Cinema 4D Tutorial - Procedural Jersey-Knit Fabric (Octane)

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  • เผยแพร่เมื่อ 8 ม.ค. 2025

ความคิดเห็น • 44

  • @Nicolas_Drum
    @Nicolas_Drum ปีที่แล้ว +1

    Typical New Plastic Video, first class as usual

    • @NewPlastic
      @NewPlastic  ปีที่แล้ว +1

      Haha I stick to my lane

  • @sdimaging7854
    @sdimaging7854 ปีที่แล้ว +1

    Good one my dude! I have a “sock client” haha I’ve been using similar techniques for great results - you nailed it though the tough sell is macro views and that’s really anything fabric with 3D - once you go macro the fibers and everything become more prevalent and the fibers behind the fibers start to become noticeable. It’s a huge limitation for image maps too bc you’re limited to the pixels captured too - just a very difficult solve for sure!

    • @NewPlastic
      @NewPlastic  ปีที่แล้ว +1

      My dude! Yeah you know after we talked I was thinking how they would have to develop a specialty engine just for fabrics, something about the algorithms of current engines is just not sophisticated enough for the complex microtopology and light interaction requires. I'm kind of surprised it wasn't developed yet. Maybe it has to do with the limitations of ray scale, like to make the fabric right the rays in the scene need to be able to capture the tiny topology of the fibers, and then combine that with the larger scale topology of the weave/knit pattern. I dunno, seems like it shouldn't be that different from any other material, and yet it substantially is.
      while working on a Satin tutorial I was thinking, the ultimate prcoedural badassery would be to get the satin effect not by faking it with the falloff node, but by actually creating a weave microtopography correctly enough so that the light naturally reflects in that satin sheen. Man, is that even possible.

  • @86harleys
    @86harleys ปีที่แล้ว +1

    Would love if you did a procedural concrete pack

    • @NewPlastic
      @NewPlastic  ปีที่แล้ว +1

      Funny enough, I do have one! Check out the gumroad store, I also made a tutorial on procedural concrete

  • @folders____
    @folders____ ปีที่แล้ว +2

    THIS IS GOLD! thanks

  • @lucasschafer8323
    @lucasschafer8323 ปีที่แล้ว +1

    I was waiting for this for soo long, thank you !!

  • @marcdubois8184
    @marcdubois8184 หลายเดือนก่อน

    Hi, thanks for this video, but I have a problem because the list in “blend mode” is different from yours and all the “Arithmetic, Translucent, Spectral, Filmic” modes are missing in the list.
    I use Octane and C4D 2025, do you know why my list is different and how I can fix it?
    Thanks

  • @sergeygolovchenko6907
    @sergeygolovchenko6907 9 หลายเดือนก่อน

    cool material! awesome

  • @chishok8981
    @chishok8981 ปีที่แล้ว +1

    Awesome tut, thank you!

  • @gustavoferreira2951
    @gustavoferreira2951 ปีที่แล้ว +1

    Hi king. Have you ever explained here the basic difference between the BDRF modes on octane materials?

    • @NewPlastic
      @NewPlastic  ปีที่แล้ว

      My man! I mentioned briefly the general use in older tutorials, but I never really went into it. In my understanding, there are differences, but they're mostly regarded as pretty insignificant. I do like to choose the "right" BRDF but I would highly doubt that anyone would notice the different subtle changes in effect.
      But! It might still be a good idea for a short video, I always like to explore in-depth the stuff that don't really matter. I'm that dude who shouts meaningless factoids during a movie

  • @kesslau
    @kesslau ปีที่แล้ว +2

    procedural power

  • @richardxs
    @richardxs ปีที่แล้ว +1

    Procedural Love

  • @danutpodgornii3533
    @danutpodgornii3533 ปีที่แล้ว +1

    Damn, it so awesome. Thanks a lot. DO more cool stuff

    • @NewPlastic
      @NewPlastic  ปีที่แล้ว +1

      Nothing but cool stuff my guy

  • @0ldinside
    @0ldinside ปีที่แล้ว +1

    I really like this pack and I would even like to buy it, but the only thing that stops me is that these are materials for octane, but I use redshift(

    • @NewPlastic
      @NewPlastic  ปีที่แล้ว +2

      I know man, I'm working on a version of this pack that can be used on other rendering engines.

    • @IVNDRR
      @IVNDRR ปีที่แล้ว

      @@NewPlastic is it possible to replicate this in redshift procedurally?

  • @daniliscariot8663
    @daniliscariot8663 ปีที่แล้ว

    very good tutorial thank you how did you make such animation smooth?

  • @matiasfuentealba898
    @matiasfuentealba898 ปีที่แล้ว +1

    awesome

  • @szach-i-mat
    @szach-i-mat ปีที่แล้ว +1

    Nice❤

  • @departed9282
    @departed9282 ปีที่แล้ว +1

    Right up my alley that shit

    • @NewPlastic
      @NewPlastic  ปีที่แล้ว +1

      You already know

  • @mgalbu
    @mgalbu ปีที่แล้ว +1

    You're a SAVAGE!!!

  • @_o__o_
    @_o__o_ ปีที่แล้ว +1

    t yho?

    • @NewPlastic
      @NewPlastic  ปีที่แล้ว

      I think we're upgrading to Z tho

  • @Serenke3
    @Serenke3 ปีที่แล้ว +1

    Ничего не понятно, но очень интересно!

    • @NewPlastic
      @NewPlastic  ปีที่แล้ว

      Hah yes I go fast, but I pack a lot of heat!

    • @Serenke3
      @Serenke3 ปีที่แล้ว

      @@NewPlastic Yes, fantastic tutorial! Thank you! I just put it in a phrase from one meme (because Im from redshift camp and these nodes surprised me)

  • @scribblezgfx
    @scribblezgfx ปีที่แล้ว +2

    Search ManvsMachine vs Nike - The Complexity of Things from Maxon explains how to do those knitting you explained in the begging

    • @NewPlastic
      @NewPlastic  ปีที่แล้ว

      Oh yeah that's possible but it's practically useless for complex scene because it's using geometry to make the knitting, I was talking about getting the knit effect using material nodes only