the change to remove the lifepod crash scene is so brilliant, cause yeah that first walk out the lifepod is awesome and its sad to spoil the environment before that. And its crazy that MCC went the exact opposite direction with those god awful spoiler loading screens
Good to know my "issue", (if you could even call it that), is already being addressed, (the blown out lighting). The only other obvious problem I can find, and most players of SPV3 have already noticed this, is the volume ratio of music to voice being way too high. The music drowns out a lot of the dialogue, but I imagine you guys are aware of this and either are taking care of it, or some technical issue makes it impossible to fix.
@@anotherguyontheinternet4163 The Halo Editing Kit (HEK) has two programmes ('Guerilla' and 'Sapien') which allow you to do that, in Halo Custom Edition. There's another version (Moses' Editing Kit) which is somewhat compatible with SPV3 CMT (Masterz & co.) also have their own version of the HEK.
I’d definitely like a guide on how to optimize your PC for SPV3 since this looks way more demanding and there are a few areas I can already think of that’ll make me drop more frames
16bit Classics Hell yes. The ultimate Halo level. It is every good trope in the series to the 9s. Fighting the Covenant in a badass covert sniper mission, which slowly changes into a desperate raid with little support.
Love the changes added form the leaked ce beta, do you think you could add the marines variants?? the ones without armor, arm plates, etc? would be really cool to see them and it would also make it easier to tell who your marines are and to tell when they die. as a kid i always tried to keep my marines alive and it just add more character to them and lets me know who died! Also you could make this an option in the menu like you are for cortana and cheif variations, add one for the marines! you could have upgraded OG marines, you could have the SPV3 marines with the armor pieces missing, or you could have the leaked beta marines with the armor pieces missing. Im down for anything honestly just want to see the armor variations put in here some how. just thought it was a such a cool idea and i don't want it to go to waste!
My PC is currently out of commission, so this is nice to see what I’m missing out on. These changes are much appreciated. 343 could take a lesson from you, sir!
This is awesome man been playing SVP 3.2 with rtgi and rtss and it looks and plays amazing. Have halo 1 fully calibrated on my GTX 2080Ti safe to say it's getting crazy the amount of stuff modder have done with it. Really like the suppressed BR and SMG that mission is so fun. My only complain is I woild like to see the original pistol animations and 60 round assault rifle back in the game it totally ruins those weapons for me
You know what's funny I will still use my combination of enb and reshade on top of this to get that extra glowy and glossy effect I bet it will pop amazing
SPV3 is the direction I think Halo's gameplay should have gone after CE. I like walking tanks with a useful sandbox over the cover shooter BR/DMR meta of all other games. Also make the white in Cortana's eyes go away you might like that more.
Do you guys think about going back and tweaking the textures? Making them more have more natural and rich colors, such desaturated textures really look bad on an old game like Halo, a bit of color would really improve the visuals much more than bloom, or ambient occlusion or whatever effect you throw on top.
@@halo_legacies The ring, the outdoor environments, the cliffs, the grass, the trees, the sand, the sky, the water, everything is muted and sometimes almost grey. Just look at TSC:E and compare it to SPV3's version, SPV3 has all kinds of new effects slapped on top, yet it looks outdated and ugly, TSC:E still looks good to this day, it's almost timeless. It's not because of graphical fidelity, it's the art direction, the textures are much more natural in color and everything is more vibrant and pleasant to look at. Maybe you like Halo to be desaturated and grim looking, but Halo CE just can't pull it off, it looks horrendous.
Any chance we could have a option to have the original Halo 1 Marines? They are my favorite styled Marines out of every Halo game. Also a setting to turn off bloom completely would be nice.
I know you probably get asked this a lot, but do you think you could gain a lot of performance if you ported this to halo anniversary? The default halo 1 engine struggles a bit
@Adam Madej Bloom can be easily turned off if you don't want it, and reflections are definitely not pointless. Abusing reflections can make everything look confusing as hell, but suitable reflections can make the overall environment feels more natural and pleasant to look at, and I feel like this update did it very well.
Skull idea: quarantine. Switch every covenant with flood units. And vice versa for flood missions
the change to remove the lifepod crash scene is so brilliant, cause yeah that first walk out the lifepod is awesome and its sad to spoil the environment before that. And its crazy that MCC went the exact opposite direction with those god awful spoiler loading screens
@No Lives Matter or even the halo 1 through 3 screen wipes. the music was chilling and the visual design set the tone
Good to know my "issue", (if you could even call it that), is already being addressed, (the blown out lighting). The only other obvious problem I can find, and most players of SPV3 have already noticed this, is the volume ratio of music to voice being way too high. The music drowns out a lot of the dialogue, but I imagine you guys are aware of this and either are taking care of it, or some technical issue makes it impossible to fix.
Skull Suggestion: "Heretic" makes all covenant actors their 'savage' variant (Uses human weapons) where applicable.
TemplarDG can’t be done
@@halo_legacies oh? Why is that, if I may ask?
LuWickios97 there’s nothing that allows you to change AI like that
@@anotherguyontheinternet4163 The Halo Editing Kit (HEK) has two programmes ('Guerilla' and 'Sapien') which allow you to do that, in Halo Custom Edition.
There's another version (Moses' Editing Kit) which is somewhat compatible with SPV3
CMT (Masterz & co.) also have their own version of the HEK.
This is beautiful Masterz! I love your and the teams work as always!
I’d definitely like a guide on how to optimize your PC for SPV3 since this looks way more demanding and there are a few areas I can already think of that’ll make me drop more frames
will def keep this in mind for a future video
I would like to see The Truth & Reconciliation next!
16bit Classics Hell yes. The ultimate Halo level. It is every good trope in the series to the 9s. Fighting the Covenant in a badass covert sniper mission, which slowly changes into a desperate raid with little support.
I had a small issue with 3.2, at times the music would nearly drown out the dialogue no matter what the settings were
adjusted in 3.3. It was partially an error on our part, and partially an issue with peoples hardware setups.
Love the changes added form the leaked ce beta, do you think you could add the marines variants?? the ones without armor, arm plates, etc? would be really cool to see them and it would also make it easier to tell who your marines are and to tell when they die. as a kid i always tried to keep my marines alive and it just add more character to them and lets me know who died! Also you could make this an option in the menu like you are for cortana and cheif variations, add one for the marines! you could have upgraded OG marines, you could have the SPV3 marines with the armor pieces missing, or you could have the leaked beta marines with the armor pieces missing. Im down for anything honestly just want to see the armor variations put in here some how. just thought it was a such a cool idea and i don't want it to go to waste!
there are plans for the marines similiar to what you've just described :)
My PC is currently out of commission, so this is nice to see what I’m missing out on. These changes are much appreciated. 343 could take a lesson from you, sir!
Can you make an option to control the loudness between dialogs and music?? Sometimes the music is to loud and it's hard to listen the dialogs
This is awesome man been playing SVP 3.2 with rtgi and rtss and it looks and plays amazing. Have halo 1 fully calibrated on my GTX 2080Ti safe to say it's getting crazy the amount of stuff modder have done with it. Really like the suppressed BR and SMG that mission is so fun. My only complain is I woild like to see the original pistol animations and 60 round assault rifle back in the game it totally ruins those weapons for me
You know what's funny I will still use my combination of enb and reshade on top of this to get that extra glowy and glossy effect I bet it will pop amazing
Ha e you guys ever considered something like adding new flood forms?
nope, this is just an extra level of polish to our campaigns and backporting some new content. Nothing is going to drastically change gameplay wise
The music kinda overpowers Keys and Cortanas dialogue.
Glad to hear the bloom is gonna be touched up! That's really the only negative I have in othewise amazing looking visuals!
holy shit, skulls are an amazing addition
i would like to see Silent Cartogropher or Assault in The Control Room
I would love an option for cortana with the halo 2, 3 and reach style hair
SPV3 is the direction I think Halo's gameplay should have gone after CE.
I like walking tanks with a useful sandbox over the cover shooter BR/DMR meta of all other games.
Also make the white in Cortana's eyes go away you might like that more.
What is it the result if i combine the meat bag skull with the energizer and the reaper?
How would my Geforce GTX 1660 Super fair well with this update?
perfectly in, I have a 1060 with 6GB
Adoro este modo es totalmente bueno y mantiene viva la comunidad 😃
Well looks like I gotta replay this mod for the 20th time with all the new changes
Is there anyway to play the chapters with or without the skulls pls ☺☺.
Do you need an RTX gpu to get the ray tracing or is an added effect?
KevinKoolx nope any card can run it! It’s just very demanding
@@halo_legacies awesome so my 1080ti should be just fine :)
Sleeping grunts are canon. It was nap time and the elite was on fire watch.
I’m so glad you added different appearances for the Chief lol I was not a fan of the old spv3 Chief model, no offense lol
Do you guys think about going back and tweaking the textures? Making them more have more natural and rich colors, such desaturated textures really look bad on an old game like Halo, a bit of color would really improve the visuals much more than bloom, or ambient occlusion or whatever effect you throw on top.
snark567 not sure what you are referring too, our POA has way more color and saturation than the original
@@halo_legacies The ring, the outdoor environments, the cliffs, the grass, the trees, the sand, the sky, the water, everything is muted and sometimes almost grey.
Just look at TSC:E and compare it to SPV3's version, SPV3 has all kinds of new effects slapped on top, yet it looks outdated and ugly, TSC:E still looks good to this day, it's almost timeless. It's not because of graphical fidelity, it's the art direction, the textures are much more natural in color and everything is more vibrant and pleasant to look at.
Maybe you like Halo to be desaturated and grim looking, but Halo CE just can't pull it off, it looks horrendous.
yeah some more color would be nice
Really? Some areas actually look oversaturated to me.
xx xx yeah, other than grey cliffs we are much more color saturated, if you do side by side pics you’ll definitely notice
installing guide would be nice
Can you do a video like this on assault on the control room?
sure
Can you make spv3 for halo 2
Any chance we could have a option to have the original Halo 1 Marines? They are my favorite styled Marines out of every Halo game. Also a setting to turn off bloom completely would be nice.
Internet Meta nope
Sorry, bloom can be turned off in the launcher! My bad.
Gotta see the silent cartographer
Sad how the technological restrictions make it so basically all models of Cortana have to look like Momo
I really want to play it on noble with all skills lol.
Are the mouse issues with sensitivity and smoothing getting fixed in this or a future version?
thats a CE isue and not on our end, I'll look at bundling the tool to fix it with the install.
Hi man, when will this be launched? btw beautifull work, actually better than official annivrsary mod thnx for your work
planned by end of the year!
In terms of benchmarks, will we ever get some to understand what kinda hardware you need to run this? Thanks!
You can run it on pretty much anything, its just a matter how you want the visuals.
Masterz1337 I'd still love to see how the mod interacts with hardware both modern and old
If i disable the OpenSauce bloom will the game look better with the ray tracing preset?? In some areas in this video the light looks annoyingly bright
MRPIRATEFOX it has to do with the dynamic HDR and bloom settings, Ray tracing has nothing to do with lighting
In this instance, just to clarify
Will be fixed in due time.
I know you probably get asked this a lot, but do you think you could gain a lot of performance if you ported this to halo anniversary? The default halo 1 engine struggles a bit
Anniversary is worse.
I noticed a lot of micro stutter during your gameplay,is that adresseable?
*SUGGESTION: Veteran Skull*
All Armour abilities & sprinting are disabled.
Are you still adding prometheans into the game, they looked really interesting to fight
not to SPV3 but planned for their next project called Legacies
@@protocetid what's legacies
@@kravman2471 their take on a somewhat open world Halo campaign, will also be a mod for Halo 1 IIRC
Didn't it was possible to make a 20 year old game look worse. Well done.
@Adam Madej Bloom can be easily turned off if you don't want it, and reflections are definitely not pointless. Abusing reflections can make everything look confusing as hell, but suitable reflections can make the overall environment feels more natural and pleasant to look at, and I feel like this update did it very well.