I feel like the mage may finally make me use the extra buttons on my mouse! But the delay was a bummer, but will allow them to polish the game each time people tear apart the footage obsidian has addressed the issues. So I feel like they will use the time to polish and use the community input.
Regarding performance: I'm pretty sure (just from the footage in the video) that the game is using some kind of real time raytracing. This might be software or hardware based, I don't know that. But real time lighting of that quality level is still quite expensive and not perfectly implemented in many engines. There are a few other things that might lead to the bad performance, but I'd bet that the lighting is a large chunk of the cost.
Few games during the ps3 era did third person gunplay well. Maxpayne 3, Vanquish and Gears of war 3 did well but most did not. Its hard to pull off FPS. Melee.
I'm just a boomer from the 90s so don't mind me but I am actually looking forward tot his game. I don't think it will be perfect or anything but it looks chill. IT's the freedom to create your own character and develop them the way you want to that matters most to me these days.
Didn't even know this game was a thing. POE 1&2 are some of my favorite games I've played in the last decade. The story and world stuck with me long after I finished them. I not sure I'm liking the feel and look of this one. I've never been a fan of the floating damage numbers in a single player game. Also, get a MMO style mouse and the 1-9 keys for casting will never be an issue....
after playing games at 60 and even 120 fps, it is really hard to switch back to 30, I play mostly on PC nowadays, so hopefully it runs well on my setup.
One thing I haven't seen mentioned is how the critical hits have an exclamation point after them. That is really clever. The screen looks cluttered with the quest bar on the side.
i was able to play POE1 and POE2 in italian cuz those games were translated, but ATM on steam it say only "english", not even spanish or anything else, i HOPE they gonna translate the game in italian cuz i would enjoy it more
I can see why people are comparing this to KCD2 (release date, first person perspective, RPG), but the settings are so different, I think the comparison is apples to oranges. KCD2 is in a purely historical fiction, medieval setting with only two combat elements for them to get right: melee and crossbows / early firearms. Avowed is in a fantasy setting with gods, monsters, and magic. They have to combine not only melee and ranged weapons, but also a variety of spell effects and the ability to mix and match. It just seems obvious to me that one of those two combat systems (and worlds) would be a lot easier to perfect and get running smoothly.
I think this trend of not letting folk use they're recorded footage forcing them to use the same B roll footage across several channels is really dumb and pointless I'm interested in ur game, see the exact same footage across all my review channels does nothing for my excitement however
@@Jojo-nq3bpI don’t think that is the issue. I think it’s closer to the fact that without a day 1 patch, there are lots of bugs in any project. The reality is that the more people play a demo, the more likely something will break. One bad issue before launch can drastically affect sales. Also, some news outlets would probably go out of their way to break the game to generate traffic
Well, given how some previews on other sites for other games have turned out real bad before due to how bad the game was being played, I do understand the apprehension. But yeah, generally I agree that it can also have the effect of making the previews potentially less effective. They probably just want to avoid the risk entirely
I think I'll enjoy Avowed since in these types of games, I love the exploration and dialogue more than anything. As long as combat is serviceable and isn't complete dogshit, it's a buy in my books.
This game looks like I should just load up a modded Skyrim playthrough instead of buying it 😂. I’ll need to see way more gameplay before I’d commit to this
I've noticed a trend with fantasy games lately like Avowed and Veilguard where the UI is just so cluttered, and they also have fonts that just don't sit well with me? Anybody else feel this way?
Ok i dont like some of the animations and colors particularly on the acid spray but the combat look solid. Although saying that Flink Locks should do APE damage then take an AGE to reload.
For me, eveirthing is okey here, the major down side, is the skill spell veriety, 4 active skills for fighter and rainger, and a handfull of spells, locked race :( i would honestly wait a few more years. Pillars games are masterpieces, one of the important aspects is the build veriety
Sounds like I'll probably love it, eventually, once it comes to ps5 and goes on sale. Not because I don't appreciate the devs, nothing like that, because I'm a working father who doesn't have a lot of money or time left over when everything's said and done.
colorful smaller skyrim. and apparently the game world is not "unified"/"connected", but it is a few relatively large open game worlds. between which you can travel. if I haven't misunderstood.
Avowed reminds me of Outer Worlds more than I was expecting. I mean... Outer Worlds is not a bad game, but I was expecting more from Avowed. Aside from the gameplay, though, I expect it to be good.
I personally didn't care about Outer Worlds, I knew its gameplay wasn't my cup of tea, but I found its writing to be very disappointing compared to Tyranny, PoE and Pentiment. I am used to super janky games, but bad writing is a deal breaker for me, hope this game delivers in that regard atleast, even though Sawyer not being involved is a red flag.
@@maboilaurence8227that's one area where Obsidian has almost always delivered: writing... Although I think PoE2 was not as well written as the first one and probably the first Obsidian game where I felt the writing was mid.
Damn I didn’t catch that older classes aren’t returning, no monk? No cipher? Oh and were forced to play a godlike? How do helmets work then? Strange decisions all around
I’m so happy they’re making this game, but I think they need to put it back in the oven. I’m a huge fan of Pillars, and I really want Avowed to be as good as I know it could be. Though I remain wary, my hope is that the low quality of gameplay and performance is balanced by high quality rpg mechanics and storytelling.
I hate games that put skills on 1 to 9 so much .. I can understtand 1, 2 and maybe 3, 4 but even then it's super annoying to have to remove your fingers from WASD. I was playing aveum and it had the same thing, it was SO extremely annoying. This is why I'm happy to use a g502 and really dislike the trend with the super light mice not having any extra buttons. Generally I will have dodge or some other ability on my mouse, and then the remaining 4 extra buttons, plus the scroll wheel left and right, gives me 6 custom keymaps to place skills etc on. But even then, some of those buttons aren't the most convenient ones. And if you're mapping 1 to 6 for example, it's annoying because now I need to remember which button is what number
Did you actually mean contrast or saturation? Personally, I don't mind high contrast, but heavy saturation is a turn-off for me. I like a muted canvas with certain colors popping. Like, for example, only seeing vivid colors with magic.
Slow walking to hide pisspoor performance is an industry standard tactic. If the footage looks completely unrealistic, you know they're afraid to show ''real gameplay'' as in people running around and hopping against ledges to look for secrets and so on, not just walking at 2 miles an hour speeds.
I hope so, but there are also differences and one pretty big difference is what I've heard is that the game world is not uniform/one map. instead, it is several relatively large game worlds, but not like Skyrim, where the entire open game world is one big unified map. so some sort of "fast travel" ahead I assume between these separate areas. of course I hope for the best.
This game reminds me more of Kingdoms of Amalur: Reckoning than Skyrim. The combat and class system look limited and old from what I have seen. I just don't imagine this game being anything more than just an okay rpg. It reminds me of old xbox 360 rpgs. Very on-the-rails combat and dungeon design.
Damn that beginning with the words popping up super aggressively makes it impossible to focus on anything else on screen. Super glad that stops after the first 30 seconds or so.
I hate real time with pause combat so while I liked POE1 and 2, it definitely isn't my preferred RPG. Sure appears like this will be like Skyrim where magic casting is largely best for buffing rather than offensive. I enjoy stealth archery builds, but maybe the combat on these RPGs needs fixing to balance play styles.
Really seems like they need to ramp up the mage damage. What would you play it for, with a non-regenerating recource that binds you to mana potions/certain trinkets, when you can do tons of damage for 'free' stamina as a martial build ? Speaking of which, I love the Godless Executioner´s great sword, nice late medieval/rennaissance crossguard. I see my pet peeve - nice looking, believable swords, might be addressed here. Praise the sun ! Also, on a side note: You DON`T need to be a pro to use spells set to the number keys at all ! Just HACK the system, by using a thumb grid mouse. Trust me, I put everything there. Kicks, Ultimates, Spells, potions, even running or vaulting. Started to use those for MMOs, obviously, fell in love with having 12 extra buttons for things I explicitely don´t want to take my damn fingers from WASD from ! Use a thumb grid mouse for EVERY action RPG possible, including old-school ARPGs or Elder Scrolls etc. It is good ! Just not for Souls-likes, they are the exception. Why can´t I bind all actions to keys, Miyazaki ? What the hell ? Never improved since DS 1, is wear. Had to play a single co-op session in ER with keyboard + mouse once. Oh, the nightmares XD
Mages are more support characters than damage dealers; thats what a warrior is for. so i like that they've toned down the mages attack power with a mana restriction. stealth/ranger is your slow moving, no companion, Glass Cannon. You get more re-playability from a game sticking to a dedicated class and having to adapt to the strengths and weaknesses of a build rather than just having a build thats min/maxed to the hilt. £70 a game, i want to get as much outta it as i can.
Its sad when you mentioned the performance issues because Outer worlds (for me) had no issues on launch. Let's hope they can fully optimise the full release product.
“Really makes you wonder why they couldn’t pull this off” Maybe because it was slated as a “Skyrim-killer” until Microsoft bought Bethesda too and didn’t want to compete with themselves
I still can't get over the idea that someone on their design team thought a giant, semi-transparent yellow circle surrounding a yellow number was a good idea for an aesthetic standpoint. It's really horrible looking.
See the thing is I don’t mind the dmg numbers at all, player cyberpunk with them, but the yellow circle behind the crit numbers definitely looks bad and I don’t want to completely turn off that while setting to not see that.
@@ZainAhmad-jl4vt because playing a godlike is already restricting you in an rpg. The character isn’t even voiced so you are not getting a Geralt situation. Being a character with crap on their face is just dumb.
@@ZeroHxC07 you can customize how obvious your godlike features are going to look and that would effect your how character percieve and treat you. You have a story in the game, and being a godlike is a part of it,. even the courier of new vegas had his own tale behind him.
It has been confirmed by the developers in interviews, but has ANYBODY seen how the game looks and feels like, in 3rd person? It's like they mentioned it in passing and never show it. I love the PoE series and will definitely be playing this, i just wanted a bit more..variety? And some 3rd person thoughts as well. Like, i just want to play a Cypher and do cool shit, by reading people's minds.
I came to the video looking for footage or information about this. There is a very short footage of the 3rd person perspective in a recent trailer but in it the character is moving very slowly and looking around the wall of a cave. We can barely see how good the animations are, but the slight movement they do seems kinda junky. We need more footage
Well every game is NOT FOR YOU. They don't put their passion into games to make everything about what @TheXiconhoca wants. From a design and artistic standpoint trying to design for two totally differe game modes is stupid and I hate that attitudes like yours exist because you force devs to cater to a mode that they know is totally against their vision and ends up chipping at both modes.
@@Andyman269 THANK YOU. I don't even know why Obsidian caved. We are going to hear so much bitching about 3rd person because it's obvious it wasn't built with it in mind but was a marketing decision.
Why does the movement etc in Avowed look so extremely on rails? It looks like someone is floating a camera through the levels .. instead of a character in game walking around
It's crazy that they decided performance should take a backseat after we have seen developers get shut down entirely after putting out games with poor performance; because they are not salvegable after people already decided they suck. Even crazier still that they apparently made the decision to not care about performance very early on: they set a target for 30fps with no intention of going to 60. It's so wild. It's like they are stuck in 2009 or something. I wonder if they understand this will cost them a lot of players that would have otherwise been interested. I am one of them. Easy pass for me.
What developers have shut down because of poor performance lmao? That's something you made up. Developers shut down because gamers expect way to much, games get bloated as fuck price wise and gamers bitch about below inflation prices.
It's on Game Pass so I'll try it, but I'm fully expecting to ditch it after an hour or two. Love Skyrim, but Obsidian has never been able to match Bethesda's craft in these games.
I am happy to hear that the Avowed is staying true visibly and story wise. Back to visually, I think what is chuging the FPS is all the attention to detail visually. For the programmers I hope they can fix that and have the game able to run at 60fps or higher BEFORE launch. I would love for RPG that I play to have an amazing battle tactics, to it, that is complementary to the world it is based in. What I am getting at is games like the Witcher and "I" would say like Hogwarts Legacy, because in that game there is a counter spell for spells going in your direction and for mini bosses you can potentially wipe the floor with them if you time your counter attack correctly. I love Tactics and counter attacks that both the player and enemy can use if possible. Now, Now, that is just my thoughts flowing out of me freely but really I am grateful and MORE grateful that Avowed is true to Pilers of Eternity Deadfire Narratively, visibly, audibly etc etc woop woop
Thanks for the warnings, but I will just be glad to be able to play something else than Skyrim 😁😊 Anyway, like most games of the kind, I am pretty sure they will continue to update the game after release to finish polishing❤
I'm not a fan of the UI, gives me a headache. Although, this game looks 50x better than anything Bethesda has recently released it still has that microsoft generic look to it, also not a fan. I will still probably pick this up eventually and maybe mod the UI if vortex can fix itself by then.
I feel mixed. I’m totally bought in on the vision and direction for the game. But the combat footage looks way to BUSY. The damage indicators feel off and too large. Obsidian also mentioned this game will be the same size as Outer Worlds (which was not big enough and far too empty). I wanna believe, I just think we’ll have to see.
reminds me of mobile games or MMO games. the screen is a bit too full of "information"/effects. I would personally like the UI to be "simple but stylized". this seems a bit confusing.
Personally I'm getting more and more excited about it. I never play these sort of games for the combat mechanics (heck, I don't even particularly like the combat in Pillars of Eternity 2) so the fact that they are clunky doesn't bother me - I'll be there for the story and dialogue and all that good RP stuff. Plus, I'll be picking it up for the PC so hopefully the framerate issues won't affect me as much.
He said everyone is required to be a Godlike, which means no head gear because most(?) Godlike have protrusions of some variety from their heads and therefore cannot where headgear of ANY variety. The whole forced race alone is a bummer. Anyway, just wanted to give you an explanation.
As always, I will reserve judgment till release and the thoughts of reviewers I consistently trust put out those thoughts on a "finished" product...BUT... locked in as a Godlike in a PoE ARPG is a massive red flag. That sucks.
I got used to Elder Scrolls combat as a way to push the story I was role-playing in the universe, and a fun opportunity to experiment with its systems, even though it is not good. As long as this game has that expansive world where you can role-play your character and find your own story, I can forgive the suboptimal combat. If the world is bland like some of Obsidian's have been (ex: The Outer Worlds), I'm definitely going to feel aggravated by the combat. So yes, I'm now a bit more cautious about this game, and will wait for more in-depth reviews that touch on the role-playing systems and lore, otherwise likely getting it when it's on sale.
I still don’t get the new hype about first person perspective games of late. Especially these melee and RPG’s should give at least the choice. What’s the point of your epic looking new armor if you can’t see it?
Since it is a GamePass title I will for sure be playing it day 1. Hopefully some of the glaring issues can get hammered out sooner rather than later but it looks pretty entertaining overall.
Thank you for your service as a future “beta” tester for the launch. Even on GP I wouldn’t touch this for at least 6 months. There is about a 99% chance it will be a disappointing, buggy mess at launch.
@@mattspeer01 need a refill there, bud? Your glass is looking half empty. No reason to try and squander someone’s excitement over a new release. With it on GP, no harm no foul if it’s a rough launch, I’ll just be out a little time. Nbd. I genuinely hope you’re not going around to various videos spreading your negativity, let people be excited. Let people enjoy things. I genuinely hope you’re able to find something that brings you joy.
Haven't played the Pillars games, and a first-person game stuck at 30fps? No thanks. I might give it a shot once they put 60 in, but I said that about Starfield too and haven't touched that yet...
My biggest gripe currently is that they've opted for three fantasy trope classes instead of the range of creative classes they could have chosen from the pillars series. Cipher for example is super thematic, cool conceptually and mechanically, and it ties in to the world building. Chanter would be awesome too. Monk and barbarian sound tropey but in pillars they had really cool execution too IMO
I'm genuinely disappointed there's no Cypher. If you're going to focus on the verticality of this game, how could you not include Cypher, blasting enemies around?
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I feel like the mage may finally make me use the extra buttons on my mouse! But the delay was a bummer, but will allow them to polish the game each time people tear apart the footage obsidian has addressed the issues. So I feel like they will use the time to polish and use the community input.
Regarding performance: I'm pretty sure (just from the footage in the video) that the game is using some kind of real time raytracing. This might be software or hardware based, I don't know that. But real time lighting of that quality level is still quite expensive and not perfectly implemented in many engines.
There are a few other things that might lead to the bad performance, but I'd bet that the lighting is a large chunk of the cost.
What's amazing is Dark Messiah of Might and Magic got first person medieval melee combat right in the mid 2000s and so few games have done so since...
Literally still waiting for another one. Or something that comes close. I want to learn game dev just to make my own at this point lol
Exactly
Few games during the ps3 era did third person gunplay well. Maxpayne 3, Vanquish and Gears of war 3 did well but most did not. Its hard to pull off FPS. Melee.
I was thinking the same, it’s still the gold standard
oh, the joys of just kicking orcs into spikes… closest thing is the jump kick from Dying Light
this game looks amazing😮
Not Baldur's Gate 3 but Obsidian's Baldur's Gate 3, I'm fine with this.
I'm just a boomer from the 90s so don't mind me but I am actually looking forward tot his game. I don't think it will be perfect or anything but it looks chill. IT's the freedom to create your own character and develop them the way you want to that matters most to me these days.
I mean there is no perfect game and hasn’t been for the longest time tbh.
I really hope they rework that HUD
Didn't even know this game was a thing. POE 1&2 are some of my favorite games I've played in the last decade. The story and world stuck with me long after I finished them. I not sure I'm liking the feel and look of this one. I've never been a fan of the floating damage numbers in a single player game. Also, get a MMO style mouse and the 1-9 keys for casting will never be an issue....
after playing games at 60 and even 120 fps, it is really hard to switch back to 30, I play mostly on PC nowadays, so hopefully it runs well on my setup.
One thing I haven't seen mentioned is how the critical hits have an exclamation point after them. That is really clever.
The screen looks cluttered with the quest bar on the side.
They need to push the date back and clean it up
The games already been pushed to next year unless you want a further delay
They still have another 5 months or so to clean it up. I feel like that's enough, if they delay it again all the hype for the game will die down.
@@danfoster6757 I definitely do, 30fps targets in a first person game is Bethesda levels of oversight
@@Toma-621 That I agree with although not sure if that will be release then patch 60 later
@@danfoster6757eventually they gave the outer worlds a 60 fps update on the series x. Still 30 on the s though:/
Hopefully it is good for modding
i was able to play POE1 and POE2 in italian cuz those games were translated, but ATM on steam it say only "english", not even spanish or anything else, i HOPE they gonna translate the game in italian cuz i would enjoy it more
I can see why people are comparing this to KCD2 (release date, first person perspective, RPG), but the settings are so different, I think the comparison is apples to oranges.
KCD2 is in a purely historical fiction, medieval setting with only two combat elements for them to get right: melee and crossbows / early firearms.
Avowed is in a fantasy setting with gods, monsters, and magic. They have to combine not only melee and ranged weapons, but also a variety of spell effects and the ability to mix and match.
It just seems obvious to me that one of those two combat systems (and worlds) would be a lot easier to perfect and get running smoothly.
I think this trend of not letting folk use they're recorded footage forcing them to use the same B roll footage across several channels is really dumb and pointless
I'm interested in ur game, see the exact same footage across all my review channels does nothing for my excitement however
people like ign can play the game bad; it's best they curate it sometimes
@@Jojo-nq3bpI don’t think that is the issue. I think it’s closer to the fact that without a day 1 patch, there are lots of bugs in any project. The reality is that the more people play a demo, the more likely something will break. One bad issue before launch can drastically affect sales. Also, some news outlets would probably go out of their way to break the game to generate traffic
This isn’t a new trend it’s been a thing for a long time
Using they are recorded footage
Well, given how some previews on other sites for other games have turned out real bad before due to how bad the game was being played, I do understand the apprehension.
But yeah, generally I agree that it can also have the effect of making the previews potentially less effective.
They probably just want to avoid the risk entirely
I will play it. I truly despise the look of it. But I will try it before passing judgement...
I don't mind mediocre combat, I'm in it for the exploration and roleplaying. But the performance conerns me, hopefully my pc can run it ok.
I think I'll enjoy Avowed since in these types of games, I love the exploration and dialogue more than anything. As long as combat is serviceable and isn't complete dogshit, it's a buy in my books.
This game looks like I should just load up a modded Skyrim playthrough instead of buying it 😂. I’ll need to see way more gameplay before I’d commit to this
i forgot about this, its dropped my radar, if there is 3rd and deep cc then might give it shot on xgp
I've noticed a trend with fantasy games lately like Avowed and Veilguard where the UI is just so cluttered, and they also have fonts that just don't sit well with me? Anybody else feel this way?
Ok i dont like some of the animations and colors particularly on the acid spray but the combat look solid. Although saying that Flink Locks should do APE damage then take an AGE to reload.
Take a shot every time the guy mentions POE
Hope we can max out the skill trees even if it takes long let me feel like an actual godlike being please
are there settings to adjust the UI / HUD ? to hide some things etc.
the screen looks a little too full for my taste at times.
For me, eveirthing is okey here, the major down side, is the skill spell veriety, 4 active skills for fighter and rainger, and a handfull of spells, locked race :( i would honestly wait a few more years. Pillars games are masterpieces, one of the important aspects is the build veriety
Looks so incredibly meh, just hilarious.
it looks pretty good to me. go play cyberpunk
All 4 people that own an xbox now have a game to play
Sounds like I'll probably love it, eventually, once it comes to ps5 and goes on sale. Not because I don't appreciate the devs, nothing like that, because I'm a working father who doesn't have a lot of money or time left over when everything's said and done.
I am the kind of player who likes a game if the story and dialogue are good, even if the combat is meh, but the combat looks fine to me.
It's a colorful skyrim
colorful smaller skyrim. and apparently the game world is not "unified"/"connected", but it is a few relatively large open game worlds. between which you can travel. if I haven't misunderstood.
Thats why i have a mouse with a numpad in the side
Is their any powers in the game? Things like racial powers in Skyrim or transformations like werewolves or vampires?
Avowed reminds me of Outer Worlds more than I was expecting. I mean... Outer Worlds is not a bad game, but I was expecting more from Avowed. Aside from the gameplay, though, I expect it to be good.
I personally didn't care about Outer Worlds, I knew its gameplay wasn't my cup of tea, but I found its writing to be very disappointing compared to Tyranny, PoE and Pentiment.
I am used to super janky games, but bad writing is a deal breaker for me, hope this game delivers in that regard atleast, even though Sawyer not being involved is a red flag.
@@maboilaurence8227Sawyer wasn’t involved in Outer Worlds either except for the design of a few weapons.
@@maboilaurence8227that's one area where Obsidian has almost always delivered: writing... Although I think PoE2 was not as well written as the first one and probably the first Obsidian game where I felt the writing was mid.
Damn I didn’t catch that older classes aren’t returning, no monk? No cipher? Oh and were forced to play a godlike? How do helmets work then?
Strange decisions all around
Wizards should be difficult to play early and insanely op by the end game. I don't know if I like this take yet.
Fair enough.
It looks pretty, looks decently fun, but we need 60fps.
I wonder if I can build something akin to the chanter from pillars.
I’m so happy they’re making this game, but I think they need to put it back in the oven. I’m a huge fan of Pillars, and I really want Avowed to be as good as I know it could be. Though I remain wary, my hope is that the low quality of gameplay and performance is balanced by high quality rpg mechanics and storytelling.
I hope you can remove bars over the enemies and dmg points that pop up when you hit an enemy. Too much like fort nite.
I’m sorry, the Deadfire WHAT?! 😂
I believe he said Arka-pe-LA-go
Archipelago is a word with multiple pronunciations. This really isn't a "WHAT?!" situation haha.
@@BlodofUlfhednar um, that is not correct… and I even looked for examples to make sure before I spoke lol.
POE 1-2 weren’t perfect, but were fun. I’m expecting the same here. The world looks good (but hope combat dmg numbers can be turned off).
I hate games that put skills on 1 to 9 so much .. I can understtand 1, 2 and maybe 3, 4 but even then it's super annoying to have to remove your fingers from WASD. I was playing aveum and it had the same thing, it was SO extremely annoying. This is why I'm happy to use a g502 and really dislike the trend with the super light mice not having any extra buttons. Generally I will have dodge or some other ability on my mouse, and then the remaining 4 extra buttons, plus the scroll wheel left and right, gives me 6 custom keymaps to place skills etc on. But even then, some of those buttons aren't the most convenient ones. And if you're mapping 1 to 6 for example, it's annoying because now I need to remember which button is what number
another high contrast game.
developers should hire camera crews and editors to tell them how good lighting and color correction looks.
Did you actually mean contrast or saturation? Personally, I don't mind high contrast, but heavy saturation is a turn-off for me. I like a muted canvas with certain colors popping. Like, for example, only seeing vivid colors with magic.
There is literally nothing wrong with it, it’s an art style they’ve gone with. Not everything has to be dark and drab.
TH-cam Vampire Syndicate: Gangs of Moonfall.
Just saying.
Slow walking to hide pisspoor performance is an industry standard tactic. If the footage looks completely unrealistic, you know they're afraid to show ''real gameplay'' as in people running around and hopping against ledges to look for secrets and so on, not just walking at 2 miles an hour speeds.
if u loved skyrim ur gonna love this game
I hope so, but there are also differences and one pretty big difference is what I've heard is that the game world is not uniform/one map. instead, it is several relatively large game worlds, but not like Skyrim, where the entire open game world is one big unified map. so some sort of "fast travel" ahead I assume between these separate areas. of course I hope for the best.
The large health bars, damage numbers and highlighted items bug me.
This game reminds me more of Kingdoms of Amalur: Reckoning than Skyrim. The combat and class system look limited and old from what I have seen. I just don't imagine this game being anything more than just an okay rpg. It reminds me of old xbox 360 rpgs. Very on-the-rails combat and dungeon design.
Damn that beginning with the words popping up super aggressively makes it impossible to focus on anything else on screen. Super glad that stops after the first 30 seconds or so.
I hope you can turn a lot of that visual clutter off in the menu...i dont need huge damage numbers appearing iver enemies heads, it looks awful
Anyone else finds the Field Of View really narrow and kinda claustrophobic?
I hate real time with pause combat so while I liked POE1 and 2, it definitely isn't my preferred RPG. Sure appears like this will be like Skyrim where magic casting is largely best for buffing rather than offensive. I enjoy stealth archery builds, but maybe the combat on these RPGs needs fixing to balance play styles.
I'll wait like I usually do.
From what has been shown here, the Living Lands does look really gorgeous
Nah
Nah
Sure does
Yes
Hitting 1,2,3 wile moving with WASD.
wtf, that's been the standard for decades.
I still dislike the PoE stats like Might influences all damages. Bring your Muscles Wizards again in Avowed...
Really seems like they need to ramp up the mage damage. What would you play it for, with a non-regenerating recource that binds you to mana potions/certain trinkets, when you can do tons of damage for 'free' stamina as a martial build ? Speaking of which, I love the Godless Executioner´s great sword, nice late medieval/rennaissance crossguard. I see my pet peeve - nice looking, believable swords, might be addressed here. Praise the sun !
Also, on a side note: You DON`T need to be a pro to use spells set to the number keys at all ! Just HACK the system, by using a thumb grid mouse. Trust me, I put everything there.
Kicks, Ultimates, Spells, potions, even running or vaulting.
Started to use those for MMOs, obviously, fell in love with having 12 extra buttons for things I explicitely don´t want to take my damn fingers from WASD from !
Use a thumb grid mouse for EVERY action RPG possible, including old-school ARPGs or Elder Scrolls etc. It is good !
Just not for Souls-likes, they are the exception. Why can´t I bind all actions to keys, Miyazaki ? What the hell ?
Never improved since DS 1, is wear. Had to play a single co-op session in ER with keyboard + mouse once. Oh, the nightmares XD
Mages are more support characters than damage dealers; thats what a warrior is for.
so i like that they've toned down the mages attack power with a mana restriction.
stealth/ranger is your slow moving, no companion, Glass Cannon.
You get more re-playability from a game sticking to a dedicated class and having to adapt to the strengths and weaknesses of a build rather than just having a build thats min/maxed to the hilt.
£70 a game, i want to get as much outta it as i can.
Its sad when you mentioned the performance issues because Outer worlds (for me) had no issues on launch. Let's hope they can fully optimise the full release product.
Looks janky, but I expect it to be fun and I love Obsidian's writing. Just not a day 1
“Really makes you wonder why they couldn’t pull this off”
Maybe because it was slated as a “Skyrim-killer” until Microsoft bought Bethesda too and didn’t want to compete with themselves
I still can't get over the idea that someone on their design team thought a giant, semi-transparent yellow circle surrounding a yellow number was a good idea for an aesthetic standpoint. It's really horrible looking.
I heard you can turn the damage numbers off but still, the UI in general looks terrible imo.
Good thing I never play with damage numbers 🙂↔️
See the thing is I don’t mind the dmg numbers at all, player cyberpunk with them, but the yellow circle behind the crit numbers definitely looks bad and I don’t want to completely turn off that while setting to not see that.
What bothers me more is that you have a mini map, so why have these red arrows all over the screen pointing at the enemies.
and the number font is extremely fugly
How is 3rd person in this? clunky or good?
-play as an Godlike
-vibrant graphics
-chaotic HUD
-boring fighting
I don't see me playing this. Didn't like The Outer Worlds either...
@@Bronkowitsch but everyone talks about obsidian! They wrote new Vegas bro! They know what they are doing!
what's the big deal about playing a godlike? colors look beautiful, hud is customizable, combat looks fine.
@@ZainAhmad-jl4vt because playing a godlike is already restricting you in an rpg. The character isn’t even voiced so you are not getting a Geralt situation. Being a character with crap on their face is just dumb.
@@ZeroHxC07 you can customize how obvious your godlike features are going to look and that would effect your how character percieve and treat you. You have a story in the game, and being a godlike is a part of it,. even the courier of new vegas had his own tale behind him.
@@ZeroHxC07 played new vegas its overrated its pretty mid
better rough than the soulless empty shell that is starfield.. i am probably getting a bit cynical nowadays
It has been confirmed by the developers in interviews, but has ANYBODY seen how the game looks and feels like, in 3rd person? It's like they mentioned it in passing and never show it. I love the PoE series and will definitely be playing this, i just wanted a bit more..variety? And some 3rd person thoughts as well. Like, i just want to play a Cypher and do cool shit, by reading people's minds.
I came to the video looking for footage or information about this. There is a very short footage of the 3rd person perspective in a recent trailer but in it the character is moving very slowly and looking around the wall of a cave. We can barely see how good the animations are, but the slight movement they do seems kinda junky. We need more footage
No cipher class
Probably because the game wasn't designed with 3rd person in mind, 3rd person was only added later
Well every game is NOT FOR YOU. They don't put their passion into games to make everything about what @TheXiconhoca wants. From a design and artistic standpoint trying to design for two totally differe game modes is stupid and I hate that attitudes like yours exist because you force devs to cater to a mode that they know is totally against their vision and ends up chipping at both modes.
@@Andyman269 THANK YOU. I don't even know why Obsidian caved. We are going to hear so much bitching about 3rd person because it's obvious it wasn't built with it in mind but was a marketing decision.
They need make wizards better. Still some time
I was ready to get this when it was announced, but honestly it's starting to look like a skip the more I hear
Why does the movement etc in Avowed look so extremely on rails? It looks like someone is floating a camera through the levels .. instead of a character in game walking around
Almost looks like Skyrim but a 2024 updated title
It's not locked 30 it's just the last thing they'll work on
It's crazy that they decided performance should take a backseat after we have seen developers get shut down entirely after putting out games with poor performance; because they are not salvegable after people already decided they suck.
Even crazier still that they apparently made the decision to not care about performance very early on: they set a target for 30fps with no intention of going to 60.
It's so wild. It's like they are stuck in 2009 or something. I wonder if they understand this will cost them a lot of players that would have otherwise been interested. I am one of them. Easy pass for me.
What developers have shut down because of poor performance lmao? That's something you made up. Developers shut down because gamers expect way to much, games get bloated as fuck price wise and gamers bitch about below inflation prices.
It's on Game Pass so I'll try it, but I'm fully expecting to ditch it after an hour or two. Love Skyrim, but Obsidian has never been able to match Bethesda's craft in these games.
I am happy to hear that the Avowed is staying true visibly and story wise. Back to visually, I think what is chuging the FPS is all the attention to detail visually. For the programmers I hope they can fix that and have the game able to run at 60fps or higher BEFORE launch. I would love for RPG that I play to have an amazing battle tactics, to it, that is complementary to the world it is based in. What I am getting at is games like the Witcher and "I" would say like Hogwarts Legacy, because in that game there is a counter spell for spells going in your direction and for mini bosses you can potentially wipe the floor with them if you time your counter attack correctly. I love Tactics and counter attacks that both the player and enemy can use if possible. Now, Now, that is just my thoughts flowing out of me freely but really I am grateful and MORE grateful that Avowed is true to Pilers of Eternity Deadfire Narratively, visibly, audibly etc etc woop woop
Its the game where the dev said 30 fps was good scary statement
Thanks for the warnings, but I will just be glad to be able to play something else than Skyrim 😁😊 Anyway, like most games of the kind, I am pretty sure they will continue to update the game after release to finish polishing❤
I'm not a fan of the UI, gives me a headache. Although, this game looks 50x better than anything Bethesda has recently released it still has that microsoft generic look to it, also not a fan. I will still probably pick this up eventually and maybe mod the UI if vortex can fix itself by then.
I feel mixed. I’m totally bought in on the vision and direction for the game. But the combat footage looks way to BUSY. The damage indicators feel off and too large. Obsidian also mentioned this game will be the same size as Outer Worlds (which was not big enough and far too empty). I wanna believe, I just think we’ll have to see.
Does anyone else think the UI looks horrendous. Those damage numbers especially are really distracting
Kingdom Come: Deliverance is fun but it’s not a fantasy RPG, you also don’t have much to fight other than other people, no monsters or anything
Does anyone else despise this UI?
reminds me of mobile games or MMO games. the screen is a bit too full of "information"/effects.
I would personally like the UI to be "simple but stylized". this seems a bit confusing.
feels like dishonored, only the combat wise. I take my words back its very different. Maybe i should try skyrim hmm
I think the problem with games releasing on xbox is the limitation of xbox series s. If they want it on xbox just release it on series x
That combat looks rough ngl.
Personally I'm getting more and more excited about it. I never play these sort of games for the combat mechanics (heck, I don't even particularly like the combat in Pillars of Eternity 2) so the fact that they are clunky doesn't bother me - I'll be there for the story and dialogue and all that good RP stuff. Plus, I'll be picking it up for the PC so hopefully the framerate issues won't affect me as much.
You could tell me its utter shite....im still gonna game pass day one it. Its gotta be worth that much
I like the universe, so I'm gonna buy it
Are there not helmets? I only see 4 slots 2:45
He said everyone is required to be a Godlike, which means no head gear because most(?) Godlike have protrusions of some variety from their heads and therefore cannot where headgear of ANY variety. The whole forced race alone is a bummer. Anyway, just wanted to give you an explanation.
As always, I will reserve judgment till release and the thoughts of reviewers I consistently trust put out those thoughts on a "finished" product...BUT... locked in as a Godlike in a PoE ARPG is a massive red flag. That sucks.
These demo areas are easy to make look good, shows very little of a game
I got used to Elder Scrolls combat as a way to push the story I was role-playing in the universe, and a fun opportunity to experiment with its systems, even though it is not good. As long as this game has that expansive world where you can role-play your character and find your own story, I can forgive the suboptimal combat. If the world is bland like some of Obsidian's have been (ex: The Outer Worlds), I'm definitely going to feel aggravated by the combat.
So yes, I'm now a bit more cautious about this game, and will wait for more in-depth reviews that touch on the role-playing systems and lore, otherwise likely getting it when it's on sale.
I still don’t get the new hype about first person perspective games of late. Especially these melee and RPG’s should give at least the choice. What’s the point of your epic looking new armor if you can’t see it?
waiting for Obsidian layoff lul
Since it is a GamePass title I will for sure be playing it day 1. Hopefully some of the glaring issues can get hammered out sooner rather than later but it looks pretty entertaining overall.
Thank you for your service as a future “beta” tester for the launch. Even on GP I wouldn’t touch this for at least 6 months. There is about a 99% chance it will be a disappointing, buggy mess at launch.
@@mattspeer01 need a refill there, bud? Your glass is looking half empty.
No reason to try and squander someone’s excitement over a new release. With it on GP, no harm no foul if it’s a rough launch, I’ll just be out a little time. Nbd.
I genuinely hope you’re not going around to various videos spreading your negativity, let people be excited. Let people enjoy things. I genuinely hope you’re able to find something that brings you joy.
@@mattspeer01sounds like you’ll be bored because every game comes out is like this now a days lmfao
Haven't played the Pillars games, and a first-person game stuck at 30fps? No thanks. I might give it a shot once they put 60 in, but I said that about Starfield too and haven't touched that yet...
So they gave mages a non-replenishing mana pool, but gave rangers infinite bullets? This looks like a pass from me until a deep sale.
Why did I think it was going to be an MMO?
So... Play as a ranger... got it
My biggest gripe currently is that they've opted for three fantasy trope classes instead of the range of creative classes they could have chosen from the pillars series. Cipher for example is super thematic, cool conceptually and mechanically, and it ties in to the world building. Chanter would be awesome too. Monk and barbarian sound tropey but in pillars they had really cool execution too IMO
To be fair, in first person, it's harder to make multiple classes feel right. That's alot easier in 3rd and isometric.
I'm genuinely disappointed there's no Cypher. If you're going to focus on the verticality of this game, how could you not include Cypher, blasting enemies around?
There might be Cypher and barbarian like skills in the game
@@mattm7798didn’t know that. Is this just an educated guess based on years of playing video games or what?
I'm just glad they chose ranger. I wanna be aragorn in every game I play ever lmao