I just want to say, I watched this video back when I was 13 and learning these things in summer camp! Now I'm back, with a much better computer science foundation, relearning this simple trick! Thanks then and thanks now!! This video is a cornerstone of my early video game design memories!
func_tracktrain is supposed to be made facing east (to the right in the top-down view). It rotates to face the direction it's moving. If you don't want it to do that, check the "No Pitch (X-rot)" and "Fixed Orientation" flags.
Yes but know that if you set that flag, the train will always point in the same direction even if you have turns in the track (paths) you want your train to follow. Therefore if you want to create a inbound tram or a train like the ones in Half-life or Black Mesa, you must plan your map from the get go so that the tram faces east in its starting location.
cornflakes23 I made alot of prop_Dynamics on the same place, i named then all. Lets use "Planecrash" as an example. I made every dynamic prop a model of each part of the Plane. I then did a Trigger, OnStartTouch Planecrash SetSequence boom (boom is the Crash Animation) Hope i could help you
Thank you so much for the tutorials! They have helped a lot, but I do have one question. I went to this map and I saw a Ferris wheel. I wondered how the person made it spin like that. Do you know how?
Sorry, I'm not describing this very well. I am pretty new to SDK because I recently got a new computer that will actually not freeze up with SDK. Here is the scenario. A cylinder sits on top of a block, the cylinder with a motor turning it. A block is on one side of the cylinder, parented to the cylinder so that it goes around WITH the cylinder. When playing, the player can move in front of the block and move through the block. Tell me if this helps you understand?
Ok i'll have to try that. Thanks for clearing that up. I have a couple of questions and other problems. What is a VMF file? What do you use for a hypercam? I might be able to show you my problems better. How do you fix shadows where you don't want them? Also do you have some kind of online voice chat or chat? Because I have a sort-of game website that's pretty new with a chat and no voice chat. I do have Teamspeak 3 though Thanks! Arcaninesy
very nice, didn't know it was possible to make a train, I knew it was possible to do elevators, but never tried it as it sounded like it was superdifficult. hope you keep making tutorials, Cheers :D
When you get to the end, you make a trigger allitle bit away from the train so the player can't get back to it, and then make the trigger make it go backwards.
I've been trying to make a simple 2 floor elevator. The elevator starts at the right elevation, but as soon as it arrives at its original point again (first floor) after going up to the second floor, it is about 16 units too high off the floor. I have it set to be 0 units above the track and I'm sure that the first path_track is in the middle of the elevator. There is this circle thing in the grid that appears when I select the elevator (The tracktrain) but I'm not sure if it is important.
Hey great tut vid, ah so that's how you make the button stick to the elevator. I wonder .. can you have lights follow using "Parent"? I'm re-making a rather spooky map, and my elevator entrance is rather dark and would like the light to seep from the elevator as its coming down :)
When you Group the Train together does that include k1 as seen in your video or how do you make it go across the predetermined path? sorry you must get these questions a lot...
yea just figured it out :P But I got ONE more question for you: When the train has reached it destination, how can it return to the start after 10 seconds without pressing button? I tried the trigger, but I couldn't get it to work
Thanks for this video i got my elevator working except for one thing, the elevator is facing verticle when i play the map. i assume there is just an angle somewhere that needs to be at 90 degrees, which one is it?
Very nice tutorial! But I was wondering: How can I do like if I press the button, the train will move after 10 seconds (or any number), and not immediately?
Philip can you make a tutorial on how to make a zipwire? I have got a rope leading from the top of a skycraper through a window-which will break upon impact-in another skyscpraper; i'm just not sure how to go about making the zipwire handle itself. Maybe a tanktrain? Like if you'd also like to know how to do this.
thanks for the suggestion! anyways sorry to bother you again. Is there anyway to create a wall that just pops out at you, when you a click a button, and after a few seconds the wall goes back to its original position.
Nice Tutorial mate and I like the way you provide the VMF too thanks alot made me understand how to make things work better :)mabe you could do one on things like cabernets and vending machines and tables and stuff and how to make them able to be moved ? I love your tutorials keep them coming mate and great accent where are you from ?
Nope not drive it around. Just a prop moving in a foward direction. So with the thrusters, i can put them on a prop like a tiger tank and it should move accross the ground hurting things in its path?
Quick question while we're still at it: Is it possible to make an elevator that can go to more than 1 floor? Like go up 1 floor then stop, then up 1 floor more then stop.
nice tutorial, I managed to make a moving brush, but how do I make an actual subway car where I can go in and be moved to another part of the map? Thanks, cheers!
this is cool, for some reason i don't have the path_tracks, so insted i just used a movelinear, same basic principle, but harder to be precise. great tutorials!
Now in order to keep the tram pointed in the direction you set it in you should only have to go under Flags on the train and select "Fixed Orientation", then you won't need to fix it.
very nice tutorial(s) but i ahve one ( maybe pretty noobish) question: how od you get in counter strike source that fast? is there a button in hammer to do that??
Philip, recently, light textures have started giving off their own, superbright light for me, (apologies for the irrelevance to the video). Is there anyway to disable textures giving off light
your awesome at mapping so i will ask a question: how do u make speacial grenades with lights or objects tht follow u around tht u find in some deathrun and course maps?
Hey Phillip, How do you make the tracktrain teleport to the first path_track after it hits the second path_track? I wanna set up the box going through the tubes in Portal and I wanna use this but I can't figure it out without making a long, laggy loop over the tubeed area.
I want my train to go back and forth by itself. you said to make the path_track go back to the first one so if I do that will I still have to add a switch or trigger?
I couldn't get this to work as an elevator. I made a long, wide, flat block and made it a "func_tracktrain". I then made a two-peice track for it to follow straight up, asigned the train to the track, made a button and asigned it to make the train move, just like in the tutorial. The "train" WORKS, but in a horribly wrong way; it's VERTICAL! Like this-> | ! Also, I push the button, and it goes up... and stays up... I want it to go up, delay, and come back down! Is there a way to fix these?
How do you make it happen with a button? Do you go into the buttons outputs and have the first thing as onpressed and everything the same? I'm going to try it right now lol
Ok thanks, Now I have another problem my dear, If I press f9 and I run the map just.. Nothing that I added there is there.. I've tried many things but it just doesn't work.. Do you know whats the problem.. Thank you for the fast respond.. You responded in exactly 7 seconds. :-)
Hi, This is Arcaninesy, and i have a couple of problems. First, when i make the tank / track train i have no "path_tracks" to make. (when i make blocks and ctrl+t, in class there is no path_tracks) Second, i tried making a rotating object with a vertical block on top of it, and when i play it the block goes through the player or the player goes through the block. (when you get on top of the block you slide off) Please reply!
hey great tut thnx but how do i make it so when i trigger the lift or pplatform it goes to destination folowing a select path then when i hit it again it backtracks along the path??
Ok, so I have built a underground train, and I want it to go between 3 points. Start at point A, then when its 'summoned' by a button, it comes to point B, and goes too point C, then back to point B, and to point C -B -C -B -C and so on! Ive gotten everything to work, exept I cant make it forget about point A. is there a way to make it be parked at A, and loop between B and C when started? thx
@3kliksphilip I don't really understand how to do this, should I make a high cylinder and use the clipping tool? because that would be a pain in the neck to do.
Hey i have a problem. I set the max speed for my tram to 400 units and in the outputs of the button i put set speed 290. The problem is that the tram seems to ignore that and always moves at its max speed. I dont set the max speed to 290 because in the end it crashes so i want to raise its speed when it falls. Thanks
nvm, i found em, they were hiding. By the way, i was try to make a train/elevator, and when i started the platform was sideways (rotated 90 degrees around x)! any idea how i can fix that? ill try fixing it but if you have any ideas why that would help. thanks for the tutorials btw!
Hey 3kliksphilip! I've been having a problem where I made a landing craft, bound them all together as one, and then set the path nodes. It moves in the direction I want but facing to the left. How do I fix that? Thanks.
I have a problem that i have no idea how to fix , i have tried. The train, Jim, Spawns inside the ground. Half jim is inside the ground. When i press the button he Starts driving. And goes out of the ground. But at that specific area , He ALWAYS goes down into the ground and comes up after about 150 Units.
can u make a tutorial for multi-floor elevator..a elevator that goes up and down for more than one floor cause ive seen some and they are horrible..you cant follow them cause they are so "not well made" and honestly your tutorials are the best
Ok a couple of other things.... I am making a map with a trigger_push in it and the push is not working. I pointed it forwards (about) and it pushes me VERY SOFTLY sideways. What can i do to fix this???
where u got the giant balls ? i am working on a zombie escape map and i got narrow corridors that i want to put one of those balls in to crush the people. all i do is make the ball prop_physics, make the floor under it breakable, place a trigger and it will crush people ? if u dont have the model of the ball please link it or something, thanks.
yea, but doesnt a door have a set distance? i want the wall to pop out at a specific distance, and whoever is in the way of the wall dies(basically goes flying once they get hit).
My problem. I have a working elevator thanks to your tut. BTW Thank You! But there is a problem I would like to fix. My elevator is activated by hitting a button. What I want is to be able to hit the button and have the elevator go down and stop. Then hit the button and have the elevator go up and stop. Repeat. I sure you understand. Instead it either goes down and stops, FOREVER. Or either goes up and down without stopping FOREVER. I'm using a func_tanktrain on a vertical track.
I named my wagon 'Billy' And I put down 2 tracks.. the first track is called K1 (Stole it) and the second one K2 ___________ At the Func_tacktrain I did first stop target K1. Now here's my problem.. It doesnt go on the track as you told.. What exactly do I have to do to let it automaticly go on the track.. And I dont understand the part of 'Just set its first waypoint to one of the keyframes and it'll position itself automatically' my english isn't THE best
i have a problem...im trying to use a prop_dynamic as the train... but it wont let me name the prop to func_tracktrain. is there anyway to make props into func_tracktrains? Basically i want a train that goes in a circle continuously.
question i made a elevator and it was backwards and under the map. should i remake it in order for it to work or should i put the elevator where i want it.
i still can't find it... i make a brush select it and press Ctrl+T in the class menu i look for path_track but i can't still find it.. what am i doing wrong?
Can you teach us how to make tanktrains have multiple stops? I'm working on a hotel map and I have all the details and things but I can't get my simple elevator to work
hmm, well iv set everything that seems right but.. the wall isnt moving. iv got to entitys for the track with a line connecting them. iv got the wall associated with the track names.. the speed should be 100. iv set that. i just need a trigger. but i want it so that its already going from the start. mabye i should just make a massive trigger box...?
i have two questions. first, i made a tunnel in my map, and i put in a prop_static entity that was set to a world model that made it a tunnel support... thing called a "tunnel_truss". I need people to be able to walk under it, and i want it so that people can't walk throught the actual beams so i cant. So, under collisions in prop_static, i cant use "not solid" or "use bounding box". how can i get it to work? also, how can i make arcs and bended boxes? thanks
How do I make walls that players and bots can't go through but the train can go through? The train has to be touchable. Bots and players can touch the walls and the train but the train and the wall can't stop eachother. Thanks for the tutorial in any way.
@3kliksphilip Ok,makes sense. Thanks! Now,you know how in Portal,the elevators shae a little before going up? How can I reproduce that (if you know) or is it tied to the elevator itself?
hey, im trying to do a moving target to break after a certain amout of damage... I make it move however i dont know how to make it breakable... i know there is a func_breakable or something like that but im already using func_tanktrain... thank you for everything!
when i make the train i did everything u said but when i test it the tanktrain is flipped up, also when i select the tanctrain in editor mode and i pree ctrl + t it comes up with a error message. it sais "you have selected an existing entity (a 'func_tanktrain'.) would you like to add selected solids to the existing entity? if no a new entity will be created" please help me out, i dont know what 2 do!
David Meyers func_tracktrain is supposed to be made facing east (to the right in the top-down view). It rotates to face the direction it's moving. If you don't want it to do that, check the "No Pitch (X-rot)" and "Fixed Orientation" flags.
This still helps me out after 11+ years? That's crazy. Also this vid was posted on the fourth of July!
Nice info btw
june 27 2024
I just want to say, I watched this video back when I was 13 and learning these things in summer camp! Now I'm back, with a much better computer science foundation, relearning this simple trick! Thanks then and thanks now!! This video is a cornerstone of my early video game design memories!
wow
func_tracktrain is supposed to be made facing east (to the right in the top-down view). It rotates to face the direction it's moving. If you don't want it to do that, check the "No Pitch (X-rot)" and "Fixed Orientation" flags.
+A Grand Angry Funk THX m8 Worked hard on getting it to work :D
Yes but know that if you set that flag, the train will always point in the same direction even if you have turns in the track (paths) you want your train to follow. Therefore if you want to create a inbound tram or a train like the ones in Half-life or Black Mesa, you must plan your map from the get go so that the tram faces east in its starting location.
This old videos you've uploaded are so nostalgic, never delete them please, I like them :)
Your a train, Harry.
yes
@@nyorri3490
I don't even remembering making this comment...
@@ZohondeKids hackerman got you
@@nyorri3490 *haha hackering go brrr*
Bernardo's Gameplays keyboard be like, SKSKSKSKSKSKSKKSJSKSJSJSJSJS
your tutorials help me massively with my maps, but using a func_movlinear is so much easier than a tanktrain/tracktrain
A simple 4 minute tutorial. I want to thank you so much for making this, It solved my issue and Ive been struggling alot. Thank you so much!
Now, can you tell me how i can make a awesome Plane-crash like in the Left 4 dead campaign Dead Air? C:
(btw, this is a serious question...)
3kliksphilip Probably env_explosions and a plane model following a track. not sure how to make it break though.
Techno Trance No, it's a plane with a Sequence, i did it already :P
Lucia how do you add sequences in a map?
cornflakes23 I made alot of prop_Dynamics on the same place, i named then all. Lets use "Planecrash" as an example. I made every dynamic prop a model of each part of the Plane.
I then did a Trigger,
OnStartTouch
Planecrash
SetSequence
boom
(boom is the Crash Animation)
Hope i could help you
Lucia OOH THANKS! ill try it out! c:
Your videos are amazing, I could hardly tell box tool from entity tool, and now I'm working on full single player maps! Thank you so much!
Your tutorials are the type of tutorials that DON'T make me feel stupid!
Well done!
to make it what angle you want make sure that u have "Fixed Orientation" ticked in flags and it won't change it direction. Good mapping :D
Thank you so much for the tutorials!
They have helped a lot, but I do have one question.
I went to this map and I saw a Ferris wheel. I wondered how the person made it spin like that.
Do you know how?
im trying that on my new map, been working on it for about a week now. it helps a lot.
Sorry, I'm not describing this very well. I am pretty new to SDK because I recently got a new computer that will actually not freeze up with SDK. Here is the scenario. A cylinder sits on top of a block, the cylinder with a motor turning it. A block is on one side of the cylinder, parented to the cylinder so that it goes around WITH the cylinder. When playing, the player can move in front of the block and move through the block.
Tell me if this helps you understand?
I know. I messed around with the settings about like 20 min and FINALLY it worked :D
Nice tuts btw :)
Im using this function to make a garage door, how would I make the door rotate once It either reached one of the paths or it got halfway through.
On an output you simply do "OnDamaged" instead of "OnPressed" alternatively you do both.
Ok i'll have to try that. Thanks for clearing that up. I have a couple of questions and other problems.
What is a VMF file?
What do you use for a hypercam? I might be able to show you my problems better.
How do you fix shadows where you don't want them?
Also do you have some kind of online voice chat or chat? Because I have a sort-of game website that's pretty new with a chat and no voice chat. I do have Teamspeak 3 though
Thanks!
Arcaninesy
very nice, didn't know it was possible to make a train, I knew it was possible to do elevators, but never tried it as it sounded like it was superdifficult. hope you keep making tutorials, Cheers :D
When you get to the end, you make a trigger allitle bit away from the train so the player can't get back to it, and then make the trigger make it go backwards.
I've been trying to make a simple 2 floor elevator. The elevator starts at the right elevation, but as soon as it arrives at its original point again (first floor) after going up to the second floor, it is about 16 units too high off the floor. I have it set to be 0 units above the track and I'm sure that the first path_track is in the middle of the elevator. There is this circle thing in the grid that appears when I select the elevator (The tracktrain) but I'm not sure if it is important.
16 years later and this shit is still working for CS2 Hammer, even with the entire source 2 hammer overhaul, 3kliksphilip is still saving my ass.
seeing as Source 2 at its core is the Quake engine from 1996 then it makes sense
Hey great tut vid, ah so that's how you make the button stick to the elevator. I wonder .. can you have lights follow using "Parent"? I'm re-making a rather spooky map, and my elevator entrance is rather dark and would like the light to seep from the elevator as its coming down :)
I love your videos, they offer great insight!
Also, the death scenes at the end of some of your vids are fun to look out for. :D
When you Group the Train together does that include k1 as seen in your video or how do you make it go across the predetermined path? sorry you must get these questions a lot...
yea just figured it out :P
But I got ONE more question for you:
When the train has reached it destination, how can it return to the start after 10 seconds without pressing button? I tried the trigger, but I couldn't get it to work
Finally a decent tut for the track stuff instead of fail doors. Thanks!
The differences in this guys voice is crazy lol
Thanks for this video i got my elevator working except for one thing, the elevator is facing verticle when i play the map. i assume there is just an angle somewhere that needs to be at 90 degrees, which one is it?
really stupid question here, but how do you attach things to each other? :P like you say at 0:12 "grip it all together" or somethin like that xD
Very nice tutorial! But I was wondering:
How can I do like if I press the button, the train will move after 10 seconds (or any number), and not immediately?
Philip can you make a tutorial on how to make a zipwire? I have got a rope leading from the top of a skycraper through a window-which will break upon impact-in another skyscpraper; i'm just not sure how to go about making the zipwire handle itself. Maybe a tanktrain?
Like if you'd also like to know how to do this.
thanks for the suggestion!
anyways sorry to bother you again. Is there anyway to create a wall that just pops out at you, when you a click a button, and after a few seconds the wall goes back to its original position.
Nice Tutorial mate and I like the way you provide the VMF too thanks alot made me understand how to make things work better :)mabe you could do one on things like cabernets and vending machines and tables and stuff and how to make them able to be moved ? I love your tutorials keep them coming mate and great accent where are you from ?
Nope not drive it around.
Just a prop moving in a foward direction.
So with the thrusters, i can put them on a prop like a tiger tank and it should move accross the ground hurting things in its path?
Quick question while we're still at it: Is it possible to make an elevator that can go to more than 1 floor? Like go up 1 floor then stop, then up 1 floor more then stop.
nice tutorial, I managed to make a moving brush, but how do I make an actual subway car where I can go in and be moved to another part of the map? Thanks, cheers!
this is cool, for some reason i don't have the path_tracks, so insted i just used a movelinear, same basic principle, but harder to be precise. great tutorials!
Now in order to keep the tram pointed in the direction you set it in you should only have to go under Flags on the train and select "Fixed Orientation", then you won't need to fix it.
so to make it turn smoothly you would just make multiple path_track in the shape of a curve? or would you use a path_corner?
very nice tutorial(s)
but i ahve one ( maybe pretty noobish) question:
how od you get in counter strike source that fast? is there a button in hammer to do that??
Philip, recently, light textures have started giving off their own, superbright light for me, (apologies for the irrelevance to the video). Is there anyway to disable textures giving off light
Yo good tut but how do i make the train stop at the station for a few seconds then start again and go back to the other and so on plz helpzzzz!
your awesome at mapping so i will ask a question: how do u make speacial grenades with lights or objects tht follow u around tht u find in some deathrun and course maps?
Hey Phillip, How do you make the tracktrain teleport to the first path_track after it hits the second path_track? I wanna set up the box going through the tubes in Portal and I wanna use this but I can't figure it out without making a long, laggy loop over the tubeed area.
@3kliksphilip
He means "How do you select everything?". You hold down the "control" key while selecting the different parts and pieces.
I want my train to go back and forth by itself. you said to make the path_track go back to the first one so if I do that will I still have to add a switch or trigger?
I couldn't get this to work as an elevator. I made a long, wide, flat block and made it a "func_tracktrain". I then made a two-peice track for it to follow straight up, asigned the train to the track, made a button and asigned it to make the train move, just like in the tutorial. The "train" WORKS, but in a horribly wrong way; it's VERTICAL! Like this-> | ! Also, I push the button, and it goes up... and stays up... I want it to go up, delay, and come back down! Is there a way to fix these?
How do you make it happen with a button?
Do you go into the buttons outputs and have the first thing as onpressed and everything the same? I'm going to try it right now lol
Ok thanks,
Now I have another problem my dear,
If I press f9 and I run the map just.. Nothing that I added there is there.. I've tried many things but it just doesn't work..
Do you know whats the problem..
Thank you for the fast respond.. You responded in exactly 7 seconds. :-)
Hi!
If you give "k2" so it have "k1" as next target, you can ad a output on both k1 and k2, i believe it was onPass/{name of the train}/stop
:)
Hi, This is Arcaninesy, and i have a couple of problems.
First, when i make the tank / track train i have no "path_tracks" to make. (when i make blocks and ctrl+t, in class there is no path_tracks) Second, i tried making a rotating object with a vertical block on top of it, and when i play it the block goes through the player or the player goes through the block. (when you get on top of the block you slide off)
Please reply!
nice to know: If you are copying a path_corner or a path_track (with shift) it automaticly canges the next stop target to the next copyed path
hey great tut thnx but how do i make it so when i trigger the lift or pplatform it goes to destination folowing a select path then when i hit it again it backtracks along the path??
Ok, so I have built a underground train, and I want it to go between 3 points.
Start at point A, then when its 'summoned' by a button, it comes to point B, and goes too point C, then back to point B, and to point C -B -C -B -C and so on! Ive gotten everything to work, exept I cant make it forget about point A. is there a way to make it be parked at A, and loop between B and C when started? thx
@3kliksphilip I don't really understand how to do this, should I make a high cylinder and use the clipping tool? because that would be a pain in the neck to do.
Hey i have a problem. I set the max speed for my tram to 400 units and in the outputs of the button i put set speed 290. The problem is that the tram seems to ignore that and always moves at its max speed. I dont set the max speed to 290 because in the end it crashes so i want to raise its speed when it falls. Thanks
i love you sence of humor lol "or you could just download mine..and steal it" or in another tutorial "this will take a long time..5 to 6 seconds"
nvm, i found em, they were hiding. By the way, i was try to make a train/elevator, and when i started the platform was sideways (rotated 90 degrees around x)! any idea how i can fix that? ill try fixing it but if you have any ideas why that would help. thanks for the tutorials btw!
Hey question, how can I make a train that is constantly moving without activating it?
Thanks, awesome tutorials by the way !
I make one train going down and up on trigger,but i cant do the same with train that goes backward and forward,can somebody help?
yes path_tracks arranged in a smooth curve works perfectly. path_corner didn't do anything though.
So i can make a 1 size prop, and Make it a func_tracktrain , then parent the Prop to the Train. i should use a Prop_physics, right?
Hey 3kliksphilip! I've been having a problem where I made a landing craft, bound them all together as one, and then set the path nodes. It moves in the direction I want but facing to the left. How do I fix that? Thanks.
I have a problem that i have no idea how to fix , i have tried. The train, Jim, Spawns inside the ground. Half jim is inside the ground. When i press the button he Starts driving. And goes out of the ground. But at that specific area , He ALWAYS goes down into the ground and comes up after about 150 Units.
can u make a tutorial for multi-floor elevator..a elevator that goes up and down for more than one floor cause ive seen some and they are horrible..you cant follow them cause they are so "not well made" and honestly your tutorials are the best
I REMEMBER THIS MAP!
Not sure if it just looks like it or it is it, but it looks like this map is from CSS Zombie Escape mod.
What if i want it to go down. then when it reaches the end of the track, it goes back to the start of the track and stays there?
Ok a couple of other things.... I am making a map with a trigger_push in it and the push is not working. I pointed it forwards (about) and it pushes me VERY SOFTLY sideways. What can i do to fix this???
I see no path_track, I understand everything else though, nice tutorial, is there anyway to obtain path_track for my source sdk?
where u got the giant balls ? i am working on a zombie escape map and i got narrow corridors that i want to put one of those balls in to crush the people.
all i do is make the ball prop_physics, make the floor under it breakable, place a trigger and it will crush people ? if u dont have the model of the ball please link it or something, thanks.
Hey to stop the orientation of the object changing when you play the map select fixed orientation in the entities flags.
yea, but doesnt a door have a set distance? i want the wall to pop out at a specific distance, and whoever is in the way of the wall dies(basically goes flying once they get hit).
My problem. I have a working elevator thanks to your tut. BTW Thank You! But there is a problem I would like to fix. My elevator is activated by hitting a button. What I want is to be able to hit the button and have the elevator go down and stop. Then hit the button and have the elevator go up and stop. Repeat. I sure you understand. Instead it either goes down and stops, FOREVER. Or either goes up and down without stopping FOREVER. I'm using a func_tanktrain on a vertical track.
I named my wagon 'Billy' And I put down 2 tracks..
the first track is called K1 (Stole it) and the second one K2
___________
At the Func_tacktrain
I did first stop target K1.
Now here's my problem..
It doesnt go on the track as you told..
What exactly do I have to do to let it automaticly go on the track..
And I dont understand the part of 'Just set its first waypoint to one of the keyframes and it'll position itself automatically' my english isn't THE best
i have a problem...im trying to use a prop_dynamic as the train... but it wont let me name the prop to func_tracktrain. is there anyway to make props into func_tracktrains?
Basically i want a train that goes in a circle continuously.
question i made a elevator and it was backwards and under the map. should i remake it in order for it to work or should i put the elevator where i want it.
i still can't find it...
i make a brush select it and press Ctrl+T
in the class menu i look for path_track but i can't still find it..
what am i doing wrong?
Oh thanks,
Do I also have to group the Track to the 'Wagon' thingy? Because it doesnt work for me
edit the speed to 0, then the turn back command, then have it wait a few seconds before you put the speed up again. or make a button if you prefer.
Can you teach us how to make tanktrains have multiple stops?
I'm working on a hotel map and I have all the details and things but I can't get my simple elevator to work
Hmmm, when I group things in my elevator they dont move with it when I try it out in game. Anybody know reasons?
3kliksphilip, how are you recording this?
Screen recorder or a program like fraps?
THANK YOU i got what i needed in the first 51 seconds
hmm, well iv set everything that seems right but.. the wall isnt moving. iv got to entitys for the track with a line connecting them. iv got the wall associated with the track names.. the speed should be 100. iv set that. i just need a trigger. but i want it so that its already going from the start. mabye i should just make a massive trigger box...?
i have two questions. first, i made a tunnel in my map, and i put in a prop_static entity that was set to a world model that made it a tunnel support... thing called a "tunnel_truss". I need people to be able to walk under it, and i want it so that people can't walk throught the actual beams so i cant. So, under collisions in prop_static, i cant use "not solid" or "use bounding box". how can i get it to work? also, how can i make arcs and bended boxes?
thanks
@anywaystohighway Is it possible you added a break after receiving something like 1 damage which would explain why it disappears after you jump on it.
Wait, what did you say at 3:53 I'm confused. I have the problem where the elevator is all flipped around. Help?
is there a way to make a trigger so that when it touches it the elevater goes up then it goes back down? and it can be reused?
Im not completely sure how to make my elevator go back and forth between points when u click the button. Could you please clarify?
When I try, the object that I am trying to make move, like tilts to a angle for some reason instead of staying straight.
How do I make walls that players and bots can't go through but the train can go through? The train has to be touchable. Bots and players can touch the walls and the train but the train and the wall can't stop eachother. Thanks for the tutorial in any way.
@3kliksphilip Ok,makes sense. Thanks!
Now,you know how in Portal,the elevators shae a little before going up? How can I reproduce that (if you know) or is it tied to the elevator itself?
How do you fix it if it doesn't face the right way? I couldn't understand a word you said at the end...
hey, im trying to do a moving target to break after a certain amout of damage... I make it move however i dont know how to make it breakable... i know there is a func_breakable or something like that but im already using func_tanktrain... thank you for everything!
Hey, i have made one of those with a trigger, but when it stops at " B", how do i make it go back to "A" when i exit and enter the train again?
Thanks :3
Lol quick question, how do you get your maps on the internet and going on servers, i make a deticated server, but i cant find the map in the selection
when i make the train i did everything u said but when i test it the tanktrain is flipped up, also when i select the tanctrain in editor mode and i pree ctrl + t it comes up with a error message. it sais "you have selected an existing entity (a 'func_tanktrain'.) would you like to add selected solids to the existing entity? if no a new entity will be created" please help me out, i dont know what 2 do!
Thanks for the quick answer, 3kliksphilip - where can you download hybercam?
guys please help my train is rotated in the wrong direction
David Meyers func_tracktrain is supposed to be made facing east (to the right in the top-down view). It rotates to face the direction it's moving. If you don't want it to do that, check the "No Pitch (X-rot)" and "Fixed Orientation" flags.