Half Life 2 Anniversary Archive: E3 2002 Demo

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  • เผยแพร่เมื่อ 18 ธ.ค. 2024

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  • @roman_nfkrz
    @roman_nfkrz หลายเดือนก่อน +5966

    half life 2 beta fans eating good today

    • @Mr.Leviathan4545
      @Mr.Leviathan4545 หลายเดือนก่อน +46

      FR

    • @HenrySimpermann
      @HenrySimpermann หลายเดือนก่อน +60

      thank you roman

    • @Pllayer064
      @Pllayer064 หลายเดือนก่อน +77

      And Episode 3 too, the disclosed footage in the documentary is insane!

    • @chelovek-jpeg
      @chelovek-jpeg หลายเดือนก่อน +20

      о, помню твои видео)

    • @RumbleTheKidd
      @RumbleTheKidd หลายเดือนก่อน +10

      ello nfrkz bangerz

  • @mechemix
    @mechemix หลายเดือนก่อน +414

    20:03 after ages, finally im seeing this moment in 1080p god thank you

    • @splintergectornathan9045
      @splintergectornathan9045 28 วันที่ผ่านมา +12

      Not just 1080p, 1080p and 60 FPS

    • @Glomatico
      @Glomatico 18 วันที่ผ่านมา

      @@splintergectornathan9045 Not just 1080p60, but actually 1200p60

  • @ByHang00
    @ByHang00 หลายเดือนก่อน +4416

    2013 me: Valve my favorite company.
    2024 me: Valve favorite company of my childhood.

    • @Sethsimracing
      @Sethsimracing หลายเดือนก่อน +101

      Somehow as long as Gaben is in charge, it probably will always be. :D

    • @lambdacomplex2000
      @lambdacomplex2000 หลายเดือนก่อน +16

      STILLS US THE FAVOURITE COMPANY 🥹💗🔥‼️

    • @aaaa-sd3wf
      @aaaa-sd3wf หลายเดือนก่อน +1

      cmon, dont be a soy fanboy. Valve is garbarge rn. Its just fan service rn

    • @vintagememelord8168
      @vintagememelord8168 หลายเดือนก่อน +74

      Does nothing and communicates nothing for years in a row.
      Competition shoots themselves in the foot every year.
      "Guys, what's this strategy called?"

    • @alexsworld7970
      @alexsworld7970 หลายเดือนก่อน +2

      Same!

  • @JanneTrabantti
    @JanneTrabantti หลายเดือนก่อน +1348

    10:27 thats sick for 2002, looks amazing even today

    • @artun42
      @artun42 หลายเดือนก่อน +114

      yeah, why they didn’t just showcase this… It would’ve blown everyone’s mind back then

    • @bethanywhite247
      @bethanywhite247 หลายเดือนก่อน +147

      @@artun42 gabe thought it was boring

    • @BreadCroissant
      @BreadCroissant หลายเดือนก่อน +24

      ​@@artun42 I think it might be saving story in HL3 idk too

    • @4g3nt69
      @4g3nt69 หลายเดือนก่อน +16

      @@BreadCroissant there will be no HL3 ever, get real already

    • @db5094
      @db5094 หลายเดือนก่อน

      Lmao bad timing​@@4g3nt69

  • @oiuqreofnqoiruegnqerg
    @oiuqreofnqoiruegnqerg หลายเดือนก่อน +2011

    Even though all of this looks so unpolished compared to the final release, it was still absolutely mind-blowing at the time. The lighting, the physics, the models, animations, basically all of it. Amazing stuff.

    • @waterbears9874
      @waterbears9874 หลายเดือนก่อน +37

      really wish i couldve known what it was like when this was as good as games got on a graphical level

    • @icecreamman1337
      @icecreamman1337 หลายเดือนก่อน

      @@waterbears9874 the emphasis is on the gameplay. go back and play the classics of this time and you can feel it

    • @johnthememer1
      @johnthememer1 หลายเดือนก่อน +99

      @@waterbears9874Imagine that you only know graphics as good as GTA San Andreas and then this comes out. It was something like that. Seeing those wet shaders, the physics, that part where Gordon goes up in the tower and he sees all of the map… that was mind blowing back then, no one did it back in the day

    • @Pllayer064
      @Pllayer064 หลายเดือนก่อน +65

      In 2002 no less. The only game I can think of that came close to that visual and interactive fidelity at the time was S.T.A.L.K.E.R., also in leaked development builds.

    • @Devilot91
      @Devilot91 หลายเดือนก่อน +5

      bro tbh i feel this is a well scripted video. I mean the console looks bit genuine, but no way in hell there was a 3.60Ghz cpu in 2002, that physics and water reflections. Surely they could used old assets or maps they had and ran on a modern PC, but i doubt this is a pure video recorded in that era.

  • @thealandude9146
    @thealandude9146 หลายเดือนก่อน +984

    7:13 I am enlightened to see that ladders are still shit during that build

    • @Steror
      @Steror หลายเดือนก่อน +75

      I was looking for this comment. I had to scoff at that like "Good old HL ladders".

    • @fatyoshi1456
      @fatyoshi1456 หลายเดือนก่อน +62

      I've died more times to ladder fuckery than to actual enemies

    • @some-replies
      @some-replies หลายเดือนก่อน +34

      press interact to mount and dismount ladders in source, idk why no one knows this

    • @abcpea
      @abcpea หลายเดือนก่อน +11

      @@some-replies I feel like this wasn't a thing originally.

    • @some-replies
      @some-replies หลายเดือนก่อน +35

      @@abcpea It was. Half life 1 hazard course taught you. People have been complaining about ladders for 25 years and never read the instructions

  • @cjhatesu
    @cjhatesu หลายเดือนก่อน +538

    14:38 that combine was like "Maybe if run away and then walk back in casually he'll leave me alone"

    • @zoeykiller1911
      @zoeykiller1911 หลายเดือนก่อน +27

      Then he was blown up, bad day to be him I guess.

    • @robin4507
      @robin4507 หลายเดือนก่อน +1

      Main Yoru present

  • @TatarProductions
    @TatarProductions หลายเดือนก่อน +113

    23:39 Okay, this scene, ROCKS! I wish we had this kind of scene in the retail version.

  • @ultr4nima
    @ultr4nima หลายเดือนก่อน +1870

    Interesting to see HL1 sound effects and viewmodel bob this late in development

    • @LeftyCrankmann
      @LeftyCrankmann หลายเดือนก่อน +125

      I guess 2003 was when Source sound effects began to come into play

    • @almendraman
      @almendraman หลายเดือนก่อน +118

      The game really only came together in the last 365 days

    • @cheebadigga4092
      @cheebadigga4092 หลายเดือนก่อน +49

      well it saves lots of money and resources to use assets you already have to plan out the thing you actually want

    • @EvanG529
      @EvanG529 หลายเดือนก่อน +14

      I highly doubt this was late in development

    • @SadeN_0
      @SadeN_0 หลายเดือนก่อน

      and sprites and DSP

  • @Stray713
    @Stray713 หลายเดือนก่อน +926

    This is genuinely magical. It's literally halfway between Half Life 1 and Half Life 2 (Obviously, but I mean it's right in the middle in terms of feeling and vibe). It's perfect, I'd love to play this.

    • @artun42
      @artun42 หลายเดือนก่อน +63

      I would say this is closer to HL2, while 2000 demo was closer to HL1. I would really love to see what the tech was in 2001, and actual PostGoldSrc - PreSource engine

    • @gorgolyt
      @gorgolyt หลายเดือนก่อน +30

      In the documentary they talked about the initial idea of Half-Life but with multiple alien factions (including the Combine and the insects). That's totally the vibe I get from the first demo.

    • @somefries3101
      @somefries3101 หลายเดือนก่อน +9

      I can't understand how the guns here actually look great compared to these beta HL2 weapons addons for gmod

    • @pr3ssstart
      @pr3ssstart หลายเดือนก่อน +19

      ​@@somefries3101You're half right half wrong. The right part, is that these "beta weapons" are usually using fanmade assets and bad animations. The wrong part, is that the weapons in the video are actually the most well made, and other beta weapons were not like that.

    • @somefries3101
      @somefries3101 หลายเดือนก่อน +1

      @pr3ssstart makes sense

  • @foolgoboom8766
    @foolgoboom8766 หลายเดือนก่อน +326

    6:53 the sound design is just brutal! poor cyborg creature.

    • @fecalunfunny7109
      @fecalunfunny7109 หลายเดือนก่อน

      the fact the combine overtake planets to turn their species into soldiers against their will is so overlooked

    • @BreadCroissant
      @BreadCroissant หลายเดือนก่อน +47

      4:00 11:40 that gunship alarm is new and so scary too

    • @AerisBell
      @AerisBell หลายเดือนก่อน +18

      @@BreadCroissantthats the gunship pinging sounds, there are two versions of it, one for idle patrol and the other one for when spotted and engaging the player

    • @AerisBell
      @AerisBell หลายเดือนก่อน +16

      both sounds are actually still in use in retail but they are very different(or heavily modified Im not sure) and much more quiet than the early version, you can still hear them just not that intimadating as they were in the early version.

    • @No-ut1dn
      @No-ut1dn หลายเดือนก่อน +1

      Am i tripping or it is heavily distorted sound from flapjack?

  • @B0BBY-303
    @B0BBY-303 หลายเดือนก่อน +536

    10:40 So THAT'S where sky_borealis01 got into the skybox list for Half-Life 2 for all these years.

    • @blessthismessss
      @blessthismessss หลายเดือนก่อน +56

      one of the prettiest and most calming imo, next to the final map of hwy17 with the lighthouse battle

    • @viannizvnv7222
      @viannizvnv7222 หลายเดือนก่อน +21

      too bad it has no hdr

    • @EsuZeno
      @EsuZeno หลายเดือนก่อน

      @@viannizvnv7222 someone already modded HDR for it tho

  • @taxevasiongaming
    @taxevasiongaming หลายเดือนก่อน +2698

    We need a public demo build

    • @Dogy7764
      @Dogy7764 หลายเดือนก่อน +64

      They are leaked tho

    • @Thatdarnraven
      @Thatdarnraven หลายเดือนก่อน +161

      ​@@Dogy7764no the beta was 2003

    • @aplsed
      @aplsed หลายเดือนก่อน +137

      HIGHLY doubt these were playable in the first place

    • @AlgunDown
      @AlgunDown หลายเดือนก่อน +34

      @@aplsed they have say that is imposible to play it (sorry for the shitty english i speak Spanish)

    • @ST1TCH916
      @ST1TCH916 หลายเดือนก่อน +75

      @@AlgunDown Yeah, even if we could play it too. Alot of the events and stuff looks scripted for showcasing instead of gameplay

  • @JuanGamer0202
    @JuanGamer0202 หลายเดือนก่อน +279

    Oh God the Borealis was THIS detailed before being scrapped

    • @FinanceNinja
      @FinanceNinja หลายเดือนก่อน +69

      If you check out their documentary, this level went through like two level designers. Neither could get a "good" level out of it. Something to do with the very narrow areas and pathways that they couldn't get around because ship.

    • @JuanGamer0202
      @JuanGamer0202 หลายเดือนก่อน +28

      @FinanceNinja yeah I watched it thro its entirety, and I agree with them, some people say the beta half life was better, but at the end of the day its just like Gabe says, you gotta know what is fun and what is not. When they talked about the borealis being too much of a small space for combat and gameplay in general, it reminded me of that one segment on nova prospect were you gotta defend yourself in a room with turrets until Alyx comes, it felt like a tower defence and it really wasnt fun, it is still a good part of HL2 because it makes the climax of that area, but looking at the borealis I cant even imagine one entire chapter of just this...

    • @Finarvas
      @Finarvas หลายเดือนก่อน +13

      It's like making a good airplane or train level in a fps, pretty difficult due to the layout if you wanna make it somewhat realistic. I suppose they could've just replicated a larger ship or made it a shorter level but somewhere there decided it wasn't working.

    • @SprDrumio64
      @SprDrumio64 หลายเดือนก่อน +13

      Borealis could work well in Alyx or more hlvr tbh

    • @TheCh405
      @TheCh405 หลายเดือนก่อน +3

      @@FinanceNinja I guess they were right to cut it out. Ship levels suck in most of the games. Only stealth like in Splinter Cell worked for me.

  • @cluckinbelI
    @cluckinbelI หลายเดือนก่อน +315

    You can tell that they were in a transition phase between GoldSrc and Source. It's so weird seeing it like that though.

  • @Surkee
    @Surkee หลายเดือนก่อน +473

    Love the subtle noclipping at 4:40

    • @MentalParadox
      @MentalParadox หลายเดือนก่อน +4

      You love accidentally noclipping?

    • @healLV
      @healLV หลายเดือนก่อน +4

      so I wasnt hallucinating haha

    • @NicknineTheEagle
      @NicknineTheEagle หลายเดือนก่อน +23

      Phah, yeah, it looks like the player got stuck and used noclip bind to unstuck themselves.

    • @psychosis1767
      @psychosis1767 หลายเดือนก่อน +5

      Postal 2 has a detection system for getting stuck and also teleports you back. I wonder why other games haven't done that as a failsafe?

    • @darkalchemy_
      @darkalchemy_ หลายเดือนก่อน +3

      ​@@psychosis1767 I think GTA 5 has this if you get stuck underneath a car. I suppose the reason most games don't have a system like that is because devs are confident regarding polishing the collisions and what not.

  • @BringusStudios
    @BringusStudios หลายเดือนก่อน +1015

    What a bizarre fusion of HL2 and HL1. I'm so glad they did away with some things, but I also wish they kept others. That big combine dude who punched through the red door was such a sick sequence

    • @Hsm_ath
      @Hsm_ath หลายเดือนก่อน +14

      Nice seeing you here man

    • @jefflem
      @jefflem หลายเดือนก่อน +21

      Bringus you do have to remember that they did pull out so they may have realised a lot of this wasn’t working and couldn’t be implemented in the September 2003 timeframe

    • @h-aandle
      @h-aandle หลายเดือนก่อน +2

      hi bringus

    • @ThunderTheBlackShadowKitty
      @ThunderTheBlackShadowKitty หลายเดือนก่อน +1

      Dude I love your videos

    • @onemorescout
      @onemorescout หลายเดือนก่อน +13

      Seeing these very HECU-like Combine soldiers ragdoll just like the retail ones feels so jarring

  • @AJ-po6up
    @AJ-po6up หลายเดือนก่อน +212

    This feels surreal to see, I never expected so much beta material to be shown officially by Valve, it's literally a cathartic almost out of this world religious experience for us obsessive HL2 beta fans. I honestly want more or a release of this build and demo. This has definitely been one of my favorite things that has come out of the 20th anniversary. Thanks Valve!

    • @FacepalmInteractive
      @FacepalmInteractive หลายเดือนก่อน +7

      Have same feeling catharsis wow before you even post the comment it's insane

    • @Maxine07
      @Maxine07 หลายเดือนก่อน +4

      Yeah I also hope they actually release this builds.

    • @kiki88561
      @kiki88561 24 วันที่ผ่านมา +6

      @@Maxine07 No chance they'll do anything of the sort... we can just hope for more leaks.

  • @PhantomHexer666
    @PhantomHexer666 หลายเดือนก่อน +343

    To see this in such high quality and framerate and posted by Valve itself feels so surreal

  • @toaster9922
    @toaster9922 หลายเดือนก่อน +467

    Jesus christ the droning noise of the old dropship is intimidating. It sounds less like a bio-machine and more like an apex predator.

    • @nilssonschmillson5395
      @nilssonschmillson5395 หลายเดือนก่อน +39

      Supposedly someone was brought on to do some music and sound design and his style is very intimidating. Airex_reactor was one of his songs and it’s wild.

    • @Not_AnSpyLostHisAccount
      @Not_AnSpyLostHisAccount หลายเดือนก่อน +14

      The gunship was also horrifying

    • @hamhasmech5893
      @hamhasmech5893 หลายเดือนก่อน +29

      i just finished watching the gunship segment here. the horrifying sounds and the way the gunship moves since it's still a living thing, really gave me this surreal feeling of being trapped in a horrifying and hopeless alien world.

    • @atlev
      @atlev หลายเดือนก่อน +23

      ​@@nilssonschmillson5395 This is not true. Kelly Bailey was HL's sole sound designer and composer until he left after doing Portal with Mike Morasky.

    • @Thlormby
      @Thlormby หลายเดือนก่อน +3

      Where’s the dropship? I see the gunship but haven’t seen the drop ship yet

  • @RayFog1
    @RayFog1 หลายเดือนก่อน +545

    For something in 2002 this looks amazing

    • @SteveODonnell
      @SteveODonnell หลายเดือนก่อน +75

      I think they must still have this build. It's 1080p 60fps. That wasn't even a thing back then I'm sure. I'm sure i saw in the console at somepoint the cpu was 3.6ghz, that definitely wasn't possible back then.

    • @natebit8130
      @natebit8130 หลายเดือนก่อน +32

      ​​@@SteveODonnell The only thing I wonder is if this footage was meant for the big screen at e3 before they pulled out, and if that would explain it at all, or if it really is a modern recording.

    • @Deliveredmean42
      @Deliveredmean42 หลายเดือนก่อน +27

      Some moment felt like all this was pre recorded demoing, especially the half framerates for certain physics objects​@@SteveODonnell

    • @MuteObserver
      @MuteObserver หลายเดือนก่อน +5

      I keep having to mentally time travel back, remember the window this came from -and man are you right

    • @unnamedsoldier5446
      @unnamedsoldier5446 หลายเดือนก่อน +4

      @@SteveODonnell lol ofccourse its modern recordiing

  • @energosecond
    @energosecond 27 วันที่ผ่านมา +63

    Some details compared to the 2003 leak build:
    the hl1 viewbob and camera bob is present
    the grass textures are different
    the gunship uses the unused sounds left in the leak
    the gunship uses a different texture
    the antlion guard doesnt have a specular texture and uses different textures
    the ar2 can shoot grenades
    the ar2 uses an unused reload animation
    the ar2 has a specular texture which is left unused in the .vmts for the ar2 textures
    the shadows dont fade depending on the shadow length compared to the 2003 engine
    the gunship has slightly different animations
    the combine soldiers have their own footstep sound (which reuses the physics sound for ragdolls)
    the weapons drop like in hl1 and have no physics like in hl1
    the antlions dont have an unburrow animation
    the concrete footsteps use the hl1 pl_step1-2-3-4 rather than the 2003 concrete1-2-3-4
    sounds can pitch bend in this build
    the doors make different sounds
    the pistol has faster firing speed
    the WON menu is obviously used
    the ar2 muzzleflash uses the ar2 muzzleflash which is left unused in the files of retail and 2003 leak
    fire leaves smoke
    the cloud texture is different
    the explosion sounds are different
    the footsteps for dirt are using softshoegeneric1-2-3 sounds left unused in the leak
    the ar2 uses the npc reloading sound
    the physics are laggier once in demo playback
    the gunship can only fire
    gunship fires the cannon twice at the same time
    the shotgun viewmodel uses the higher poly hev hands like the leaked bugbait viewmodel
    the concrete floor textures are slightly different
    soundcapes dont fade out and instantly cut to another soundscape
    the glass flecks arent dependent on the lighting ambient
    the glass break sounds are using their hl1 counterpart (in the leak files, a lot of hl1 sounds are left unused but some were overwritten with 2003 sounds, the glass break sounds were one of those sounds that were overwritten compared to other sounds, which once replaced, were changed to completely different directories rather than overwriting the old ones)
    the lense shaders ignore props
    the combine soldiers have death sounds that arent present in the leak
    the metal textures at 24:49 are different
    the explosion is completely different
    all of the bullet impact sounds on materials are different, sounds not present in the leak
    the borealis barrels variations are yellow with different shape and slightly rusty blue
    the red overlay once damaged isnt present
    the blood textures at the antlion tossing the combine ragdoll around part at the beginning of the video are a brighter red
    the ricochet are varying pitches of the unused ric1-2-3-4-5 sounds left unused in the leak
    the strider and strider gun use different sounds
    the gunship dies from only 2 ar2 grenades, so it has lower health than the leak counterpart or the ar2 grenades deal more damage than their leak counterpart
    the shotgun has more force
    the shotgun reloading speed is faster
    the shotgun reload sounds are different
    the antlion flying animations are different
    the ar2 viewmodel doesnt have 1 additional firing animation compared to the leak model
    the fence models are different
    the combine soldiers have different behavior
    the gunship has slightly slower firing speed
    all of the weapons deal more damage in general compared to the 2003 build
    the blood particles once getting shot are less detailed compared to the leak build
    the bullet impact particles are less detailed
    bullet impacts on metal material brushes make ricochet sounds
    water uses a different texture
    the guard cannon has unfinished shaders
    once a weapon's ammo is depleted, it doesnt switch to the next weapon
    the shadows are sharper
    some of the prop models are slightly different
    the gunship takes a lot longer to fall and leaves a scorch mark on impact
    the bullet impacts on ragdolls and the player use hl1 sounds
    the ar2 grenades can damage the gunship and striders unlike the 2003 build
    the smg1 sounds are different
    the dust particles texture is different or using slightly different code
    the gunship uses the normal muzzleflash and bullet textures
    the flare uses a different texture
    the muzzleflash lights (also flashlight) are much sharper
    the lever sounds use hl1 lever sounds
    the concrete impact sounds are different
    the antlion burrow texture is different
    the muzzleflash light has more range
    the antlions have faster attack animations
    the metal textures are different
    wires have different physics
    the combine soldiers have different running animations
    the gunpickup2 sound is different
    the wooden planks use a different texture
    the hl1 blood textures are used
    the ladder textures and sounds are different
    the metal footstep sounds are different
    the shotgun reload sounds are different
    the pistol sounds are different
    props and ragdolls have less weight
    the stalker lasers have slightly different effects
    the combine soldiers use a different model and textures
    the antlions use different textures
    the zombies use a different model
    the headcrabs use a different texture
    the ambience is different
    the strider gun effects are less detailed
    IK is jankier in this build
    the button textures are different
    the ravenholm sky texture is completely different
    the barrels use different textures compared to 2003
    some of the posters use different textures
    the windows have different textures
    the build is version 2034 and the compile date is may 20, 2002

    • @dopero
      @dopero 24 วันที่ผ่านมา +6

      bro LMFAO

    • @ishipcrimsonandcerluean
      @ishipcrimsonandcerluean 22 วันที่ผ่านมา +1

      A day before my birthday, may 21st.

  • @OnionKiev2137
    @OnionKiev2137 หลายเดือนก่อน +534

    9:55 bro casualy destroyed Kleiner's lab

    • @Pllayer064
      @Pllayer064 หลายเดือนก่อน +16

      here's johnyyyy

    • @sn1gir
      @sn1gir หลายเดือนก่อน +57

      FREEMAN YOU FOOL!

    • @Edutzuo6
      @Edutzuo6 หลายเดือนก่อน +37

      Kleiner: Gordon you lousy mf

    • @KLEIN28K
      @KLEIN28K หลายเดือนก่อน +9

      а это тут причем ​@@кейонник4242

    • @MrVolkswagen16v
      @MrVolkswagen16v หลายเดือนก่อน +5

      sad that they removed this with the gas bottles

  • @st4rk1ll86
    @st4rk1ll86 หลายเดือนก่อน +180

    6:32 for glass to be breaking "dynamically" like that in 2002 is already a major achivement.

    • @playerdoestheinternet
      @playerdoestheinternet หลายเดือนก่อน +13

      Duke Nukem Forever already had glass like that in 2001. Either way, this doesn't make it any less impressive. This looks amazing for 2002.

    • @Tony-fx9ky
      @Tony-fx9ky หลายเดือนก่อน +7

      ​@@playerdoestheinternetDuke Nukem Forever was released in 2011...😮

    • @Kankipappa
      @Kankipappa หลายเดือนก่อน +27

      @@Tony-fx9ky He's probably talking about the 2001 E3 version which finally got leaked too like 1 year back.
      Anyways, not even current Source engine seems to be able to do this. I mean at least on CS2 they just made the glass breaking a boring effect, which imho is a straight downgrade from HL2/CS:S times. To be honest haven't seen many dynamically breaking windows even to this day in games. I feel like all the development in realism/physics and stuff (which would make the games more immersive) just disappeared after first Crysis - and that was a game released in 2007.
      Even to this day most game engines can just do really pretty lightning and day to time cycles - they can't do fast reflections or even mirrors without RTX these days, and we don't see any dynamic physics to this degree, that you could even interact without it being just a scripted sequence. Yeah everything has ragdolls and the like, but no exploding environment stuff that they really tried to implement 20 years ago. Now I'm actually suprised if I can do anything else than break a simple window in todays games.

    • @playerdoestheinternet
      @playerdoestheinternet หลายเดือนก่อน +1

      @@Tony-fx9ky and the game was in development since 1998 😯

    • @carl-os4603
      @carl-os4603 หลายเดือนก่อน +3

      @@Kankipappa dynamic glass was in Max Payne 3, game itself looks amazing even today.

  • @BamBamAbraham
    @BamBamAbraham หลายเดือนก่อน +522

    This is why Valve is known for being chill

    • @vivious_
      @vivious_ หลายเดือนก่อน +4

      what

    • @Koptevoi
      @Koptevoi หลายเดือนก่อน +36

      @@vivious_they arent greedy like ea or nintendo

    • @BamBamAbraham
      @BamBamAbraham หลายเดือนก่อน +41

      @@Koptevoiexactly they support their community unlike Nintendo or other companies

    • @reasonable78
      @reasonable78 หลายเดือนก่อน +50

      Corporations are not your friends, not even valve software

    • @vivious_
      @vivious_ หลายเดือนก่อน +8

      @@Koptevoi thats not what he said, and that is not true

  • @Pllayer064
    @Pllayer064 หลายเดือนก่อน +87

    As someone who used to obsess over Half Life 2 Beta, I know the fanmade recreations of this tech demo on the back of my palm and seeing an official rendition of that and noticing all these details that the community got right and wrong is huge!

    • @charles.personal
      @charles.personal หลายเดือนก่อน +7

      also explains why certain details looks kinda off between certain elements like striders being kinda this organic brown look compared to most of everything else the combine fields in the retail release, or why the antlion guard's color scheme is just completely different

  • @videk5
    @videk5 หลายเดือนก่อน +155

    THANK YOU VALVE!!!!

  • @Scary_stalker-w9k
    @Scary_stalker-w9k หลายเดือนก่อน +67

    that part with the guard breaking the window and sticking his head through was really cool.

    • @BreadCroissant
      @BreadCroissant หลายเดือนก่อน +7

      It's sad how it replaced combine elite soldier

  • @PastryPredator
    @PastryPredator หลายเดือนก่อน +80

    It's always fun to see what could have been. The Half Life series is like a goldmine for that sort of 'what if' with the cookie crumbs we've gotten over the years.

  • @MegaChickenfish
    @MegaChickenfish หลายเดือนก่อน +51

    So many ideas that weren't so much cut as reinterpreted elsewhere like battling the airship in the lighthouse and the "cat and mouse" aspect of the antlion guard. Still a pretty darn cool cut level! No wonder people have always been so obsessed with trying to recreate this stuff.

    • @alexeyf1795
      @alexeyf1795 หลายเดือนก่อน +7

      Lighthouse and adjacent areas is basically end of highway 17, then sandtraps and nova prospect in retail. Quite interesting to see how they re-interpreted this demo map in retail version.

  • @mortara79
    @mortara79 หลายเดือนก่อน +198

    Even the demo was ahead of its time.

  • @valhalla-fps
    @valhalla-fps หลายเดือนก่อน +33

    6:25 - This gunship sound has been reused as a recognisable ambient sound in the official HL2, especially during the Entanglement and Anticitizen One chapters

    • @femboiuwu
      @femboiuwu 6 วันที่ผ่านมา

      a-aren't you gabe's son? >.

  • @shibeguy
    @shibeguy หลายเดือนก่อน +304

    The more animalistic noises of the Combine Gunship and it's different engine noise are 👌

    • @MackBananas
      @MackBananas หลายเดือนก่อน +32

      The gunship crashing is pretty cool too

    • @danielpersa0562
      @danielpersa0562 หลายเดือนก่อน +30

      And the fact that it acts hurt before crashing too! Eery to see it flinch before going down.

    • @xxfalconarasxx5659
      @xxfalconarasxx5659 หลายเดือนก่อน +39

      The engine noise is still used in the final game as an ambient sound effect for what are supposed to be distant gunships.

  • @AztekBlind
    @AztekBlind หลายเดือนก่อน +399

    11:14 accuracy gives out this was recorded by IGN

    • @EpicGamer-fl7fn
      @EpicGamer-fl7fn หลายเดือนก่อน +39

      the camera movement seems very slow throught the whole video. maybe the sensitivity was fucked up in that build or something?

    • @naky0ul
      @naky0ul หลายเดือนก่อน +38

      @@EpicGamer-fl7fn I think it was to prevent visual tear from jittering the camera too much

    • @SuperMarioMarioO
      @SuperMarioMarioO หลายเดือนก่อน +39

      @@EpicGamer-fl7fn this is literally how it is in every game presentation before modern e3

    • @synkadus
      @synkadus หลายเดือนก่อน

      Охуеть, не ожидал увидеть тут тебя

    • @fireaza
      @fireaza หลายเดือนก่อน +13

      "Valve makes games, so they must be pro-gamers, right? Just like how since game journalists write about games, they must be pro-gamers too, right? Since they all work with games, they must have gotten the job because they're good at games!" -A child (with a child's understanding of how the games industry works)

  • @carlgray6764
    @carlgray6764 หลายเดือนก่อน +55

    HL2 back in the day blew our minds with physics story ... game play .. and just everything else .. and TBH
    nothing has captured that excitement as much since .... and 20 yrs later HL2 has remained a constant
    companion on my hard drive throughout the years .

    • @gorgolyt
      @gorgolyt หลายเดือนก่อน +2

      Time to get an SSD bro.

  • @slikwolf
    @slikwolf หลายเดือนก่อน +72

    at 3:36 i can see why they would get rid of this, not only would you be dealing with a ship shooting at you but you would also have to deal with a endless swarm of antlions

    • @drifter402
      @drifter402 หลายเดือนก่อน +9

      In hindsight I can see why they weren't too into this at the time since we have the completed game to compare it to.

    • @FinanceNinja
      @FinanceNinja หลายเดือนก่อน +6

      @@drifter402 Even without, that section was waaaaay too difficult. Even in the finished product when they split it into like three different engagements, each of them are still very hard!

  • @VanagloriaVT
    @VanagloriaVT หลายเดือนก่อน +103

    Seeing the Original OICW in such high quality is just a dream come true

  • @AnimatedAndrew
    @AnimatedAndrew 28 วันที่ผ่านมา +8

    It's insane how amazing this game looks even for 2002. Especially that unused boat section with the exterior shot at 10:26 and those reflective surfaces at 15:25 .

  • @jorgearnaldo1103
    @jorgearnaldo1103 หลายเดือนก่อน +38

    THANK YOU VALVE, THIS ISN'T LOST MEDIA NO MORE, REALLY THANKS VALVE!

  • @SU76M
    @SU76M หลายเดือนก่อน +26

    21:58
    Heeeeey, it's that strange metallic sound from Citadel pod travel section! I knew that!

  • @RJGamer-zb4lb
    @RJGamer-zb4lb หลายเดือนก่อน +63

    the game is surprisingly detailed for being a demo

  • @MakakMagot
    @MakakMagot หลายเดือนก่อน +19

    It is amazing, that one of the screenshots on my bootleg HL2 DVD-Case is from exactly this moment: 20:13
    20 years I asked myself - where did they get it from? It's not in the game!

  • @proggornashibatorh
    @proggornashibatorh หลายเดือนก่อน +38

    can't believe they just casually dropped this

  • @LizzoStudio
    @LizzoStudio หลายเดือนก่อน +16

    Half life 2 demo is so different then what we got now.
    23:03 the original wolfenstein March

  • @tpfraden7249
    @tpfraden7249 หลายเดือนก่อน +85

    Thank you for Half-Life, Valve.

    • @Randarrradara
      @Randarrradara หลายเดือนก่อน +6

      Thank you Valve Half Life

    • @Pllayer064
      @Pllayer064 หลายเดือนก่อน +8

      Valve you for Thank Life, Half.

    • @ZimaNoMori
      @ZimaNoMori หลายเดือนก่อน +4

      Valve-Life you for Half, Thank.

    • @gamerxt333
      @gamerxt333 หลายเดือนก่อน

      Yes thanks for Half Life. Like many here, I don't complete games and play most for like 6 minutes, so the story not being completed doesn't matter.

    • @Atomlxe
      @Atomlxe หลายเดือนก่อน

      @@gamerxt333 ????

  • @ansonx10
    @ansonx10 หลายเดือนก่อน +11

    Finally finished this video and I'm so glad the general public has now gotten to experience some of the HL2 beta. I played every map a few months ago and it's really magical to see the evolution of these maps. For example, there are even earlier ravenholm maps than this video shows, and you can see how some sections of those maps survived all the changes and are even in the retail game.

  • @RedBeardedGriff
    @RedBeardedGriff หลายเดือนก่อน +10

    Once again, this is absolutely stunning. Thanks for sharing this footage too

  • @DaVince21
    @DaVince21 หลายเดือนก่อน +24

    I can see why they decided to wait another year. While it certainly would have impressed people, it wouldn't have been _blowing your mind_ impressive. Various parts were clearly not ready yet, either.
    But holy damn am I glad we get to see this now. There is _so much cool alpha stuff_ in here!

  • @NDMO2468
    @NDMO2468 หลายเดือนก่อน +13

    it's interesting watching it here because you can see ALL the little features in Valve's in house engine that the leak was missing and that subsequent remasters miss. Cool stuff!

  • @kisaragi-hiu
    @kisaragi-hiu หลายเดือนก่อน +9

    I love the scale of the first map. Thank you for sharing this with fans!

  • @tomclanys
    @tomclanys หลายเดือนก่อน +21

    Wow, at 25 minutes in I hear Portal 1's ambience and right before that the portal gun's sound. I never saw this beta footage before. Absolute treat!

    • @elimcgamerguy
      @elimcgamerguy หลายเดือนก่อน +1

      Timestamp?

    • @MicrOvce
      @MicrOvce หลายเดือนก่อน +14

      That ambience is in retail HL2 Ravenholm, and Portal 1 shares it

    • @AntiCitizen
      @AntiCitizen 6 วันที่ผ่านมา +1

      tone_alley or something

  • @tslim250
    @tslim250 หลายเดือนก่อน +11

    The jump from where we were in the days of HL1 to when the leak happened was insane. I remember getting a copy of the leak and just being flabbergasted. Its almost indescribable the feeling we had when witnessing HL2 for the first time. Then it happened again with the episodes and then with the release of alyx. I'm very hopeful for the HL universe given the attention that is being shown. Thanks to all of the community that stuck around. Here's to another 20 years!

  • @GP22855
    @GP22855 หลายเดือนก่อน +10

    That gunship synth is actually amazing! Horrifying even! Someone needs to mod that into HL2 and Gmod!

  • @Ill06Taco
    @Ill06Taco หลายเดือนก่อน +14

    It's amazing how good this looked in 2002 but even more amazing how much better it got at release

  • @Advisor17
    @Advisor17 หลายเดือนก่อน +73

    The fact that this footage is in 1080p60 means the original build is running on a modern Valve PC right now for this footage to be recorded recently. Can't wait for it to be leaked, someday in the future!
    6:19 The original gunship sound is so nightmarish. Interesting to see that it's destroyed by AR2 Grenades instead of the Stinger or RPG. Wonder if there was a problem with them during this build? Also nice to have confirmation that AR2 was using the AR2 sounds at this point in time instead of the AR1 sounds as it did in the leak. Seems to have a lower fire rate too, more fitting for this sound.
    15:11 The original pistol sound is so much better, so much punchier, beefier, and stronger. We got robbed in the final game, same with the shotgun sound.
    18:07 No way, the Strider warp cannon is already functional here?! All this time we thought it's simply shooting stuff with its pulse minigun because that's what it did in the leak, this is totally unexpected. Interesting to see that it's more like the Combine Guard Gun here without the refraction, although the Combine Guard Gun already has the refraction sphere here that isn't rendering properly. Kinda sad there's no running citizens screaming "STRIDERS! GET THE HELL OUTTA HERE!" in here though, I thought they did in the WC mappack versions of this map.

    • @monkeywithocd
      @monkeywithocd หลายเดือนก่อน +21

      I would be really interested in someone getting this build running properly, as I highly suspect a number of things weren't working as they were intended to likely due to running on modern hardware. Still super cool to see, though.

    • @777malkavian
      @777malkavian หลายเดือนก่อน +7

      Yeah, the pistol in HL2 always felt like a BB gun to me, for some reason

    • @JMartinni
      @JMartinni หลายเดือนก่อน +8

      The video container is 1080p60, not the footage.

    • @attag_ua
      @attag_ua หลายเดือนก่อน +12

      Imagine if they officially release that build.
      By the way it's different from existing leaked builds. On start of video you can see console of game that is similar to what was in WON version of Half-Life 1(It drops down), while the beta that we have uses Steam Half-Life 1 UI(where the console is window)

    • @Endless_Dark_Insanity
      @Endless_Dark_Insanity หลายเดือนก่อน +5

      This video is from their archive, not the build running on a modern hardware

  • @vinniciusrosa8284
    @vinniciusrosa8284 หลายเดือนก่อน +10

    I love how textures are drawn on it. Simple, basic stuff but beautiful! Vertex lights with little things applied into mesh. Cool. Best times for graphics in gaming industry. :D

  • @RastaGamesful
    @RastaGamesful หลายเดือนก่อน +132

    10:27 Wait is that "Borealis"? From Half-Life: Episode 2? I suspect it wasn't him but the ship segment was awesome in the demo.

    • @Milkyoid
      @Milkyoid หลายเดือนก่อน +83

      Yes, it was called Hyperborea and was later scrapped and then reused for Ep2 and 3 as a way to connect Portal to Half-Life

    • @audax117
      @audax117 หลายเดือนก่อน +43

      Borealis wasnt created during EP 2. It was going to be an actual important thing in the HL2 Beta

    • @quaker2636
      @quaker2636 หลายเดือนก่อน +46

      Borealis was a thing waaaay from the beginning of HL2's development, at an early point it was even where the game was gonna start.

    • @quickstergamestutorialsgam3899
      @quickstergamestutorialsgam3899 หลายเดือนก่อน +55

      @@quaker2636 Funny how seemingly the earliest concept of Half Life 2 ended up being one of the concepts that we are still waiting for almost 25 years later.

    • @quaker2636
      @quaker2636 หลายเดือนก่อน +12

      @@quickstergamestutorialsgam3899 great point hahah. Let's hope we won't have to wait another 20 years...

  • @Simi69
    @Simi69 หลายเดือนก่อน +15

    This is a really fascinating tech demo. So many different concepts on show. The texture work also looks much higher quality than the final game at points. They must have had to pare it back to get it to run on the hardware of the time

    • @earthwormjim91
      @earthwormjim91 หลายเดือนก่อน

      Out of curiosity like where?

    • @BuryTheLight-tds
      @BuryTheLight-tds หลายเดือนก่อน

      ​@@earthwormjim91Like...everywhere? What do you mean?

  • @rsmstudio4634
    @rsmstudio4634 หลายเดือนก่อน +8

    Thanks for the extra content on my favorite game series on my birthday! ❤

  • @sarcasmenul
    @sarcasmenul หลายเดือนก่อน +15

    Wow the hydra animations are incredible, I don’t think those were shown in movement too, this is such a great moment, finally seeing what those legendary demos actually are like.

  • @TheRealVulle
    @TheRealVulle หลายเดือนก่อน +6

    Amazing Valve kept this footage for all these years. Thank you!

  • @penguinsushi8442
    @penguinsushi8442 หลายเดือนก่อน +13

    The shiny reflective citadel looks gorgeous, almost looks like something out of Halo.

  • @JuanGamer0202
    @JuanGamer0202 หลายเดือนก่อน +14

    Seeing combine soldiers with the hl1 AI and movement is so funny

  • @UnusualTopHat
    @UnusualTopHat หลายเดือนก่อน +7

    Fascinating archive demo, love to see the early days of Half Life!
    Not all companies are willing to share such early demos to the public, and as a game developer myself, I find them extremely fascinating to analyze.

  • @AmirSonic2008
    @AmirSonic2008 หลายเดือนก่อน +16

    I NEVER expected This to come out as a demo video of HL2 Beta for 20th anniversary

  • @shingodzero
    @shingodzero 28 วันที่ผ่านมา +10

    i like the sound of the gunship in this demo better. it’s more ominous.

  • @MrNEWNEWFORREAL
    @MrNEWNEWFORREAL หลายเดือนก่อน +145

    1:05 poor combine soldier inside the vehicle .

    • @Ynot_maker
      @Ynot_maker หลายเดือนก่อน +15

      Hes fineeee

    • @sergeantheavyass3471
      @sergeantheavyass3471 หลายเดือนก่อน

      Sounds more like a conscript to me

    • @haanbogii7778
      @haanbogii7778 หลายเดือนก่อน +5

      NO! No! NOO!

    • @gb2500
      @gb2500 29 วันที่ผ่านมา

      ​@@haanbogii7778 I thought he was asking for "Help"

  • @Nomadnetic
    @Nomadnetic หลายเดือนก่อน +24

    It's so weird seeing that old HL1 WON style console. I'm so used to it using Steam's GUI.

    • @deliivanov4779
      @deliivanov4779 หลายเดือนก่อน +4

      2003 GoldSource and Source replace Steam GUI, was launched Steam. 1997-2002 still old console version build (Quake engine + HL1 engine)

    • @Nomadnetic
      @Nomadnetic หลายเดือนก่อน +5

      @deliivanov4779 I remember. It's just surreal to see it being used in an early Source engine build.

  • @MrEhmedxlambda1904
    @MrEhmedxlambda1904 หลายเดือนก่อน +7

    Old graphics , texture and anything look amazing and beautiful.

  • @coolbeans1998
    @coolbeans1998 หลายเดือนก่อน +31

    A mix of GoldSrc and Source looks so surreal. Like a glimpse into an alternate timeline. AWESOME

  • @sbeve6969
    @sbeve6969 หลายเดือนก่อน +15

    the demo build is probably still around because the gameplay looks recent because it's 1080p 60fps and the console shows that the CPU clock speed is 3.6GHz and in 2002 no CPU was that powerful

    • @golarac6433
      @golarac6433 หลายเดือนก่อน +8

      Definitely, you can tell that at the time the demo was made this was running at 10-15 fps based on the physic objects.

    • @megakarlachofficial
      @megakarlachofficial หลายเดือนก่อน +3

      @@golarac6433 demo playback have lower tickrate so the physics itself lags out.

    • @dmer-zy3rb
      @dmer-zy3rb 11 วันที่ผ่านมา

      i dunno i could imagine Valve had overclocked 3.6 GHZ CPU in 2002...maybe even just single core.

  • @Capewearer
    @Capewearer หลายเดือนก่อน +26

    What's interesting, dynamic shadows look pixel perfect and very-very sharp, unlike release ones. Like they were stencil-based on some stage of development. A small detail that involves certain appearance.

    • @FacepalmInteractive
      @FacepalmInteractive หลายเดือนก่อน +2

      Splinter cell moment KEK

    • @tumble8323
      @tumble8323 หลายเดือนก่อน

      the lightmaps were probably just set to a higher resolution by the mapper

    • @Capewearer
      @Capewearer หลายเดือนก่อน +9

      @@tumble8323 no. Lightmaps are responsible for the lighting that never moves (well, there are still some tricks). I am writing about entities shadows, such as zombies and headcrabs. They are pixel perfect, have no soft edges and dynamic by nature. These couldn't be produced by lightmaps by any means.

    • @lFoxtrotl
      @lFoxtrotl หลายเดือนก่อน +6

      @@Capewearer Those shadows are not dynamic they react to only 1 lightsource and i think it might use some sort of decal-based code.
      I played HL2 on fx5200 (which supports Dx9 but i never managed to make hl2 run on Dx9) and still got those pixel-perfect clean shadows. Game ran on Dx8 so there were no other dynamic lighting. Even flashlight created no shadows whatsoever.

    • @CDM14y
      @CDM14y หลายเดือนก่อน +3

      ​@@lFoxtrotlit didn't do it until source 2007, 2004 release didn't have flashlight shadows

  • @gregscott7799
    @gregscott7799 หลายเดือนก่อน +32

    You may find yourself loving half Life again.

  • @MegaChickenfish
    @MegaChickenfish หลายเดือนก่อน +14

    I love that the original "sand bad" was just the combine getting absolutely destroyed by those antlions. Half expected the guard to just appear and punt the ragdoll out of the map like a football player.

  • @hawkin_gaming
    @hawkin_gaming หลายเดือนก่อน +14

    I like how antlions look like smaller antlion guards because of their orange color, really makes it look so that they're the same species

  • @YoPinkOmega
    @YoPinkOmega หลายเดือนก่อน +13

    bro that part with the combine guard punching through the door was awesome 😭

  • @portnov6766
    @portnov6766 หลายเดือนก่อน +15

    Thank you Valve for releasing this, You did a great favor to all gamer community

  • @executable3
    @executable3 26 วันที่ผ่านมา +2

    Good call holding off on showing this. While a lot of the elements of what would be in the final game are there it's super rough and you can see how much revision went into the assets between this and even the 2003 demo. Fascinating to see after all this time however.

  • @laifamohammed3571
    @laifamohammed3571 หลายเดือนก่อน +418

    HOLLY SHIT they typed E3 it means they can count to 3!
    Half life 3 when?!?!?!

    • @gaminman4752
      @gaminman4752 หลายเดือนก่อน +11

      HALF LIFE 3 NOWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW

    • @se7envideo
      @se7envideo หลายเดือนก่อน

      ​Mean NNNEEEEEVVEEEERRRR​@@gaminman4752

    • @UnknOwn22-22
      @UnknOwn22-22 หลายเดือนก่อน

      nope its not half life 3

    • @Hans-js2wu
      @Hans-js2wu หลายเดือนก่อน +5

      ​@@UnknOwn22-22it's halt life 3 😢

    • @tokisakikurumi2897
      @tokisakikurumi2897 หลายเดือนก่อน +3

      Maybe HL2:EPISODE 3???

  • @hpalpha7323
    @hpalpha7323 หลายเดือนก่อน +7

    ahh that old school physics simulation. I remember the old beta footage, it was inspiring

  • @DeckWizard
    @DeckWizard หลายเดือนก่อน +14

    Would love to play this. Thank you so much for releasing this look ❤

  • @MentalParadox
    @MentalParadox หลายเดือนก่อน +12

    The map at 07:14 shows Bremerton and Sinclair inlet, locations just 15 miles west of Seattle, where Valve is located

    • @Freezorgium
      @Freezorgium หลายเดือนก่อน

      weren't they in Bellevue, Washington back then though?

  • @xxjoseluisxdxx
    @xxjoseluisxdxx หลายเดือนก่อน +42

    1:52 antlion jumpscare

  • @unoriginalperson72
    @unoriginalperson72 หลายเดือนก่อน +68

    20:45 HD cheaple is real

    • @unoriginalperson72
      @unoriginalperson72 หลายเดือนก่อน +2

      Also travis citizen

    • @lhats3027
      @lhats3027 หลายเดือนก่อน +1

      It looks like Samuel is in the back of the line

    • @unoriginalperson72
      @unoriginalperson72 27 วันที่ผ่านมา

      ​@@lhats3027 it is, but we've already got his model so don't really care too much

  • @kikoano111
    @kikoano111 หลายเดือนก่อน +55

    This was so much ahead of its time!

    • @commenter621
      @commenter621 หลายเดือนก่อน +1

      I think you meant the other way around... This was published today

    • @Cyclopeantreegiant
      @Cyclopeantreegiant หลายเดือนก่อน +1

      @@commenter621Really good graphics tho I mean the thing is not even black Ops 6 looks this good Really good valve release esepcially even better than ricochet and I was wondering “ How is that posible?!”

    • @bethanywhite247
      @bethanywhite247 หลายเดือนก่อน +4

      @@commenter621 your reply makes no sense, this game build is from may 2002, it WAS ahead of its time. just because the footage was released now doesnt mean it wasnt

    • @commenter621
      @commenter621 หลายเดือนก่อน +1

      @@bethanywhite247 isn't this beta test demo footage of half life 3 tho?

    • @Shush959
      @Shush959 หลายเดือนก่อน +1

      @@commenter621 What?

  • @realrandiee
    @realrandiee หลายเดือนก่อน +5

    The sounds for the weapons in thus version are satisfying af. Hope someone makes a mod for this one day.

  • @unitednationsspacecommand6502
    @unitednationsspacecommand6502 หลายเดือนก่อน +9

    Dear VALVE OUR SAVIOUR PLEASE RELEASE this. Ur guys are GOATS of this industry.

  • @bikerfrommiami
    @bikerfrommiami หลายเดือนก่อน +9

    So awesome seeing all the official animations and versions of the weapons, after seeing all the fan made restorations for the leak

    • @DirtyWater-bh3cg
      @DirtyWater-bh3cg 27 วันที่ผ่านมา +1

      im really hoping they release these builds

    • @bikerfrommiami
      @bikerfrommiami 27 วันที่ผ่านมา +1

      @DirtyWater-bh3cg true

  • @ViceMightBeTaken
    @ViceMightBeTaken หลายเดือนก่อน +74

    I know yall don't like looking back, but jesus sometimes you should. This is amazing.

    • @vlado544
      @vlado544 หลายเดือนก่อน

      What do you mean we all don't like looking back? Sounds a bit vague

    • @ViceMightBeTaken
      @ViceMightBeTaken หลายเดือนก่อน +7

      @@vlado544 im talking bout valve

  • @gatocorto7758
    @gatocorto7758 หลายเดือนก่อน +8

    We never thought valve would officially relesse hl2 beta footage. And yet here we are

  • @NovaSilisko
    @NovaSilisko หลายเดือนก่อน +10

    I totally see why they did not feel up for showing this, wonderful amounts of jank. But that makes it that much more fun to watch nowadays. The citadel tether point area was interesting since quite a similar thing shows up in Alyx...

  • @vedranbeslic1271
    @vedranbeslic1271 หลายเดือนก่อน +6

    21:13 Damn Dr. Breen had some swag back in 2002.
    Love me some chrome citadel.

  • @MetalArrow
    @MetalArrow หลายเดือนก่อน +21

    Strong Half-Life 1½ vibes right here. ✨

  • @grey9386
    @grey9386 หลายเดือนก่อน +10

    love how it says godmode ON in the beginning

  • @PvtDonutDJ88
    @PvtDonutDJ88 หลายเดือนก่อน +30

    First the Halo 2 E3 Demo, now we get high quality Half Life 2 demo videos!?
    This is amazing.

  • @Deathshuck
    @Deathshuck หลายเดือนก่อน +12

    Man the pistol sound effect went hard in 2002 16:00 Love that

  • @pinkfemboycatfurry
    @pinkfemboycatfurry หลายเดือนก่อน +137

    Never in my life did i ever expect to see e3 2002 demo videos..

  • @soda7998
    @soda7998 หลายเดือนก่อน +4

    19:18 WOAH! That looks exactly like the effects they used for the strider cannon in Half-life : Alyx, neat!

  • @BlackRaisonDetree
    @BlackRaisonDetree หลายเดือนก่อน +7

    Thanks for the birthday gift, Valve!

  • @fretzil
    @fretzil หลายเดือนก่อน +7

    i am both sad and relieved they did not keep the gunship sound, that sounds like a nightmare