@@GustavusAdolphus2 I think what they meant was the dialogue options themselves were not designed to be as in depth as the other games in the first place. Otherwise there are mods to add everything back from the old system, from extended option limit to ‘just works’ silent protagonist
Settler and Companion Dialog Overhaul really helps with companion dialog, particularly with how repetitive it is in vanilla. Too bad there isn't a version for the 5 line companions in Fallout 76. 😉
Yoooo I might do just that. Didn't know it. That companion mod I had an issue with trying to play in VR, but maybe I'll need an older version. Tons, but not all, of quest mods work with the VR version. SS2 is reason enough for me to replay, because good god I hate Preston and most all the story.
One idea I had for a Fallout 4 mod, was a Wanted Dead Or Alive radiant quest in Diamond City. You'd enter the Security building and meet a guard who will give a wanted poster for each of the named Raider/Gunner/Super Mutant leaders in the Commonwealth. Your job would be to take them out, dead or alive. You earn more caps taking them alive. If you want to take them alive, you are given a shock collar to be placed on the captured leader. And, much like in the Nuka World dlc, the leaders will run to Diamond City and be placed in jail.
Why do all the big story mods (Fens, Depravity, Sim Settlements 2) use the gunners as some of the main bad guys? I'd like to see a huge mod like these incorporate the Children of Atom or some other underused faction. Still looks like a great mod though!
Actually SS2 Will use Other factions... Like SS1 did. That part is the Next chapter (CH3) of SS2, so soon we should see Add-On packs for other factions...
I think it's because it's a well-organized group that has good spawns and is always challenging to the player since the AI is scripted to work as a group unlike raiders who more likely don't help each other. As a merchant fraction you can give then different goals. Raiders raide to get stuff, Gunners do stuff or occupy areas because of personal benefits or because of an instruction there get. That gives way more ways to deploy them. It gives a way to make different turns on different perspectives. Additionally, it's a well made faction with an well usable hierarchy for quests. Kill the head of a Raider group and they will be separate. Kill an Comander and the next raises up in the command chain. I also think the military theme makes them very interesting for large scale operation or campaign with a large quest chain just like SS2/C2 did it. Othere factions wouldn't match this standards. At least non of the non-main-factions. One if the modding rules is to leave the main quest alone. It only messes things up and produces bugs.
Simple really. Out of all the enemies in the game, Bethesda seriously dropped the ball lore wise when it came to the gunners. This is bad for the game but great for modders because it makes it incredibly easy to insert storylines due to the lack of source material. That's my guess at least
@@danieljohnson3320 i can understand having an unrelated faction in the game to an extent. it's not that they were just slap-dash put in like mercs in fallout 3, either. they have an origin and reason to exist. it is weird that the main game doesn't touch it all, though. they hold many of the commonwealths most powerful positions..
1:48 you said “antiquated” which means outdated basically, when you obviously meant to say “acquainted” which means you’re familiar with or get to know someone. Sorry, not trying to be annoying just pointing it out. Great video. God bless.
Also that alternate start mod that lets you not play as Nate/Nora. It changes all the dialog so the PC doesn't mention His/Her kid ect. and instead you're like investigating that case. It's pretty sweet.
The main questline affects the Institute and Quincy Gunners. The companion questline greatly affects Nuka World and, to a lesser extent, the Railroad. The (optional) "Factional Supremacy" has you blackmailed by the BoS to exterminate the Railroad and Institute. Of them, the prologue (Bleachers) and the main questline is sincerely good and worth it. That said, the other parts can be a bit hard to stomach.
@@elizawulf8180 of all vanilla factions i prefer institute and minutemen. So in this mod you dont have a choice but to destroy the institute? Or is it a side quest?
SS2 has some issues, but I haven't run into "those" issues yet, I also have The Bleachers and a few other NPC/Quest mods installed. No issues yet (yet)
Thematically they're pretty different, but from a technical level the only real conflict is both of them use vault 75 for part of their stories, but SS2 already has a built in way to turn it's version of vault 75 off or on if needed
A while back I downloaded the Star Wars mod, turned the institute into a faction arm of the First Order who were supplied new troops. Blew them up, and now if word (head canon)gets out, some one may bring the first order to Earth looking for payback. Side note, why is Charlize Theron's character from Mad Max Fury Road in Fallout 4?
This is in the Story Wealth modpack and I completely ignored it, assuming that it was just like one or two quests and a bunch of new npc's... Maybe I'll do a detective build so Nick and I can sniff out what's going on in the bleachers.😂
My concern is The Bleachers has long been known for being buggy and requiring you to go down rabbit holes for the hope of compatibility with other mods, when I last looked at it in 2022 it seemed that other modders tried to do overhauls that didn't really accomplish that goal.
Since there was at least a bit of collab between the author(s), and the creator of Heather Casdin (who added more voice lines For this mod), I feel the companion will be Better than the Vanilla ones. Not like the vanilla companions set the bar high or anything though...
@@Modhunter42 I've already spoken to the main author about the companion, but he was somewhat evasive still. But she would be the main reason I got this mod, so I want a see her in action, in world, and so far, no one is showing her. That tells me something is off. I'll pass until I can see her in a video breakdown and review.
@@niceto_meet_you2528 It does though. No way you are going to be able to uninstall a mod THAT big mid game, even IF it comes with uninstalling features. There'll just be WAY too many assets inserted in to your game. So NO, you don't lose "nothing" you lose frame rates and performance installing a HUGE mod you have keep in your game until your next play through. I already know the Companion has a few atypical quirks and doesn't have a key feature the best CC followers do.....but if I get to see her operate, her dialogue, personality, I might be tempted. No one seems to be featuring that in their videos though.
about as compatible as most other mods, as ss2 is incompatible with damned near everything on nexus. basically due to the addition in diamond city made by ss2 it makes the mod completely incompatible, not mentioning the gunner quests in ss2 ch2 make it even more incompatible and the radiant police quests from ss2 ch2 also interfere.
like many other mods that add factions and full stories it will not play well at all with SS2 but i can say from my own tests with these sort of mods they work fine with SS1 they just dont work with the new story quests in SS2
If you want ss2 and this, you could download the storywealth collection which also includes tons more quests, weapons.. etc It also comes with all the fixes, patches etc to make them all play nice together.. ive been playing that collection since last october and its fricken awesome. Plus thier discord is very active and they are very friendly and quick to help if you run into any issues.
As I sit here in 2023, I realize. The Fallout experience people did actually want was Brotherhood of Steel for the PS2/X Box. Truly a mod for people that enjoyed Fusion City, Outcasts & Remnants, Project Valkyrie, and Depravity.
Playing fallout with mods on pc right now only had gameing pc for fist time for over a month and am love playing modded fallout soo much content soo much hours of quests mods I love it
Yep, its funny because i havent touched fo4 in years,.... then last october while browsing collections on nexus figured id try the storywealth collection. And i will say its the most fun i ever had with fo4!!
@@2321kenbI been playing a collection called legacy of Boston it's filled with quest mods I still have to finish it talking a break it's talking for ever to complete
It's a great mod, lots of details and interesting characters that have depth. There's some content for Heather Casdin, the best companion mod as well. Writing is a bit cringy for me sometimes
So do you need to start a new game as this mods descriptions says it interferes with the main story quest? I'm not done with the main story, can i install mod now or wait?
in general you shouldn't add mods that add new areas and content like this midgame anyway regardless of how it affects the story as it can seriously mess up your save EDIT: I think you can only add it mid game if you have the original fens already, but you have to uninstall it and then do the holotape thing as shown in the video
Fallout 5 needs to be bigger in every way, more variety of weapons, armour, locations, scrap, enemies and map, they could even include vehicles, planes or boats that allow travelling to places one cannot get to on foot.
Nah no vehicles. Most of the charm of fallout is that you have to explore on foot. A lot of people(myself included) hated the power armor rework because it now operates like a vehicle. I'd be ok with a horse or like a riding brahmin, but that's it. And I think Bethesda should refrain from adding a bunch of new mechanics when they tried that with 4 and 76, and both were poorly received at first because of it.
@@danieljohnson3320 at first yes but fallout 4 has since become a beast and even fallout 76 is doing ok now considering, personally I didn’t mind the og version without any NPC though there were a lot of players at the very start!
Also actual rpg where you aren't like the main character of fo4. Choose a character type what makes that character unique and the story is what the character males it.
You always say that 'Largest mod, DLC sized overhaul, Best ever' These are just catchphrases, they mean nothing anymore. You give these titles out like cheap candy.
i enjoyed the bleachers even with the texture issues and im currently working on bleachers part 2 as far as the voice line's are concerned there are alot but at most time you kinda think to your self okay i get it can we move one the end up repeating a lot of lines that one of the other npc already told you.
I wish I could tell what bits and bobs in this video were apart of this mod or apart of some other mod. Like this dude at 4:33 for example, he looks so silly and like whoever made him is trying to make him as cool as possible in the edgiest way as possible. I can't take it seriously, to the point where I just do not want to download because it's indicative of a level of quality I don't want in my game.
this is exactly it XD all these characters take themselves way too seriously and they treat your character that u worked so hard on the whole game as a piece of garbage...the mod author warns us about this but I still think this could easily be solved by giving us the option to kill them hahaha
I'm playing fall out for the 1st time, should I add this before or after? Should I play through without it and then put it in after or would it be cool to go through with this mode added?
I wouldn't recommend using mods at all until after beating the game, and maybe even the dlc. mods add infinite replayability (nearly) and also have the chance to invite a lot of issues thru crashing, so I'd wait and have a smoother experience without mods.
@@redactedc1928 the story isn’t even that bad. How is it vague? I’m really not sure what you mean by this. It’s pretty straightforward. Your son was kidnapped by the institute and the goal is to find him and so on and so forth. The only thing vague is Father actually being you son but even that’s been confirmed that he is. Don’t know why you think it has no substance. Story isn’t all that original I guess but it’s done well enough.
@@redactedc1928It's bad by traditional Fallout standards. Especially since it came out after New Vegas, but I still enjoy some of the factions like the Minutemen and BoS. It's also nice that Bethesda is finally making the BoS the tech hungry bastards that they should be. Far Harbor on the other hand, is legitimately great. I'd say Far Harbor is the best thing Bethesda has done with the Fallout IP. All in all, I'd say that Fallout 4 is still much better written than Skyrim's main story
Fallout 4 is almost a great game. The story is very mid to me. The settlement building is god tier 🙌 but I find it super hard to stay engaged. Unlike fo3 and nv the world seems pretty PG and it’s a shame they didn’t make it feel more gritty and carry more emotional weight as a result
The problem is both the Railroad and the Institute replace people. The Railroad kidnaps and scans people's memories. Using the memory den they give the synth the person's life. The Institute doesn't have this technology and has to do weeks of debriefing and interrigation to learn about the person and construct the personality for the synth. The key difference between the two factions is Institute Synth's know they're synths. Railroad synths do not. During the main campaign you capture a synth for the Institute who doesn't know they're a synth. That is because they were given a new personality by the Railroad. The synth body for Curie was awaiting the new memories, but the procedure didn't work properly so she became brain dead. During the Far Harbor DLC, you have the option to ask the Railroad if they replaced Kasumi. Something they will confirm in their records they have not. I don't hate the Institute. I hate the Railroad. They don't know what they're talking about. They're destroying people's lives, and they act like they are the good guys while doing it. As if a synth life means more to them than a normal persons. Something they demonstrate routinely. Sad this mod misses that detail and instead blames the Institute for everything.
they do not forcee the memory wipe, its completely optional and they remark it many times. synths overall experience tons of ptsd for what they lived inside the institute, and the memory wipe also helps them escape from the hands of the institute, they might be a mess as a group in terms that they dont give the escaped synths a new life to live, but theyre definitely not evil.
@@Gamers-Haunt yes they talk about every faction and they seem to.line with what you think of them give it a try if u can handle the fact that they treat your player character as a side character
@@SuperDodoman12 Makes sense people would treat you like a side character until it is obvious that is a mistake. That much I don't mind. Great news. It is contained in the Story Wealth bundle, so definitely will be checking it out next time I do modded run.
I'm really excited to jump back into fall out and play this mod. However I have been using the Skyrim Leveling System Mod. And while that mod is amazing you takes a lot of tweaking to get the balance just right.
Okay, you have me sold, because it was always a pain to have to side with some pretty incompetent people or total whackos (BoS) to get the opportunity to kill the institute. The only thing i would really miss is Curie, i hope you can still complete her quest and keep her as a possible companion. The voice acting was just too good on this NPC.
I hope not soon, bethesda always breaks more things than fixing them, probably in the summer or around fall they’ll do it ( I really hope they release Fallout London before it) and if they ever do change something (for good) in the game they should max the limit of mods up to 600 esp (i know they won’t but..)
I would really like to have this in combination with a modpack or how nexus calls it "Collection" Does anyone knows, if there is a collection that includes this or something that goes really well with it?
Hi everyone! I need you help to find a video juicehead uploaded long ago, all I remember about the video is that he was exploring a bunker in the glowing sea looking for a power armor or a special gun. I remenber that he made a cool montage with great music while he was kiling ghouls loking badass. It may have been a mod review. If you somehow know what im talking about please leave de video in a comment!!! English is not my mother tongue, sorry for mistakes
How do you manage to play Fallout 4 in 2023 ? I tried to installl it on my new hardware and in crashes every 5 minutes regardless of how many or few minor mods I installed... Very frustrating. I will wait for the Bethesda 2023 official update to come back to F4
This mod sounds amazing but time is something I don't have to invest in right now, maybe when my backlog is a bit more smaller I will sink into this experience, I would love to have a good reason to immerse myself with fallout 4 once again 👍👍
youre like a side character there, so dont expect too much, there s alot of yappin between the npcs and they dont take anything u have done around the commonwealth serious xD that includes every single faction no matter how many things u have done with them, I loved the mod in terms of the quests, the history of certain characters, but theyre too focused on their own thing and thats very annoying ... my point is you have little to no impact on the history of the mod, so Ill give it a solid 6/10
Fallout 4 is holding up so well in 2023, just wish the dialogue was better
There's a mod for that that makes the dialog look like all the other fallout games
@@GustavusAdolphus2 I think what they meant was the dialogue options themselves were not designed to be as in depth as the other games in the first place.
Otherwise there are mods to add everything back from the old system, from extended option limit to ‘just works’ silent protagonist
Dialogue overhaul mod saved ever player through I have done
Just wait for the ai deep fake voice line overhaul mods, because they are coming.
Settler and Companion Dialog Overhaul really helps with companion dialog, particularly with how repetitive it is in vanilla. Too bad there isn't a version for the 5 line companions in Fallout 76. 😉
Sim set 2 + Bleachers is probably the best powerhouse combo to make fallout 4 far more fun and interesting.
So they are compatible? Do you need a patch?
@@jaketheberge1970Check the mod page carefully.
Not really... Sim Set2 is incompatible with too many things and Bleachers is just totally out of place.
@@bdleo300 How is bleachers out of place? It makes Diamond City feel like an actual city
@@bdleo300 SS2 is very compatible. Never really had issues.
FYI take Heather Casdin with you when you start this mod, she is integrated into the mod as well and they all call her by name.
Yoooo I might do just that. Didn't know it. That companion mod I had an issue with trying to play in VR, but maybe I'll need an older version. Tons, but not all, of quest mods work with the VR version. SS2 is reason enough for me to replay, because good god I hate Preston and most all the story.
That's why I got this mod.
only reason I played the whole thing haha reccomended!
I can definitely relate to the feeling of "gradually becoming antiquated."
Thanks for covering this!
I'm glad I was not the only person to catch this.
One idea I had for a Fallout 4 mod, was a Wanted Dead Or Alive radiant quest in Diamond City. You'd enter the Security building and meet a guard who will give a wanted poster for each of the named Raider/Gunner/Super Mutant leaders in the Commonwealth. Your job would be to take them out, dead or alive. You earn more caps taking them alive. If you want to take them alive, you are given a shock collar to be placed on the captured leader. And, much like in the Nuka World dlc, the leaders will run to Diamond City and be placed in jail.
Why do all the big story mods (Fens, Depravity, Sim Settlements 2) use the gunners as some of the main bad guys? I'd like to see a huge mod like these incorporate the Children of Atom or some other underused faction. Still looks like a great mod though!
Actually SS2 Will use Other factions... Like SS1 did.
That part is the Next chapter (CH3) of SS2, so soon we should see Add-On packs for other factions...
because the main game did nothing with the gunners, lol.
I think it's because it's a well-organized group that has good spawns and is always challenging to the player since the AI is scripted to work as a group unlike raiders who more likely don't help each other.
As a merchant fraction you can give then different goals. Raiders raide to get stuff, Gunners do stuff or occupy areas because of personal benefits or because of an instruction there get. That gives way more ways to deploy them. It gives a way to make different turns on different perspectives. Additionally, it's a well made faction with an well usable hierarchy for quests. Kill the head of a Raider group and they will be separate. Kill an Comander and the next raises up in the command chain.
I also think the military theme makes them very interesting for large scale operation or campaign with a large quest chain just like SS2/C2 did it.
Othere factions wouldn't match this standards. At least non of the non-main-factions. One if the modding rules is to leave the main quest alone. It only messes things up and produces bugs.
Simple really. Out of all the enemies in the game, Bethesda seriously dropped the ball lore wise when it came to the gunners. This is bad for the game but great for modders because it makes it incredibly easy to insert storylines due to the lack of source material. That's my guess at least
@@danieljohnson3320 i can understand having an unrelated faction in the game to an extent. it's not that they were just slap-dash put in like mercs in fallout 3, either. they have an origin and reason to exist. it is weird that the main game doesn't touch it all, though. they hold many of the commonwealths most powerful positions..
1:48 you said “antiquated” which means outdated basically, when you obviously meant to say “acquainted” which means you’re familiar with or get to know someone.
Sorry, not trying to be annoying just pointing it out.
Great video.
God bless.
1:48 "you'll gradually become antiquated...'.
(insert chef's kiss)
Fallout 4. Only needs 2 mods to completely overhaul the entire storyline.
Sim Settlements 2. And the Bleachers.
Also that alternate start mod that lets you not play as Nate/Nora. It changes all the dialog so the PC doesn't mention His/Her kid ect. and instead you're like investigating that case. It's pretty sweet.
is it compatible with sim settlements 2?
I'd add Fourville and Tales of the Commonwealth, as well.
@@jodargoofmaztica5071 I respect them though they're occasionally a little cringe. That Harley Quinn follower in Depravity was a bit much.
And mod 3 is the ESL Patch to put play them together. But I think the Storywealth dude has made that.
What vanilla quests does it conflict with? Basically it doesnt allow you to side with institute?
The main questline affects the Institute and Quincy Gunners.
The companion questline greatly affects Nuka World and, to a lesser extent, the Railroad.
The (optional) "Factional Supremacy" has you blackmailed by the BoS to exterminate the Railroad and Institute.
Of them, the prologue (Bleachers) and the main questline is sincerely good and worth it.
That said, the other parts can be a bit hard to stomach.
@@elizawulf8180 Somebody made a patch for this mod...and a whole bunch of other major quest mods.
@@elizawulf8180 of all vanilla factions i prefer institute and minutemen. So in this mod you dont have a choice but to destroy the institute? Or is it a side quest?
@@2138Dude It's optional and you can deactivate that part, but it's obviously the intended ending for this mod.
Real Shame there in my opinion
I've been playing a lot of Fallout 4 lately and my load order has been growing by the day because of videos like this.
3:25, I love the face.
🤣
Mod: you will hate the Institute and fight against them
Me: No, no I won't. I will not betray the Institute 😤😤
I've been meaning to get back into fallout 4. To play sim settlements 2 and I'm wondering if this is compatible?
It says on the mod page that it is compatible with Sim Settlements 2 :)
it is
SS2 has some issues, but I haven't run into "those" issues yet, I also have The Bleachers and a few other NPC/Quest mods installed. No issues yet (yet)
Thematically they're pretty different, but from a technical level the only real conflict is both of them use vault 75 for part of their stories, but SS2 already has a built in way to turn it's version of vault 75 off or on if needed
It is, and A BIG SS2 Chapter 3 update just over the horizon too.
A while back I downloaded the Star Wars mod, turned the institute into a faction arm of the First Order who were supplied new troops. Blew them up, and now if word (head canon)gets out, some one may bring the first order to Earth looking for payback. Side note, why is Charlize Theron's character from Mad Max Fury Road in Fallout 4?
lol THAT'S why she looked familiar!! haha
Surprised no one has mentioned that Furiosa is the sherrif.
I knew she looked familiar hahaha
This is in the Story Wealth modpack and I completely ignored it, assuming that it was just like one or two quests and a bunch of new npc's... Maybe I'll do a detective build so Nick and I can sniff out what's going on in the bleachers.😂
3:28 i nearly lost it seeing that helmet 😂
Anyone else notice that the Sherrif is Fuirosa from Mad Max Fury Road?
Oh good I'm not the only one who thought that
My concern is The Bleachers has long been known for being buggy and requiring you to go down rabbit holes for the hope of compatibility with other mods, when I last looked at it in 2022 it seemed that other modders tried to do overhauls that didn't really accomplish that goal.
I came here for at least a partial review, and expose of the follower element.... no one is showing her. No way I get this without that.
Since there was at least a bit of collab between the author(s), and the creator of Heather Casdin (who added more voice lines For this mod), I feel the companion will be Better than the Vanilla ones.
Not like the vanilla companions set the bar high or anything though...
@@Modhunter42 I've already spoken to the main author about the companion, but he was somewhat evasive still.
But she would be the main reason I got this mod, so I want a see her in action, in world, and so far, no one is showing her.
That tells me something is off.
I'll pass until I can see her in a video breakdown and review.
@@Apis4 bro just download the mod and figure it out. It’s free so if you don’t like the followers it’s not going to set you back anything at all.
@@niceto_meet_you2528 It does though.
No way you are going to be able to uninstall a mod THAT big mid game, even IF it comes with uninstalling features.
There'll just be WAY too many assets inserted in to your game.
So NO, you don't lose "nothing" you lose frame rates and performance installing a HUGE mod you have keep in your game until your next play through.
I already know the Companion has a few atypical quirks and doesn't have a key feature the best CC followers do.....but if I get to see her operate, her dialogue, personality, I might be tempted.
No one seems to be featuring that in their videos though.
Just downloaded a collection and this was in it unknowingly, let’s go!
Great vid as always
I have been waiting for this mod ever since finishing the original. You and the dev team just made my day.
How compatible is this with Sim Settlements 2 Chapters 1 and 2?
about as compatible as most other mods, as ss2 is incompatible with damned near everything on nexus. basically due to the addition in diamond city made by ss2 it makes the mod completely incompatible, not mentioning the gunner quests in ss2 ch2 make it even more incompatible and the radiant police quests from ss2 ch2 also interfere.
like many other mods that add factions and full stories it will not play well at all with SS2 but i can say from my own tests with these sort of mods they work fine with SS1 they just dont work with the new story quests in SS2
I'm sure someone on the Nexus is working on patching all of this, maybe even someone from either project.
If you want ss2 and this, you could download the storywealth collection which also includes tons more quests, weapons.. etc
It also comes with all the fixes, patches etc to make them all play nice together.. ive been playing that collection since last october and its fricken awesome. Plus thier discord is very active and they are very friendly and quick to help if you run into any issues.
That pumpkin-head dude is a nice touch
I do not wish to become antiquated
As I sit here in 2023, I realize. The Fallout experience people did actually want was Brotherhood of Steel for the PS2/X Box. Truly a mod for people that enjoyed Fusion City, Outcasts & Remnants, Project Valkyrie, and Depravity.
Playing fallout with mods on pc right now only had gameing pc for fist time for over a month and am love playing modded fallout soo much content soo much hours of quests mods I love it
Yep, its funny because i havent touched fo4 in years,.... then last october while browsing collections on nexus figured id try the storywealth collection. And i will say its the most fun i ever had with fo4!!
@@2321kenbI been playing a collection called legacy of Boston it's filled with quest mods I still have to finish it talking a break it's talking for ever to complete
That Agriculture/biology chick...
that dialog alone almost made me mess myself.
I like the armor Sgt Gilly has
It's a great mod, lots of details and interesting characters that have depth. There's some content for Heather Casdin, the best companion mod as well.
Writing is a bit cringy for me sometimes
So do you need to start a new game as this mods descriptions says it interferes with the main story quest? I'm not done with the main story, can i install mod now or wait?
Wait for a new game, you'll notice the differences more.
And won't have bits that you can't do "again".
in general you shouldn't add mods that add new areas and content like this midgame anyway regardless of how it affects the story as it can seriously mess up your save
EDIT: I think you can only add it mid game if you have the original fens already, but you have to uninstall it and then do the holotape thing as shown in the video
After seeing this I may just try this one out cause it looks pretty cool thanks bro
I never stopped playing this awesome game
1:47
funny misread of 'antiquated' instead of 'acquainted'
elven labs is going to revolutionize modding
Sweet i was playing Fallout 4 just last Saturday with a new mod i will get on this one and carry on the fun.
I'm so glad you had a good time OP, I had a good time :)
Fallout Seals in Power Armor dark ops 11/10
Unfortunately Lily is the most annoying character I've ever met. The mod was fantastic until they forced her on you.
Fr
i swear that jake is the only good fan made NPC in fallout 4 mods.
How so?
@@theghostofthomasjenkins9643 Jake is an absolute treasure.
Got too busy modding to beat the game and have never even been to the institute. Would be a fun way to finally interact with them.
Fallout 5 needs to be bigger in every way, more variety of weapons, armour, locations, scrap, enemies and map, they could even include vehicles, planes or boats that allow travelling to places one cannot get to on foot.
Nah no vehicles. Most of the charm of fallout is that you have to explore on foot. A lot of people(myself included) hated the power armor rework because it now operates like a vehicle. I'd be ok with a horse or like a riding brahmin, but that's it. And I think Bethesda should refrain from adding a bunch of new mechanics when they tried that with 4 and 76, and both were poorly received at first because of it.
@@danieljohnson3320 at first yes but fallout 4 has since become a beast and even fallout 76 is doing ok now considering, personally I didn’t mind the og version without any NPC though there were a lot of players at the very start!
Also actual rpg where you aren't like the main character of fo4. Choose a character type what makes that character unique and the story is what the character males it.
@@danieljohnson3320nah, maybe you don't know about fallout 2 where you can have a car
@@jackwoods315 I mean yeah that would be cool. I guess my main issue is power armor shouldn't be a vehicle
A crack in the wall is too small to fit power armor, is a good way to debuff power armpr users
Fallout 4 together bro :D
You always say that 'Largest mod, DLC sized overhaul, Best ever' These are just catchphrases, they mean nothing anymore. You give these titles out like cheap candy.
i enjoyed the bleachers even with the texture issues and im currently working on bleachers part 2 as far as the voice line's are concerned there are alot but at most time you kinda think to your self okay i get it can we move one the end up repeating a lot of lines that one of the other npc already told you.
theyre so anoyin as well and treat your character as garbage haha
I wish I could tell what bits and bobs in this video were apart of this mod or apart of some other mod. Like this dude at 4:33 for example, he looks so silly and like whoever made him is trying to make him as cool as possible in the edgiest way as possible. I can't take it seriously, to the point where I just do not want to download because it's indicative of a level of quality I don't want in my game.
this is exactly it XD all these characters take themselves way too seriously and they treat your character that u worked so hard on the whole game as a piece of garbage...the mod author warns us about this but I still think this could easily be solved by giving us the option to kill them hahaha
@@SuperDodoman12 I ended up seeing what the mod author said as his little warning thing and it was kinda just a little sad
I'm playing fall out for the 1st time, should I add this before or after? Should I play through without it and then put it in after or would it be cool to go through with this mode added?
Play through once without mods.
definitely play vanilla first
I wouldn't put any big altering mods, but some small QoL stuff
Cool. Thank you. I did add Sim settlements 2 because I really enjoy that aspect. The building part at least. The rest are graphical/skins.
I wouldn't recommend using mods at all until after beating the game, and maybe even the dlc. mods add infinite replayability (nearly) and also have the chance to invite a lot of issues thru crashing, so I'd wait and have a smoother experience without mods.
Great was gonna play and finally beat skyrim, now i gotta play this first, thanks alot juicehead
So that's what happeded to Furiosa.
Come antiquated?
You mean acquainted?
I'm definitely interested in seeing how this plays out, and how much choice I have. The Brotherhood have their own prejudices.
You should try the modlist A storywealth it contains this mod and many more
does this mod has part 1 in it or not ? and how can i install it, im lost trying to download something and making it work.
I loved the Bleachers Sadly the Sheriffs Department mod keeps CTD during the tour in our past the Stubbs wish I can get it to work.
i mean im sold.
Lemme guess, that rack came with the mod too?
So this mod extends load times by how much?
@thementor4902o this is a mod for rich pc users then.
This game shows how good original Fallout 4 story was and shows synths conflict deeper
No, the initial story is terrible, vague with barely any substance. This mod is like... well, they actually tried.
@@redactedc1928 you are wrong, but its your opinion
@@redactedc1928 the story isn’t even that bad. How is it vague? I’m really not sure what you mean by this. It’s pretty straightforward. Your son was kidnapped by the institute and the goal is to find him and so on and so forth. The only thing vague is Father actually being you son but even that’s been confirmed that he is. Don’t know why you think it has no substance. Story isn’t all that original I guess but it’s done well enough.
@@redactedc1928It's bad by traditional Fallout standards. Especially since it came out after New Vegas, but I still enjoy some of the factions like the Minutemen and BoS. It's also nice that Bethesda is finally making the BoS the tech hungry bastards that they should be. Far Harbor on the other hand, is legitimately great. I'd say Far Harbor is the best thing Bethesda has done with the Fallout IP.
All in all, I'd say that Fallout 4 is still much better written than Skyrim's main story
@@TacoLoverPerson I desperately wish that it wasn't such a low bar to clear
Console?
@JuiceHead have you considered making a nexus profile with all your suggested mods?
that would be handy
i thought this was gonna be about fallout london
Are the weapons used in video included in mod? If not, which mods are they? Cuz, this looks amazing.
Those gun animations are BEAUTIFUL
Which mod is that?
What is that Power Armor with the huge thing on the back? Looks like some cool new heavy weapon I've never seen before.
Will this be on xbox? I mean the first one is tho
Is it? I couldn't find it when I tried to look does it have the same name?
@@reecestoutt6299 yea
@@JOHNMARSTON1005_ Yeah I found it thanks I was just typing in the wrong name
@@reecestoutt6299 lol
Why is Imperator Furiosa there?
Is it possible to do the mod after you've defeated the institute?
@Amanda so a new new playthru is required? I've already completed the main game already
Well yes but not all of it.
@@HUYI1not required. You just don't get to do every mission in the mod.
Fallout 4 is almost a great game. The story is very mid to me. The settlement building is god tier 🙌 but I find it super hard to stay engaged. Unlike fo3 and nv the world seems pretty PG and it’s a shame they didn’t make it feel more gritty and carry more emotional weight as a result
i play the Sheriff DLC and its CRAZY GOOD!!!!!!!!!!
DO need to buy Contraption workshop and Wasteland Workshop for this to work?
acquainted /=/ antiquated
"The largest fallout mod" You've never downloaded the 4k texture pack I'm assuming
And when do we gonna get the previous games remastered versions??? Any update about them??
Is this new mod only for cpu based or is it also for Xbox?
but i love the institute and the brotherhood
does this mod include Bleachers, or is it a separate download?
The problem is both the Railroad and the Institute replace people. The Railroad kidnaps and scans people's memories. Using the memory den they give the synth the person's life. The Institute doesn't have this technology and has to do weeks of debriefing and interrigation to learn about the person and construct the personality for the synth. The key difference between the two factions is Institute Synth's know they're synths. Railroad synths do not.
During the main campaign you capture a synth for the Institute who doesn't know they're a synth. That is because they were given a new personality by the Railroad. The synth body for Curie was awaiting the new memories, but the procedure didn't work properly so she became brain dead. During the Far Harbor DLC, you have the option to ask the Railroad if they replaced Kasumi. Something they will confirm in their records they have not.
I don't hate the Institute. I hate the Railroad. They don't know what they're talking about. They're destroying people's lives, and they act like they are the good guys while doing it. As if a synth life means more to them than a normal persons. Something they demonstrate routinely. Sad this mod misses that detail and instead blames the Institute for everything.
they do not forcee the memory wipe, its completely optional and they remark it many times. synths overall experience tons of ptsd for what they lived inside the institute, and the memory wipe also helps them escape from the hands of the institute, they might be a mess as a group in terms that they dont give the escaped synths a new life to live, but theyre definitely not evil.
oh and I played the mod and well they also think like you so you might like em haha
@@SuperDodoman12 Mod covers this? That'd be great.
@@Gamers-Haunt yes they talk about every faction and they seem to.line with what you think of them give it a try if u can handle the fact that they treat your player character as a side character
@@SuperDodoman12 Makes sense people would treat you like a side character until it is obvious that is a mistake. That much I don't mind.
Great news. It is contained in the Story Wealth bundle, so definitely will be checking it out next time I do modded run.
I'm really excited to jump back into fall out and play this mod. However I have been using the Skyrim Leveling System Mod. And while that mod is amazing you takes a lot of tweaking to get the balance just right.
Okay, you have me sold, because it was always a pain to have to side with some pretty incompetent people or total whackos (BoS) to get the opportunity to kill the institute. The only thing i would really miss is Curie, i hope you can still complete her quest and keep her as a possible companion. The voice acting was just too good on this NPC.
Is it lore friendly with America Rising 2
I just have to play this.
Any idea if there are plans to put this on XBox?
What graphics mod are you using? Why does your game look more realistic, closer to the Metro games.
In all honesty I think a police element fits really well into the game
When is the new update coming for fallout 4
‼️‼️‼️
Hopefully never. If you have mods they are almost certainly going to break. Probably going to break this whole entire dlc sized mod as well
I hope not soon, bethesda always breaks more things than fixing them, probably in the summer or around fall they’ll do it ( I really hope they release Fallout London before it) and if they ever do change something (for good) in the game they should max the limit of mods up to 600 esp (i know they won’t but..)
Will this mod work with Fallout 4 VR?
I wonder if Oxhorn would play this...
What are those dual wield pistols??
It's most likely "The Juger Pistols"
I didn't know Furiosa made it to Fallout 4
What is your graphic mob?
I would really like to have this in combination with a modpack or how nexus calls it "Collection" Does anyone knows, if there is a collection that includes this or something that goes really well with it?
I believe the “Storywealth” collection is planning to add it in soon, but I don’t know of any collections that currently include it
@@dragonkewi I'm interested in the Storywealth collection. Maybe I'll wait until they add this and patch it for everything else.
Hi everyone! I need you help to find a video juicehead uploaded long ago, all I remember about the video is that he was exploring a bunker in the glowing sea looking for a power armor or a special gun. I remenber that he made a cool montage with great music while he was kiling ghouls loking badass. It may have been a mod review. If you somehow know what im talking about please leave de video in a comment!!! English is not my mother tongue, sorry for mistakes
How do you manage to play Fallout 4 in 2023 ?
I tried to installl it on my new hardware and in crashes every 5 minutes regardless of how many or few minor mods I installed... Very frustrating.
I will wait for the Bethesda 2023 official update to come back to F4
Des nouvelles de Fallout London ?
This mod sounds amazing but time is something I don't have to invest in right now, maybe when my backlog is a bit more smaller I will sink into this experience, I would love to have a good reason to immerse myself with fallout 4 once again 👍👍
What's that shotgun you're using throughout the video?
I think it's the select shotgun
Yeah it's the select shotgun
youre like a side character there, so dont expect too much, there s alot of yappin between the npcs and they dont take anything u have done around the commonwealth serious xD that includes every single faction no matter how many things u have done with them, I loved the mod in terms of the quests, the history of certain characters, but theyre too focused on their own thing and thats very annoying ... my point is you have little to no impact on the history of the mod, so Ill give it a solid 6/10
This makes me really wish that mods actually worked 😢😢😢😢😢
Seriously hoping this somehow makes it’s way to Xbox, still haven’t gotten around to playing the first bleachers but this looks amazing