the stuff they talked about with Prey, some events/quests do have a real timer once discovered/started, the guy in a crate has a timer on the quest entry, there's a few others where a real timer starts but only after you've touched the quest to start it i remember some other game with a few game day timers that start once you know about the quest, maybe oblivion or skyrim or something
Dungeon Siege enemy placement: Secc boss burns down your neightbours house and kicks off hes walking stick, but then he sees you come out of your house, and as he sees you, he runs away like the coward he is, and tells everybody to stop that farmer. But even the deepest place of Ehb doesn't give that poor demon a shelter, because in few hours, that angry farmer is coming to set things straight.
Regarding getting lost on a linear map, it sort kf happened to me in The Outer Worlds. I entered a room with the quest NPC I was supposed to talk to, but went into loot mode and picked up all the stuff along the walls. The NPC didn't make a sound, and I left through the opposite side of the room and then it took quite some time before I found the NPC. Even the quest marker had disappeared, as the developer apparently thought it would be impossible to miss the NPC standing i the middle of the room. Never overestimate someone who's tasted the water the drink in that game!
sands of time had every wall marked with scratches instead of paint so same thing also they literally had death traps in the living building between toilet and kitchen
I have to say, my favourite missions of Warcraft 3 (and Starcraft 1 and 2) are missions where you have units and no base at all. Stiil, it was not great in first Warcraft...also I think there were few missions (or parts of missions) like that in Warcraft 2 and they very fine I think
Firefly's 'Reavers' are raiders that go incredibly extra. There is explanation in the universe, but most are previous space farers that got...infected essentially.
Unfortunately wasn't there for the livestream, i would really like to know about Pr0nogo's opinion on the Total War games and games made by Eugen Systems (Wargame, Steel Division).
Had to leave the stream before you got to the section of difficulty, and there are 2 things I have to say to that that neither of you touched on 1. Difficulty should match the story you are trying to convey. In dark souls (or blasphemous as you talked about) you are on a journey where the odds are against you. You are meant to be raked over the coals and struggle. By cheating, you're robbing yourself of that story IMO, regardless of if you found 1 shot kills more fun, you did not get the proper experience. In something like Spyro or Mario or zelda on the other hand, difficulty is NOT part of the story, it's all about the adventure, the journey and exploration. So that game should NOT be blasting your ass left and right, save for maybe the bottom 1% of secret levels, if at all. 2. Not every game is meant for everyone. Yes, accessibility should be there for everyone to attempt to play (and by that I mean disability accommodations, like no button mashing and instead offering hold options). But not every game is meant to be beaten by everyone. There just IS a skill wall that some require, and if you don't have it, that's FINE. The game is not meant for you if you're not willing to put in the effort to overcome that. And building off those, I have the game that has the perfect difficulty spread: Devil May Cry 5. The difficulty is NOT part of the story, the story is all about kicking ass and looking cool, so it has difficulty options, and said options push you to be better each and every time, while also switching up enemy AI, aggressiveness, spawns as well as stats. BUT there are options for those who simply want to play through it once, to go on lower modes. Not everyone is meant to 100% the game, nor will they ever. But since you're not meant to be overcoming some mountain, everyone can at least BEAT the game, with the game trying to push you to be better next time.
warcraft 2 and starcraft both are very easy because they are made for people to play now dungeon keeper and C&C are really hard if you don't play against the game itself
You are sending these interviews to die. Just put them on the main channel unlisted and put them in a Playlist. Makes 0 sense to post here when it's not even linked on your accursed farm channel
Some complained about these videos being in the main channel instead of here. I do enjoy these and I wouldn't have problems with them being in the main channel but I understand why he decided to post them here. No big deal really
Its not *that* big of a deal, people were whining about them being on the main channel, and saying they're being sent here to die is basically putting this in a no-win situation, besides its better these are publicly available than unlisted in a playlist that most won't see or be aware of it being updated, plus at least this channel gets a bit more use outside of the random videos we every so often
@@BadgersDen i had a hard time even searching for this channel, it's not that hard to make a play k it and unlisted. Also I only saw ross in the last videochat saying because he said HE didn't like the channel being cluttered. It had nothing to do with random fans to my knowledge. It's about as bizare as roas hyperfocusing on his movie that nobody cares about.
@@666slateran666*that YOU don't care about. Also, FFS, Doing what you yourself care about creatively is exactly what people like Ross "should" be doing. Anything else is going to fight the gravity of being like "everything else" (the scare quotes are there to signify that it is very unlikely that two creations will be exactly alike).
@@WhoisTheOtherVindAzz I mean, he's just repeating the same mistake nostalgia critic, avgn and even ashens made. Taking too much time to focus on a movie that either bombs or gets critically panned. Especially since ross wants to do machinima. Talking about making it like a adventure movie like ET or indiana jones. It's too ambitious and has been in the works for YEARS. He can do what he wants. I'm still allowed to just want more game dungeon.
Thanks for having me on!
Thanks for being there. It was very interesting
the stuff they talked about with Prey, some events/quests do have a real timer once discovered/started, the guy in a crate has a timer on the quest entry, there's a few others where a real timer starts but only after you've touched the quest to start it i remember some other game with a few game day timers that start once you know about the quest, maybe oblivion or skyrim or something
Dungeon Siege enemy placement: Secc boss burns down your neightbours house and kicks off hes walking stick, but then he sees you come out of your house, and as he sees you, he runs away like the coward he is, and tells everybody to stop that farmer. But even the deepest place of Ehb doesn't give that poor demon a shelter, because in few hours, that angry farmer is coming to set things straight.
this guy makes me miss Adderall
Regarding getting lost on a linear map, it sort kf happened to me in The Outer Worlds. I entered a room with the quest NPC I was supposed to talk to, but went into loot mode and picked up all the stuff along the walls. The NPC didn't make a sound, and I left through the opposite side of the room and then it took quite some time before I found the NPC. Even the quest marker had disappeared, as the developer apparently thought it would be impossible to miss the NPC standing i the middle of the room. Never overestimate someone who's tasted the water the drink in that game!
I love these weird interviews. Thanks Ross!
Oh yeah I remember watching your interview on his channel. Nice comeback. :)
Three hours with Pr0doggo. THREE. HOURS.
sands of time had every wall marked with scratches instead of paint so same thing
also they literally had death traps in the living building between toilet and kitchen
I have to say, my favourite missions of Warcraft 3 (and Starcraft 1 and 2) are missions where you have units and no base at all. Stiil, it was not great in first Warcraft...also I think there were few missions (or parts of missions) like that in Warcraft 2 and they very fine I think
Firefly's 'Reavers' are raiders that go incredibly extra. There is explanation in the universe, but most are previous space farers that got...infected essentially.
It's never a good feeling when someone outgeeks you.
Command & Conquer Mentioned!
Unfortunately wasn't there for the livestream, i would really like to know about Pr0nogo's opinion on the Total War games and games made by Eugen Systems (Wargame, Steel Division).
Had to leave the stream before you got to the section of difficulty, and there are 2 things I have to say to that that neither of you touched on
1. Difficulty should match the story you are trying to convey. In dark souls (or blasphemous as you talked about) you are on a journey where the odds are against you. You are meant to be raked over the coals and struggle. By cheating, you're robbing yourself of that story IMO, regardless of if you found 1 shot kills more fun, you did not get the proper experience. In something like Spyro or Mario or zelda on the other hand, difficulty is NOT part of the story, it's all about the adventure, the journey and exploration. So that game should NOT be blasting your ass left and right, save for maybe the bottom 1% of secret levels, if at all.
2. Not every game is meant for everyone. Yes, accessibility should be there for everyone to attempt to play (and by that I mean disability accommodations, like no button mashing and instead offering hold options). But not every game is meant to be beaten by everyone. There just IS a skill wall that some require, and if you don't have it, that's FINE. The game is not meant for you if you're not willing to put in the effort to overcome that.
And building off those, I have the game that has the perfect difficulty spread: Devil May Cry 5. The difficulty is NOT part of the story, the story is all about kicking ass and looking cool, so it has difficulty options, and said options push you to be better each and every time, while also switching up enemy AI, aggressiveness, spawns as well as stats. BUT there are options for those who simply want to play through it once, to go on lower modes. Not everyone is meant to 100% the game, nor will they ever. But since you're not meant to be overcoming some mountain, everyone can at least BEAT the game, with the game trying to push you to be better next time.
warcraft 2 and starcraft both are very easy because they are made for people to play
now dungeon keeper and C&C are really hard if you don't play against the game itself
Cheating in Blasphemous is really cowardly. How can be zero challenge enjoyable?
It's practically blasphemy.
2:42 did you guys never bother to get braces ?
You are sending these interviews to die. Just put them on the main channel unlisted and put them in a Playlist. Makes 0 sense to post here when it's not even linked on your accursed farm channel
Some complained about these videos being in the main channel instead of here. I do enjoy these and I wouldn't have problems with them being in the main channel but I understand why he decided to post them here. No big deal really
Its not *that* big of a deal, people were whining about them being on the main channel, and saying they're being sent here to die is basically putting this in a no-win situation, besides its better these are publicly available than unlisted in a playlist that most won't see or be aware of it being updated, plus at least this channel gets a bit more use outside of the random videos we every so often
@@BadgersDen i had a hard time even searching for this channel, it's not that hard to make a play k it and unlisted. Also I only saw ross in the last videochat saying because he said HE didn't like the channel being cluttered. It had nothing to do with random fans to my knowledge. It's about as bizare as roas hyperfocusing on his movie that nobody cares about.
@@666slateran666*that YOU don't care about. Also, FFS, Doing what you yourself care about creatively is exactly what people like Ross "should" be doing. Anything else is going to fight the gravity of being like "everything else" (the scare quotes are there to signify that it is very unlikely that two creations will be exactly alike).
@@WhoisTheOtherVindAzz I mean, he's just repeating the same mistake nostalgia critic, avgn and even ashens made. Taking too much time to focus on a movie that either bombs or gets critically panned. Especially since ross wants to do machinima. Talking about making it like a adventure movie like ET or indiana jones. It's too ambitious and has been in the works for YEARS. He can do what he wants. I'm still allowed to just want more game dungeon.
Ross would love the world of elden ring but is going to rob his own experience by cheating