Great question, this technique works best with UVs so just make sure your cylinder has the UVs unwrapped in a good way (that's subjective, but a way that hides the seams from the camera as much as possible. You can also try to use different projections within the material, the only thing that you wont be able to do is change the projection of the Distort UVs node because it depends on your UVs.
Love it. Got some more procedual materials on my wishlist. 1. Concrete!! Espacially the ones used in fine interieurs. 2. Clay. Hyperreal. with folding and wrinkles. (working on some myself but its not nearly procedual enough)
Yes dude clay I've been trying to fuckin achieve for a while. Haven't like went all in but definitely has been on my list for a while! I do have a pack and a tutorial on procedural concrete and plaster, but yeah I focused more on outdoor and worn out concrete. There's some clean stuff interior stuff there also!
Make sure your scale it right and youre pushing the translation high enough, also make sure the X and Y trnslation range don't have the same value otherwise there will be no effect
Finally got it haha, it is just that layer 3 was connected to the composite texture so i coudn't see the blend of the 2 textures. i disconnected it and it worked fine. thanks again for your great content. cheers !
The man is back 🔥 learned so much from this guy. Can’t wait to add to my clothing 🎉
w00t w00t hell yeah dude
this is amazing
Thanks boss
Looks amazing! How would you project it on objects that's not flat, like a cylinder
Great question, this technique works best with UVs so just make sure your cylinder has the UVs unwrapped in a good way (that's subjective, but a way that hides the seams from the camera as much as possible.
You can also try to use different projections within the material, the only thing that you wont be able to do is change the projection of the Distort UVs node because it depends on your UVs.
Love it.
Got some more procedual materials on my wishlist.
1. Concrete!! Espacially the ones used in fine interieurs.
2. Clay. Hyperreal. with folding and wrinkles. (working on some myself but its not nearly procedual enough)
Yes dude clay I've been trying to fuckin achieve for a while. Haven't like went all in but definitely has been on my list for a while!
I do have a pack and a tutorial on procedural concrete and plaster, but yeah I focused more on outdoor and worn out concrete. There's some clean stuff interior stuff there also!
@@NewPlasticwaiting for clay : )
Awesome materials. Are you planning to release them for redshift?
Yeah at some point, yeah.
can it be done with octane 2020? i dont see moire node anywhere.
Hmm I do think that the Moire node was added later but, time to upgrade!
could i use these in blender?
The pack? Unfortunately no....I'm working on it
But these techniques you could probably use in Blender yeah. If anything you could probably do much more in Blender since it's...Blender
?
Deep.
@@NewPlastic {question mark}
r26 noise into translation not working ( it ndoes not have any effect ot texture
Make sure your scale it right and youre pushing the translation high enough, also make sure the X and Y trnslation range don't have the same value otherwise there will be no effect
Finally got it haha, it is just that layer 3 was connected to the composite texture so i coudn't see the blend of the 2 textures.
i disconnected it and it worked fine. thanks again for your great content. cheers !