[Blender] Auto-Rig Pro: New Skirt Rig!

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  • เผยแพร่เมื่อ 26 ม.ค. 2025

ความคิดเห็น • 99

  • @CGDive
    @CGDive  10 วันที่ผ่านมา

    *Get Auto-Rig Pro*
    blendermarket.com/products/auto-rig-pro/?ref=356

  • @SkipperWing
    @SkipperWing ปีที่แล้ว +15

    Thank you so much for this. I’m juggling both learning 3D (sculpting, modeling, rigging animation), my day job, and 2D projects, and never would have figured this out otherwise. I hope this becomes part of the official documentation, because this was so helpful!
    Keep up the awesome work!

    • @CGDive
      @CGDive  ปีที่แล้ว

      Glad it was helpful!

  • @sottozen
    @sottozen ปีที่แล้ว +8

    Every one of your tutorials is a truly valuable resource. Thank you for this video too!

    • @CGDive
      @CGDive  ปีที่แล้ว +1

      That means a lot coming from you! :) Thanks and always looking forward to your next short!

  • @drago23live
    @drago23live ปีที่แล้ว +4

    if you add more bone it will decrease stretching(mesh)
    bcz bone collision will adjust stretching more equally

  • @emmyshinarts
    @emmyshinarts ปีที่แล้ว +2

    This s absolute Genius and Helpful, Kudos to the Developer, and thank you for sharing

  • @Hamadochi
    @Hamadochi ปีที่แล้ว +8

    Oh gosh I hate rigging so much. always thankful when receiving rigged models which can be used upfront

  • @timarlow8007
    @timarlow8007 ปีที่แล้ว +13

    Itd be great to see your work flow on ARP to game engine, thanks!

    • @dondahighhh12
      @dondahighhh12 9 หลายเดือนก่อน

      If in Unity, you would rig it about the same at 4:01 and use a add-on like dynamic bone or magica cloth.

  • @hirolee8652
    @hirolee8652 27 วันที่ผ่านมา

    Thank you ,you are the best for rigging toturial

  • @nnsfaka2292
    @nnsfaka2292 ปีที่แล้ว

    I have been waiting for these tuts.
    Thank you.

  • @AlexiosLair
    @AlexiosLair ปีที่แล้ว +3

    If only this could be added to Rigify...

  • @deanzuberiafrica6526
    @deanzuberiafrica6526 6 หลายเดือนก่อน

    easily one of my best purchases, thank you

    • @CGDive
      @CGDive  6 หลายเดือนก่อน

      Enjoy it

  • @tileshopcuy
    @tileshopcuy ปีที่แล้ว

    I have downloaded a 3D object with animation, but when I open it in Blender, the animation doesn't work. Can you make a video tutorial regarding this problem?😢

  • @IanEklof
    @IanEklof ปีที่แล้ว

    Thanks Todor, very cool 👍

  • @WesleySales1
    @WesleySales1 ปีที่แล้ว

    Perfect coverage! Thank you so much! 🙌🏽👏🏼👏🏼

    • @CGDive
      @CGDive  ปีที่แล้ว +1

      Glad you liked it!

  • @TRAINTOGAIN
    @TRAINTOGAIN ปีที่แล้ว +1

    Sir, I don't know how to give shape key in a character in auto rig pro please help me

  • @wholebitmedia
    @wholebitmedia 6 หลายเดือนก่อน +1

    I just picked up AutoRig Pro via the free addon blendermarket offer. I wonder if you've ever used it for rigging robots with all separated parts(joints) with bones automatically mapping to the parts without blending?

  • @ZomboidArea
    @ZomboidArea ปีที่แล้ว +1

    Could you show how add weapon bone in auto rig pro (for example to the wrist?) and make it detachable to let character throw it or just make this bone indepented from wrist movment but still part of skeleton hierarchy?

  • @Yuzuhanaoka
    @Yuzuhanaoka 20 วันที่ผ่านมา

    Could I use kilt bones to rig long hairs?

  • @Crypteed_
    @Crypteed_ ปีที่แล้ว

    Thanks a lot! You help me a lot in my work!

  • @artisunknown
    @artisunknown 7 หลายเดือนก่อน +1

    Thank you for great tutorials! and can we apply this metod to long and wide sleeves like robe or chinese traditional clothes?

    • @CGDive
      @CGDive  7 หลายเดือนก่อน

      I haven't tested it. Sleeves sounds like it would work. But it is meant for skirts so what I show in the video is the one thing I can sort of guarantee it does.

  • @MeijinSigma
    @MeijinSigma 2 หลายเดือนก่อน

    Having user error when I use the kilt function and match to rig it creates an entire armature what's going on?

  • @rafliadharivaldy883
    @rafliadharivaldy883 3 หลายเดือนก่อน

    if you use thigh for the collider it seam's not work for long skirt, i've tried and doesn't work. did you make a tutorial for long skirt one?

  • @heimskr2881
    @heimskr2881 ปีที่แล้ว +1

    Any idea how the mechanism behind the faked collision works? I've tried several options for rigging an ankle-length robe and have since settled to just make it easier to manually animate.

    • @CGDive
      @CGDive  ปีที่แล้ว

      I have no idea, sorry :) But if you have access to ARP, nothing is stopping you from reverse-engeneering it.

  • @giovani_aesthetic
    @giovani_aesthetic 5 หลายเดือนก่อน

    and how to made it when i set up custom rest pose?

  • @dro-q4u
    @dro-q4u ปีที่แล้ว

    Is there a rigify option? Ive tried parentig a dress to my rig w autoweights but the skirt crosses through the opposite leg. also, how do i add wrinkles o realism to my dress?
    thank you very much!

  • @Monkok3D
    @Monkok3D ปีที่แล้ว

    I wonder if it can be combined with the bone dynamics pro physics simulations

  • @xpea16
    @xpea16 ปีที่แล้ว

    So cool system 👌🏼

  • @rayraygottago
    @rayraygottago ปีที่แล้ว +1

    When I added the kilt to my rig, it right away started affecting the actual body underneath the skirt. is there an easy way to prevent this?

    • @CGDive
      @CGDive  ปีที่แล้ว +2

      This is because of the skinning/weighting. Auto-Rig Pro has Skinning options which let you limit the bones and meshes you are skinning. You can learn that from the Auto-Rig Pro videos :)
      th-cam.com/play/PLdcL5aF8ZcJuHJFQgb4altQWs-RCKA7Bq.html

  • @pawpotsRS
    @pawpotsRS ปีที่แล้ว +1

    which are you prepared for using and exporting for game engines like unreal engine for example, as of now I'm still watching your fundamentals of exporting and after watching your videos and seen a lot of updates on the auto-rig addon I'm thinking of buying this. All I wanted was a breeze of workflow between engine and blender or even cascadeur vise-versa. thank you again.

    • @CGDive
      @CGDive  ปีที่แล้ว +1

      Auto-rig pro has dedicated export features. You should not need my export workflows because ARP already has these best practices built in. I believe the export features work very well but I have to say that I haven't tested them properly yet.

    • @pawpotsRS
      @pawpotsRS ปีที่แล้ว +1

      @@CGDive do you have a plan for the future on that matter? I'm stubborn I guess but those fundamentals are still a gem even if I'm going to use the ARP, knowledge from artists and teachers like you is valuable no matter what. thank you.

  • @cire30a
    @cire30a วันที่ผ่านมา

    how do you rig hair with auto rig pro

  • @hopelightandpath2549
    @hopelightandpath2549 หลายเดือนก่อน

    Hi. I realy enjoyed your tutorial. I am rigging skirt and it says this limb has no parameters. What should I do? any suggestions? Thank you!

    • @CGDive
      @CGDive  หลายเดือนก่อน

      I haven't see this error, sorry.

  • @bridge1444
    @bridge1444 หลายเดือนก่อน

    How to add skirt on an existing ARP rig?
    If I skin bind by selected the skirt mesh only, it doesn't get skinned and isn't affected by the skirt bones.
    If I select the body, then the skirt then shift select the rig, then bind (as shown in the video), the exiting skinning of the body breaks.
    Can you help please?
    Thx in advance.

    • @CGDive
      @CGDive  หลายเดือนก่อน

      Yeah, check the Bind options. There are settings to limit the bind to only the selected verts and bones. :)
      Watch this segment for more info:
      th-cam.com/video/nvjq7C9BbAQ/w-d-xo.html

  • @guwosch
    @guwosch 6 หลายเดือนก่อน

    very interesting.. will this work with VRM avatars?

    • @CGDive
      @CGDive  6 หลายเดือนก่อน +1

      I don't know sorry :/

  • @arturertel
    @arturertel 5 หลายเดือนก่อน

    how could you rig t-shirt sleeves in this way ?

    • @CGDive
      @CGDive  5 หลายเดือนก่อน +1

      The feature is meant for a skirt. Any other usage is up to you and is not guaranteed.

  • @QuirkyMuddles
    @QuirkyMuddles 5 หลายเดือนก่อน

    could you use that for cloaks too?

    • @CGDive
      @CGDive  5 หลายเดือนก่อน

      Give it a try :) In general, it's for rigging skirts. Anything else would be a bonus feature.

  • @justavideovlog
    @justavideovlog 5 หลายเดือนก่อน

    The legs of my model is affected to by skirt's bones, how can I fix that?

    • @CGDive
      @CGDive  5 หลายเดือนก่อน +1

      using weight painting or ARP's features to isolate specific bones and mesh areas for skinning,

  • @memorisc
    @memorisc 9 หลายเดือนก่อน

    Hi Todor, thanks for all great tutorials! Can you please make some Autorig Pro tutorial on character dealing with object (weapons etc). To show how it is to be done when you need to parent the object say to the palm and switching parented/unparented mode. I suppose it may deal with "Child of" constraint or something of this kind but I wander what is the correct and best way to make things of this kind. And what if one needs to attach the object with its own armature (say, some complex weapon with its internal animations), that's how to attach some additional rig to the character's rig. Some external ready rig or maybe some ARP rig which could be in parented/unparented state.
    And another thing please explain the workings of "lips_roll_top_ref.x" and "lips_roll_bot_ref.x" bones and controls for facial rig cause seems you didn't include these things into your ARP youtube course so far. And I couldn't find the lips roll info on ARP documentation.Thank you!

    • @CGDive
      @CGDive  9 หลายเดือนก่อน +1

      Thanks for the suggestions. I am talking notes. An update to the ARP course should come out later this year and it should include a special chapter about the face.
      Regarding props see this video
      th-cam.com/video/zjfQ7My3KVI/w-d-xo.html
      It should work with ARP. ARP probably has dedicated tools about that but it's not something I can tell off the top of my head.

    • @memorisc
      @memorisc 9 หลายเดือนก่อน +1

      @@CGDive Thanks, that's so cool! I'll check the Dynamic Parent, suppose it works same in ARP although the tutorial seems using Rigify. Good luck with new great tutors!

    • @memorisc
      @memorisc 9 หลายเดือนก่อน

      ​@@CGDive Now I had a short conversation with author of ARP and he helped me with trying to make the jaw of a character move in Y axis (forward/backward), cause in default rig it only opens and closes the mouth with some rotation around Y axis (not moving back and frontwise). And it was a bit stunning after Rigify which has this option by default. The method is most simple so you probably could place this info in your pending face tutorial. Here's his advice:
      "There is unfortunately no default setting to move the jaw along the Y axis (forward/backward).
      However it can easily be achieved with a few steps:
      - Select the c_jawbone.x
      - Unlock its Y location axis
      - Right click the value > Copy as New Driver
      - Show the deforming bones collection ("Deform")
      - Now just paste the driver on "jawbone.x", Y location".
      So one just has to select jaw controller in pose mode, then go to "Item" (Blender's right side window panel), unlock Y over there, right click and "Copy as New Driver" from context menu.
      Then just show Deform bones layer, select the deform jaw bone, then go to Item panel again and paste the driver. That's all :)

    • @CGDive
      @CGDive  9 หลายเดือนก่อน +1

      @@memorisc Awesome thanks for sharing. I copied this to my notes and will use when appropriate :)

  • @siren7837
    @siren7837 ปีที่แล้ว

    hi I'm having trouble with autorig pro. I think it's because of the 4.0 update. could you please help me???

  • @davidmonteiro6822
    @davidmonteiro6822 ปีที่แล้ว

    Does this work by setting set driven keys and will these skirt controls be locked or can you animate in top manually?

    • @CGDive
      @CGDive  ปีที่แล้ว

      The skirt controls are not locked as you can see in the video. I am not sure how they are set up (I am just a tut guy :O)

  • @demonlad827
    @demonlad827 10 หลายเดือนก่อน

    Do you think this new rig could be used for something like bat wings?

    • @CGDive
      @CGDive  10 หลายเดือนก่อน

      I am not sure about that, sorry. It is meant for skirts. Anything else would be experimental :)

  • @nesspolestar7284
    @nesspolestar7284 ปีที่แล้ว

    Hello sir! Thanks fot the tutorial, i have skirt in the middle at the end between thighs are messed up when character is moving in game and i have been stuck about 4 weeks to fix it tbh, and i don't know which bones of the legs to weight paint and i tried all and could not fix it, what should i do? Do u have discord channel to contact u please 🙏 i will be so happy if i can fix it and i cant and many thanks

    • @CGDive
      @CGDive  ปีที่แล้ว

      We do have a discord. I don't personally fix problems there but you can ask your question and hopefully me or someone else will help,
      discord.gg/j8SQCjFsXP

  • @da_drood-digitalart
    @da_drood-digitalart ปีที่แล้ว

    Loving these tuts! ^_^ I don't know why though, when i click on the skirt bones and go to tool, i don't see any of those settings under workspace tab. What could be the reason? Could it be due to the fact i'm using version 4.0.2?
    EDIT: ok, it was "Simple tabs" addon's fault -_-

    • @CGDive
      @CGDive  ปีที่แล้ว +1

      Yeah. They have a solution for this problem. Ask about it on their discord.

  • @cynth4941
    @cynth4941 ปีที่แล้ว

    How are you using face snapping when your Magnet Icon is turned off?

    • @CGDive
      @CGDive  ปีที่แล้ว

      hold CTRL as I said in the video ;)

  • @davidffortesmeireles5328
    @davidffortesmeireles5328 ปีที่แล้ว +2

    uhmm I would like see in long skirt

  • @kindkind4813
    @kindkind4813 ปีที่แล้ว

    My character is oval eyes. How can I set this auto rig pro program?

    • @CGDive
      @CGDive  ปีที่แล้ว

      Watch how I aligned the face bones for a bird. Notice how I aligned and adjusted the roll of the top_ref and bottom_ref bones. That is what you need to tweak
      th-cam.com/video/6tKNB-pfXsM/w-d-xo.html

  • @seberidoumomiji
    @seberidoumomiji ปีที่แล้ว

    Hi, so I set Autorig up and the skirt (clothes) rig option is missing I can't find that anywhere, how do you have it?

    • @CGDive
      @CGDive  ปีที่แล้ว

      Download the latest version :)
      Then follow the video.

    • @seberidoumomiji
      @seberidoumomiji ปีที่แล้ว +1

      @@CGDive It works now, thank you so much!

  • @Omnivoid22
    @Omnivoid22 10 หลายเดือนก่อน

    Is this skirt rig a seperate amature parented to your character armature or they are all one?

    • @CGDive
      @CGDive  10 หลายเดือนก่อน

      It is exactly what is shown in the video :)
      But ok, they are one.

    • @Omnivoid22
      @Omnivoid22 10 หลายเดือนก่อน

      Thats why iasked cuz i couldnt tell.i tried going back and looking and seeing if i can spot it in the list but i couldnt. My apologies if i upset you. didnt mean to offend you
      @@CGDive

    • @CGDive
      @CGDive  10 หลายเดือนก่อน

      @@Omnivoid22 Nah, you did not upset me! Sometimes I just wake up on the wrong side of the bed, sorry :P

  • @kianakaslana2807
    @kianakaslana2807 ปีที่แล้ว

    will it work outside blender? if i export it to unity?

    • @CGDive
      @CGDive  ปีที่แล้ว

      I haven't tested that but Auto-Rig Pro does have dedicated export features.

  • @rsunghun
    @rsunghun ปีที่แล้ว

    Is it only for short skirts?

    • @CGDive
      @CGDive  ปีที่แล้ว

      No, it should accomadate different lengths.

  • @djrocktime7058
    @djrocktime7058 ปีที่แล้ว

    Hi,anyone else ,? auto rig pro has some problem that I don't understand , when I set keyframe on my rig and I switch graph edit to adjust torso controller , I find Y locations channel mapping torso controller Z location, also , Z location channel mapping torso controller Y location, why? at same time , some controlelr set keyframe and adjust one chanel in graph edit ,but affect other two or three channel, how? Auto rig pro migrate from maya to blender , Maya use Y-up loc system, but blender use Z-up loc system, Is this the reason?

    • @CGDive
      @CGDive  ปีที่แล้ว +1

      Auto-Rig Pro did not migrate from Maya. My honest guess is that you don't understand the local transforms and expect things to happen in World Space.

    • @djrocktime7058
      @djrocktime7058 ปีที่แล้ว

      @@CGDive I'm agree with you, Someone tell me switch world space to local space, it could be solved, At the same thing, The rigfy is running well. So, I have been feeling very confused and uneasy. I want to send an email to the author to explain this problem. I don’t know if this is a problem.

  • @hulksmasher9596
    @hulksmasher9596 ปีที่แล้ว

    Hello bro can you make rig for alien with auto rig

    • @CGDive
      @CGDive  ปีที่แล้ว

      I think so. Depends on the alien, of course 👽

    • @hulksmasher9596
      @hulksmasher9596 ปีที่แล้ว

      @@CGDive thanks

  • @DejiDigital
    @DejiDigital ปีที่แล้ว

    Please can we get an x-muscle tutorial?

    • @CGDive
      @CGDive  ปีที่แล้ว +3

      I am currently trying to figure out muscle sim in Blender, with X-muscle and also without addons. When I feel confident I'll make videos about all that :)

    • @sottozen
      @sottozen ปีที่แล้ว

      That would be great!@@CGDive

  • @LIFEisShort4016
    @LIFEisShort4016 10 หลายเดือนก่อน

    can we apply this on capes?super hero capes

    • @CGDive
      @CGDive  10 หลายเดือนก่อน +1

      It's meant for skirts so I will stay on the safe side and say no.

  • @reimunm7738
    @reimunm7738 ปีที่แล้ว

    ♥♥♥♥♥

  • @najibnajib7412
    @najibnajib7412 10 หลายเดือนก่อน

    Hair ?!!

    • @CGDive
      @CGDive  10 หลายเดือนก่อน

      What game is this? Do we say a random word with some punctuation after?
      Like this: "Pineapple ?!."
      😀

    • @najibnajib7412
      @najibnajib7412 10 หลายเดือนก่อน

      HH, MAKE I HAIR TUTORIAL pliz ? A LIKE YOUR TUTORIALS 🥰 @@CGDive

    • @CGDive
      @CGDive  10 หลายเดือนก่อน

      @@najibnajib7412 Will consider it! And thanks!