circuit levels from Shadow the Hedgehog or Null Space from Sonic Forces

    • @Elden-Bear
      @Elden-Bear ปีที่แล้ว +2

      sonic frontiers just looks so off, it just looks like you have a realistic world and put sonic modelss there

    • @traviscunningham7062
      @traviscunningham7062 8 หลายเดือนก่อน

      Sonic Frontiers looks like Sonic 06.

  • @chucheeness7817
    @chucheeness7817 ปีที่แล้ว +24

    Great art direction and personality is why I consider pixel art games visually timeless. That Zelda from SNES still looks really great. Hollow Knight is simply designed, but still looks great. Blasphemous is a Castlevania inspired gameplay meshed with Dark Souls/Bloodborne aesthetics, looks and plays great. Not to mention all of these games are recognizable and distinct just by their art direction alone

    • @InternetPitstop
      @InternetPitstop  ปีที่แล้ว +8

      I feel you on this! A lot of SNES games still look great to this day!

  • @Hauntaku
    @Hauntaku 2 ปีที่แล้ว +30

    Wind Waker is still the best Zelda game and most Zelda games use it's art style at least somewhat. Wind Waker is a timeless classic which was initially hated at launch because people expected HD graphics and a darker story. Miyamoto even hated it. However, it was created and remains undefeated imo.

    • @leoistari
      @leoistari 2 ปีที่แล้ว +5

      I love Wind Waker soo much, I think Majora's is the best Zelda, but it is really sad that it was not received as the masterpiece it was

    • @ncrveteranranger4454
      @ncrveteranranger4454 2 ปีที่แล้ว +4

      Never played Wind Waker, but I sure would like to. Wind Waker came out before Twilight Princess, and despite both being very good games, 1 looks better than the other and that's Wind Waker because Twilight Princess focused on being as real as possible.
      This is probably why BOTW chose to have cell-shaded graphics. It had a mostly realistic world, but had the same graphics as Wind Waker, and both look timeless as ever, even when we reach the year 2045, or 2060, or maybe even 3000.

    • @Eclin
      @Eclin 2 ปีที่แล้ว +4

      Wind waker is one of the older Zelda games, yet now it looks far better than most 3D games that tries realism at that era

    • @BlueEyedVibeChecker
      @BlueEyedVibeChecker 2 ปีที่แล้ว +4

      Cell Shading is timeless when done right, look at Jet Set Radio, the DS Zelda games Spirit Tracks and Phantom Hourglass, Wind Waker, look great even today.

    • @shizukagozen777
      @shizukagozen777 2 ปีที่แล้ว +1

      To me, Majora's Mask is the best Zelda game by far. Different experiences, different POV, I guess. 🤷‍♀️

  • @thecoach3577
    @thecoach3577 ปีที่แล้ว +3

    It’s funny how people will praise Undertale because it’s got so many great qualities. But then shit all over a new release before even playing it because the graphics aren’t photo realistic enough. Like bro?

  • @chrispycookie2591
    @chrispycookie2591 2 ปีที่แล้ว +27

    4:36 nahhh my dude, still my favorite internet roommate!
    Another great vid, and I completely agree with you. When I was younger, I was definitely in that camp of "bUt ThE gRaPhIcS" and I feel that was quite pervasive in the mainstream of gaming, even more so than it is today. Like when a lot of Japanese games started trying to appeal to "Western" audiences by making everything look like Gears of War. All brown and gritty. It was such a weird time. As time has gone on though, I find myself appreciating a great art direction, vibe, and appealing gameplay way more than graphics. While yes those massive budget games look really great and it's technically impressive, it lacks the personality of games that strive fro something unique, and after a while, to me all those big budget, hyper realistic games blend into each other. It's why I think a game like Tokimeki Memorial look better and draw me in visually than any COD or Battlefield game recently. Not to mention the Persona series, which is ina league of it's own when it comes to art direction to me.
    An example that comes to mind to me that combines the two and stands out against other AAA games is The Witcher 3. Has really great graphics and is very technically impressive, but it also is able to capture that warm, lush, highly unique low fantasy style, and the rich graphics help bring out that vibe even more. Like I can picture Novigrad and Velen and Skellige without even booting up the game for months, and when playing would spend hours just riding around in them exploring, doing quests, and taking in the beauty of the scenery.

    • @InternetPitstop
      @InternetPitstop  2 ปีที่แล้ว +2

      Bro thank you again ! And this comment is amazing ! Persona is the poster child for stylized graphics but Witcher 3 like you said does perfectly capture both worlds consider yourself pinned !

  • @JasmineTea127
    @JasmineTea127 2 ปีที่แล้ว +25

    Growing up I was very satisfied with the Zelda graphics from Wind Waker or Twilight Princess for example. Or the graphics for games like Super Mario Sunshine, New Vegas, or Harvest Moon, a Wonderful Life. At the heart of all these games was a strong story and game-play experience, and in 2022 they still serve the story well and are beautiful enough to comfortably enjoy the game. (I can't say the same for gameboy color graphics, I'm sorry, they just don't immerse me)
    It makes me sad many younger people now a days won't give these games a chance just because modern graphics are superior.

  • @g-alicenine
    @g-alicenine 2 ปีที่แล้ว +36

    This is why I prefer jrpg in many cases, or at the very least fantasy, because usually it's more about world building than characters that look like real humans. The way they look means nothing when the character feels empty, same goes for the areas.
    You make a great point that you're not here for the realism of real life cos you get that every day.
    Games are a great way to delve into another universe, I'd rather see things this world doesn't have.
    Edit:
    Also, I'm absolutely loving that you mentioned Okami because to me it's one of the most memorable games I've ever played. Been decades at this point but I still think often on how unique it was. There's not a lot of people who talk about this game anymore.

    • @godzpeedx7ii75
      @godzpeedx7ii75 ปีที่แล้ว

      Not true

    • @godzpeedx7ii75
      @godzpeedx7ii75 ปีที่แล้ว

      No it isn’t

    • @g-alicenine
      @g-alicenine ปีที่แล้ว +1

      @@godzpeedx7ii75 matter of opinion friend, everyone has their own.

  • @jamesliew738
    @jamesliew738 ปีที่แล้ว +7

    10:42 "I know what real life looks like, I see that shit everyday"

  • @Saved-by-Grace
    @Saved-by-Grace 2 ปีที่แล้ว +36

    AT LONG LAST! Someone who has put into words what I've been wanting to scream out to the gaming community for decades! Thank you for this! You should look into Bo: Path of the Teal Lotus, it's basically if Okami and Hollow Knight had a baby

    • @cyncynshop
      @cyncynshop ปีที่แล้ว +3

      Oh! Oh! Also Nine Sols by red candle games is a Metroidvania with amazing art style similar to Bo. Its Chinese Daoism inspired with scifi elements.

    • @watashiwamosura
      @watashiwamosura ปีที่แล้ว

      @@cyncynshop I loved the Nine Sols demo, can't wait for the full game!

  • @BECAUSE_IM_BATMAN
    @BECAUSE_IM_BATMAN ปีที่แล้ว +47

    My opinion has always been: "Yes, very realistic games are amazing and beautiful. They push the boundaries of what games can do but at the same time I'm not looking for the most realistic game. I play games to take me out of the real world not put me back in it. I gravitate more to games that have a style to it not just realism. Games can be realistic but also have a style to them."

  • @ItsYourBoyR2
    @ItsYourBoyR2 2 ปีที่แล้ว +55

    I’m honestly shocked that Ghost of Tsushima wasn’t mentioned. Great atmosphere, beautiful landscapes and the realism still feels fantastical.

    • @Thonato420
      @Thonato420 ปีที่แล้ว +1

      honestly ghost of tsushima is like the grandfather of elden ring's art direction imo

    • @stealthboy5767
      @stealthboy5767 ปีที่แล้ว +11

      Because it's an example against this guy's argument.

    • @raskolnikov6443
      @raskolnikov6443 ปีที่แล้ว +1

      I am not a big fan. Feels like a Ubisoft game.

    • @raskolnikov6443
      @raskolnikov6443 ปีที่แล้ว +5

      @@stealthboy5767 I think his argument is valid. No one is so childish and claims things are 100% one way or another.

    • @MikedieONE
      @MikedieONE ปีที่แล้ว +13

      @@stealthboy5767 Is it tho? i think Ghost of tsushima also Heavily relies on art direction. In this case on Akira Kurosawa movies.
      While the graphic fidelity has a realistic tone.. the art direction is not realistic at all. If you compare Tsushima(the island) in real life with the one in the game.
      The real one is actually really boring. The Tsushima in the game is an artistic explosion of everything the japanese traditional culture has to offer in the most visual poetic way possible. Every light, every color pattern, every framing is set on artistic purpose. THATS why the world in tsushima sticks in your head. not because the graphic looks "realistic". the entire games landscape looks a like a freaking painting.

  • @jigzyonline2
    @jigzyonline2 5 หลายเดือนก่อน +4

    Am sick of it. Retro is the only hope. These new games are terrible and complete snooze fests.

  • @YoutubeIsAwesome
    @YoutubeIsAwesome 2 ปีที่แล้ว +52

    I think the same, it is much more important for an art style to be timeless and always pleasant to look at while offering lot of content, interactivity, fun and creativity (like allowing replays because of various types of styles you can adapt).
    It is telling when 1980's-1990's-2000's games are still overhauled today by fans (example: why bother with FF7 Vanilla again when you can play the much better FF7: New Threat Mod 2.0 that overhauls and add so much more the base game pales in comparison).
    Today people only care about big numbers and ostentatious graphics while forsaking atmosphere, music (if a game has no catchy\quality music why bother seriously), gameplay and content.

  • @mcgoldenblade4765
    @mcgoldenblade4765 2 ปีที่แล้ว +38

    Just a little correction, the word "fauna" is specifically used to refer to animals. "Flora" is used to refer to plant life. It's easy to mix the two up since we often put the two words right next to each other.

  • @larshthecasualmechwarrior4123
    @larshthecasualmechwarrior4123 2 ปีที่แล้ว +27

    Dude, your channel is so underrated. I love your chill vibe and casual conversation about anime and video games. Watching your vids takes me back to 2003 reliving my high school days.

    • @InternetPitstop
      @InternetPitstop  2 ปีที่แล้ว +4

      Thank you dude, I really appreciate that

  • @fidi324
    @fidi324 ปีที่แล้ว +5

    Did this even need to be said?

  • @thelightangel7559
    @thelightangel7559 2 ปีที่แล้ว +13

    Videogames don't need to look hyper-realistic. However, every videogame should run at least 60 frames per second at 1080p. I don't like having games such as the Xenoblade Chronicles series being weighed down by choppy framerates and low resolutions.

  • @caseyclark5174
    @caseyclark5174 2 ปีที่แล้ว +18

    This is the main thing that always bothers me with video game discussion, like I don't even get why anyone would WANT something to look 100% real that's so boring I can already see that 24/7 when I'm not looking at a game. Art style and direction and design choices are honestly the majority of what makes a piece of media for me. It was also something I thought about when I watched your pokemon region design video a lot actually, because it bothered me so much around the time sword and shield was coming out that the only single complaint you ever heard was "ew ps1 graphics" like they're horrible yeah I'm not about to defend them or anything, but that was probably the least important way the game failed. There was so much from past games taken away from the actual experience, art direction/style, memorable moments, cool areas, memorable important things to do in every area, lore, history, meaningful content, interactable buildings and environments you can actually enter or do something with, good pokemon designs (that one's subjective but I would certainly say the good ones become more and more exceptions as it goes on), and well even half the pokemon themselves got removed... but the only thing you ever hear is that it was bad because it has N64 trees. That's not the problem Mario 64 has N64 trees and it's one of the best games ever made. Ocarina of time. Super Smash bros, Banjo Kazooie, so many phenomenal games... but that's the only complaint people seem to bring up with sword and shield 99% of the time.
    And you nailed most of my choices for best art style/direction in games Dark Souls 1 is my all time favorite, all the other souls games especially elden ring and bloodborne close behind, Hollow Knight and Wind Waker are up there in my top picks too. Some other choices though are Persona 5 is probably my second place. it's got some of the most iconic and striking art direction and character/area designs I've ever seen.(plus it's basically just adult pokemon or video game jojo so if you aren't familiar I'd check it out seeing how much I know you like both of those. You don't have to play them in any order they're all their own contained stories I'd just start with persona 5 royal and go back to the older ones if you enjoy it 3 and 4 still hold up really well despite their age.) Chrono Trigger is my all time #1 for pixel art, and Hades also looks amazing.

  • @alucardvania986
    @alucardvania986 2 ปีที่แล้ว +29

    This is one of the problems I had with the FF7 Remake. In comparison to the original, to me the visuals had lost any of the art style and atmosphere it once had. Sure, for the most part it looked decent, but it seemed to have lost its individuality during the cross over to 3D with more realistic graphics. Nevermind!

    • @zeroattentiongaming820
      @zeroattentiongaming820 2 ปีที่แล้ว +4

      I agree but I feel like that was kind of intentional with the game set entirely in Midgar. We see so little of Midgar proper and the slums are gonna just look like a generic junkyard for the most part.
      When we get to places like Cosmo Canyon, Gold Saucer, the Forgotten City, that's where we will be able to really tell if Square recaptured the original or not.
      Downside of part 1 being Midgar only, we got to see pretty much none of the beauty that FF7's setting offers yet. Midgar isn't the place to look for FF7's magic, it's the place that contrasts everything that follows, to show that Shinra is...well killing the atmosphere both literally and figuratively.

    • @islandboy9381
      @islandboy9381 2 ปีที่แล้ว +5

      Hard disagree, the game does a good job at blending the unique final fantasy stylization of 7 mixed with high fidelity of today and it even enhanced some scenes in the Midgar scenes that couldn't be communicated as well in the original because of the limited visuals (Cloud's minigame in the Honeybee for example).
      I mean the original FF7 was already meant to push 3D graphics of the Playstation era to its limits for an epic fantasy scale which does show its age but is also what the game got praised for, so I don't see how the Remake has taken that sentiment away now? Especially when looking at the trailers for part 2 and showing off the more open worlds.

    • @crossdaboss8914
      @crossdaboss8914 2 ปีที่แล้ว +3

      @@islandboy9381 I think alot of the issues people take with the remake comes down to nostalgia and how things have changed to fit the more real artstyle most notable character proportions in the orginal where heavily exaggerated due ti limitations where the remakes keeps it more grounded

    • @aliciafraser1835
      @aliciafraser1835 2 ปีที่แล้ว

      @crossdaboss8 Have you seen barret? Grounded isn't what I'd call those proportions, be it original OR the remake.

    • @crossdaboss8914
      @crossdaboss8914 2 ปีที่แล้ว

      @@aliciafraser1835 I said more grounded of its not grounded there's a difference

  • @facopse
    @facopse 7 หลายเดือนก่อน +3

    Ask yourself one simple question: Would you buy the artbook of the game?
    If yes, the game will still look good in 20 years.

  • @JediWarrior2007
    @JediWarrior2007 2 ปีที่แล้ว +38

    One balance between realistic and art style graphics would be the older Assassins Creed games. The way they capture those ancient cities and make them feel alive is amazing

    • @infiniteraide1642
      @infiniteraide1642 ปีที่แล้ว +7

      Same goes for the yakuza series!

    • @JediWarrior2007
      @JediWarrior2007 ปีที่แล้ว +6

      @@infiniteraide1642 That's for sure!!! I only played a little bit of 0 but I just loved the vibes of that game

  • @carlosmykitty
    @carlosmykitty 2 ปีที่แล้ว +20

    I recently picked up your channel and I really like your content! I love your takes on everything and your humour LOL
    Most beautiful games to me are probably Pokémon Black and White they’re just stunning and the changing seasons blew me away. I replay them to this day!

    • @InternetPitstop
      @InternetPitstop  2 ปีที่แล้ว +6

      Thank you so much ! And I’m glad you’re enjoying you’re stay at this little corner of the internet 🌊
      And yes ! To me those games perfected the pixel art aesthetic and just like the seasons changing really had me feelin different lol

  • @loganv.6655
    @loganv.6655 ปีที่แล้ว +100

    I really love the art style for Super Mario Galaxy. That's apart of the reason why it's my favorite game of all time.

    • @traviscunningham7062
      @traviscunningham7062 ปีที่แล้ว +5

      Same. Why do you like the art style?

    • @alphamoose4385
      @alphamoose4385 8 หลายเดือนก่อน +4

      I'd kill for a mario galaxy 3

    • @traviscunningham7062
      @traviscunningham7062 7 หลายเดือนก่อน +1

      Agreed. With power ups from the 2D games like the Cat suit and the Bubble flower.

  • @yoyowillow4836
    @yoyowillow4836 ปีที่แล้ว +9

    Takes me back to when I was a teen, having this immature debate w my friends at the time. They were Xbox 360-boys and I was a Wii-er and they always said that the games I liked were "Bad" because "The graphics weren't good". I always felt like they were kind of missing the point.
    Thank y

    • @inescosta2671
      @inescosta2671 ปีที่แล้ว +1

      as a fellow nintendo fan, it hurts me when somebody says nintendo games are not good. I would rather be playing mario kart or 1,2 switch at a party than ....fucking....crash bandicoot racing, for instance. However, graphics do improve the gameplay(in the games where they aren´t the number one priority). You have got games like tlou, lis(not the nintendo switch version),the new spider mans, batman arkam city and arkham asylum, in which the great graphics make you feel more involved in what´s happening, not only when it comes to combat but also in the tini tiny moments where you are on that emotional cutscene or when you are trying to read an object. In adittion to this, understanding physics, such as water or wind physics makes the gameplay more logical and maybe makes you better at some missions that you have to interact with those elements.

    • @traviscunningham7062
      @traviscunningham7062 8 หลายเดือนก่อน +1

      I hate it when hardcore gamers hate on the Wii. They basically want Nintendo to make more powerful graphics again, like the N64 and GameCube.

  • @tims.2717
    @tims.2717 ปีที่แล้ว +246

    I actually love the look of 16-bit video games when most people tend to think they look like shit just because they aren't "photoreal".
    Super Castlevania IV, Contra III, Super Star Wars, Vectorman, Shinobi III and Ristar are just a handful of my favorite 16-bit games for the Super NES and SEGA Genesis.

    • @flintfrommother3gaming
      @flintfrommother3gaming ปีที่แล้ว +9

      Castlevania is the GOAT

    • @TheTrueNorth11
      @TheTrueNorth11 ปีที่แล้ว +11

      You aren’t special. Literally most people appreciate 16 bit pixel graphics.

    • @Dropdeaddonuts
      @Dropdeaddonuts ปีที่แล้ว +5

      this is a certified cold take

    • @Number.1Yanfei.Fan123
      @Number.1Yanfei.Fan123 ปีที่แล้ว +9

      Literally no one is saying that

    • @warioplush
      @warioplush ปีที่แล้ว +2

      Sonic 3 & Knuckles still looks GORGEOUS imo
      Edit: Actually, every classic Sonic game. Especially Mania and Chaotix

  • @ventrirose3738
    @ventrirose3738 2 ปีที่แล้ว +14

    Yessss thank u for making this video! I’ve been seeing too many “hot takes” on Twitter about this games graphics to be suspicious

  • @anavaeru
    @anavaeru 2 ปีที่แล้ว +8

    Graphics don’t matter. The only thing that matters are the beautiful people that read this.

  • @mgregory727
    @mgregory727 2 ปีที่แล้ว +43

    I’m a huge fan of the original Legend of Zelda: Skyward Sword’s graphics. The impressionist style that gets more apparent as objects get further out creates some of the most breathtaking landscapes in any video game. The hd remake does it pretty well but I think the original really nailed it.

    • @RileyMTF
      @RileyMTF ปีที่แล้ว +3

      Hey, I'm playing Twilight Princess and I'll get Skyward Sword right after. I completed Ocarina Of Time, Majoras Mask, and BOTW.

    • @AeridisArt
      @AeridisArt ปีที่แล้ว +2

      I agree. The official art for Skyward Sword is also incredible! The one thing I hate about the art style, tho, is how dark everyone's lips are.

    • @traviscunningham7062
      @traviscunningham7062 8 หลายเดือนก่อน

      Lol!

  • @SirWonderBeard
    @SirWonderBeard ปีที่แล้ว +16

    Eye-opening video for me for sure I’ve always been kind of a graphic snob but lately I’ve been going back and playing all the switch games I bought over the years but never really played because I used the excuse that Nintendo needs to keep up graphically with all their games.
    I’ve been having the time of my life with games like Luigi’s mansion 3 and Mario Odyssey and the Zelda games and all I can say is don’t be a graphics snob. Appreciate the gameplay and story and just have fun.
    That’s what games are for after all.

  • @Wadacup
    @Wadacup ปีที่แล้ว +22

    I absolutely adore RPGMaker style games. It's an art style you can't get/make anywhere else, and some of the most beautiful and emotionally capturing games have been made in it.
    Omori/Undertale/Mad Father/Ib/Funamusea games etc.
    There's just something so beautiful and comforting about the pixel work. It gives a nice warm nostalgia for the early days of gaming too.

  • @Kryxx07
    @Kryxx07 ปีที่แล้ว +27

    Fantastic video. I've been playing games for over 30 years and this is how I've always felt. I never understood people's obsession with realistic graphics. For me, it's always been about art style, gameplay, and story.

    • @ascelot
      @ascelot 8 หลายเดือนก่อน

      Think is comes down to re-hash, as in like Call of Duty, using same engine, same assets to make a "new" game but then charging same amount or even more it. If developers want to charge £50-£70 for a game, then it needs to be worth it and not feel like its a big dlc addition.

  • @mackthisarrowhearth295
    @mackthisarrowhearth295 ปีที่แล้ว +49

    I feel the graphics in Detroit is justafiable, for they had to feel real to make the story work, and it is a playable choose-your-own-adventure movie. And the art direction was actually also nice.

    • @TheChasedanger
      @TheChasedanger ปีที่แล้ว +3

      Yeah I don’t know what he had against it.

    • @idakev
      @idakev ปีที่แล้ว +6

      ​​@@TheChasedanger He has to arbitrarily put games in certain buckets to justify a rigid line he's drawn between graphics and art style. It's a fake dichotomy. *You can obviously have both.*
      A game doesn't need to have saturated colours and be stylised to be beautiful and have artistic value. Games with more realistic graphics also don't all look the same. What a terrible video.
      His argument is the sort of weird defense you'd hear in the Wii era ("I play gameplay, not graphics!"). *Another fake choice.* 9/10 great games from that gen skipped the Wii and were often fun and more interactive because they were on better hardware (e.g. Red Faction Guerilla's incredibly fun destruction physics).
      He criticizes Demon's Souls for having dim colours (intentional) ... but also highlights Limbo. 🤦🏻‍♂️
      He cites Bioshock 1 in this video, but if you follow his thought process, then Infinite is more beautiful simply because "It's so colourful! Stylised art styles are better than striving for realism!!!" *Plenty of people prefer the first BioShock's art style which also enabled the game to tap into horror.*
      He praises Nier for having a world overtaken by fauna ... while trying to criticize TLOU2. lol. It's nonsensical. *TLOU2 has such an oppressive atmosphere that's only achieved because of the realism, and it's intentionally less colourful than the first game.* Automata is a good game but its graphics are fairly plain and genuinely look worse than MANY PS3 games.
      Those with common sense know that both of these art styles have a place.

  • @JoshSJoshingWithYa
    @JoshSJoshingWithYa 2 ปีที่แล้ว +13

    Nintendo figured this out a while ago, I think. Wind Waker aged way better stylistically than Twilight Princess, even though one is more realistic and was praised more at the time.
    Graphic capability-wise, they basically just kept creating slightly better GameCubes since the Wii era, (to the criticism of many gamers), but their games are much more memorable.

    • @a_person4742
      @a_person4742 2 ปีที่แล้ว +1

      Gotta say I prefer the twilight princess style but i do think they both fit their game in their own way

    • @MidoseitoAkage
      @MidoseitoAkage 2 ปีที่แล้ว +1

      But dumb Zelda fans are like : "Nuuur, WW bad! Me want realistic graphics". Tbh, realistic graphics doesn't fit with Zelda in the first place. It is afterall a fantasy world.

    • @traviscunningham7062
      @traviscunningham7062 8 หลายเดือนก่อน

      Thats also why Skyward Sword aged better stylistically.@@MidoseitoAkage

  • @alecwhitmore3722
    @alecwhitmore3722 2 ปีที่แล้ว +35

    I get you and I agree with you, but "Art Direction" and "Graphics" aren't mutually exclusive. Photo-realistic games that go crazy with the polygons still have to know what they're doing with those polygons, aka they can have "good" and "bad" art direction. RDR2 has a lush and painterly world reminiscent of Bierstadt paintings, and TLOU2 is molded in the grit and grime of a prestige HBO drama.
    That's still good art direction, and chances are-their visuals are going to age well because of it.
    "Graphics" are the functional process in which those pixels are harnessed and optimized by artists and engineers to successful bring focused art direction to life. Both elements of the job are just as vital to delivering the vision of a game.
    Cute Nakey Jakey impression tho, I guess someone's gotta fill in the gap. Keep it up!

    • @InternetPitstop
      @InternetPitstop  2 ปีที่แล้ว +8

      Well I’m not saying those games don’t have any art direction but that I feel lean more on photo realism or just looking really close to real life vs doing something unique don’t get me wrong tlou2 has art direction but for me at least “prestige hbo drama” isn’t that interesting to look at for me but you are right they’re not mutually exclusive I just couldn’t find a better way to describe it I guess but I guess it’s more that I have grown tired of the strive for hyper realistic graphics being the only factor a lot of ppl see as a good looking game thank you for the comment boss !

  • @KateKarui601
    @KateKarui601 11 หลายเดือนก่อน +26

    All of the Kingdom Hearts games have art styles for every new world you get into, it's always eye candy and amazing exploring these worlds.

  • @Jayrod64
    @Jayrod64 2 ปีที่แล้ว +53

    The most beautiful games to me have a unique art style. Stuff like Okami, Breath of the Wild, Wind Waker, Bloodborne, anything in the Metroid series(especially Metroid Prime with its diverse biomes), Journey, BloodRayne 2, etc. The Metroid series often often has diverse and interesting locations. You can go from the lush Tallon Overworld, to the barren desert of the Chozo Ruins, to a volcanic area in Magmoor Caverns (Varia Suit required or you'll get burned), to a very arctic area in Phendrana Drifts. You eventually discover the Chozo Artifact Temple and Hall of the Elders, both very mysterious yet religious Chozo rooms which hold your first clues to the the game's mcguffins: the Chozo Artifacts. Even the suit and weapon designs unique. The Power Beam and Arm Cannon only seem to make sense when used by Samus, as does the Morph Ball. The Wave Beam often arcs electricity, and can stun enemies when charged. The Ice Beam freezes certain enemies in place to then be destroyed by a missile. The Plasma Beam is the most satisfying of all, being able to set enemies on fire, it melt them instantly in one charged shot. If you incorporate missiles into the mix as well, the combat becomes even more more fun. I often will stun enemies with a charged Wave Beam first, then kill them with a missile, because the missile fires far faster the second charged shot of any beam. Beam Combos are also a great way to have more fire power at the cost of more missile usage. All you do is charge the beam, then press the missile button while the beam is still charged. The boss and enemy designs are some the most interesting I've ever seen in Metroid. A giant alien teradactyl like Ridley. The series namesake in the Metroids, which are strange jellyfish like creatures that consume life force energy. The thieving Space Pirates who expirement on their own kind just to solve problems. The Chozo bird like race with vast knowledge of the cosmos and history. An alien ghost known as Phantoon. A giant lizard that spews acid from it's mouth and shoots spikes from it's stomach like Kraid. Thardus, a giant rock monster. Quadraxis, a hostile robot which must be disabled one piece at time. I could go on forever about how much I love the Metroid series.

    • @williamk7517
      @williamk7517 ปีที่แล้ว

      How is Metroid the new one for switch it looks fun never beat any of them don't really remember the one on GameCube had Metroid 2 for Gameboy color and man that was my first gbc game!!!!!! I loved it it was hard tho!!!!!! Never beat it.....but def wanna try the new one for my OLED I'm thinking of playing the demo!!!!! Add it to my wishlist!!!!! Have some games in mind for next year!!!!!! I did play one Metroid game for Gameboy advance at the store at the time God times of them when GameCube PS2 and all them came out now adays companies have become greedy and not about they're employees!!!!! But anyways very interested in the new Metroid for my OLED is it any good

    • @e.cornell9234
      @e.cornell9234 ปีที่แล้ว

      ‘😊😊😊😊😊mm

    • @Jayrod64
      @Jayrod64 ปีที่แล้ว

      @@williamk7517 Depends which Metroid game you mean. Frankly both Metroid Prime Remastered and Metroid Dread are masterpieces.