For some reason it is not working for me, it only imports flat mashes even with the highest level of details set with the maps API, I don't get the issue here, any ideas?
@@m3dia_offline did you make sure that there is google maps 3d data available for the region you want to import? You can check this when you look up the region in google maps, toggle to satellite and press the "3D" button in the lower right corner. For instance in my relativley small hometown it switches to a 3dish view angle but everything stays perfectly flat. So in my case there is simply no 3d information to work with.
I'm gonna give it a try, but I don't like that I have to give Google my CC info! If it's free, it should be free without requiring any credit card. So if there's no way around it, then I'm gonna have to pass. I'm actually looking forward to Imagiscope Tech plugin. I hope they get the tile data another way that doesn't require a CC. For me it's the biggest problem with this plugin. Otherwise it would be awesome. I use Google Earth Decoder at the moment, and it works ok (sometimes) hence why I've been looking for an alternative, but there's not many out there that actually work 100%.
that's cool, finally. I used to take a lot of pics from google earth and process them thru Meshroom to get the needed area as a photogrammetry workflow
The Google import has the option 'Relative to Initial Import' which is probably grabbing adjacent tiles - Its a tick box on screen! Yes, 'Hidden in plain sight' :o)
Your videos look awesome! This one was a relief to follow compared to the other option of Renderdoc and mapsmodelsimporter add-ons (I could never get Renderdoc injection to work). I would absolutely love more advice on how to turn this object - I am trying to get Philadelphia done - into an STL file for 3d printing. Any advice would be greatly appreciated.
I came up with this solution. It's a python script for blender that loops through all the created materials and changes the shader. th-cam.com/video/7gi0-nVrsnM/w-d-xo.html
Whats up Justin! if you add addon artificial intelligence, it will correct the topology of the geometry and improve the quality of the textures. You can automate everything and save time!
Thank you for the amazing video! I have a suggestion: could you show us how to export the 3D Google data into FBX or any other format that can carry the textures along with it? I have been trying to export it in Rhino, but the textures aren't being carried forward.
Dont use it in Commercial Project. Although google announced sharing their API of 3D tiles on May 11, 2023, but, It explicitly prohibited you from any offline saving the tiles or using textures of buildings for offline usage. Read term of service before using commercially
@@sandrogubeli922 Commercially through API which means it should just load tiles via access code (online). So, GIS companies like Google makes money everytime customers want to load map tiles through API. Now, if you just save tiles offlane, how google makes money then? Google is a type of company which is so sensitive on this type things.
I've used Maps Model Importer quite a bit, with it's sister app Lilly Capture Merger, with good results. It comes in like the Google 3D tiles, but with the user selection (determined by the browser window view). The mesh is a triangulated mess but the satellite photoimagery on everything is nice. The well organized geometry and UVs of BlOSM seems pretty desirable. Roads all set up as clean geometry would be boon, as would the buildings themselves. There isn't integration of the photo textures with the clean geo/UVs yet, is there? Anyway, another informative overview of something pretty relevant for me. Thanks, Justin.
Hello I'm college student from the Philippines, since Google Console wants me to put a card from the process but I don't have any card to proceed, is there any way to continue the process in the free trial from Google's Console payment information verification?
Hi I am having trouble with importing the selected image from the maps. There is 403 forbidden error message that comes up when trying to import. My API map tiles are enabled on the google maps platform as well. Not sure what to do from here? Any help would be appreciated!
Great Addon! I am loving it. But I am trying to make it react to light, so I could set it to day, night, dusk... Do you know how to render it in a fashion that makes the map react to light?
Hi. Thank you for the video. Just want to know, does to google model in Blender 1:1 meter scale when I export to say Rhino 3D? I believe I see some videos that export 3D google data from Blender to Rhino, they need to rescale? which makes that not as accurate. Thank youuuu
Hi Justin, thanks for this. Quick question, I would use this to plan projects for clients for CCTV infrastructure bu according to the below if I have understood this correctly, we cant really use this info so what would be the point of this? No Creating Content From Google Maps Content. Customer will not create content based on Google Maps Content. For example, Customer will not: (i) trace or digitize roadways, building outlines, utility posts, or electrical lines from the Maps JavaScript API Satellite base map type; (ii) create 3D building models from 45° Imagery from Maps JavaScript API; (iii) build terrain models based on elevation values from the Elevation API; (iv) use latitude/longitude values from the Places API as an input for point-in-polygon analysis; (v) construct an index of tree locations within a city from Street View imagery; or (vi) convert text-based driving times into synthesized speech results.
Finally got the model working. Pretty cool, thanks guys. But the models are grey, with no texture. It might be due to my ignorance of Blender. Suggestions?
Bonjour, merci de votre vidéo, je n'ai pas trouvé comment exporter les maps (textures) des bâtiments et éléments google, en FBX ou DAE ou OBJ ou autre depuis blender, avez vous une idée ? y a t il un paramètre à cocher ? car je récupère les données sur LUMION VIA SKETCHUP Merci de votre retour. pierre
Would you know what this means? This is when I import Lon and Lat and use Google 3D tiles Unable to process the root URI of the 3D Tiles: HTTP Error 403: Forbidden Thank you.
I'm getting this error as well. Everything online says the solution is to enable the Map Tiles API, but I've done this already and still get the error. I've also pasted the API key into the blender add-on options.
@@yaschan99 I managed to resolve the issue. In my case, the card information I put under the billing page wasn't correct. When I updated it, the Blender script started running correctly.
great video thanks for the clear instructions! This is invaluable for set dressing backgrounds bringing them into other dccs etc, absolutely lovely Messed around with Cesium and was maxing out tile streams and having pop in LOD issues like no tomorrow, this is much more robust and no unreal plugins required
The 403 error means that most likely you forgot to enable the Maps Tiles API as described at developers.google.com/maps/documentation/tile/cloud-setup#enabling-apis.
How can I eport it into an FBX with the textures? I've put the "copy" option when exporting plus the adding of textures, but once in Maya its blank. Thanks!
Does anyone happen to know how much you would be charged if you exceeded your daily limit? I find it extremely unnerving trying to import large areas without even knowing how much it could set me back if it was too large.
Great video and I got everything working. Main issue is importing into SketchUp. When I export out FBX and DAE files, neither one contains textures. I used the Lily Texture merger but still no luck. Any ideas? Thanks!
Would be very useful to know if you can import multiple Google Map Tiles times and also at multiple detail levels. So firstly can I import an area and then decide I want to extend it and import a bit more after? And if so how hard would it be to import a very large low-medium detailed area like you did, but then make a smaller area of it high detail? Because I imagine most people would want a high detail smaller area or coridor without having the background/context also being super high detail. Like I wanted to redesign a street using GMaptiles and just want the road and buildings along the street to be high detail but then everything else low detail, that doesn't seem possible going by your video.
I'm not aware of any way to customize the material import at this time - that doesn't mean it may not be there somewhere, but I've not seen anything about that
@@whiterabbitstudios.design mmmm interesting I like Being able to bake them down to one material. As for converting them to principles BSDF, there has been an update from the developer that added functionality that converts them all from emission materials to BSDF, so the major issue is solved. But again I like them all being one texture and material… seems more convenient
@@FinalMotion @TheCGEssentials - I found this on the documentation, and it works! "It is also possible to replace materials in the selected objects with custom ones. Select the option custom in the Tools panel, select your custom material in the Material field and press the button Replace Materials. Your custom material should have an Image Texture node with the label BASE COLOR (case-sensitive!). In that case the image texture in that node will be set to the one of the original material."
Amazing tutorial but when exporting the google map data out as fbx or obj there is no textures embedded, it remains a grey model.... is there a quick solution to this?
yo please help me i followed your video and the moment i opened the map in blender all the other objects have suddenly disappeared those models are very important to me and it took me soo long to make however i can still see each of the names of each object on the scene collection on the top right corner of the screen. i also deleted the map but i still cant find it... please help!!!!!
Interestingly this failed I can download the add-on and do all the steps but when trying to install it, I dont get the option to enable it, the name doesn't come up... nothing. Do you need a certain version of blender or something?
Wait, the Inception film says not to build a place based on real-life locations. It is dangerous. Terrorists and large-scale pranksters can use this tool to plan and rehearse.
I obviously missed a step trying to follow this video. I am getting an error message when trying to load up Google 3D Tiles. I'm getting "Unable to process the root URI of the 3D Tiles: HTTP Error 403: Forbidden".
The setup for this takes FOREVER. Each individual addon requires me to sign in to a website. This is a very tedious process and this goddamn thing won't let me just use the addon entirely.
The 403 error means that most likely you forgot to enable the Maps Tiles API as described at developers.google.com/maps/documentation/tile/cloud-setup#enabling-apis.
Thank you for the tutorial, When I tried to use it, I only got the 3d models in grey. There are no other colours. Do you know how I can add them? Do I need to get all the API keys?
Hi, anyone has idea how to remove (detach) part of the model in blender without effecting the rest part of model. The season I am asking is because we need to remove subject development site and replace with 3D development design model. We have difficulty removing part of blender model (import from 3d google map) without effecting other part (will remove other model and texture map). Anyone has good workaround for this? Thank you very much in advance!
When you select a portion of the map with longitude and latitude, how does that quantify or calculate to *Maximum 300 root tileset queries per day, Maximum 250,000 renders tiles request, Rate limit is 12,000 queries per minute.* What does that mean? And what are the usage limits? This video is older than 3 months. Have you been charged yet? Please get back to me.
Thank you for the response, the problem was something related to my network connection. Separately, have you experimented with exporting the material files alongside an OBJ file? I want to bring it into Rhino and I've found that after 'upacking' the textures the OBJ file doesn't know where they are located. @@TheCGEssentials
Can anyone give me a google api key...... i tried so many times to add my credit card and there's an error not allowing that.... I'll need it just for 10 mins. Or if anyone can download the map and send it to me.. That would be a great help😢
Man, what an absolute ball ache to set up. But cool once it is. Just wish the bloody materials weren't emissive. As it stands, you have to go through (in my case 800!) material slots to make them not be self illuminating.
If only AI could simply rerender or replace it as an openworld city, only thing you have to do as a dev is to focus on key point places you want to adjust for your game. This would help make openworld games a lot more easy rather then waiting 10 years or more for a GTA game.
Realized its computed in cloud so my potato pc was not the problem because i bought far more powerful and it takes forever. Anyway it would be useless because its some triangual objects wich are not great for 3D printing. @@DeltaStridePLZ
I think he had some issues with Gumroad when he moved between countries and it wouldn't let him update that old account. As far as I know though, you should still be able to download the updated version through your old purchase link (at least I could)
Until now, and I use AI, absolutely not. If you want to have fun and create something it works. But when you need a specific thing… it’s ilarious what you achieve and it seems like: - “intelligence” quit the chat - , leaving you just with “artificial”. It’s faster do it by yourself (and it allow you much more quality).
wtf dude why is this so hjard why cant it just fucking work? a credit card wtf man this is terrible. WE GET A 3d MODEL WHEN WE USE THE BROWSER BUT W CANT DOWNLOAD IT?> WTF BRO
Hi everyone! Let me know what you think about the Blender OSM Add-On in the comments below! :)
For some reason it is not working for me, it only imports flat mashes even with the highest level of details set with the maps API, I don't get the issue here, any ideas?
@@m3dia_offline did you make sure that there is google maps 3d data available for the region you want to import? You can check this when you look up the region in google maps, toggle to satellite and press the "3D" button in the lower right corner. For instance in my relativley small hometown it switches to a 3dish view angle but everything stays perfectly flat. So in my case there is simply no 3d information to work with.
I'm gonna give it a try, but I don't like that I have to give Google my CC info! If it's free, it should be free without requiring any credit card. So if there's no way around it, then I'm gonna have to pass. I'm actually looking forward to Imagiscope Tech plugin. I hope they get the tile data another way that doesn't require a CC. For me it's the biggest problem with this plugin. Otherwise it would be awesome.
I use Google Earth Decoder at the moment, and it works ok (sometimes) hence why I've been looking for an alternative, but there's not many out there that actually work 100%.
@@m3dia_offline Probably your area of interest doesn't the detailed mesh for buildings
Yes, I asked the dev and turns out that the add on only works for the cities that are listed on google, sad :/ @@prochitecture
that's cool, finally. I used to take a lot of pics from google earth and process them thru Meshroom to get the needed area as a photogrammetry workflow
now time is up you don t need to all of that
The Google import has the option 'Relative to Initial Import' which is probably grabbing adjacent tiles - Its a tick box on screen! Yes, 'Hidden in plain sight' :o)
That doesn't seem to change it for me
This probably means that it will scale the following imports so that they align with the initial one, quite useful really
Awesome video, thanks for posting! What's the best method of combing textures to export into a modeling software like 3ds Max?
Blender is getting more advanced everyday
Your videos look awesome! This one was a relief to follow compared to the other option of Renderdoc and mapsmodelsimporter add-ons (I could never get Renderdoc injection to work). I would absolutely love more advice on how to turn this object - I am trying to get Philadelphia done - into an STL file for 3d printing. Any advice would be greatly appreciated.
How do I export as an FBX while maintaining the textures? Trying to get a chunk of city (with texture) as an FBX for unreal engine
Theres no way, the author of the plugin say you cant export Google maps textures :(
I came up with this solution. It's a python script for blender that loops through all the created materials and changes the shader. th-cam.com/video/7gi0-nVrsnM/w-d-xo.html
Whats up Justin! if you add addon artificial intelligence, it will correct the topology of the geometry and improve the quality of the textures. You can automate everything and save time!
Do you have a tool you would recommend for this, or are you saying this will be a nice tool in the future of AI development?
Thank you for the amazing video! I have a suggestion: could you show us how to export the 3D Google data into FBX or any other format that can carry the textures along with it? I have been trying to export it in Rhino, but the textures aren't being carried forward.
I would have to do the same. Did you find a solution? does it work somehow?
I'm having similar issues as well! tried everything@@AndreaT01
Dont use it in Commercial Project. Although google announced sharing their API of 3D tiles on May 11, 2023, but, It explicitly prohibited you from any offline saving the tiles or using textures of buildings for offline usage. Read term of service before using commercially
I also don’t believe it’s free, after a certain number of API calls Google will charge right?
I would say read the terms of service for ANYTHING before using commercially
@@btn237 Limitation is already covered in the video. However, pricing is not clear yet as they recently shared the API.
How can we use it commerciali?
@@sandrogubeli922 Commercially through API which means it should just load tiles via access code (online). So, GIS companies like Google makes money everytime customers want to load map tiles through API. Now, if you just save tiles offlane, how google makes money then?
Google is a type of company which is so sensitive on this type things.
I've used Maps Model Importer quite a bit, with it's sister app Lilly Capture Merger, with good results. It comes in like the Google 3D tiles, but with the user selection (determined by the browser window view). The mesh is a triangulated mess but the satellite photoimagery on everything is nice. The well organized geometry and UVs of BlOSM seems pretty desirable. Roads all set up as clean geometry would be boon, as would the buildings themselves. There isn't integration of the photo textures with the clean geo/UVs yet, is there?
Anyway, another informative overview of something pretty relevant for me. Thanks, Justin.
This add on looks amazing! Are you able to export the google map data out as fbx or obj with textures embedded?
I cannot, both of them remained a grey model without any textures embedded
thats a pity you cant export textures, just the geometry. Author says on the development page
This is how I solved the white mesh problem when exporting out a fbx for use in Unreal Engine.
th-cam.com/video/7gi0-nVrsnM/w-d-xo.html
How detailed is the geometry to use as a backdrop for visualization that is at street level?
can i try without credit card ? thx
Thank you for such a great video. However, I have quastion, what if there is no 3d map of a city in google?
I tried everything and I can't get this thing to work. Any chance I could ask for some help on this?
Hello I'm college student from the Philippines, since Google Console wants me to put a card from the process but I don't have any card to proceed, is there any way to continue the process in the free trial from Google's Console payment information verification?
When I try google 3D tiles, it gives me the message Unable to process the root URI of the 3D Tiles: HTTP Error 403: Forbidden
Hi I am having trouble with importing the selected image from the maps. There is 403 forbidden error message that comes up when trying to import. My API map tiles are enabled on the google maps platform as well. Not sure what to do from here?
Any help would be appreciated!
Great Addon! I am loving it. But I am trying to make it react to light, so I could set it to day, night, dusk... Do you know how to render it in a fashion that makes the map react to light?
Hey Justin! You think you could do an addendum to this but cleaning up the mesh with MeshLabs?
I create a road in sketchup. I want to change its texture in blender. Suggest a tool to use or a tutorial for it.
There is a similar or a same adds on for Roblox Studio, it's amazing!
I cant get the keys to work. I get an "unable to process root URI of the 3d tiles" when i hit import. Anyone have any ideas what i've done wrong?
Same problem, you find a solution?
@@smugfrog8111 Mine too what is the soln
@@pheonixflyer629 I don't remember, I don't think I ever got it to work.
great video, thanks a lot!
Hi. Thank you for the video. Just want to know, does to google model in Blender 1:1 meter scale when I export to say Rhino 3D? I believe I see some videos that export 3D google data from Blender to Rhino, they need to rescale? which makes that not as accurate. Thank youuuu
Hi Justin, thanks for this. Quick question, I would use this to plan projects for clients for CCTV infrastructure bu according to the below if I have understood this correctly, we cant really use this info so what would be the point of this?
No Creating Content From Google Maps Content. Customer will not create content based on Google Maps Content. For example, Customer will not: (i) trace or digitize roadways, building outlines, utility posts, or electrical lines from the Maps JavaScript API Satellite base map type; (ii) create 3D building models from 45° Imagery from Maps JavaScript API; (iii) build terrain models based on elevation values from the Elevation API; (iv) use latitude/longitude values from the Places API as an input for point-in-polygon analysis; (v) construct an index of tree locations within a city from Street View imagery; or (vi) convert text-based driving times into synthesized speech results.
Finally got the model working. Pretty cool, thanks guys. But the models are grey, with no texture. It might be due to my ignorance of Blender. Suggestions?
cambiando el modo viewport
Under scene on the top right side of blender, you can switch the view to texture by clicking the down arrow there. That will make it look how you want
Is there a possibility to import this data to SketchUp? Maybe a little tutorial to show the best workflow for this?
I would be interested in this as well!
export from blender to a fbx file, import in sketchup
Add me to this list.
This doesnt seem to work - the textures are not mapped@@FelipeGonzalez-xn2mj
Not importing just says "Unable to process URI:Forbidden"
Bonjour, merci de votre vidéo, je n'ai pas trouvé comment exporter les maps (textures) des bâtiments et éléments google, en FBX ou DAE ou OBJ ou autre depuis blender, avez vous une idée ? y a t il un paramètre à cocher ? car je récupère les données sur LUMION VIA SKETCHUP
Merci de votre retour. pierre
Do I see this right that the landscape building geometry is still pretty low res and blocky?
Would you know what this means? This is when I import Lon and Lat and use Google 3D tiles
Unable to process the root URI of the 3D Tiles: HTTP Error 403: Forbidden
Thank you.
I'm getting this error as well. Everything online says the solution is to enable the Map Tiles API, but I've done this already and still get the error. I've also pasted the API key into the blender add-on options.
And actually, my error is slightly different, "Unable to process the root URI of the 3D Tiles: HTTP Error 404: Not Found"
same. I got the paid version of the plugin as well
@@yaschan99 I managed to resolve the issue. In my case, the card information I put under the billing page wasn't correct. When I updated it, the Blender script started running correctly.
@@RiverSkyHigh Do you mean in Google?
can we use this in commercial projects ?
especially the data that come from google
great video thanks for the clear instructions! This is invaluable for set dressing backgrounds bringing them into other dccs etc, absolutely lovely
Messed around with Cesium and was maxing out tile streams and having pop in LOD issues like no tomorrow, this is much more robust and no unreal plugins required
not really, as you can't get the textures out of blender, as least I haven't been able to.
I need help when i import its say no data
my apikey looks green. but it doesn't work in Blender.--->. "Unable to process the root URI of the 3D Tiles: HTTP Error 403: Forbidden"
The 403 error means that most likely you forgot to enable the Maps Tiles API as described at developers.google.com/maps/documentation/tile/cloud-setup#enabling-apis.
Hey htanks for the vid! Can you make this work with the Plans app data base? thanks!
How can I eport it into an FBX with the textures? I've put the "copy" option when exporting plus the adding of textures, but once in Maya its blank. Thanks!
Can you go over the different keys. Confused with that
thanks a lot ,it really work!!😍😍😍
where can i find the access token?
Excelent video, Work perfect. Thank you.
How much time did you spend downloading the detail model?
thank you
Does anyone happen to know how much you would be charged if you exceeded your daily limit?
I find it extremely unnerving trying to import large areas without even knowing how much it could set me back if it was too large.
Great video and I got everything working. Main issue is importing into SketchUp. When I export out FBX and DAE files, neither one contains textures. I used the Lily Texture merger but still no luck. Any ideas? Thanks!
Hi Mark, did you manage to export the fbx with textures? Cheers
@@carloscampo4634 Hi Carlos, I was unable to export it with textures. There must be a way, but I’m not an expert with Blender.
@@markitekt9 Theres no way, the author of the plugin say you cant export Google maps textures :(
@@RonnieMirands Thanks for the heads up. Maybe some day it can happen?
@@markitekt9 i think its due copyright, so the answer is no. You need customize your own textures
Would be very useful to know if you can import multiple Google Map Tiles times and also at multiple detail levels. So firstly can I import an area and then decide I want to extend it and import a bit more after? And if so how hard would it be to import a very large low-medium detailed area like you did, but then make a smaller area of it high detail? Because I imagine most people would want a high detail smaller area or coridor without having the background/context also being super high detail. Like I wanted to redesign a street using GMaptiles and just want the road and buildings along the street to be high detail but then everything else low detail, that doesn't seem possible going by your video.
@walker1054 Yes, you can import multiple level of details and multiple areas of interest one after another.
When I import this mesh into another 3D software, the materials don't come with it when I export as FBX, anyone having the same issue? Thank you
Thanks for another great video!
How many cost enable google tiles?
Can i use this for you tube videos?
any way to have it import NOT with an emission material, but with a diffuse so it respects lighting? Thanks!
I'm not aware of any way to customize the material import at this time - that doesn't mean it may not be there somewhere, but I've not seen anything about that
I found this tutorial that may be helpful for that: th-cam.com/video/6yhxfxcHH54/w-d-xo.html
@@whiterabbitstudios.design mmmm interesting I like
Being able to bake them down to one material.
As for converting them to principles BSDF, there has been an update from the developer that added functionality that converts them all from emission materials to BSDF, so the major issue is solved.
But again I like them all being one texture and material… seems more convenient
@@FinalMotion @TheCGEssentials - I found this on the documentation, and it works!
"It is also possible to replace materials in the selected objects with custom ones. Select the option custom in the Tools panel, select your custom material in the Material field and press the button Replace Materials. Your custom material should have an Image Texture node with the label BASE COLOR (case-sensitive!). In that case the image texture in that node will be set to the one of the original material."
is it possible to export all this to unity without any texture loss?
is thier way to export materials with mesh from blender i tried maya not working
When I do this, it just loads and loads forever or stops responding until I close the program. Anyone know how to fix this?
Amazing tutorial but when exporting the google map data out as fbx or obj there is no textures embedded, it remains a grey model.... is there a quick solution to this?
Theres no way, the author of the plugin say you cant export Google maps textures :(
yo please help me i followed your video and the moment i opened the map in blender all the other objects have suddenly disappeared those models are very important to me and it took me soo long to make however i can still see each of the names of each object on the scene collection on the top right corner of the screen. i also deleted the map but i still cant find it... please help!!!!!
how big is the exported file size? how much GB?
I have "Unable to process the root URI of the 3D Tiles: HTTP Error 403: Forbidden" error :(
Interestingly this failed I can download the add-on and do all the steps but when trying to install it, I dont get the option to enable it, the name doesn't come up... nothing. Do you need a certain version of blender or something?
is this legal to use commercially?
Thanks!
you have a voice that can annoy every listener,
Thanks!!!
Anyone with 400 error? You hace to put something BEFORE api key? Have enabeled the 3d tale dont know whats happening
I purchased the add on and never tried it because of that error. What a waste
Wait, the Inception film says not to build a place based on real-life locations. It is dangerous. Terrorists and large-scale pranksters can use this tool to plan and rehearse.
Is there a way I can simply lasso or select an area of the imported map and remove it? I have been googling it and cant figure it out
turn on xray the lasso and delete
I obviously missed a step trying to follow this video. I am getting an error message when trying to load up Google 3D Tiles. I'm getting "Unable to process the root URI of the 3D Tiles: HTTP Error 403: Forbidden".
I get the same. Looking for a solution. Could use a tutorial starting from scratch. I think the steps for Google have changed
@@danielclawson5021 Thank you and if you figure out what the issue is don't forget me.
Is this a realistic software to use for game modeling?
Sure
Does anyone know if this will work with linux?
When I import from 3d tiles, it brings in a gray untextured area, what am I doing wrong?
Im getting the same issue ! have you found the solution to this ?
anything?
it says my free trial is over? i thought there is no free trial as long as youre under the limit
help i have [Error: 13] premission denied
hi can u help with this ( Unable to process the root URI of the 3D Tiles: HTTP Error 403: Forbidden)
same error here
I got it. Just Enable the API: developers.google.com/maps/documentation/tile/cloud-setup#enabling-apis
The setup for this takes FOREVER. Each individual addon requires me to sign in to a website. This is a very tedious process and this goddamn thing won't let me just use the addon entirely.
Didn't work "Unable to process the root URI of the 3D Tiles: HTTP Error 403: Forbidden" hmmm
From what I experienced, this could mean you entered the API key or your credit card information incorrectly
The 403 error means that most likely you forgot to enable the Maps Tiles API as described at developers.google.com/maps/documentation/tile/cloud-setup#enabling-apis.
Thank you for the tutorial, When I tried to use it, I only got the 3d models in grey. There are no other colours. Do you know how I can add them? Do I need to get all the API keys?
Did you fix this?
cambiando el modo viewport
Under scene on the top right side of blender, you can switch the view to texture by clicking the down arrow there. That will make it look how you want
Don't think it works anymore - there may have been changes on google's side
Hi, anyone has idea how to remove (detach) part of the model in blender without effecting the rest part of model. The season I am asking is because we need to remove subject development site and replace with 3D development design model. We have difficulty removing part of blender model (import from 3d google map) without effecting other part (will remove other model and texture map). Anyone has good workaround for this? Thank you very much in advance!
When you select a portion of the map with longitude and latitude, how does that quantify or calculate to *Maximum 300 root tileset queries per day, Maximum 250,000 renders tiles request, Rate limit is 12,000 queries per minute.*
What does that mean? And what are the usage limits?
This video is older than 3 months. Have you been charged yet?
Please get back to me.
Is anyone else having trouble with download speeds? I can access the Google API fine but am stuck loading .json files forever!
Have you tried reducing the resolution of your download? The High Res data is REALLY big
Thank you for the response, the problem was something related to my network connection. Separately, have you experimented with exporting the material files alongside an OBJ file? I want to bring it into Rhino and I've found that after 'upacking' the textures the OBJ file doesn't know where they are located. @@TheCGEssentials
Yeah, pretty much sucked getting started. Trying to get a Key requires me to enter my card number. That's when I bail.
sir i tried to import 3d google tiles with Groups of Buildings but im facing this error (72.83459,19.39555,72.84751,19.40882) help me out of this
@TheCGEssentials you forgot to blur key ~ 5:51
Thanks very much - didn't notice this - problem is now fixed
Can anyone give me a google api key...... i tried so many times to add my credit card and there's an error not allowing that.... I'll need it just for 10 mins.
Or if anyone can download the map and send it to me.. That would be a great help😢
Kinda vague.
HHHHHHWhat's up guys!!! Love ya Justin!
I have a question can you go inside buildings with this
why oyu need to pay for api key? i can not use it?"i will free
Man, what an absolute ball ache to set up. But cool once it is. Just wish the bloody materials weren't emissive. As it stands, you have to go through (in my case 800!) material slots to make them not be self illuminating.
hey me, you can use a 3rd party tool that condenses/bakes all the materials into one. No idea what it's called though.
If only AI could simply rerender or replace it as an openworld city, only thing you have to do as a dev is to focus on key point places you want to adjust for your game. This would help make openworld games a lot more easy rather then waiting 10 years or more for a GTA game.
With more details program crashes all the time and i got no potato pc
Same here.
Realized its computed in cloud so my potato pc was not the problem because i bought far more powerful and it takes forever. Anyway it would be useless because its some triangual objects wich are not great for 3D printing. @@DeltaStridePLZ
The API setup is really confusing, google made it so complicated
Jesus loves yall if yall didn't know come to Christ repent non denominational
yeah sure genius, now show how to get those KEYS to use this.
Thought I owned this plugin, but apparently the author decided to close the old shop and re-release it?
You can always download the latest version using the link in your purchase/download confirmation email
I think he had some issues with Gumroad when he moved between countries and it wouldn't let him update that old account. As far as I know though, you should still be able to download the updated version through your old purchase link (at least I could)
@@TheCGEssentials I updated it. Thanks for the info guys.
Ai will overcome
U are AI?
Until now, and I use AI, absolutely not. If you want to have fun and create something it works. But when you need a specific thing… it’s ilarious what you achieve and it seems like: - “intelligence” quit the chat - , leaving you just with “artificial”. It’s faster do it by yourself (and it allow you much more quality).
why you make a tutorial and say its free than you need stupid key to pay i dont like that
wtf dude why is this so hjard why cant it just fucking work? a credit card wtf man this is terrible. WE GET A 3d MODEL WHEN WE USE THE BROWSER BUT W CANT DOWNLOAD IT?> WTF BRO