Great video! I loved the combos you showed. Most videos always show the same greedy combos but no one shows you how to play through interruptions. Can't wait to see more!
Thanks for your support. The replays this time will feature a lot of technical plays, but I’m always trying to improve and I just found a new crazy 3 card combo that I will feature in the near future!
@@bluemoylet me guess, Supay,DuskWalker+crimson+ uvaloop, or bone, or chain or synkron. Ending in supernova,pater,abyss, void, Gia&redzone with recoverable scarred. Or your talking about the end board without chain that ends in supernova,pater, abyss, scarred Gia&redzone. P.s that was a nice showing of crimson+bone+soul playing though a interruption. Oh ya man you should invest into sum void Apocalypse for the deck basically just a better foolish burial. I respect you not running bystial filth,
@@Good-Vibeing What about Supay+any access to Soul+any other engine (Bone/Vision/Synkron/Crimson etc) ending on Supernova+Hot Red+RDA+Red Zone+ 1/2 in hand and Nibiru proof? The possibilities are endless with the deck!
@@bluemoy mmmmm don't think i know that one per say, but nothings Nibiru proof In Rda, resistant ya but not immune. The ones i said with DuskWalker are resistant as well. But i personally don't run DuskWalker any more because we need to have 3 in deck plus a hard Garnett. So i use more wandering king/Sakitama they function practically the same an we free a card slot. But to be fair DuskWalker can do sumthings the lv4 extenders can't. But i was sick of supay always being in hand. But ya you right Fellow King the Potential is Sky high. Yo if yoy wanna see sum sick replays check out Fafnir's channel for Master Duel. His last 2 Rda vids are my Duels. Theres one where I played though Nibiru ended on a live pater,abyss or sumthin
Of course drawing Supay sucks, and I'd like to cut it too, but the versatility of Duskwalker, at least for now, seems unmatched, cause not only can improve your endboard if you already have combo, but also can turn your "bad" tuners (Crimson/Vision) into good starters. You could try to play the Wanted package that I featured some time ago, wich also opens up other combo lines. I'll watch the replays later today!
I love your point about playing through disruptions in the resonator call + bone hand. This is something that many people don't take into account and get greedy. I would also like to add an important line that plays thtough all disruptions especially Bystials and Nibiru but you have to play 2 lv1 resonators and open crimson + soul. Ss crimson, ns soul add bone, ss bone discarding fodder, bone raising itself or soul by 1 and sending vision, soul and bone go into scarred, activate crimson to summon 2 synkrons. Now they have to nib or you go into supernova. Notice how the combo doesn't rely on graveyard because red rising was not used so by extension bystials and crow and are not turn ending.
Thanks for sharing your combo and experience! I think I featured something similar in my first combo video. I’ll tell you what I don’t like about it, and that’s also why I barely summon Crimson (besides the specific cases that I showed here): If you start by ss Crimson, ns Soul, you already have 2 tuners on field, and you are attempting to search. If the opponent has imperm he will ALWAYS use it on Soul, unless he specifically decides to keep it for Crimson itself. So, unless I open with Crimson + Soul + Bone + a Good discard (mainly uvualoop or the second copy of one of the others), I will never start by summoning Crimson, cause it accomplishes absolutely nothing if we still need to find a non tuners, and it’s actually detrimental cause gives away information and leads to an interrupt on Soul. I’d rather start with Soul and eventually pitch Crimson with Bone (saving a card and not revealing anything about my hand on the Normal summon). Of course, if we already have Crimson+Soul+Bone, we can do whatever we want
@@bluemoy You raise a good point in soul being a bigger magnet but in my experience everyone negates soul anyways whether I summon crimson or not so I prefer playing around other popular handtraps like nib.
@@averagejoe9229 negating Soul, if it’s the only card you’re reveiling, it’s a big gamble and indeed a bad play for the opponent. Start with Soul if you don’t have already a non tuner it’s the better play, but if you already have one, you can go into the other routes safely
@@Good-Vibeing is a -2 and since bone always needs a discard u would probably end your turn with only 1 card in hand. Also is even more susceptible to handtraps since its a continuous spell
We can see it as a -1, cause we can send it with Bone once it's face up on the field. However, it's the perfect extender only if you get interrupted on Soul (wich is always incorrect since it's a gamble and a good player would never do it), or if we want to access Uvualoop. If you play enough with the deck, and you assume that you're playing against people who actually reflects and doesn't just shotgun ht's on the first card they see, you'll find it reduntant. But it' still a very good card, and of course, if in your surrounding people keeps handtrapping your normal summon, it becomes wonderful
Thanks! Running the same deck and love to see lines I hadn't thought of. Looking forward to the replays. Also any thoughts about including the Centur-Ion engine?
Thanks for your words! I just learned about them, they look strong but I have to look deeper. I don’t think we need much more go1st, so I’d consider them worth only if they somehow improve our go2nd. Of course the boards you can put up are insane, and at least the spells are sort of extenders
Dark End Dragon for Kuibelt, and Small World for Prosperity! The lv1 supay bridges almost into everything since it’s a fiend Earth lv1 with really weird stats
I'm willing to build a local ready RDA deck and you seem like a great player. Do you recommend bystials or sticking with the supay pack and which one is better for this format?
I talked a lot about Bystials in the past, both in previous videos and in the comment sections. They're not as good as they seem, they're not real extenders (you can't advance your gamestate with a bystial if you get interrupted on Soul/Bone/Red Rising) and I only consider them as handtraps if they're good in the matchup. In that case, you can benefit from them being lv 6's bodies. Supay fetches a different role, cause it's a card that provides both a tuner and a non tuner
@bluemoy thanks my man. I really appreciate it. I'll definitely keep this in mind. I do think Supay will work since it really dodges a good handful of hand traps, except nib and potentially Impermanence, and it's a free Red Rising on Board.
We can definitely beat that matchup! In the end it's just a less consisten SE with a bunch of explosive plays, but the handtraps are even more effective and under standard circumstances we have a bunch of good trades, like Dis Pater to pop Garunix when it triggers in hand, cause it prevents the on field effect and also gets rid of the body
I used one in the last list, but I don’t own it and I always forget to buy it. The reason why I don’t use more copies is that we already have more than enough access to tuners and it can only add them
Hi, I've talked a lot about that in the past, you can find many explanations in my previous videos/comment sections and such. I believe it's bad if not barely unplayable, for multiple reasons: - It's a bad card going 2nd; - We don't have that many non-engine slots and we really need to play going 2nd cards; - We don't suffer handtraps that much if we have any sort of combination of engine cards (check my combo videos!) - Our combos are not completely game ending, we still need to play the game especially against better decks, so we'd rather try to access as many interrupts as possible through their ht's (I will show in a bit a combo that ends on Dis Pater + Hot Red through 2 ht's) and supplement them with our own ht's
Thanks for your soon reply, another question: you said that going for Red Supernova Dragón combo line was greedy and risky because it's easy to interrupt. However, considering that, have you thought to remove from extra deck to play another thing? Also, what do you think about Tyrant RDA? Or Red Nova Dragon and Void Ogre Dragon?
Sì, sembra molto carina e l’idea è buona perché le due spell centurion sono degli extender reali. Andando primo permettono di fare combo assurde, però il going 1st del mazzo è già molto buono; la mia paura è che da secondo possano non aiutare abbastanza a ribaltare
@@bluemoy io non gioco le emblem of oath quindi quelli sono tre spazi in più da riutilizzare, così il mazzo ha davvero tanta esplosività. Andando secondo al massimo si può tagliare l'engine Centurion e mettere carte go second
yeah unfortunately that one too isn't great, cause it's just a lv3 that gives access to a stronger end board, but it's useful only if you get interrupted on Soul (wich we already acknowledged is wrong), and adds nothing if they interact with Bone/Red Rising
Great video! I loved the combos you showed. Most videos always show the same greedy combos but no one shows you how to play through interruptions. Can't wait to see more!
Thanks for your support. The replays this time will feature a lot of technical plays, but I’m always trying to improve and I just found a new crazy 3 card combo that I will feature in the near future!
@@bluemoylet me guess, Supay,DuskWalker+crimson+ uvaloop, or bone, or chain or synkron. Ending in supernova,pater,abyss, void, Gia&redzone with recoverable scarred.
Or your talking about the end board without chain that ends in supernova,pater, abyss, scarred Gia&redzone.
P.s that was a nice showing of crimson+bone+soul playing though a interruption.
Oh ya man you should invest into sum void Apocalypse for the deck basically just a better foolish burial.
I respect you not running bystial filth,
@@Good-Vibeing What about Supay+any access to Soul+any other engine (Bone/Vision/Synkron/Crimson etc) ending on Supernova+Hot Red+RDA+Red Zone+ 1/2 in hand and Nibiru proof? The possibilities are endless with the deck!
@@bluemoy mmmmm don't think i know that one per say, but nothings Nibiru proof In Rda, resistant ya but not immune. The ones i said with DuskWalker are resistant as well.
But i personally don't run DuskWalker any more because we need to have 3 in deck plus a hard Garnett.
So i use more wandering king/Sakitama they function practically the same an we free a card slot.
But to be fair DuskWalker can do sumthings the lv4 extenders can't. But i was sick of supay always being in hand.
But ya you right Fellow King the Potential is Sky high.
Yo if yoy wanna see sum sick replays check out Fafnir's channel for Master Duel.
His last 2 Rda vids are my Duels. Theres one where I played though Nibiru ended on a live pater,abyss or sumthin
Of course drawing Supay sucks, and I'd like to cut it too, but the versatility of Duskwalker, at least for now, seems unmatched, cause not only can improve your endboard if you already have combo, but also can turn your "bad" tuners (Crimson/Vision) into good starters. You could try to play the Wanted package that I featured some time ago, wich also opens up other combo lines.
I'll watch the replays later today!
I love your point about playing through disruptions in the resonator call + bone hand. This is something that many people don't take into account and get greedy. I would also like to add an important line that plays thtough all disruptions especially Bystials and Nibiru but you have to play 2 lv1 resonators and open crimson + soul.
Ss crimson, ns soul add bone, ss bone discarding fodder, bone raising itself or soul by 1 and sending vision, soul and bone go into scarred, activate crimson to summon 2 synkrons.
Now they have to nib or you go into supernova. Notice how the combo doesn't rely on graveyard because red rising was not used so by extension bystials and crow and are not turn ending.
Thanks for sharing your combo and experience! I think I featured something similar in my first combo video. I’ll tell you what I don’t like about it, and that’s also why I barely summon Crimson (besides the specific cases that I showed here): If you start by ss Crimson, ns Soul, you already have 2 tuners on field, and you are attempting to search. If the opponent has imperm he will ALWAYS use it on Soul, unless he specifically decides to keep it for Crimson itself. So, unless I open with Crimson + Soul + Bone + a Good discard (mainly uvualoop or the second copy of one of the others), I will never start by summoning Crimson, cause it accomplishes absolutely nothing if we still need to find a non tuners, and it’s actually detrimental cause gives away information and leads to an interrupt on Soul. I’d rather start with Soul and eventually pitch Crimson with Bone (saving a card and not revealing anything about my hand on the Normal summon).
Of course, if we already have Crimson+Soul+Bone, we can do whatever we want
@@bluemoy You raise a good point in soul being a bigger magnet but in my experience everyone negates soul anyways whether I summon crimson or not so I prefer playing around other popular handtraps like nib.
@@averagejoe9229 negating Soul, if it’s the only card you’re reveiling, it’s a big gamble and indeed a bad play for the opponent. Start with Soul if you don’t have already a non tuner it’s the better play, but if you already have one, you can go into the other routes safely
Once again, thanks for the guide.
been thinking about asking why you side out Uvualoop + Red Zone. I find it essencial in almost every situation.
Great video! I'm playing 1 earthbound, zalamander catalyzer and fiendish golem instead of the prosperities since I don't have them xD
You could play Small World as I did in the past, if’s flexible and should be cheap!
Void Apocalypse is prefect in Rda
@@Good-Vibeing is a -2 and since bone always needs a discard u would probably end your turn with only 1 card in hand. Also is even more susceptible to handtraps since its a continuous spell
We can see it as a -1, cause we can send it with Bone once it's face up on the field. However, it's the perfect extender only if you get interrupted on Soul (wich is always incorrect since it's a gamble and a good player would never do it), or if we want to access Uvualoop. If you play enough with the deck, and you assume that you're playing against people who actually reflects and doesn't just shotgun ht's on the first card they see, you'll find it reduntant. But it' still a very good card, and of course, if in your surrounding people keeps handtrapping your normal summon, it becomes wonderful
I'd rather have another good extender than more access to Bone, even tho it's the best card of the deck
Thanks! Running the same deck and love to see lines I hadn't thought of. Looking forward to the replays.
Also any thoughts about including the Centur-Ion engine?
Thanks for your words! I just learned about them, they look strong but I have to look deeper. I don’t think we need much more go1st, so I’d consider them worth only if they somehow improve our go2nd. Of course the boards you can put up are insane, and at least the spells are sort of extenders
Love your video's amazing! What would you replace pot of P with in MD? As well as the lvl 7 synchro?
I think void apocalypse is appropriate replacement. Pixie because shes the only 1.
Dark End Dragon for Kuibelt, and Small World for Prosperity! The lv1 supay bridges almost into everything since it’s a fiend Earth lv1 with really weird stats
@@averagejoe9229 agreed its just the better card
Very helpful,thanks 🙏
Glad you appreciated! The next one will be out on thursday and will feature a lot of technical plays
@@bluemoy looking forward to it! 🔥
I'm willing to build a local ready RDA deck and you seem like a great player. Do you recommend bystials or sticking with the supay pack and which one is better for this format?
I talked a lot about Bystials in the past, both in previous videos and in the comment sections. They're not as good as they seem, they're not real extenders (you can't advance your gamestate with a bystial if you get interrupted on Soul/Bone/Red Rising) and I only consider them as handtraps if they're good in the matchup. In that case, you can benefit from them being lv 6's bodies.
Supay fetches a different role, cause it's a card that provides both a tuner and a non tuner
@bluemoy thanks my man. I really appreciate it. I'll definitely keep this in mind. I do think Supay will work since it really dodges a good handful of hand traps, except nib and potentially Impermanence, and it's a free Red Rising on Board.
At 4:42, can you make Hot-Red with Soul resonator and the level 6 synchro? Soul resonator is a fire attribute tuner.
Hot-red requires a generic tuner + a dark NON-tuner synchro
@@bluemoy ah, the synchro mat has to be dark. Gotcha.
@@SamirNeg for a moment you made me wonder if I was missplaying for half a year 😂
Hello @bluemoy ,
I want to ask you, if you can make an guide vs. Fireking deck.
Is it possible for this deck to beat Firekings ?
We can definitely beat that matchup! In the end it's just a less consisten SE with a bunch of explosive plays, but the handtraps are even more effective and under standard circumstances we have a bunch of good trades, like Dis Pater to pop Garunix when it triggers in hand, cause it prevents the on field effect and also gets rid of the body
Hello, I have a question, why don't you use earthbound prisoner stone sweeper?
I used one in the last list, but I don’t own it and I always forget to buy it.
The reason why I don’t use more copies is that we already have more than enough access to tuners and it can only add them
2nd part with the replays out now: th-cam.com/video/6yQFkPPLVYU/w-d-xo.htmlsi=la7Klxj8wwshzN_-
Hello, what do you think about playing Crossout Designator in RDA?
Hi, I've talked a lot about that in the past, you can find many explanations in my previous videos/comment sections and such.
I believe it's bad if not barely unplayable, for multiple reasons:
- It's a bad card going 2nd;
- We don't have that many non-engine slots and we really need to play going 2nd cards;
- We don't suffer handtraps that much if we have any sort of combination of engine cards (check my combo videos!)
- Our combos are not completely game ending, we still need to play the game especially against better decks, so we'd rather try to access as many interrupts as possible through their ht's (I will show in a bit a combo that ends on Dis Pater + Hot Red through 2 ht's) and supplement them with our own ht's
Thanks for your soon reply, another question: you said that going for Red Supernova Dragón combo line was greedy and risky because it's easy to interrupt. However, considering that, have you thought to remove from extra deck to play another thing?
Also, what do you think about Tyrant RDA? Or Red Nova Dragon and Void Ogre Dragon?
Ciao, hai visto la lista di revz con i Centurion? Che ne pensi
Sì, sembra molto carina e l’idea è buona perché le due spell centurion sono degli extender reali. Andando primo permettono di fare combo assurde, però il going 1st del mazzo è già molto buono; la mia paura è che da secondo possano non aiutare abbastanza a ribaltare
@@bluemoy io non gioco le emblem of oath quindi quelli sono tre spazi in più da riutilizzare, così il mazzo ha davvero tanta esplosività. Andando secondo al massimo si può tagliare l'engine Centurion e mettere carte go second
You are the only one who understands that the deck lacks no tuners :,v and konami makes a magic piece of equipment
xD
yeah unfortunately that one too isn't great, cause it's just a lv3 that gives access to a stronger end board, but it's useful only if you get interrupted on Soul (wich we already acknowledged is wrong), and adds nothing if they interact with Bone/Red Rising