tks for sharing this greate tutorial. I believe in a real game players would 'cheat' sprinting and jumping at the same not to drain stamina.. So I think it would be more realistic to drain during jumping as well or any other stunt movement as they all need stamina.
Hey I noticed when I was following along at 26:21 I didn't have "Stamina Percentage Bar" or "As BP Third Person" in my components? I have no idea where in the series I must of missed that, able to help? EDIT: I got "Stamina Percentage Bar" now, but still not "As BP Third Person," don't know where to find that one :o
Hey mate, I'm just having a look at the Project Files and it looks like I don't have "As BP Third Person" there, which means that I likely created it at some point while recording the video but never ended up using it. Looking over the code now it doesn't look like you need it so I would just continue on without worrying about it. If you like, remember that the project files are free to download (check the link in the description) if you need to compare the code with your current project.
hey Great Tutorials but I ran into a problem so I'm using Smart Locomotion as a base for my game, and wanted to use this modular stamina system, I watched closely and did everything as you showcased in this video, the UI widget is showing along with the value number but its static, like i did something wrong but dont know what. Can you help me please?
It's possible that if you're using a different character perhaps you're not casting to your character correctly in the UI widget blueprint. In my example I'm casting to the third person character, are you casting to the character you're using in your game?
at 24:55 when i pull off of the node I can't seem to find the call update stamina. Everything is in place so I really don't know what the problem could be
So the 'Bind Event' function is trying to call the event dispatcher I created a little earlier in the video. Did you have any issues setting up the Event Dispatcher at 20:35 and is it added to the function graph? Or did you name it something different? Only other thing I can think of is to make sure that the casting is set correctly at around 22:20. If all that fails, I'd say delete the Event Dispatcher and re-create it, then add back into your code + compile and save everything.
Hello, on 23 min. You create (Event: On Initialized) and have automaticly created and connected (Parent: On Initialized).. When i try to repeat it, i have just created (Event: On Initialized), without (Parent: On Initialized) Why? and How to? (I need to use right click on Event and choosing Parent) Thank you
Yeah sorry about this, I didn't realise until after I'd done the recording but it's because I'm using a plugin called Blueprint Assist. You don't need to worry about the parent node in this tutorial series, just disregard it. It won't affect anything.
Yo if u want the parent node just incase, - right click on the Event:On Initialize, there should be an option to call to parent node. Click that then youll have it to
That's strange. Perhaps instead look in your list of functions in the My Blueprint panel, you should see the function in the list, double click it there and see if that works
Hello, nice tutorial! Thank you very much for sharing your knowledge. One more subscriber!
You're very welcome
tks for sharing this greate tutorial. I believe in a real game players would 'cheat' sprinting and jumping at the same not to drain stamina.. So I think it would be more realistic to drain during jumping as well or any other stunt movement as they all need stamina.
Yeah, you're correct, it's a good observation. If I do a follow up video I'll be sure to address it
Hey I noticed when I was following along at 26:21 I didn't have "Stamina Percentage Bar" or "As BP Third Person" in my components? I have no idea where in the series I must of missed that, able to help?
EDIT: I got "Stamina Percentage Bar" now, but still not "As BP Third Person," don't know where to find that one :o
Hey mate, I'm just having a look at the Project Files and it looks like I don't have "As BP Third Person" there, which means that I likely created it at some point while recording the video but never ended up using it. Looking over the code now it doesn't look like you need it so I would just continue on without worrying about it. If you like, remember that the project files are free to download (check the link in the description) if you need to compare the code with your current project.
@@stephananemaat Ah thank ya man sorry to make ya go through any trouble! Loving the tutorial!
Not a problem mate
hey Great Tutorials but I ran into a problem so I'm using Smart Locomotion as a base for my game, and wanted to use this modular stamina system, I watched closely and did everything as you showcased in this video, the UI widget is showing along with the value number but its static, like i did something wrong but dont know what. Can you help me please?
Is it possible to DM you?
It's possible that if you're using a different character perhaps you're not casting to your character correctly in the UI widget blueprint. In my example I'm casting to the third person character, are you casting to the character you're using in your game?
at 24:55 when i pull off of the node I can't seem to find the call update stamina. Everything is in place so I really don't know what the problem could be
So the 'Bind Event' function is trying to call the event dispatcher I created a little earlier in the video. Did you have any issues setting up the Event Dispatcher at 20:35 and is it added to the function graph? Or did you name it something different? Only other thing I can think of is to make sure that the casting is set correctly at around 22:20.
If all that fails, I'd say delete the Event Dispatcher and re-create it, then add back into your code + compile and save everything.
Hello, on 23 min. You create (Event: On Initialized) and have automaticly created and connected (Parent: On Initialized).. When i try to repeat it, i have just created (Event: On Initialized), without (Parent: On Initialized) Why? and How to? (I need to use right click on Event and choosing Parent) Thank you
Yeah sorry about this, I didn't realise until after I'd done the recording but it's because I'm using a plugin called Blueprint Assist. You don't need to worry about the parent node in this tutorial series, just disregard it. It won't affect anything.
Yo if u want the parent node just incase, -
right click on the Event:On Initialize, there should be an option to call to parent node. Click that then youll have it to
at 14:50 I cannot find my max stamina when I go back to the third person character event graph in my setup stamina references even though I added it
Try deleting the node and adding it again, sometimes interface nodes don't refresh properly
@@stephananemaat hi sorry it still didnt work once i deleted them and put them back in?
4:04 plz help man, when i double click nothing happens how can i go to that same window?
That's strange. Perhaps instead look in your list of functions in the My Blueprint panel, you should see the function in the list, double click it there and see if that works