I'm doing the the campaign with Jacqueline Fine & Nathaniel Cho currently. Must say that these two are the beasts. Once upgraded, Jackie can really do almost anything using her 'head' : investigates, demolishes enemies, evades, explores, manipulates/benefits from chaos-tokens drawings. With Nate as bodyguard, they can rampage through anything!
6:48 It's not that easy, that you can commit any matching icons. It must be a Rogue card (which is trivial, if you just use her starter deck), but also a skill, of which she has very little. So better rebuild her deck, if you want to use her. The emphasis in this deck towards assets and events is kind of weird.
Copycat doesn't make them have to be with you -- it has to be a card that *you* can commit, not them. It's a card that requires a team to build together, so it's not something you can throw anywhere. Although I've had a table where the other rogue and I planned for it together, and it was one of the more busted things I've see. To be fair--a lot of the other skill cards are now not going to work so well if you're playing with the latest taboo lists (Double or Nothing being banned, All-In removing itself from the game). But at the time, it was nuts.
I agree, that you don't have to be at the location, otherwise it would say "search the discard pile of another investigator at your location". But "you can commit" just means, it has to have matching symbols (or allowing to be committed without them). It does not require you to be able to have it in your deck. You can play assets and events outside your deckbuilding options, with cards like Black Market or take control of out of class assets with Teamwork. I don't know of any restriction, you can't commit cards, just because you can't have them in your deck. Or do you have an official source for your claim?
@@markusschmidt9260 I didn't say that the cards have to be ones you can play. When I was saying it requires the group to build together, I'm saying that the other members of the groups have to actually have skills that you want to use. A lot of players don't use a lot of skills. And to be clear--copycat does require the card actually be a skill card.
@@legrac-m3k OK, I misunderstood you there. Yes, sure, people need to have skills in their deck, otherwise the Rogue player likely won't upgrade into this card anyway. I actually haven't seen anybody playing decks without any skills. Sure, some investigators naturally play more assets (Yorick) or events (Sefina), but even they normally have a few skills in their deck. I don't own the books. It seems "Novella Norman" avoided skills as much as possible, but with his regular signature and Astronomical Atlas, they became actually good for him as well. And Silas or Amanda go all into skills. I've hardly seen a seeker without Deduction (level 2 ASAP), and that's a great skill to copycat, likely netting you 3 clues on your Lockpicks. And the seeker gets happy, too. (S)he will dig up Deduction again with a Practice Makes Perfect or at least cycle the deck, getting additional uses from it in the game.
Yo Zee where's Nathaniel Cho?? :P huge fan of your reviews, you can read the phonebook too for all I care, just a great attitude and sense of irony.
Great starter deck. Really helps green do more
Wow, so Nathaniel is the favorite! Twist ending!
I'm doing the the campaign with Jacqueline Fine & Nathaniel Cho currently. Must say that these two are the beasts. Once upgraded, Jackie can really do almost anything using her 'head' : investigates, demolishes enemies, evades, explores, manipulates/benefits from chaos-tokens drawings. With Nate as bodyguard, they can rampage through anything!
Hey Zee, will the Nate Cho review ever see the light of day?
6:48 It's not that easy, that you can commit any matching icons. It must be a Rogue card (which is trivial, if you just use her starter deck), but also a skill, of which she has very little. So better rebuild her deck, if you want to use her. The emphasis in this deck towards assets and events is kind of weird.
Copycat doesn't make them have to be with you -- it has to be a card that *you* can commit, not them.
It's a card that requires a team to build together, so it's not something you can throw anywhere. Although I've had a table where the other rogue and I planned for it together, and it was one of the more busted things I've see. To be fair--a lot of the other skill cards are now not going to work so well if you're playing with the latest taboo lists (Double or Nothing being banned, All-In removing itself from the game). But at the time, it was nuts.
I agree, that you don't have to be at the location, otherwise it would say "search the discard pile of another investigator at your location". But "you can commit" just means, it has to have matching symbols (or allowing to be committed without them). It does not require you to be able to have it in your deck. You can play assets and events outside your deckbuilding options, with cards like Black Market or take control of out of class assets with Teamwork. I don't know of any restriction, you can't commit cards, just because you can't have them in your deck. Or do you have an official source for your claim?
@@markusschmidt9260 I didn't say that the cards have to be ones you can play.
When I was saying it requires the group to build together, I'm saying that the other members of the groups have to actually have skills that you want to use. A lot of players don't use a lot of skills. And to be clear--copycat does require the card actually be a skill card.
@@legrac-m3k OK, I misunderstood you there. Yes, sure, people need to have skills in their deck, otherwise the Rogue player likely won't upgrade into this card anyway. I actually haven't seen anybody playing decks without any skills. Sure, some investigators naturally play more assets (Yorick) or events (Sefina), but even they normally have a few skills in their deck. I don't own the books. It seems "Novella Norman" avoided skills as much as possible, but with his regular signature and Astronomical Atlas, they became actually good for him as well. And Silas or Amanda go all into skills. I've hardly seen a seeker without Deduction (level 2 ASAP), and that's a great skill to copycat, likely netting you 3 clues on your Lockpicks. And the seeker gets happy, too. (S)he will dig up Deduction again with a Practice Makes Perfect or at least cycle the deck, getting additional uses from it in the game.
Next up, Machinations through time?:)
Really think they did a great job with these decks and characters.
where's Nathaniel Cho Mr Garcia??? I love your reviews and it feels so annoying if you review all but one, the completionist is dying inside me!!
Well, I guess, he will never review him.
Just kidding.