Yes, I know! This is a problem with your player model's bounding box. In this situation, your player model remains in a standing position when your bounding box is in a crouched position. Because of this, hits are not protected, since the turret's auto-aim reacts to the model and not to the bounding box. There is the same glitch with the PDA counter in TF2.
Yes, I know! This is a problem with your player model's bounding box. In this situation, your player model remains in a standing position when your bounding box is in a crouched position. Because of this, hits are not protected, since the turret's auto-aim reacts to the model and not to the bounding box.
There is the same glitch with the PDA counter in TF2.
Thanks a lot for giving more insight. I have pinned your comment for others to make sense
Oh your voice is so nice. You should make more gameplay commentary videos 😁
I will soon
This actually a new fact lol also great voice bro
Those gun animations 👀 link?
steamcommunity.com/sharedfiles/filedetails/?id=3366522324
is that slow motion mod?
It's actually just a custom config i made for binding timescale commands
@@Derek2m4 cool, is that (bind key "toggle host_timescale 0.5 1")?
@kelet-studios yes but mine is for mousewheel up and down
how do u get these weapon animations, can u show me,?
You can download it from half life workshop steamcommunity.com/sharedfiles/filedetails/?id=3366522324