I saw the part 2, it was cool! My only issue is that I see missplays everywhere from your opponents, like how did the live twin managed to lose with a full hand against one pop ahah. Also the amount of handtraps on the first play is just embarassing, it's something that will never happen in big tournaments, where everyone, even if they're unfamiliar with the deck, will always look for chokepoints. But once again, that's not your fault. Of course Evenly in random scenarios helps, but that's no surprise. However, there's an enormous difference between random Master duel ranked matches and a real tournament, wich is the influence of your losses. One loss irl and the tournament is screwed, that's why we have to be as generic as possible
@@bluemoy the live twin match i think he needed the xyz spright monster to do things, as for after that synkron chain block is what made him surrender. That hand trap match you mentioned not sure what that was again so ill need to check it again, but that Labyrinth match was pretty sick. I know master duel an Tcg are mega different, but honestly i think Tcg is a ton easier, if i can do this well in Ocg based rules pretty sure ill kill it Tcg. Anyway glad you enjoyed the watch check out the last one later. Oh any misplays I make an catch i write them in the comments, oh an goes without saying but 90% of all you've seen so far had been diamond rank so players aren't that big on mistakes
My g,ho montato la build con 15 ht(due copie di quelle che danno fastidio) no prosp e con tutti i search a 3 di extra sto provando tiranno e devo dire che da me che girano tanti control fa il suo sporco lavoro
The combo after droll was mind melting tbh By the way, misplays are what makes us stronger in the long run, and you're certainly not playing a deck that sometimes wins on its own! Mistakes weigh more if there's more chance of bricking or having less playable hands. So yeah I understand the frustration, sometimes you win for random reasons and sometimes you lose because of stupid stuff that doesn't really teach you anything
I felt like Einstein when I was sorting that out, also we were on time pressure! Thanks for your analysis, accurate as always. The game itself is not designed to make you win any game, so we shouldn’t focus that much on the unwinnables. It hurts more when you see a clear path to the win, cause if there is a chance, then those are the games that you must win, if you want to accomplish something. That’s why I focus so much on my missplays, even tho it would be easier to say: “my opponent had full combo + Ash + droll + Bystial”, like in my previous tournament with the Sky Orcust deck
Bone can be a chokepoint as well as Red Rising, but we have ways to extend! Of course it's not easy cause we need both a tuner and a non tuner if we get interrupt properly. You can see many combos through handtraps in pretty much all my videos!
@@bluemoy thanks for the answer, i tried it for a couple of days and i didnt like it too. Looking forward to the videos in the italian national if you participated
Hi, I never tried it myself, it sounds cool but my only issue is that I see the Centurions as great going 1st cards (wich the deck is already pretty good at) but I don't feel they improve the go2nd. At that point they become pretty useless, since they cut spots from non-engines. If I'll see some decent pushes go2nd, I'll try it somewhere in the future!
I don't think Crossout is playable in the deck, I have talked about it a million times in the past! Playing over 40 is definitely possible with the amount of starters we have, but unfortunately our extenders (and most likely their quality) are so few that I never actually tried!
@@bluemoy oke. i was trying playing 45 cards, bcs i alsways draw the briggs (supay or something else). With the new card, what is the best option for sending trap to gy? Greetz Giuliano
Hello, I have a question for the extra deck, which monster would be good to include besides dis pater in the extra deck and if I leave calamity in the deck? I have two extra deck slots left.
Ma extra deck is: 3x red rising dragon 2x hot red dragon archfiend abyss 2x scarred dragon archfiend 2x red dragon archfiend 1x scarlight red dragon archfiend 1x hot red dragon archfiend bane 1x supernova red dragon archfiend For calamity im not sure to put him or not.
As I always say, Dis Pater is probably the most important card of the deck, so I hope you'll be able to get yours soon. Calamity is not needed since we can only summon him during our turn, basically the go safely for game on turn 3, but at that point we have probably already won the game. Get yourself a Kuibelt, that's very important and super cheap
@@bluemoy thank you for answer but i dont play pot of prosperity in deck so is kubelt good anyway? So should i keep calamity in deck or, and i play pure resonators deck
@@karlohorvatovic2751 kuibelt has nothing to do with prosperity, it’s a lv7 synchro that pops a card on summon, and it’s also crucial in case you have to go into Hot-Red when you have soul/Bone/vision and you get stopped
@@bluemoy i used your decklist as a base to build mine, and get second place in a other city tournment, losing only one game to droll because i was greeddy 😅
Man, I LOVE all these contents. Keep up the good work 🔥🔥
Love those words!
Daaamn this lines against Tenpai were sick gg ! Now i have to use Wildwind again in my deck. It could be awsome to have your deck list in description
The list was this exact one: th-cam.com/video/UJfM4m4NDQI/w-d-xo.html
Tough to hear about that hard loss. But great job against Tenpai! Well played
That one still hurts. Tenpai is surprisingly really easy to handle, as long as we play correctly around the ht's!
Part 1?! Ight ima binge watch this.
Love to hear it! Check the combo through double imperm
@@bluemoy oh moy did ya check out parts 2&3 yet
To the road to master's series
Not yet, maybe I'll watch some rn!
I saw the part 2, it was cool! My only issue is that I see missplays everywhere from your opponents, like how did the live twin managed to lose with a full hand against one pop ahah. Also the amount of handtraps on the first play is just embarassing, it's something that will never happen in big tournaments, where everyone, even if they're unfamiliar with the deck, will always look for chokepoints. But once again, that's not your fault. Of course Evenly in random scenarios helps, but that's no surprise. However, there's an enormous difference between random Master duel ranked matches and a real tournament, wich is the influence of your losses. One loss irl and the tournament is screwed, that's why we have to be as generic as possible
@@bluemoy the live twin match i think he needed the xyz spright monster to do things, as for after that synkron chain block is what made him surrender. That hand trap match you mentioned not sure what that was again so ill need to check it again, but that Labyrinth match was pretty sick. I know master duel an Tcg are mega different, but honestly i think Tcg is a ton easier, if i can do this well in Ocg based rules pretty sure ill kill it Tcg. Anyway glad you enjoyed the watch check out the last one later. Oh any misplays I make an catch i write them in the comments, oh an goes without saying but 90% of all you've seen so far had been diamond rank so players aren't that big on mistakes
Great video!
❤️
My g,ho montato la build con 15 ht(due copie di quelle che danno fastidio) no prosp e con tutti i search a 3 di extra sto provando tiranno e devo dire che da me che girano tanti control fa il suo sporco lavoro
The combo after droll was mind melting tbh
By the way, misplays are what makes us stronger in the long run, and you're certainly not playing a deck that sometimes wins on its own! Mistakes weigh more if there's more chance of bricking or having less playable hands. So yeah I understand the frustration, sometimes you win for random reasons and sometimes you lose because of stupid stuff that doesn't really teach you anything
I felt like Einstein when I was sorting that out, also we were on time pressure!
Thanks for your analysis, accurate as always. The game itself is not designed to make you win any game, so we shouldn’t focus that much on the unwinnables. It hurts more when you see a clear path to the win, cause if there is a chance, then those are the games that you must win, if you want to accomplish something. That’s why I focus so much on my missplays, even tho it would be easier to say: “my opponent had full combo + Ash + droll + Bystial”, like in my previous tournament with the Sky Orcust deck
@@bluemoy will you publish your decklist for this format anytime soon? I'm planning to return to locals at least and they're pretty competitive
@@KhristianBolano I haven’t updated it yet
You make me wanna play the supay engine. I’m on bystial right now.
You should consider Supay, it's way more synergic
The only guaranteed win is where the bone will be uninterrupted, locking to Dark Dragon Synchro is the deck disadvantage and no non-tuner extender.
Bone can be a chokepoint as well as Red Rising, but we have ways to extend! Of course it's not easy cause we need both a tuner and a non tuner if we get interrupt properly. You can see many combos through handtraps in pretty much all my videos!
Will you consider using crossout designator now that is more affordable?, great content btw, keep up
No I think it's bad, you can find my thoughts about the card in pretty much every single comment section of the previous videos!
@@bluemoy thanks for the answer, i tried it for a couple of days and i didnt like it too. Looking forward to the videos in the italian national if you participated
Hi! Can you give us your opinion regarding RDA x Centur-Ion? Grazie!
Hi, I never tried it myself, it sounds cool but my only issue is that I see the Centurions as great going 1st cards (wich the deck is already pretty good at) but I don't feel they improve the go2nd. At that point they become pretty useless, since they cut spots from non-engines. If I'll see some decent pushes go2nd, I'll try it somewhere in the future!
Konami must've made millions on people buying Snak-Eye cards...insanely expensive deck
brotha would you play over 45 card with more HT and crossout? And would you play the new card red lotus king?
I don't think Crossout is playable in the deck, I have talked about it a million times in the past! Playing over 40 is definitely possible with the amount of starters we have, but unfortunately our extenders (and most likely their quality) are so few that I never actually tried!
@@bluemoy oke. i was trying playing 45 cards, bcs i alsways draw the briggs (supay or something else). With the new card, what is the best option for sending trap to gy? Greetz Giuliano
@@GiulianoTCG I wasn't that hyped for Red Lotus King cause I feel it's a weak extender, but now that you asked I got a new idea! Stay tuned
@@bluemoy Oke oke 😁 im hyped for the idea. 👍🏻
Great vid and explanations!
How can you end on RDA turn 1 without it blowing up your board?
Also R1 G3 was crazy haha
Soul Resonator has a continous effect that prevents disruption by banishing himself from the gy, if you control the original RDA!
@@bluemoynah its just a "Red dragon archfiend" name ya don't need the original, oh also finishing your vid rn
@@Good-Vibeing you need “Red Dragon Archfiend”, wich means Scarred, Scarlight, the OG etc
But not Hot-Red, for example
@@bluemoy yee i know lol that why i did the quotation "red dragon archfiend" i think it also works for red dragon archfiend- Assault mode
Hello, I have a question for the extra deck, which monster would be good to include besides dis pater in the extra deck and if I leave calamity in the deck? I have two extra deck slots left.
Ma extra deck is:
3x red rising dragon
2x hot red dragon archfiend abyss
2x scarred dragon archfiend
2x red dragon archfiend
1x scarlight red dragon archfiend
1x hot red dragon archfiend bane
1x supernova red dragon archfiend
For calamity im not sure to put him or not.
As I always say, Dis Pater is probably the most important card of the deck, so I hope you'll be able to get yours soon. Calamity is not needed since we can only summon him during our turn, basically the go safely for game on turn 3, but at that point we have probably already won the game. Get yourself a Kuibelt, that's very important and super cheap
@@bluemoy thank you for answer but i dont play pot of prosperity in deck so is kubelt good anyway? So should i keep calamity in deck or, and i play pure resonators deck
@@karlohorvatovic2751 kuibelt has nothing to do with prosperity, it’s a lv7 synchro that pops a card on summon, and it’s also crucial in case you have to go into Hot-Red when you have soul/Bone/vision and you get stopped
@@bluemoy okay then thank you so much!
Deck profile?
It was this one: th-cam.com/video/UJfM4m4NDQI/w-d-xo.htmlsi=IFWzW1k6Vx6ANAfW
@@bluemoy thanks man!
@@bluemoy i used your decklist as a base to build mine, and get second place in a other city tournment, losing only one game to droll because i was greeddy 😅
That's awesome! Go ahead with the grind