Hey Subtle! I've heard (and observed) that the first stack application occurs with his first melee. I think that it might be possible for the first tank in p3 to be a super sizeable distance away so that you can get a lot of damage up before the first stack goes out. I've heard of some guilds rocket-booting their first tank in a small half-circle to allow for range uptime. I'll be progging this fight tomorrow with my guild, and I'll let you know how well this works, if you're interested. As always, I appreciate the super informative videos - especially the thought process behind your actions. I am envious of how calm and collected your raid comms are. Good luck with your HLK prog! :)
Hey, yah you could definitely make him run to you to gain some time before he gets the first stack out. I might give that a go this week. Think our guild could completely eliminate dps having to taunt by doing that
@@SubtleFW Hey! We finished progging putricide tonight. The rocket-boot does work. Our 35% double slime management was quite poor, and the boots bought a lot of time to allow the dps to finish slimes before the boss started attacking. I stood roughly 20 yds away from the boss when he activated and started chasing me. I would boots away in a large circle to allow for ranged dps to dot up + dps the boss, and then I would kite back to totems/the designated area for melee. Hope this helps!
Tip for any abom drivers, if you dont remove any slime pools (get it to minimum size but dont remove) and get hots from your rdruid (they have a chance to give you energy) youll have enough slime power to slow everything in 25man.
One optimization that I'm not really seeing many people do on Classic is to get knocked towards the boss from the green ooze explosion in the transition phases and to potentially just let Ranged DPS finish off the ooze and let the melee move to and DPS the boss. This way you make much better use of your raid movement and get more boss uptime for melee which on the 2nd transition phase in particular can help out a ton for Phase 3. Even in the first transition phase you could adopt this tactic to get more boss damage in on the boss and therefore shortening Phase 2. In general having the boss more towards the table nearing the 2nd transition phase and having the entire raid play more in front of the table during that time would really help squeeze out more damage on the boss heading into Phase 3. You could even go for the strat where right before intermission phases you simply stack near the table area and let the oozes come to you while using Army of the Dead for each intermission phase to help soak. This way the time spent waiting for oozes to spawn and activate is instead used for extra boss damage. It's easily 3 seconds of no melee DPS whatsoever + another near 7 seconds for melee to reach the boss after oozes die. 10 seconds of melee damage you're missing heading into Phase 3 is quite rough.
hey, when you Bop warrior how does he keeps the boss on himself? Doesnt bop makes the boss switch to a different target? Is he using mass taunt and when does he use his SW? And does the druid get a Bop?
AoE taunt which will drop their threat after it ends. He clearly stated in the video that their Feral was Bear spec wearing cat gear, with a Hand of Sac running on him, so this is not a common strat and it's just something they did to help the Feral survive getting hit for a stack. Normally you would apply the same logic to a Feral Druid in regular dps spec/gear: Have them AoE taunt and get bopped, just like the Warrior did, and the aggro drops when the AoE taunt ends (6 second duration AoE taunt, and BoP is 8 seconds).
@@Lamar0616 They don't need to keep the boss on them. The point is to get targeted by the boss and have him apply a stack of Mutated Plague (magic effect that BoP cannot immune) which goes onto the target through the BoP shield, and the BoP itself prevents the boss from killing them with physical damage. Once the AoE taunt ends, threat drops from the Warrior/Feral and the boss will turn back to whoever was highest on threat (the main tank usually). In Subtle's strategy, he has the MT take a stack, then a Warrior, then a Feral, etc. There's many different ways to approach this with your imagination and depending on your raid comp, as long as you keep the stacks below 3 on any single target. For example, you could do this: - Phase 3 begins, boss targets MT from a distance, Warrior taunts and gets BoP'd, gets 1st Mutated Plague - Boss turns back to MT after AoE taunt ends, MT takes 2nd Mutated Plague (2 people have 1 stack each at this point now) - Another DPS with an AoE taunt gets BoP'd and takes the 3rd Mutated Plague (3 people have 1 stack now) - OT taunts and gets the 4th Mutated Plague (4 people have 1 stack now) - MT taunts for the 5th Mutated Plague (MT is at 2 stacks, 3 people have 1) - OT taunts for the 6th Mutated Plague (MT and OT have 2 stacks, 3 people have 1) - Another DPS with a taunt or AoE taunt gets BoP'd and takes the 7th Mutated Plague, and so on, and so forth Anyone with an AoE taunt/Mocking Blow/Distracting Shot can get BoP'd and the threat from those abilities will fade immediately once their AoE taunt effect ends. You can even use any class with a regular taunt, but you want the Tanks to taunt back after the player gets hit by a Mutated Plague stack, since a regular Taunt from DK/Paladin/Warrior/Feral, etc will copy the threat from the previous highest threat target and 'keep' it. Just use whatever pre-assigned order of BoP/Taunt you want that works for your group and keep the Mutated Plague stacks below 3 and you'll be fine.
@@zera2314 thanks for the reply. Im asking how the Warr/Feral will get 2x stacks at a time, in the clip Subtle says warrior and feral got 2x each, Im just wondering how they keep the boss on themselves for getting 2nd stack. Also they is diminishing on Taunt which means u cant taunt every 10 sec, but can do so ever 20 sec
@@Lamar0616 If you listen at 8:42, Subtle explains how they used their Feral in their fight. Not everyone has to do this, so it's irrelevant in the grand scheme of things. The Warrior **did not** take 2 stacks. If you watch the middle top of the screen during his Phase 3 commentary, you can literally just read who is getting stacks of Mutated Plague and how many. When Subtle explains their strategy using their Feral, he mentions that he is in **Bear spec** using Cat DPS gear. The Bear spec is so that he can actually just tank the boss for 2 stacks in Phase 3, and the Cat DPS gear is so that their Feral can still do damage in Phase 1 and 2 before he is needed to tank. In **their specific strategy**, they didn't even BoP the Feral, they just used Pain Suppression from a Disc, and Hand of Sac from Subtle himself to help the Feral tank the boss for 2 stacks, then you will notice their Off-Tank (Blood DK) taunts for the final 5th stack. Subtle's exact strategy works like so: Plague 1 - Subtle Plague 2 - Warrior AoE Taunt + BoP Plague 3 - Feral Druid Taunt + Pain Suppresion Plague 4 - Feral Druid + Hand of Sacrifice (2 stacks of Mutated Plague) Plague 5 - Off-Tank Blood DK Taunt You do not have to do this exact strategy, so, it's mostly arbitrary and you don't need to overthink this too much. The taunt DR in their strategy is diminished by the Feral Druid holding the boss for 2 stacks. Use your imagination and figure out a taunt / Mutated Plague stack order that works for your group. Keep the Mutated Plague stacks at 2 max on a single player.
If you remove the mutated plague debuff from any player it counts as them 'dying' and therefore healing the boss for 300k+ per stack lost this way. At least that's how it worked on Warmane where even Shadowmelding removes the debuff from you, therefore healing the boss for 300k+ per stack lost this way.
Get a discipline priest and ask him yo give to abom rank 1 shield and dont shield to other people in raid. He will get enough energy easily. Btw everyone can stack on first green ooze like you do... but i see you are all around the ooze just stack at the same point to all be push back to the table. So mdps can dps boss after and caster finish ooze.
I love the commentary videos. Very informative. I posted it in my guild discord. Keep em coming!
Note that choking gas bombs do damage to the abo-driver aswell.
Hey Subtle! I've heard (and observed) that the first stack application occurs with his first melee. I think that it might be possible for the first tank in p3 to be a super sizeable distance away so that you can get a lot of damage up before the first stack goes out. I've heard of some guilds rocket-booting their first tank in a small half-circle to allow for range uptime. I'll be progging this fight tomorrow with my guild, and I'll let you know how well this works, if you're interested.
As always, I appreciate the super informative videos - especially the thought process behind your actions. I am envious of how calm and collected your raid comms are.
Good luck with your HLK prog! :)
Hey, yah you could definitely make him run to you to gain some time before he gets the first stack out. I might give that a go this week. Think our guild could completely eliminate dps having to taunt by doing that
@@SubtleFW Hey! We finished progging putricide tonight. The rocket-boot does work. Our 35% double slime management was quite poor, and the boots bought a lot of time to allow the dps to finish slimes before the boss started attacking.
I stood roughly 20 yds away from the boss when he activated and started chasing me. I would boots away in a large circle to allow for ranged dps to dot up + dps the boss, and then I would kite back to totems/the designated area for melee.
Hope this helps!
That's awesome! Will definitely use that in some of my lower dps groups or when pulls go a little wrong
More of these please you explain very well thank you
Glad you like it! More coming soon
Tip for any abom drivers, if you dont remove any slime pools (get it to minimum size but dont remove) and get hots from your rdruid (they have a chance to give you energy) youll have enough slime power to slow everything in 25man.
thank you, these are very helpful
One optimization that I'm not really seeing many people do on Classic is to get knocked towards the boss from the green ooze explosion in the transition phases and to potentially just let Ranged DPS finish off the ooze and let the melee move to and DPS the boss. This way you make much better use of your raid movement and get more boss uptime for melee which on the 2nd transition phase in particular can help out a ton for Phase 3.
Even in the first transition phase you could adopt this tactic to get more boss damage in on the boss and therefore shortening Phase 2.
In general having the boss more towards the table nearing the 2nd transition phase and having the entire raid play more in front of the table during that time would really help squeeze out more damage on the boss heading into Phase 3. You could even go for the strat where right before intermission phases you simply stack near the table area and let the oozes come to you while using Army of the Dead for each intermission phase to help soak. This way the time spent waiting for oozes to spawn and activate is instead used for extra boss damage. It's easily 3 seconds of no melee DPS whatsoever + another near 7 seconds for melee to reach the boss after oozes die. 10 seconds of melee damage you're missing heading into Phase 3 is quite rough.
Definitely could be a good move. Might try that out in one of my raids
Could you just do the ol' bop'd target dummy trick here too?
AFAIK they fixed target dummies taunting all bosses
Sorry, what is the paly “wall” at the start of phase 3
Divine Protection. Wall is just a catch all term for a big damage reduction cooldown
What are these nameplates? Really nice with the target of Target on them for tanking
Plater, you can find my profile here: wago.io/rXls96avp
And the target of target on them is this WA: wago.io/Ylt7f99ac
hey, when you Bop warrior how does he keeps the boss on himself? Doesnt bop makes the boss switch to a different target? Is he using mass taunt and when does he use his SW? And does the druid get a Bop?
AoE taunt which will drop their threat after it ends. He clearly stated in the video that their Feral was Bear spec wearing cat gear, with a Hand of Sac running on him, so this is not a common strat and it's just something they did to help the Feral survive getting hit for a stack. Normally you would apply the same logic to a Feral Druid in regular dps spec/gear: Have them AoE taunt and get bopped, just like the Warrior did, and the aggro drops when the AoE taunt ends (6 second duration AoE taunt, and BoP is 8 seconds).
@@zera2314 Im still confused, if you bop warrior or druid, how do they keep the boss on when bop is off?
@@Lamar0616 They don't need to keep the boss on them. The point is to get targeted by the boss and have him apply a stack of Mutated Plague (magic effect that BoP cannot immune) which goes onto the target through the BoP shield, and the BoP itself prevents the boss from killing them with physical damage. Once the AoE taunt ends, threat drops from the Warrior/Feral and the boss will turn back to whoever was highest on threat (the main tank usually).
In Subtle's strategy, he has the MT take a stack, then a Warrior, then a Feral, etc.
There's many different ways to approach this with your imagination and depending on your raid comp, as long as you keep the stacks below 3 on any single target.
For example, you could do this:
- Phase 3 begins, boss targets MT from a distance, Warrior taunts and gets BoP'd, gets 1st Mutated Plague
- Boss turns back to MT after AoE taunt ends, MT takes 2nd Mutated Plague (2 people have 1 stack each at this point now)
- Another DPS with an AoE taunt gets BoP'd and takes the 3rd Mutated Plague (3 people have 1 stack now)
- OT taunts and gets the 4th Mutated Plague (4 people have 1 stack now)
- MT taunts for the 5th Mutated Plague (MT is at 2 stacks, 3 people have 1)
- OT taunts for the 6th Mutated Plague (MT and OT have 2 stacks, 3 people have 1)
- Another DPS with a taunt or AoE taunt gets BoP'd and takes the 7th Mutated Plague, and so on, and so forth
Anyone with an AoE taunt/Mocking Blow/Distracting Shot can get BoP'd and the threat from those abilities will fade immediately once their AoE taunt effect ends.
You can even use any class with a regular taunt, but you want the Tanks to taunt back after the player gets hit by a Mutated Plague stack, since a regular Taunt from DK/Paladin/Warrior/Feral, etc will copy the threat from the previous highest threat target and 'keep' it.
Just use whatever pre-assigned order of BoP/Taunt you want that works for your group and keep the Mutated Plague stacks below 3 and you'll be fine.
@@zera2314 thanks for the reply. Im asking how the Warr/Feral will get 2x stacks at a time, in the clip Subtle says warrior and feral got 2x each, Im just wondering how they keep the boss on themselves for getting 2nd stack.
Also they is diminishing on Taunt which means u cant taunt every 10 sec, but can do so ever 20 sec
@@Lamar0616
If you listen at 8:42, Subtle explains how they used their Feral in their fight. Not everyone has to do this, so it's irrelevant in the grand scheme of things. The Warrior **did not** take 2 stacks. If you watch the middle top of the screen during his Phase 3 commentary, you can literally just read who is getting stacks of Mutated Plague and how many.
When Subtle explains their strategy using their Feral, he mentions that he is in **Bear spec** using Cat DPS gear. The Bear spec is so that he can actually just tank the boss for 2 stacks in Phase 3, and the Cat DPS gear is so that their Feral can still do damage in Phase 1 and 2 before he is needed to tank.
In **their specific strategy**, they didn't even BoP the Feral, they just used Pain Suppression from a Disc, and Hand of Sac from Subtle himself to help the Feral tank the boss for 2 stacks, then you will notice their Off-Tank (Blood DK) taunts for the final 5th stack.
Subtle's exact strategy works like so:
Plague 1 - Subtle
Plague 2 - Warrior AoE Taunt + BoP
Plague 3 - Feral Druid Taunt + Pain Suppresion
Plague 4 - Feral Druid + Hand of Sacrifice (2 stacks of Mutated Plague)
Plague 5 - Off-Tank Blood DK Taunt
You do not have to do this exact strategy, so, it's mostly arbitrary and you don't need to overthink this too much. The taunt DR in their strategy is diminished by the Feral Druid holding the boss for 2 stacks.
Use your imagination and figure out a taunt / Mutated Plague stack order that works for your group. Keep the Mutated Plague stacks at 2 max on a single player.
SubtleFW does DI works to remove the debuff from the Tank? and get him back to tank again?
My understanding is that DI won't remove it
If you remove the mutated plague debuff from any player it counts as them 'dying' and therefore healing the boss for 300k+ per stack lost this way.
At least that's how it worked on Warmane where even Shadowmelding removes the debuff from you, therefore healing the boss for 300k+ per stack lost this way.
why 2 dps trinkets?
No real risk of dying if you're using CDs appropriately, so might as well add more damage
Nice commentary. What is your commentary (opinion) on the 1944 battel of the buldge and do you feel it was a tipping point on the german front of ww2?
Get a discipline priest and ask him yo give to abom rank 1 shield and dont shield to other people in raid.
He will get enough energy easily.
Btw everyone can stack on first green ooze like you do... but i see you are all around the ooze just stack at the same point to all be push back to the table.
So mdps can dps boss after and caster finish ooze.