People talk about Todd Howard and Skyrim but can we take a second to talk about how many ports and rereleases, special editions and remasters of Street Fighter 2 there are?
Excluding unchanged VC ports, there's at least one release for every single generation of consoles, and there's almost always a way to play on any console. Including VC? Every single console, excluding the Virtual Boy and N64.
Yes but: 1. That has not stopped them from releasing a bunch of other Street fighter games (3, 4, 5, EX series, and alpha series). 2. Even something like the 30th Anniversary collection which had 12 Street Fighter games including 5 versions of SF2, only retailed for like 30 bucks 3. Some of the Street Fighter 2 games are so different that they arent really the same game anymore (like Final Challengers) 4. Its important to have a back catalog of games that require little to no work to port to new systems for quick releases. Imagine if they released Morrowind and Oblivion on Switch.
@@tarzangief if only they would work on any of the fallouts for a port But yeah I understand what you mean, it’s just one of those observations I never seen
As someone who's been playing fighting games for over a decade now, no amount of single player will prepare you for the most heart-crushing bosses of online mode. Ragequit Randy, No-Rematch Norman, and Laggy Lucy
Wow a decade. That’s 10 years, right? You’ve been playing, by your own admission, fighting games for OVER a decade! That’s truly amazing. Didn’t think that was possible. Excellent!
Balrog's boxing is also a reflection of the man he's s based on. Mike Tyson wasn't known to be a defensive fighter. He was a heavy hitting inside boxer. Attack WAS defense for him.
@@JFKennedy63 that is something i realized late into gameplay. punch out is basically a reaction based puzzle game. finding out whether to block, dodge (if so, which direction?), duck or intercept (if so, with a jab or a hook, and which hand?) based off what you see. if you go for stars or instant KOs, it goes even further into puzzle territory. aran ryan is about to bounce off the rope to headbutt. do you intercept with a jab for a combo, or do you block and jab for a star? will you dodge bald bulls charge, or will you take the risk of an instant knockdown and intercept to instantly knock HIM down?
@@Jetanium IMAGINE THE PUZZLE OF DIGIMON BATTLE SPIRIT 2.5!ALL 10 WARRIORS,AND MOST OF ALL LUCEMON!GRAND CROSS!BOOM!YOU'RE GUARD IS BROKEN,AND HE DIGIVOLVES IN 2 SHOTS!FALLDOWN MODE!PARADISE LOST!!!!!DEAD OR ALIVE!!!!!!SUCKING UP YOUR D-SPIRITS!ANCIENT EVOLUTION!SHADOWLORD MODE!DIVINE TORMENT!YOU LOSE!!!!!
@@Punaparta That's the best part of the joke: in World Warrior, they're not even "almost" identical. They're EXACTLY the same fighter with a different head and color palette. It took until Champion Edition for them to start getting subtle differences in their playstyle, and that was by necessity, because they no longer had the excuse of "no mirror matches allowed lol".
@@dariogonzalez8989 Ryu and Ken in World Warrior had one minor (non-cosmetic) difference: their kick-button throws. Ryu just falls backwards and uses his foot to throw the opponent backwards while Ken rolls a few times before executing the same move.
@@killerb255 Wow; I've rarely played the World Warrior version, so I never noticed that detail. Still, it's funny how the only gameplay-changing difference between Ryu and Ken in that game is literally only one of their throws.
Mr. Designing For strikes again! Excellent writing, exquisite presentation, perfect references in every single section and incredible execution! Kudos to everyone that work on these underrated masterpieces of the Internet!
I remember being able to semi-consistently beat Street Fighter II on highest difficulty in middle school. I have no idea how much practice I put into that game to be able to pull that off. Nowadays I'm challenged at the average difficulty levels.
22:29 Here the CPU actually has some interesting info on it. The scissor kick here that Dictator is using is not actually the input version. He's just pressing HK because St.HK is his scissor kick and it is possible to keep them in blockstun just by pressing this button however it will not chip damage since it is a normal :)
I remember being really young and watching older kids in the arcade play this game. And then at one point, someone finally got to the final four. I had no idea that they were even in the game. I was mesmerized. But alas, he was unable to beat M. Bison. I've always loved fighting games despite middling skill and the seed was definitely planted with the arcade version of this game.
Bison needs to be in the next MVC so I can have him, Sigma, and Wesker on the same team for the ultimate Smug-Asshole Villain trifecta. And it also needs to be good. Solid video, love the use of the blueprint from the Punch-Out! videos. If there is a boss gauntlet of any kind, I want YOU to tell me about it. Well done!
You put as much passion into this video as much as we fight to learn and become stronger. One of the best parts about the journey of playing fighters is looking back. Things that seemed impossible before are second nature now. It's really fulfilling.
Man maybe it's just me but i always completely blew though these guys, even as a kid, lol. I never had any trouble at all with the 4 heavenly kings. I had WAY more trouble with Geese, Rugal, Akuma, Shao Khan, etc. This was a great video non the less, this made me subscribe, excellent job.
I'm glad you added definitions because while I like fighting games since my youth, I never got really good at them due to not knowing what to do and having access to games to practice. The only fighting game I've ever really practiced with was Soul Calibur 2 with Voldo. I was able to hold my own to at least some of the known better players around my block.
This is amazing. I had a very similar idea, just a few days ago, that I wanted to get into fighting games by going back to where it all started, Street Fighter 2: World Warrior, and everything you said in this video, while not conceptualized in exactly the same way, was going through my head while I was going through the game as Chun Li. And after 88 battles, I did finally defeat M. Bison, and after that, I understood the appeal, because there were very few feelings I ever had playing a video game that came close to the catharsis I felt when seeing that end screen.
Great. It took me 112 with Guile on the 30th Street Fighter. I’m kinda embarrassed that I haven’t been able to analyze fighting games like this. Probably why I am stuck in scrub tier.
Fantastic video... You explained the Final Four and their strengths and weaknesses... I remembered learning them myself... That feeling of being undefeated, 12-0 is unmatched in the galaxy...
Damn this video felt so good to watch... It's unbelievable how sometimes people that don't play that many fighting games can still give such great insight into them.
Man, I’ve recently been grinding SF2 on the SNES Mini. When I tell you this video is the EXACT experience you feel climbing the mountain that is arcade mode. It grew my my love for street fighter and overall fighting games as a whole. Awesome video essay man. Take this sub homie 👍🏼
Designing a game that teaches you how to become a master through iterations of play with four final bosses each their own individual test of your skills is really fun to learn about, and is totally not something I had the vocabulary for when 9 yr old me was trying to blitz through Arcade Mode on every difficulty on the SNES in 1992/93. Thank you for this thoughtful breakdown of the process of beating Street Fighter 2 Arcade mode, and for explaining to me exactly what was happening as I was learning to win this mode. The effort definitely put me in the the best among friends category, and was a solid foundation for playing fighters in the future.
19:37 Throws in Sf2 were actually really fucked. no wiff animation, no noticeable startup. no way to tech out. that shit made people fist irl the same way brazilians fist fought the moment one of the them chose Omega Rugal
Loved the analysis of these four iconic boss characters. Consider yourself subbed, sir. That said, fighting M. Bison at the arcades on the original Street Fighter II was an exercise in frustration for my younger kid self until I figured out his patterns and learned that a simple vertical jump and spamming unpredictable kicks could defeat him as he came in from an aerial or he simply walked into your kick. Just have to watch out for the timing of his psycho crusher.
Bravissimo! Excellent coverage of the 4 Kings! Though you say your not considered competitive, you clearly see HOW to fight them and know their weaknesses! Mad respect my Street Fighter Brother! Mad Gear Respect!
so what this game does well is that the bosses were originally designed as singleplayer only content that enforced the learning of fundamentals, so that its singleplayer isnt just a spam of versus matches against the whole cast?
Capcom also did two Mega Man games like this, but they controlled like the core series platformers with some additions; rather than mostly like fighters.
This Is a wayback machine for me. I beated Bison when i was 6, the sense of accomplishment of several hundreds of tries culminated with my first ever accomplishment in a videogame. My first, videogame. Magnificent video that unlocks great memories, thank you
CHEESING THE AI BOSSES: Balrog: He will jump when you throw out low kicks. Hit him out of the air when he does. Eventually, he will get dizzy. Combo his ass to death in the corner. Vega: Pummel him with forward jumping attacks timed to hit him out of the air when he's on his way down. Once you're on top of him, combo his ass to death. Sagat: He is programmed to Tiger Uppercut when you jump near him. Jump backwards until you're in the corner and he will chase you and desperately Tiger Uppercut. If you're on the ground and he's coming down, you will hit for 25% damage. Watch his fireballs and attack either when he throws a low one or you've baited him into whiffing a Tiger Uppercut. M. Bison: He likes to go for his Head Stomp. Anti-air that. The good news is that NONE of his moves, not even the Psycho Crusher, do chip damage. The bad news is that his throw does a lot of damage. Counter attack him a lot and when he poses for a Psycho Crusher, hit him with a fireball if you have one.
This video is perfect. The original SFII is the origin of FGs and a lot can be learned playing it. Two years ago, I decided to relearn to play FGs and decided that the best way was to learn SFII. Not the original, the Super Turbo version. It made me a better Marvel and even a better GG player. Awesome video!
A detail on M. Bison left unsaid is in regards on the fact the game itself goes on harder mode if you win 1 round. His jump stop becomes so high you cannot see him and can only wait for whenever is he coming back. And he comes so vertically most players don't have any way to counter it and can just stand blocking
As someone who got into Fighting games from SF2 around the time MvC3 came out... I can say it's an indispensable experience to play it if you enjoy fighting games.
Ive watched a couple of your videos and I some reason was under the impression that youve only been on YT for a little while due to your subscriber number, but turns out you e been on here for years! Your stuff is really well done and engaging, you are undersubbed sir. Good job!
Sagat's Tiger Uppercut, at least in the SNES version, also had an additional flaw. If it hits you, you take a lot of damage, but if you hit him, he will be the one taking a lot of damage.
SDo what I learned here is the 4 Shadaloo members are a game mechanics and fundamentals tutorials. I've never seen it that way and now being mentionned and explored on, yeah I see it
Well, everything you said about the Rog is true... or it would be, if Dash Straight was not an infinite blockstring into itself, and the only mixup is between whether he does 23 or 26 of them in a row before chilling for 30 frames and going right back to the infinite blockstring if he wants to.
In SF2WW TAP had a single duration, but it was definitely the highest damaging move. He did make a mistake about Rog's rushes: in WW, both straight and upper rushes hit low, and should Rog decide to use the lows, it's an infinite combo into dizzy and either TAP or more rushes for a ToD. Moreover, only characters with invulnerable moves could escape straight rush block strings: the escape window was just a couple of frames, and SF2 had no reversals, so both specials and normals took an extra frame to come out after getting hit or blocking.
I always thought Bison originally was just a really powerful Vega, in the World Warrior he basically just is, he has a weird insane flashing tap that hurts and constantly uses that cursed psycho crusher that hits 6 times (or more)
I recommend probably fighting these 4 in super street fighter 2 turbo or whichever newest version you can get your hands on, it’s not as cheap as it is in the first games
Bison in Alpha 3 taught me to not do random moves, because an opening means you're screwed. Also Ryu in Sagat's story. You're gonna find out the difference between spamming an zoning by the time you get to him.
M. Bison wan't really a challenge for me. Vega was a bigger challenge. Why? M. Bison's fatal weakness: His arrogance. He basically has to buy an engagement ring for every move he makes. If he whiffs, his whole world comes apart...
Just today i played the og street fighter 2 in sf6's battle hub and beat every single one of the kings and i can tell for experience they're quite tough (Vega and Bison Especialy) making my victory against them the more satisfying And that's all thanks to your advise Now a few words to vega in his and my native lenguage Vete al diablo vega
This is an awesome and informative video!! I've always wondered the logic of Balrog and Vega as Heavenly Kings and you explained it awesomely thank you very much! Do you have a vid on the Mortal Kombat series, by any chance?
Disagree about Balrog not dictating the pace due to no projectile. I remember how aggressive this boss fight was at the arcades. Sometimes the cpu was so relentless with his dashing straight that often you couldn't do anything but block till he chip damaged you to death. Would normally have to rely on cheap trip tactics to beat.
I can't stand it that the Fighting Game Community refers to M. Bison as "Dictator". He's not a dictator in anything but the live-action movie and the two versions of the game based on the movie. Everywhere else, he doesn't rule a country. He runs a crime syndicate. Illegal weapons, drugs, brainwashing and assassination. He's a crime boss, not a dictator.
After watching this video for like the 6th time I finally decided to give this challenge a try, E. Honda and Chun-li gave me trouble up to the heavenly kings but nothing too bad, just a couple of lost matches, but when I got to balrog, wow it was easy just block and punish with a low kick, then Vega showed up I was terrified at first but yeah it was all about patience I did lose 1 round but won the game, Sagat was kinda difficult and I definitely lost a few rounds but I was over thinking it, it really was as easy as jumping over his TIGER! And then hitting him. Now Bison was definitely the hardest and what was worse is that I kept winning the first round but then he would wreck my health bar but my hurricane kick pulled through eventually, when I was in high school the only way I could beat this game was using Bison himself so I was super excited to finally beat this game with Ryu. This video was extremely well done great job D4.
I completely agree. These four do teach you about the mechanics of fighting games and how to strategize for each encounter. However, it also taught me that humans can't replicate all of the cheap mechanics the cpu gets away with.
This was a very well made video the way your convey your information and use voice clips for the characters winning and losing is great i was not actually interested and only watched this by chance as a sf fan but the composition of the video is very grabbing
People talk about Todd Howard and Skyrim but can we take a second to talk about how many ports and rereleases, special editions and remasters of Street Fighter 2 there are?
I mean... Are we including collections that include SF2 alongside other games? Because it legit may be over 100.
Excluding unchanged VC ports, there's at least one release for every single generation of consoles, and there's almost always a way to play on any console. Including VC? Every single console, excluding the Virtual Boy and N64.
@@AlriikRidesAgain good question but I would exclude them because yunno it’s a collection and not the main selling point
Yes but:
1. That has not stopped them from releasing a bunch of other Street fighter games (3, 4, 5, EX series, and alpha series).
2. Even something like the 30th Anniversary collection which had 12 Street Fighter games including 5 versions of SF2, only retailed for like 30 bucks
3. Some of the Street Fighter 2 games are so different that they arent really the same game anymore (like Final Challengers)
4. Its important to have a back catalog of games that require little to no work to port to new systems for quick releases. Imagine if they released Morrowind and Oblivion on Switch.
@@tarzangief if only they would work on any of the fallouts for a port
But yeah I understand what you mean, it’s just one of those observations I never seen
As someone who's been playing fighting games for over a decade now, no amount of single player will prepare you for the most heart-crushing bosses of online mode.
Ragequit Randy, No-Rematch Norman, and Laggy Lucy
Don’t forget those equally soul-crushing secret world bosses: Tryhard Tyler and ol’ Zoning Zach.
what about Racist Rick?
Don’t forget getting a dissatisfying win handed to you by scrub Susanne once in a blue moon
Wow a decade. That’s 10 years, right? You’ve been playing, by your own admission, fighting games for OVER a decade! That’s truly amazing. Didn’t think that was possible. Excellent!
@@Bingo_the_Pug duh fug?
Balrog's boxing is also a reflection of the man he's s based on. Mike Tyson wasn't known to be a defensive fighter. He was a heavy hitting inside boxer. Attack WAS defense for him.
This statement is big Cap!! Tyson was very illusive(defense) in his prime, go back and look at some highlights
Just like Balrog, he used a tight guard to stay safe even when charging towards the opponent.
They can't punch you if you knock them out before they get the chance.
“ Too good for your friends but not good enough to make it out of pools in a tournament” when he said this I audibly shouted “ fucking mood”
You make fighting games sound like puzzles that need to be solved in a specific way. It's pretty amazing how you do that
That's precisely what they are! Congratulations, you understand something that 4 out of 5 Fighting Game players will never get!
Punch out also did this :)
@@JFKennedy63 that is something i realized late into gameplay. punch out is basically a reaction based puzzle game. finding out whether to block, dodge (if so, which direction?), duck or intercept (if so, with a jab or a hook, and which hand?) based off what you see. if you go for stars or instant KOs, it goes even further into puzzle territory. aran ryan is about to bounce off the rope to headbutt. do you intercept with a jab for a combo, or do you block and jab for a star? will you dodge bald bulls charge, or will you take the risk of an instant knockdown and intercept to instantly knock HIM down?
It’s constant mind games, it can get exhausting.
@@Jetanium IMAGINE THE PUZZLE OF DIGIMON BATTLE SPIRIT 2.5!ALL 10 WARRIORS,AND MOST OF ALL LUCEMON!GRAND CROSS!BOOM!YOU'RE GUARD IS BROKEN,AND HE DIGIVOLVES IN 2 SHOTS!FALLDOWN MODE!PARADISE LOST!!!!!DEAD OR ALIVE!!!!!!SUCKING UP YOUR D-SPIRITS!ANCIENT EVOLUTION!SHADOWLORD MODE!DIVINE TORMENT!YOU LOSE!!!!!
Consider me subscribed for the “7 characters and a homeless man” joke. That was perfectly timed. LOL
It's not even wrong in the sense that the does have only 7 unique characters by default, as Ken and Ryu are almost identical.
@@Punaparta That's the best part of the joke: in World Warrior, they're not even "almost" identical. They're EXACTLY the same fighter with a different head and color palette.
It took until Champion Edition for them to start getting subtle differences in their playstyle, and that was by necessity, because they no longer had the excuse of "no mirror matches allowed lol".
@@dariogonzalez8989 Ryu and Ken in World Warrior had one minor (non-cosmetic) difference: their kick-button throws. Ryu just falls backwards and uses his foot to throw the opponent backwards while Ken rolls a few times before executing the same move.
I laughed. It was good.
@@killerb255 Wow; I've rarely played the World Warrior version, so I never noticed that detail.
Still, it's funny how the only gameplay-changing difference between Ryu and Ken in that game is literally only one of their throws.
I love when Vega hops on the gate. Cause that I means I can time a well placed DP and crunch his shit.
I just remember when the demo mode taught me how to beat that with Chun-Li: Wall jump and HK.
I hated that they took away Vega’s gate climb in Super SF II, I never forgave them for that.
@@satishrobertson8771 They actually put it back in Alpha 3.
Do his Wall Jump Super on his stage and press all three kick buttons.
@@Davethe3rd I know they put it back in for Alpha 3 and I was glad they did, I just hated that they removed it from SSF II and SSF II Turbo.
Time to jump backwards and roundhouse
Mr. Designing For strikes again!
Excellent writing, exquisite presentation, perfect references in every single section and incredible execution!
Kudos to everyone that work on these underrated masterpieces of the Internet!
Mrrrrrrrrrr. SANDMAN!
I remember being able to semi-consistently beat Street Fighter II on highest difficulty in middle school. I have no idea how much practice I put into that game to be able to pull that off. Nowadays I'm challenged at the average difficulty levels.
22:29 Here the CPU actually has some interesting info on it. The scissor kick here that Dictator is using is not actually the input version. He's just pressing HK because St.HK is his scissor kick and it is possible to keep them in blockstun just by pressing this button however it will not chip damage since it is a normal :)
I remember being really young and watching older kids in the arcade play this game. And then at one point, someone finally got to the final four. I had no idea that they were even in the game. I was mesmerized. But alas, he was unable to beat M. Bison. I've always loved fighting games despite middling skill and the seed was definitely planted with the arcade version of this game.
Bison needs to be in the next MVC so I can have him, Sigma, and Wesker on the same team for the ultimate Smug-Asshole Villain trifecta. And it also needs to be good.
Solid video, love the use of the blueprint from the Punch-Out! videos. If there is a boss gauntlet of any kind, I want YOU to tell me about it. Well done!
I like your thinking good idea
Which Bison? The character's special moves list has changed so much
@@TupocalypseShakur The Bison from Alpha 3.
@@superjohn6533 the GBA one?
20:32 "You come here prepared to fight a madman, and instead you found a god?!"
"Terrence Booger" absolutely made my day
You put as much passion into this video as much as we fight to learn and become stronger. One of the best parts about the journey of playing fighters is looking back. Things that seemed impossible before are second nature now. It's really fulfilling.
This is a great video, love going in depth on these guys. It only solidifies that Vega is my favorite street fighter character.
I remember when Vega was a character to be feared at the arcade especially as the sf2 series went on
Man maybe it's just me but i always completely blew though these guys, even as a kid, lol. I never had any trouble at all with the 4 heavenly kings. I had WAY more trouble with Geese, Rugal, Akuma, Shao Khan, etc. This was a great video non the less, this made me subscribe, excellent job.
Just love the fact this was a Zangief main
I'm glad you added definitions because while I like fighting games since my youth, I never got really good at them due to not knowing what to do and having access to games to practice. The only fighting game I've ever really practiced with was Soul Calibur 2 with Voldo. I was able to hold my own to at least some of the known better players around my block.
Don’t feel bad. I’m pretty bad at fighting games as well. And yet, I still enjoy playing them.
7:45-8:16 This part sounds incredibly unfair and alien until you realize he’s literally just describing May
TOTSUGEKIIIIIIIIIII
TOTSUGEKIIIIII
Or, you know, Balrog.
I've always found it extremely funny that May and Balrog have pretty much the same concept from a gameplay perspective.
🐬🐬🐬🐬🐬
This is amazing. I had a very similar idea, just a few days ago, that I wanted to get into fighting games by going back to where it all started, Street Fighter 2: World Warrior, and everything you said in this video, while not conceptualized in exactly the same way, was going through my head while I was going through the game as Chun Li. And after 88 battles, I did finally defeat M. Bison, and after that, I understood the appeal, because there were very few feelings I ever had playing a video game that came close to the catharsis I felt when seeing that end screen.
Fightcade awaits
Great. It took me 112 with Guile on the 30th Street Fighter. I’m kinda embarrassed that I haven’t been able to analyze fighting games like this. Probably why I am stuck in scrub tier.
Fantastic video... You explained the Final Four and their strengths and weaknesses... I remembered learning them myself... That feeling of being undefeated, 12-0 is unmatched in the galaxy...
The "Four Heavenly Kings" title makes them sound like gods.
More like the 4 horseman of the shadowloo apocalypse
@@charlien6123 many will disagree with me but I like the word Shadowlaw from the old anime movie.
But to Bison, It's more like 1 King, & his 3 Prince.
Sense sagat quit shadowloo feng and juri are the new elite members
That's what M. Bison wants to be.
Was just going back to your videos the whole day yesterday, perfect.
It’s funny that their sprites on average are way taller than everyone in the game
Damn this video felt so good to watch... It's unbelievable how sometimes people that don't play that many fighting games can still give such great insight into them.
Man, I’ve recently been grinding SF2 on the SNES Mini. When I tell you this video is the EXACT experience you feel climbing the mountain that is arcade mode. It grew my my love for street fighter and overall fighting games as a whole. Awesome video essay man. Take this sub homie 👍🏼
Designing a game that teaches you how to become a master through iterations of play with four final bosses each their own individual test of your skills is really fun to learn about, and is totally not something I had the vocabulary for when 9 yr old me was trying to blitz through Arcade Mode on every difficulty on the SNES in 1992/93. Thank you for this thoughtful breakdown of the process of beating Street Fighter 2 Arcade mode, and for explaining to me exactly what was happening as I was learning to win this mode. The effort definitely put me in the the best among friends category, and was a solid foundation for playing fighters in the future.
"Diplomatic immunity!"
"Has just been revoked!"-Sgt. Murtaugh 💪🏻👊🏻😎
M. Bison is terrifying because he always seems to have an overpowered counter option even for your counters of his already overpowered moves
Always loved street fighter II, glad to see this!
I'm glade that Capcom had explained that Vega went to Japanese to learn Ninjitsu witch make sense if you think about it.
Made better that he always shit talks classical ninjitsu as being graceless and clumsy compared to his own variation
@@bbbbKeJodddd I know right.
19:37 Throws in Sf2 were actually really fucked. no wiff animation, no noticeable startup. no way to tech out. that shit made people fist irl the same way brazilians fist fought the moment one of the them chose Omega Rugal
bison's head press is one of the coolest move in fighting games
The content you put out alone, makes you deserve at LEAST 100k subs
Loved the analysis of these four iconic boss characters. Consider yourself subbed, sir.
That said, fighting M. Bison at the arcades on the original Street Fighter II was an exercise in frustration for my younger kid self until I figured out his patterns and learned that a simple vertical jump and spamming unpredictable kicks could defeat him as he came in from an aerial or he simply walked into your kick. Just have to watch out for the timing of his psycho crusher.
Bravissimo! Excellent coverage of the 4 Kings! Though you say your not considered competitive, you clearly see HOW to fight them and know their weaknesses! Mad respect my Street Fighter Brother! Mad Gear Respect!
so what this game does well is that the bosses were originally designed as singleplayer only content that enforced the learning of fundamentals, so that its singleplayer isnt just a spam of versus matches against the whole cast?
I love how people still reference Ivan Ooze. I remember when someone made a video just about him...
"seven unique chars and a homeless man"
me: Laughing to death
YES! Another Street Fighter video!
Red Hearth also has a similar arcade mode philosophy, especialy since it consists not of characters, but all bosses
Capcom also did two Mega Man games like this, but they controlled like the core series platformers with some additions; rather than mostly like fighters.
Now you gotta make Super Street Fighter 2 Turbos Akuma: Designing for Perfection
More like "Designing for Murder".
@@dariogonzalez8989 most likely
This Is a wayback machine for me. I beated Bison when i was 6, the sense of accomplishment of several hundreds of tries culminated with my first ever accomplishment in a videogame. My first, videogame.
Magnificent video that unlocks great memories, thank you
Good job bringing the frame data to back up your statements! I appreciate research!
Great video. Gave me back my PTSD from my childhood trying to beat these guys. I tended to struggle mostly against Sagat.
Over 30 more minutes of solid content! Thank you!
2:03
Is that... Joy Mech Fight ;)
CHEESING THE AI BOSSES:
Balrog: He will jump when you throw out low kicks. Hit him out of the air when he does. Eventually, he will get dizzy. Combo his ass to death in the corner.
Vega: Pummel him with forward jumping attacks timed to hit him out of the air when he's on his way down. Once you're on top of him, combo his ass to death.
Sagat: He is programmed to Tiger Uppercut when you jump near him. Jump backwards until you're in the corner and he will chase you and desperately Tiger Uppercut. If you're on the ground and he's coming down, you will hit for 25% damage. Watch his fireballs and attack either when he throws a low one or you've baited him into whiffing a Tiger Uppercut.
M. Bison: He likes to go for his Head Stomp. Anti-air that. The good news is that NONE of his moves, not even the Psycho Crusher, do chip damage. The bad news is that his throw does a lot of damage. Counter attack him a lot and when he poses for a Psycho Crusher, hit him with a fireball if you have one.
Ah yes, my favorite martial art, “Mooee Thai”
This is my first new channel subscription of the year. I've watched a few of your videos today. Great job.
This video is perfect. The original SFII is the origin of FGs and a lot can be learned playing it. Two years ago, I decided to relearn to play FGs and decided that the best way was to learn SFII. Not the original, the Super Turbo version. It made me a better Marvel and even a better GG player. Awesome video!
Pressing 'Start' to use a continue fills you with determination.
Now I'm imagining Frisk abusing their Save and Load abilities to beat the entire arcade mode with one quarter on their "first try"
stop.
your bit on Vega was amazing btw lol
After sagat bust your ass and he laughs at you always made it personal for me
Badass thumbnail of the four heavenly kings ! 👍
"And a homeless one" cmon dont do ryu like that 😂😂
Wanderer is a better word for Ryu.
A detail on M. Bison left unsaid is in regards on the fact the game itself goes on harder mode if you win 1 round. His jump stop becomes so high you cannot see him and can only wait for whenever is he coming back. And he comes so vertically most players don't have any way to counter it and can just stand blocking
As someone who got into Fighting games from SF2 around the time MvC3 came out... I can say it's an indispensable experience to play it if you enjoy fighting games.
You’re so good, man. Keep up the brilliant work!
FOR I BEHELD SATAN, AS HE FELL FROM HEAVEN, *LIKE LIGHTNING!*
Ive watched a couple of your videos and I some reason was under the impression that youve only been on YT for a little while due to your subscriber number, but turns out you e been on here for years! Your stuff is really well done and engaging, you are undersubbed sir. Good job!
My god the scripts on these videos are amazing. I applaud you, D4.
Sagat's Tiger Uppercut, at least in the SNES version, also had an additional flaw. If it hits you, you take a lot of damage, but if you hit him, he will be the one taking a lot of damage.
SDo what I learned here is the 4 Shadaloo members are a game mechanics and fundamentals tutorials. I've never seen it that way and now being mentionned and explored on, yeah I see it
Bison crushes you with Ultra Psycho Crusher yesterday. But for him, it was tuesday.
Well, everything you said about the Rog is true... or it would be, if Dash Straight was not an infinite blockstring into itself, and the only mixup is between whether he does 23 or 26 of them in a row before chilling for 30 frames and going right back to the infinite blockstring if he wants to.
This was awesome dude. Great job!
quality content right here. subbed.
I’m surprised you didn’t talk about more with TAP. Final TAP is the strongest single hitting move in Street Fighter II
Final TAP wasn't in the original Street Fighter II.
@@Davethe3rd It was in Street Fighter II' Champion Edition in the 2nd Japanese Revision and then it came to North America in Hyper Fighting
In SF2WW TAP had a single duration, but it was definitely the highest damaging move.
He did make a mistake about Rog's rushes: in WW, both straight and upper rushes hit low, and should Rog decide to use the lows, it's an infinite combo into dizzy and either TAP or more rushes for a ToD. Moreover, only characters with invulnerable moves could escape straight rush block strings: the escape window was just a couple of frames, and SF2 had no reversals, so both specials and normals took an extra frame to come out after getting hit or blocking.
I always thought Bison originally was just a really powerful Vega, in the World Warrior he basically just is, he has a weird insane flashing tap that hurts and constantly uses that cursed psycho crusher that hits 6 times (or more)
I recommend probably fighting these 4 in super street fighter 2 turbo or whichever newest version you can get your hands on, it’s not as cheap as it is in the first games
Bison in Alpha 3 taught me to not do random moves, because an opening means you're screwed.
Also Ryu in Sagat's story. You're gonna find out the difference between spamming an zoning by the time you get to him.
When you fight Bison in SFA3 and happen to jump when his Special Meter is full... you're royally fucked.
I really liked how you analyzed the bosses in their gameplay. You should do it with other characters.
Too good for your friends, but not good enough to escape pools in tournaments. Wow that sums up exactly how I feel!!!😆👍👍👍
M. Bison wan't really a challenge for me. Vega was a bigger challenge. Why? M. Bison's fatal weakness: His arrogance. He basically has to buy an engagement ring for every move he makes. If he whiffs, his whole world comes apart...
Just today i played the og street fighter 2 in sf6's battle hub and beat every single one of the kings and i can tell for experience they're quite tough (Vega and Bison Especialy) making my victory against them the more satisfying
And that's all thanks to your advise
Now a few words to vega in his and my native lenguage
Vete al diablo vega
This is an awesome and informative video!! I've always wondered the logic of Balrog and Vega as Heavenly Kings and you explained it awesomely thank you very much! Do you have a vid on the Mortal Kombat series, by any chance?
I love you included Ivan ooze as final boss
Late to the party here, but great video and editing man
Narrate was 10/10 !
Disagree about Balrog not dictating the pace due to no projectile. I remember how aggressive this boss fight was at the arcades. Sometimes the cpu was so relentless with his dashing straight that often you couldn't do anything but block till he chip damaged you to death. Would normally have to rely on cheap trip tactics to beat.
on snes I used chun li or vega to jump over him, thats his real weakness
Epic video ever made
I can't stand it that the Fighting Game Community refers to M. Bison as "Dictator". He's not a dictator in anything but the live-action movie and the two versions of the game based on the movie. Everywhere else, he doesn't rule a country. He runs a crime syndicate. Illegal weapons, drugs, brainwashing and assassination. He's a crime boss, not a dictator.
"Wait, Sagat was the ORIGINAL FINAL BOSS from the first Street Fighter?"
On that day I found this out, Sagat got like a hundred times more cool.
the giant scar on his chest is from a Dragon Punch received in the first game from when Ryu beat him
@@increase9896
And I remember how that scar glows for a second when he faced Ryu again.
Edit: Oh wait, that was in CvS2 (Capcom VS SNK 2).
After watching this video for like the 6th time I finally decided to give this challenge a try, E. Honda and Chun-li gave me trouble up to the heavenly kings but nothing too bad, just a couple of lost matches, but when I got to balrog, wow it was easy just block and punish with a low kick, then Vega showed up I was terrified at first but yeah it was all about patience I did lose 1 round but won the game, Sagat was kinda difficult and I definitely lost a few rounds but I was over thinking it, it really was as easy as jumping over his TIGER! And then hitting him. Now Bison was definitely the hardest and what was worse is that I kept winning the first round but then he would wreck my health bar but my hurricane kick pulled through eventually, when I was in high school the only way I could beat this game was using Bison himself so I was super excited to finally beat this game with Ryu. This video was extremely well done great job D4.
I completely agree. These four do teach you about the mechanics of fighting games and how to strategize for each encounter. However, it also taught me that humans can't replicate all of the cheap mechanics the cpu gets away with.
This is a great vid and excellent breakdown. You 100% got the spirit right.
Also I'm surprised that 3/4 of the kings are charge characters. You noticed right,?
Aw man, I was literally just going through your punch out vids again
Fuck yea fighting games my obssesion lets go
Awesome video, man.
Good video.
Thank you man. I needed a video from you.
This was a very well made video the way your convey your information and use voice clips for the characters winning and losing is great i was not actually interested and only watched this by chance as a sf fan but the composition of the video is very grabbing
And later when the bosses became playable good Vega and Sagat players were scary as all heck
Even with all that great explanation, I still pretty bad at fighting games to beat those four XD
Great vídeo!
Balrog is a deadly blade? Did you mean a blunt instrument?
20:43
When i play missing link, i actually find testament way harder than justice
Hey that wad a great video dude good work
Why didn't "Football is going to save the world" become a meme?