This may be a silly question but, what's wrong with thinking about the transform as "an addition of -3v" ? So B=(-1-3)=-4, and T=(2-3)=-1. Maintaining a difference of 3.
the purpose is composition, ie. there's just one operation (in this case, matrix multiplication); as a result you can represent nodes of a hierarchical view tree (such as the DOM) via a single transform matrix - of course it's just a practicality as there's a lot of elegance and generality gained with homogeneous coordinates: deltaorange.com/2012/03/08/the-truth-behind-homogenous-coordinates/
For those looking for it, the next video in the series is th-cam.com/video/2Snoepcmi9U/w-d-xo.html
Bill & Ted are trying to have an adventure on the eXcellent axis
hi what's the next video after this?
This may be a silly question but, what's wrong with thinking about the transform as "an addition of -3v" ? So B=(-1-3)=-4, and T=(2-3)=-1. Maintaining a difference of 3.
the purpose is composition, ie. there's just one operation (in this case, matrix multiplication); as a result you can represent nodes of a hierarchical view tree (such as the DOM) via a single transform matrix - of course it's just a practicality as there's a lot of elegance and generality gained with homogeneous coordinates: deltaorange.com/2012/03/08/the-truth-behind-homogenous-coordinates/
shame about the sound quality...
The world needs more teachers like you
Basis vector == "unit vector constrained to one dimension"
???
I was sure you were going to comment about Flatland @3:20!
Thanks again for making this series. :D
Almost - going by the story, this is Lineland!
Cant seem to find a video that just gets to the fucking point.
amazing
just like the book flatland
Sounds like I need to read a book...
??????