Some games have collectibles with positive effects that trigger on low budget conditions. Iirc ring of pain had one that doubled the damage output if you were poor
I think it's mostly that being able not to take rewards is a good feature to not brick your deck and they just build the reward screen like that with no regard as to what the reward actually is.
I loved Tower of Guns and while MotherGunship was not as big a hit for me, I have been watching this dev for anything that might be up my alley. This might just be it.
Mothergunship had a lot of great ideas and the humor was top tier, but it lacked the inherent replay value of Tower of Guns. Maybe someday we'll get a successor that really hits all the right notes.
arena feels too big for basic battles imo, like you spend 5+ min to deal the first strike, in the same time, you'd be most of the way through act 1 of slay the spire. I feel like that size would be fine for bosses, but idk.
I think it's fine, especially if there are only 3-6 fights per act maximum. I think the ideal fix is a higher starting amount of resources per turn, or just starting with 4 resources instead of 2.
Very very interesting concept for a game! Bit annoying that the UI makes it so easy to skip your rewards though The events being puzzles levels seams like a great addition rather then the normal random chance ones But it seams like there's not much on each act at the moment? And the fact you missed some of your money rewards, but could almost buy out the whole shop, probably means the shops to cheap
This looks interesting, but I don't really know what's going on. You skipped the tutorial but then didn't explain the goal or the mechanics yourself. You also didn't seem to know some basic mechanics, which suggests you hadn't really played the game yet either. It felt like I was just watching you trying to figure out how the game works, but that didn't help me to understand how the game does work and whether or not I would want to play it myself.
the fact you can skip gold is pretty odd too. Why is it not collect rewards
Some games have collectibles with positive effects that trigger on low budget conditions. Iirc ring of pain had one that doubled the damage output if you were poor
I think it's mostly that being able not to take rewards is a good feature to not brick your deck and they just build the reward screen like that with no regard as to what the reward actually is.
I loved Tower of Guns and while MotherGunship was not as big a hit for me, I have been watching this dev for anything that might be up my alley. This might just be it.
Mothergunship had a lot of great ideas and the humor was top tier, but it lacked the inherent replay value of Tower of Guns. Maybe someday we'll get a successor that really hits all the right notes.
Agree. Except the VR version of Mothergunship was amazing :)
This was really fun to watch.
arena feels too big for basic battles imo, like you spend 5+ min to deal the first strike, in the same time, you'd be most of the way through act 1 of slay the spire. I feel like that size would be fine for bosses, but idk.
I think it's fine, especially if there are only 3-6 fights per act maximum. I think the ideal fix is a higher starting amount of resources per turn, or just starting with 4 resources instead of 2.
Very very interesting concept for a game!
Bit annoying that the UI makes it so easy to skip your rewards though
The events being puzzles levels seams like a great addition rather then the normal random chance ones
But it seams like there's not much on each act at the moment?
And the fact you missed some of your money rewards, but could almost buy out the whole shop, probably means the shops to cheap
I don't know what it is, probably being an 80s kid, but I love anything that goes gameshow.
This looks interesting, but I don't really know what's going on. You skipped the tutorial but then didn't explain the goal or the mechanics yourself. You also didn't seem to know some basic mechanics, which suggests you hadn't really played the game yet either. It felt like I was just watching you trying to figure out how the game works, but that didn't help me to understand how the game does work and whether or not I would want to play it myself.
Will you try the MEME MAYHEM Demo?
Probably not. I'm not much of a meme guy.
......
283 like
mightve liked the game if they didnt spend so much energy making the gameshow host and the main character lame AF
Nah, they're great. Sometimes an overly dorky game is way more fun than a serious/cool one.
If they had tried to go for dark and sinister it would have given the game a very different tone which would be a lot harder to pull off.